effect.c 8.6 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "effect.h"
  15. #include "graphics-internal.h"
  16. #include "vec2.h"
  17. #include "vec3.h"
  18. #include "vec4.h"
  19. void gs_effect_actually_destroy(gs_effect_t *effect)
  20. {
  21. effect_free(effect);
  22. bfree(effect);
  23. }
  24. void gs_effect_destroy(gs_effect_t *effect)
  25. {
  26. if (effect) {
  27. if (!effect->effect_path)
  28. gs_effect_actually_destroy(effect);
  29. }
  30. }
  31. gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
  32. const char *name)
  33. {
  34. if (!effect) return NULL;
  35. for (size_t i = 0; i < effect->techniques.num; i++) {
  36. struct gs_effect_technique *tech = effect->techniques.array+i;
  37. if (strcmp(tech->name, name) == 0)
  38. return tech;
  39. }
  40. return NULL;
  41. }
  42. gs_technique_t *gs_effect_get_current_technique(const gs_effect_t *effect)
  43. {
  44. if (!effect) return NULL;
  45. return effect->cur_technique;
  46. }
  47. bool gs_effect_loop(gs_effect_t *effect, const char *name)
  48. {
  49. if (!effect) {
  50. return false;
  51. }
  52. if (!effect->looping) {
  53. gs_technique_t *tech;
  54. if (!!gs_get_effect()) {
  55. blog(LOG_WARNING, "gs_effect_loop: An effect is "
  56. "already active");
  57. return false;
  58. }
  59. tech = gs_effect_get_technique(effect, name);
  60. if (!tech) {
  61. blog(LOG_WARNING, "gs_effect_loop: Technique '%s' "
  62. "not found.", name);
  63. return false;
  64. }
  65. gs_technique_begin(tech);
  66. effect->looping = true;
  67. } else {
  68. gs_technique_end_pass(effect->cur_technique);
  69. }
  70. if (!gs_technique_begin_pass(effect->cur_technique,
  71. effect->loop_pass++)) {
  72. gs_technique_end(effect->cur_technique);
  73. effect->looping = false;
  74. effect->loop_pass = 0;
  75. return false;
  76. }
  77. return true;
  78. }
  79. size_t gs_technique_begin(gs_technique_t *tech)
  80. {
  81. if (!tech) return 0;
  82. tech->effect->cur_technique = tech;
  83. tech->effect->graphics->cur_effect = tech->effect;
  84. return tech->passes.num;
  85. }
  86. void gs_technique_end(gs_technique_t *tech)
  87. {
  88. if (!tech) return;
  89. struct gs_effect *effect = tech->effect;
  90. struct gs_effect_param *params = effect->params.array;
  91. size_t i;
  92. gs_load_vertexshader(NULL);
  93. gs_load_pixelshader(NULL);
  94. tech->effect->cur_technique = NULL;
  95. tech->effect->graphics->cur_effect = NULL;
  96. for (i = 0; i < effect->params.num; i++) {
  97. struct gs_effect_param *param = params+i;
  98. da_free(param->cur_val);
  99. param->changed = false;
  100. }
  101. }
  102. static inline void reset_params(struct darray *shaderparams)
  103. {
  104. struct pass_shaderparam *params = shaderparams->array;
  105. size_t i;
  106. for (i = 0; i < shaderparams->num; i++)
  107. params[i].eparam->changed = false;
  108. }
  109. static void upload_shader_params(struct darray *pass_params, bool changed_only)
  110. {
  111. struct pass_shaderparam *params = pass_params->array;
  112. size_t i;
  113. for (i = 0; i < pass_params->num; i++) {
  114. struct pass_shaderparam *param = params+i;
  115. struct gs_effect_param *eparam = param->eparam;
  116. gs_sparam_t *sparam = param->sparam;
  117. if (changed_only && !eparam->changed)
  118. continue;
  119. if (!eparam->cur_val.num) {
  120. if (eparam->default_val.num)
  121. da_copy(eparam->cur_val, eparam->default_val);
  122. else
  123. continue;
  124. }
  125. gs_shader_set_val(sparam, eparam->cur_val.array,
  126. eparam->cur_val.num);
  127. }
  128. }
  129. static inline void upload_parameters(struct gs_effect *effect,
  130. bool changed_only)
  131. {
  132. struct darray *vshader_params, *pshader_params;
  133. if (!effect->cur_pass)
  134. return;
  135. vshader_params = &effect->cur_pass->vertshader_params.da;
  136. pshader_params = &effect->cur_pass->pixelshader_params.da;
  137. upload_shader_params(vshader_params, changed_only);
  138. upload_shader_params(pshader_params, changed_only);
  139. reset_params(vshader_params);
  140. reset_params(pshader_params);
  141. }
  142. void gs_effect_update_params(gs_effect_t *effect)
  143. {
  144. if (effect)
  145. upload_parameters(effect, true);
  146. }
  147. bool gs_technique_begin_pass(gs_technique_t *tech, size_t idx)
  148. {
  149. struct gs_effect_pass *passes;
  150. struct gs_effect_pass *cur_pass;
  151. if (!tech || idx >= tech->passes.num)
  152. return false;
  153. passes = tech->passes.array;
  154. cur_pass = passes+idx;
  155. tech->effect->cur_pass = cur_pass;
  156. gs_load_vertexshader(cur_pass->vertshader);
  157. gs_load_pixelshader(cur_pass->pixelshader);
