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graphics.c 51 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef _MSC_VER
  26. static __declspec(thread) graphics_t *thread_graphics = NULL;
  27. #else /* assume GCC or that other compiler we dare not mention */
  28. static __thread graphics_t *thread_graphics = NULL;
  29. #endif
  30. #define IMMEDIATE_COUNT 512
  31. void gs_enum_adapters(
  32. bool (*callback)(void *param, const char *name, uint32_t id),
  33. void *param)
  34. {
  35. graphics_t *graphics = thread_graphics;
  36. if (graphics && graphics->exports.device_enum_adapters) {
  37. if (graphics->exports.device_enum_adapters(callback, param)) {
  38. return;
  39. }
  40. }
  41. /* If the subsystem does not currently support device enumeration of
  42. * adapters or fails to enumerate adapters, just set it to one adapter
  43. * named "Default" */
  44. callback(param, "Default", 0);
  45. }
  46. extern void gs_init_image_deps(void);
  47. extern void gs_free_image_deps(void);
  48. bool load_graphics_imports(struct gs_exports *exports, void *module,
  49. const char *module_name);
  50. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  51. {
  52. struct gs_vb_data *vbd;
  53. vbd = gs_vbdata_create();
  54. vbd->num = IMMEDIATE_COUNT;
  55. vbd->points = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  56. vbd->normals = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  57. vbd->colors = bmalloc(sizeof(uint32_t) *IMMEDIATE_COUNT);
  58. vbd->num_tex = 1;
  59. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  60. vbd->tvarray[0].width = 2;
  61. vbd->tvarray[0].array =
  62. bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  63. graphics->immediate_vertbuffer = graphics->exports.
  64. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  65. if (!graphics->immediate_vertbuffer)
  66. return false;
  67. return true;
  68. }
  69. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  70. {
  71. struct gs_vb_data *vbd;
  72. vbd = gs_vbdata_create();
  73. vbd->num = 4;
  74. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  75. vbd->num_tex = 1;
  76. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  77. vbd->tvarray[0].width = 2;
  78. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  79. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  80. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  81. graphics->sprite_buffer = graphics->exports.
  82. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  83. if (!graphics->sprite_buffer)
  84. return false;
  85. return true;
  86. }
  87. static bool graphics_init(struct graphics_subsystem *graphics)
  88. {
  89. struct matrix4 top_mat;
  90. matrix4_identity(&top_mat);
  91. da_push_back(graphics->matrix_stack, &top_mat);
  92. graphics->exports.device_enter_context(graphics->device);
  93. pthread_mutex_init_value(&graphics->mutex);
  94. pthread_mutex_init_value(&graphics->effect_mutex);
  95. if (!graphics_init_immediate_vb(graphics))
  96. return false;
  97. if (!graphics_init_sprite_vb(graphics))
  98. return false;
  99. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  100. return false;
  101. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  102. return false;
  103. graphics->exports.device_blend_function(graphics->device,
  104. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA);
  105. graphics->cur_blend_state.enabled = true;
  106. graphics->cur_blend_state.src = GS_BLEND_SRCALPHA;
  107. graphics->cur_blend_state.dest = GS_BLEND_INVSRCALPHA;
  108. graphics->exports.device_leave_context(graphics->device);
  109. gs_init_image_deps();
  110. return true;
  111. }
  112. int gs_create(graphics_t **pgraphics, const char *module,
  113. const struct gs_init_data *data)
  114. {
  115. struct gs_init_data new_data = *data;
  116. int errcode = GS_ERROR_FAIL;
  117. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  118. pthread_mutex_init_value(&graphics->mutex);
  119. if (!new_data.num_backbuffers)
  120. new_data.num_backbuffers = 1;
  121. graphics->module = os_dlopen(module);
  122. if (!graphics->module) {
  123. errcode = GS_ERROR_MODULE_NOT_FOUND;
  124. goto error;
  125. }
  126. if (!load_graphics_imports(&graphics->exports, graphics->module,
  127. module))
  128. goto error;
  129. errcode = graphics->exports.device_create(&graphics->device, &new_data);
  130. if (errcode != GS_SUCCESS)
  131. goto error;
  132. if (!graphics_init(graphics)) {
  133. errcode = GS_ERROR_FAIL;
  134. goto error;
  135. }
  136. *pgraphics = graphics;
  137. return errcode;
  138. error:
  139. gs_destroy(graphics);
  140. return errcode;
  141. }
  142. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  143. void gs_destroy(graphics_t *graphics)
  144. {
  145. if (!graphics)
  146. return;
