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graphics.c 52 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef _MSC_VER
  26. static __declspec(thread) graphics_t *thread_graphics = NULL;
  27. #else /* assume GCC or that other compiler we dare not mention */
  28. static __thread graphics_t *thread_graphics = NULL;
  29. #endif
  30. #define IMMEDIATE_COUNT 512
  31. void gs_enum_adapters(
  32. bool (*callback)(void *param, const char *name, uint32_t id),
  33. void *param)
  34. {
  35. graphics_t *graphics = thread_graphics;
  36. if (graphics && graphics->exports.device_enum_adapters) {
  37. if (graphics->exports.device_enum_adapters(callback, param)) {
  38. return;
  39. }
  40. }
  41. /* If the subsystem does not currently support device enumeration of
  42. * adapters or fails to enumerate adapters, just set it to one adapter
  43. * named "Default" */
  44. callback(param, "Default", 0);
  45. }
  46. extern void gs_init_image_deps(void);
  47. extern void gs_free_image_deps(void);
  48. bool load_graphics_imports(struct gs_exports *exports, void *module,
  49. const char *module_name);
  50. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  51. {
  52. struct gs_vb_data *vbd;
  53. vbd = gs_vbdata_create();
  54. vbd->num = IMMEDIATE_COUNT;
  55. vbd->points = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  56. vbd->normals = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  57. vbd->colors = bmalloc(sizeof(uint32_t) *IMMEDIATE_COUNT);
  58. vbd->num_tex = 1;
  59. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  60. vbd->tvarray[0].width = 2;
  61. vbd->tvarray[0].array =
  62. bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  63. graphics->immediate_vertbuffer = graphics->exports.
  64. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  65. if (!graphics->immediate_vertbuffer)
  66. return false;
  67. return true;
  68. }
  69. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  70. {
  71. struct gs_vb_data *vbd;
  72. vbd = gs_vbdata_create();
  73. vbd->num = 4;
  74. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  75. vbd->num_tex = 1;
  76. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  77. vbd->tvarray[0].width = 2;
  78. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  79. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  80. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  81. graphics->sprite_buffer = graphics->exports.
  82. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  83. if (!graphics->sprite_buffer)
  84. return false;
  85. return true;
  86. }
  87. static bool graphics_init(struct graphics_subsystem *graphics)
  88. {
  89. struct matrix4 top_mat;
  90. matrix4_identity(&top_mat);
  91. da_push_back(graphics->matrix_stack, &top_mat);
  92. graphics->exports.device_enter_context(graphics->device);
  93. if (!graphics_init_immediate_vb(graphics))
  94. return false;
  95. if (!graphics_init_sprite_vb(graphics))
  96. return false;
  97. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  98. return false;
  99. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  100. return false;
  101. graphics->exports.device_blend_function_separate(graphics->device,
  102. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  103. GS_BLEND_ONE, GS_BLEND_ONE);
  104. graphics->cur_blend_state.enabled = true;
  105. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  106. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  107. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  108. graphics->cur_blend_state.dest_a = GS_BLEND_ONE;
  109. graphics->exports.device_leave_context(graphics->device);
  110. gs_init_image_deps();
  111. return true;
  112. }
  113. int gs_create(graphics_t **pgraphics, const char *module,
  114. const struct gs_init_data *data)
  115. {
  116. struct gs_init_data new_data = *data;
  117. int errcode = GS_ERROR_FAIL;
  118. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  119. pthread_mutex_init_value(&graphics->mutex);
  120. pthread_mutex_init_value(&graphics->effect_mutex);
  121. if (!new_data.num_backbuffers)
  122. new_data.num_backbuffers = 1;
  123. graphics->module = os_dlopen(module);
  124. if (!graphics->module) {
  125. errcode = GS_ERROR_MODULE_NOT_FOUND;
  126. goto error;
  127. }
  128. if (!load_graphics_imports(&graphics->exports, graphics->module,
  129. module))
  130. goto error;
  131. errcode = graphics->exports.device_create(&graphics->device, &new_data);
  132. if (errcode != GS_SUCCESS)
  133. goto error;
  134. if (!graphics_init(graphics)) {
  135. errcode = GS_ERROR_FAIL;
  136. goto error;
  137. }
  138. *pgraphics = graphics;
  139. return errcode;
  140. error:
  141. gs_destroy(graphics);
  142. return errcode;
  143. }
  144. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  145. void gs_destroy(graphics_t *graphics)
  146. {
  147. if (!graphics)
  148. return;
  149. while (thread_graphics)
  150. gs_leave_context();
  151. if (graphics->device) {
  152. struct gs_effect *effect = graphics->first_effect;
  153. thread_graphics = graphics;
  154. graphics->exports.device_enter_context(graphics->device);
  155. while (effect) {
  156. struct gs_effect *next = effect->next;
  157. gs_effect_actually_destroy(effect);
  158. effect = next;
  159. }
  160. graphics->exports.gs_vertexbuffer_destroy(
  161. graphics->sprite_buffer);
  162. graphics->exports.gs_vertexbuffer_destroy(
  163. graphics->immediate_vertbuffer);
  164. graphics->exports.device_destroy(graphics->device);
  165. thread_graphics = NULL;
  166. }
  167. pthread_mutex_destroy(&graphics->mutex);
  168. pthread_mutex_destroy(&graphics->effect_mutex);
  169. da_free(graphics->matrix_stack);
  170. da_free(graphics->viewport_stack);
  171. da_free(graphics->blend_state_stack);
  172. if (graphics->module)
  173. os_dlclose(graphics->module);
  174. bfree(graphics);
  175. gs_free_image_deps();
  176. }
  177. void gs_enter_context(graphics_t *graphics)
  178. {
  179. if (!graphics) return;
  180. bool is_current = thread_graphics == graphics;
  181. if (thread_graphics && !is_current) {
  182. while (thread_graphics)
  183. gs_leave_context();
  184. }
  185. if (!is_current) {
  186. pthread_mutex_lock(&graphics->mutex);
  187. graphics->exports.device_enter_context(graphics->device);
  188. thread_graphics = graphics;
  189. }
  190. os_atomic_inc_long(&graphics->ref);
  191. }
  192. void gs_leave_context(void)
  193. {
  194. if (thread_graphics) {
  195. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  196. graphics_t *graphics = thread_graphics;
  197. graphics->exports.device_leave_context(
  198. graphics->device);
  199. pthread_mutex_unlock(&graphics->mutex);
  200. thread_graphics = NULL;
  201. }
  202. }
  203. }
  204. graphics_t *gs_get_context(void)
  205. {
  206. return thread_graphics;
  207. }
  208. const char *gs_get_device_name(void)
  209. {
  210. return thread_graphics ?
  211. thread_graphics->exports.device_get_name() : NULL;
  212. }
  213. int gs_get_device_type(void)
  214. {
  215. return thread_graphics ?
  216. thread_graphics->exports.device_get_type() : -1;
  217. }
  218. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  219. {
  220. return graphics ?
