window-basic-preview.cpp 31 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #define HANDLE_RADIUS 4.0f
  11. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  12. /* TODO: make C++ math classes and clean up code here later */
  13. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  14. : OBSQTDisplay(parent, flags)
  15. {
  16. ResetScrollingOffset();
  17. setMouseTracking(true);
  18. }
  19. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  20. {
  21. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  22. float pixelRatio = main->devicePixelRatio();
  23. float scale = pixelRatio / main->previewScale;
  24. vec2 pos;
  25. vec2_set(&pos,
  26. (float(event->x()) - main->previewX / pixelRatio) * scale,
  27. (float(event->y()) - main->previewY / pixelRatio) * scale);
  28. return pos;
  29. }
  30. struct SceneFindData {
  31. const vec2 &pos;
  32. OBSSceneItem item;
  33. bool selectBelow;
  34. SceneFindData(const SceneFindData &) = delete;
  35. SceneFindData(SceneFindData &&) = delete;
  36. SceneFindData& operator=(const SceneFindData &) = delete;
  37. SceneFindData& operator=(SceneFindData &&) = delete;
  38. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  39. : pos (pos_),
  40. selectBelow (selectBelow_)
  41. {}
  42. };
  43. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  44. {
  45. obs_source_t *source = obs_sceneitem_get_source(item);
  46. uint32_t flags = obs_source_get_output_flags(source);
  47. return (flags & OBS_SOURCE_VIDEO) != 0;
  48. }
  49. static bool CloseFloat(float a, float b, float epsilon=0.01)
  50. {
  51. using std::abs;
  52. return abs(a-b) <= epsilon;
  53. }
  54. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  55. void *param)
  56. {
  57. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  58. matrix4 transform;
  59. matrix4 invTransform;
  60. vec3 transformedPos;
  61. vec3 pos3;
  62. vec3 pos3_;
  63. if (!SceneItemHasVideo(item))
  64. return true;
  65. if (obs_sceneitem_locked(item))
  66. return true;
  67. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  68. obs_sceneitem_get_box_transform(item, &transform);
  69. matrix4_inv(&invTransform, &transform);
  70. vec3_transform(&transformedPos, &pos3, &invTransform);
  71. vec3_transform(&pos3_, &transformedPos, &transform);
  72. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  73. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  74. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  75. if (data->selectBelow && obs_sceneitem_selected(item)) {
  76. if (data->item)
  77. return false;
  78. else
  79. data->selectBelow = false;
  80. }
  81. data->item = item;
  82. }
  83. UNUSED_PARAMETER(scene);
  84. return true;
  85. }
  86. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  87. {
  88. vec3 result;
  89. vec3_set(&result, x, y, 0.0f);
  90. vec3_transform(&result, &result, &mat);
  91. return result;
  92. }
  93. static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
  94. float scale)
  95. {
  96. vec3 result;
  97. vec3_set(&result, x, y, 0.0f);
  98. vec3_transform(&result, &result, &mat);
  99. vec3_mulf(&result, &result, scale);
  100. return result;
  101. }
  102. static inline vec2 GetOBSScreenSize()
  103. {
  104. obs_video_info ovi;
  105. vec2 size;
  106. vec2_zero(&size);
  107. if (obs_get_video_info(&ovi)) {
  108. size.x = float(ovi.base_width);
  109. size.y = float(ovi.base_height);
  110. }
  111. return size;
  112. }
  113. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  114. {
  115. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  116. vec2 screenSize = GetOBSScreenSize();
  117. vec3 clampOffset;
  118. vec3_zero(&clampOffset);
  119. const bool snap = config_get_bool(GetGlobalConfig(),
  120. "BasicWindow", "SnappingEnabled");
  121. if (snap == false)
  122. return clampOffset;
  123. const bool screenSnap = config_get_bool(GetGlobalConfig(),
  124. "BasicWindow", "ScreenSnapping");
  125. const bool centerSnap = config_get_bool(GetGlobalConfig(),
  126. "BasicWindow", "CenterSnapping");
  127. const float clampDist = config_get_double(GetGlobalConfig(),
  128. "BasicWindow", "SnapDistance") / main->previewScale;
  129. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  130. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  131. // Left screen edge.
  132. if (screenSnap &&
  133. fabsf(tl.x) < clampDist)
  134. clampOffset.x = -tl.x;
  135. // Right screen edge.
  136. if (screenSnap &&
  137. fabsf(clampOffset.x) < EPSILON &&
  138. fabsf(screenSize.x - br.x) < clampDist)
  139. clampOffset.x = screenSize.x - br.x;
  140. // Horizontal center.