  147. while (thread_graphics)
  148. gs_leave_context();
  149. if (graphics->device) {
  150. struct gs_effect *effect = graphics->first_effect;
  151. thread_graphics = graphics;
  152. graphics->exports.device_enter_context(graphics->device);
  153. while (effect) {
  154. struct gs_effect *next = effect->next;
  155. gs_effect_actually_destroy(effect);
  156. effect = next;
  157. }
  158. graphics->exports.gs_vertexbuffer_destroy(
  159. graphics->sprite_buffer);
  160. graphics->exports.gs_vertexbuffer_destroy(
  161. graphics->immediate_vertbuffer);
  162. graphics->exports.device_destroy(graphics->device);
  163. thread_graphics = NULL;
  164. }
  165. pthread_mutex_destroy(&graphics->mutex);
  166. pthread_mutex_destroy(&graphics->effect_mutex);
  167. da_free(graphics->matrix_stack);
  168. da_free(graphics->viewport_stack);
  169. if (graphics->module)
  170. os_dlclose(graphics->module);
  171. bfree(graphics);
  172. gs_free_image_deps();
  173. }
  174. void gs_enter_context(graphics_t *graphics)
  175. {
  176. if (!graphics) return;
  177. bool is_current = thread_graphics == graphics;
  178. if (thread_graphics && !is_current) {
  179. while (thread_graphics)
  180. gs_leave_context();
  181. }
  182. if (!is_current) {
  183. pthread_mutex_lock(&graphics->mutex);
  184. graphics->exports.device_enter_context(graphics->device);
  185. thread_graphics = graphics;
  186. }
  187. os_atomic_inc_long(&graphics->ref);
  188. }
  189. void gs_leave_context(void)
  190. {
  191. if (thread_graphics) {
  192. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  193. graphics_t *graphics = thread_graphics;
  194. graphics->exports.device_leave_context(
  195. graphics->device);
  196. pthread_mutex_unlock(&graphics->mutex);
  197. thread_graphics = NULL;
  198. }
  199. }
  200. }
  201. graphics_t *gs_get_context(void)
  202. {
  203. return thread_graphics;
  204. }
  205. const char *gs_get_device_name(void)
  206. {
  207. return thread_graphics ?
  208. thread_graphics->exports.device_get_name() : NULL;
  209. }
  210. int gs_get_device_type(void)
  211. {
  212. return thread_graphics ?
  213. thread_graphics->exports.device_get_type() : -1;
  214. }
  215. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  216. {
  217. return graphics ?
  218. (graphics->matrix_stack.array + graphics->cur_matrix) : NULL;
  219. }
  220. void gs_matrix_push(void)
  221. {
  222. graphics_t *graphics = thread_graphics;
  223. if (!graphics)
  224. return;
  225. struct matrix4 mat, *top_mat = top_matrix(graphics);
  226. memcpy(&mat, top_mat, sizeof(struct matrix4));
  227. da_push_back(graphics->matrix_stack, &mat);
  228. graphics->cur_matrix++;
  229. }
  230. void gs_matrix_pop(void)
  231. {
  232. graphics_t *graphics = thread_graphics;
  233. if (!graphics)
  234. return;
  235. if (graphics->cur_matrix == 0) {
  236. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  237. return;
  238. }
  239. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  240. graphics->cur_matrix--;
  241. }
  242. void gs_matrix_identity(void)
  243. {
  244. struct matrix4 *top_mat = top_matrix(thread_graphics);
  245. if (top_mat)
  246. matrix4_identity(top_mat);
  247. }
  248. void gs_matrix_transpose(void)
  249. {
  250. struct matrix4 *top_mat = top_matrix(thread_graphics);
  251. if (top_mat)
  252. matrix4_transpose(top_mat, top_mat);
  253. }
  254. void gs_matrix_set(const struct matrix4 *matrix)
  255. {
  256. struct matrix4 *top_mat = top_matrix(thread_graphics);
  257. if (top_mat)
  258. matrix4_copy(top_mat, matrix);
  259. }
  260. void gs_matrix_get(struct matrix4 *dst)
  261. {
  262. struct matrix4 *top_mat = top_matrix(thread_graphics);
  263. if (top_mat)
  264. matrix4_copy(dst, top_mat);
  265. }
  266. void gs_matrix_mul(const struct matrix4 *matrix)
  267. {
  268. struct matrix4 *top_mat = top_matrix(thread_graphics);
  269. if (top_mat)
  270. matrix4_mul(top_mat, matrix, top_mat);
  271. }
  272. void gs_matrix_rotquat(const struct quat *rot)
  273. {
  274. struct matrix4 *top_mat = top_matrix(thread_graphics);
  275. if (top_mat)
  276. matrix4_rotate_i(top_mat, rot, top_mat);
  277. }
  278. void gs_matrix_rotaa(const struct axisang *rot)
  279. {
  280. struct matrix4 *top_mat = top_matrix(thread_graphics);
  281. if (top_mat)
  282. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  283. }
  284. void gs_matrix_translate(const struct vec3 *pos)
  285. {
  286. struct matrix4 *top_mat = top_matrix(thread_graphics);
  287. if (top_mat)
  288. matrix4_translate3v_i(top_mat, pos, top_mat);
  289. }
  290. void gs_matrix_scale(const struct vec3 *scale)
  291. {
  292. struct matrix4 *top_mat = top_matrix(thread_graphics);
  293. if (top_mat)
  294. matrix4_scale_i(top_mat, scale, top_mat);
  295. }
