graphics.c 65 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. static THREAD_LOCAL graphics_t *thread_graphics = NULL;
  26. static inline bool gs_obj_valid(const void *obj, const char *f,
  27. const char *name)
  28. {
  29. if (!obj) {
  30. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  31. return false;
  32. }
  33. return true;
  34. }
  35. static inline bool gs_valid(const char *f)
  36. {
  37. if (!thread_graphics) {
  38. blog(LOG_DEBUG, "%s: called while not in a graphics context",
  39. f);
  40. return false;
  41. }
  42. return true;
  43. }
  44. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  45. #define gs_valid_p(func, param1) (gs_valid(func) && ptr_valid(param1, func))
  46. #define gs_valid_p2(func, param1, param2) \
  47. (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func))
  48. #define gs_valid_p3(func, param1, param2, param3) \
  49. (gs_valid(func) && ptr_valid(param1, func) && \
  50. ptr_valid(param2, func) && ptr_valid(param3, func))
  51. #define IMMEDIATE_COUNT 512
  52. void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  53. uint32_t id),
  54. void *param)
  55. {
  56. graphics_t *graphics = thread_graphics;
  57. if (!gs_valid_p("gs_enum_adapters", callback))
  58. return;
  59. if (graphics->exports.device_enum_adapters) {
  60. if (graphics->exports.device_enum_adapters(callback, param)) {
  61. return;
  62. }
  63. }
  64. /* If the subsystem does not currently support device enumeration of
  65. * adapters or fails to enumerate adapters, just set it to one adapter
  66. * named "Default" */
  67. callback(param, "Default", 0);
  68. }
  69. extern void gs_init_image_deps(void);
  70. extern void gs_free_image_deps(void);
  71. bool load_graphics_imports(struct gs_exports *exports, void *module,
  72. const char *module_name);
  73. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  74. {
  75. struct gs_vb_data *vbd;
  76. vbd = gs_vbdata_create();
  77. vbd->num = IMMEDIATE_COUNT;
  78. vbd->points = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  79. vbd->normals = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  80. vbd->colors = bmalloc(sizeof(uint32_t) * IMMEDIATE_COUNT);
  81. vbd->num_tex = 1;
  82. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  83. vbd->tvarray[0].width = 2;
  84. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  85. graphics->immediate_vertbuffer =
  86. graphics->exports.device_vertexbuffer_create(graphics->device,
  87. vbd, GS_DYNAMIC);
  88. if (!graphics->immediate_vertbuffer)
  89. return false;
  90. return true;
  91. }
  92. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  93. {
  94. struct gs_vb_data *vbd;
  95. vbd = gs_vbdata_create();
  96. vbd->num = 4;
  97. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  98. vbd->num_tex = 1;
  99. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  100. vbd->tvarray[0].width = 2;
  101. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  102. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  103. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  104. graphics->sprite_buffer = graphics->exports.device_vertexbuffer_create(
  105. graphics->device, vbd, GS_DYNAMIC);
  106. if (!graphics->sprite_buffer)
  107. return false;
  108. return true;
  109. }
  110. static bool graphics_init(struct graphics_subsystem *graphics)
  111. {
  112. struct matrix4 top_mat;
  113. matrix4_identity(&top_mat);
  114. da_push_back(graphics->matrix_stack, &top_mat);
  115. graphics->exports.device_enter_context(graphics->device);
  116. if (!graphics_init_immediate_vb(graphics))
  117. return false;
  118. if (!graphics_init_sprite_vb(graphics))
  119. return false;
  120. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  121. return false;
  122. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  123. return false;
  124. graphics->exports.device_blend_function_separate(
  125. graphics->device, GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  126. GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  127. graphics->cur_blend_state.enabled = true;
  128. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  129. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  130. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  131. graphics->cur_blend_state.dest_a = GS_BLEND_INVSRCALPHA;
  132. graphics->exports.device_leave_context(graphics->device);
  133. gs_init_image_deps();
  134. return true;
  135. }
  136. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  137. {
  138. int errcode = GS_ERROR_FAIL;
  139. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  140. pthread_mutex_init_value(&graphics->mutex);
  141. pthread_mutex_init_value(&graphics->effect_mutex);
  142. graphics->module = os_dlopen(module);
  143. if (!graphics->module) {
  144. errcode = GS_ERROR_MODULE_NOT_FOUND;
  145. goto error;
  146. }
  147. if (!load_graphics_imports(&graphics->exports, graphics->module,
  148. module))
  149. goto error;
  150. errcode = graphics->exports.device_create(&graphics->device, adapter);
  151. if (errcode != GS_SUCCESS)
  152. goto error;
  153. if (!graphics_init(graphics)) {
  154. errcode = GS_ERROR_FAIL;
  155. goto error;
  156. }
  157. *pgraphics = graphics;
  158. return errcode;
  159. error:
  160. gs_destroy(graphics);
  161. return errcode;
  162. }
  163. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  164. void gs_destroy(graphics_t *graphics)
  165. {
  166. if (!ptr_valid(graphics, "gs_destroy"))
  167. return;
  168. while (thread_graphics)
  169. gs_leave_context();
  170. if (graphics->device) {
  171. struct gs_effect *effect = graphics->first_effect;
  172. thread_graphics = graphics;
  173. graphics->exports.device_enter_context(graphics->device);
  174. while (effect) {
  175. struct gs_effect *next = effect->next;
  176. gs_effect_actually_destroy(effect);
  177. effect = next;
  178. }
  179. graphics->exports.gs_vertexbuffer_destroy(
  180. graphics->sprite_buffer);
  181. graphics->exports.gs_vertexbuffer_destroy(
  182. graphics->immediate_vertbuffer);
  183. graphics->exports.device_destroy(graphics->device);
  184. thread_graphics = NULL;
  185. }
  186. pthread_mutex_destroy(&graphics->mutex);
  187. pthread_mutex_destroy(&graphics->effect_mutex);
  188. da_free(graphics->matrix_stack);
  189. da_free(graphics->viewport_stack);
  190. da_free(graphics->blend_state_stack);
  191. if (graphics->module)
  192. os_dlclose(graphics->module);
  193. bfree(graphics);
  194. gs_free_image_deps();
  195. }
  196. void gs_enter_context(graphics_t *graphics)
  197. {
  198. if (!ptr_valid(graphics, "gs_enter_context"))
  199. return;
  200. bool is_current = thread_graphics == graphics;
  201. if (thread_graphics && !is_current) {
  202. while (thread_graphics)
  203. gs_leave_context();
  204. }
  205. if (!is_current) {
  206. pthread_mutex_lock(&graphics->mutex);
  207. graphics->exports.device_enter_context(graphics->device);
  208. thread_graphics = graphics;
  209. }
  210. os_atomic_inc_long(&graphics->ref);
  211. }
  212. void gs_leave_context(void)
  213. {
  214. if (gs_valid("gs_leave_context")) {
  215. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  216. graphics_t *graphics = thread_graphics;
  217. graphics->exports.device_leave_context(
  218. graphics->device);
  219. pthread_mutex_unlock(&graphics->mutex);
  220. thread_graphics = NULL;
  221. }
  222. }
  223. }
  224. graphics_t *gs_get_context(void)
  225. {
  226. return thread_graphics;
  227. }
  228. const char *gs_get_device_name(void)
  229. {
  230. return gs_valid("gs_get_device_name")
  231. ? thread_graphics->exports.device_get_name()
  232. : NULL;
  233. }
  234. int gs_get_device_type(void)
  235. {
  236. return gs_valid("gs_get_device_type")
  237. ? thread_graphics->exports.device_get_type()
  238. : -1;
  239. }
  240. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  241. {
  242. return graphics->matrix_stack.array + graphics->cur_matrix;
  243. }
  244. void gs_matrix_push(void)
  245. {
  246. graphics_t *graphics = thread_graphics;
  247. if (!gs_valid("gs_matrix_push"))
  248. return;
  249. struct matrix4 mat, *top_mat = top_matrix(graphics);
  250. memcpy(&mat, top_mat, sizeof(struct matrix4));
  251. da_push_back(graphics->matrix_stack, &mat);
  252. graphics->cur_matrix++;
  253. }
  254. void gs_matrix_pop(void)
  255. {
  256. graphics_t *graphics = thread_graphics;
  257. if (!gs_valid("gs_matrix_pop"))
  258. return;
  259. if (graphics->cur_matrix == 0) {
  260. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  261. return;
  262. }
  263. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  264. graphics->cur_matrix--;
  265. }
  266. void gs_matrix_identity(void)
  267. {
  268. struct matrix4 *top_mat;
  269. if (!gs_valid("gs_matrix_identity"))
  270. return;
  271. top_mat = top_matrix(thread_graphics);
  272. if (top_mat)
  273. matrix4_identity(top_mat);
  274. }
  275. void gs_matrix_transpose(void)
  276. {
  277. struct matrix4 *top_mat;
  278. if (!gs_valid("gs_matrix_transpose"))
  279. return;
  280. top_mat = top_matrix(thread_graphics);
  281. if (top_mat)
  282. matrix4_transpose(top_mat, top_mat);
  283. }
  284. void gs_matrix_set(const struct matrix4 *matrix)
  285. {
  286. struct matrix4 *top_mat;
  287. if (!gs_valid("gs_matrix_set"))
  288. return;
  289. top_mat = top_matrix(thread_graphics);
  290. if (top_mat)
  291. matrix4_copy(top_mat, matrix);
  292. }
  293. void gs_matrix_get(struct matrix4 *dst)
  294. {
