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- cmake_minimum_required(VERSION 2.8)
- project(obs)
- set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
- if(NOT CMAKE_BUILD_TYPE)
- set(CMAKE_BUILD_TYPE RelWithDebInfo)
- endif()
- set(CMAKE_COMPILER_IS_CLANG ${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
- if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_CLANG)
- option(USE_LIBC++ "Use libc++ instead of libstdc++" ${APPLE})
- if(USE_LIBC++)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
- endif()
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
- add_definitions(-Wall -Wmissing-prototypes -Wshadow)
- endif()
- if(UNIX)
- if(APPLE)
- set(CMAKE_MACOSX_RPATH TRUE)
- set(CMAKE_INSTALL_RPATH
- "${CMAKE_INSTALL_RPATH};@loader_path/;@executable_path/")
- option(BUILD_APP_BUNDLE "Build app bundle" false)
- endif()
- set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
- endif()
- include(obs_helpers)
- obs_add_data_dir(/)
- set(LIBRARY_OUTPUT_PATH ${obs_BINARY_DIR}/bin)
- set(RUNTIME_OUTPUT_PATH ${obs_BINARY_DIR}/bin)
- set(EXECUTABLE_OUTPUT_PATH ${obs_BINARY_DIR}/bin)
- add_subdirectory(libobs)
- add_subdirectory(libobs-opengl)
- if(WIN32)
- add_subdirectory(libobs-d3d11)
- add_subdirectory(libobs-d3d9)
- endif()
- set(LIBRARY_OUTPUT_PATH ${obs_BINARY_DIR}/plugins)
- set(RUNTIME_OUTPUT_PATH ${obs_BINARY_DIR}/plugins)
- add_subdirectory(obs)
- add_subdirectory(test)
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