  141. if (centerSnap &&
  142. fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  143. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  144. clampOffset.x = screenSize.x / 2.0f - centerX;
  145. // Top screen edge.
  146. if (screenSnap &&
  147. fabsf(tl.y) < clampDist)
  148. clampOffset.y = -tl.y;
  149. // Bottom screen edge.
  150. if (screenSnap &&
  151. fabsf(clampOffset.y) < EPSILON &&
  152. fabsf(screenSize.y - br.y) < clampDist)
  153. clampOffset.y = screenSize.y - br.y;
  154. // Vertical center.
  155. if (centerSnap &&
  156. fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  157. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  158. clampOffset.y = screenSize.y / 2.0f - centerY;
  159. return clampOffset;
  160. }
  161. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  162. {
  163. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  164. OBSScene scene = main->GetCurrentScene();
  165. if (!scene)
  166. return OBSSceneItem();
  167. SceneFindData data(pos, selectBelow);
  168. obs_scene_enum_items(scene, FindItemAtPos, &data);
  169. return data.item;
  170. }
  171. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  172. void *param)
  173. {
  174. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  175. matrix4 transform;
  176. vec3 transformedPos;
  177. vec3 pos3;
  178. if (!SceneItemHasVideo(item))
  179. return true;
  180. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  181. obs_sceneitem_get_box_transform(item, &transform);
  182. matrix4_inv(&transform, &transform);
  183. vec3_transform(&transformedPos, &pos3, &transform);
  184. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  185. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  186. if (obs_sceneitem_selected(item)) {
  187. data->item = item;
  188. return false;
  189. }
  190. }
  191. UNUSED_PARAMETER(scene);
  192. return true;
  193. }
  194. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  195. {
  196. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  197. OBSScene scene = main->GetCurrentScene();
  198. if (!scene)
  199. return false;
  200. SceneFindData data(pos, false);
  201. obs_scene_enum_items(scene, CheckItemSelected, &data);
  202. return !!data.item;
  203. }
  204. struct HandleFindData {
  205. const vec2 &pos;
  206. const float scale;
  207. OBSSceneItem item;
  208. ItemHandle handle = ItemHandle::None;
  209. HandleFindData(const HandleFindData &) = delete;
  210. HandleFindData(HandleFindData &&) = delete;
  211. HandleFindData& operator=(const HandleFindData &) = delete;
  212. HandleFindData& operator=(HandleFindData &&) = delete;
  213. inline HandleFindData(const vec2 &pos_, float scale_)
  214. : pos (pos_),
  215. scale (scale_)
  216. {}
  217. };
  218. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  219. void *param)
  220. {
  221. if (!obs_sceneitem_selected(item))
  222. return true;
  223. HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
  224. matrix4 transform;
  225. vec3 pos3;
  226. float closestHandle = HANDLE_SEL_RADIUS;
  227. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  228. obs_sceneitem_get_box_transform(item, &transform);
  229. auto TestHandle = [&] (float x, float y, ItemHandle handle)
  230. {
  231. vec3 handlePos = GetTransformedPosScaled(x, y, transform,
  232. data->scale);
  233. float dist = vec3_dist(&handlePos, &pos3);
  234. if (dist < HANDLE_SEL_RADIUS) {
  235. if (dist < closestHandle) {
  236. closestHandle = dist;
  237. data->handle = handle;
  238. data->item = item;
  239. }
  240. }
  241. };
  242. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  243. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  244. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  245. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  246. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  247. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  248. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  249. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  250. UNUSED_PARAMETER(scene);
  251. return true;
  252. }
  253. static vec2 GetItemSize(obs_sceneitem_t *item)
  254. {
  255. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  256. vec2 size;
  257. if (boundsType != OBS_BOUNDS_NONE) {
  258. obs_sceneitem_get_bounds(item, &size);
  259. } else {
  260. obs_source_t *source = obs_sceneitem_get_source(item);