  295. struct matrix4 *top_mat;
  296. if (!gs_valid("gs_matrix_get"))
  297. return;
  298. top_mat = top_matrix(thread_graphics);
  299. if (top_mat)
  300. matrix4_copy(dst, top_mat);
  301. }
  302. void gs_matrix_mul(const struct matrix4 *matrix)
  303. {
  304. struct matrix4 *top_mat;
  305. if (!gs_valid("gs_matrix_mul"))
  306. return;
  307. top_mat = top_matrix(thread_graphics);
  308. if (top_mat)
  309. matrix4_mul(top_mat, matrix, top_mat);
  310. }
  311. void gs_matrix_rotquat(const struct quat *rot)
  312. {
  313. struct matrix4 *top_mat;
  314. if (!gs_valid("gs_matrix_rotquat"))
  315. return;
  316. top_mat = top_matrix(thread_graphics);
  317. if (top_mat)
  318. matrix4_rotate_i(top_mat, rot, top_mat);
  319. }
  320. void gs_matrix_rotaa(const struct axisang *rot)
  321. {
  322. struct matrix4 *top_mat;
  323. if (!gs_valid("gs_matrix_rotaa"))
  324. return;
  325. top_mat = top_matrix(thread_graphics);
  326. if (top_mat)
  327. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  328. }
  329. void gs_matrix_translate(const struct vec3 *pos)
  330. {
  331. struct matrix4 *top_mat;
  332. if (!gs_valid("gs_matrix_translate"))
  333. return;
  334. top_mat = top_matrix(thread_graphics);
  335. if (top_mat)
  336. matrix4_translate3v_i(top_mat, pos, top_mat);
  337. }
  338. void gs_matrix_scale(const struct vec3 *scale)
  339. {
  340. struct matrix4 *top_mat;
  341. if (!gs_valid("gs_matrix_scale"))
  342. return;
  343. top_mat = top_matrix(thread_graphics);
  344. if (top_mat)
  345. matrix4_scale_i(top_mat, scale, top_mat);
  346. }
  347. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  348. {
  349. struct matrix4 *top_mat;
  350. struct axisang aa;
  351. if (!gs_valid("gs_matrix_rotaa4f"))
  352. return;
  353. top_mat = top_matrix(thread_graphics);
  354. if (top_mat) {
  355. axisang_set(&aa, x, y, z, angle);
  356. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  357. }
  358. }
  359. void gs_matrix_translate3f(float x, float y, float z)
  360. {
  361. struct matrix4 *top_mat;
  362. struct vec3 p;
  363. if (!gs_valid("gs_matrix_translate3f"))
  364. return;
  365. top_mat = top_matrix(thread_graphics);
  366. if (top_mat) {
  367. vec3_set(&p, x, y, z);
  368. matrix4_translate3v_i(top_mat, &p, top_mat);
  369. }
  370. }
  371. void gs_matrix_scale3f(float x, float y, float z)
  372. {
  373. struct matrix4 *top_mat = top_matrix(thread_graphics);
  374. struct vec3 p;
  375. if (top_mat) {
  376. vec3_set(&p, x, y, z);
  377. matrix4_scale_i(top_mat, &p, top_mat);
  378. }
  379. }
  380. static inline void reset_immediate_arrays(graphics_t *graphics)
  381. {
  382. da_init(graphics->verts);
  383. da_init(graphics->norms);
  384. da_init(graphics->colors);
  385. for (size_t i = 0; i < 16; i++)
  386. da_init(graphics->texverts[i]);
  387. }
  388. void gs_render_start(bool b_new)
  389. {
  390. graphics_t *graphics = thread_graphics;
  391. if (!gs_valid("gs_render_start"))
  392. return;
  393. graphics->using_immediate = !b_new;
  394. reset_immediate_arrays(graphics);
  395. if (b_new) {
  396. graphics->vbd = gs_vbdata_create();
  397. } else {
  398. graphics->vbd = gs_vertexbuffer_get_data(
  399. graphics->immediate_vertbuffer);
  400. memset(graphics->vbd->colors, 0xFF,
  401. sizeof(uint32_t) * IMMEDIATE_COUNT);
  402. graphics->verts.array = graphics->vbd->points;
  403. graphics->norms.array = graphics->vbd->normals;
  404. graphics->colors.array = graphics->vbd->colors;
  405. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  406. graphics->verts.capacity = IMMEDIATE_COUNT;
  407. graphics->norms.capacity = IMMEDIATE_COUNT;
  408. graphics->colors.capacity = IMMEDIATE_COUNT;
  409. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  410. }
  411. }
  412. static inline size_t min_size(const size_t a, const size_t b)
  413. {
  414. return (a < b) ? a : b;
  415. }
  416. void gs_render_stop(enum gs_draw_mode mode)
  417. {
  418. graphics_t *graphics = thread_graphics;
  419. size_t i, num;
  420. if (!gs_valid("gs_render_stop"))
  421. return;
  422. num = graphics->verts.num;
  423. if (!num) {
  424. if (!graphics->using_immediate) {
  425. da_free(graphics->verts);
  426. da_free(graphics->norms);
  427. da_free(graphics->colors);
  428. for (i = 0; i < 16; i++)
  429. da_free(graphics->texverts[i]);
  430. gs_vbdata_destroy(graphics->vbd);
  431. }
  432. return;
  433. }
  434. if (graphics->norms.num &&
  435. (graphics->norms.num != graphics->verts.num)) {
  436. blog(LOG_ERROR, "gs_render_stop: normal count does "
  437. "not match vertex count");
  438. num = min_size(num, graphics->norms.num);
  439. }
  440. if (graphics->colors.num &&
  441. (graphics->colors.num != graphics->verts.num)) {
  442. blog(LOG_ERROR, "gs_render_stop: color count does "
  443. "not match vertex count");
  444. num = min_size(num, graphics->colors.num);
  445. }
  446. if (graphics->texverts[0].num &&
  447. (graphics->texverts[0].num != graphics->verts.num)) {
  448. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  449. "not match vertex count");
  450. num = min_size(num, graphics->texverts[0].num);
  451. }
  452. if (graphics->using_immediate) {
  453. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  454. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  455. gs_load_indexbuffer(NULL);
  456. gs_draw(mode, 0, (uint32_t)num);
  457. reset_immediate_arrays(graphics);
  458. } else {
  459. gs_vertbuffer_t *vb = gs_render_save();
  460. gs_load_vertexbuffer(vb);
  461. gs_load_indexbuffer(NULL);
  462. gs_draw(mode, 0, 0);
  463. gs_vertexbuffer_destroy(vb);
  464. }
  465. graphics->vbd = NULL;
  466. }
  467. gs_vertbuffer_t *gs_render_save(void)
  468. {
  469. graphics_t *graphics = thread_graphics;
  470. size_t num_tex, i;
  471. if (!gs_valid("gs_render_save"))
  472. return NULL;
  473. if (graphics->using_immediate)
  474. return NULL;
  475. if (!graphics->verts.num) {
  476. gs_vbdata_destroy(graphics->vbd);
  477. return NULL;
  478. }
  479. for (num_tex = 0; num_tex < 16; num_tex++)
  480. if (!graphics->texverts[num_tex].num)
  481. break;
  482. graphics->vbd->points = graphics->verts.array;
  483. graphics->vbd->normals = graphics->norms.array;
  484. graphics->vbd->colors = graphics->colors.array;
  485. graphics->vbd->num = graphics->verts.num;
  486. graphics->vbd->num_tex = num_tex;
  487. if (graphics->vbd->num_tex) {
  488. graphics->vbd->tvarray =
  489. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  490. for (i = 0; i < num_tex; i++) {
  491. graphics->vbd->tvarray[i].width = 2;
  492. graphics->vbd->tvarray[i].array =
  493. graphics->texverts[i].array;
  494. }
  495. }
  496. reset_immediate_arrays(graphics);
  497. return gs_vertexbuffer_create(graphics->vbd, 0);
  498. }
  499. void gs_vertex2f(float x, float y)
  500. {
  501. struct vec3 v3;
  502. if (!gs_valid("gs_verte"))
  503. return;
  504. vec3_set(&v3, x, y, 0.0f);
  505. gs_vertex3v(&v3);
  506. }
  507. void gs_vertex3f(float x, float y, float z)
  508. {
  509. struct vec3 v3;
  510. if (!gs_valid("gs_vertex3f"))
  511. return;
  512. vec3_set(&v3, x, y, z);
  513. gs_vertex3v(&v3);
  514. }
  515. void gs_normal3f(float x, float y, float z)
  516. {
  517. struct vec3 v3;
  518. if (!gs_valid("gs_normal3f"))
  519. return;
  520. vec3_set(&v3, x, y, z);
  521. gs_normal3v(&v3);
  522. }
  523. static inline bool validvertsize(graphics_t *graphics, size_t num,
  524. const char *name)
  525. {
  526. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  527. blog(LOG_ERROR,
  528. "%s: tried to use over %u "
  529. "for immediate rendering",
  530. name, IMMEDIATE_COUNT);
  531. return false;
  532. }
  533. return true;
  534. }
  535. void gs_color(uint32_t color)
  536. {
  537. graphics_t *graphics = thread_graphics;
  538. if (!gs_valid("gs_color"))
  539. return;
  540. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  541. return;
  542. da_push_back(graphics->colors, &color);
  543. }
  544. void gs_texcoord(float x, float y, int unit)
  545. {
  546. struct vec2 v2;
  547. if (!gs_valid("gs_texcoord"))
  548. return;
  549. vec2_set(&v2, x, y);
  550. gs_texcoord2v(&v2, unit);
  551. }
  552. void gs_vertex2v(const struct vec2 *v)
  553. {
  554. struct vec3 v3;
  555. if (!gs_valid("gs_vertex2v"))
  556. return;
  557. vec3_set(&v3, v->x, v->y, 0.0f);
  558. gs_vertex3v(&v3);
  559. }
  560. void gs_vertex3v(const struct vec3 *v)
  561. {
  562. graphics_t *graphics = thread_graphics;
  563. if (!gs_valid("gs_vertex3v"))
  564. return;
  565. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  566. return;
  567. da_push_back(graphics->verts, v);
  568. }
  569. void gs_normal3v(const struct vec3 *v)
  570. {
  571. graphics_t *graphics = thread_graphics;
  572. if (!gs_valid("gs_normal3v"))
  573. return;
  574. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  575. return;
  576. da_push_back(graphics->norms, v);
  577. }
  578. void gs_color4v(const struct vec4 *v)
  579. {
  580. /* TODO */
  581. UNUSED_PARAMETER(v);
  582. }
  583. void gs_texcoord2v(const struct vec2 *v, int unit)
  584. {
  585. graphics_t *graphics = thread_graphics;
  586. if (!gs_valid("gs_texcoord2v"))
  587. return;
  588. if (!validvertsize(graphics, graphics->texverts[unit].num,
  589. "gs_texcoord"))
  590. return;
  591. da_push_back(graphics->texverts[unit], v);
  592. }
  593. input_t *gs_get_input(void)
  594. {
  595. /* TODO */
  596. return NULL;
  597. }
  598. gs_effect_t *gs_get_effect(void)
  599. {
