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							- /******************************************************************************
 
-     Copyright (C) 2013 by Ruwen Hahn <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include "gl-subsystem.h"
 
- #include <OpenGL/OpenGL.h>
 
- #import <Cocoa/Cocoa.h>
 
- #import <AppKit/AppKit.h>
 
- struct gl_windowinfo {
 
-     NSView *view;
 
-     NSOpenGLContext *context;
 
-     gs_texture_t *texture;
 
-     GLuint fbo;
 
- };
 
- struct gl_platform {
 
-     NSOpenGLContext *context;
 
- };
 
- static NSOpenGLContext *gl_context_create(NSOpenGLContext *share)
 
- {
 
-     NSOpenGLPixelFormatAttribute attributes[] = {NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile,
 
-                                                  NSOpenGLProfileVersion3_2Core, 0};
 
-     NSOpenGLPixelFormat *pf;
 
-     pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
 
-     if (!pf) {
 
-         blog(LOG_ERROR, "Failed to create pixel format");
 
-         return NULL;
 
-     }
 
-     NSOpenGLContext *context;
 
-     context = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:share];
 
-     [pf release];
 
-     if (!context) {
 
-         blog(LOG_ERROR, "Failed to create context");
 
-         return NULL;
 
-     }
 
-     [context clearDrawable];
 
-     return context;
 
- }
 
- struct gl_platform *gl_platform_create(gs_device_t *device __unused, uint32_t adapter __unused)
 
- {
 
-     NSOpenGLContext *context = gl_context_create(nil);
 
-     if (!context) {
 
-         blog(LOG_ERROR, "gl_context_create failed");
 
-         return NULL;
 
-     }
 
-     [context makeCurrentContext];
 
-     GLint interval = 0;
 
-     [context setValues:&interval forParameter:NSOpenGLContextParameterSwapInterval];
 
-     const bool success = gladLoadGL() != 0;
 
-     if (!success) {
 
-         blog(LOG_ERROR, "gladLoadGL failed");
 
-         [context release];
 
-         return NULL;
 
-     }
 
-     struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
 
-     plat->context = context;
 
-     return plat;
 
- }
 
- void gl_platform_destroy(struct gl_platform *platform)
 
- {
 
-     if (!platform)
 
-         return;
 
-     [platform->context release];
 
-     platform->context = nil;
 
-     bfree(platform);
 
- }
 
- bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
 
- {
 
-     NSOpenGLContext *parent = swap->device->plat->context;
 
-     NSOpenGLContext *context = gl_context_create(parent);
 
-     bool success = context != nil;
 
-     if (success) {
 
-         CGLContextObj parent_obj = [parent CGLContextObj];
 
-         CGLLockContext(parent_obj);
 
-         [parent makeCurrentContext];
 
-         struct gs_init_data *init_data = &swap->info;
 
-         swap->wi->texture = device_texture_create(swap->device, init_data->cx, init_data->cy, init_data->format, 1,
 
-                                                   NULL, GS_RENDER_TARGET);
 
-         glFlush();
 
-         [NSOpenGLContext clearCurrentContext];
 
-         CGLContextObj context_obj = [context CGLContextObj];
 
-         CGLLockContext(context_obj);
 
-         [context makeCurrentContext];
 
- #pragma clang diagnostic push
 
- #pragma GCC diagnostic ignored "-Wdeprecated-declarations"
 
-         [context setView:swap->wi->view];
 
- #pragma clang diagnostic pop
 
-         GLint interval = 0;
 
-         [context setValues:&interval forParameter:NSOpenGLContextParameterSwapInterval];
 
-         gl_gen_framebuffers(1, &swap->wi->fbo);
 
-         gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
 
-         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, swap->wi->texture->texture, 0);
 
-         gl_success("glFrameBufferTexture2D");
 
-         glFlush();
 
-         [NSOpenGLContext clearCurrentContext];
 