  296. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  297. {
  298. struct matrix4 *top_mat = top_matrix(thread_graphics);
  299. struct axisang aa;
  300. if (top_mat) {
  301. axisang_set(&aa, x, y, z, angle);
  302. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  303. }
  304. }
  305. void gs_matrix_translate3f(float x, float y, float z)
  306. {
  307. struct matrix4 *top_mat = top_matrix(thread_graphics);
  308. struct vec3 p;
  309. if (top_mat) {
  310. vec3_set(&p, x, y, z);
  311. matrix4_translate3v_i(top_mat, &p, top_mat);
  312. }
  313. }
  314. void gs_matrix_scale3f(float x, float y, float z)
  315. {
  316. struct matrix4 *top_mat = top_matrix(thread_graphics);
  317. struct vec3 p;
  318. if (top_mat) {
  319. vec3_set(&p, x, y, z);
  320. matrix4_scale_i(top_mat, &p, top_mat);
  321. }
  322. }
  323. static inline void reset_immediate_arrays(graphics_t *graphics)
  324. {
  325. da_init(graphics->verts);
  326. da_init(graphics->norms);
  327. da_init(graphics->colors);
  328. for (size_t i = 0; i < 16; i++)
  329. da_init(graphics->texverts[i]);
  330. }
  331. void gs_render_start(bool b_new)
  332. {
  333. graphics_t *graphics = thread_graphics;
  334. if (!graphics)
  335. return;
  336. graphics->using_immediate = !b_new;
  337. reset_immediate_arrays(graphics);
  338. if (b_new) {
  339. graphics->vbd = gs_vbdata_create();
  340. } else {
  341. graphics->vbd = gs_vertexbuffer_get_data(
  342. graphics->immediate_vertbuffer);
  343. memset(graphics->vbd->colors, 0xFF,
  344. sizeof(uint32_t) * IMMEDIATE_COUNT);
  345. graphics->verts.array = graphics->vbd->points;
  346. graphics->norms.array = graphics->vbd->normals;
  347. graphics->colors.array = graphics->vbd->colors;
  348. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  349. graphics->verts.capacity = IMMEDIATE_COUNT;
  350. graphics->norms.capacity = IMMEDIATE_COUNT;
  351. graphics->colors.capacity = IMMEDIATE_COUNT;
  352. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  353. }
  354. }
  355. static inline size_t min_size(const size_t a, const size_t b)
  356. {
  357. return (a < b) ? a : b;
  358. }
  359. void gs_render_stop(enum gs_draw_mode mode)
  360. {
  361. graphics_t *graphics = thread_graphics;
  362. size_t i, num;
  363. if (!graphics)
  364. return;
  365. num = graphics->verts.num;
  366. if (!num) {
  367. if (!graphics->using_immediate) {
  368. da_free(graphics->verts);
  369. da_free(graphics->norms);
  370. da_free(graphics->colors);
  371. for (i = 0; i < 16; i++)
  372. da_free(graphics->texverts[i]);
  373. gs_vbdata_destroy(graphics->vbd);
  374. }
  375. return;
  376. }
  377. if (graphics->norms.num &&
  378. (graphics->norms.num != graphics->verts.num)) {
  379. blog(LOG_ERROR, "gs_render_stop: normal count does "
  380. "not match vertex count");
  381. num = min_size(num, graphics->norms.num);
  382. }
  383. if (graphics->colors.num &&
  384. (graphics->colors.num != graphics->verts.num)) {
  385. blog(LOG_ERROR, "gs_render_stop: color count does "
  386. "not match vertex count");
  387. num = min_size(num, graphics->colors.num);
  388. }
  389. if (graphics->texverts[0].num &&
  390. (graphics->texverts[0].num != graphics->verts.num)) {
  391. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  392. "not match vertex count");
  393. num = min_size(num, graphics->texverts[0].num);
  394. }
  395. if (graphics->using_immediate) {
  396. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  397. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  398. gs_load_indexbuffer(NULL);
  399. gs_draw(mode, 0, (uint32_t)num);
  400. reset_immediate_arrays(graphics);
  401. } else {
  402. gs_vertbuffer_t *vb = gs_render_save();
  403. gs_load_vertexbuffer(vb);
  404. gs_load_indexbuffer(NULL);
  405. gs_draw(mode, 0, 0);
  406. gs_vertexbuffer_destroy(vb);
  407. }
  408. graphics->vbd = NULL;
  409. }
  410. gs_vertbuffer_t *gs_render_save(void)
  411. {
  412. graphics_t *graphics = thread_graphics;
  413. size_t num_tex, i;
  414. if (!graphics)
  415. return NULL;
  416. if (graphics->using_immediate)
  417. return NULL;
  418. if (!graphics->verts.num) {
  419. gs_vbdata_destroy(graphics->vbd);
  420. return NULL;
  421. }
  422. for (num_tex = 0; num_tex < 16; num_tex++)
  423. if (!graphics->texverts[num_tex].num)
  424. break;
  425. graphics->vbd->points = graphics->verts.array;
  426. graphics->vbd->normals = graphics->norms.array;
  427. graphics->vbd->colors = graphics->colors.array;
  428. graphics->vbd->num = graphics->verts.num;
  429. graphics->vbd->num_tex = num_tex;
  430. if (graphics->vbd->num_tex) {
  431. graphics->vbd->tvarray =
  432. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  433. for (i = 0; i < num_tex; i++) {
  434. graphics->vbd->tvarray[i].width = 2;
  435. graphics->vbd->tvarray[i].array =
