obs-scene.c 12 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "util/threading.h"
  15. #include "graphics/math-defs.h"
  16. #include "obs-scene.h"
  17. static const char *obs_scene_signals[] = {
  18. "void item_add(ptr scene, ptr item)",
  19. "void item_remove(ptr scene, ptr item)",
  20. NULL
  21. };
  22. static inline void signal_item_remove(struct obs_scene_item *item)
  23. {
  24. struct calldata params = {0};
  25. calldata_setptr(&params, "scene", item->parent);
  26. calldata_setptr(&params, "item", item);
  27. signal_handler_signal(item->parent->source->context.signals,
  28. "item_remove", &params);
  29. calldata_free(&params);
  30. }
  31. static const char *scene_getname(const char *locale)
  32. {
  33. /* TODO: locale */
  34. UNUSED_PARAMETER(locale);
  35. return "Scene";
  36. }
  37. static void *scene_create(obs_data_t settings, struct obs_source *source)
  38. {
  39. pthread_mutexattr_t attr;
  40. struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
  41. scene->source = source;
  42. scene->first_item = NULL;
  43. signal_handler_add_array(obs_source_signalhandler(source),
  44. obs_scene_signals);
  45. if (pthread_mutexattr_init(&attr) != 0)
  46. goto fail;
  47. if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
  48. goto fail;
  49. if (pthread_mutex_init(&scene->mutex, &attr) != 0) {
  50. blog(LOG_ERROR, "scene_create: Couldn't initialize mutex");
  51. goto fail;
  52. }
  53. UNUSED_PARAMETER(settings);
  54. return scene;
  55. fail:
  56. pthread_mutexattr_destroy(&attr);
  57. bfree(scene);
  58. return NULL;
  59. }
  60. static void remove_all_items(struct obs_scene *scene)
  61. {
  62. struct obs_scene_item *item;
  63. pthread_mutex_lock(&scene->mutex);
  64. item = scene->first_item;
  65. while (item) {
  66. struct obs_scene_item *del_item = item;
  67. item = item->next;
  68. obs_sceneitem_remove(del_item);
  69. }
  70. pthread_mutex_unlock(&scene->mutex);
  71. }
  72. static void scene_destroy(void *data)
  73. {
  74. struct obs_scene *scene = data;
  75. remove_all_items(scene);
  76. pthread_mutex_destroy(&scene->mutex);
  77. bfree(scene);
  78. }
  79. static void scene_enum_sources(void *data,
  80. obs_source_enum_proc_t enum_callback,
  81. void *param)
  82. {
  83. struct obs_scene *scene = data;
  84. struct obs_scene_item *item;
  85. pthread_mutex_lock(&scene->mutex);
  86. item = scene->first_item;
  87. while (item) {
  88. struct obs_scene_item *next = item->next;
  89. obs_sceneitem_addref(item);
  90. enum_callback(scene->source, item->source, param);
  91. obs_sceneitem_release(item);
  92. item = next;
  93. }
  94. pthread_mutex_unlock(&scene->mutex);
  95. }
  96. static inline void detach_sceneitem(struct obs_scene_item *item)
  97. {
  98. if (item->prev)
  99. item->prev->next = item->next;
  100. else
  101. item->parent->first_item = item->next;
  102. if (item->next)
  103. item->next->prev = item->prev;
  104. item->parent = NULL;
  105. }
  106. static inline void attach_sceneitem(struct obs_scene_item *item,
  107. struct obs_scene_item *prev)
  108. {
  109. item->prev = prev;
  110. if (prev) {
  111. item->next = prev->next;
  112. if (prev->next)
  113. prev->next->prev = item;
  114. prev->next = item;
  115. } else {
  116. assert(item->parent != NULL);
  117. item->next = item->parent->first_item;
  118. item->parent->first_item = item;
  119. }
  120. }
  121. static void scene_video_render(void *data, effect_t effect)
  122. {