  600. if (!gs_valid("gs_get_effect"))
  601. return NULL;
  602. return thread_graphics ? thread_graphics->cur_effect : NULL;
  603. }
  604. static inline struct gs_effect *find_cached_effect(const char *filename)
  605. {
  606. struct gs_effect *effect = thread_graphics->first_effect;
  607. while (effect) {
  608. if (strcmp(effect->effect_path, filename) == 0)
  609. break;
  610. effect = effect->next;
  611. }
  612. return effect;
  613. }
  614. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  615. {
  616. char *file_string;
  617. gs_effect_t *effect = NULL;
  618. if (!gs_valid_p("gs_effect_create_from_file", file))
  619. return NULL;
  620. effect = find_cached_effect(file);
  621. if (effect)
  622. return effect;
  623. file_string = os_quick_read_utf8_file(file);
  624. if (!file_string) {
  625. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  626. return NULL;
  627. }
  628. effect = gs_effect_create(file_string, file, error_string);
  629. bfree(file_string);
  630. return effect;
  631. }
  632. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  633. char **error_string)
  634. {
  635. if (!gs_valid_p("gs_effect_create", effect_string))
  636. return NULL;
  637. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  638. struct effect_parser parser;
  639. bool success;
  640. effect->graphics = thread_graphics;
  641. effect->effect_path = bstrdup(filename);
  642. ep_init(&parser);
  643. success = ep_parse(&parser, effect, effect_string, filename);
  644. if (!success) {
  645. if (error_string)
  646. *error_string =
  647. error_data_buildstring(&parser.cfp.error_list);
  648. gs_effect_destroy(effect);
  649. effect = NULL;
  650. }
  651. if (effect) {
  652. pthread_mutex_lock(&thread_graphics->effect_mutex);
  653. if (effect->effect_path) {
  654. effect->cached = true;
  655. effect->next = thread_graphics->first_effect;
  656. thread_graphics->first_effect = effect;
  657. }
  658. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  659. }
  660. ep_free(&parser);
  661. return effect;
  662. }
  663. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  664. char **error_string)
  665. {
  666. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  667. return NULL;
  668. char *file_string;
  669. gs_shader_t *shader = NULL;
  670. file_string = os_quick_read_utf8_file(file);
  671. if (!file_string) {
  672. blog(LOG_ERROR, "Could not load vertex shader file '%s'", file);
  673. return NULL;
  674. }
  675. shader = gs_vertexshader_create(file_string, file, error_string);
  676. bfree(file_string);
  677. return shader;
  678. }
  679. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  680. char **error_string)
  681. {
  682. char *file_string;
  683. gs_shader_t *shader = NULL;
  684. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  685. return NULL;
  686. file_string = os_quick_read_utf8_file(file);
  687. if (!file_string) {
  688. blog(LOG_ERROR, "Could not load pixel shader file '%s'", file);
  689. return NULL;
  690. }
  691. shader = gs_pixelshader_create(file_string, file, error_string);
  692. bfree(file_string);
  693. return shader;
  694. }
  695. gs_texture_t *gs_texture_create_from_file(const char *file)
  696. {
  697. enum gs_color_format format;
  698. uint32_t cx;
  699. uint32_t cy;
  700. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  701. gs_texture_t *tex = NULL;
  702. if (data) {
  703. tex = gs_texture_create(cx, cy, format, 1,
  704. (const uint8_t **)&data, 0);
  705. bfree(data);
  706. }
  707. return tex;
  708. }
  709. static inline void assign_sprite_rect(float *start, float *end, float size,
  710. bool flip)
  711. {
  712. if (!flip) {
  713. *start = 0.0f;
  714. *end = size;
  715. } else {
  716. *start = size;
  717. *end = 0.0f;
  718. }
  719. }
  720. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  721. {
  722. if (!flip) {
  723. *start = 0.0f;
  724. *end = 1.0f;
  725. } else {
  726. *start = 1.0f;
  727. *end = 0.0f;
  728. }
  729. }
  730. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  731. float start_u, float end_u, float start_v, float end_v)
  732. {
  733. struct vec2 *tvarray = data->tvarray[0].array;
  734. vec3_zero(data->points);
  735. vec3_set(data->points + 1, fcx, 0.0f, 0.0f);
  736. vec3_set(data->points + 2, 0.0f, fcy, 0.0f);
  737. vec3_set(data->points + 3, fcx, fcy, 0.0f);
  738. vec2_set(tvarray, start_u, start_v);
  739. vec2_set(tvarray + 1, end_u, start_v);
  740. vec2_set(tvarray + 2, start_u, end_v);
  741. vec2_set(tvarray + 3, end_u, end_v);
  742. }
  743. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  744. float fcy, uint32_t flip)
  745. {
  746. float start_u, end_u;
  747. float start_v, end_v;
  748. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  749. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  750. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  751. }
  752. static inline void build_subsprite_norm(struct gs_vb_data *data, float fsub_x,
  753. float fsub_y, float fsub_cx,
  754. float fsub_cy, float fcx, float fcy,
  755. uint32_t flip)
  756. {
  757. float start_u, end_u;
  758. float start_v, end_v;
  759. if ((flip & GS_FLIP_U) == 0) {
  760. start_u = fsub_x / fcx;
  761. end_u = (fsub_x + fsub_cx) / fcx;
  762. } else {
  763. start_u = (fsub_x + fsub_cx) / fcx;
  764. end_u = fsub_x / fcx;
  765. }
  766. if ((flip & GS_FLIP_V) == 0) {
  767. start_v = fsub_y / fcy;
  768. end_v = (fsub_y + fsub_cy) / fcy;
  769. } else {
  770. start_v = (fsub_y + fsub_cy) / fcy;
  771. end_v = fsub_y / fcy;
  772. }
  773. build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v);
  774. }
  775. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  776. float fcx, float fcy, uint32_t flip)
  777. {
  778. float start_u, end_u;
  779. float start_v, end_v;
  780. float width = (float)gs_texture_get_width(tex);
  781. float height = (float)gs_texture_get_height(tex);
  782. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  783. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  784. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  785. }
  786. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  787. uint32_t height)
  788. {
  789. graphics_t *graphics = thread_graphics;
  790. float fcx, fcy;
  791. struct gs_vb_data *data;
  792. if (tex) {
  793. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  794. blog(LOG_ERROR, "A sprite must be a 2D texture");
  795. return;
  796. }
  797. } else {
  798. if (!width || !height) {
  799. blog(LOG_ERROR, "A sprite cannot be drawn without "
  800. "a width/height");
  801. return;
  802. }
  803. }
  804. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  805. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  806. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  807. if (tex && gs_texture_is_rect(tex))
  808. build_sprite_rect(data, tex, fcx, fcy, flip);
  809. else
  810. build_sprite_norm(data, fcx, fcy, flip);
  811. gs_vertexbuffer_flush(graphics->sprite_buffer);
  812. gs_load_vertexbuffer(graphics->sprite_buffer);
  813. gs_load_indexbuffer(NULL);
  814. gs_draw(GS_TRISTRIP, 0, 0);
  815. }
  816. void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip, uint32_t sub_x,
  817. uint32_t sub_y, uint32_t sub_cx, uint32_t sub_cy)
  818. {
  819. graphics_t *graphics = thread_graphics;
  820. float fcx, fcy;
  821. struct gs_vb_data *data;
  822. if (tex) {
  823. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  824. blog(LOG_ERROR, "A sprite must be a 2D texture");
  825. return;
  826. }
  827. }
  828. fcx = (float)gs_texture_get_width(tex);
  829. fcy = (float)gs_texture_get_height(tex);
  830. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  831. build_subsprite_norm(data, (float)sub_x, (float)sub_y, (float)sub_cx,
  832. (float)sub_cy, fcx, fcy, flip);
  833. gs_vertexbuffer_flush(graphics->sprite_buffer);
  834. gs_load_vertexbuffer(graphics->sprite_buffer);
  835. gs_load_indexbuffer(NULL);
  836. gs_draw(GS_TRISTRIP, 0, 0);
  837. }
  838. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  839. float left, float right, float top, float bottom,
  840. float znear)
  841. {
  842. /* TODO */
  843. UNUSED_PARAMETER(cubetex);
  844. UNUSED_PARAMETER(rot);
  845. UNUSED_PARAMETER(left);
  846. UNUSED_PARAMETER(right);
  847. UNUSED_PARAMETER(top);
  848. UNUSED_PARAMETER(bottom);
  849. UNUSED_PARAMETER(znear);
  850. }
  851. void gs_reset_viewport(void)
  852. {
  853. uint32_t cx, cy;
  854. if (!gs_valid("gs_reset_viewport"))
  855. return;
  856. gs_get_size(&cx, &cy);
  857. gs_set_viewport(0, 0, (int)cx, (int)cy);
  858. }
  859. void gs_set_2d_mode(void)
  860. {
  861. uint32_t cx, cy;
  862. if (!gs_valid("gs_set_2d_mode"))
  863. return;
  864. gs_get_size(&cx, &cy);
  865. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  866. }
  867. void gs_set_3d_mode(double fovy, double znear, double zvar)
  868. {
  869. /* TODO */
  870. UNUSED_PARAMETER(fovy);
  871. UNUSED_PARAMETER(znear);
  872. UNUSED_PARAMETER(zvar);
  873. }
  874. void gs_viewport_push(void)
  875. {
  876. if (!gs_valid("gs_viewport_push"))
  877. return;
  878. struct gs_rect *rect =
  879. da_push_back_new(thread_graphics->viewport_stack);
  880. gs_get_viewport(rect);
  881. }
  882. void gs_viewport_pop(void)
  883. {
  884. struct gs_rect *rect;
  885. if (!gs_valid("gs_viewport_pop"))
  886. return;
  887. if (!thread_graphics->viewport_stack.num)
  888. return;
  889. rect = da_end(thread_graphics->viewport_stack);