  261. obs_sceneitem_crop crop;
  262. vec2 scale;
  263. obs_sceneitem_get_scale(item, &scale);
  264. obs_sceneitem_get_crop(item, &crop);
  265. size.x = float(obs_source_get_width(source) -
  266. crop.left - crop.right) * scale.x;
  267. size.y = float(obs_source_get_height(source) -
  268. crop.top - crop.bottom) * scale.y;
  269. }
  270. return size;
  271. }
  272. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
  273. {
  274. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  275. OBSScene scene = main->GetCurrentScene();
  276. if (!scene)
  277. return;
  278. HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
  279. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  280. stretchItem = std::move(data.item);
  281. stretchHandle = data.handle;
  282. if (stretchHandle != ItemHandle::None) {
  283. matrix4 boxTransform;
  284. vec3 itemUL;
  285. float itemRot;
  286. stretchItemSize = GetItemSize(stretchItem);
  287. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  288. itemRot = obs_sceneitem_get_rot(stretchItem);
  289. vec3_from_vec4(&itemUL, &boxTransform.t);
  290. /* build the item space conversion matrices */
  291. matrix4_identity(&itemToScreen);
  292. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
  293. 0.0f, 0.0f, 1.0f, RAD(itemRot));
  294. matrix4_translate3f(&itemToScreen, &itemToScreen,
  295. itemUL.x, itemUL.y, 0.0f);
  296. matrix4_identity(&screenToItem);
  297. matrix4_translate3f(&screenToItem, &screenToItem,
  298. -itemUL.x, -itemUL.y, 0.0f);
  299. matrix4_rotate_aa4f(&screenToItem, &screenToItem,
  300. 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  301. obs_sceneitem_get_crop(stretchItem, &startCrop);
  302. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  303. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  304. cropSize.x = float(obs_source_get_width(source) -
  305. startCrop.left - startCrop.right);
  306. cropSize.y = float(obs_source_get_height(source) -
  307. startCrop.top - startCrop.bottom);
  308. }
  309. }
  310. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  311. {
  312. if (!IsFixedScaling() || event->isAutoRepeat()) {
  313. OBSQTDisplay::keyPressEvent(event);
  314. return;
  315. }
  316. switch (event->key()) {
  317. case Qt::Key_Space:
  318. setCursor(Qt::OpenHandCursor);
  319. scrollMode = true;
  320. break;
  321. }
  322. OBSQTDisplay::keyPressEvent(event);
  323. }
  324. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  325. {
  326. if (event->isAutoRepeat()) {
  327. OBSQTDisplay::keyReleaseEvent(event);
  328. return;
  329. }
  330. switch (event->key()) {
  331. case Qt::Key_Space:
  332. scrollMode = false;
  333. setCursor(Qt::ArrowCursor);
  334. break;
  335. }
  336. OBSQTDisplay::keyReleaseEvent(event);
  337. }
  338. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  339. {
  340. if (scrollMode && IsFixedScaling()
  341. && event->orientation() == Qt::Vertical) {
  342. if (event->delta() > 0)
  343. SetScalingLevel(scalingLevel + 1);
  344. else if (event->delta() < 0)
  345. SetScalingLevel(scalingLevel - 1);
  346. emit DisplayResized();
  347. }
  348. OBSQTDisplay::wheelEvent(event);
  349. }
  350. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  351. {
  352. if (scrollMode && IsFixedScaling() &&
  353. event->button() == Qt::LeftButton) {
  354. setCursor(Qt::ClosedHandCursor);
  355. scrollingFrom.x = event->x();
  356. scrollingFrom.y = event->y();
  357. return;
  358. }
  359. if (event->button() == Qt::RightButton) {
  360. scrollMode = false;
  361. setCursor(Qt::ArrowCursor);
  362. }
  363. if (locked) {
  364. OBSQTDisplay::mousePressEvent(event);
  365. return;
  366. }
  367. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  368. float pixelRatio = main->devicePixelRatio();
  369. float x = float(event->x()) - main->previewX / pixelRatio;
  370. float y = float(event->y()) - main->previewY / pixelRatio;
  371. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  372. bool altDown = (modifiers & Qt::AltModifier);
  373. OBSQTDisplay::mousePressEvent(event);
  374. if (event->button() != Qt::LeftButton &&
  375. event->button() != Qt::RightButton)
  376. return;
  377. if (event->button() == Qt::LeftButton)
  378. mouseDown = true;
  379. if (altDown)
  380. cropping = true;
  381. vec2_set(&startPos, x, y);
  382. GetStretchHandleData(startPos);
