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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include "../util/base.h"
 
- #include "../util/dstr.h"
 
- #include "../util/platform.h"
 
- #include "graphics-internal.h"
 
- #define GRAPHICS_IMPORT(func)                                     \
 
- 	do {                                                      \
 
- 		exports->func = os_dlsym(module, #func);          \
 
- 		if (!exports->func) {                             \
 
- 			success = false;                          \
 
- 			blog(LOG_ERROR,                           \
 
- 			     "Could not load function '%s' from " \
 
- 			     "module '%s'",                       \
 
- 			     #func, module_name);                 \
 
- 		}                                                 \
 
- 	} while (false)
 
- #define GRAPHICS_IMPORT_OPTIONAL(func)                   \
 
- 	do {                                             \
 
- 		exports->func = os_dlsym(module, #func); \
 
- 	} while (false)
 
- bool load_graphics_imports(struct gs_exports *exports, void *module,
 
- 			   const char *module_name)
 
- {
 
- 	bool success = true;
 
- 	GRAPHICS_IMPORT(device_get_name);
 
- 	GRAPHICS_IMPORT(device_get_type);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_enum_adapters);
 
- 	GRAPHICS_IMPORT(device_preprocessor_name);
 
- 	GRAPHICS_IMPORT(device_create);
 
- 	GRAPHICS_IMPORT(device_destroy);
 
- 	GRAPHICS_IMPORT(device_enter_context);
 
- 	GRAPHICS_IMPORT(device_leave_context);
 
- 	GRAPHICS_IMPORT(device_get_device_obj);
 
- 	GRAPHICS_IMPORT(device_swapchain_create);
 
- 	GRAPHICS_IMPORT(device_resize);
 
- 	GRAPHICS_IMPORT(device_get_size);
 
- 	GRAPHICS_IMPORT(device_get_width);
 
- 	GRAPHICS_IMPORT(device_get_height);
 
- 	GRAPHICS_IMPORT(device_texture_create);
 
- 	GRAPHICS_IMPORT(device_cubetexture_create);
 
- 	GRAPHICS_IMPORT(device_voltexture_create);
 
- 	GRAPHICS_IMPORT(device_zstencil_create);
 
- 	GRAPHICS_IMPORT(device_stagesurface_create);
 
- 	GRAPHICS_IMPORT(device_samplerstate_create);
 
- 	GRAPHICS_IMPORT(device_vertexshader_create);
 
- 	GRAPHICS_IMPORT(device_pixelshader_create);
 
- 	GRAPHICS_IMPORT(device_vertexbuffer_create);
 
- 	GRAPHICS_IMPORT(device_indexbuffer_create);
 
- 	GRAPHICS_IMPORT(device_timer_create);
 
- 	GRAPHICS_IMPORT(device_timer_range_create);
 
- 	GRAPHICS_IMPORT(device_get_texture_type);
 
- 	GRAPHICS_IMPORT(device_load_vertexbuffer);
 
- 	GRAPHICS_IMPORT(device_load_indexbuffer);
 
- 	GRAPHICS_IMPORT(device_load_texture);
 
- 	GRAPHICS_IMPORT(device_load_samplerstate);
 
- 	GRAPHICS_IMPORT(device_load_vertexshader);
 
- 	GRAPHICS_IMPORT(device_load_pixelshader);
 
- 	GRAPHICS_IMPORT(device_load_default_samplerstate);
 
- 	GRAPHICS_IMPORT(device_get_vertex_shader);
 
- 	GRAPHICS_IMPORT(device_get_pixel_shader);
 
- 	GRAPHICS_IMPORT(device_get_render_target);
 
- 	GRAPHICS_IMPORT(device_get_zstencil_target);
 
- 	GRAPHICS_IMPORT(device_set_render_target);
 
- 	GRAPHICS_IMPORT(device_set_cube_render_target);
 
- 	GRAPHICS_IMPORT(device_copy_texture_region);
 
- 	GRAPHICS_IMPORT(device_copy_texture);
 
- 	GRAPHICS_IMPORT(device_stage_texture);
 
- 	GRAPHICS_IMPORT(device_begin_frame);
 
- 	GRAPHICS_IMPORT(device_begin_scene);
 
- 	GRAPHICS_IMPORT(device_draw);
 