  890. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  891. da_pop_back(thread_graphics->viewport_stack);
  892. }
  893. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  894. uint32_t linesize, bool flip)
  895. {
  896. uint8_t *ptr;
  897. uint32_t linesize_out;
  898. uint32_t row_copy;
  899. int32_t height;
  900. int32_t y;
  901. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  902. return;
  903. height = (int32_t)gs_texture_get_height(tex);
  904. if (!gs_texture_map(tex, &ptr, &linesize_out))
  905. return;
  906. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  907. if (flip) {
  908. for (y = height - 1; y >= 0; y--)
  909. memcpy(ptr + (uint32_t)y * linesize_out,
  910. data + (uint32_t)(height - y - 1) * linesize,
  911. row_copy);
  912. } else if (linesize == linesize_out) {
  913. memcpy(ptr, data, row_copy * height);
  914. } else {
  915. for (y = 0; y < height; y++)
  916. memcpy(ptr + (uint32_t)y * linesize_out,
  917. data + (uint32_t)y * linesize, row_copy);
  918. }
  919. gs_texture_unmap(tex);
  920. }
  921. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  922. const void *data, uint32_t linesize, bool invert)
  923. {
  924. /* TODO */
  925. UNUSED_PARAMETER(cubetex);
  926. UNUSED_PARAMETER(side);
  927. UNUSED_PARAMETER(data);
  928. UNUSED_PARAMETER(linesize);
  929. UNUSED_PARAMETER(invert);
  930. }
  931. void gs_perspective(float angle, float aspect, float near, float far)
  932. {
  933. graphics_t *graphics = thread_graphics;
  934. float xmin, xmax, ymin, ymax;
  935. if (!gs_valid("gs_perspective"))
  936. return;
  937. ymax = near * tanf(RAD(angle) * 0.5f);
  938. ymin = -ymax;
  939. xmin = ymin * aspect;
  940. xmax = ymax * aspect;
  941. graphics->exports.device_frustum(graphics->device, xmin, xmax, ymin,
  942. ymax, near, far);
  943. }
  944. void gs_blend_state_push(void)
  945. {
  946. graphics_t *graphics = thread_graphics;
  947. if (!gs_valid("gs_blend_state_push"))
  948. return;
  949. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  950. }
  951. void gs_blend_state_pop(void)
  952. {
  953. graphics_t *graphics = thread_graphics;
  954. struct blend_state *state;
  955. if (!gs_valid("gs_blend_state_pop"))
  956. return;
  957. state = da_end(graphics->blend_state_stack);
  958. if (!state)
  959. return;
  960. gs_enable_blending(state->enabled);
  961. gs_blend_function_separate(state->src_c, state->dest_c, state->src_a,
  962. state->dest_a);
  963. da_pop_back(graphics->blend_state_stack);
  964. }
  965. void gs_reset_blend_state(void)
  966. {
  967. graphics_t *graphics = thread_graphics;
  968. if (!gs_valid("gs_preprocessor_name"))
  969. return;
  970. if (!graphics->cur_blend_state.enabled)
  971. gs_enable_blending(true);
  972. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  973. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  974. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  975. graphics->cur_blend_state.dest_a != GS_BLEND_INVSRCALPHA)
  976. gs_blend_function_separate(GS_BLEND_SRCALPHA,
  977. GS_BLEND_INVSRCALPHA, GS_BLEND_ONE,
  978. GS_BLEND_INVSRCALPHA);
  979. }
  980. /* ------------------------------------------------------------------------- */
  981. const char *gs_preprocessor_name(void)
  982. {
  983. graphics_t *graphics = thread_graphics;
  984. if (!gs_valid("gs_preprocessor_name"))
  985. return NULL;
  986. return graphics->exports.device_preprocessor_name();
  987. }
  988. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  989. {
  990. struct gs_init_data new_data = *data;
  991. graphics_t *graphics = thread_graphics;
  992. if (!gs_valid_p("gs_swapchain_create", data))
  993. return NULL;
  994. if (new_data.num_backbuffers == 0)
  995. new_data.num_backbuffers = 1;
  996. return graphics->exports.device_swapchain_create(graphics->device,
  997. &new_data);
  998. }
  999. void gs_resize(uint32_t x, uint32_t y)
  1000. {
  1001. graphics_t *graphics = thread_graphics;
  1002. if (!gs_valid("gs_resize"))
  1003. return;
  1004. graphics->exports.device_resize(graphics->device, x, y);
  1005. }
  1006. void gs_get_size(uint32_t *x, uint32_t *y)
  1007. {
  1008. graphics_t *graphics = thread_graphics;
  1009. if (!gs_valid("gs_get_size"))
  1010. return;
  1011. graphics->exports.device_get_size(graphics->device, x, y);
  1012. }
  1013. uint32_t gs_get_width(void)
  1014. {
  1015. graphics_t *graphics = thread_graphics;
  1016. if (!gs_valid("gs_get_width"))
  1017. return 0;
  1018. return graphics->exports.device_get_width(graphics->device);
  1019. }
  1020. uint32_t gs_get_height(void)
  1021. {
  1022. graphics_t *graphics = thread_graphics;
  1023. if (!gs_valid("gs_get_height"))
  1024. return 0;
  1025. return graphics->exports.device_get_height(graphics->device);
  1026. }
  1027. static inline bool is_pow2(uint32_t size)
  1028. {
  1029. return size >= 2 && (size & (size - 1)) == 0;
  1030. }
  1031. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  1032. enum gs_color_format color_format,
  1033. uint32_t levels, const uint8_t **data,
  1034. uint32_t flags)
  1035. {
  1036. graphics_t *graphics = thread_graphics;
  1037. bool pow2tex = is_pow2(width) && is_pow2(height);
  1038. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1039. if (!gs_valid("gs_texture_create"))
  1040. return NULL;
  1041. if (uses_mipmaps && !pow2tex) {
  1042. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1043. "non-power-of-two texture. Disabling "
  1044. "mipmaps for this texture.");
  1045. uses_mipmaps = false;
  1046. flags &= ~GS_BUILD_MIPMAPS;
  1047. levels = 1;
  1048. }
  1049. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1050. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1051. "Disabling mipmaps for this texture.");
  1052. flags &= ~GS_BUILD_MIPMAPS;
  1053. levels = 1;
  1054. }
  1055. return graphics->exports.device_texture_create(graphics->device, width,
  1056. height, color_format,
  1057. levels, data, flags);
  1058. }
  1059. gs_texture_t *gs_cubetexture_create(uint32_t size,
  1060. enum gs_color_format color_format,
  1061. uint32_t levels, const uint8_t **data,
  1062. uint32_t flags)
  1063. {
  1064. graphics_t *graphics = thread_graphics;
  1065. bool pow2tex = is_pow2(size);
  1066. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1067. if (!gs_valid("gs_cubetexture_create"))
  1068. return NULL;
  1069. if (uses_mipmaps && !pow2tex) {
  1070. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1071. "non-power-of-two texture. Disabling "
  1072. "mipmaps for this texture.");
  1073. uses_mipmaps = false;
  1074. flags &= ~GS_BUILD_MIPMAPS;
  1075. levels = 1;
  1076. }
  1077. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1078. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1079. "Disabling mipmaps for this texture.");
  1080. flags &= ~GS_BUILD_MIPMAPS;
  1081. levels = 1;
  1082. data = NULL;
  1083. }
  1084. return graphics->exports.device_cubetexture_create(
  1085. graphics->device, size, color_format, levels, data, flags);
  1086. }
  1087. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  1088. uint32_t depth,
  1089. enum gs_color_format color_format,
  1090. uint32_t levels, const uint8_t **data,
  1091. uint32_t flags)
  1092. {
  1093. graphics_t *graphics = thread_graphics;
  1094. if (!gs_valid("gs_voltexture_create"))
  1095. return NULL;
  1096. return graphics->exports.device_voltexture_create(graphics->device,
  1097. width, height, depth,
  1098. color_format, levels,
  1099. data, flags);
  1100. }
  1101. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  1102. enum gs_zstencil_format format)
  1103. {
  1104. graphics_t *graphics = thread_graphics;
  1105. if (!gs_valid("gs_zstencil_create"))
  1106. return NULL;
  1107. return graphics->exports.device_zstencil_create(graphics->device, width,
  1108. height, format);
  1109. }
  1110. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  1111. enum gs_color_format color_format)
  1112. {
  1113. graphics_t *graphics = thread_graphics;
  1114. if (!gs_valid("gs_stagesurface_create"))
  1115. return NULL;
  1116. return graphics->exports.device_stagesurface_create(
  1117. graphics->device, width, height, color_format);
  1118. }
  1119. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1120. {
  1121. graphics_t *graphics = thread_graphics;
  1122. if (!gs_valid_p("gs_samplerstate_create", info))
  1123. return NULL;
  1124. return graphics->exports.device_samplerstate_create(graphics->device,
  1125. info);
  1126. }
  1127. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  1128. char **error_string)
  1129. {
  1130. graphics_t *graphics = thread_graphics;
  1131. if (!gs_valid_p("gs_vertexshader_create", shader))
  1132. return NULL;
  1133. return graphics->exports.device_vertexshader_create(
  1134. graphics->device, shader, file, error_string);
  1135. }
  1136. gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  1137. char **error_string)
  1138. {
  1139. graphics_t *graphics = thread_graphics;
  1140. if (!gs_valid_p("gs_pixelshader_create", shader))
  1141. return NULL;
  1142. return graphics->exports.device_pixelshader_create(
  1143. graphics->device, shader, file, error_string);
  1144. }
  1145. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data, uint32_t flags)
  1146. {
  1147. graphics_t *graphics = thread_graphics;
  1148. if (!gs_valid("gs_vertexbuffer_create"))
  1149. return NULL;
  1150. if (data && data->num && (flags & GS_DUP_BUFFER) != 0) {