-         CGLUnlockContext(context_obj);
 
-         CGLUnlockContext(parent_obj);
 
-         swap->wi->context = context;
 
-     }
 
-     return success;
 
- }
 
- void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
 
- {
 
-     NSOpenGLContext *parent = swap->device->plat->context;
 
-     CGLContextObj parent_obj = [parent CGLContextObj];
 
-     CGLLockContext(parent_obj);
 
-     NSOpenGLContext *context = swap->wi->context;
 
-     CGLContextObj context_obj = [context CGLContextObj];
 
-     CGLLockContext(context_obj);
 
-     [context makeCurrentContext];
 
-     gl_delete_framebuffers(1, &swap->wi->fbo);
 
-     glFlush();
 
-     [NSOpenGLContext clearCurrentContext];
 
-     CGLUnlockContext(context_obj);
 
-     [parent makeCurrentContext];
 
-     gs_texture_destroy(swap->wi->texture);
 
-     glFlush();
 
-     [NSOpenGLContext clearCurrentContext];
 
-     swap->wi->context = nil;
 
-     CGLUnlockContext(parent_obj);
 
- }
 
- struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
 
- {
 
-     if (!info)
 
-         return NULL;
 
-     if (!info->window.view)
 
-         return NULL;
 
-     struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
 
-     wi->view = info->window.view;
 
-     wi->view.window.colorSpace = NSColorSpace.sRGBColorSpace;
 
- #pragma clang diagnostic push
 
- #pragma GCC diagnostic ignored "-Wdeprecated-declarations"
 
-     wi->view.wantsBestResolutionOpenGLSurface = YES;
 
- #pragma clang diagnostic pop
 
-     return wi;
 
- }
 
- void gl_windowinfo_destroy(struct gl_windowinfo *wi)
 
- {
 
-     if (!wi)
 
-         return;
 
-     wi->view = nil;
 
-     bfree(wi);
 
- }
 
- void gl_update(gs_device_t *device)
 
- {
 
-     gs_swapchain_t *swap = device->cur_swap;
 
-     NSOpenGLContext *parent = device->plat->context;
 
-     NSOpenGLContext *context = swap->wi->context;
 
-     dispatch_async(dispatch_get_main_queue(), ^() {
 
-         if (!swap || !swap->wi) {
 
-             return;
 
-         }
 
-         CGLContextObj parent_obj = [parent CGLContextObj];
 
-         CGLLockContext(parent_obj);
 
-         CGLContextObj context_obj = [context CGLContextObj];
 
-         CGLLockContext(context_obj);
 
-         [context makeCurrentContext];
 
-         [context update];
 
-         struct gs_init_data *info = &swap->info;
 
-         gs_texture_t *previous = swap->wi->texture;
 
-         swap->wi->texture = device_texture_create(device, info->cx, info->cy, info->format, 1, NULL, GS_RENDER_TARGET);
 
-         gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
 
-         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, swap->wi->texture->texture, 0);
 
-         gl_success("glFrameBufferTexture2D");
 
-         gs_texture_destroy(previous);
 
-         glFlush();
 
-         [NSOpenGLContext clearCurrentContext];
 
-         CGLUnlockContext(context_obj);
 
-         CGLUnlockContext(parent_obj);
 
-     });
 
- }
 
- void gl_clear_context(gs_device_t *device)
 
- {
 
-     UNUSED_PARAMETER(device);
 
-     [NSOpenGLContext clearCurrentContext];
 
- }
 
- void device_enter_context(gs_device_t *device)
 
- {
 
-     CGLLockContext([device->plat->context CGLContextObj]);
 
-     [device->plat->context makeCurrentContext];
 
- }
 
- void device_leave_context(gs_device_t *device)
 
- {
 
-     glFlush();
 
-     [NSOpenGLContext clearCurrentContext];
 
-     device->cur_vertex_buffer = NULL;
 
-     device->cur_index_buffer = NULL;
 