  383. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  384. startPos.x = std::round(startPos.x);
  385. startPos.y = std::round(startPos.y);
  386. mouseOverItems = SelectedAtPos(startPos);
  387. vec2_zero(&lastMoveOffset);
  388. }
  389. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  390. {
  391. obs_sceneitem_t *selectedItem =
  392. reinterpret_cast<obs_sceneitem_t*>(param);
  393. obs_sceneitem_select(item, (selectedItem == item));
  394. UNUSED_PARAMETER(scene);
  395. return true;
  396. }
  397. void OBSBasicPreview::DoSelect(const vec2 &pos)
  398. {
  399. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  400. OBSScene scene = main->GetCurrentScene();
  401. OBSSceneItem item = GetItemAtPos(pos, true);
  402. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
  403. }
  404. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  405. {
  406. OBSSceneItem item = GetItemAtPos(pos, false);
  407. if (!item)
  408. return;
  409. bool selected = obs_sceneitem_selected(item);
  410. obs_sceneitem_select(item, !selected);
  411. }
  412. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  413. {
  414. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  415. if (modifiers & Qt::ControlModifier)
  416. DoCtrlSelect(pos);
  417. else
  418. DoSelect(pos);
  419. }
  420. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  421. {
  422. if (scrollMode)
  423. setCursor(Qt::OpenHandCursor);
  424. if (locked) {
  425. OBSQTDisplay::mouseReleaseEvent(event);
  426. return;
  427. }
  428. if (mouseDown) {
  429. vec2 pos = GetMouseEventPos(event);
  430. if (!mouseMoved)
  431. ProcessClick(pos);
  432. stretchItem = nullptr;
  433. mouseDown = false;
  434. mouseMoved = false;
  435. cropping = false;
  436. }
  437. }
  438. struct SelectedItemBounds {
  439. bool first = true;
  440. vec3 tl, br;
  441. };
  442. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  443. void *param)
  444. {
  445. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
  446. if (!obs_sceneitem_selected(item))
  447. return true;
  448. matrix4 boxTransform;
  449. obs_sceneitem_get_box_transform(item, &boxTransform);
  450. vec3 t[4] = {
  451. GetTransformedPos(0.0f, 0.0f, boxTransform),
  452. GetTransformedPos(1.0f, 0.0f, boxTransform),
  453. GetTransformedPos(0.0f, 1.0f, boxTransform),
  454. GetTransformedPos(1.0f, 1.0f, boxTransform)
  455. };
  456. for (const vec3 &v : t) {
  457. if (data->first) {
  458. vec3_copy(&data->tl, &v);
  459. vec3_copy(&data->br, &v);
  460. data->first = false;
  461. } else {
  462. vec3_min(&data->tl, &data->tl, &v);
  463. vec3_max(&data->br, &data->br, &v);
  464. }
  465. }
  466. UNUSED_PARAMETER(scene);
  467. return true;
  468. }
  469. struct OffsetData {
  470. float clampDist;
  471. vec3 tl, br, offset;
  472. };
  473. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  474. void *param)
  475. {
  476. OffsetData *data = reinterpret_cast<OffsetData*>(param);
  477. if (obs_sceneitem_selected(item))
  478. return true;
  479. matrix4 boxTransform;
  480. obs_sceneitem_get_box_transform(item, &boxTransform);
  481. vec3 t[4] = {
  482. GetTransformedPos(0.0f, 0.0f, boxTransform),
  483. GetTransformedPos(1.0f, 0.0f, boxTransform),
  484. GetTransformedPos(0.0f, 1.0f, boxTransform),
  485. GetTransformedPos(1.0f, 1.0f, boxTransform)
  486. };
  487. bool first = true;
  488. vec3 tl, br;
  489. vec3_zero(&tl);
  490. vec3_zero(&br);
  491. for (const vec3 &v : t) {
  492. if (first) {
  493. vec3_copy(&tl, &v);
  494. vec3_copy(&br, &v);
  495. first = false;
  496. } else {
  497. vec3_min(&tl, &tl, &v);
  498. vec3_max(&br, &br, &v);
  499. }
  500. }
  501. // Snap to other source edges
  502. #define EDGE_SNAP(l, r, x, y) \
  503. do { \
  504. double dist = fabsf(l.x - data->r.x); \
  505. if (dist < data->clampDist && \
  506. fabsf(data->offset.x) < EPSILON && \
  507. data->tl.y < br.y && \
  508. data->br.y > tl.y && \
  509. (fabsf(data->offset.x) > dist || data->offset.x < EPSILON)) \
  510. data->offset.x = l.x - data->r.x; \
  511. } while (false)
  512. EDGE_SNAP(tl, br, x, y);
  513. EDGE_SNAP(tl, br, y, x);
  514. EDGE_SNAP(br, tl, x, y);
  515. EDGE_SNAP(br, tl, y, x);
  516. #undef EDGE_SNAP
  517. UNUSED_PARAMETER(scene);
  518. return true;
  519. }
  520. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  521. {
  522. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  523. OBSScene scene = main->GetCurrentScene();