  123. struct obs_scene *scene = data;
  124. struct obs_scene_item *item;
  125. pthread_mutex_lock(&scene->mutex);
  126. item = scene->first_item;
  127. while (item) {
  128. if (obs_source_removed(item->source)) {
  129. struct obs_scene_item *del_item = item;
  130. item = item->next;
  131. obs_sceneitem_remove(del_item);
  132. continue;
  133. }
  134. gs_matrix_push();
  135. gs_matrix_translate3f(item->origin.x, item->origin.y, 0.0f);
  136. gs_matrix_scale3f(item->scale.x, item->scale.y, 1.0f);
  137. gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(-item->rot));
  138. gs_matrix_translate3f(-item->pos.x, -item->pos.y, 0.0f);
  139. obs_source_video_render(item->source);
  140. gs_matrix_pop();
  141. item = item->next;
  142. }
  143. pthread_mutex_unlock(&scene->mutex);
  144. UNUSED_PARAMETER(effect);
  145. }
  146. static void scene_load_item(struct obs_scene *scene, obs_data_t item_data)
  147. {
  148. const char *name = obs_data_getstring(item_data, "name");
  149. obs_source_t source = obs_get_source_by_name(name);
  150. struct obs_scene_item *item;
  151. if (!source) {
  152. blog(LOG_WARNING, "[scene_load_item] Source %s not found!",
  153. name);
  154. return;
  155. }
  156. item = obs_scene_add(scene, source);
  157. item->rot = (float)obs_data_getdouble(item_data, "rot");
  158. item->visible = obs_data_getbool(item_data, "visible");
  159. obs_data_get_vec2(item_data, "origin", &item->origin);
  160. obs_data_get_vec2(item_data, "pos", &item->pos);
  161. obs_data_get_vec2(item_data, "scale", &item->scale);
  162. obs_source_release(source);
  163. }
  164. static void scene_load(void *scene, obs_data_t settings)
  165. {
  166. obs_data_array_t items = obs_data_getarray(settings, "items");
  167. size_t count, i;
  168. remove_all_items(scene);
  169. if (!items) return;
  170. count = obs_data_array_count(items);
  171. for (i = 0; i < count; i++) {
  172. obs_data_t item_data = obs_data_array_item(items, i);
  173. scene_load_item(scene, item_data);
  174. obs_data_release(item_data);
  175. }
  176. obs_data_array_release(items);
  177. }
  178. static void scene_save_item(struct obs_scene *scene, obs_data_array_t array,
  179. struct obs_scene_item *item)
  180. {
  181. obs_data_t item_data = obs_data_create();
  182. const char *name = obs_source_getname(item->source);
  183. obs_data_setstring(item_data, "name", name);
  184. obs_data_setbool (item_data, "visible", item->visible);
  185. obs_data_setdouble(item_data, "rot", item->rot);
  186. obs_data_set_vec2 (item_data, "origin", &item->origin);
  187. obs_data_set_vec2 (item_data, "pos", &item->pos);
  188. obs_data_set_vec2 (item_data, "scale", &item->scale);
  189. obs_data_array_push_back(array, item_data);
  190. obs_data_release(item_data);
  191. }
  192. static void scene_save(void *data, obs_data_t settings)
  193. {
  194. struct obs_scene *scene = data;
  195. obs_data_array_t array = obs_data_array_create();
  196. struct obs_scene_item *item;
  197. pthread_mutex_lock(&scene->mutex);
  198. item = scene->first_item;
  199. while (item) {
  200. scene_save_item(scene, array, item);
  201. item = item->next;
  202. }
  203. pthread_mutex_unlock(&scene->mutex);
  204. obs_data_setarray(settings, "items", array);
  205. obs_data_array_release(array);
  206. }
  207. static uint32_t scene_getwidth(void *data)
  208. {
  209. UNUSED_PARAMETER(data);
  210. return obs->video.base_width;
  211. }
  212. static uint32_t scene_getheight(void *data)
  213. {
  214. UNUSED_PARAMETER(data);
