graphics.c 77 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef near
  26. #undef near
  27. #endif
  28. #ifdef far
  29. #undef far
  30. #endif
  31. static THREAD_LOCAL graphics_t *thread_graphics = NULL;
  32. static inline bool gs_obj_valid(const void *obj, const char *f, const char *name)
  33. {
  34. if (!obj) {
  35. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  36. return false;
  37. }
  38. return true;
  39. }
  40. static inline bool gs_valid(const char *f)
  41. {
  42. if (!thread_graphics) {
  43. blog(LOG_DEBUG, "%s: called while not in a graphics context", f);
  44. return false;
  45. }
  46. return true;
  47. }
  48. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  49. #define gs_valid_p(func, param1) (gs_valid(func) && ptr_valid(param1, func))
  50. #define gs_valid_p2(func, param1, param2) (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func))
  51. #define gs_valid_p3(func, param1, param2, param3) \
  52. (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func) && ptr_valid(param3, func))
  53. #define IMMEDIATE_COUNT 512
  54. void gs_enum_adapters(bool (*callback)(void *param, const char *name, uint32_t id), void *param)
  55. {
  56. graphics_t *graphics = thread_graphics;
  57. if (!gs_valid_p("gs_enum_adapters", callback))
  58. return;
  59. if (graphics->exports.device_enum_adapters) {
  60. if (graphics->exports.device_enum_adapters(graphics->device, callback, param)) {
  61. return;
  62. }
  63. }
  64. /* If the subsystem does not currently support device enumeration of
  65. * adapters or fails to enumerate adapters, just set it to one adapter
  66. * named "Default" */
  67. callback(param, "Default", 0);
  68. }
  69. extern void gs_init_image_deps(void);
  70. extern void gs_free_image_deps(void);
  71. bool load_graphics_imports(struct gs_exports *exports, void *module, const char *module_name);
  72. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  73. {
  74. struct gs_vb_data *vbd;
  75. vbd = gs_vbdata_create();
  76. vbd->num = IMMEDIATE_COUNT;
  77. vbd->points = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  78. vbd->normals = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  79. vbd->colors = bmalloc(sizeof(uint32_t) * IMMEDIATE_COUNT);
  80. vbd->num_tex = 1;
  81. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  82. vbd->tvarray[0].width = 2;
  83. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  84. graphics->immediate_vertbuffer =
  85. graphics->exports.device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  86. if (!graphics->immediate_vertbuffer)
  87. return false;
  88. return true;
  89. }
  90. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  91. {
  92. struct gs_vb_data *vbd;
  93. vbd = gs_vbdata_create();
  94. vbd->num = 4;
  95. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  96. vbd->num_tex = 1;
  97. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  98. vbd->tvarray[0].width = 2;
  99. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  100. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  101. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  102. graphics->sprite_buffer = graphics->exports.device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  103. if (!graphics->sprite_buffer)
  104. return false;
  105. return true;
  106. }
  107. static bool graphics_init(struct graphics_subsystem *graphics)
  108. {
  109. struct matrix4 top_mat;
  110. matrix4_identity(&top_mat);
  111. da_push_back(graphics->matrix_stack, &top_mat);
  112. graphics->exports.device_enter_context(graphics->device);
  113. if (!graphics_init_immediate_vb(graphics))
  114. return false;
  115. if (!graphics_init_sprite_vb(graphics))
  116. return false;
  117. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  118. return false;
  119. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  120. return false;
  121. graphics->exports.device_blend_function_separate(graphics->device, GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  122. GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  123. graphics->cur_blend_state.enabled = true;
  124. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  125. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  126. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  127. graphics->cur_blend_state.dest_a = GS_BLEND_INVSRCALPHA;
  128. graphics->cur_blend_state.op = GS_BLEND_OP_ADD;
  129. graphics->exports.device_blend_op(graphics->device, graphics->cur_blend_state.op);
  130. graphics->exports.device_leave_context(graphics->device);
  131. gs_init_image_deps();
  132. return true;
  133. }
  134. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  135. {
  136. int errcode = GS_ERROR_FAIL;
  137. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  138. pthread_mutex_init_value(&graphics->mutex);
  139. pthread_mutex_init_value(&graphics->effect_mutex);
  140. graphics->module = os_dlopen(module);
  141. if (!graphics->module) {
  142. errcode = GS_ERROR_MODULE_NOT_FOUND;
  143. goto error;
  144. }
  145. if (!load_graphics_imports(&graphics->exports, graphics->module, module))
  146. goto error;
  147. errcode = graphics->exports.device_create(&graphics->device, adapter);
  148. if (errcode != GS_SUCCESS)
  149. goto error;
  150. if (!graphics_init(graphics)) {
  151. errcode = GS_ERROR_FAIL;
  152. goto error;
  153. }
  154. *pgraphics = graphics;
  155. return errcode;
  156. error:
  157. gs_destroy(graphics);
  158. return errcode;
  159. }
  160. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  161. void gs_destroy(graphics_t *graphics)
  162. {
  163. if (!ptr_valid(graphics, "gs_destroy"))
  164. return;
  165. while (thread_graphics)
  166. gs_leave_context();
  167. if (graphics->device) {
  168. struct gs_effect *effect = graphics->first_effect;
  169. thread_graphics = graphics;
  170. graphics->exports.device_enter_context(graphics->device);
  171. while (effect) {
  172. struct gs_effect *next = effect->next;
  173. gs_effect_actually_destroy(effect);
  174. effect = next;
  175. }
  176. graphics->exports.gs_vertexbuffer_destroy(graphics->sprite_buffer);
  177. graphics->exports.gs_vertexbuffer_destroy(graphics->immediate_vertbuffer);
  178. graphics->exports.device_destroy(graphics->device);
  179. thread_graphics = NULL;
  180. }
  181. pthread_mutex_destroy(&graphics->mutex);
  182. pthread_mutex_destroy(&graphics->effect_mutex);
  183. da_free(graphics->matrix_stack);
  184. da_free(graphics->viewport_stack);
  185. da_free(graphics->blend_state_stack);
  186. if (graphics->module)
  187. os_dlclose(graphics->module);
  188. bfree(graphics);
  189. gs_free_image_deps();
  190. }
  191. void gs_enter_context(graphics_t *graphics)
  192. {
  193. if (!ptr_valid(graphics, "gs_enter_context"))
  194. return;
  195. bool is_current = thread_graphics == graphics;
  196. if (thread_graphics && !is_current) {
  197. while (thread_graphics)
  198. gs_leave_context();
  199. }
  200. if (!is_current) {
  201. pthread_mutex_lock(&graphics->mutex);
  202. graphics->exports.device_enter_context(graphics->device);
  203. thread_graphics = graphics;
  204. }
  205. os_atomic_inc_long(&graphics->ref);
  206. }
  207. void gs_leave_context(void)
  208. {
  209. if (gs_valid("gs_leave_context")) {
  210. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  211. graphics_t *graphics = thread_graphics;
  212. graphics->exports.device_leave_context(graphics->device);
  213. pthread_mutex_unlock(&graphics->mutex);
  214. thread_graphics = NULL;
  215. }
  216. }
  217. }
  218. graphics_t *gs_get_context(void)
  219. {
  220. return thread_graphics;
  221. }
  222. void *gs_get_device_obj(void)
  223. {
  224. if (!gs_valid("gs_get_device_obj"))
  225. return NULL;
  226. return thread_graphics->exports.device_get_device_obj(thread_graphics->device);
  227. }
  228. const char *gs_get_device_name(void)
  229. {
  230. return gs_valid("gs_get_device_name") ? thread_graphics->exports.device_get_name() : NULL;
  231. }
  232. int gs_get_device_type(void)
  233. {
  234. return gs_valid("gs_get_device_type") ? thread_graphics->exports.device_get_type() : -1;
  235. }
  236. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  237. {
  238. return graphics->matrix_stack.array + graphics->cur_matrix;
  239. }
  240. void gs_matrix_push(void)
  241. {
  242. graphics_t *graphics = thread_graphics;
  243. if (!gs_valid("gs_matrix_push"))
  244. return;
  245. struct matrix4 mat, *top_mat = top_matrix(graphics);
  246. memcpy(&mat, top_mat, sizeof(struct matrix4));
  247. da_push_back(graphics->matrix_stack, &mat);
  248. graphics->cur_matrix++;
  249. }
  250. void gs_matrix_pop(void)
  251. {
  252. graphics_t *graphics = thread_graphics;
  253. if (!gs_valid("gs_matrix_pop"))
  254. return;
  255. if (graphics->cur_matrix == 0) {
  256. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  257. return;
  258. }
  259. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  260. graphics->cur_matrix--;
  261. }
  262. void gs_matrix_identity(void)
  263. {
  264. struct matrix4 *top_mat;
  265. if (!gs_valid("gs_matrix_identity"))
  266. return;
  267. top_mat = top_matrix(thread_graphics);
  268. if (top_mat)
  269. matrix4_identity(top_mat);
  270. }
  271. void gs_matrix_transpose(void)
  272. {
  273. struct matrix4 *top_mat;
  274. if (!gs_valid("gs_matrix_transpose"))
  275. return;
  276. top_mat = top_matrix(thread_graphics);
  277. if (top_mat)
  278. matrix4_transpose(top_mat, top_mat);
  279. }
  280. void gs_matrix_set(const struct matrix4 *matrix)
  281. {
  282. struct matrix4 *top_mat;
  283. if (!gs_valid("gs_matrix_set"))
  284. return;
  285. top_mat = top_matrix(thread_graphics);
  286. if (top_mat)
  287. matrix4_copy(top_mat, matrix);
  288. }
  289. void gs_matrix_get(struct matrix4 *dst)
  290. {
  291. struct matrix4 *top_mat;
  292. if (!gs_valid("gs_matrix_get"))
  293. return;
  294. top_mat = top_matrix(thread_graphics);
  295. if (top_mat)
  296. matrix4_copy(dst, top_mat);
  297. }
  298. void gs_matrix_mul(const struct matrix4 *matrix)
  299. {
  300. struct matrix4 *top_mat;
  301. if (!gs_valid("gs_matrix_mul"))
  302. return;
  303. top_mat = top_matrix(thread_graphics);
  304. if (top_mat)
  305. matrix4_mul(top_mat, matrix, top_mat);
  306. }
  307. void gs_matrix_rotquat(const struct quat *rot)
  308. {
  309. struct matrix4 *top_mat;
  310. if (!gs_valid("gs_matrix_rotquat"))
  311. return;
  312. top_mat = top_matrix(thread_graphics);
  313. if (top_mat)
  314. matrix4_rotate_i(top_mat, rot, top_mat);
  315. }
  316. void gs_matrix_rotaa(const struct axisang *rot)
  317. {
  318. struct matrix4 *top_mat;
  319. if (!gs_valid("gs_matrix_rotaa"))
  320. return;
  321. top_mat = top_matrix(thread_graphics);
  322. if (top_mat)