  1151. struct gs_vb_data *new_data = gs_vbdata_create();
  1152. new_data->num = data->num;
  1153. #define DUP_VAL(val) \
  1154. do { \
  1155. if (data->val) \
  1156. new_data->val = bmemdup( \
  1157. data->val, sizeof(*data->val) * data->num); \
  1158. } while (false)
  1159. DUP_VAL(points);
  1160. DUP_VAL(normals);
  1161. DUP_VAL(tangents);
  1162. DUP_VAL(colors);
  1163. #undef DUP_VAL
  1164. if (data->tvarray && data->num_tex) {
  1165. new_data->num_tex = data->num_tex;
  1166. new_data->tvarray = bzalloc(
  1167. sizeof(struct gs_tvertarray) * data->num_tex);
  1168. for (size_t i = 0; i < data->num_tex; i++) {
  1169. struct gs_tvertarray *tv = &data->tvarray[i];
  1170. struct gs_tvertarray *new_tv =
  1171. &new_data->tvarray[i];
  1172. size_t size = tv->width * sizeof(float);
  1173. new_tv->width = tv->width;
  1174. new_tv->array =
  1175. bmemdup(tv->array, size * data->num);
  1176. }
  1177. }
  1178. data = new_data;
  1179. }
  1180. return graphics->exports.device_vertexbuffer_create(graphics->device,
  1181. data, flags);
  1182. }
  1183. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type, void *indices,
  1184. size_t num, uint32_t flags)
  1185. {
  1186. graphics_t *graphics = thread_graphics;
  1187. if (!gs_valid("gs_indexbuffer_create"))
  1188. return NULL;
  1189. if (indices && num && (flags & GS_DUP_BUFFER) != 0) {
  1190. size_t size = type == GS_UNSIGNED_SHORT ? 2 : 4;
  1191. indices = bmemdup(indices, size * num);
  1192. }
  1193. return graphics->exports.device_indexbuffer_create(
  1194. graphics->device, type, indices, num, flags);
  1195. }
  1196. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1197. {
  1198. graphics_t *graphics = thread_graphics;
  1199. if (!gs_valid_p("gs_get_texture_type", texture))
  1200. return GS_TEXTURE_2D;
  1201. return graphics->exports.device_get_texture_type(texture);
  1202. }
  1203. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1204. {
  1205. graphics_t *graphics = thread_graphics;
  1206. if (!gs_valid("gs_load_vertexbuffer"))
  1207. return;
  1208. graphics->exports.device_load_vertexbuffer(graphics->device,
  1209. vertbuffer);
  1210. }
  1211. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1212. {
  1213. graphics_t *graphics = thread_graphics;
  1214. if (!gs_valid("gs_load_indexbuffer"))
  1215. return;
  1216. graphics->exports.device_load_indexbuffer(graphics->device,
  1217. indexbuffer);
  1218. }
  1219. void gs_load_texture(gs_texture_t *tex, int unit)
  1220. {
  1221. graphics_t *graphics = thread_graphics;
  1222. if (!gs_valid("gs_load_texture"))
  1223. return;
  1224. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1225. }
  1226. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1227. {
  1228. graphics_t *graphics = thread_graphics;
  1229. if (!gs_valid("gs_load_samplerstate"))
  1230. return;
  1231. graphics->exports.device_load_samplerstate(graphics->device,
  1232. samplerstate, unit);
  1233. }
  1234. void gs_load_vertexshader(gs_shader_t *vertshader)
  1235. {
  1236. graphics_t *graphics = thread_graphics;
  1237. if (!gs_valid("gs_load_vertexshader"))
  1238. return;
  1239. graphics->exports.device_load_vertexshader(graphics->device,
  1240. vertshader);
  1241. }
  1242. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1243. {
  1244. graphics_t *graphics = thread_graphics;
  1245. if (!gs_valid("gs_load_pixelshader"))
  1246. return;
  1247. graphics->exports.device_load_pixelshader(graphics->device,
  1248. pixelshader);
  1249. }
  1250. void gs_load_default_samplerstate(bool b_3d, int unit)
  1251. {
  1252. graphics_t *graphics = thread_graphics;
  1253. if (!gs_valid("gs_load_default_samplerstate"))
  1254. return;
  1255. graphics->exports.device_load_default_samplerstate(graphics->device,
  1256. b_3d, unit);
  1257. }
  1258. gs_shader_t *gs_get_vertex_shader(void)
  1259. {
  1260. graphics_t *graphics = thread_graphics;
  1261. if (!gs_valid("gs_get_vertex_shader"))
  1262. return NULL;
  1263. return graphics->exports.device_get_vertex_shader(graphics->device);
  1264. }
  1265. gs_shader_t *gs_get_pixel_shader(void)
  1266. {
  1267. graphics_t *graphics = thread_graphics;
  1268. if (!gs_valid("gs_get_pixel_shader"))
  1269. return NULL;
  1270. return graphics->exports.device_get_pixel_shader(graphics->device);
  1271. }
  1272. gs_texture_t *gs_get_render_target(void)
  1273. {
  1274. graphics_t *graphics = thread_graphics;
  1275. if (!gs_valid("gs_get_render_target"))
  1276. return NULL;
  1277. return graphics->exports.device_get_render_target(graphics->device);
  1278. }
  1279. gs_zstencil_t *gs_get_zstencil_target(void)
  1280. {
  1281. graphics_t *graphics = thread_graphics;
  1282. if (!gs_valid("gs_get_zstencil_target"))
  1283. return NULL;
  1284. return graphics->exports.device_get_zstencil_target(graphics->device);
  1285. }
  1286. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1287. {
  1288. graphics_t *graphics = thread_graphics;
  1289. if (!gs_valid("gs_set_render_target"))
  1290. return;
  1291. graphics->exports.device_set_render_target(graphics->device, tex,
  1292. zstencil);
  1293. }
  1294. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1295. gs_zstencil_t *zstencil)
  1296. {
  1297. graphics_t *graphics = thread_graphics;
  1298. if (!gs_valid("gs_set_cube_render_target"))
  1299. return;
  1300. graphics->exports.device_set_cube_render_target(
  1301. graphics->device, cubetex, side, zstencil);
  1302. }
  1303. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1304. {
  1305. graphics_t *graphics = thread_graphics;
  1306. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1307. return;
  1308. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1309. }
  1310. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1311. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1312. uint32_t src_w, uint32_t src_h)
  1313. {
  1314. graphics_t *graphics = thread_graphics;
  1315. if (!gs_valid_p("gs_copy_texture_region", dst))
  1316. return;
  1317. graphics->exports.device_copy_texture_region(graphics->device, dst,
  1318. dst_x, dst_y, src, src_x,
  1319. src_y, src_w, src_h);
  1320. }
  1321. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1322. {
  1323. graphics_t *graphics = thread_graphics;
  1324. if (!gs_valid("gs_stage_texture"))
  1325. return;
  1326. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1327. }
  1328. void gs_begin_scene(void)
  1329. {
  1330. graphics_t *graphics = thread_graphics;
  1331. if (!gs_valid("gs_begin_scene"))
  1332. return;
  1333. graphics->exports.device_begin_scene(graphics->device);
  1334. }
  1335. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1336. uint32_t num_verts)
  1337. {
  1338. graphics_t *graphics = thread_graphics;
  1339. if (!gs_valid("gs_draw"))
  1340. return;
  1341. graphics->exports.device_draw(graphics->device, draw_mode, start_vert,
  1342. num_verts);
  1343. }
  1344. void gs_end_scene(void)
  1345. {
  1346. graphics_t *graphics = thread_graphics;
  1347. if (!gs_valid("gs_end_scene"))
  1348. return;
  1349. graphics->exports.device_end_scene(graphics->device);
  1350. }
  1351. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1352. {
  1353. graphics_t *graphics = thread_graphics;
  1354. if (!gs_valid("gs_load_swapchain"))
  1355. return;
  1356. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1357. }
  1358. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1359. uint8_t stencil)
  1360. {
  1361. graphics_t *graphics = thread_graphics;
  1362. if (!gs_valid("gs_clear"))
  1363. return;
  1364. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1365. depth, stencil);
  1366. }
  1367. void gs_present(void)
  1368. {
  1369. graphics_t *graphics = thread_graphics;
  1370. if (!gs_valid("gs_present"))
  1371. return;
  1372. graphics->exports.device_present(graphics->device);
  1373. }
  1374. void gs_flush(void)
  1375. {
  1376. graphics_t *graphics = thread_graphics;
  1377. if (!gs_valid("gs_flush"))
  1378. return;
  1379. graphics->exports.device_flush(graphics->device);
  1380. }
  1381. void gs_set_cull_mode(enum gs_cull_mode mode)
  1382. {
  1383. graphics_t *graphics = thread_graphics;
  1384. if (!gs_valid("gs_set_cull_mode"))
  1385. return;
  1386. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1387. }
  1388. enum gs_cull_mode gs_get_cull_mode(void)
  1389. {
  1390. graphics_t *graphics = thread_graphics;
  1391. if (!gs_valid("gs_get_cull_mode"))
  1392. return GS_NEITHER;
  1393. return graphics->exports.device_get_cull_mode(graphics->device);
  1394. }
  1395. void gs_enable_blending(bool enable)
  1396. {
  1397. graphics_t *graphics = thread_graphics;
  1398. if (!gs_valid("gs_enable_blending"))
  1399. return;
  1400. graphics->cur_blend_state.enabled = enable;
  1401. graphics->exports.device_enable_blending(graphics->device, enable);
  1402. }
  1403. void gs_enable_depth_test(bool enable)
  1404. {
  1405. graphics_t *graphics = thread_graphics;
  1406. if (!gs_valid("gs_enable_depth_test"))
  1407. return;
  1408. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1409. }
  1410. void gs_enable_stencil_test(bool enable)
  1411. {
  1412. graphics_t *graphics = thread_graphics;
  1413. if (!gs_valid("gs_enable_stencil_test"))
  1414. return;
  1415. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1416. }
  1417. void gs_enable_stencil_write(bool enable)
  1418. {
  1419. graphics_t *graphics = thread_graphics;
  1420. if (!gs_valid("gs_enable_stencil_write"))
  1421. return;