  215. return obs->video.base_height;
  216. }
  217. const struct obs_source_info scene_info =
  218. {
  219. .id = "scene",
  220. .type = OBS_SOURCE_TYPE_INPUT,
  221. .output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW,
  222. .getname = scene_getname,
  223. .create = scene_create,
  224. .destroy = scene_destroy,
  225. .video_render = scene_video_render,
  226. .getwidth = scene_getwidth,
  227. .getheight = scene_getheight,
  228. .load = scene_load,
  229. .save = scene_save,
  230. .enum_sources = scene_enum_sources
  231. };
  232. obs_scene_t obs_scene_create(const char *name)
  233. {
  234. struct obs_source *source =
  235. obs_source_create(OBS_SOURCE_TYPE_INPUT, "scene", name, NULL);
  236. return source->context.data;
  237. }
  238. void obs_scene_addref(obs_scene_t scene)
  239. {
  240. if (scene)
  241. obs_source_addref(scene->source);
  242. }
  243. void obs_scene_release(obs_scene_t scene)
  244. {
  245. if (scene)
  246. obs_source_release(scene->source);
  247. }
  248. obs_source_t obs_scene_getsource(obs_scene_t scene)
  249. {
  250. return scene ? scene->source : NULL;
  251. }
  252. obs_scene_t obs_scene_fromsource(obs_source_t source)
  253. {
  254. if (!source || source->info.id != scene_info.id)
  255. return NULL;
  256. return source->context.data;
  257. }
  258. obs_sceneitem_t obs_scene_findsource(obs_scene_t scene, const char *name)
  259. {
  260. struct obs_scene_item *item;
  261. if (!scene)
  262. return NULL;
  263. pthread_mutex_lock(&scene->mutex);
  264. item = scene->first_item;
  265. while (item) {
  266. if (strcmp(item->source->context.name, name) == 0)
  267. break;
  268. item = item->next;
  269. }
  270. pthread_mutex_unlock(&scene->mutex);
  271. return item;
  272. }
  273. void obs_scene_enum_items(obs_scene_t scene,
  274. bool (*callback)(obs_scene_t, obs_sceneitem_t, void*),
  275. void *param)
  276. {
  277. struct obs_scene_item *item;
  278. if (!scene || !callback)
  279. return;
  280. pthread_mutex_lock(&scene->mutex);
  281. item = scene->first_item;
  282. while (item) {
  283. struct obs_scene_item *next = item->next;
  284. obs_sceneitem_addref(item);
  285. if (!callback(scene, item, param)) {
  286. obs_sceneitem_release(item);
  287. break;
  288. }
  289. obs_sceneitem_release(item);
  290. item = next;
  291. }
  292. pthread_mutex_unlock(&scene->mutex);
  293. }
  294. obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source)
  295. {
  296. struct obs_scene_item *last;
  297. struct obs_scene_item *item;
  298. struct calldata params = {0};
  299. if (!scene)
  300. return NULL;
  301. if (!source) {
  302. blog(LOG_ERROR, "Tried to add a NULL source to a scene");
  303. return NULL;
  304. }
  305. item = bzalloc(sizeof(struct obs_scene_item));
  306. item->source = source;
  307. item->visible = true;
  308. item->parent = scene;
  309. item->ref = 1;
  310. vec2_set(&item->scale, 1.0f, 1.0f);
  311. obs_source_addref(source);
  312. obs_source_add_child(scene->source, source);
  313. pthread_mutex_lock(&scene->mutex);
  314. last = scene->first_item;
  315. if (!last) {
  316. scene->first_item = item;
  317. } else {
  318. while (last->next)
  319. last = last->next;
  320. last->next = item;
  321. item->prev = last;
  322. }
  323. pthread_mutex_unlock(&scene->mutex);
  324. calldata_setptr(&params, "scene", scene);
  325. calldata_setptr(&params, "item", item);
  326. signal_handler_signal(scene->source->context.signals, "item_add",