  323. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  324. }
  325. void gs_matrix_translate(const struct vec3 *pos)
  326. {
  327. struct matrix4 *top_mat;
  328. if (!gs_valid("gs_matrix_translate"))
  329. return;
  330. top_mat = top_matrix(thread_graphics);
  331. if (top_mat)
  332. matrix4_translate3v_i(top_mat, pos, top_mat);
  333. }
  334. void gs_matrix_scale(const struct vec3 *scale)
  335. {
  336. struct matrix4 *top_mat;
  337. if (!gs_valid("gs_matrix_scale"))
  338. return;
  339. top_mat = top_matrix(thread_graphics);
  340. if (top_mat)
  341. matrix4_scale_i(top_mat, scale, top_mat);
  342. }
  343. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  344. {
  345. struct matrix4 *top_mat;
  346. struct axisang aa;
  347. if (!gs_valid("gs_matrix_rotaa4f"))
  348. return;
  349. top_mat = top_matrix(thread_graphics);
  350. if (top_mat) {
  351. axisang_set(&aa, x, y, z, angle);
  352. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  353. }
  354. }
  355. void gs_matrix_translate3f(float x, float y, float z)
  356. {
  357. struct matrix4 *top_mat;
  358. struct vec3 p;
  359. if (!gs_valid("gs_matrix_translate3f"))
  360. return;
  361. top_mat = top_matrix(thread_graphics);
  362. if (top_mat) {
  363. vec3_set(&p, x, y, z);
  364. matrix4_translate3v_i(top_mat, &p, top_mat);
  365. }
  366. }
  367. void gs_matrix_scale3f(float x, float y, float z)
  368. {
  369. struct matrix4 *top_mat = top_matrix(thread_graphics);
  370. struct vec3 p;
  371. if (top_mat) {
  372. vec3_set(&p, x, y, z);
  373. matrix4_scale_i(top_mat, &p, top_mat);
  374. }
  375. }
  376. static inline void reset_immediate_arrays(graphics_t *graphics)
  377. {
  378. da_init(graphics->verts);
  379. da_init(graphics->norms);
  380. da_init(graphics->colors);
  381. for (size_t i = 0; i < 16; i++)
  382. da_init(graphics->texverts[i]);
  383. }
  384. void gs_render_start(bool b_new)
  385. {
  386. graphics_t *graphics = thread_graphics;
  387. if (!gs_valid("gs_render_start"))
  388. return;
  389. graphics->using_immediate = !b_new;
  390. reset_immediate_arrays(graphics);
  391. if (b_new) {
  392. graphics->vbd = gs_vbdata_create();
  393. } else {
  394. graphics->vbd = gs_vertexbuffer_get_data(graphics->immediate_vertbuffer);
  395. memset(graphics->vbd->colors, 0xFF, sizeof(uint32_t) * IMMEDIATE_COUNT);
  396. graphics->verts.array = graphics->vbd->points;
  397. graphics->norms.array = graphics->vbd->normals;
  398. graphics->colors.array = graphics->vbd->colors;
  399. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  400. graphics->verts.capacity = IMMEDIATE_COUNT;
  401. graphics->norms.capacity = IMMEDIATE_COUNT;
  402. graphics->colors.capacity = IMMEDIATE_COUNT;
  403. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  404. }
  405. }
  406. static inline size_t min_size(const size_t a, const size_t b)
  407. {
  408. return (a < b) ? a : b;
  409. }
  410. void gs_render_stop(enum gs_draw_mode mode)
  411. {
  412. graphics_t *graphics = thread_graphics;
  413. size_t i, num;
  414. if (!gs_valid("gs_render_stop"))
  415. return;
  416. num = graphics->verts.num;
  417. if (!num) {
  418. if (!graphics->using_immediate) {
  419. da_free(graphics->verts);
  420. da_free(graphics->norms);
  421. da_free(graphics->colors);
  422. for (i = 0; i < 16; i++)
  423. da_free(graphics->texverts[i]);
  424. gs_vbdata_destroy(graphics->vbd);
  425. }
  426. return;
  427. }
  428. if (graphics->norms.num && (graphics->norms.num != graphics->verts.num)) {
  429. blog(LOG_ERROR, "gs_render_stop: normal count does "
  430. "not match vertex count");
  431. num = min_size(num, graphics->norms.num);
  432. }
  433. if (graphics->colors.num && (graphics->colors.num != graphics->verts.num)) {
  434. blog(LOG_ERROR, "gs_render_stop: color count does "
  435. "not match vertex count");
  436. num = min_size(num, graphics->colors.num);
  437. }
  438. if (graphics->texverts[0].num && (graphics->texverts[0].num != graphics->verts.num)) {
  439. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  440. "not match vertex count");
  441. num = min_size(num, graphics->texverts[0].num);
  442. }
  443. if (graphics->using_immediate) {
  444. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  445. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  446. gs_load_indexbuffer(NULL);
  447. gs_draw(mode, 0, (uint32_t)num);
  448. reset_immediate_arrays(graphics);
  449. } else {
  450. gs_vertbuffer_t *vb = gs_render_save();
  451. gs_load_vertexbuffer(vb);
  452. gs_load_indexbuffer(NULL);
  453. gs_draw(mode, 0, 0);
  454. gs_vertexbuffer_destroy(vb);
  455. }
  456. graphics->vbd = NULL;
  457. }
  458. gs_vertbuffer_t *gs_render_save(void)
  459. {
  460. graphics_t *graphics = thread_graphics;
  461. size_t num_tex, i;
  462. if (!gs_valid("gs_render_save"))
  463. return NULL;
  464. if (graphics->using_immediate)
  465. return NULL;
  466. if (!graphics->verts.num) {
  467. gs_vbdata_destroy(graphics->vbd);
  468. return NULL;
  469. }
  470. for (num_tex = 0; num_tex < 16; num_tex++)
  471. if (!graphics->texverts[num_tex].num)
  472. break;
  473. graphics->vbd->points = graphics->verts.array;
  474. graphics->vbd->normals = graphics->norms.array;
  475. graphics->vbd->colors = graphics->colors.array;
  476. graphics->vbd->num = graphics->verts.num;
  477. graphics->vbd->num_tex = num_tex;
  478. if (graphics->vbd->num_tex) {
  479. graphics->vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  480. for (i = 0; i < num_tex; i++) {
  481. graphics->vbd->tvarray[i].width = 2;
  482. graphics->vbd->tvarray[i].array = graphics->texverts[i].array;
  483. }
  484. }
  485. reset_immediate_arrays(graphics);
  486. return gs_vertexbuffer_create(graphics->vbd, 0);
  487. }
  488. void gs_vertex2f(float x, float y)
  489. {
  490. struct vec3 v3;
  491. if (!gs_valid("gs_verte"))
  492. return;
  493. vec3_set(&v3, x, y, 0.0f);
  494. gs_vertex3v(&v3);
  495. }
  496. void gs_vertex3f(float x, float y, float z)
  497. {
  498. struct vec3 v3;
  499. if (!gs_valid("gs_vertex3f"))
  500. return;
  501. vec3_set(&v3, x, y, z);
  502. gs_vertex3v(&v3);
  503. }
  504. void gs_normal3f(float x, float y, float z)
  505. {
  506. struct vec3 v3;
  507. if (!gs_valid("gs_normal3f"))
  508. return;
  509. vec3_set(&v3, x, y, z);
  510. gs_normal3v(&v3);
  511. }
  512. static inline bool validvertsize(graphics_t *graphics, size_t num, const char *name)
  513. {
  514. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  515. blog(LOG_ERROR,
  516. "%s: tried to use over %u "
  517. "for immediate rendering",
  518. name, IMMEDIATE_COUNT);
  519. return false;
  520. }
  521. return true;
  522. }
  523. void gs_color(uint32_t color)
  524. {
  525. graphics_t *graphics = thread_graphics;
  526. if (!gs_valid("gs_color"))
  527. return;
  528. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  529. return;
  530. da_push_back(graphics->colors, &color);
  531. }
  532. void gs_texcoord(float x, float y, int unit)
  533. {
  534. struct vec2 v2;
  535. if (!gs_valid("gs_texcoord"))
  536. return;
  537. vec2_set(&v2, x, y);
  538. gs_texcoord2v(&v2, unit);
  539. }
  540. void gs_vertex2v(const struct vec2 *v)
  541. {
  542. struct vec3 v3;
  543. if (!gs_valid("gs_vertex2v"))
  544. return;
  545. vec3_set(&v3, v->x, v->y, 0.0f);
  546. gs_vertex3v(&v3);
  547. }
  548. void gs_vertex3v(const struct vec3 *v)
  549. {
  550. graphics_t *graphics = thread_graphics;
  551. if (!gs_valid("gs_vertex3v"))
  552. return;
  553. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  554. return;
  555. da_push_back(graphics->verts, v);
  556. }
  557. void gs_normal3v(const struct vec3 *v)
  558. {
  559. graphics_t *graphics = thread_graphics;
  560. if (!gs_valid("gs_normal3v"))
  561. return;
  562. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  563. return;
  564. da_push_back(graphics->norms, v);
  565. }
  566. void gs_color4v(const struct vec4 *v)
  567. {
  568. /* TODO */
  569. UNUSED_PARAMETER(v);
  570. }
  571. void gs_texcoord2v(const struct vec2 *v, int unit)
  572. {
  573. graphics_t *graphics = thread_graphics;
  574. if (!gs_valid("gs_texcoord2v"))
  575. return;
  576. if (!validvertsize(graphics, graphics->texverts[unit].num, "gs_texcoord"))
  577. return;
  578. da_push_back(graphics->texverts[unit], v);
  579. }
  580. input_t *gs_get_input(void)
  581. {
  582. /* TODO */
  583. return NULL;
  584. }
  585. gs_effect_t *gs_get_effect(void)
  586. {
  587. if (!gs_valid("gs_get_effect"))
  588. return NULL;
  589. return thread_graphics ? thread_graphics->cur_effect : NULL;
  590. }
  591. static inline struct gs_effect *find_cached_effect(const char *filename)
  592. {
  593. struct gs_effect *effect = thread_graphics->first_effect;
  594. while (effect) {
  595. if (strcmp(effect->effect_path, filename) == 0)
  596. break;
  597. effect = effect->next;
  598. }
  599. return effect;
  600. }
  601. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  602. {
  603. char *file_string;
  604. gs_effect_t *effect = NULL;
  605. if (!gs_valid_p("gs_effect_create_from_file", file))
  606. return NULL;
  607. effect = find_cached_effect(file);
  608. if (effect)
  609. return effect;
  610. file_string = os_quick_read_utf8_file(file);
  611. if (!file_string) {
  612. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  613. return NULL;
  614. }
  615. effect = gs_effect_create(file_string, file, error_string);
  616. bfree(file_string);
  617. return effect;
  618. }
  619. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename, char **error_string)
  620. {
  621. if (!gs_valid_p("gs_effect_create", effect_string))
  622. return NULL;
  623. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  624. struct effect_parser parser;
  625. bool success;
  626. effect->graphics = thread_graphics;
  627. effect->effect_path = bstrdup(filename);
  628. ep_init(&parser);
  629. success = ep_parse(&parser, effect, effect_string, filename);
  630. if (!success) {
  631. if (error_string)
  632. *error_string = error_data_buildstring(&parser.cfp.error_list);
  633. gs_effect_destroy(effect);
  634. effect = NULL;
  635. }
  636. if (effect) {
  637. pthread_mutex_lock(&thread_graphics->effect_mutex);
  638. if (effect->effect_path) {
  639. effect->cached = true;
  640. effect->next = thread_graphics->first_effect;
  641. thread_graphics->first_effect = effect;
  642. }
  643. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  644. }
  645. ep_free(&parser);
  646. return effect;
  647. }
  648. gs_shader_t *gs_vertexshader_create_from_file(const char *file, char **error_string)
  649. {
  650. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  651. return NULL;
  652. char *file_string;
  653. gs_shader_t *shader = NULL;
  654. file_string = os_quick_read_utf8_file(file);
  655. if (!file_string) {