  1422. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1423. }
  1424. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1425. {
  1426. graphics_t *graphics = thread_graphics;
  1427. if (!gs_valid("gs_enable_color"))
  1428. return;
  1429. graphics->exports.device_enable_color(graphics->device, red, green,
  1430. blue, alpha);
  1431. }
  1432. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1433. {
  1434. graphics_t *graphics = thread_graphics;
  1435. if (!gs_valid("gs_blend_function"))
  1436. return;
  1437. graphics->cur_blend_state.src_c = src;
  1438. graphics->cur_blend_state.dest_c = dest;
  1439. graphics->cur_blend_state.src_a = src;
  1440. graphics->cur_blend_state.dest_a = dest;
  1441. graphics->exports.device_blend_function(graphics->device, src, dest);
  1442. }
  1443. void gs_blend_function_separate(enum gs_blend_type src_c,
  1444. enum gs_blend_type dest_c,
  1445. enum gs_blend_type src_a,
  1446. enum gs_blend_type dest_a)
  1447. {
  1448. graphics_t *graphics = thread_graphics;
  1449. if (!gs_valid("gs_blend_function_separate"))
  1450. return;
  1451. graphics->cur_blend_state.src_c = src_c;
  1452. graphics->cur_blend_state.dest_c = dest_c;
  1453. graphics->cur_blend_state.src_a = src_a;
  1454. graphics->cur_blend_state.dest_a = dest_a;
  1455. graphics->exports.device_blend_function_separate(
  1456. graphics->device, src_c, dest_c, src_a, dest_a);
  1457. }
  1458. void gs_depth_function(enum gs_depth_test test)
  1459. {
  1460. graphics_t *graphics = thread_graphics;
  1461. if (!gs_valid("gs_depth_function"))
  1462. return;
  1463. graphics->exports.device_depth_function(graphics->device, test);
  1464. }
  1465. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1466. {
  1467. graphics_t *graphics = thread_graphics;
  1468. if (!gs_valid("gs_stencil_function"))
  1469. return;
  1470. graphics->exports.device_stencil_function(graphics->device, side, test);
  1471. }
  1472. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1473. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1474. {
  1475. graphics_t *graphics = thread_graphics;
  1476. if (!gs_valid("gs_stencil_op"))
  1477. return;
  1478. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1479. zpass);
  1480. }
  1481. void gs_set_viewport(int x, int y, int width, int height)
  1482. {
  1483. graphics_t *graphics = thread_graphics;
  1484. if (!gs_valid("gs_set_viewport"))
  1485. return;
  1486. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1487. height);
  1488. }
  1489. void gs_get_viewport(struct gs_rect *rect)
  1490. {
  1491. graphics_t *graphics = thread_graphics;
  1492. if (!gs_valid_p("gs_get_viewport", rect))
  1493. return;
  1494. graphics->exports.device_get_viewport(graphics->device, rect);
  1495. }
  1496. void gs_set_scissor_rect(const struct gs_rect *rect)
  1497. {
  1498. graphics_t *graphics = thread_graphics;
  1499. if (!gs_valid("gs_set_scissor_rect"))
  1500. return;
  1501. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1502. }
  1503. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1504. float zfar)
  1505. {
  1506. graphics_t *graphics = thread_graphics;
  1507. if (!gs_valid("gs_ortho"))
  1508. return;
  1509. graphics->exports.device_ortho(graphics->device, left, right, top,
  1510. bottom, znear, zfar);
  1511. }
  1512. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1513. float zfar)
  1514. {
  1515. graphics_t *graphics = thread_graphics;
  1516. if (!gs_valid("gs_frustum"))
  1517. return;
  1518. graphics->exports.device_frustum(graphics->device, left, right, top,
  1519. bottom, znear, zfar);
  1520. }
  1521. void gs_projection_push(void)
  1522. {
  1523. graphics_t *graphics = thread_graphics;
  1524. if (!gs_valid("gs_projection_push"))
  1525. return;
  1526. graphics->exports.device_projection_push(graphics->device);
  1527. }
  1528. void gs_projection_pop(void)
  1529. {
  1530. graphics_t *graphics = thread_graphics;
  1531. if (!gs_valid("gs_projection_pop"))
  1532. return;
  1533. graphics->exports.device_projection_pop(graphics->device);
  1534. }
  1535. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1536. {
  1537. graphics_t *graphics = thread_graphics;
  1538. if (!gs_valid("gs_swapchain_destroy"))
  1539. return;
  1540. if (!swapchain)
  1541. return;
  1542. graphics->exports.gs_swapchain_destroy(swapchain);
  1543. }
  1544. void gs_shader_destroy(gs_shader_t *shader)
  1545. {
  1546. graphics_t *graphics = thread_graphics;
  1547. if (!gs_valid("gs_shader_destroy"))
  1548. return;
  1549. if (!shader)
  1550. return;
  1551. graphics->exports.gs_shader_destroy(shader);
  1552. }
  1553. int gs_shader_get_num_params(const gs_shader_t *shader)
  1554. {
  1555. graphics_t *graphics = thread_graphics;
  1556. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1557. return 0;
  1558. return graphics->exports.gs_shader_get_num_params(shader);
  1559. }
  1560. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1561. {
  1562. graphics_t *graphics = thread_graphics;
  1563. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1564. return NULL;
  1565. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1566. }
  1567. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1568. {
  1569. graphics_t *graphics = thread_graphics;
  1570. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1571. return NULL;
  1572. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1573. }
  1574. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1575. {
  1576. graphics_t *graphics = thread_graphics;
  1577. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1578. return NULL;
  1579. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1580. }
  1581. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1582. {
  1583. graphics_t *graphics = thread_graphics;
  1584. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1585. return NULL;
  1586. return graphics->exports.gs_shader_get_world_matrix(shader);
  1587. }
  1588. void gs_shader_get_param_info(const gs_sparam_t *param,
  1589. struct gs_shader_param_info *info)
  1590. {
  1591. graphics_t *graphics = thread_graphics;
  1592. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1593. return;
  1594. graphics->exports.gs_shader_get_param_info(param, info);
  1595. }
  1596. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1597. {
  1598. graphics_t *graphics = thread_graphics;
  1599. if (!gs_valid_p("gs_shader_set_bool", param))
  1600. return;
  1601. graphics->exports.gs_shader_set_bool(param, val);
  1602. }
  1603. void gs_shader_set_float(gs_sparam_t *param, float val)
  1604. {
  1605. graphics_t *graphics = thread_graphics;
  1606. if (!gs_valid_p("gs_shader_set_float", param))
  1607. return;
  1608. graphics->exports.gs_shader_set_float(param, val);
  1609. }
  1610. void gs_shader_set_int(gs_sparam_t *param, int val)
  1611. {
  1612. graphics_t *graphics = thread_graphics;
  1613. if (!gs_valid_p("gs_shader_set_int", param))
  1614. return;
  1615. graphics->exports.gs_shader_set_int(param, val);
  1616. }
  1617. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1618. {
  1619. graphics_t *graphics = thread_graphics;
  1620. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1621. return;
  1622. graphics->exports.gs_shader_set_matrix3(param, val);
  1623. }
  1624. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1625. {
  1626. graphics_t *graphics = thread_graphics;
  1627. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1628. return;
  1629. graphics->exports.gs_shader_set_matrix4(param, val);
  1630. }
  1631. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1632. {
  1633. graphics_t *graphics = thread_graphics;
  1634. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1635. return;
  1636. graphics->exports.gs_shader_set_vec2(param, val);
  1637. }
  1638. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1639. {
  1640. graphics_t *graphics = thread_graphics;
  1641. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1642. return;
  1643. graphics->exports.gs_shader_set_vec3(param, val);
  1644. }
  1645. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1646. {
  1647. graphics_t *graphics = thread_graphics;
  1648. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1649. return;
  1650. graphics->exports.gs_shader_set_vec4(param, val);
  1651. }
  1652. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1653. {
  1654. graphics_t *graphics = thread_graphics;
  1655. if (!gs_valid_p("gs_shader_set_texture", param))
  1656. return;
  1657. graphics->exports.gs_shader_set_texture(param, val);
  1658. }
  1659. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1660. {
  1661. graphics_t *graphics = thread_graphics;
  1662. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1663. return;
  1664. graphics->exports.gs_shader_set_val(param, val, size);
  1665. }
  1666. void gs_shader_set_default(gs_sparam_t *param)
  1667. {
  1668. graphics_t *graphics = thread_graphics;
  1669. if (!gs_valid_p("gs_shader_set_default", param))
  1670. return;
  1671. graphics->exports.gs_shader_set_default(param);
  1672. }
  1673. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1674. {
  1675. graphics_t *graphics = thread_graphics;
  1676. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1677. return;
  1678. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1679. }
  1680. void gs_texture_destroy(gs_texture_t *tex)
  1681. {
  1682. graphics_t *graphics = thread_graphics;
  1683. if (!gs_valid("gs_texture_destroy"))
