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							- /******************************************************************************
 
-     Copyright (C) 2023 by Lain Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include "gl-subsystem.h"
 
- bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels, GLenum format, GLint internal_format,
 
- 		  bool compressed, uint32_t width, uint32_t height, uint32_t size, const uint8_t ***p_data)
 
- {
 
- 	bool success = true;
 
- 	const uint8_t **data = p_data ? *p_data : NULL;
 
- 	uint32_t i;
 
- 	for (i = 0; i < num_levels; i++) {
 
- 		if (compressed) {
 
- 			glCompressedTexImage2D(target, i, internal_format, width, height, 0, size, data ? *data : NULL);
 
- 			if (!gl_success("glCompressedTexImage2D"))
 
- 				success = false;
 
- 		} else {
 
- 			glTexImage2D(target, i, internal_format, width, height, 0, format, type, data ? *data : NULL);
 
- 			if (!gl_success("glTexImage2D"))
 
- 				success = false;
 
- 		}
 
- 		if (data)
 
- 			data++;
 
- 		size /= 4;
 
- 		if (width > 1)
 
- 			width /= 2;
 
- 		if (height > 1)
 
- 			height /= 2;
 
- 	}
 
- 	if (data)
 
- 		*p_data = data;
 
- 	return success;
 
- }
 
- static bool gl_copy_fbo(struct gs_texture *dst, uint32_t dst_x, uint32_t dst_y, struct gs_texture *src, uint32_t src_x,
 
- 			uint32_t src_y, uint32_t width, uint32_t height)
 
- {
 
- 	struct fbo_info *fbo = get_fbo(src, width, height);
 
- 	GLint last_fbo;
 
- 	bool success = false;
 
- 	if (!fbo)
 
- 		return false;
 
- 	if (!gl_get_integer_v(GL_READ_FRAMEBUFFER_BINDING, &last_fbo))
 
- 		return false;
 
- 	if (!gl_bind_framebuffer(GL_READ_FRAMEBUFFER, fbo->fbo))
 
- 		return false;
 
- 	if (!gl_bind_texture(dst->gl_target, dst->texture))
 
- 		goto fail;
 
- 	glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0, src->gl_target, src->texture, 0);
 
- 	if (!gl_success("glFrameBufferTexture2D"))
 
- 		goto fail;
 
- 	glReadBuffer(GL_COLOR_ATTACHMENT0 + 0);
 
- 	if (!gl_success("glReadBuffer"))
 
- 		goto fail;
 
- 	glCopyTexSubImage2D(dst->gl_target, 0, dst_x, dst_y, src_x, src_y, width, height);
 
- 	if (!gl_success("glCopyTexSubImage2D"))
 
- 		goto fail;
 
- 	success = true;
 
- fail:
 
- 	if (!gl_bind_texture(dst->gl_target, 0))
 
- 		success = false;
 
- 	if (!gl_bind_framebuffer(GL_READ_FRAMEBUFFER, last_fbo))
 
- 		success = false;
 
- 	return success;
 
- }
 
- bool gl_copy_texture(struct gs_device *device, struct gs_texture *dst, uint32_t dst_x, uint32_t dst_y,
 
- 		     struct gs_texture *src, uint32_t src_x, uint32_t src_y, uint32_t width, uint32_t height)
 
- {
 
- 	bool success = false;
 
- 	if (device->copy_type == COPY_TYPE_ARB) {
 
- 		glCopyImageSubData(src->texture, src->gl_target, 0, src_x, src_y, 0, dst->texture, dst->gl_target, 0,
 
- 				   dst_x, dst_y, 0, width, height, 1);
 
- 		success = gl_success("glCopyImageSubData");
 
- 	} else if (device->copy_type == COPY_TYPE_NV) {
 
- 		glCopyImageSubDataNV(src->texture, src->gl_target, 0, src_x, src_y, 0, dst->texture, dst->gl_target, 0,
 
- 				     dst_x, dst_y, 0, width, height, 1);
 
- 		success = gl_success("glCopyImageSubDataNV");
 
- 	} else if (device->copy_type == COPY_TYPE_FBO_BLIT) {
 
- 		success = gl_copy_fbo(dst, dst_x, dst_y, src, src_x, src_y, width, height);
 
- 		if (!success)
 
- 			blog(LOG_ERROR, "gl_copy_texture failed");
 
- 	}
 
- 	return success;
 
- }
 
- bool gl_create_buffer(GLenum target, GLuint *buffer, GLsizeiptr size, const GLvoid *data, GLenum usage)
 
- {
 
- 	bool success;
 
- 	if (!gl_gen_buffers(1, buffer))
 
- 		return false;
 
- 	if (!gl_bind_buffer(target, *buffer))
 
- 		return false;
 
- 	glBufferData(target, size, data, usage);
 
- 	success = gl_success("glBufferData");
 
- 	gl_bind_buffer(target, 0);
 
- 	return success;
 
- }
 
- bool update_buffer(GLenum target, GLuint buffer, const void *data, size_t size)
 
- {
 
- 	void *ptr;
 
- 	bool success = true;
 
- 	if (!gl_bind_buffer(target, buffer))
 
- 		return false;
 
- 	/* glMapBufferRange with these flags will actually give far better
 
- 	 * performance than a plain glMapBuffer call */
 
- 	ptr = glMapBufferRange(target, 0, size, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
 
- 	success = gl_success("glMapBufferRange");
 
- 	if (success && ptr) {
 
- 		memcpy(ptr, data, size);
 
- 		glUnmapBuffer(target);
 
- 	}
 
- 	gl_bind_buffer(target, 0);
 
- 	return success;
 
- }
 
 
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