  436. graphics->texverts[i].array;
  437. }
  438. }
  439. reset_immediate_arrays(graphics);
  440. return gs_vertexbuffer_create(graphics->vbd, 0);
  441. }
  442. void gs_vertex2f(float x, float y)
  443. {
  444. struct vec3 v3;
  445. vec3_set(&v3, x, y, 0.0f);
  446. gs_vertex3v(&v3);
  447. }
  448. void gs_vertex3f(float x, float y, float z)
  449. {
  450. struct vec3 v3;
  451. vec3_set(&v3, x, y, z);
  452. gs_vertex3v(&v3);
  453. }
  454. void gs_normal3f(float x, float y, float z)
  455. {
  456. struct vec3 v3;
  457. vec3_set(&v3, x, y, z);
  458. gs_normal3v(&v3);
  459. }
  460. static inline bool validvertsize(graphics_t *graphics, size_t num,
  461. const char *name)
  462. {
  463. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  464. blog(LOG_ERROR, "%s: tried to use over %u "
  465. "for immediate rendering",
  466. name, IMMEDIATE_COUNT);
  467. return false;
  468. }
  469. return true;
  470. }
  471. void gs_color(uint32_t color)
  472. {
  473. graphics_t *graphics = thread_graphics;
  474. if (!graphics)
  475. return;
  476. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  477. return;
  478. da_push_back(graphics->colors, &color);
  479. }
  480. void gs_texcoord(float x, float y, int unit)
  481. {
  482. struct vec2 v2;
  483. vec2_set(&v2, x, y);
  484. gs_texcoord2v(&v2, unit);
  485. }
  486. void gs_vertex2v(const struct vec2 *v)
  487. {
  488. struct vec3 v3;
  489. vec3_set(&v3, v->x, v->y, 0.0f);
  490. gs_vertex3v(&v3);
  491. }
  492. void gs_vertex3v(const struct vec3 *v)
  493. {
  494. graphics_t *graphics = thread_graphics;
  495. if (!graphics)
  496. return;
  497. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  498. return;
  499. da_push_back(graphics->verts, v);
  500. }
  501. void gs_normal3v(const struct vec3 *v)
  502. {
  503. graphics_t *graphics = thread_graphics;
  504. if (!graphics)
  505. return;
  506. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  507. return;
  508. da_push_back(graphics->norms, v);
  509. }
  510. void gs_color4v(const struct vec4 *v)
  511. {
  512. /* TODO */
  513. UNUSED_PARAMETER(v);
  514. }
  515. void gs_texcoord2v(const struct vec2 *v, int unit)
  516. {
  517. graphics_t *graphics = thread_graphics;
  518. if (!graphics)
  519. return;
  520. if (!validvertsize(graphics, graphics->texverts[unit].num,
  521. "gs_texcoord"))
  522. return;
  523. da_push_back(graphics->texverts[unit], v);
  524. }
  525. input_t *gs_get_input(void)
  526. {
  527. /* TODO */
  528. return NULL;
  529. }
  530. gs_effect_t *gs_get_effect(void)
  531. {
  532. return thread_graphics ? thread_graphics->cur_effect : NULL;
  533. }
  534. static inline struct gs_effect *find_cached_effect(const char *filename)
  535. {
  536. struct gs_effect *effect = thread_graphics->first_effect;
  537. while (effect) {
  538. if (strcmp(effect->effect_path, filename) == 0)
  539. break;
  540. effect = effect->next;
  541. }
  542. return effect;
  543. }
  544. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  545. {
  546. char *file_string;
  547. gs_effect_t *effect = NULL;
  548. if (!thread_graphics || !file)
  549. return NULL;
  550. effect = find_cached_effect(file);
  551. if (effect)
  552. return effect;
  553. file_string = os_quick_read_utf8_file(file);
  554. if (!file_string) {
  555. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  556. return NULL;
  557. }
  558. effect = gs_effect_create(file_string, file, error_string);
  559. bfree(file_string);
  560. return effect;
  561. }
  562. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  563. char **error_string)
  564. {
  565. if (!thread_graphics || !effect_string)
  566. return NULL;
  567. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  568. struct effect_parser parser;
  569. bool success;
  570. effect->graphics = thread_graphics;
  571. effect->effect_path = bstrdup(filename);
  572. ep_init(&parser);
  573. success = ep_parse(&parser, effect, effect_string, filename);
  574. if (!success) {
  575. if (error_string)
  576. *error_string = error_data_buildstring(
  577. &parser.cfp.error_list);
  578. gs_effect_destroy(effect);
  579. effect = NULL;
  580. }
  581. if (effect) {
  582. pthread_mutex_lock(&thread_graphics->effect_mutex);
  583. if (effect->effect_path) {
  584. effect->next = thread_graphics->first_effect;
  585. thread_graphics->first_effect = effect;
  586. }
  587. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  588. }
  589. ep_free(&parser);
  590. return effect;
  591. }
  592. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  593. char **error_string)
  594. {
  595. if (!thread_graphics || !file)
  596. return NULL;
  597. char *file_string;
  598. gs_shader_t *shader = NULL;
  599. file_string = os_quick_read_utf8_file(file);