  221. (graphics->matrix_stack.array + graphics->cur_matrix) : NULL;
  222. }
  223. void gs_matrix_push(void)
  224. {
  225. graphics_t *graphics = thread_graphics;
  226. if (!graphics)
  227. return;
  228. struct matrix4 mat, *top_mat = top_matrix(graphics);
  229. memcpy(&mat, top_mat, sizeof(struct matrix4));
  230. da_push_back(graphics->matrix_stack, &mat);
  231. graphics->cur_matrix++;
  232. }
  233. void gs_matrix_pop(void)
  234. {
  235. graphics_t *graphics = thread_graphics;
  236. if (!graphics)
  237. return;
  238. if (graphics->cur_matrix == 0) {
  239. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  240. return;
  241. }
  242. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  243. graphics->cur_matrix--;
  244. }
  245. void gs_matrix_identity(void)
  246. {
  247. struct matrix4 *top_mat = top_matrix(thread_graphics);
  248. if (top_mat)
  249. matrix4_identity(top_mat);
  250. }
  251. void gs_matrix_transpose(void)
  252. {
  253. struct matrix4 *top_mat = top_matrix(thread_graphics);
  254. if (top_mat)
  255. matrix4_transpose(top_mat, top_mat);
  256. }
  257. void gs_matrix_set(const struct matrix4 *matrix)
  258. {
  259. struct matrix4 *top_mat = top_matrix(thread_graphics);
  260. if (top_mat)
  261. matrix4_copy(top_mat, matrix);
  262. }
  263. void gs_matrix_get(struct matrix4 *dst)
  264. {
  265. struct matrix4 *top_mat = top_matrix(thread_graphics);
  266. if (top_mat)
  267. matrix4_copy(dst, top_mat);
  268. }
  269. void gs_matrix_mul(const struct matrix4 *matrix)
  270. {
  271. struct matrix4 *top_mat = top_matrix(thread_graphics);
  272. if (top_mat)
  273. matrix4_mul(top_mat, matrix, top_mat);
  274. }
  275. void gs_matrix_rotquat(const struct quat *rot)
  276. {
  277. struct matrix4 *top_mat = top_matrix(thread_graphics);
  278. if (top_mat)
  279. matrix4_rotate_i(top_mat, rot, top_mat);
  280. }
  281. void gs_matrix_rotaa(const struct axisang *rot)
  282. {
  283. struct matrix4 *top_mat = top_matrix(thread_graphics);
  284. if (top_mat)
  285. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  286. }
  287. void gs_matrix_translate(const struct vec3 *pos)
  288. {
  289. struct matrix4 *top_mat = top_matrix(thread_graphics);
  290. if (top_mat)
  291. matrix4_translate3v_i(top_mat, pos, top_mat);
  292. }
  293. void gs_matrix_scale(const struct vec3 *scale)
  294. {
  295. struct matrix4 *top_mat = top_matrix(thread_graphics);
  296. if (top_mat)
  297. matrix4_scale_i(top_mat, scale, top_mat);
  298. }
  299. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  300. {
  301. struct matrix4 *top_mat = top_matrix(thread_graphics);
  302. struct axisang aa;
  303. if (top_mat) {
  304. axisang_set(&aa, x, y, z, angle);
  305. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  306. }
  307. }
  308. void gs_matrix_translate3f(float x, float y, float z)
  309. {
  310. struct matrix4 *top_mat = top_matrix(thread_graphics);
  311. struct vec3 p;
  312. if (top_mat) {
  313. vec3_set(&p, x, y, z);
  314. matrix4_translate3v_i(top_mat, &p, top_mat);
  315. }
  316. }
  317. void gs_matrix_scale3f(float x, float y, float z)
  318. {
  319. struct matrix4 *top_mat = top_matrix(thread_graphics);
  320. struct vec3 p;
  321. if (top_mat) {
  322. vec3_set(&p, x, y, z);
  323. matrix4_scale_i(top_mat, &p, top_mat);
  324. }
  325. }
  326. static inline void reset_immediate_arrays(graphics_t *graphics)
  327. {
  328. da_init(graphics->verts);
  329. da_init(graphics->norms);
  330. da_init(graphics->colors);
  331. for (size_t i = 0; i < 16; i++)
  332. da_init(graphics->texverts[i]);
  333. }
  334. void gs_render_start(bool b_new)
  335. {
  336. graphics_t *graphics = thread_graphics;
  337. if (!graphics)
  338. return;
  339. graphics->using_immediate = !b_new;
  340. reset_immediate_arrays(graphics);
  341. if (b_new) {
  342. graphics->vbd = gs_vbdata_create();
  343. } else {
  344. graphics->vbd = gs_vertexbuffer_get_data(
  345. graphics->immediate_vertbuffer);
  346. memset(graphics->vbd->colors, 0xFF,
  347. sizeof(uint32_t) * IMMEDIATE_COUNT);
  348. graphics->verts.array = graphics->vbd->points;
  349. graphics->norms.array = graphics->vbd->normals;
  350. graphics->colors.array = graphics->vbd->colors;
  351. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  352. graphics->verts.capacity = IMMEDIATE_COUNT;
  353. graphics->norms.capacity = IMMEDIATE_COUNT;
  354. graphics->colors.capacity = IMMEDIATE_COUNT;
  355. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  356. }
  357. }
  358. static inline size_t min_size(const size_t a, const size_t b)
  359. {
  360. return (a < b) ? a : b;
  361. }
  362. void gs_render_stop(enum gs_draw_mode mode)
  363. {
  364. graphics_t *graphics = thread_graphics;
  365. size_t i, num;
  366. if (!graphics)
  367. return;
  368. num = graphics->verts.num;
  369. if (!num) {
  370. if (!graphics->using_immediate) {
  371. da_free(graphics->verts);
  372. da_free(graphics->norms);
  373. da_free(graphics->colors);
  374. for (i = 0; i < 16; i++)
  375. da_free(graphics->texverts[i]);
  376. gs_vbdata_destroy(graphics->vbd);
  377. }
  378. return;
  379. }
  380. if (graphics->norms.num &&
  381. (graphics->norms.num != graphics->verts.num)) {
  382. blog(LOG_ERROR, "gs_render_stop: normal count does "
  383. "not match vertex count");
  384. num = min_size(num, graphics->norms.num);
  385. }
  386. if (graphics->colors.num &&
  387. (graphics->colors.num != graphics->verts.num)) {
  388. blog(LOG_ERROR, "gs_render_stop: color count does "
  389. "not match vertex count");
  390. num = min_size(num, graphics->colors.num);
  391. }
  392. if (graphics->texverts[0].num &&
  393. (graphics->texverts[0].num != graphics->verts.num)) {
  394. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  395. "not match vertex count");
  396. num = min_size(num, graphics->texverts[0].num);
  397. }
  398. if (graphics->using_immediate) {
  399. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  400. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  401. gs_load_indexbuffer(NULL);
  402. gs_draw(mode, 0, (uint32_t)num);
  403. reset_immediate_arrays(graphics);
  404. } else {
  405. gs_vertbuffer_t *vb = gs_render_save();
  406. gs_load_vertexbuffer(vb);
  407. gs_load_indexbuffer(NULL);
  408. gs_draw(mode, 0, 0);
  409. gs_vertexbuffer_destroy(vb);
  410. }
  411. graphics->vbd = NULL;
  412. }
  413. gs_vertbuffer_t *gs_render_save(void)
  414. {
  415. graphics_t *graphics = thread_graphics;
  416. size_t num_tex, i;
  417. if (!graphics)
  418. return NULL;
  419. if (graphics->using_immediate)
  420. return NULL;
  421. if (!graphics->verts.num) {
  422. gs_vbdata_destroy(graphics->vbd);
  423. return NULL;
  424. }
  425. for (num_tex = 0; num_tex < 16; num_tex++)
  426. if (!graphics->texverts[num_tex].num)
  427. break;
  428. graphics->vbd->points = graphics->verts.array;
  429. graphics->vbd->normals = graphics->norms.array;
  430. graphics->vbd->colors = graphics->colors.array;
  431. graphics->vbd->num = graphics->verts.num;
  432. graphics->vbd->num_tex = num_tex;
  433. if (graphics->vbd->num_tex) {
  434. graphics->vbd->tvarray =
  435. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  436. for (i = 0; i < num_tex; i++) {
  437. graphics->vbd->tvarray[i].width = 2;
  438. graphics->vbd->tvarray[i].array =
  439. graphics->texverts[i].array;
  440. }
  441. }
  442. reset_immediate_arrays(graphics);
  443. return gs_vertexbuffer_create(graphics->vbd, 0);
  444. }