-     device->cur_render_target = NULL;
 
-     device->cur_zstencil_buffer = NULL;
 
-     device->cur_swap = NULL;
 
-     device->cur_fbo = NULL;
 
-     CGLUnlockContext([device->plat->context CGLContextObj]);
 
- }
 
- void *device_get_device_obj(gs_device_t *device)
 
- {
 
-     return device->plat->context;
 
- }
 
- void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
 
- {
 
-     if (device->cur_swap == swap)
 
-         return;
 
-     device->cur_swap = swap;
 
-     if (swap) {
 
-         device_set_render_target(device, swap->wi->texture, NULL);
 
-     }
 
- }
 
- bool device_is_present_ready(gs_device_t *device __unused)
 
- {
 
-     return true;
 
- }
 
- void device_present(gs_device_t *device)
 
- {
 
-     glFlush();
 
-     [NSOpenGLContext clearCurrentContext];
 
-     CGLLockContext([device->cur_swap->wi->context CGLContextObj]);
 
-     [device->cur_swap->wi->context makeCurrentContext];
 
-     gl_bind_framebuffer(GL_READ_FRAMEBUFFER, device->cur_swap->wi->fbo);
 
-     gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, 0);
 
-     const uint32_t width = device->cur_swap->info.cx;
 
-     const uint32_t height = device->cur_swap->info.cy;
 
-     glBlitFramebuffer(0, 0, width, height, 0, height, width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
 
-     [device->cur_swap->wi->context flushBuffer];
 
-     glFlush();
 
-     [NSOpenGLContext clearCurrentContext];
 
-     CGLUnlockContext([device->cur_swap->wi->context CGLContextObj]);
 
-     [device->plat->context makeCurrentContext];
 
- }
 
- bool device_is_monitor_hdr(gs_device_t *device __unused, void *monitor __unused)
 
- {
 
-     return false;
 
- }
 
- void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width, uint32_t *height)
 
- {
 
-     if (width)
 
-         *width = swap->info.cx;
 
-     if (height)
 
-         *height = swap->info.cy;
 
- }
 
- gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device, void *iosurf)
 
- {
 
-     IOSurfaceRef ref = (IOSurfaceRef) iosurf;
 
-     struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
 
-     OSType pf = IOSurfaceGetPixelFormat(ref);
 
-     FourCharCode l10r_code = 0;
 
-     l10r_code = ('l' << 24) | ('1' << 16) | ('0' << 8) | 'r';
 
-     FourCharCode bgra_code = 0;
 
-     bgra_code = ('B' << 24) | ('G' << 16) | ('R' << 8) | 'A';
 
-     const bool l10r = pf == l10r_code;
 
-     if (pf == 0)
 
-         blog(LOG_ERROR, "Invalid IOSurface Buffer");
 
-     else if ((pf != bgra_code) && !l10r)
 
-         blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf, pf >> 24, pf >> 16, pf >> 8, pf);
 
-     const enum gs_color_format color_format = l10r ? GS_R10G10B10A2 : GS_BGRA;
 
-     tex->base.device = device;
 
-     tex->base.type = GS_TEXTURE_2D;
 
-     tex->base.format = color_format;
 
-     tex->base.levels = 1;
 
-     tex->base.gl_format = l10r ? GL_BGRA : convert_gs_format(color_format);
 
-     tex->base.gl_internal_format = convert_gs_internal_format(color_format);
 
-     tex->base.gl_type = l10r ? GL_UNSIGNED_INT_2_10_10_10_REV : GL_UNSIGNED_INT_8_8_8_8_REV;
 
-     tex->base.gl_target = GL_TEXTURE_RECTANGLE_ARB;
 
-     tex->base.is_dynamic = false;
 
-     tex->base.is_render_target = false;
 
-     tex->base.gen_mipmaps = false;
 
-     tex->width = (uint32_t) IOSurfaceGetWidth(ref);
 