  158. upload_parameters(tech->effect, false);
  159. return true;
  160. }
  161. bool gs_technique_begin_pass_by_name(gs_technique_t *tech,
  162. const char *name)
  163. {
  164. if (!tech)
  165. return false;
  166. for (size_t i = 0; i < tech->passes.num; i++) {
  167. struct gs_effect_pass *pass = tech->passes.array+i;
  168. if (strcmp(pass->name, name) == 0) {
  169. gs_technique_begin_pass(tech, i);
  170. return true;
  171. }
  172. }
  173. return false;
  174. }
  175. static inline void clear_tex_params(struct darray *in_params)
  176. {
  177. struct pass_shaderparam *params = in_params->array;
  178. for (size_t i = 0; i < in_params->num; i++) {
  179. struct pass_shaderparam *param = params+i;
  180. struct gs_shader_param_info info;
  181. gs_shader_get_param_info(param->sparam, &info);
  182. if (info.type == GS_SHADER_PARAM_TEXTURE)
  183. gs_shader_set_texture(param->sparam, NULL);
  184. }
  185. }
  186. void gs_technique_end_pass(gs_technique_t *tech)
  187. {
  188. if (!tech) return;
  189. struct gs_effect_pass *pass = tech->effect->cur_pass;
  190. if (!pass)
  191. return;
  192. clear_tex_params(&pass->vertshader_params.da);
  193. clear_tex_params(&pass->pixelshader_params.da);
  194. tech->effect->cur_pass = NULL;
  195. }
  196. size_t gs_effect_get_num_params(const gs_effect_t *effect)
  197. {
  198. return effect ? effect->params.num : 0;
  199. }
  200. gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect, size_t param)
  201. {
  202. if (!effect) return NULL;
  203. struct gs_effect_param *params = effect->params.array;
  204. if (param >= effect->params.num)
  205. return NULL;
  206. return params+param;
  207. }
  208. gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
  209. const char *name)
  210. {
  211. if (!effect) return NULL;
  212. struct gs_effect_param *params = effect->params.array;
  213. for (size_t i = 0; i < effect->params.num; i++) {
  214. struct gs_effect_param *param = params+i;
  215. if (strcmp(param->name, name) == 0)
  216. return param;
  217. }
  218. return NULL;
  219. }
  220. gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect)
  221. {
  222. return effect ? effect->view_proj : NULL;
  223. }
  224. gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect)
  225. {
  226. return effect ? effect->world : NULL;
  227. }
  228. void gs_effect_get_param_info(const gs_eparam_t *param,
  229. struct gs_effect_param_info *info)
  230. {
  231. if (!param)
  232. return;
  233. info->name = param->name;
  234. info->type = param->type;
  235. }
  236. static inline void effect_setval_inline(gs_eparam_t *param,
  237. const void *data, size_t size)
  238. {
  239. bool size_changed;
  240. if (!param) {
  241. blog(LOG_ERROR, "effect_setval_inline: invalid param");
  242. return;
  243. }
  244. if (!data) {
  245. blog(LOG_ERROR, "effect_setval_inline: invalid data");
  246. return;
  247. }
  248. size_changed = param->cur_val.num != size;
  249. if (size_changed)
  250. da_resize(param->cur_val, size);
  251. if (size_changed || memcmp(param->cur_val.array, data, size) != 0) {
  252. memcpy(param->cur_val.array, data, size);
  253. param->changed = true;
  254. }
  255. }
  256. void gs_effect_set_bool(gs_eparam_t *param, bool val)
  257. {
  258. effect_setval_inline(param, &val, sizeof(bool));
  259. }
  260. void gs_effect_set_float(gs_eparam_t *param, float val)
  261. {
  262. effect_setval_inline(param, &val, sizeof(float));
  263. }
  264. void gs_effect_set_int(gs_eparam_t *param, int val)
  265. {
  266. effect_setval_inline(param, &val, sizeof(int));
  267. }
  268. void gs_effect_set_matrix4(gs_eparam_t *param, const struct matrix4 *val)
  269. {
  270. effect_setval_inline(param, val, sizeof(struct matrix4));
  271. }
  272. void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val)
  273. {
  274. effect_setval_inline(param, val, sizeof(struct vec2));
  275. }
  276. void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val)
  277. {
  278. effect_setval_inline(param, val, sizeof(float) * 3);
  279. }
  280. void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val)
  281. {
  282. effect_setval_inline(param, val, sizeof(struct vec4));
  283. }
  284. void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val)
  285. {
  286. effect_setval_inline(param, &val, sizeof(gs_texture_t*));
  287. }
  288. void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size)
  289. {
  290. effect_setval_inline(param, val, size);
  291. }
  292. void gs_effect_set_default(gs_eparam_t *param)
  293. {
  294. effect_setval_inline(param, param->default_val.array,
  295. param->default_val.num);
  296. }