- 	GRAPHICS_IMPORT(device_load_swapchain);
 
- 	GRAPHICS_IMPORT(device_end_scene);
 
- 	GRAPHICS_IMPORT(device_clear);
 
- 	GRAPHICS_IMPORT(device_present);
 
- 	GRAPHICS_IMPORT(device_flush);
 
- 	GRAPHICS_IMPORT(device_set_cull_mode);
 
- 	GRAPHICS_IMPORT(device_get_cull_mode);
 
- 	GRAPHICS_IMPORT(device_enable_blending);
 
- 	GRAPHICS_IMPORT(device_enable_depth_test);
 
- 	GRAPHICS_IMPORT(device_enable_stencil_test);
 
- 	GRAPHICS_IMPORT(device_enable_stencil_write);
 
- 	GRAPHICS_IMPORT(device_enable_color);
 
- 	GRAPHICS_IMPORT(device_blend_function);
 
- 	GRAPHICS_IMPORT(device_blend_function_separate);
 
- 	GRAPHICS_IMPORT(device_depth_function);
 
- 	GRAPHICS_IMPORT(device_stencil_function);
 
- 	GRAPHICS_IMPORT(device_stencil_op);
 
- 	GRAPHICS_IMPORT(device_set_viewport);
 
- 	GRAPHICS_IMPORT(device_get_viewport);
 
- 	GRAPHICS_IMPORT(device_set_scissor_rect);
 
- 	GRAPHICS_IMPORT(device_ortho);
 
- 	GRAPHICS_IMPORT(device_frustum);
 
- 	GRAPHICS_IMPORT(device_projection_push);
 
- 	GRAPHICS_IMPORT(device_projection_pop);
 
- 	GRAPHICS_IMPORT(gs_swapchain_destroy);
 
- 	GRAPHICS_IMPORT(gs_texture_destroy);
 
- 	GRAPHICS_IMPORT(gs_texture_get_width);
 
- 	GRAPHICS_IMPORT(gs_texture_get_height);
 
- 	GRAPHICS_IMPORT(gs_texture_get_color_format);
 
- 	GRAPHICS_IMPORT(gs_texture_map);
 
- 	GRAPHICS_IMPORT(gs_texture_unmap);
 
- 	GRAPHICS_IMPORT_OPTIONAL(gs_texture_is_rect);
 
- 	GRAPHICS_IMPORT(gs_texture_get_obj);
 
- 	GRAPHICS_IMPORT(gs_cubetexture_destroy);
 
- 	GRAPHICS_IMPORT(gs_cubetexture_get_size);
 
- 	GRAPHICS_IMPORT(gs_cubetexture_get_color_format);
 
- 	GRAPHICS_IMPORT(gs_voltexture_destroy);
 
- 	GRAPHICS_IMPORT(gs_voltexture_get_width);
 
- 	GRAPHICS_IMPORT(gs_voltexture_get_height);
 
- 	GRAPHICS_IMPORT(gs_voltexture_get_depth);
 
- 	GRAPHICS_IMPORT(gs_voltexture_get_color_format);
 
- 	GRAPHICS_IMPORT(gs_stagesurface_destroy);
 
- 	GRAPHICS_IMPORT(gs_stagesurface_get_width);
 
- 	GRAPHICS_IMPORT(gs_stagesurface_get_height);
 
- 	GRAPHICS_IMPORT(gs_stagesurface_get_color_format);
 
- 	GRAPHICS_IMPORT(gs_stagesurface_map);
 
- 	GRAPHICS_IMPORT(gs_stagesurface_unmap);
 
- 	GRAPHICS_IMPORT(gs_zstencil_destroy);
 
- 	GRAPHICS_IMPORT(gs_samplerstate_destroy);
 
- 	GRAPHICS_IMPORT(gs_vertexbuffer_destroy);
 
- 	GRAPHICS_IMPORT(gs_vertexbuffer_flush);
 
- 	GRAPHICS_IMPORT(gs_vertexbuffer_flush_direct);
 
- 	GRAPHICS_IMPORT(gs_vertexbuffer_get_data);
 
- 	GRAPHICS_IMPORT(gs_indexbuffer_destroy);
 
- 	GRAPHICS_IMPORT(gs_indexbuffer_flush);
 