  656. blog(LOG_ERROR, "Could not load vertex shader file '%s'", file);
  657. return NULL;
  658. }
  659. shader = gs_vertexshader_create(file_string, file, error_string);
  660. bfree(file_string);
  661. return shader;
  662. }
  663. gs_shader_t *gs_pixelshader_create_from_file(const char *file, char **error_string)
  664. {
  665. char *file_string;
  666. gs_shader_t *shader = NULL;
  667. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  668. return NULL;
  669. file_string = os_quick_read_utf8_file(file);
  670. if (!file_string) {
  671. blog(LOG_ERROR, "Could not load pixel shader file '%s'", file);
  672. return NULL;
  673. }
  674. shader = gs_pixelshader_create(file_string, file, error_string);
  675. bfree(file_string);
  676. return shader;
  677. }
  678. gs_texture_t *gs_texture_create_from_file(const char *file)
  679. {
  680. enum gs_color_format format;
  681. uint32_t cx;
  682. uint32_t cy;
  683. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  684. gs_texture_t *tex = NULL;
  685. if (data) {
  686. tex = gs_texture_create(cx, cy, format, 1, (const uint8_t **)&data, 0);
  687. bfree(data);
  688. }
  689. return tex;
  690. }
  691. static inline void assign_sprite_rect(float *start, float *end, float size, bool flip)
  692. {
  693. if (!flip) {
  694. *start = 0.0f;
  695. *end = size;
  696. } else {
  697. *start = size;
  698. *end = 0.0f;
  699. }
  700. }
  701. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  702. {
  703. if (!flip) {
  704. *start = 0.0f;
  705. *end = 1.0f;
  706. } else {
  707. *start = 1.0f;
  708. *end = 0.0f;
  709. }
  710. }
  711. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy, float start_u, float end_u, float start_v,
  712. float end_v)
  713. {
  714. struct vec2 *tvarray = data->tvarray[0].array;
  715. vec3_zero(data->points);
  716. vec3_set(data->points + 1, fcx, 0.0f, 0.0f);
  717. vec3_set(data->points + 2, 0.0f, fcy, 0.0f);
  718. vec3_set(data->points + 3, fcx, fcy, 0.0f);
  719. vec2_set(tvarray, start_u, start_v);
  720. vec2_set(tvarray + 1, end_u, start_v);
  721. vec2_set(tvarray + 2, start_u, end_v);
  722. vec2_set(tvarray + 3, end_u, end_v);
  723. }
  724. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx, float fcy, uint32_t flip)
  725. {
  726. float start_u, end_u;
  727. float start_v, end_v;
  728. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  729. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  730. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  731. }
  732. static inline void build_subsprite_norm(struct gs_vb_data *data, float fsub_x, float fsub_y, float fsub_cx,
  733. float fsub_cy, float fcx, float fcy, uint32_t flip)
  734. {
  735. float start_u, end_u;
  736. float start_v, end_v;
  737. if ((flip & GS_FLIP_U) == 0) {
  738. start_u = fsub_x / fcx;
  739. end_u = (fsub_x + fsub_cx) / fcx;
  740. } else {
  741. start_u = (fsub_x + fsub_cx) / fcx;
  742. end_u = fsub_x / fcx;
  743. }
  744. if ((flip & GS_FLIP_V) == 0) {
  745. start_v = fsub_y / fcy;
  746. end_v = (fsub_y + fsub_cy) / fcy;
  747. } else {
  748. start_v = (fsub_y + fsub_cy) / fcy;
  749. end_v = fsub_y / fcy;
  750. }
  751. build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v);
  752. }
  753. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex, float fcx, float fcy, uint32_t flip)
  754. {
  755. float start_u, end_u;
  756. float start_v, end_v;
  757. float width = (float)gs_texture_get_width(tex);
  758. float height = (float)gs_texture_get_height(tex);
  759. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  760. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  761. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  762. }
  763. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width, uint32_t height)
  764. {
  765. graphics_t *graphics = thread_graphics;
  766. float fcx, fcy;
  767. struct gs_vb_data *data;
  768. if (tex) {
  769. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  770. blog(LOG_ERROR, "A sprite must be a 2D texture");
  771. return;
  772. }
  773. } else {
  774. if (!width || !height) {
  775. blog(LOG_ERROR, "A sprite cannot be drawn without "
  776. "a width/height");
  777. return;
  778. }
  779. }
  780. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  781. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  782. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  783. if (tex && gs_texture_is_rect(tex))
  784. build_sprite_rect(data, tex, fcx, fcy, flip);
  785. else
  786. build_sprite_norm(data, fcx, fcy, flip);
  787. gs_vertexbuffer_flush(graphics->sprite_buffer);
  788. gs_load_vertexbuffer(graphics->sprite_buffer);
  789. gs_load_indexbuffer(NULL);
  790. gs_draw(GS_TRISTRIP, 0, 0);
  791. }
  792. void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip, uint32_t sub_x, uint32_t sub_y, uint32_t sub_cx,
  793. uint32_t sub_cy)
  794. {
  795. graphics_t *graphics = thread_graphics;
  796. float fcx, fcy;
  797. struct gs_vb_data *data;
  798. if (tex) {
  799. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  800. blog(LOG_ERROR, "A sprite must be a 2D texture");
  801. return;
  802. }
  803. }
  804. fcx = (float)gs_texture_get_width(tex);
  805. fcy = (float)gs_texture_get_height(tex);
  806. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  807. build_subsprite_norm(data, (float)sub_x, (float)sub_y, (float)sub_cx, (float)sub_cy, fcx, fcy, flip);
  808. gs_vertexbuffer_flush(graphics->sprite_buffer);
  809. gs_load_vertexbuffer(graphics->sprite_buffer);
  810. gs_load_indexbuffer(NULL);
  811. gs_draw(GS_TRISTRIP, 0, 0);
  812. }
  813. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot, float left, float right, float top,
  814. float bottom, float znear)
  815. {
  816. /* TODO */
  817. UNUSED_PARAMETER(cubetex);
  818. UNUSED_PARAMETER(rot);
  819. UNUSED_PARAMETER(left);
  820. UNUSED_PARAMETER(right);
  821. UNUSED_PARAMETER(top);
  822. UNUSED_PARAMETER(bottom);
  823. UNUSED_PARAMETER(znear);
  824. }
  825. void gs_reset_viewport(void)
  826. {
  827. uint32_t cx, cy;
  828. if (!gs_valid("gs_reset_viewport"))
  829. return;
  830. gs_get_size(&cx, &cy);
  831. gs_set_viewport(0, 0, (int)cx, (int)cy);
  832. }
  833. void gs_set_2d_mode(void)
  834. {
  835. uint32_t cx, cy;
  836. if (!gs_valid("gs_set_2d_mode"))
  837. return;
  838. gs_get_size(&cx, &cy);
  839. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  840. }
  841. void gs_set_3d_mode(double fovy, double znear, double zvar)
  842. {
  843. /* TODO */
  844. UNUSED_PARAMETER(fovy);
  845. UNUSED_PARAMETER(znear);
  846. UNUSED_PARAMETER(zvar);
  847. }
  848. void gs_viewport_push(void)
  849. {
  850. if (!gs_valid("gs_viewport_push"))
  851. return;
  852. struct gs_rect *rect = da_push_back_new(thread_graphics->viewport_stack);
  853. gs_get_viewport(rect);
  854. }
  855. void gs_viewport_pop(void)
  856. {
  857. struct gs_rect *rect;
  858. if (!gs_valid("gs_viewport_pop"))
  859. return;
  860. if (!thread_graphics->viewport_stack.num)
  861. return;
  862. rect = da_end(thread_graphics->viewport_stack);
  863. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  864. da_pop_back(thread_graphics->viewport_stack);
  865. }
  866. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data, uint32_t linesize, bool flip)
  867. {
  868. uint8_t *ptr;
  869. uint32_t linesize_out;
  870. size_t row_copy;
  871. size_t height;
  872. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  873. return;
  874. if (!gs_texture_map(tex, &ptr, &linesize_out))
  875. return;
  876. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  877. height = gs_texture_get_height(tex);
  878. if (flip) {
  879. uint8_t *const end = ptr + height * linesize_out;
  880. data += (height - 1) * linesize;
  881. while (ptr < end) {
  882. memcpy(ptr, data, row_copy);
  883. ptr += linesize_out;
  884. data -= linesize;
  885. }
  886. } else if (linesize == linesize_out) {
  887. memcpy(ptr, data, row_copy * height);
  888. } else {
  889. uint8_t *const end = ptr + height * linesize_out;
  890. while (ptr < end) {
  891. memcpy(ptr, data, row_copy);
  892. ptr += linesize_out;
  893. data += linesize;
  894. }
  895. }
  896. gs_texture_unmap(tex);
  897. }
  898. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side, const void *data, uint32_t linesize, bool invert)
  899. {
  900. /* TODO */
  901. UNUSED_PARAMETER(cubetex);
  902. UNUSED_PARAMETER(side);
  903. UNUSED_PARAMETER(data);
  904. UNUSED_PARAMETER(linesize);
  905. UNUSED_PARAMETER(invert);
  906. }
  907. void gs_perspective(float angle, float aspect, float near, float far)
  908. {
  909. graphics_t *graphics = thread_graphics;
  910. float xmin, xmax, ymin, ymax;
  911. if (!gs_valid("gs_perspective"))
  912. return;
  913. ymax = near * tanf(RAD(angle) * 0.5f);
  914. ymin = -ymax;
  915. xmin = ymin * aspect;
  916. xmax = ymax * aspect;
  917. graphics->exports.device_frustum(graphics->device, xmin, xmax, ymin, ymax, near, far);
  918. }
  919. void gs_blend_state_push(void)
  920. {
  921. graphics_t *graphics = thread_graphics;
  922. if (!gs_valid("gs_blend_state_push"))
  923. return;
  924. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  925. }
  926. void gs_blend_state_pop(void)
  927. {
  928. graphics_t *graphics = thread_graphics;
  929. struct blend_state *state;
  930. if (!gs_valid("gs_blend_state_pop"))
  931. return;
  932. state = da_end(graphics->blend_state_stack);
  933. if (!state)
  934. return;
  935. gs_enable_blending(state->enabled);
  936. gs_blend_function_separate(state->src_c, state->dest_c, state->src_a, state->dest_a);
  937. gs_blend_op(state->op);
  938. da_pop_back(graphics->blend_state_stack);
  939. }
  940. void gs_reset_blend_state(void)
  941. {
  942. graphics_t *graphics = thread_graphics;
  943. if (!gs_valid("gs_preprocessor_name"))
  944. return;
  945. if (!graphics->cur_blend_state.enabled)
  946. gs_enable_blending(true);
  947. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  948. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  949. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  950. graphics->cur_blend_state.dest_a != GS_BLEND_INVSRCALPHA) {
  951. gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA, GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  952. gs_blend_op(GS_BLEND_OP_ADD);
  953. }
  954. }
  955. /* ------------------------------------------------------------------------- */
  956. const char *gs_preprocessor_name(void)
  957. {
  958. graphics_t *graphics = thread_graphics;
  959. if (!gs_valid("gs_preprocessor_name"))
  960. return NULL;
  961. return graphics->exports.device_preprocessor_name();
  962. }
  963. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  964. {
  965. struct gs_init_data new_data = *data;
  966. graphics_t *graphics = thread_graphics;