-     tex->height = (uint32_t) IOSurfaceGetHeight(ref);
 
-     if (!gl_gen_textures(1, &tex->base.texture))
 
-         goto fail;
 
-     if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
 
-         goto fail;
 
-     CGLError err = CGLTexImageIOSurface2D([[NSOpenGLContext currentContext] CGLContextObj], tex->base.gl_target,
 
-                                           tex->base.gl_internal_format, tex->width, tex->height, tex->base.gl_format,
 
-                                           tex->base.gl_type, ref, 0);
 
-     if (err != kCGLNoError) {
 
-         blog(LOG_ERROR,
 
-              "CGLTexImageIOSurface2D: %u, %s"
 
-              " (device_texture_create_from_iosurface)",
 
-              err, CGLErrorString(err));
 
-         gl_success("CGLTexImageIOSurface2D");
 
-         goto fail;
 
-     }
 
-     if (!gl_tex_param_i(tex->base.gl_target, GL_TEXTURE_MAX_LEVEL, 0))
 
-         goto fail;
 
-     if (!gl_bind_texture(tex->base.gl_target, 0))
 
-         goto fail;
 
-     return (gs_texture_t *) tex;
 
- fail:
 
-     gs_texture_destroy((gs_texture_t *) tex);
 
-     blog(LOG_ERROR, "device_texture_create_from_iosurface (GL) failed");
 
-     return NULL;
 
- }
 
- gs_texture_t *device_texture_open_shared(gs_device_t *device, uint32_t handle)
 
- {
 
-     gs_texture_t *texture = NULL;
 
-     IOSurfaceRef ref = IOSurfaceLookupFromMachPort((mach_port_t) handle);
 
-     texture = device_texture_create_from_iosurface(device, ref);
 
-     CFRelease(ref);
 
-     return texture;
 
- }
 
- bool device_shared_texture_available(void)
 
- {
 
-     return true;
 
- }
 
- bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
 
- {
 
-     if (!texture)
 
-         return false;
 
-     if (!iosurf)
 
-         return false;
 
-     FourCharCode l10r_code = 0;
 
-     l10r_code = ('l' << 24) | ('1' << 16) | ('0' << 8) | 'r';
 
-     FourCharCode bgra_code = 0;
 
-     bgra_code = ('B' << 24) | ('G' << 16) | ('R' << 8) | 'A';
 
-     struct gs_texture_2d *tex = (struct gs_texture_2d *) texture;
 
-     IOSurfaceRef ref = (IOSurfaceRef) iosurf;
 
-     OSType pf = IOSurfaceGetPixelFormat(ref);
 
-     if (pf == 0) {
 
-         blog(LOG_ERROR, "Invalid IOSurface buffer");
 
-     } else if ((pf != bgra_code) && (pf != l10r_code)) {
 
-         blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf, pf >> 24, pf >> 16, pf >> 8, pf);
 
-     }
 
-     tex->width = (uint32_t) IOSurfaceGetWidth(ref);
 
-     tex->height = (uint32_t) IOSurfaceGetHeight(ref);
 
-     if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
 
-         return false;
 
-     CGLError err = CGLTexImageIOSurface2D([[NSOpenGLContext currentContext] CGLContextObj], tex->base.gl_target,
 
-                                           tex->base.gl_internal_format, tex->width, tex->height, tex->base.gl_format,
 
-                                           tex->base.gl_type, ref, 0);
 
-     if (err != kCGLNoError) {
 
-         blog(LOG_ERROR,
 
-              "CGLTexImageIOSurface2D: %u, %s"
 
-              " (gs_texture_rebind_iosurface)",
 
-              err, CGLErrorString(err));
 
-         gl_success("CGLTexImageIOSurface2D");
 
-         return false;
 
-     }
 
-     if (!gl_bind_texture(tex->base.gl_target, 0))
 
-         return false;
 
-     return true;
 
- }
 
 
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