  524. SelectedItemBounds data;
  525. obs_scene_enum_items(scene, AddItemBounds, &data);
  526. data.tl.x += offset.x;
  527. data.tl.y += offset.y;
  528. data.br.x += offset.x;
  529. data.br.y += offset.y;
  530. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  531. const bool snap = config_get_bool(GetGlobalConfig(),
  532. "BasicWindow", "SnappingEnabled");
  533. const bool sourcesSnap = config_get_bool(GetGlobalConfig(),
  534. "BasicWindow", "SourceSnapping");
  535. if (snap == false)
  536. return;
  537. if (sourcesSnap == false) {
  538. offset.x += snapOffset.x;
  539. offset.y += snapOffset.y;
  540. return;
  541. }
  542. const float clampDist = config_get_double(GetGlobalConfig(),
  543. "BasicWindow", "SnapDistance") / main->previewScale;
  544. OffsetData offsetData;
  545. offsetData.clampDist = clampDist;
  546. offsetData.tl = data.tl;
  547. offsetData.br = data.br;
  548. vec3_copy(&offsetData.offset, &snapOffset);
  549. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  550. if (fabsf(offsetData.offset.x) > EPSILON ||
  551. fabsf(offsetData.offset.y) > EPSILON) {
  552. offset.x += offsetData.offset.x;
  553. offset.y += offsetData.offset.y;
  554. } else {
  555. offset.x += snapOffset.x;
  556. offset.y += snapOffset.y;
  557. }
  558. }
  559. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  560. {
  561. if (obs_sceneitem_locked(item))
  562. return true;
  563. vec2 *offset = reinterpret_cast<vec2*>(param);
  564. if (obs_sceneitem_selected(item)) {
  565. vec2 pos;
  566. obs_sceneitem_get_pos(item, &pos);
  567. vec2_add(&pos, &pos, offset);
  568. obs_sceneitem_set_pos(item, &pos);
  569. }
  570. UNUSED_PARAMETER(scene);
  571. return true;
  572. }
  573. void OBSBasicPreview::MoveItems(const vec2 &pos)
  574. {
  575. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  576. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  577. OBSScene scene = main->GetCurrentScene();
  578. vec2 offset, moveOffset;
  579. vec2_sub(&offset, &pos, &startPos);
  580. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  581. if (!(modifiers & Qt::ControlModifier))
  582. SnapItemMovement(moveOffset);
  583. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  584. obs_scene_enum_items(scene, move_items, &moveOffset);
  585. }
  586. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  587. {
  588. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  589. vec3 pos;
  590. vec3_zero(&pos);
  591. if (alignment & OBS_ALIGN_LEFT)
  592. pos.x = tl.x;
  593. else if (alignment & OBS_ALIGN_RIGHT)
  594. pos.x = br.x;
  595. else
  596. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  597. if (alignment & OBS_ALIGN_TOP)
  598. pos.y = tl.y;
  599. else if (alignment & OBS_ALIGN_BOTTOM)
  600. pos.y = br.y;
  601. else
  602. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  603. return pos;
  604. }
  605. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  606. const vec2 &baseSize)
  607. {
  608. float baseAspect = baseSize.x / baseSize.y;
  609. float aspect = size.x / size.y;
  610. uint32_t stretchFlags = (uint32_t)stretchHandle;
  611. if (stretchHandle == ItemHandle::TopLeft ||
  612. stretchHandle == ItemHandle::TopRight ||
  613. stretchHandle == ItemHandle::BottomLeft ||
  614. stretchHandle == ItemHandle::BottomRight) {
  615. if (aspect < baseAspect) {
  616. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  617. (size.y <= 0.0f && size.x <= 0.0f))
  618. size.x = size.y * baseAspect;
  619. else
  620. size.x = size.y * baseAspect * -1.0f;
  621. } else {
  622. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  623. (size.y <= 0.0f && size.x <= 0.0f))
  624. size.y = size.x / baseAspect;
  625. else
  626. size.y = size.x / baseAspect * -1.0f;
  627. }
  628. } else if (stretchHandle == ItemHandle::TopCenter ||
  629. stretchHandle == ItemHandle::BottomCenter) {
  630. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  631. (size.y <= 0.0f && size.x <= 0.0f))
  632. size.x = size.y * baseAspect;
  633. else
  634. size.x = size.y * baseAspect * -1.0f;
  635. } else if (stretchHandle == ItemHandle::CenterLeft ||
  636. stretchHandle == ItemHandle::CenterRight) {
  637. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  638. (size.y <= 0.0f && size.x <= 0.0f))
  639. size.y = size.x / baseAspect;
  640. else
  641. size.y = size.x / baseAspect * -1.0f;