  967. if (!gs_valid_p("gs_swapchain_create", data))
  968. return NULL;
  969. if (new_data.num_backbuffers == 0)
  970. new_data.num_backbuffers = 1;
  971. return graphics->exports.device_swapchain_create(graphics->device, &new_data);
  972. }
  973. void gs_resize(uint32_t x, uint32_t y)
  974. {
  975. graphics_t *graphics = thread_graphics;
  976. if (!gs_valid("gs_resize"))
  977. return;
  978. graphics->exports.device_resize(graphics->device, x, y);
  979. }
  980. void gs_update_color_space(void)
  981. {
  982. graphics_t *graphics = thread_graphics;
  983. if (!gs_valid("gs_update_color_space"))
  984. return;
  985. graphics->exports.device_update_color_space(graphics->device);
  986. }
  987. void gs_get_size(uint32_t *x, uint32_t *y)
  988. {
  989. graphics_t *graphics = thread_graphics;
  990. if (!gs_valid("gs_get_size"))
  991. return;
  992. graphics->exports.device_get_size(graphics->device, x, y);
  993. }
  994. uint32_t gs_get_width(void)
  995. {
  996. graphics_t *graphics = thread_graphics;
  997. if (!gs_valid("gs_get_width"))
  998. return 0;
  999. return graphics->exports.device_get_width(graphics->device);
  1000. }
  1001. uint32_t gs_get_height(void)
  1002. {
  1003. graphics_t *graphics = thread_graphics;
  1004. if (!gs_valid("gs_get_height"))
  1005. return 0;
  1006. return graphics->exports.device_get_height(graphics->device);
  1007. }
  1008. static inline bool is_pow2(uint32_t size)
  1009. {
  1010. return size >= 2 && (size & (size - 1)) == 0;
  1011. }
  1012. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height, enum gs_color_format color_format, uint32_t levels,
  1013. const uint8_t **data, uint32_t flags)
  1014. {
  1015. graphics_t *graphics = thread_graphics;
  1016. bool pow2tex = is_pow2(width) && is_pow2(height);
  1017. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1018. if (!gs_valid("gs_texture_create"))
  1019. return NULL;
  1020. if (uses_mipmaps && !pow2tex) {
  1021. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1022. "non-power-of-two texture. Disabling "
  1023. "mipmaps for this texture.");
  1024. uses_mipmaps = false;
  1025. flags &= ~GS_BUILD_MIPMAPS;
  1026. levels = 1;
  1027. }
  1028. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1029. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1030. "Disabling mipmaps for this texture.");
  1031. flags &= ~GS_BUILD_MIPMAPS;
  1032. levels = 1;
  1033. }
  1034. return graphics->exports.device_texture_create(graphics->device, width, height, color_format, levels, data,
  1035. flags);
  1036. }
  1037. #if defined(__linux__) || defined(__FreeBSD__) || defined(__DragonFly__)
  1038. gs_texture_t *gs_texture_create_from_dmabuf(unsigned int width, unsigned int height, uint32_t drm_format,
  1039. enum gs_color_format color_format, uint32_t n_planes, const int *fds,
  1040. const uint32_t *strides, const uint32_t *offsets, const uint64_t *modifiers)
  1041. {
  1042. graphics_t *graphics = thread_graphics;
  1043. return graphics->exports.device_texture_create_from_dmabuf(
  1044. graphics->device, width, height, drm_format, color_format, n_planes, fds, strides, offsets, modifiers);
  1045. }
  1046. bool gs_query_dmabuf_capabilities(enum gs_dmabuf_flags *dmabuf_flags, uint32_t **drm_formats, size_t *n_formats)
  1047. {
  1048. graphics_t *graphics = thread_graphics;
  1049. return graphics->exports.device_query_dmabuf_capabilities(graphics->device, dmabuf_flags, drm_formats,
  1050. n_formats);
  1051. }
  1052. bool gs_query_dmabuf_modifiers_for_format(uint32_t drm_format, uint64_t **modifiers, size_t *n_modifiers)
  1053. {
  1054. graphics_t *graphics = thread_graphics;
  1055. return graphics->exports.device_query_dmabuf_modifiers_for_format(graphics->device, drm_format, modifiers,
  1056. n_modifiers);
  1057. }
  1058. gs_texture_t *gs_texture_create_from_pixmap(uint32_t width, uint32_t height, enum gs_color_format color_format,
  1059. uint32_t target, void *pixmap)
  1060. {
  1061. graphics_t *graphics = thread_graphics;
  1062. return graphics->exports.device_texture_create_from_pixmap(graphics->device, width, height, color_format,
  1063. target, pixmap);
  1064. }
  1065. bool gs_query_sync_capabilities(void)
  1066. {
  1067. graphics_t *graphics = thread_graphics;
  1068. return graphics->exports.device_query_sync_capabilities(graphics->device);
  1069. }
  1070. gs_sync_t *gs_sync_create(void)
  1071. {
  1072. graphics_t *graphics = thread_graphics;
  1073. return graphics->exports.device_sync_create(graphics->device);
  1074. }
  1075. gs_sync_t *gs_sync_create_from_syncobj_timeline_point(int syncobj_fd, uint64_t timeline_point)
  1076. {
  1077. graphics_t *graphics = thread_graphics;
  1078. return graphics->exports.device_sync_create_from_syncobj_timeline_point(graphics->device, syncobj_fd,
  1079. timeline_point);
  1080. }
  1081. void gs_sync_destroy(gs_sync_t *sync)
  1082. {
  1083. graphics_t *graphics = thread_graphics;
  1084. return graphics->exports.device_sync_destroy(graphics->device, sync);
  1085. }
  1086. bool gs_sync_export_syncobj_timeline_point(gs_sync_t *sync, int syncobj_fd, uint64_t timeline_point)
  1087. {
  1088. graphics_t *graphics = thread_graphics;
  1089. return graphics->exports.device_sync_export_syncobj_timeline_point(graphics->device, sync, syncobj_fd,
  1090. timeline_point);
  1091. }
  1092. bool gs_sync_signal_syncobj_timeline_point(int syncobj_fd, uint64_t timeline_point)
  1093. {
  1094. graphics_t *graphics = thread_graphics;
  1095. return graphics->exports.device_sync_signal_syncobj_timeline_point(graphics->device, syncobj_fd,
  1096. timeline_point);
  1097. }
  1098. bool gs_sync_wait(gs_sync_t *sync)
  1099. {
  1100. graphics_t *graphics = thread_graphics;
  1101. return graphics->exports.device_sync_wait(graphics->device, sync);
  1102. }
  1103. #endif
  1104. gs_texture_t *gs_cubetexture_create(uint32_t size, enum gs_color_format color_format, uint32_t levels,
  1105. const uint8_t **data, uint32_t flags)
  1106. {
  1107. graphics_t *graphics = thread_graphics;
  1108. bool pow2tex = is_pow2(size);
  1109. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1110. if (!gs_valid("gs_cubetexture_create"))
  1111. return NULL;
  1112. if (uses_mipmaps && !pow2tex) {
  1113. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1114. "non-power-of-two texture. Disabling "
  1115. "mipmaps for this texture.");
  1116. uses_mipmaps = false;
  1117. flags &= ~GS_BUILD_MIPMAPS;
  1118. levels = 1;
  1119. }
  1120. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1121. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1122. "Disabling mipmaps for this texture.");
  1123. flags &= ~GS_BUILD_MIPMAPS;
  1124. levels = 1;
  1125. data = NULL;
  1126. }
  1127. return graphics->exports.device_cubetexture_create(graphics->device, size, color_format, levels, data, flags);
  1128. }
  1129. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height, uint32_t depth, enum gs_color_format color_format,
  1130. uint32_t levels, const uint8_t **data, uint32_t flags)
  1131. {
  1132. graphics_t *graphics = thread_graphics;
  1133. if (!gs_valid("gs_voltexture_create"))
  1134. return NULL;
  1135. return graphics->exports.device_voltexture_create(graphics->device, width, height, depth, color_format, levels,
  1136. data, flags);
  1137. }
  1138. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height, enum gs_zstencil_format format)
  1139. {
  1140. graphics_t *graphics = thread_graphics;
  1141. if (!gs_valid("gs_zstencil_create"))
  1142. return NULL;
  1143. return graphics->exports.device_zstencil_create(graphics->device, width, height, format);
  1144. }
  1145. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height, enum gs_color_format color_format)
  1146. {
  1147. graphics_t *graphics = thread_graphics;
  1148. if (!gs_valid("gs_stagesurface_create"))
  1149. return NULL;
  1150. return graphics->exports.device_stagesurface_create(graphics->device, width, height, color_format);
  1151. }
  1152. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1153. {
  1154. graphics_t *graphics = thread_graphics;
  1155. if (!gs_valid_p("gs_samplerstate_create", info))
  1156. return NULL;
  1157. return graphics->exports.device_samplerstate_create(graphics->device, info);
  1158. }
  1159. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file, char **error_string)
  1160. {
  1161. graphics_t *graphics = thread_graphics;
  1162. if (!gs_valid_p("gs_vertexshader_create", shader))
  1163. return NULL;
  1164. return graphics->exports.device_vertexshader_create(graphics->device, shader, file, error_string);
  1165. }
  1166. gs_shader_t *gs_pixelshader_create(const char *shader, const char *file, char **error_string)
  1167. {
  1168. graphics_t *graphics = thread_graphics;
  1169. if (!gs_valid_p("gs_pixelshader_create", shader))
  1170. return NULL;
  1171. return graphics->exports.device_pixelshader_create(graphics->device, shader, file, error_string);
  1172. }
  1173. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data, uint32_t flags)
  1174. {
  1175. graphics_t *graphics = thread_graphics;
  1176. if (!gs_valid("gs_vertexbuffer_create"))
  1177. return NULL;
  1178. if (data && data->num && (flags & GS_DUP_BUFFER) != 0) {
  1179. struct gs_vb_data *new_data = gs_vbdata_create();
  1180. new_data->num = data->num;
  1181. #define DUP_VAL(val) \
  1182. do { \
  1183. if (data->val) \
  1184. new_data->val = bmemdup(data->val, sizeof(*data->val) * data->num); \
  1185. } while (false)
  1186. DUP_VAL(points);
  1187. DUP_VAL(normals);
  1188. DUP_VAL(tangents);
  1189. DUP_VAL(colors);
  1190. #undef DUP_VAL
  1191. if (data->tvarray && data->num_tex) {
  1192. new_data->num_tex = data->num_tex;
  1193. new_data->tvarray = bzalloc(sizeof(struct gs_tvertarray) * data->num_tex);
  1194. for (size_t i = 0; i < data->num_tex; i++) {
  1195. struct gs_tvertarray *tv = &data->tvarray[i];
  1196. struct gs_tvertarray *new_tv = &new_data->tvarray[i];
  1197. size_t size = tv->width * sizeof(float);
  1198. new_tv->width = tv->width;
  1199. new_tv->array = bmemdup(tv->array, size * data->num);
  1200. }
  1201. }
  1202. data = new_data;
  1203. }
  1204. return graphics->exports.device_vertexbuffer_create(graphics->device, data, flags);
  1205. }
  1206. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type, void *indices, size_t num, uint32_t flags)
  1207. {
  1208. graphics_t *graphics = thread_graphics;
  1209. if (!gs_valid("gs_indexbuffer_create"))
  1210. return NULL;
  1211. if (indices && num && (flags & GS_DUP_BUFFER) != 0) {
  1212. size_t size = type == GS_UNSIGNED_SHORT ? 2 : 4;
  1213. indices = bmemdup(indices, size * num);
  1214. }
  1215. return graphics->exports.device_indexbuffer_create(graphics->device, type, indices, num, flags);