  327. &params);
  328. calldata_free(&params);
  329. return item;
  330. }
  331. static void obs_sceneitem_destroy(obs_sceneitem_t item)
  332. {
  333. if (item) {
  334. if (item->source)
  335. obs_source_release(item->source);
  336. bfree(item);
  337. }
  338. }
  339. void obs_sceneitem_addref(obs_sceneitem_t item)
  340. {
  341. if (item)
  342. os_atomic_inc_long(&item->ref);
  343. }
  344. void obs_sceneitem_release(obs_sceneitem_t item)
  345. {
  346. if (!item)
  347. return;
  348. if (os_atomic_dec_long(&item->ref) == 0)
  349. obs_sceneitem_destroy(item);
  350. }
  351. void obs_sceneitem_remove(obs_sceneitem_t item)
  352. {
  353. obs_scene_t scene;
  354. if (!item)
  355. return;
  356. scene = item->parent;
  357. if (scene)
  358. pthread_mutex_lock(&scene->mutex);
  359. if (item->removed) {
  360. if (scene)
  361. pthread_mutex_unlock(&scene->mutex);
  362. return;
  363. }
  364. item->removed = true;
  365. assert(scene != NULL);
  366. assert(scene->source != NULL);
  367. obs_source_remove_child(scene->source, item->source);
  368. signal_item_remove(item);
  369. detach_sceneitem(item);
  370. pthread_mutex_unlock(&scene->mutex);
  371. obs_sceneitem_release(item);
  372. }
  373. obs_scene_t obs_sceneitem_getscene(obs_sceneitem_t item)
  374. {
  375. return item ? item->parent : NULL;
  376. }
  377. obs_source_t obs_sceneitem_getsource(obs_sceneitem_t item)
  378. {
  379. return item ? item->source : NULL;
  380. }
  381. void obs_sceneitem_setpos(obs_sceneitem_t item, const struct vec2 *pos)
  382. {
  383. if (item)
  384. vec2_copy(&item->pos, pos);
  385. }
  386. void obs_sceneitem_setrot(obs_sceneitem_t item, float rot)
  387. {
  388. if (item)
  389. item->rot = rot;
  390. }
  391. void obs_sceneitem_setorigin(obs_sceneitem_t item, const struct vec2 *origin)
  392. {
  393. if (item)
  394. vec2_copy(&item->origin, origin);
  395. }
  396. void obs_sceneitem_setscale(obs_sceneitem_t item, const struct vec2 *scale)
  397. {
  398. if (item)
  399. vec2_copy(&item->scale, scale);
  400. }
  401. void obs_sceneitem_setorder(obs_sceneitem_t item, enum order_movement movement)
  402. {
  403. if (!item) return;
  404. struct obs_scene *scene = item->parent;
  405. obs_scene_addref(scene);
  406. pthread_mutex_lock(&scene->mutex);
  407. detach_sceneitem(item);
  408. if (movement == ORDER_MOVE_UP) {
  409. attach_sceneitem(item, item->prev);
  410. } else if (movement == ORDER_MOVE_DOWN) {
  411. attach_sceneitem(item, item->next);
  412. } else if (movement == ORDER_MOVE_TOP) {
  413. struct obs_scene_item *last = item->next;
  414. if (!last) {
  415. last = item->prev;
  416. } else {
  417. while (last->next)
  418. last = last->next;
  419. }
  420. attach_sceneitem(item, last);
  421. } else if (movement == ORDER_MOVE_BOTTOM) {
  422. attach_sceneitem(item, NULL);
  423. }
  424. pthread_mutex_unlock(&scene->mutex);
  425. obs_scene_release(scene);
  426. }
  427. void obs_sceneitem_getpos(obs_sceneitem_t item, struct vec2 *pos)
  428. {
  429. if (item)
  430. vec2_copy(pos, &item->pos);
  431. }
  432. float obs_sceneitem_getrot(obs_sceneitem_t item)
  433. {
  434. return item ? item->rot : 0.0f;
  435. }
  436. void obs_sceneitem_getorigin(obs_sceneitem_t item, struct vec2 *origin)
  437. {
  438. if (item)
  439. vec2_copy(origin, &item->origin);
  440. }
  441. void obs_sceneitem_getscale(obs_sceneitem_t item, struct vec2 *scale)
  442. {
  443. if (item)
  444. vec2_copy(scale, &item->scale);
  445. }