  600. if (!file_string) {
  601. blog(LOG_ERROR, "Could not load vertex shader file '%s'",
  602. file);
  603. return NULL;
  604. }
  605. shader = gs_vertexshader_create(file_string, file, error_string);
  606. bfree(file_string);
  607. return shader;
  608. }
  609. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  610. char **error_string)
  611. {
  612. char *file_string;
  613. gs_shader_t *shader = NULL;
  614. if (!thread_graphics || !file)
  615. return NULL;
  616. file_string = os_quick_read_utf8_file(file);
  617. if (!file_string) {
  618. blog(LOG_ERROR, "Could not load pixel shader file '%s'",
  619. file);
  620. return NULL;
  621. }
  622. shader = gs_pixelshader_create(file_string, file, error_string);
  623. bfree(file_string);
  624. return shader;
  625. }
  626. static inline void assign_sprite_rect(float *start, float *end, float size,
  627. bool flip)
  628. {
  629. if (!flip) {
  630. *start = 0.0f;
  631. *end = size;
  632. } else {
  633. *start = size;
  634. *end = 0.0f;
  635. }
  636. }
  637. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  638. {
  639. if (!flip) {
  640. *start = 0.0f;
  641. *end = 1.0f;
  642. } else {
  643. *start = 1.0f;
  644. *end = 0.0f;
  645. }
  646. }
  647. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  648. float start_u, float end_u, float start_v, float end_v)
  649. {
  650. struct vec2 *tvarray = data->tvarray[0].array;
  651. vec3_zero(data->points);
  652. vec3_set(data->points+1, fcx, 0.0f, 0.0f);
  653. vec3_set(data->points+2, 0.0f, fcy, 0.0f);
  654. vec3_set(data->points+3, fcx, fcy, 0.0f);
  655. vec2_set(tvarray, start_u, start_v);
  656. vec2_set(tvarray+1, end_u, start_v);
  657. vec2_set(tvarray+2, start_u, end_v);
  658. vec2_set(tvarray+3, end_u, end_v);
  659. }
  660. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  661. float fcy, uint32_t flip)
  662. {
  663. float start_u, end_u;
  664. float start_v, end_v;
  665. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  666. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  667. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  668. }
  669. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  670. float fcx, float fcy, uint32_t flip)
  671. {
  672. float start_u, end_u;
  673. float start_v, end_v;
  674. float width = (float)gs_texture_get_width(tex);
  675. float height = (float)gs_texture_get_height(tex);
  676. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  677. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  678. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  679. }
  680. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  681. uint32_t height)
  682. {
  683. graphics_t *graphics = thread_graphics;
  684. float fcx, fcy;
  685. struct gs_vb_data *data;
  686. assert(tex);
  687. if (!tex || !thread_graphics)
  688. return;
  689. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  690. blog(LOG_ERROR, "A sprite must be a 2D texture");
  691. return;
  692. }
  693. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  694. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  695. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  696. if (gs_texture_is_rect(tex))
  697. build_sprite_rect(data, tex, fcx, fcy, flip);
  698. else
  699. build_sprite_norm(data, fcx, fcy, flip);
  700. gs_vertexbuffer_flush(graphics->sprite_buffer);
  701. gs_load_vertexbuffer(graphics->sprite_buffer);
  702. gs_load_indexbuffer(NULL);
  703. gs_draw(GS_TRISTRIP, 0, 0);
  704. }
  705. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  706. float left, float right, float top, float bottom, float znear)
  707. {
  708. /* TODO */
  709. UNUSED_PARAMETER(cubetex);
  710. UNUSED_PARAMETER(rot);
  711. UNUSED_PARAMETER(left);
  712. UNUSED_PARAMETER(right);
  713. UNUSED_PARAMETER(top);
  714. UNUSED_PARAMETER(bottom);
  715. UNUSED_PARAMETER(znear);
  716. }
  717. void gs_reset_viewport(void)
  718. {
  719. uint32_t cx, cy;
  720. assert(thread_graphics != NULL);
  721. gs_get_size(&cx, &cy);
  722. gs_set_viewport(0, 0, (int)cx, (int)cy);
  723. }
  724. void gs_set_2d_mode(void)
  725. {
  726. uint32_t cx, cy;
  727. assert(thread_graphics != NULL);
  728. gs_get_size(&cx, &cy);
  729. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  730. }
  731. void gs_set_3d_mode(double fovy, double znear, double zvar)
  732. {
  733. /* TODO */
  734. UNUSED_PARAMETER(fovy);
  735. UNUSED_PARAMETER(znear);
  736. UNUSED_PARAMETER(zvar);
  737. }
  738. void gs_viewport_push(void)
  739. {
  740. if (!thread_graphics) return;
  741. struct gs_rect *rect = da_push_back_new(
  742. thread_graphics->viewport_stack);
  743. gs_get_viewport(rect);
  744. }
  745. void gs_viewport_pop(void)
  746. {
  747. struct gs_rect *rect;