  1216. }
  1217. gs_timer_t *gs_timer_create()
  1218. {
  1219. graphics_t *graphics = thread_graphics;
  1220. if (!gs_valid("gs_timer_create"))
  1221. return NULL;
  1222. return graphics->exports.device_timer_create(graphics->device);
  1223. }
  1224. gs_timer_range_t *gs_timer_range_create()
  1225. {
  1226. graphics_t *graphics = thread_graphics;
  1227. if (!gs_valid("gs_timer_range_create"))
  1228. return NULL;
  1229. return graphics->exports.device_timer_range_create(graphics->device);
  1230. }
  1231. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1232. {
  1233. graphics_t *graphics = thread_graphics;
  1234. if (!gs_valid_p("gs_get_texture_type", texture))
  1235. return GS_TEXTURE_2D;
  1236. return graphics->exports.device_get_texture_type(texture);
  1237. }
  1238. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1239. {
  1240. graphics_t *graphics = thread_graphics;
  1241. if (!gs_valid("gs_load_vertexbuffer"))
  1242. return;
  1243. graphics->exports.device_load_vertexbuffer(graphics->device, vertbuffer);
  1244. }
  1245. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1246. {
  1247. graphics_t *graphics = thread_graphics;
  1248. if (!gs_valid("gs_load_indexbuffer"))
  1249. return;
  1250. graphics->exports.device_load_indexbuffer(graphics->device, indexbuffer);
  1251. }
  1252. void gs_load_texture(gs_texture_t *tex, int unit)
  1253. {
  1254. graphics_t *graphics = thread_graphics;
  1255. if (!gs_valid("gs_load_texture"))
  1256. return;
  1257. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1258. }
  1259. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1260. {
  1261. graphics_t *graphics = thread_graphics;
  1262. if (!gs_valid("gs_load_samplerstate"))
  1263. return;
  1264. graphics->exports.device_load_samplerstate(graphics->device, samplerstate, unit);
  1265. }
  1266. void gs_load_vertexshader(gs_shader_t *vertshader)
  1267. {
  1268. graphics_t *graphics = thread_graphics;
  1269. if (!gs_valid("gs_load_vertexshader"))
  1270. return;
  1271. graphics->exports.device_load_vertexshader(graphics->device, vertshader);
  1272. }
  1273. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1274. {
  1275. graphics_t *graphics = thread_graphics;
  1276. if (!gs_valid("gs_load_pixelshader"))
  1277. return;
  1278. graphics->exports.device_load_pixelshader(graphics->device, pixelshader);
  1279. }
  1280. void gs_load_default_samplerstate(bool b_3d, int unit)
  1281. {
  1282. graphics_t *graphics = thread_graphics;
  1283. if (!gs_valid("gs_load_default_samplerstate"))
  1284. return;
  1285. graphics->exports.device_load_default_samplerstate(graphics->device, b_3d, unit);
  1286. }
  1287. gs_shader_t *gs_get_vertex_shader(void)
  1288. {
  1289. graphics_t *graphics = thread_graphics;
  1290. if (!gs_valid("gs_get_vertex_shader"))
  1291. return NULL;
  1292. return graphics->exports.device_get_vertex_shader(graphics->device);
  1293. }
  1294. gs_shader_t *gs_get_pixel_shader(void)
  1295. {
  1296. graphics_t *graphics = thread_graphics;
  1297. if (!gs_valid("gs_get_pixel_shader"))
  1298. return NULL;
  1299. return graphics->exports.device_get_pixel_shader(graphics->device);
  1300. }
  1301. enum gs_color_space gs_get_color_space(void)
  1302. {
  1303. graphics_t *graphics = thread_graphics;
  1304. if (!gs_valid("gs_get_color_space"))
  1305. return GS_CS_SRGB;
  1306. return graphics->exports.device_get_color_space(graphics->device);
  1307. }
  1308. gs_texture_t *gs_get_render_target(void)
  1309. {
  1310. graphics_t *graphics = thread_graphics;
  1311. if (!gs_valid("gs_get_render_target"))
  1312. return NULL;
  1313. return graphics->exports.device_get_render_target(graphics->device);
  1314. }
  1315. gs_zstencil_t *gs_get_zstencil_target(void)
  1316. {
  1317. graphics_t *graphics = thread_graphics;
  1318. if (!gs_valid("gs_get_zstencil_target"))
  1319. return NULL;
  1320. return graphics->exports.device_get_zstencil_target(graphics->device);
  1321. }
  1322. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1323. {
  1324. graphics_t *graphics = thread_graphics;
  1325. if (!gs_valid("gs_set_render_target"))
  1326. return;
  1327. graphics->exports.device_set_render_target(graphics->device, tex, zstencil);
  1328. }
  1329. void gs_set_render_target_with_color_space(gs_texture_t *tex, gs_zstencil_t *zstencil, enum gs_color_space space)
  1330. {
  1331. graphics_t *graphics = thread_graphics;
  1332. if (!gs_valid("gs_set_render_target_with_color_space"))
  1333. return;
  1334. graphics->exports.device_set_render_target_with_color_space(graphics->device, tex, zstencil, space);
  1335. }
  1336. void gs_set_cube_render_target(gs_texture_t *cubetex, int side, gs_zstencil_t *zstencil)
  1337. {
  1338. graphics_t *graphics = thread_graphics;
  1339. if (!gs_valid("gs_set_cube_render_target"))
  1340. return;
  1341. graphics->exports.device_set_cube_render_target(graphics->device, cubetex, side, zstencil);
  1342. }
  1343. void gs_enable_framebuffer_srgb(bool enable)
  1344. {
  1345. graphics_t *graphics = thread_graphics;
  1346. if (!gs_valid("gs_enable_framebuffer_srgb"))
  1347. return;
  1348. graphics->exports.device_enable_framebuffer_srgb(graphics->device, enable);
  1349. }
  1350. bool gs_framebuffer_srgb_enabled(void)
  1351. {
  1352. graphics_t *graphics = thread_graphics;
  1353. if (!gs_valid("gs_framebuffer_srgb_enabled"))
  1354. return false;
  1355. return graphics->exports.device_framebuffer_srgb_enabled(graphics->device);
  1356. }
  1357. bool gs_get_linear_srgb(void)
  1358. {
  1359. graphics_t *graphics = thread_graphics;
  1360. if (!gs_valid("gs_get_linear_srgb"))
  1361. return false;
  1362. return graphics->linear_srgb;
  1363. }
  1364. bool gs_set_linear_srgb(bool linear_srgb)
  1365. {
  1366. graphics_t *graphics = thread_graphics;
  1367. if (!gs_valid("gs_set_linear_srgb"))
  1368. return false;
  1369. const bool previous = graphics->linear_srgb;
  1370. graphics->linear_srgb = linear_srgb;
  1371. return previous;
  1372. }
  1373. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1374. {
  1375. graphics_t *graphics = thread_graphics;
  1376. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1377. return;
  1378. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1379. }
  1380. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y, gs_texture_t *src, uint32_t src_x,
  1381. uint32_t src_y, uint32_t src_w, uint32_t src_h)
  1382. {
  1383. graphics_t *graphics = thread_graphics;
  1384. if (!gs_valid_p("gs_copy_texture_region", dst))
  1385. return;
  1386. graphics->exports.device_copy_texture_region(graphics->device, dst, dst_x, dst_y, src, src_x, src_y, src_w,
  1387. src_h);
  1388. }
  1389. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1390. {
  1391. graphics_t *graphics = thread_graphics;
  1392. if (!gs_valid("gs_stage_texture"))
  1393. return;
  1394. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1395. }
  1396. void gs_begin_frame(void)
  1397. {
  1398. graphics_t *graphics = thread_graphics;
  1399. if (!gs_valid("gs_begin_frame"))
  1400. return;
  1401. graphics->exports.device_begin_frame(graphics->device);
  1402. }
  1403. void gs_begin_scene(void)
  1404. {
  1405. graphics_t *graphics = thread_graphics;
  1406. if (!gs_valid("gs_begin_scene"))
  1407. return;
  1408. graphics->exports.device_begin_scene(graphics->device);
  1409. }
  1410. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert, uint32_t num_verts)
  1411. {
  1412. graphics_t *graphics = thread_graphics;
  1413. if (!gs_valid("gs_draw"))
  1414. return;
  1415. graphics->exports.device_draw(graphics->device, draw_mode, start_vert, num_verts);
  1416. }
  1417. void gs_end_scene(void)
  1418. {
  1419. graphics_t *graphics = thread_graphics;
  1420. if (!gs_valid("gs_end_scene"))
  1421. return;
  1422. graphics->exports.device_end_scene(graphics->device);
  1423. }
  1424. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1425. {
  1426. graphics_t *graphics = thread_graphics;
  1427. if (!gs_valid("gs_load_swapchain"))
  1428. return;
  1429. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1430. }
  1431. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth, uint8_t stencil)
  1432. {
  1433. graphics_t *graphics = thread_graphics;
  1434. if (!gs_valid("gs_clear"))
  1435. return;
  1436. graphics->exports.device_clear(graphics->device, clear_flags, color, depth, stencil);
  1437. }
  1438. bool gs_is_present_ready(void)
  1439. {
  1440. graphics_t *graphics = thread_graphics;
  1441. if (!gs_valid("gs_is_present_ready"))
  1442. return false;
  1443. return graphics->exports.device_is_present_ready(graphics->device);
  1444. }
  1445. void gs_present(void)
  1446. {
  1447. graphics_t *graphics = thread_graphics;
  1448. if (!gs_valid("gs_present"))
  1449. return;
  1450. graphics->exports.device_present(graphics->device);
  1451. }
  1452. void gs_flush(void)
  1453. {
  1454. graphics_t *graphics = thread_graphics;
  1455. if (!gs_valid("gs_flush"))
  1456. return;
  1457. graphics->exports.device_flush(graphics->device);
  1458. }
  1459. void gs_set_cull_mode(enum gs_cull_mode mode)
  1460. {
  1461. graphics_t *graphics = thread_graphics;
  1462. if (!gs_valid("gs_set_cull_mode"))
  1463. return;
  1464. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1465. }
  1466. enum gs_cull_mode gs_get_cull_mode(void)
  1467. {
  1468. graphics_t *graphics = thread_graphics;
  1469. if (!gs_valid("gs_get_cull_mode"))
  1470. return GS_NEITHER;
  1471. return graphics->exports.device_get_cull_mode(graphics->device);
  1472. }
  1473. void gs_enable_blending(bool enable)
  1474. {
  1475. graphics_t *graphics = thread_graphics;
  1476. if (!gs_valid("gs_enable_blending"))
  1477. return;
  1478. graphics->cur_blend_state.enabled = enable;
  1479. graphics->exports.device_enable_blending(graphics->device, enable);
  1480. }
  1481. void gs_enable_depth_test(bool enable)
  1482. {
  1483. graphics_t *graphics = thread_graphics;
  1484. if (!gs_valid("gs_enable_depth_test"))
  1485. return;
  1486. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1487. }
  1488. void gs_enable_stencil_test(bool enable)
  1489. {
  1490. graphics_t *graphics = thread_graphics;
  1491. if (!gs_valid("gs_enable_stencil_test"))
  1492. return;
  1493. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1494. }
  1495. void gs_enable_stencil_write(bool enable)
  1496. {
  1497. graphics_t *graphics = thread_graphics;
  1498. if (!gs_valid("gs_enable_stencil_write"))
  1499. return;
  1500. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1501. }
  1502. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1503. {
  1504. graphics_t *graphics = thread_graphics;
  1505. if (!gs_valid("gs_enable_color"))
  1506. return;