  445. void gs_vertex2f(float x, float y)
  446. {
  447. struct vec3 v3;
  448. vec3_set(&v3, x, y, 0.0f);
  449. gs_vertex3v(&v3);
  450. }
  451. void gs_vertex3f(float x, float y, float z)
  452. {
  453. struct vec3 v3;
  454. vec3_set(&v3, x, y, z);
  455. gs_vertex3v(&v3);
  456. }
  457. void gs_normal3f(float x, float y, float z)
  458. {
  459. struct vec3 v3;
  460. vec3_set(&v3, x, y, z);
  461. gs_normal3v(&v3);
  462. }
  463. static inline bool validvertsize(graphics_t *graphics, size_t num,
  464. const char *name)
  465. {
  466. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  467. blog(LOG_ERROR, "%s: tried to use over %u "
  468. "for immediate rendering",
  469. name, IMMEDIATE_COUNT);
  470. return false;
  471. }
  472. return true;
  473. }
  474. void gs_color(uint32_t color)
  475. {
  476. graphics_t *graphics = thread_graphics;
  477. if (!graphics)
  478. return;
  479. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  480. return;
  481. da_push_back(graphics->colors, &color);
  482. }
  483. void gs_texcoord(float x, float y, int unit)
  484. {
  485. struct vec2 v2;
  486. vec2_set(&v2, x, y);
  487. gs_texcoord2v(&v2, unit);
  488. }
  489. void gs_vertex2v(const struct vec2 *v)
  490. {
  491. struct vec3 v3;
  492. vec3_set(&v3, v->x, v->y, 0.0f);
  493. gs_vertex3v(&v3);
  494. }
  495. void gs_vertex3v(const struct vec3 *v)
  496. {
  497. graphics_t *graphics = thread_graphics;
  498. if (!graphics)
  499. return;
  500. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  501. return;
  502. da_push_back(graphics->verts, v);
  503. }
  504. void gs_normal3v(const struct vec3 *v)
  505. {
  506. graphics_t *graphics = thread_graphics;
  507. if (!graphics)
  508. return;
  509. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  510. return;
  511. da_push_back(graphics->norms, v);
  512. }
  513. void gs_color4v(const struct vec4 *v)
  514. {
  515. /* TODO */
  516. UNUSED_PARAMETER(v);
  517. }
  518. void gs_texcoord2v(const struct vec2 *v, int unit)
  519. {
  520. graphics_t *graphics = thread_graphics;
  521. if (!graphics)
  522. return;
  523. if (!validvertsize(graphics, graphics->texverts[unit].num,
  524. "gs_texcoord"))
  525. return;
  526. da_push_back(graphics->texverts[unit], v);
  527. }
  528. input_t *gs_get_input(void)
  529. {
  530. /* TODO */
  531. return NULL;
  532. }
  533. gs_effect_t *gs_get_effect(void)
  534. {
  535. return thread_graphics ? thread_graphics->cur_effect : NULL;
  536. }
  537. static inline struct gs_effect *find_cached_effect(const char *filename)
  538. {
  539. struct gs_effect *effect = thread_graphics->first_effect;
  540. while (effect) {
  541. if (strcmp(effect->effect_path, filename) == 0)
  542. break;
  543. effect = effect->next;
  544. }
  545. return effect;
  546. }
  547. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  548. {
  549. char *file_string;
  550. gs_effect_t *effect = NULL;
  551. if (!thread_graphics || !file)
  552. return NULL;
  553. effect = find_cached_effect(file);
  554. if (effect)
  555. return effect;
  556. file_string = os_quick_read_utf8_file(file);
  557. if (!file_string) {
  558. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  559. return NULL;
  560. }
  561. effect = gs_effect_create(file_string, file, error_string);
  562. bfree(file_string);
  563. return effect;
  564. }
  565. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  566. char **error_string)
  567. {
  568. if (!thread_graphics || !effect_string)
  569. return NULL;
  570. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  571. struct effect_parser parser;
  572. bool success;
  573. effect->graphics = thread_graphics;
  574. effect->effect_path = bstrdup(filename);
  575. ep_init(&parser);
  576. success = ep_parse(&parser, effect, effect_string, filename);
  577. if (!success) {
  578. if (error_string)
  579. *error_string = error_data_buildstring(
  580. &parser.cfp.error_list);
  581. gs_effect_destroy(effect);
  582. effect = NULL;
  583. }
  584. if (effect) {
  585. pthread_mutex_lock(&thread_graphics->effect_mutex);
  586. if (effect->effect_path) {
  587. effect->cached = true;
  588. effect->next = thread_graphics->first_effect;
  589. thread_graphics->first_effect = effect;
  590. }
  591. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  592. }
  593. ep_free(&parser);
  594. return effect;
  595. }
  596. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  597. char **error_string)
  598. {
  599. if (!thread_graphics || !file)
  600. return NULL;
  601. char *file_string;
  602. gs_shader_t *shader = NULL;
  603. file_string = os_quick_read_utf8_file(file);
  604. if (!file_string) {
  605. blog(LOG_ERROR, "Could not load vertex shader file '%s'",
  606. file);
  607. return NULL;
  608. }
  609. shader = gs_vertexshader_create(file_string, file, error_string);
  610. bfree(file_string);
  611. return shader;
  612. }
  613. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  614. char **error_string)
  615. {
  616. char *file_string;
  617. gs_shader_t *shader = NULL;
  618. if (!thread_graphics || !file)
  619. return NULL;
  620. file_string = os_quick_read_utf8_file(file);
  621. if (!file_string) {
  622. blog(LOG_ERROR, "Could not load pixel shader file '%s'",
  623. file);
  624. return NULL;
  625. }
  626. shader = gs_pixelshader_create(file_string, file, error_string);
  627. bfree(file_string);
  628. return shader;
  629. }
  630. static inline void assign_sprite_rect(float *start, float *end, float size,
  631. bool flip)
  632. {
  633. if (!flip) {
  634. *start = 0.0f;
  635. *end = size;
  636. } else {
  637. *start = size;
  638. *end = 0.0f;
  639. }
  640. }
  641. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  642. {
  643. if (!flip) {
  644. *start = 0.0f;
  645. *end = 1.0f;
  646. } else {
  647. *start = 1.0f;
  648. *end = 0.0f;
  649. }
  650. }
  651. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  652. float start_u, float end_u, float start_v, float end_v)
  653. {
  654. struct vec2 *tvarray = data->tvarray[0].array;
  655. vec3_zero(data->points);
  656. vec3_set(data->points+1, fcx, 0.0f, 0.0f);
  657. vec3_set(data->points+2, 0.0f, fcy, 0.0f);
  658. vec3_set(data->points+3, fcx, fcy, 0.0f);
  659. vec2_set(tvarray, start_u, start_v);
  660. vec2_set(tvarray+1, end_u, start_v);
  661. vec2_set(tvarray+2, start_u, end_v);
  662. vec2_set(tvarray+3, end_u, end_v);
  663. }
  664. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  665. float fcy, uint32_t flip)
  666. {
  667. float start_u, end_u;
  668. float start_v, end_v;
  669. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  670. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  671. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  672. }
  673. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  674. float fcx, float fcy, uint32_t flip)
  675. {
  676. float start_u, end_u;
  677. float start_v, end_v;
  678. float width = (float)gs_texture_get_width(tex);
  679. float height = (float)gs_texture_get_height(tex);
  680. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  681. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  682. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  683. }
  684. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  685. uint32_t height)
  686. {
  687. graphics_t *graphics = thread_graphics;
  688. float fcx, fcy;
  689. struct gs_vb_data *data;
  690. assert(tex);