  748. if (!thread_graphics || !thread_graphics->viewport_stack.num)
  749. return;
  750. rect = da_end(thread_graphics->viewport_stack);
  751. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  752. da_pop_back(thread_graphics->viewport_stack);
  753. }
  754. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  755. uint32_t linesize, bool flip)
  756. {
  757. uint8_t *ptr;
  758. uint32_t linesize_out;
  759. uint32_t row_copy;
  760. int32_t height;
  761. int32_t y;
  762. if (!thread_graphics || !tex)
  763. return;
  764. height = (int32_t)gs_texture_get_height(tex);
  765. if (!gs_texture_map(tex, &ptr, &linesize_out))
  766. return;
  767. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  768. if (flip) {
  769. for (y = height-1; y >= 0; y--)
  770. memcpy(ptr + (uint32_t)y * linesize_out,
  771. data + (uint32_t)(height - y - 1) * linesize,
  772. row_copy);
  773. } else if (linesize == linesize_out) {
  774. memcpy(ptr, data, row_copy * height);
  775. } else {
  776. for (y = 0; y < height; y++)
  777. memcpy(ptr + (uint32_t)y * linesize_out,
  778. data + (uint32_t)y * linesize,
  779. row_copy);
  780. }
  781. gs_texture_unmap(tex);
  782. }
  783. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  784. const void *data, uint32_t linesize, bool invert)
  785. {
  786. /* TODO */
  787. UNUSED_PARAMETER(cubetex);
  788. UNUSED_PARAMETER(side);
  789. UNUSED_PARAMETER(data);
  790. UNUSED_PARAMETER(linesize);
  791. UNUSED_PARAMETER(invert);
  792. }
  793. void gs_perspective(float angle, float aspect, float near, float far)
  794. {
  795. graphics_t *graphics = thread_graphics;
  796. float xmin, xmax, ymin, ymax;
  797. if (!graphics) return;
  798. ymax = near * tanf(RAD(angle)*0.5f);
  799. ymin = -ymax;
  800. xmin = ymin * aspect;
  801. xmax = ymax * aspect;
  802. graphics->exports.device_frustum(graphics->device, xmin, xmax,
  803. ymin, ymax, near, far);
  804. }
  805. void gs_reset_blend_state(void)
  806. {
  807. graphics_t *graphics = thread_graphics;
  808. if (!graphics) return;
  809. if (!graphics->cur_blend_state.enabled)
  810. gs_enable_blending(true);
  811. if (graphics->cur_blend_state.src != GS_BLEND_SRCALPHA ||
  812. graphics->cur_blend_state.dest != GS_BLEND_INVSRCALPHA)
  813. gs_blend_function(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA);
  814. }
  815. /* ------------------------------------------------------------------------- */
  816. const char *gs_preprocessor_name(void)
  817. {
  818. graphics_t *graphics = thread_graphics;
  819. if (!graphics) return NULL;
  820. return graphics->exports.device_preprocessor_name();
  821. }
  822. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  823. {
  824. struct gs_init_data new_data = *data;
  825. graphics_t *graphics = thread_graphics;
  826. if (!graphics) return NULL;
  827. if (new_data.num_backbuffers == 0)
  828. new_data.num_backbuffers = 1;
  829. return graphics->exports.device_swapchain_create(graphics->device,
  830. &new_data);
  831. }
  832. void gs_resize(uint32_t x, uint32_t y)
  833. {
  834. graphics_t *graphics = thread_graphics;
  835. if (!graphics) return;
  836. graphics->exports.device_resize(graphics->device, x, y);
  837. }
  838. void gs_get_size(uint32_t *x, uint32_t *y)
  839. {
  840. graphics_t *graphics = thread_graphics;
  841. if (!graphics) return;
  842. graphics->exports.device_get_size(graphics->device, x, y);
  843. }
  844. uint32_t gs_get_width(void)
  845. {
  846. graphics_t *graphics = thread_graphics;
  847. if (!graphics) return 0;
  848. return graphics->exports.device_get_width(graphics->device);
  849. }
  850. uint32_t gs_get_height(void)
  851. {
  852. graphics_t *graphics = thread_graphics;
  853. if (!graphics) return 0;
  854. return graphics->exports.device_get_height(graphics->device);
  855. }
  856. static inline bool is_pow2(uint32_t size)
  857. {
  858. return size >= 2 && (size & (size-1)) == 0;
  859. }
  860. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  861. enum gs_color_format color_format, uint32_t levels,
  862. const uint8_t **data, uint32_t flags)
  863. {
  864. graphics_t *graphics = thread_graphics;
  865. bool pow2tex = is_pow2(width) && is_pow2(height);
  866. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  867. if (!graphics)
  868. return NULL;
  869. if (uses_mipmaps && !pow2tex) {
  870. blog(LOG_WARNING, "Cannot use mipmaps with a "
  871. "non-power-of-two texture. Disabling "
  872. "mipmaps for this texture.");
  873. uses_mipmaps = false;
  874. flags &= ~GS_BUILD_MIPMAPS;
  875. levels = 1;
  876. }
  877. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  878. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  879. "Disabling mipmaps for this texture.");
  880. flags &= ~GS_BUILD_MIPMAPS;
  881. levels = 1;
  882. }