  1507. graphics->exports.device_enable_color(graphics->device, red, green, blue, alpha);
  1508. }
  1509. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1510. {
  1511. graphics_t *graphics = thread_graphics;
  1512. if (!gs_valid("gs_blend_function"))
  1513. return;
  1514. graphics->cur_blend_state.src_c = src;
  1515. graphics->cur_blend_state.dest_c = dest;
  1516. graphics->cur_blend_state.src_a = src;
  1517. graphics->cur_blend_state.dest_a = dest;
  1518. graphics->exports.device_blend_function(graphics->device, src, dest);
  1519. }
  1520. void gs_blend_function_separate(enum gs_blend_type src_c, enum gs_blend_type dest_c, enum gs_blend_type src_a,
  1521. enum gs_blend_type dest_a)
  1522. {
  1523. graphics_t *graphics = thread_graphics;
  1524. if (!gs_valid("gs_blend_function_separate"))
  1525. return;
  1526. graphics->cur_blend_state.src_c = src_c;
  1527. graphics->cur_blend_state.dest_c = dest_c;
  1528. graphics->cur_blend_state.src_a = src_a;
  1529. graphics->cur_blend_state.dest_a = dest_a;
  1530. graphics->exports.device_blend_function_separate(graphics->device, src_c, dest_c, src_a, dest_a);
  1531. }
  1532. void gs_blend_op(enum gs_blend_op_type op)
  1533. {
  1534. graphics_t *graphics = thread_graphics;
  1535. if (!gs_valid("gs_blend_op"))
  1536. return;
  1537. graphics->cur_blend_state.op = op;
  1538. graphics->exports.device_blend_op(graphics->device, graphics->cur_blend_state.op);
  1539. }
  1540. void gs_depth_function(enum gs_depth_test test)
  1541. {
  1542. graphics_t *graphics = thread_graphics;
  1543. if (!gs_valid("gs_depth_function"))
  1544. return;
  1545. graphics->exports.device_depth_function(graphics->device, test);
  1546. }
  1547. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1548. {
  1549. graphics_t *graphics = thread_graphics;
  1550. if (!gs_valid("gs_stencil_function"))
  1551. return;
  1552. graphics->exports.device_stencil_function(graphics->device, side, test);
  1553. }
  1554. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
  1555. enum gs_stencil_op_type zpass)
  1556. {
  1557. graphics_t *graphics = thread_graphics;
  1558. if (!gs_valid("gs_stencil_op"))
  1559. return;
  1560. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail, zpass);
  1561. }
  1562. void gs_set_viewport(int x, int y, int width, int height)
  1563. {
  1564. graphics_t *graphics = thread_graphics;
  1565. if (!gs_valid("gs_set_viewport"))
  1566. return;
  1567. graphics->exports.device_set_viewport(graphics->device, x, y, width, height);
  1568. }
  1569. void gs_get_viewport(struct gs_rect *rect)
  1570. {
  1571. graphics_t *graphics = thread_graphics;
  1572. if (!gs_valid_p("gs_get_viewport", rect))
  1573. return;
  1574. graphics->exports.device_get_viewport(graphics->device, rect);
  1575. }
  1576. void gs_set_scissor_rect(const struct gs_rect *rect)
  1577. {
  1578. graphics_t *graphics = thread_graphics;
  1579. if (!gs_valid("gs_set_scissor_rect"))
  1580. return;
  1581. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1582. }
  1583. void gs_ortho(float left, float right, float top, float bottom, float znear, float zfar)
  1584. {
  1585. graphics_t *graphics = thread_graphics;
  1586. if (!gs_valid("gs_ortho"))
  1587. return;
  1588. graphics->exports.device_ortho(graphics->device, left, right, top, bottom, znear, zfar);
  1589. }
  1590. void gs_frustum(float left, float right, float top, float bottom, float znear, float zfar)
  1591. {
  1592. graphics_t *graphics = thread_graphics;
  1593. if (!gs_valid("gs_frustum"))
  1594. return;
  1595. graphics->exports.device_frustum(graphics->device, left, right, top, bottom, znear, zfar);
  1596. }
  1597. void gs_projection_push(void)
  1598. {
  1599. graphics_t *graphics = thread_graphics;
  1600. if (!gs_valid("gs_projection_push"))
  1601. return;
  1602. graphics->exports.device_projection_push(graphics->device);
  1603. }
  1604. void gs_projection_pop(void)
  1605. {
  1606. graphics_t *graphics = thread_graphics;
  1607. if (!gs_valid("gs_projection_pop"))
  1608. return;
  1609. graphics->exports.device_projection_pop(graphics->device);
  1610. }
  1611. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1612. {
  1613. graphics_t *graphics = thread_graphics;
  1614. if (!gs_valid("gs_swapchain_destroy"))
  1615. return;
  1616. if (!swapchain)
  1617. return;
  1618. graphics->exports.gs_swapchain_destroy(swapchain);
  1619. }
  1620. void gs_shader_destroy(gs_shader_t *shader)
  1621. {
  1622. graphics_t *graphics = thread_graphics;
  1623. if (!gs_valid("gs_shader_destroy"))
  1624. return;
  1625. if (!shader)
  1626. return;
  1627. graphics->exports.gs_shader_destroy(shader);
  1628. }
  1629. int gs_shader_get_num_params(const gs_shader_t *shader)
  1630. {
  1631. graphics_t *graphics = thread_graphics;
  1632. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1633. return 0;
  1634. return graphics->exports.gs_shader_get_num_params(shader);
  1635. }
  1636. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1637. {
  1638. graphics_t *graphics = thread_graphics;
  1639. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1640. return NULL;
  1641. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1642. }
  1643. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1644. {
  1645. graphics_t *graphics = thread_graphics;
  1646. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1647. return NULL;
  1648. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1649. }
  1650. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1651. {
  1652. graphics_t *graphics = thread_graphics;
  1653. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1654. return NULL;
  1655. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1656. }
  1657. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1658. {
  1659. graphics_t *graphics = thread_graphics;
  1660. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1661. return NULL;
  1662. return graphics->exports.gs_shader_get_world_matrix(shader);
  1663. }
  1664. void gs_shader_get_param_info(const gs_sparam_t *param, struct gs_shader_param_info *info)
  1665. {
  1666. graphics_t *graphics = thread_graphics;
  1667. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1668. return;
  1669. graphics->exports.gs_shader_get_param_info(param, info);
  1670. }
  1671. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1672. {
  1673. graphics_t *graphics = thread_graphics;
  1674. if (!gs_valid_p("gs_shader_set_bool", param))
  1675. return;
  1676. graphics->exports.gs_shader_set_bool(param, val);
  1677. }
  1678. void gs_shader_set_float(gs_sparam_t *param, float val)
  1679. {
  1680. graphics_t *graphics = thread_graphics;
  1681. if (!gs_valid_p("gs_shader_set_float", param))
  1682. return;
  1683. graphics->exports.gs_shader_set_float(param, val);
  1684. }
  1685. void gs_shader_set_int(gs_sparam_t *param, int val)
  1686. {
  1687. graphics_t *graphics = thread_graphics;
  1688. if (!gs_valid_p("gs_shader_set_int", param))
  1689. return;
  1690. graphics->exports.gs_shader_set_int(param, val);
  1691. }
  1692. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1693. {
  1694. graphics_t *graphics = thread_graphics;
  1695. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1696. return;
  1697. graphics->exports.gs_shader_set_matrix3(param, val);
  1698. }
  1699. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1700. {
  1701. graphics_t *graphics = thread_graphics;
  1702. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1703. return;
  1704. graphics->exports.gs_shader_set_matrix4(param, val);
  1705. }
  1706. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1707. {
  1708. graphics_t *graphics = thread_graphics;
  1709. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1710. return;
  1711. graphics->exports.gs_shader_set_vec2(param, val);
  1712. }
  1713. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1714. {
  1715. graphics_t *graphics = thread_graphics;
  1716. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1717. return;
  1718. graphics->exports.gs_shader_set_vec3(param, val);
  1719. }
  1720. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1721. {
  1722. graphics_t *graphics = thread_graphics;
  1723. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1724. return;
  1725. graphics->exports.gs_shader_set_vec4(param, val);
  1726. }
  1727. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1728. {
  1729. graphics_t *graphics = thread_graphics;
  1730. if (!gs_valid_p("gs_shader_set_texture", param))
  1731. return;
  1732. graphics->exports.gs_shader_set_texture(param, val);
  1733. }
  1734. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1735. {
  1736. graphics_t *graphics = thread_graphics;
  1737. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1738. return;
  1739. graphics->exports.gs_shader_set_val(param, val, size);
  1740. }
  1741. void gs_shader_set_default(gs_sparam_t *param)
  1742. {
  1743. graphics_t *graphics = thread_graphics;
  1744. if (!gs_valid_p("gs_shader_set_default", param))
  1745. return;
  1746. graphics->exports.gs_shader_set_default(param);
  1747. }
  1748. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1749. {
  1750. graphics_t *graphics = thread_graphics;
  1751. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1752. return;
  1753. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1754. }
  1755. void gs_texture_destroy(gs_texture_t *tex)
  1756. {
  1757. graphics_t *graphics = thread_graphics;
  1758. if (!gs_valid("gs_texture_destroy"))
  1759. return;
  1760. if (!tex)
  1761. return;
  1762. graphics->exports.gs_texture_destroy(tex);
  1763. }
  1764. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1765. {
  1766. graphics_t *graphics = thread_graphics;
  1767. if (!gs_valid_p("gs_texture_get_width", tex))
  1768. return 0;
  1769. return graphics->exports.gs_texture_get_width(tex);
  1770. }
  1771. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1772. {
  1773. graphics_t *graphics = thread_graphics;
  1774. if (!gs_valid_p("gs_texture_get_height", tex))
  1775. return 0;
  1776. return graphics->exports.gs_texture_get_height(tex);
  1777. }
  1778. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1779. {
  1780. graphics_t *graphics = thread_graphics;
  1781. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1782. return GS_UNKNOWN;
  1783. return graphics->exports.gs_texture_get_color_format(tex);
  1784. }
  1785. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1786. {
  1787. graphics_t *graphics = thread_graphics;
  1788. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1789. return false;
  1790. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1791. }
  1792. void gs_texture_unmap(gs_texture_t *tex)
  1793. {
  1794. graphics_t *graphics = thread_graphics;
  1795. if (!gs_valid_p("gs_texture_unmap", tex))