  691. if (!tex || !thread_graphics)
  692. return;
  693. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  694. blog(LOG_ERROR, "A sprite must be a 2D texture");
  695. return;
  696. }
  697. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  698. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  699. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  700. if (gs_texture_is_rect(tex))
  701. build_sprite_rect(data, tex, fcx, fcy, flip);
  702. else
  703. build_sprite_norm(data, fcx, fcy, flip);
  704. gs_vertexbuffer_flush(graphics->sprite_buffer);
  705. gs_load_vertexbuffer(graphics->sprite_buffer);
  706. gs_load_indexbuffer(NULL);
  707. gs_draw(GS_TRISTRIP, 0, 0);
  708. }
  709. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  710. float left, float right, float top, float bottom, float znear)
  711. {
  712. /* TODO */
  713. UNUSED_PARAMETER(cubetex);
  714. UNUSED_PARAMETER(rot);
  715. UNUSED_PARAMETER(left);
  716. UNUSED_PARAMETER(right);
  717. UNUSED_PARAMETER(top);
  718. UNUSED_PARAMETER(bottom);
  719. UNUSED_PARAMETER(znear);
  720. }
  721. void gs_reset_viewport(void)
  722. {
  723. uint32_t cx, cy;
  724. assert(thread_graphics != NULL);
  725. gs_get_size(&cx, &cy);
  726. gs_set_viewport(0, 0, (int)cx, (int)cy);
  727. }
  728. void gs_set_2d_mode(void)
  729. {
  730. uint32_t cx, cy;
  731. assert(thread_graphics != NULL);
  732. gs_get_size(&cx, &cy);
  733. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  734. }
  735. void gs_set_3d_mode(double fovy, double znear, double zvar)
  736. {
  737. /* TODO */
  738. UNUSED_PARAMETER(fovy);
  739. UNUSED_PARAMETER(znear);
  740. UNUSED_PARAMETER(zvar);
  741. }
  742. void gs_viewport_push(void)
  743. {
  744. if (!thread_graphics) return;
  745. struct gs_rect *rect = da_push_back_new(
  746. thread_graphics->viewport_stack);
  747. gs_get_viewport(rect);
  748. }
  749. void gs_viewport_pop(void)
  750. {
  751. struct gs_rect *rect;
  752. if (!thread_graphics || !thread_graphics->viewport_stack.num)
  753. return;
  754. rect = da_end(thread_graphics->viewport_stack);
  755. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  756. da_pop_back(thread_graphics->viewport_stack);
  757. }
  758. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  759. uint32_t linesize, bool flip)
  760. {
  761. uint8_t *ptr;
  762. uint32_t linesize_out;
  763. uint32_t row_copy;
  764. int32_t height;
  765. int32_t y;
  766. if (!thread_graphics || !tex)
  767. return;
  768. height = (int32_t)gs_texture_get_height(tex);
  769. if (!gs_texture_map(tex, &ptr, &linesize_out))
  770. return;
  771. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  772. if (flip) {
  773. for (y = height-1; y >= 0; y--)
  774. memcpy(ptr + (uint32_t)y * linesize_out,
  775. data + (uint32_t)(height - y - 1) * linesize,
  776. row_copy);
  777. } else if (linesize == linesize_out) {
  778. memcpy(ptr, data, row_copy * height);
  779. } else {
  780. for (y = 0; y < height; y++)
  781. memcpy(ptr + (uint32_t)y * linesize_out,
  782. data + (uint32_t)y * linesize,
  783. row_copy);
  784. }
  785. gs_texture_unmap(tex);
  786. }
  787. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  788. const void *data, uint32_t linesize, bool invert)
  789. {
  790. /* TODO */
  791. UNUSED_PARAMETER(cubetex);
  792. UNUSED_PARAMETER(side);
  793. UNUSED_PARAMETER(data);
  794. UNUSED_PARAMETER(linesize);
  795. UNUSED_PARAMETER(invert);
  796. }
  797. void gs_perspective(float angle, float aspect, float near, float far)
  798. {
  799. graphics_t *graphics = thread_graphics;
  800. float xmin, xmax, ymin, ymax;
  801. if (!graphics) return;
  802. ymax = near * tanf(RAD(angle)*0.5f);
  803. ymin = -ymax;
  804. xmin = ymin * aspect;
  805. xmax = ymax * aspect;
  806. graphics->exports.device_frustum(graphics->device, xmin, xmax,
  807. ymin, ymax, near, far);
  808. }
  809. void gs_blend_state_push(void)
  810. {
  811. graphics_t *graphics = thread_graphics;
  812. if (!graphics) return;
  813. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  814. }
  815. void gs_blend_state_pop(void)
  816. {
  817. graphics_t *graphics = thread_graphics;
  818. struct blend_state *state;
  819. if (!graphics) return;
  820. state = da_end(graphics->blend_state_stack);
  821. if (!state)
  822. return;
  823. gs_enable_blending(state->enabled);
  824. gs_blend_function_separate(state->src_c, state->dest_c,
  825. state->src_a, state->dest_a);
  826. da_pop_back(graphics->blend_state_stack);
  827. }
  828. void gs_reset_blend_state(void)
  829. {
  830. graphics_t *graphics = thread_graphics;
  831. if (!graphics) return;
  832. if (!graphics->cur_blend_state.enabled)
  833. gs_enable_blending(true);
  834. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  835. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  836. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  837. graphics->cur_blend_state.dest_a != GS_BLEND_ONE)
  838. gs_blend_function_separate(
  839. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  840. GS_BLEND_ONE, GS_BLEND_ONE);
  841. }
  842. /* ------------------------------------------------------------------------- */
  843. const char *gs_preprocessor_name(void)
  844. {
  845. graphics_t *graphics = thread_graphics;
  846. if (!graphics) return NULL;
  847. return graphics->exports.device_preprocessor_name();
  848. }
  849. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  850. {
  851. struct gs_init_data new_data = *data;
  852. graphics_t *graphics = thread_graphics;
  853. if (!graphics) return NULL;
  854. if (new_data.num_backbuffers == 0)
  855. new_data.num_backbuffers = 1;
  856. return graphics->exports.device_swapchain_create(graphics->device,
  857. &new_data);
  858. }
  859. void gs_resize(uint32_t x, uint32_t y)
  860. {
  861. graphics_t *graphics = thread_graphics;
  862. if (!graphics) return;
  863. graphics->exports.device_resize(graphics->device, x, y);
  864. }
  865. void gs_get_size(uint32_t *x, uint32_t *y)
  866. {
  867. graphics_t *graphics = thread_graphics;
  868. if (!graphics) return;
  869. graphics->exports.device_get_size(graphics->device, x, y);
  870. }
  871. uint32_t gs_get_width(void)
  872. {
  873. graphics_t *graphics = thread_graphics;
  874. if (!graphics) return 0;
  875. return graphics->exports.device_get_width(graphics->device);
  876. }
  877. uint32_t gs_get_height(void)
  878. {
  879. graphics_t *graphics = thread_graphics;
  880. if (!graphics) return 0;
  881. return graphics->exports.device_get_height(graphics->device);
  882. }
  883. static inline bool is_pow2(uint32_t size)
  884. {
  885. return size >= 2 && (size & (size-1)) == 0;
  886. }
  887. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  888. enum gs_color_format color_format, uint32_t levels,
  889. const uint8_t **data, uint32_t flags)
  890. {
  891. graphics_t *graphics = thread_graphics;
  892. bool pow2tex = is_pow2(width) && is_pow2(height);
  893. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  894. if (!graphics)
  895. return NULL;
  896. if (uses_mipmaps && !pow2tex) {
  897. blog(LOG_WARNING, "Cannot use mipmaps with a "
  898. "non-power-of-two texture. Disabling "
  899. "mipmaps for this texture.");
  900. uses_mipmaps = false;
  901. flags &= ~GS_BUILD_MIPMAPS;
  902. levels = 1;
  903. }
  904. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  905. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  906. "Disabling mipmaps for this texture.");