  883. return graphics->exports.device_texture_create(graphics->device,
  884. width, height, color_format, levels, data, flags);
  885. }
  886. gs_texture_t *gs_cubetexture_create(uint32_t size,
  887. enum gs_color_format color_format, uint32_t levels,
  888. const uint8_t **data, uint32_t flags)
  889. {
  890. graphics_t *graphics = thread_graphics;
  891. bool pow2tex = is_pow2(size);
  892. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  893. if (!graphics)
  894. return NULL;
  895. if (uses_mipmaps && !pow2tex) {
  896. blog(LOG_WARNING, "Cannot use mipmaps with a "
  897. "non-power-of-two texture. Disabling "
  898. "mipmaps for this texture.");
  899. uses_mipmaps = false;
  900. flags &= ~GS_BUILD_MIPMAPS;
  901. levels = 1;
  902. }
  903. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  904. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  905. "Disabling mipmaps for this texture.");
  906. flags &= ~GS_BUILD_MIPMAPS;
  907. levels = 1;
  908. data = NULL;
  909. }
  910. return graphics->exports.device_cubetexture_create(graphics->device,
  911. size, color_format, levels, data, flags);
  912. }
  913. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  914. uint32_t depth, enum gs_color_format color_format,
  915. uint32_t levels, const uint8_t **data, uint32_t flags)
  916. {
  917. graphics_t *graphics = thread_graphics;
  918. if (!graphics) return NULL;
  919. return graphics->exports.device_voltexture_create(graphics->device,
  920. width, height, depth, color_format, levels, data,
  921. flags);
  922. }
  923. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  924. enum gs_zstencil_format format)
  925. {
  926. graphics_t *graphics = thread_graphics;
  927. if (!graphics) return NULL;
  928. return graphics->exports.device_zstencil_create(graphics->device,
  929. width, height, format);
  930. }
  931. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  932. enum gs_color_format color_format)
  933. {
  934. graphics_t *graphics = thread_graphics;
  935. if (!graphics) return NULL;
  936. return graphics->exports.device_stagesurface_create(graphics->device,
  937. width, height, color_format);
  938. }
  939. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  940. {
  941. graphics_t *graphics = thread_graphics;
  942. if (!graphics) return NULL;
  943. return graphics->exports.device_samplerstate_create(graphics->device,
  944. info);
  945. }
  946. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  947. char **error_string)
  948. {
  949. graphics_t *graphics = thread_graphics;
  950. if (!graphics) return NULL;
  951. return graphics->exports.device_vertexshader_create(graphics->device,
  952. shader, file, error_string);
  953. }
  954. gs_shader_t *gs_pixelshader_create(const char *shader,
  955. const char *file, char **error_string)
  956. {
  957. graphics_t *graphics = thread_graphics;
  958. if (!graphics) return NULL;
  959. return graphics->exports.device_pixelshader_create(graphics->device,
  960. shader, file, error_string);
  961. }
  962. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  963. uint32_t flags)
  964. {
  965. graphics_t *graphics = thread_graphics;
  966. if (!graphics) return NULL;
  967. return graphics->exports.device_vertexbuffer_create(graphics->device,
  968. data, flags);
  969. }
  970. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  971. void *indices, size_t num, uint32_t flags)
  972. {
  973. graphics_t *graphics = thread_graphics;
  974. if (!graphics) return NULL;
  975. return graphics->exports.device_indexbuffer_create(graphics->device,
  976. type, indices, num, flags);
  977. }
  978. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  979. {
  980. graphics_t *graphics = thread_graphics;
  981. if (!graphics) return GS_TEXTURE_2D;
  982. return graphics->exports.device_get_texture_type(texture);
  983. }
  984. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  985. {
  986. graphics_t *graphics = thread_graphics;
  987. if (!graphics) return;
  988. graphics->exports.device_load_vertexbuffer(graphics->device,
  989. vertbuffer);
  990. }
  991. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  992. {
  993. graphics_t *graphics = thread_graphics;
  994. if (!graphics) return;
  995. graphics->exports.device_load_indexbuffer(graphics->device,
  996. indexbuffer);
  997. }
  998. void gs_load_texture(gs_texture_t *tex, int unit)
  999. {
  1000. graphics_t *graphics = thread_graphics;
  1001. if (!graphics) return;
  1002. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1003. }
  1004. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1005. {
  1006. graphics_t *graphics = thread_graphics;
  1007. if (!graphics) return;
  1008. graphics->exports.device_load_samplerstate(graphics->device,
  1009. samplerstate, unit);