  1796. return;
  1797. graphics->exports.gs_texture_unmap(tex);
  1798. }
  1799. bool gs_texture_is_rect(const gs_texture_t *tex)
  1800. {
  1801. graphics_t *graphics = thread_graphics;
  1802. if (!gs_valid_p("gs_texture_is_rect", tex))
  1803. return false;
  1804. if (graphics->exports.gs_texture_is_rect)
  1805. return graphics->exports.gs_texture_is_rect(tex);
  1806. else
  1807. return false;
  1808. }
  1809. void *gs_texture_get_obj(gs_texture_t *tex)
  1810. {
  1811. graphics_t *graphics = thread_graphics;
  1812. if (!gs_valid_p("gs_texture_get_obj", tex))
  1813. return NULL;
  1814. return graphics->exports.gs_texture_get_obj(tex);
  1815. }
  1816. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1817. {
  1818. graphics_t *graphics = thread_graphics;
  1819. if (!gs_valid("gs_cubetexture_destroy"))
  1820. return;
  1821. if (!cubetex)
  1822. return;
  1823. graphics->exports.gs_cubetexture_destroy(cubetex);
  1824. }
  1825. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1826. {
  1827. graphics_t *graphics = thread_graphics;
  1828. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1829. return 0;
  1830. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1831. }
  1832. enum gs_color_format gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  1833. {
  1834. graphics_t *graphics = thread_graphics;
  1835. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1836. return GS_UNKNOWN;
  1837. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1838. }
  1839. void gs_voltexture_destroy(gs_texture_t *voltex)
  1840. {
  1841. graphics_t *graphics = thread_graphics;
  1842. if (!gs_valid("gs_voltexture_destroy"))
  1843. return;
  1844. if (!voltex)
  1845. return;
  1846. graphics->exports.gs_voltexture_destroy(voltex);
  1847. }
  1848. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1849. {
  1850. graphics_t *graphics = thread_graphics;
  1851. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1852. return 0;
  1853. return graphics->exports.gs_voltexture_get_width(voltex);
  1854. }
  1855. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1856. {
  1857. graphics_t *graphics = thread_graphics;
  1858. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1859. return 0;
  1860. return graphics->exports.gs_voltexture_get_height(voltex);
  1861. }
  1862. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1863. {
  1864. graphics_t *graphics = thread_graphics;
  1865. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1866. return 0;
  1867. return graphics->exports.gs_voltexture_get_depth(voltex);
  1868. }
  1869. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1870. {
  1871. graphics_t *graphics = thread_graphics;
  1872. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1873. return GS_UNKNOWN;
  1874. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1875. }
  1876. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1877. {
  1878. graphics_t *graphics = thread_graphics;
  1879. if (!gs_valid("gs_stagesurface_destroy"))
  1880. return;
  1881. if (!stagesurf)
  1882. return;
  1883. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1884. }
  1885. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1886. {
  1887. graphics_t *graphics = thread_graphics;
  1888. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1889. return 0;
  1890. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1891. }
  1892. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1893. {
  1894. graphics_t *graphics = thread_graphics;
  1895. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1896. return 0;
  1897. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1898. }
  1899. enum gs_color_format gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
  1900. {
  1901. graphics_t *graphics = thread_graphics;
  1902. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1903. return GS_UNKNOWN;
  1904. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1905. }
  1906. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data, uint32_t *linesize)
  1907. {
  1908. graphics_t *graphics = thread_graphics;
  1909. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1910. return 0;
  1911. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1912. }
  1913. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1914. {
  1915. graphics_t *graphics = thread_graphics;
  1916. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1917. return;
  1918. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1919. }
  1920. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1921. {
  1922. if (!gs_valid("gs_zstencil_destroy"))
  1923. return;
  1924. if (!zstencil)
  1925. return;
  1926. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1927. }
  1928. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1929. {
  1930. if (!gs_valid("gs_samplerstate_destroy"))
  1931. return;
  1932. if (!samplerstate)
  1933. return;
  1934. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1935. }
  1936. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1937. {
  1938. graphics_t *graphics = thread_graphics;
  1939. if (!gs_valid("gs_vertexbuffer_destroy"))
  1940. return;
  1941. if (!vertbuffer)
  1942. return;
  1943. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1944. }
  1945. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1946. {
  1947. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  1948. return;
  1949. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1950. }
  1951. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer, const struct gs_vb_data *data)
  1952. {
  1953. if (!gs_valid_p2("gs_vertexbuffer_flush_direct", vertbuffer, data))
  1954. return;
  1955. thread_graphics->exports.gs_vertexbuffer_flush_direct(vertbuffer, data);
  1956. }
  1957. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1958. {
  1959. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  1960. return NULL;
  1961. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1962. }
  1963. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1964. {
  1965. graphics_t *graphics = thread_graphics;
  1966. if (!gs_valid("gs_indexbuffer_destroy"))
  1967. return;
  1968. if (!indexbuffer)
  1969. return;
  1970. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1971. }
  1972. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1973. {
  1974. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  1975. return;
  1976. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1977. }
  1978. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer, const void *data)
  1979. {
  1980. if (!gs_valid_p2("gs_indexbuffer_flush_direct", indexbuffer, data))
  1981. return;
  1982. thread_graphics->exports.gs_indexbuffer_flush_direct(indexbuffer, data);
  1983. }
  1984. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1985. {
  1986. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  1987. return NULL;
  1988. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  1989. }
  1990. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1991. {
  1992. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  1993. return 0;
  1994. return thread_graphics->exports.gs_indexbuffer_get_num_indices(indexbuffer);
  1995. }
  1996. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1997. {
  1998. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  1999. return (enum gs_index_type)0;
  2000. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  2001. }
  2002. void gs_timer_destroy(gs_timer_t *timer)
  2003. {
  2004. graphics_t *graphics = thread_graphics;
  2005. if (!gs_valid("gs_timer_destroy"))
  2006. return;
  2007. if (!timer)
  2008. return;
  2009. graphics->exports.gs_timer_destroy(timer);
  2010. }
  2011. void gs_timer_begin(gs_timer_t *timer)
  2012. {
  2013. graphics_t *graphics = thread_graphics;
  2014. if (!gs_valid("gs_timer_begin"))
  2015. return;
  2016. if (!timer)
  2017. return;
  2018. graphics->exports.gs_timer_begin(timer);
  2019. }
  2020. void gs_timer_end(gs_timer_t *timer)
  2021. {
  2022. graphics_t *graphics = thread_graphics;
  2023. if (!gs_valid("gs_timer_end"))
  2024. return;
  2025. if (!timer)
  2026. return;
  2027. graphics->exports.gs_timer_end(timer);
  2028. }
  2029. bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
  2030. {
  2031. if (!gs_valid_p2("gs_timer_get_data", timer, ticks))
  2032. return false;
  2033. return thread_graphics->exports.gs_timer_get_data(timer, ticks);
  2034. }
  2035. void gs_timer_range_destroy(gs_timer_range_t *range)
  2036. {
  2037. graphics_t *graphics = thread_graphics;
  2038. if (!gs_valid("gs_timer_range_destroy"))
  2039. return;
  2040. if (!range)
  2041. return;
  2042. graphics->exports.gs_timer_range_destroy(range);
  2043. }
  2044. void gs_timer_range_begin(gs_timer_range_t *range)
  2045. {
  2046. graphics_t *graphics = thread_graphics;
  2047. if (!gs_valid("gs_timer_range_begin"))
  2048. return;
  2049. if (!range)
  2050. return;
  2051. graphics->exports.gs_timer_range_begin(range);
  2052. }
  2053. void gs_timer_range_end(gs_timer_range_t *range)
  2054. {
  2055. graphics_t *graphics = thread_graphics;
  2056. if (!gs_valid("gs_timer_range_end"))
  2057. return;
  2058. if (!range)
  2059. return;
  2060. graphics->exports.gs_timer_range_end(range);
  2061. }
  2062. bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint, uint64_t *frequency)
  2063. {
  2064. if (!gs_valid_p2("gs_timer_range_get_data", disjoint, frequency))
  2065. return false;
  2066. return thread_graphics->exports.gs_timer_range_get_data(range, disjoint, frequency);
  2067. }
  2068. bool gs_nv12_available(void)
  2069. {
  2070. if (!gs_valid("gs_nv12_available"))
  2071. return false;
  2072. if (!thread_graphics->exports.device_nv12_available)
  2073. return false;
  2074. return thread_graphics->exports.device_nv12_available(thread_graphics->device);
  2075. }
  2076. bool gs_p010_available(void)
  2077. {
  2078. if (!gs_valid("gs_p010_available"))
  2079. return false;
  2080. if (!thread_graphics->exports.device_p010_available)
  2081. return false;
  2082. return thread_graphics->exports.device_p010_available(thread_graphics->device);
  2083. }
  2084. bool gs_is_monitor_hdr(void *monitor)
  2085. {
  2086. if (!gs_valid("gs_is_monitor_hdr"))
  2087. return false;
  2088. return thread_graphics->exports.device_is_monitor_hdr(thread_graphics->device, monitor);
  2089. }
  2090. void gs_debug_marker_begin(const float color[4], const char *markername)
  2091. {
  2092. if (!gs_valid("gs_debug_marker_begin"))
  2093. return;
  2094. if (!markername)
  2095. markername = "(null)";
  2096. thread_graphics->exports.device_debug_marker_begin(thread_graphics->device, markername, color);
  2097. }
  2098. void gs_debug_marker_begin_format(const float color[4], const char *format, ...)