  642. }
  643. size.x = std::round(size.x);
  644. size.y = std::round(size.y);
  645. if (stretchFlags & ITEM_LEFT)
  646. tl.x = br.x - size.x;
  647. else if (stretchFlags & ITEM_RIGHT)
  648. br.x = tl.x + size.x;
  649. if (stretchFlags & ITEM_TOP)
  650. tl.y = br.y - size.y;
  651. else if (stretchFlags & ITEM_BOTTOM)
  652. br.y = tl.y + size.y;
  653. }
  654. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  655. {
  656. uint32_t stretchFlags = (uint32_t)stretchHandle;
  657. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  658. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  659. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  660. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  661. vec3 boundingTL;
  662. vec3 boundingBR;
  663. vec3_copy(&boundingTL, &newTL);
  664. vec3_min(&boundingTL, &boundingTL, &newTR);
  665. vec3_min(&boundingTL, &boundingTL, &newBL);
  666. vec3_min(&boundingTL, &boundingTL, &newBR);
  667. vec3_copy(&boundingBR, &newTL);
  668. vec3_max(&boundingBR, &boundingBR, &newTR);
  669. vec3_max(&boundingBR, &boundingBR, &newBL);
  670. vec3_max(&boundingBR, &boundingBR, &newBR);
  671. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  672. vec3_add(&offset, &offset, &newTL);
  673. vec3_transform(&offset, &offset, &screenToItem);
  674. vec3_sub(&offset, &offset, &tl);
  675. if (stretchFlags & ITEM_LEFT)
  676. tl.x += offset.x;
  677. else if (stretchFlags & ITEM_RIGHT)
  678. br.x += offset.x;
  679. if (stretchFlags & ITEM_TOP)
  680. tl.y += offset.y;
  681. else if (stretchFlags & ITEM_BOTTOM)
  682. br.y += offset.y;
  683. }
  684. static float maxfunc(float x, float y)
  685. {
  686. return x > y ? x : y;
  687. }
  688. static float minfunc(float x, float y)
  689. {
  690. return x < y ? x : y;
  691. }
  692. void OBSBasicPreview::CropItem(const vec2 &pos)
  693. {
  694. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  695. uint32_t stretchFlags = (uint32_t)stretchHandle;
  696. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  697. vec3 tl, br, pos3;
  698. if (boundsType != OBS_BOUNDS_NONE) /* TODO */
  699. return;
  700. vec3_zero(&tl);
  701. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  702. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  703. vec3_transform(&pos3, &pos3, &screenToItem);
  704. obs_sceneitem_crop crop = startCrop;
  705. vec2 scale;
  706. obs_sceneitem_get_scale(stretchItem, &scale);
  707. vec2 max_tl;
  708. vec2 max_br;
  709. vec2_set(&max_tl,
  710. float(-crop.left) * scale.x,
  711. float(-crop.top) * scale.y);
  712. vec2_set(&max_br,
  713. stretchItemSize.x + crop.right * scale.x,
  714. stretchItemSize.y + crop.bottom * scale.y);
  715. typedef std::function<float (float, float)> minmax_func_t;
  716. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  717. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  718. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  719. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  720. pos3.x = min_x(pos3.x, max_br.x);
  721. pos3.x = max_x(pos3.x, max_tl.x);
  722. pos3.y = min_y(pos3.y, max_br.y);
  723. pos3.y = max_y(pos3.y, max_tl.y);
  724. if (stretchFlags & ITEM_LEFT) {
  725. float maxX = stretchItemSize.x - (2.0 * scale.x);
  726. pos3.x = tl.x = min_x(pos3.x, maxX);
  727. } else if (stretchFlags & ITEM_RIGHT) {
  728. float minX = (2.0 * scale.x);
  729. pos3.x = br.x = max_x(pos3.x, minX);
  730. }
  731. if (stretchFlags & ITEM_TOP) {
  732. float maxY = stretchItemSize.y - (2.0 * scale.y);
  733. pos3.y = tl.y = min_y(pos3.y, maxY);
  734. } else if (stretchFlags & ITEM_BOTTOM) {
  735. float minY = (2.0 * scale.y);
  736. pos3.y = br.y = max_y(pos3.y, minY);
  737. }
  738. #define ALIGN_X (ITEM_LEFT|ITEM_RIGHT)
  739. #define ALIGN_Y (ITEM_TOP|ITEM_BOTTOM)
  740. vec3 newPos;
  741. vec3_zero(&newPos);
  742. uint32_t align_x = (align & ALIGN_X);
  743. uint32_t align_y = (align & ALIGN_Y);
  744. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  745. newPos.x = pos3.x;
  746. else if (align & ITEM_RIGHT)
  747. newPos.x = stretchItemSize.x;
  748. else if (!(align & ITEM_LEFT))
  749. newPos.x = stretchItemSize.x * 0.5f;
  750. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  751. newPos.y = pos3.y;
  752. else if (align & ITEM_BOTTOM)
  753. newPos.y = stretchItemSize.y;
  754. else if (!(align & ITEM_TOP))