  1684. return;
  1685. if (!tex)
  1686. return;
  1687. graphics->exports.gs_texture_destroy(tex);
  1688. }
  1689. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1690. {
  1691. graphics_t *graphics = thread_graphics;
  1692. if (!gs_valid_p("gs_texture_get_width", tex))
  1693. return 0;
  1694. return graphics->exports.gs_texture_get_width(tex);
  1695. }
  1696. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1697. {
  1698. graphics_t *graphics = thread_graphics;
  1699. if (!gs_valid_p("gs_texture_get_height", tex))
  1700. return 0;
  1701. return graphics->exports.gs_texture_get_height(tex);
  1702. }
  1703. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1704. {
  1705. graphics_t *graphics = thread_graphics;
  1706. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1707. return GS_UNKNOWN;
  1708. return graphics->exports.gs_texture_get_color_format(tex);
  1709. }
  1710. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1711. {
  1712. graphics_t *graphics = thread_graphics;
  1713. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1714. return false;
  1715. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1716. }
  1717. void gs_texture_unmap(gs_texture_t *tex)
  1718. {
  1719. graphics_t *graphics = thread_graphics;
  1720. if (!gs_valid_p("gs_texture_unmap", tex))
  1721. return;
  1722. graphics->exports.gs_texture_unmap(tex);
  1723. }
  1724. bool gs_texture_is_rect(const gs_texture_t *tex)
  1725. {
  1726. graphics_t *graphics = thread_graphics;
  1727. if (!gs_valid_p("gs_texture_is_rect", tex))
  1728. return false;
  1729. if (graphics->exports.gs_texture_is_rect)
  1730. return graphics->exports.gs_texture_is_rect(tex);
  1731. else
  1732. return false;
  1733. }
  1734. void *gs_texture_get_obj(gs_texture_t *tex)
  1735. {
  1736. graphics_t *graphics = thread_graphics;
  1737. if (!gs_valid_p("gs_texture_get_obj", tex))
  1738. return NULL;
  1739. return graphics->exports.gs_texture_get_obj(tex);
  1740. }
  1741. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1742. {
  1743. graphics_t *graphics = thread_graphics;
  1744. if (!gs_valid("gs_cubetexture_destroy"))
  1745. return;
  1746. if (!cubetex)
  1747. return;
  1748. graphics->exports.gs_cubetexture_destroy(cubetex);
  1749. }
  1750. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1751. {
  1752. graphics_t *graphics = thread_graphics;
  1753. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1754. return 0;
  1755. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1756. }
  1757. enum gs_color_format
  1758. gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  1759. {
  1760. graphics_t *graphics = thread_graphics;
  1761. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1762. return GS_UNKNOWN;
  1763. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1764. }
  1765. void gs_voltexture_destroy(gs_texture_t *voltex)
  1766. {
  1767. graphics_t *graphics = thread_graphics;
  1768. if (!gs_valid("gs_voltexture_destroy"))
  1769. return;
  1770. if (!voltex)
  1771. return;
  1772. graphics->exports.gs_voltexture_destroy(voltex);
  1773. }
  1774. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1775. {
  1776. graphics_t *graphics = thread_graphics;
  1777. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1778. return 0;
  1779. return graphics->exports.gs_voltexture_get_width(voltex);
  1780. }
  1781. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1782. {
  1783. graphics_t *graphics = thread_graphics;
  1784. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1785. return 0;
  1786. return graphics->exports.gs_voltexture_get_height(voltex);
  1787. }
  1788. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1789. {
  1790. graphics_t *graphics = thread_graphics;
  1791. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1792. return 0;
  1793. return graphics->exports.gs_voltexture_get_depth(voltex);
  1794. }
  1795. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1796. {
  1797. graphics_t *graphics = thread_graphics;
  1798. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1799. return GS_UNKNOWN;
  1800. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1801. }
  1802. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1803. {
  1804. graphics_t *graphics = thread_graphics;
  1805. if (!gs_valid("gs_stagesurface_destroy"))
  1806. return;
  1807. if (!stagesurf)
  1808. return;
  1809. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1810. }
  1811. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1812. {
  1813. graphics_t *graphics = thread_graphics;
  1814. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1815. return 0;
  1816. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1817. }
  1818. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1819. {
  1820. graphics_t *graphics = thread_graphics;
  1821. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1822. return 0;
  1823. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1824. }
  1825. enum gs_color_format
  1826. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
  1827. {
  1828. graphics_t *graphics = thread_graphics;
  1829. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1830. return GS_UNKNOWN;
  1831. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1832. }
  1833. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1834. uint32_t *linesize)
  1835. {
  1836. graphics_t *graphics = thread_graphics;
  1837. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1838. return 0;
  1839. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1840. }
  1841. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1842. {
  1843. graphics_t *graphics = thread_graphics;
  1844. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1845. return;
  1846. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1847. }
  1848. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1849. {
  1850. if (!gs_valid("gs_zstencil_destroy"))
  1851. return;
  1852. if (!zstencil)
  1853. return;
  1854. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1855. }
  1856. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1857. {
  1858. if (!gs_valid("gs_samplerstate_destroy"))
  1859. return;
  1860. if (!samplerstate)
  1861. return;
  1862. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1863. }
  1864. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1865. {
  1866. graphics_t *graphics = thread_graphics;
  1867. if (!gs_valid("gs_vertexbuffer_destroy"))
  1868. return;
  1869. if (!vertbuffer)
  1870. return;
  1871. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1872. }
  1873. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1874. {
  1875. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  1876. return;
  1877. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1878. }
  1879. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  1880. const struct gs_vb_data *data)
  1881. {
  1882. if (!gs_valid_p2("gs_vertexbuffer_flush_direct", vertbuffer, data))
  1883. return;
  1884. thread_graphics->exports.gs_vertexbuffer_flush_direct(vertbuffer, data);
  1885. }
  1886. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1887. {
  1888. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  1889. return NULL;
  1890. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1891. }
  1892. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1893. {
  1894. graphics_t *graphics = thread_graphics;
  1895. if (!gs_valid("gs_indexbuffer_destroy"))
  1896. return;
  1897. if (!indexbuffer)
  1898. return;
  1899. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1900. }
  1901. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1902. {
  1903. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  1904. return;
  1905. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1906. }
  1907. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  1908. const void *data)
  1909. {
  1910. if (!gs_valid_p2("gs_indexbuffer_flush_direct", indexbuffer, data))
  1911. return;
  1912. thread_graphics->exports.gs_indexbuffer_flush_direct(indexbuffer, data);
  1913. }
  1914. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1915. {
  1916. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  1917. return NULL;
  1918. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  1919. }
  1920. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1921. {
  1922. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  1923. return 0;
  1924. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  1925. indexbuffer);
  1926. }
  1927. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1928. {
  1929. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  1930. return (enum gs_index_type)0;
  1931. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  1932. }
  1933. bool gs_nv12_available(void)
  1934. {
  1935. if (!gs_valid("gs_nv12_available"))
  1936. return false;
  1937. if (!thread_graphics->exports.device_nv12_available)
  1938. return false;
  1939. return thread_graphics->exports.device_nv12_available(
  1940. thread_graphics->device);
  1941. }
  1942. void gs_debug_marker_begin(const float color[4], const char *markername)
  1943. {
  1944. if (!gs_valid("gs_debug_marker_begin"))
  1945. return;
  1946. if (!markername)
  1947. markername = "(null)";
  1948. thread_graphics->exports.device_debug_marker_begin(
  1949. thread_graphics->device, markername, color);
  1950. }
  1951. void gs_debug_marker_begin_format(const float color[4], const char *format, ...)