  907. flags &= ~GS_BUILD_MIPMAPS;
  908. levels = 1;
  909. }
  910. return graphics->exports.device_texture_create(graphics->device,
  911. width, height, color_format, levels, data, flags);
  912. }
  913. gs_texture_t *gs_cubetexture_create(uint32_t size,
  914. enum gs_color_format color_format, uint32_t levels,
  915. const uint8_t **data, uint32_t flags)
  916. {
  917. graphics_t *graphics = thread_graphics;
  918. bool pow2tex = is_pow2(size);
  919. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  920. if (!graphics)
  921. return NULL;
  922. if (uses_mipmaps && !pow2tex) {
  923. blog(LOG_WARNING, "Cannot use mipmaps with a "
  924. "non-power-of-two texture. Disabling "
  925. "mipmaps for this texture.");
  926. uses_mipmaps = false;
  927. flags &= ~GS_BUILD_MIPMAPS;
  928. levels = 1;
  929. }
  930. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  931. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  932. "Disabling mipmaps for this texture.");
  933. flags &= ~GS_BUILD_MIPMAPS;
  934. levels = 1;
  935. data = NULL;
  936. }
  937. return graphics->exports.device_cubetexture_create(graphics->device,
  938. size, color_format, levels, data, flags);
  939. }
  940. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  941. uint32_t depth, enum gs_color_format color_format,
  942. uint32_t levels, const uint8_t **data, uint32_t flags)
  943. {
  944. graphics_t *graphics = thread_graphics;
  945. if (!graphics) return NULL;
  946. return graphics->exports.device_voltexture_create(graphics->device,
  947. width, height, depth, color_format, levels, data,
  948. flags);
  949. }
  950. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  951. enum gs_zstencil_format format)
  952. {
  953. graphics_t *graphics = thread_graphics;
  954. if (!graphics) return NULL;
  955. return graphics->exports.device_zstencil_create(graphics->device,
  956. width, height, format);
  957. }
  958. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  959. enum gs_color_format color_format)
  960. {
  961. graphics_t *graphics = thread_graphics;
  962. if (!graphics) return NULL;
  963. return graphics->exports.device_stagesurface_create(graphics->device,
  964. width, height, color_format);
  965. }
  966. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  967. {
  968. graphics_t *graphics = thread_graphics;
  969. if (!graphics) return NULL;
  970. return graphics->exports.device_samplerstate_create(graphics->device,
  971. info);
  972. }
  973. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  974. char **error_string)
  975. {
  976. graphics_t *graphics = thread_graphics;
  977. if (!graphics) return NULL;
  978. return graphics->exports.device_vertexshader_create(graphics->device,
  979. shader, file, error_string);
  980. }
  981. gs_shader_t *gs_pixelshader_create(const char *shader,
  982. const char *file, char **error_string)
  983. {
  984. graphics_t *graphics = thread_graphics;
  985. if (!graphics) return NULL;
  986. return graphics->exports.device_pixelshader_create(graphics->device,
  987. shader, file, error_string);
  988. }
  989. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  990. uint32_t flags)
  991. {
  992. graphics_t *graphics = thread_graphics;
  993. if (!graphics) return NULL;
  994. return graphics->exports.device_vertexbuffer_create(graphics->device,
  995. data, flags);
  996. }
  997. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  998. void *indices, size_t num, uint32_t flags)
  999. {
  1000. graphics_t *graphics = thread_graphics;
  1001. if (!graphics) return NULL;
  1002. return graphics->exports.device_indexbuffer_create(graphics->device,
  1003. type, indices, num, flags);
  1004. }
  1005. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1006. {
  1007. graphics_t *graphics = thread_graphics;
  1008. if (!graphics) return GS_TEXTURE_2D;
  1009. return graphics->exports.device_get_texture_type(texture);
  1010. }
  1011. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1012. {
  1013. graphics_t *graphics = thread_graphics;
  1014. if (!graphics) return;
  1015. graphics->exports.device_load_vertexbuffer(graphics->device,
  1016. vertbuffer);
  1017. }
  1018. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1019. {
  1020. graphics_t *graphics = thread_graphics;
  1021. if (!graphics) return;
  1022. graphics->exports.device_load_indexbuffer(graphics->device,
  1023. indexbuffer);
  1024. }
  1025. void gs_load_texture(gs_texture_t *tex, int unit)
  1026. {
  1027. graphics_t *graphics = thread_graphics;
  1028. if (!graphics) return;
  1029. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1030. }
  1031. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1032. {
  1033. graphics_t *graphics = thread_graphics;
  1034. if (!graphics) return;
  1035. graphics->exports.device_load_samplerstate(graphics->device,
  1036. samplerstate, unit);
  1037. }
  1038. void gs_load_vertexshader(gs_shader_t *vertshader)
  1039. {
  1040. graphics_t *graphics = thread_graphics;
  1041. if (!graphics) return;
  1042. graphics->exports.device_load_vertexshader(graphics->device,
  1043. vertshader);
  1044. }
  1045. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1046. {
  1047. graphics_t *graphics = thread_graphics;
  1048. if (!graphics) return;
  1049. graphics->exports.device_load_pixelshader(graphics->device,
  1050. pixelshader);
  1051. }
  1052. void gs_load_default_samplerstate(bool b_3d, int unit)
  1053. {
  1054. graphics_t *graphics = thread_graphics;
  1055. if (!graphics) return;
  1056. graphics->exports.device_load_default_samplerstate(graphics->device,
  1057. b_3d, unit);
  1058. }
  1059. gs_shader_t *gs_get_vertex_shader(void)
  1060. {
  1061. graphics_t *graphics = thread_graphics;
  1062. if (!graphics) return NULL;
  1063. return graphics->exports.device_get_vertex_shader(graphics->device);
  1064. }
  1065. gs_shader_t *gs_get_pixel_shader(void)
  1066. {
  1067. graphics_t *graphics = thread_graphics;
  1068. if (!graphics) return NULL;
  1069. return graphics->exports.device_get_pixel_shader(graphics->device);
  1070. }
  1071. gs_texture_t *gs_get_render_target(void)
  1072. {
  1073. graphics_t *graphics = thread_graphics;
  1074. if (!graphics) return NULL;
  1075. return graphics->exports.device_get_render_target(graphics->device);
  1076. }
  1077. gs_zstencil_t *gs_get_zstencil_target(void)
  1078. {
  1079. graphics_t *graphics = thread_graphics;
  1080. if (!graphics) return NULL;
  1081. return graphics->exports.device_get_zstencil_target(graphics->device);
  1082. }
  1083. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1084. {
  1085. graphics_t *graphics = thread_graphics;
  1086. if (!graphics) return;
  1087. graphics->exports.device_set_render_target(graphics->device, tex,
  1088. zstencil);
  1089. }
  1090. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1091. gs_zstencil_t *zstencil)
  1092. {
  1093. graphics_t *graphics = thread_graphics;
  1094. if (!graphics) return;
  1095. graphics->exports.device_set_cube_render_target(graphics->device,
  1096. cubetex, side, zstencil);
  1097. }
  1098. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1099. {
  1100. graphics_t *graphics = thread_graphics;
  1101. if (!graphics) return;
  1102. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1103. }
  1104. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1105. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1106. uint32_t src_w, uint32_t src_h)
  1107. {