- 	GRAPHICS_IMPORT(gs_indexbuffer_flush_direct);
 
- 	GRAPHICS_IMPORT(gs_indexbuffer_get_data);
 
- 	GRAPHICS_IMPORT(gs_indexbuffer_get_num_indices);
 
- 	GRAPHICS_IMPORT(gs_indexbuffer_get_type);
 
- 	GRAPHICS_IMPORT(gs_timer_destroy);
 
- 	GRAPHICS_IMPORT(gs_timer_begin);
 
- 	GRAPHICS_IMPORT(gs_timer_end);
 
- 	GRAPHICS_IMPORT(gs_timer_get_data);
 
- 	GRAPHICS_IMPORT(gs_timer_range_destroy);
 
- 	GRAPHICS_IMPORT(gs_timer_range_begin);
 
- 	GRAPHICS_IMPORT(gs_timer_range_end);
 
- 	GRAPHICS_IMPORT(gs_timer_range_get_data);
 
- 	GRAPHICS_IMPORT(gs_shader_destroy);
 
- 	GRAPHICS_IMPORT(gs_shader_get_num_params);
 
- 	GRAPHICS_IMPORT(gs_shader_get_param_by_idx);
 
- 	GRAPHICS_IMPORT(gs_shader_get_param_by_name);
 
- 	GRAPHICS_IMPORT(gs_shader_get_viewproj_matrix);
 
- 	GRAPHICS_IMPORT(gs_shader_get_world_matrix);
 
- 	GRAPHICS_IMPORT(gs_shader_get_param_info);
 
- 	GRAPHICS_IMPORT(gs_shader_set_bool);
 
- 	GRAPHICS_IMPORT(gs_shader_set_float);
 
- 	GRAPHICS_IMPORT(gs_shader_set_int);
 
- 	GRAPHICS_IMPORT(gs_shader_set_matrix3);
 
- 	GRAPHICS_IMPORT(gs_shader_set_matrix4);
 
- 	GRAPHICS_IMPORT(gs_shader_set_vec2);
 
- 	GRAPHICS_IMPORT(gs_shader_set_vec3);
 
- 	GRAPHICS_IMPORT(gs_shader_set_vec4);
 
- 	GRAPHICS_IMPORT(gs_shader_set_texture);
 
- 	GRAPHICS_IMPORT(gs_shader_set_val);
 
- 	GRAPHICS_IMPORT(gs_shader_set_default);
 
- 	GRAPHICS_IMPORT(gs_shader_set_next_sampler);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_nv12_available);
 
- 	GRAPHICS_IMPORT(device_debug_marker_begin);
 
- 	GRAPHICS_IMPORT(device_debug_marker_end);
 
- 	/* OSX/Cocoa specific functions */
 
- #ifdef __APPLE__
 
- 	GRAPHICS_IMPORT(device_shared_texture_available);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_texture_open_shared);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_texture_create_from_iosurface);
 
- 	GRAPHICS_IMPORT_OPTIONAL(gs_texture_rebind_iosurface);
 
- 	/* win32 specific functions */
 
- #elif _WIN32
 
- 	GRAPHICS_IMPORT(device_gdi_texture_available);
 
- 	GRAPHICS_IMPORT(device_shared_texture_available);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_get_duplicator_monitor_info);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_duplicator_create);
 
- 	GRAPHICS_IMPORT_OPTIONAL(gs_duplicator_destroy);
 
- 	GRAPHICS_IMPORT_OPTIONAL(gs_duplicator_update_frame);
 
- 	GRAPHICS_IMPORT_OPTIONAL(gs_duplicator_get_texture);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_texture_create_gdi);
 
- 	GRAPHICS_IMPORT_OPTIONAL(gs_texture_get_dc);
 
- 	GRAPHICS_IMPORT_OPTIONAL(gs_texture_release_dc);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_texture_open_shared);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_texture_get_shared_handle);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_texture_wrap_obj);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_texture_acquire_sync);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_texture_release_sync);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_texture_create_nv12);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_stagesurface_create_nv12);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_register_loss_callbacks);
 
- 	GRAPHICS_IMPORT_OPTIONAL(device_unregister_loss_callbacks);
 
- #endif
 
- 	return success;
 
- }
 
 
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