  1952. {
  1953. if (!gs_valid("gs_debug_marker_begin"))
  1954. return;
  1955. if (format) {
  1956. char markername[64];
  1957. va_list args;
  1958. va_start(args, format);
  1959. vsnprintf(markername, sizeof(markername), format, args);
  1960. va_end(args);
  1961. thread_graphics->exports.device_debug_marker_begin(
  1962. thread_graphics->device, markername, color);
  1963. } else {
  1964. gs_debug_marker_begin(color, NULL);
  1965. }
  1966. }
  1967. void gs_debug_marker_end(void)
  1968. {
  1969. if (!gs_valid("gs_debug_marker_end"))
  1970. return;
  1971. thread_graphics->exports.device_debug_marker_end(
  1972. thread_graphics->device);
  1973. }
  1974. #ifdef __APPLE__
  1975. /** Platform specific functions */
  1976. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  1977. {
  1978. graphics_t *graphics = thread_graphics;
  1979. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  1980. return NULL;
  1981. if (!graphics->exports.device_texture_create_from_iosurface)
  1982. return NULL;
  1983. return graphics->exports.device_texture_create_from_iosurface(
  1984. graphics->device, iosurf);
  1985. }
  1986. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  1987. {
  1988. graphics_t *graphics = thread_graphics;
  1989. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  1990. return false;
  1991. if (!graphics->exports.gs_texture_rebind_iosurface)
  1992. return false;
  1993. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  1994. }
  1995. #elif _WIN32
  1996. bool gs_gdi_texture_available(void)
  1997. {
  1998. if (!gs_valid("gs_gdi_texture_available"))
  1999. return false;
  2000. return thread_graphics->exports.device_gdi_texture_available();
  2001. }
  2002. bool gs_shared_texture_available(void)
  2003. {
  2004. if (!gs_valid("gs_shared_texture_available"))
  2005. return false;
  2006. return thread_graphics->exports.device_shared_texture_available();
  2007. }
  2008. bool gs_get_duplicator_monitor_info(int monitor_idx,
  2009. struct gs_monitor_info *monitor_info)
  2010. {
  2011. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  2012. return false;
  2013. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  2014. return false;
  2015. return thread_graphics->exports.device_get_duplicator_monitor_info(
  2016. thread_graphics->device, monitor_idx, monitor_info);
  2017. }
  2018. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  2019. {
  2020. if (!gs_valid("gs_duplicator_create"))
  2021. return NULL;
  2022. if (!thread_graphics->exports.device_duplicator_create)
  2023. return NULL;
  2024. return thread_graphics->exports.device_duplicator_create(
  2025. thread_graphics->device, monitor_idx);
  2026. }
  2027. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  2028. {
  2029. if (!gs_valid("gs_duplicator_destroy"))
  2030. return;
  2031. if (!duplicator)
  2032. return;
  2033. if (!thread_graphics->exports.gs_duplicator_destroy)
  2034. return;
  2035. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  2036. }
  2037. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  2038. {
  2039. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  2040. return false;
  2041. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2042. return false;
  2043. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  2044. }
  2045. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  2046. {
  2047. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  2048. return NULL;
  2049. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2050. return NULL;
  2051. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  2052. }
  2053. /** creates a windows GDI-lockable texture */
  2054. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  2055. {
  2056. graphics_t *graphics = thread_graphics;
  2057. if (!gs_valid("gs_texture_create_gdi"))
  2058. return NULL;
  2059. if (graphics->exports.device_texture_create_gdi)
  2060. return graphics->exports.device_texture_create_gdi(
  2061. graphics->device, width, height);
  2062. return NULL;
  2063. }
  2064. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  2065. {
  2066. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2067. return NULL;
  2068. if (thread_graphics->exports.gs_texture_get_dc)
  2069. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  2070. return NULL;
  2071. }
  2072. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  2073. {
  2074. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2075. return;
  2076. if (thread_graphics->exports.gs_texture_release_dc)
  2077. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  2078. }
  2079. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2080. {
  2081. graphics_t *graphics = thread_graphics;
  2082. if (!gs_valid("gs_texture_open_shared"))
  2083. return NULL;
  2084. if (graphics->exports.device_texture_open_shared)
  2085. return graphics->exports.device_texture_open_shared(
  2086. graphics->device, handle);
  2087. return NULL;
  2088. }
  2089. uint32_t gs_texture_get_shared_handle(gs_texture_t *tex)
  2090. {
  2091. graphics_t *graphics = thread_graphics;
  2092. if (!gs_valid("gs_texture_get_shared_handle"))
  2093. return GS_INVALID_HANDLE;
  2094. if (graphics->exports.device_texture_get_shared_handle)
  2095. return graphics->exports.device_texture_get_shared_handle(tex);
  2096. return GS_INVALID_HANDLE;
  2097. }
  2098. int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2099. {
  2100. graphics_t *graphics = thread_graphics;
  2101. if (!gs_valid("gs_texture_acquire_sync"))
  2102. return -1;
  2103. if (graphics->exports.device_texture_acquire_sync)
  2104. return graphics->exports.device_texture_acquire_sync(tex, key,
  2105. ms);
  2106. return -1;
  2107. }
  2108. int gs_texture_release_sync(gs_texture_t *tex, uint64_t key)
  2109. {
  2110. graphics_t *graphics = thread_graphics;
  2111. if (!gs_valid("gs_texture_release_sync"))
  2112. return -1;
  2113. if (graphics->exports.device_texture_release_sync)
  2114. return graphics->exports.device_texture_release_sync(tex, key);
  2115. return -1;
  2116. }
  2117. bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  2118. uint32_t width, uint32_t height, uint32_t flags)
  2119. {
  2120. graphics_t *graphics = thread_graphics;
  2121. bool success = false;
  2122. if (!gs_valid("gs_texture_create_nv12"))
  2123. return false;
  2124. if ((width & 1) == 1 || (height & 1) == 1) {
  2125. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2126. "divisible by 2.");
  2127. return false;
  2128. }
  2129. if (graphics->exports.device_texture_create_nv12) {
  2130. success = graphics->exports.device_texture_create_nv12(
  2131. graphics->device, tex_y, tex_uv, width, height, flags);
  2132. if (success)
  2133. return true;
  2134. }
  2135. *tex_y = gs_texture_create(width, height, GS_R8, 1, NULL, flags);
  2136. *tex_uv = gs_texture_create(width / 2, height / 2, GS_R8G8, 1, NULL,
  2137. flags);
  2138. if (!*tex_y || !*tex_uv) {
  2139. if (*tex_y)
  2140. gs_texture_destroy(*tex_y);
  2141. if (*tex_uv)
  2142. gs_texture_destroy(*tex_uv);
  2143. *tex_y = NULL;
  2144. *tex_uv = NULL;
  2145. return false;
  2146. }
  2147. return true;
  2148. }
  2149. gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width, uint32_t height)
  2150. {
  2151. graphics_t *graphics = thread_graphics;
  2152. if (!gs_valid("gs_stagesurface_create_nv12"))
  2153. return NULL;
  2154. if ((width & 1) == 1 || (height & 1) == 1) {
  2155. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2156. "divisible by 2.");
  2157. return NULL;
  2158. }
  2159. if (graphics->exports.device_stagesurface_create_nv12)
  2160. return graphics->exports.device_stagesurface_create_nv12(
  2161. graphics->device, width, height);
  2162. return NULL;
  2163. }
  2164. #endif