  1108. graphics_t *graphics = thread_graphics;
  1109. if (!graphics) return;
  1110. graphics->exports.device_copy_texture_region(graphics->device,
  1111. dst, dst_x, dst_y,
  1112. src, src_x, src_y, src_w, src_h);
  1113. }
  1114. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1115. {
  1116. graphics_t *graphics = thread_graphics;
  1117. if (!graphics) return;
  1118. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1119. }
  1120. void gs_begin_scene(void)
  1121. {
  1122. graphics_t *graphics = thread_graphics;
  1123. if (!graphics) return;
  1124. graphics->exports.device_begin_scene(graphics->device);
  1125. }
  1126. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1127. uint32_t num_verts)
  1128. {
  1129. graphics_t *graphics = thread_graphics;
  1130. if (!graphics) return;
  1131. graphics->exports.device_draw(graphics->device, draw_mode,
  1132. start_vert, num_verts);
  1133. }
  1134. void gs_end_scene(void)
  1135. {
  1136. graphics_t *graphics = thread_graphics;
  1137. if (!graphics) return;
  1138. graphics->exports.device_end_scene(graphics->device);
  1139. }
  1140. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1141. {
  1142. graphics_t *graphics = thread_graphics;
  1143. if (!graphics) return;
  1144. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1145. }
  1146. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1147. uint8_t stencil)
  1148. {
  1149. graphics_t *graphics = thread_graphics;
  1150. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1151. depth, stencil);
  1152. }
  1153. void gs_present(void)
  1154. {
  1155. graphics_t *graphics = thread_graphics;
  1156. if (!graphics) return;
  1157. graphics->exports.device_present(graphics->device);
  1158. }
  1159. void gs_flush(void)
  1160. {
  1161. graphics_t *graphics = thread_graphics;
  1162. if (!graphics) return;
  1163. graphics->exports.device_flush(graphics->device);
  1164. }
  1165. void gs_set_cull_mode(enum gs_cull_mode mode)
  1166. {
  1167. graphics_t *graphics = thread_graphics;
  1168. if (!graphics) return;
  1169. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1170. }
  1171. enum gs_cull_mode gs_get_cull_mode(void)
  1172. {
  1173. graphics_t *graphics = thread_graphics;
  1174. if (!graphics) return GS_NEITHER;
  1175. return graphics->exports.device_get_cull_mode(graphics->device);
  1176. }
  1177. void gs_enable_blending(bool enable)
  1178. {
  1179. graphics_t *graphics = thread_graphics;
  1180. if (!graphics) return;
  1181. graphics->cur_blend_state.enabled = enable;
  1182. graphics->exports.device_enable_blending(graphics->device, enable);
  1183. }
  1184. void gs_enable_depth_test(bool enable)
  1185. {
  1186. graphics_t *graphics = thread_graphics;
  1187. if (!graphics) return;
  1188. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1189. }
  1190. void gs_enable_stencil_test(bool enable)
  1191. {
  1192. graphics_t *graphics = thread_graphics;
  1193. if (!graphics) return;
  1194. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1195. }
  1196. void gs_enable_stencil_write(bool enable)
  1197. {
  1198. graphics_t *graphics = thread_graphics;
  1199. if (!graphics) return;
  1200. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1201. }
  1202. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1203. {
  1204. graphics_t *graphics = thread_graphics;
  1205. if (!graphics) return;
  1206. graphics->exports.device_enable_color(graphics->device, red, green,
  1207. blue, alpha);
  1208. }
  1209. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1210. {
  1211. graphics_t *graphics = thread_graphics;
  1212. if (!graphics) return;
  1213. graphics->cur_blend_state.src_c = src;
  1214. graphics->cur_blend_state.dest_c = dest;
  1215. graphics->cur_blend_state.src_a = src;
  1216. graphics->cur_blend_state.dest_a = dest;
  1217. graphics->exports.device_blend_function(graphics->device, src, dest);
  1218. }
  1219. void gs_blend_function_separate(
  1220. enum gs_blend_type src_c, enum gs_blend_type dest_c,
  1221. enum gs_blend_type src_a, enum gs_blend_type dest_a)
  1222. {
  1223. graphics_t *graphics = thread_graphics;
  1224. if (!graphics) return;
  1225. graphics->cur_blend_state.src_c = src_c;
  1226. graphics->cur_blend_state.dest_c = dest_c;
  1227. graphics->cur_blend_state.src_a = src_a;
  1228. graphics->cur_blend_state.dest_a = dest_a;
  1229. graphics->exports.device_blend_function_separate(graphics->device,
  1230. src_c, dest_c, src_a, dest_a);
  1231. }
  1232. void gs_depth_function(enum gs_depth_test test)
  1233. {
  1234. graphics_t *graphics = thread_graphics;
  1235. if (!graphics) return;
  1236. graphics->exports.device_depth_function(graphics->device, test);
  1237. }
  1238. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1239. {
  1240. graphics_t *graphics = thread_graphics;
  1241. if (!graphics) return;
  1242. graphics->exports.device_stencil_function(graphics->device, side, test);
  1243. }
  1244. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1245. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1246. {
  1247. graphics_t *graphics = thread_graphics;
  1248. if (!graphics) return;
  1249. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1250. zpass);
  1251. }
  1252. void gs_set_viewport(int x, int y, int width, int height)
  1253. {
  1254. graphics_t *graphics = thread_graphics;
  1255. if (!graphics) return;
  1256. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1257. height);
  1258. }
  1259. void gs_get_viewport(struct gs_rect *rect)
  1260. {
  1261. graphics_t *graphics = thread_graphics;
  1262. if (!graphics) return;
  1263. graphics->exports.device_get_viewport(graphics->device, rect);
  1264. }
  1265. void gs_set_scissor_rect(const struct gs_rect *rect)
  1266. {
  1267. graphics_t *graphics = thread_graphics;
  1268. if (!graphics) return;
  1269. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1270. }
  1271. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1272. float zfar)
  1273. {
  1274. graphics_t *graphics = thread_graphics;
  1275. if (!graphics) return;
  1276. graphics->exports.device_ortho(graphics->device, left, right, top,
  1277. bottom, znear, zfar);
  1278. }
  1279. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1280. float zfar)
  1281. {
  1282. graphics_t *graphics = thread_graphics;
  1283. if (!graphics) return;
  1284. graphics->exports.device_frustum(graphics->device, left, right, top,
  1285. bottom, znear, zfar);
  1286. }
  1287. void gs_projection_push(void)
  1288. {
  1289. graphics_t *graphics = thread_graphics;
  1290. if (!graphics) return;
  1291. graphics->exports.device_projection_push(graphics->device);
  1292. }
  1293. void gs_projection_pop(void)
  1294. {
  1295. graphics_t *graphics = thread_graphics;
  1296. if (!graphics) return;
  1297. graphics->exports.device_projection_pop(graphics->device);
  1298. }
  1299. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1300. {
  1301. graphics_t *graphics = thread_graphics;
  1302. if (!graphics || !swapchain) return;
  1303. graphics->exports.gs_swapchain_destroy(swapchain);
  1304. }
  1305. void gs_shader_destroy(gs_shader_t *shader)
  1306. {
  1307. graphics_t *graphics = thread_graphics;
  1308. if (!graphics || !shader) return;
  1309. graphics->exports.gs_shader_destroy(shader);
  1310. }
  1311. int gs_shader_get_num_params(const gs_shader_t *shader)
  1312. {
  1313. graphics_t *graphics = thread_graphics;
  1314. if (!graphics || !shader) return 0;