  755. newPos.y = stretchItemSize.y * 0.5f;
  756. #undef ALIGN_X
  757. #undef ALIGN_Y
  758. crop = startCrop;
  759. if (stretchFlags & ITEM_LEFT)
  760. crop.left += int(std::round(tl.x / scale.x));
  761. else if (stretchFlags & ITEM_RIGHT)
  762. crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x));
  763. if (stretchFlags & ITEM_TOP)
  764. crop.top += int(std::round(tl.y / scale.y));
  765. else if (stretchFlags & ITEM_BOTTOM)
  766. crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y));
  767. vec3_transform(&newPos, &newPos, &itemToScreen);
  768. newPos.x = std::round(newPos.x);
  769. newPos.y = std::round(newPos.y);
  770. #if 0
  771. vec3 curPos;
  772. vec3_zero(&curPos);
  773. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  774. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  775. int(curPos.x), int(curPos.y),
  776. int(newPos.x), int(newPos.y));
  777. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  778. crop.left, crop.top,
  779. crop.right, crop.bottom);
  780. #endif
  781. obs_sceneitem_defer_update_begin(stretchItem);
  782. obs_sceneitem_set_crop(stretchItem, &crop);
  783. obs_sceneitem_set_pos(stretchItem, (vec2*)&newPos);
  784. obs_sceneitem_defer_update_end(stretchItem);
  785. }
  786. void OBSBasicPreview::StretchItem(const vec2 &pos)
  787. {
  788. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  789. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  790. uint32_t stretchFlags = (uint32_t)stretchHandle;
  791. bool shiftDown = (modifiers & Qt::ShiftModifier);
  792. vec3 tl, br, pos3;
  793. vec3_zero(&tl);
  794. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  795. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  796. vec3_transform(&pos3, &pos3, &screenToItem);
  797. if (stretchFlags & ITEM_LEFT)
  798. tl.x = pos3.x;
  799. else if (stretchFlags & ITEM_RIGHT)
  800. br.x = pos3.x;
  801. if (stretchFlags & ITEM_TOP)
  802. tl.y = pos3.y;
  803. else if (stretchFlags & ITEM_BOTTOM)
  804. br.y = pos3.y;
  805. if (!(modifiers & Qt::ControlModifier))
  806. SnapStretchingToScreen(tl, br);
  807. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  808. vec2 baseSize;
  809. vec2_set(&baseSize,
  810. float(obs_source_get_width(source)),
  811. float(obs_source_get_height(source)));
  812. vec2 size;
  813. vec2_set(&size,br. x - tl.x, br.y - tl.y);
  814. if (boundsType != OBS_BOUNDS_NONE) {
  815. if (shiftDown)
  816. ClampAspect(tl, br, size, baseSize);
  817. if (tl.x > br.x) std::swap(tl.x, br.x);
  818. if (tl.y > br.y) std::swap(tl.y, br.y);
  819. vec2_abs(&size, &size);
  820. obs_sceneitem_set_bounds(stretchItem, &size);
  821. } else {
  822. obs_sceneitem_crop crop;
  823. obs_sceneitem_get_crop(stretchItem, &crop);
  824. baseSize.x -= float(crop.left + crop.right);
  825. baseSize.y -= float(crop.top + crop.bottom);
  826. if (!shiftDown)
  827. ClampAspect(tl, br, size, baseSize);
  828. vec2_div(&size, &size, &baseSize);
  829. obs_sceneitem_set_scale(stretchItem, &size);
  830. }
  831. pos3 = CalculateStretchPos(tl, br);
  832. vec3_transform(&pos3, &pos3, &itemToScreen);
  833. vec2 newPos;
  834. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  835. obs_sceneitem_set_pos(stretchItem, &newPos);
  836. }
  837. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  838. {
  839. if (scrollMode && event->buttons() == Qt::LeftButton) {
  840. scrollingOffset.x += event->x() - scrollingFrom.x;
  841. scrollingOffset.y += event->y() - scrollingFrom.y;
  842. scrollingFrom.x = event->x();
  843. scrollingFrom.y = event->y();
  844. emit DisplayResized();
  845. return;
  846. }
  847. if (locked)
  848. return;
  849. if (mouseDown) {
  850. vec2 pos = GetMouseEventPos(event);
  851. if (!mouseMoved && !mouseOverItems &&
  852. stretchHandle == ItemHandle::None) {
  853. ProcessClick(startPos);
  854. mouseOverItems = SelectedAtPos(startPos);
  855. }
  856. pos.x = std::round(pos.x);
  857. pos.y = std::round(pos.y);
  858. if (stretchHandle != ItemHandle::None) {
  859. if (cropping)
  860. CropItem(pos);
  861. else
  862. StretchItem(pos);
  863. } else if (mouseOverItems) {
  864. MoveItems(pos);
  865. }
  866. mouseMoved = true;
  867. }
  868. }
  869. static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
  870. float previewScale)
  871. {
  872. struct vec3 pos;
  873. vec3_set(&pos, x, y, 0.0f);
  874. vec3_transform(&pos, &pos, &matrix);