  2099. {
  2100. if (!gs_valid("gs_debug_marker_begin"))
  2101. return;
  2102. if (format) {
  2103. char markername[64];
  2104. va_list args;
  2105. va_start(args, format);
  2106. vsnprintf(markername, sizeof(markername), format, args);
  2107. va_end(args);
  2108. thread_graphics->exports.device_debug_marker_begin(thread_graphics->device, markername, color);
  2109. } else {
  2110. gs_debug_marker_begin(color, NULL);
  2111. }
  2112. }
  2113. void gs_debug_marker_end(void)
  2114. {
  2115. if (!gs_valid("gs_debug_marker_end"))
  2116. return;
  2117. thread_graphics->exports.device_debug_marker_end(thread_graphics->device);
  2118. }
  2119. bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv, uint32_t width, uint32_t height,
  2120. uint32_t flags)
  2121. {
  2122. graphics_t *graphics = thread_graphics;
  2123. bool success = false;
  2124. if (!gs_valid("gs_texture_create_nv12"))
  2125. return false;
  2126. if ((width & 1) == 1 || (height & 1) == 1) {
  2127. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2128. "divisible by 2.");
  2129. return false;
  2130. }
  2131. if (graphics->exports.device_texture_create_nv12) {
  2132. success = graphics->exports.device_texture_create_nv12(graphics->device, tex_y, tex_uv, width, height,
  2133. flags);
  2134. if (success)
  2135. return true;
  2136. }
  2137. *tex_y = gs_texture_create(width, height, GS_R8, 1, NULL, flags);
  2138. *tex_uv = gs_texture_create(width / 2, height / 2, GS_R8G8, 1, NULL, flags);
  2139. if (!*tex_y || !*tex_uv) {
  2140. if (*tex_y)
  2141. gs_texture_destroy(*tex_y);
  2142. if (*tex_uv)
  2143. gs_texture_destroy(*tex_uv);
  2144. *tex_y = NULL;
  2145. *tex_uv = NULL;
  2146. return false;
  2147. }
  2148. return true;
  2149. }
  2150. bool gs_texture_create_p010(gs_texture_t **tex_y, gs_texture_t **tex_uv, uint32_t width, uint32_t height,
  2151. uint32_t flags)
  2152. {
  2153. graphics_t *graphics = thread_graphics;
  2154. bool success = false;
  2155. if (!gs_valid("gs_texture_create_p010"))
  2156. return false;
  2157. if ((width & 1) == 1 || (height & 1) == 1) {
  2158. blog(LOG_ERROR, "P010 textures must have dimensions "
  2159. "divisible by 2.");
  2160. return false;
  2161. }
  2162. if (graphics->exports.device_texture_create_p010) {
  2163. success = graphics->exports.device_texture_create_p010(graphics->device, tex_y, tex_uv, width, height,
  2164. flags);
  2165. if (success)
  2166. return true;
  2167. }
  2168. *tex_y = gs_texture_create(width, height, GS_R16, 1, NULL, flags);
  2169. *tex_uv = gs_texture_create(width / 2, height / 2, GS_RG16, 1, NULL, flags);
  2170. if (!*tex_y || !*tex_uv) {
  2171. if (*tex_y)
  2172. gs_texture_destroy(*tex_y);
  2173. if (*tex_uv)
  2174. gs_texture_destroy(*tex_uv);
  2175. *tex_y = NULL;
  2176. *tex_uv = NULL;
  2177. return false;
  2178. }
  2179. return true;
  2180. }
  2181. uint32_t gs_get_adapter_count(void)
  2182. {
  2183. if (!gs_valid("gs_get_adapter_count"))
  2184. return 0;
  2185. if (!thread_graphics->exports.gs_get_adapter_count)
  2186. return 0;
  2187. return thread_graphics->exports.gs_get_adapter_count();
  2188. }
  2189. #ifdef __APPLE__
  2190. /** Platform specific functions */
  2191. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  2192. {
  2193. graphics_t *graphics = thread_graphics;
  2194. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  2195. return NULL;
  2196. if (!graphics->exports.device_texture_create_from_iosurface)
  2197. return NULL;
  2198. return graphics->exports.device_texture_create_from_iosurface(graphics->device, iosurf);
  2199. }
  2200. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  2201. {
  2202. graphics_t *graphics = thread_graphics;
  2203. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  2204. return false;
  2205. if (!graphics->exports.gs_texture_rebind_iosurface)
  2206. return false;
  2207. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  2208. }
  2209. bool gs_shared_texture_available(void)
  2210. {
  2211. if (!gs_valid("gs_shared_texture_available"))
  2212. return false;
  2213. return thread_graphics->exports.device_shared_texture_available();
  2214. }
  2215. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2216. {
  2217. graphics_t *graphics = thread_graphics;
  2218. if (!gs_valid("gs_texture_open_shared"))
  2219. return NULL;
  2220. if (graphics->exports.device_texture_open_shared)
  2221. return graphics->exports.device_texture_open_shared(graphics->device, handle);
  2222. return NULL;
  2223. }
  2224. #elif _WIN32
  2225. bool gs_gdi_texture_available(void)
  2226. {
  2227. if (!gs_valid("gs_gdi_texture_available"))
  2228. return false;
  2229. return thread_graphics->exports.device_gdi_texture_available();
  2230. }
  2231. bool gs_shared_texture_available(void)
  2232. {
  2233. if (!gs_valid("gs_shared_texture_available"))
  2234. return false;
  2235. return thread_graphics->exports.device_shared_texture_available();
  2236. }
  2237. bool gs_get_duplicator_monitor_info(int monitor_idx, struct gs_monitor_info *monitor_info)
  2238. {
  2239. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  2240. return false;
  2241. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  2242. return false;
  2243. return thread_graphics->exports.device_get_duplicator_monitor_info(thread_graphics->device, monitor_idx,
  2244. monitor_info);
  2245. }
  2246. int gs_duplicator_get_monitor_index(void *monitor)
  2247. {
  2248. if (!gs_valid("gs_duplicator_get_monitor_index"))
  2249. return false;
  2250. if (!thread_graphics->exports.device_duplicator_get_monitor_index)
  2251. return false;
  2252. return thread_graphics->exports.device_duplicator_get_monitor_index(thread_graphics->device, monitor);
  2253. }
  2254. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  2255. {
  2256. if (!gs_valid("gs_duplicator_create"))
  2257. return NULL;
  2258. if (!thread_graphics->exports.device_duplicator_create)
  2259. return NULL;
  2260. return thread_graphics->exports.device_duplicator_create(thread_graphics->device, monitor_idx);
  2261. }
  2262. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  2263. {
  2264. if (!gs_valid("gs_duplicator_destroy"))
  2265. return;
  2266. if (!duplicator)
  2267. return;
  2268. if (!thread_graphics->exports.gs_duplicator_destroy)
  2269. return;
  2270. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  2271. }
  2272. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  2273. {
  2274. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  2275. return false;
  2276. if (!thread_graphics->exports.gs_duplicator_update_frame)
  2277. return false;
  2278. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  2279. }
  2280. bool gs_can_adapter_fast_clear(void)
  2281. {
  2282. if (!gs_valid("gs_can_adapter_fast_clear"))
  2283. return false;
  2284. if (!thread_graphics->exports.device_can_adapter_fast_clear)
  2285. return false;
  2286. return thread_graphics->exports.device_can_adapter_fast_clear(thread_graphics->device);
  2287. }
  2288. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  2289. {
  2290. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  2291. return NULL;
  2292. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2293. return NULL;
  2294. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  2295. }
  2296. enum gs_color_space gs_duplicator_get_color_space(gs_duplicator_t *duplicator)
  2297. {
  2298. if (!gs_valid_p("gs_duplicator_get_color_space", duplicator))
  2299. return GS_CS_SRGB;
  2300. if (!thread_graphics->exports.gs_duplicator_get_color_space)
  2301. return GS_CS_SRGB;
  2302. return thread_graphics->exports.gs_duplicator_get_color_space(duplicator);
  2303. }
  2304. float gs_duplicator_get_sdr_white_level(gs_duplicator_t *duplicator)
  2305. {
  2306. if (!gs_valid_p("gs_duplicator_get_sdr_white_level", duplicator))
  2307. return 80.f;
  2308. if (!thread_graphics->exports.gs_duplicator_get_sdr_white_level)
  2309. return 80.f;
  2310. return thread_graphics->exports.gs_duplicator_get_sdr_white_level(duplicator);
  2311. }
  2312. /** creates a windows GDI-lockable texture */
  2313. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  2314. {
  2315. graphics_t *graphics = thread_graphics;
  2316. if (!gs_valid("gs_texture_create_gdi"))
  2317. return NULL;
  2318. if (graphics->exports.device_texture_create_gdi)
  2319. return graphics->exports.device_texture_create_gdi(graphics->device, width, height);
  2320. return NULL;
  2321. }
  2322. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  2323. {
  2324. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2325. return NULL;
  2326. if (thread_graphics->exports.gs_texture_get_dc)
  2327. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  2328. return NULL;
  2329. }
  2330. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  2331. {
  2332. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2333. return;
  2334. if (thread_graphics->exports.gs_texture_release_dc)
  2335. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  2336. }
  2337. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2338. {
  2339. graphics_t *graphics = thread_graphics;
  2340. if (!gs_valid("gs_texture_open_shared"))
  2341. return NULL;
  2342. if (graphics->exports.device_texture_open_shared)
  2343. return graphics->exports.device_texture_open_shared(graphics->device, handle);
  2344. return NULL;
  2345. }
  2346. gs_texture_t *gs_texture_open_nt_shared(uint32_t handle)
  2347. {
  2348. graphics_t *graphics = thread_graphics;
  2349. if (!gs_valid("gs_texture_open_nt_shared"))
  2350. return NULL;
  2351. if (graphics->exports.device_texture_open_nt_shared)
  2352. return graphics->exports.device_texture_open_nt_shared(graphics->device, handle);
  2353. return NULL;
  2354. }
  2355. uint32_t gs_texture_get_shared_handle(gs_texture_t *tex)
  2356. {
  2357. graphics_t *graphics = thread_graphics;
  2358. if (!gs_valid("gs_texture_get_shared_handle"))
  2359. return GS_INVALID_HANDLE;
  2360. if (graphics->exports.device_texture_get_shared_handle)
  2361. return graphics->exports.device_texture_get_shared_handle(tex);
  2362. return GS_INVALID_HANDLE;
  2363. }
  2364. gs_texture_t *gs_texture_wrap_obj(void *obj)
  2365. {
  2366. graphics_t *graphics = thread_graphics;
  2367. if (!gs_valid("gs_texture_wrap_obj"))
  2368. return NULL;
  2369. if (graphics->exports.device_texture_wrap_obj)
  2370. return graphics->exports.device_texture_wrap_obj(graphics->device, obj);
  2371. return NULL;
  2372. }
  2373. int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2374. {
  2375. graphics_t *graphics = thread_graphics;
  2376. if (!gs_valid("gs_texture_acquire_sync"))
  2377. return -1;
  2378. if (graphics->exports.device_texture_acquire_sync)
  2379. return graphics->exports.device_texture_acquire_sync(tex, key, ms);
  2380. return -1;
  2381. }
  2382. int gs_texture_release_sync(gs_texture_t *tex, uint64_t key)
  2383. {
  2384. graphics_t *graphics = thread_graphics;
  2385. if (!gs_valid("gs_texture_release_sync"))
  2386. return -1;
  2387. if (graphics->exports.device_texture_release_sync)
  2388. return graphics->exports.device_texture_release_sync(tex, key);
  2389. return -1;
  2390. }
  2391. gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width, uint32_t height)
  2392. {
  2393. graphics_t *graphics = thread_graphics;
  2394. if (!gs_valid("gs_stagesurface_create_nv12"))
  2395. return NULL;
  2396. if ((width & 1) == 1 || (height & 1) == 1) {
  2397. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2398. "divisible by 2.");
  2399. return NULL;
  2400. }
  2401. if (graphics->exports.device_stagesurface_create_nv12)
  2402. return graphics->exports.device_stagesurface_create_nv12(graphics->device, width, height);
  2403. return NULL;
  2404. }
  2405. gs_stagesurf_t *gs_stagesurface_create_p010(uint32_t width, uint32_t height)
  2406. {
  2407. graphics_t *graphics = thread_graphics;
  2408. if (!gs_valid("gs_stagesurface_create_p010"))
  2409. return NULL;
  2410. if ((width & 1) == 1 || (height & 1) == 1) {
  2411. blog(LOG_ERROR, "P010 textures must have dimensions "
  2412. "divisible by 2.");
  2413. return NULL;
  2414. }
  2415. if (graphics->exports.device_stagesurface_create_p010)
  2416. return graphics->exports.device_stagesurface_create_p010(graphics->device, width, height);
  2417. return NULL;
  2418. }
  2419. void gs_register_loss_callbacks(const struct gs_device_loss *callbacks)
  2420. {
  2421. graphics_t *graphics = thread_graphics;
  2422. if (!gs_valid("gs_register_loss_callbacks"))
  2423. return;
  2424. if (graphics->exports.device_register_loss_callbacks)
  2425. graphics->exports.device_register_loss_callbacks(graphics->device, callbacks);
  2426. }
  2427. void gs_unregister_loss_callbacks(void *data)
  2428. {
  2429. graphics_t *graphics = thread_graphics;
  2430. if (!gs_valid("gs_unregister_loss_callbacks"))
  2431. return;
  2432. if (graphics->exports.device_unregister_loss_callbacks)
  2433. graphics->exports.device_unregister_loss_callbacks(graphics->device, data);
  2434. }
  2435. #endif