  1315. return graphics->exports.gs_shader_get_num_params(shader);
  1316. }
  1317. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1318. {
  1319. graphics_t *graphics = thread_graphics;
  1320. if (!graphics || !shader) return NULL;
  1321. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1322. }
  1323. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1324. {
  1325. graphics_t *graphics = thread_graphics;
  1326. if (!graphics || !shader) return NULL;
  1327. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1328. }
  1329. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1330. {
  1331. graphics_t *graphics = thread_graphics;
  1332. if (!graphics || !shader) return NULL;
  1333. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1334. }
  1335. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1336. {
  1337. graphics_t *graphics = thread_graphics;
  1338. if (!graphics || !shader) return NULL;
  1339. return graphics->exports.gs_shader_get_world_matrix(shader);
  1340. }
  1341. void gs_shader_get_param_info(const gs_sparam_t *param,
  1342. struct gs_shader_param_info *info)
  1343. {
  1344. graphics_t *graphics = thread_graphics;
  1345. if (!graphics || !param) return;
  1346. graphics->exports.gs_shader_get_param_info(param, info);
  1347. }
  1348. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1349. {
  1350. graphics_t *graphics = thread_graphics;
  1351. if (!graphics || !param) return;
  1352. graphics->exports.gs_shader_set_bool(param, val);
  1353. }
  1354. void gs_shader_set_float(gs_sparam_t *param, float val)
  1355. {
  1356. graphics_t *graphics = thread_graphics;
  1357. if (!graphics || !param) return;
  1358. graphics->exports.gs_shader_set_float(param, val);
  1359. }
  1360. void gs_shader_set_int(gs_sparam_t *param, int val)
  1361. {
  1362. graphics_t *graphics = thread_graphics;
  1363. if (!graphics || !param) return;
  1364. graphics->exports.gs_shader_set_int(param, val);
  1365. }
  1366. void gs_shader_setmatrix3(gs_sparam_t *param, const struct matrix3 *val)
  1367. {
  1368. graphics_t *graphics = thread_graphics;
  1369. if (!graphics || !param) return;
  1370. graphics->exports.gs_shader_setmatrix3(param, val);
  1371. }
  1372. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1373. {
  1374. graphics_t *graphics = thread_graphics;
  1375. if (!graphics || !param) return;
  1376. graphics->exports.gs_shader_set_matrix4(param, val);
  1377. }
  1378. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1379. {
  1380. graphics_t *graphics = thread_graphics;
  1381. if (!graphics || !param) return;
  1382. graphics->exports.gs_shader_set_vec2(param, val);
  1383. }
  1384. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1385. {
  1386. graphics_t *graphics = thread_graphics;
  1387. if (!graphics || !param) return;
  1388. graphics->exports.gs_shader_set_vec3(param, val);
  1389. }
  1390. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1391. {
  1392. graphics_t *graphics = thread_graphics;
  1393. if (!graphics || !param) return;
  1394. graphics->exports.gs_shader_set_vec4(param, val);
  1395. }
  1396. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1397. {
  1398. graphics_t *graphics = thread_graphics;
  1399. if (!graphics || !param) return;
  1400. graphics->exports.gs_shader_set_texture(param, val);
  1401. }
  1402. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1403. {
  1404. graphics_t *graphics = thread_graphics;
  1405. if (!graphics || !param) return;
  1406. graphics->exports.gs_shader_set_val(param, val, size);
  1407. }
  1408. void gs_shader_set_default(gs_sparam_t *param)
  1409. {
  1410. graphics_t *graphics = thread_graphics;
  1411. if (!graphics || !param) return;
  1412. graphics->exports.gs_shader_set_default(param);
  1413. }
  1414. void gs_texture_destroy(gs_texture_t *tex)
  1415. {
  1416. graphics_t *graphics = thread_graphics;
  1417. if (!graphics || !tex) return;
  1418. graphics->exports.gs_texture_destroy(tex);
  1419. }
  1420. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1421. {
  1422. graphics_t *graphics = thread_graphics;
  1423. if (!graphics || !tex) return 0;
  1424. return graphics->exports.gs_texture_get_width(tex);
  1425. }
  1426. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1427. {
  1428. graphics_t *graphics = thread_graphics;
  1429. if (!graphics || !tex) return 0;
  1430. return graphics->exports.gs_texture_get_height(tex);
  1431. }
  1432. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1433. {
  1434. graphics_t *graphics = thread_graphics;
  1435. if (!graphics || !tex) return GS_UNKNOWN;
  1436. return graphics->exports.gs_texture_get_color_format(tex);
  1437. }
  1438. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1439. {
  1440. graphics_t *graphics = thread_graphics;
  1441. if (!graphics || !tex) return false;
  1442. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1443. }
  1444. void gs_texture_unmap(gs_texture_t *tex)
  1445. {
  1446. graphics_t *graphics = thread_graphics;
  1447. if (!graphics || !tex) return;
  1448. graphics->exports.gs_texture_unmap(tex);
  1449. }
  1450. bool gs_texture_is_rect(const gs_texture_t *tex)
  1451. {
  1452. graphics_t *graphics = thread_graphics;
  1453. if (!graphics || !tex) return false;
  1454. if (graphics->exports.gs_texture_is_rect)
  1455. return graphics->exports.gs_texture_is_rect(tex);
  1456. else
  1457. return false;
  1458. }
  1459. void *gs_texture_get_obj(gs_texture_t *tex)
  1460. {
  1461. graphics_t *graphics = thread_graphics;
  1462. if (!graphics || !tex) return NULL;
  1463. return graphics->exports.gs_texture_get_obj(tex);
  1464. }
  1465. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1466. {
  1467. graphics_t *graphics = thread_graphics;
  1468. if (!graphics || !cubetex) return;
  1469. graphics->exports.gs_cubetexture_destroy(cubetex);
  1470. }
  1471. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1472. {
  1473. graphics_t *graphics = thread_graphics;
  1474. if (!graphics || !cubetex) return 0;
  1475. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1476. }
  1477. enum gs_color_format gs_cubetexture_get_color_format(
  1478. const gs_texture_t *cubetex)
  1479. {
  1480. graphics_t *graphics = thread_graphics;
  1481. if (!graphics || !cubetex) return GS_UNKNOWN;
  1482. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1483. }
  1484. void gs_voltexture_destroy(gs_texture_t *voltex)
  1485. {
  1486. graphics_t *graphics = thread_graphics;
  1487. if (!graphics || !voltex) return;
  1488. graphics->exports.gs_voltexture_destroy(voltex);
  1489. }
  1490. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1491. {
  1492. graphics_t *graphics = thread_graphics;
  1493. if (!graphics || !voltex) return 0;
  1494. return graphics->exports.gs_voltexture_get_width(voltex);
  1495. }
  1496. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1497. {
  1498. graphics_t *graphics = thread_graphics;
  1499. if (!graphics || !voltex) return 0;
  1500. return graphics->exports.gs_voltexture_get_height(voltex);
  1501. }
  1502. uint32_t gs_voltexture_getdepth(const gs_texture_t *voltex)
  1503. {
  1504. graphics_t *graphics = thread_graphics;
  1505. if (!graphics || !voltex) return 0;
  1506. return graphics->exports.gs_voltexture_getdepth(voltex);
  1507. }
  1508. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1509. {
  1510. graphics_t *graphics = thread_graphics;
  1511. if (!graphics || !voltex) return GS_UNKNOWN;