  875. vec3_mulf(&pos, &pos, previewScale);
  876. gs_matrix_push();
  877. gs_matrix_translate(&pos);
  878. gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
  879. gs_draw(GS_LINESTRIP, 0, 0);
  880. gs_matrix_pop();
  881. }
  882. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  883. {
  884. return crop->left > 0 ||
  885. crop->top > 0 ||
  886. crop->right > 0 ||
  887. crop->bottom > 0;
  888. }
  889. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  890. obs_sceneitem_t *item, void *param)
  891. {
  892. if (obs_sceneitem_locked(item))
  893. return true;
  894. if (!SceneItemHasVideo(item))
  895. return true;
  896. if (!obs_sceneitem_selected(item))
  897. return true;
  898. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  899. matrix4 boxTransform;
  900. matrix4 invBoxTransform;
  901. obs_sceneitem_get_box_transform(item, &boxTransform);
  902. matrix4_inv(&invBoxTransform, &boxTransform);
  903. vec3 bounds[] = {
  904. {{{0.f, 0.f, 0.f}}},
  905. {{{1.f, 0.f, 0.f}}},
  906. {{{0.f, 1.f, 0.f}}},
  907. {{{1.f, 1.f, 0.f}}},
  908. };
  909. bool visible = std::all_of(std::begin(bounds), std::end(bounds),
  910. [&](const vec3 &b)
  911. {
  912. vec3 pos;
  913. vec3_transform(&pos, &b, &boxTransform);
  914. vec3_transform(&pos, &pos, &invBoxTransform);
  915. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  916. });
  917. if (!visible)
  918. return true;
  919. obs_transform_info info;
  920. obs_sceneitem_get_info(item, &info);
  921. gs_load_vertexbuffer(main->circle);
  922. DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
  923. DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
  924. DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
  925. DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
  926. DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
  927. DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
  928. DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
  929. DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
  930. gs_matrix_push();
  931. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  932. gs_matrix_mul(&boxTransform);
  933. obs_sceneitem_crop crop;
  934. obs_sceneitem_get_crop(item, &crop);
  935. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  936. vec4 color;
  937. gs_effect_t *eff = gs_get_effect();
  938. gs_eparam_t *param = gs_effect_get_param_by_name(eff, "color");
  939. #define DRAW_SIDE(side, vb) \
  940. if (crop.side > 0) \
  941. vec4_set(&color, 0.0f, 1.0f, 0.0f, 1.0f); \
  942. else \
  943. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f); \
  944. gs_effect_set_vec4(param, &color); \
  945. gs_load_vertexbuffer(main->vb); \
  946. gs_draw(GS_LINESTRIP, 0, 0);
  947. DRAW_SIDE(left, boxLeft);
  948. DRAW_SIDE(top, boxTop);
  949. DRAW_SIDE(right, boxRight);
  950. DRAW_SIDE(bottom, boxBottom);
  951. #undef DRAW_SIDE
  952. } else {
  953. gs_load_vertexbuffer(main->box);
  954. gs_draw(GS_LINESTRIP, 0, 0);
  955. }
  956. gs_matrix_pop();
  957. UNUSED_PARAMETER(scene);
  958. UNUSED_PARAMETER(param);
  959. return true;
  960. }
  961. void OBSBasicPreview::DrawSceneEditing()
  962. {
  963. if (locked)
  964. return;
  965. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  966. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  967. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  968. vec4 color;
  969. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  970. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  971. gs_technique_begin(tech);
  972. gs_technique_begin_pass(tech, 0);
  973. OBSScene scene = main->GetCurrentScene();
  974. if (scene)
  975. obs_scene_enum_items(scene, DrawSelectedItem, this);
  976. gs_load_vertexbuffer(nullptr);
  977. gs_technique_end_pass(tech);
  978. gs_technique_end(tech);
  979. }
  980. void OBSBasicPreview::ResetScrollingOffset()
  981. {
  982. vec2_zero(&scrollingOffset);
  983. }
  984. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal) {
  985. float newScalingAmountVal = pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  986. scalingLevel = newScalingLevelVal;
  987. SetScalingAmount(newScalingAmountVal);
  988. }
  989. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal) {
  990. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  991. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  992. scalingAmount = newScalingAmountVal;
  993. }