  1512. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1513. }
  1514. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1515. {
  1516. graphics_t *graphics = thread_graphics;
  1517. if (!graphics || !stagesurf) return;
  1518. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1519. }
  1520. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1521. {
  1522. graphics_t *graphics = thread_graphics;
  1523. if (!graphics || !stagesurf) return 0;
  1524. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1525. }
  1526. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1527. {
  1528. graphics_t *graphics = thread_graphics;
  1529. if (!graphics || !stagesurf) return 0;
  1530. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1531. }
  1532. enum gs_color_format gs_stagesurface_get_color_format(
  1533. const gs_stagesurf_t *stagesurf)
  1534. {
  1535. graphics_t *graphics = thread_graphics;
  1536. if (!graphics || !stagesurf) return GS_UNKNOWN;
  1537. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1538. }
  1539. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1540. uint32_t *linesize)
  1541. {
  1542. graphics_t *graphics = thread_graphics;
  1543. if (!graphics || !stagesurf) return false;
  1544. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1545. }
  1546. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1547. {
  1548. graphics_t *graphics = thread_graphics;
  1549. if (!graphics || !stagesurf) return;
  1550. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1551. }
  1552. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1553. {
  1554. if (!thread_graphics || !zstencil) return;
  1555. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1556. }
  1557. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1558. {
  1559. if (!thread_graphics || !samplerstate) return;
  1560. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1561. }
  1562. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1563. {
  1564. graphics_t *graphics = thread_graphics;
  1565. if (!graphics || !vertbuffer) return;
  1566. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1567. }
  1568. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1569. {
  1570. if (!thread_graphics || !vertbuffer) return;
  1571. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1572. }
  1573. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1574. {
  1575. if (!thread_graphics || !vertbuffer) return NULL;
  1576. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1577. }
  1578. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1579. {
  1580. graphics_t *graphics = thread_graphics;
  1581. if (!graphics || !indexbuffer) return;
  1582. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1583. }
  1584. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1585. {
  1586. if (!thread_graphics || !indexbuffer) return;
  1587. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1588. }
  1589. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1590. {
  1591. if (!thread_graphics || !indexbuffer) return NULL;
  1592. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  1593. }
  1594. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1595. {
  1596. if (!thread_graphics || !indexbuffer) return 0;
  1597. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  1598. indexbuffer);
  1599. }
  1600. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1601. {
  1602. if (!thread_graphics || !indexbuffer) return (enum gs_index_type)0;
  1603. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  1604. }
  1605. #ifdef __APPLE__
  1606. /** Platform specific functions */
  1607. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  1608. {
  1609. graphics_t *graphics = thread_graphics;
  1610. if (!graphics || !iosurf ||
  1611. !graphics->exports.device_texture_create_from_iosurface)
  1612. return NULL;
  1613. return graphics->exports.device_texture_create_from_iosurface(
  1614. graphics->device, iosurf);
  1615. }
  1616. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  1617. {
  1618. graphics_t *graphics = thread_graphics;
  1619. if (!graphics || !iosurf ||
  1620. !graphics->exports.gs_texture_rebind_iosurface)
  1621. return false;
  1622. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  1623. }
  1624. #elif _WIN32
  1625. bool gs_gdi_texture_available(void)
  1626. {
  1627. if (!thread_graphics)
  1628. return false;
  1629. return thread_graphics->exports.device_gdi_texture_available();
  1630. }
  1631. bool gs_shared_texture_available(void)
  1632. {
  1633. if (!thread_graphics)
  1634. return false;
  1635. return thread_graphics->exports.device_shared_texture_available();
  1636. }
  1637. bool gs_get_duplicator_monitor_info(int monitor_idx,
  1638. struct gs_monitor_info *monitor_info)
  1639. {
  1640. if (!thread_graphics)
  1641. return false;
  1642. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  1643. return false;
  1644. return thread_graphics->exports.device_get_duplicator_monitor_info(
  1645. thread_graphics->device, monitor_idx,
  1646. monitor_info);
  1647. }
  1648. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  1649. {
  1650. if (!thread_graphics)
  1651. return NULL;
  1652. if (!thread_graphics->exports.device_duplicator_create)
  1653. return NULL;
  1654. return thread_graphics->exports.device_duplicator_create(
  1655. thread_graphics->device, monitor_idx);
  1656. }
  1657. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  1658. {
  1659. if (!thread_graphics)
  1660. return;
  1661. if (!thread_graphics->exports.gs_duplicator_destroy)
  1662. return;
  1663. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  1664. }
  1665. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  1666. {
  1667. if (!thread_graphics)
  1668. return true;
  1669. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1670. return true;
  1671. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  1672. }
  1673. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  1674. {
  1675. if (!thread_graphics)
  1676. return NULL;
  1677. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1678. return NULL;
  1679. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  1680. }
  1681. /** creates a windows GDI-lockable texture */
  1682. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  1683. {
  1684. graphics_t *graphics = thread_graphics;
  1685. if (!graphics) return NULL;
  1686. if (graphics->exports.device_texture_create_gdi)
  1687. return graphics->exports.device_texture_create_gdi(
  1688. graphics->device, width, height);
  1689. return NULL;
  1690. }
  1691. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  1692. {
  1693. if (!thread_graphics || !gdi_tex)
  1694. return NULL;
  1695. if (thread_graphics->exports.gs_texture_get_dc)
  1696. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  1697. return NULL;
  1698. }
  1699. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  1700. {
  1701. if (!thread_graphics || !gdi_tex)
  1702. return;
  1703. if (thread_graphics->exports.gs_texture_release_dc)
  1704. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  1705. }
  1706. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  1707. {
  1708. graphics_t *graphics = thread_graphics;
  1709. if (!graphics)
  1710. return NULL;
  1711. if (graphics->exports.device_texture_open_shared)
  1712. return graphics->exports.device_texture_open_shared(
  1713. graphics->device, handle);
  1714. return NULL;
  1715. }
  1716. #endif