  1010. }
  1011. void gs_load_vertexshader(gs_shader_t *vertshader)
  1012. {
  1013. graphics_t *graphics = thread_graphics;
  1014. if (!graphics) return;
  1015. graphics->exports.device_load_vertexshader(graphics->device,
  1016. vertshader);
  1017. }
  1018. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1019. {
  1020. graphics_t *graphics = thread_graphics;
  1021. if (!graphics) return;
  1022. graphics->exports.device_load_pixelshader(graphics->device,
  1023. pixelshader);
  1024. }
  1025. void gs_load_default_samplerstate(bool b_3d, int unit)
  1026. {
  1027. graphics_t *graphics = thread_graphics;
  1028. if (!graphics) return;
  1029. graphics->exports.device_load_default_samplerstate(graphics->device,
  1030. b_3d, unit);
  1031. }
  1032. gs_shader_t *gs_get_vertex_shader(void)
  1033. {
  1034. graphics_t *graphics = thread_graphics;
  1035. if (!graphics) return NULL;
  1036. return graphics->exports.device_get_vertex_shader(graphics->device);
  1037. }
  1038. gs_shader_t *gs_get_pixel_shader(void)
  1039. {
  1040. graphics_t *graphics = thread_graphics;
  1041. if (!graphics) return NULL;
  1042. return graphics->exports.device_get_pixel_shader(graphics->device);
  1043. }
  1044. gs_texture_t *gs_get_render_target(void)
  1045. {
  1046. graphics_t *graphics = thread_graphics;
  1047. if (!graphics) return NULL;
  1048. return graphics->exports.device_get_render_target(graphics->device);
  1049. }
  1050. gs_zstencil_t *gs_get_zstencil_target(void)
  1051. {
  1052. graphics_t *graphics = thread_graphics;
  1053. if (!graphics) return NULL;
  1054. return graphics->exports.device_get_zstencil_target(graphics->device);
  1055. }
  1056. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1057. {
  1058. graphics_t *graphics = thread_graphics;
  1059. if (!graphics) return;
  1060. graphics->exports.device_set_render_target(graphics->device, tex,
  1061. zstencil);
  1062. }
  1063. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1064. gs_zstencil_t *zstencil)
  1065. {
  1066. graphics_t *graphics = thread_graphics;
  1067. if (!graphics) return;
  1068. graphics->exports.device_set_cube_render_target(graphics->device,
  1069. cubetex, side, zstencil);
  1070. }
  1071. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1072. {
  1073. graphics_t *graphics = thread_graphics;
  1074. if (!graphics) return;
  1075. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1076. }
  1077. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1078. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1079. uint32_t src_w, uint32_t src_h)
  1080. {
  1081. graphics_t *graphics = thread_graphics;
  1082. if (!graphics) return;
  1083. graphics->exports.device_copy_texture_region(graphics->device,
  1084. dst, dst_x, dst_y,
  1085. src, src_x, src_y, src_w, src_h);
  1086. }
  1087. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1088. {
  1089. graphics_t *graphics = thread_graphics;
  1090. if (!graphics) return;
  1091. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1092. }
  1093. void gs_begin_scene(void)
  1094. {
  1095. graphics_t *graphics = thread_graphics;
  1096. if (!graphics) return;
  1097. graphics->exports.device_begin_scene(graphics->device);
  1098. }
  1099. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1100. uint32_t num_verts)
  1101. {
  1102. graphics_t *graphics = thread_graphics;
  1103. if (!graphics) return;
  1104. graphics->exports.device_draw(graphics->device, draw_mode,
  1105. start_vert, num_verts);
  1106. }
  1107. void gs_end_scene(void)
  1108. {
  1109. graphics_t *graphics = thread_graphics;
  1110. if (!graphics) return;
  1111. graphics->exports.device_end_scene(graphics->device);
  1112. }
  1113. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1114. {
  1115. graphics_t *graphics = thread_graphics;
  1116. if (!graphics) return;
  1117. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1118. }
  1119. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1120. uint8_t stencil)
  1121. {
  1122. graphics_t *graphics = thread_graphics;
  1123. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1124. depth, stencil);
  1125. }
  1126. void gs_present(void)
  1127. {
  1128. graphics_t *graphics = thread_graphics;
  1129. if (!graphics) return;
  1130. graphics->exports.device_present(graphics->device);
  1131. }
  1132. void gs_flush(void)
  1133. {
  1134. graphics_t *graphics = thread_graphics;
  1135. if (!graphics) return;
  1136. graphics->exports.device_flush(graphics->device);
  1137. }
  1138. void gs_set_cull_mode(enum gs_cull_mode mode)
  1139. {
  1140. graphics_t *graphics = thread_graphics;
  1141. if (!graphics) return;
  1142. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1143. }
  1144. enum gs_cull_mode gs_get_cull_mode(void)
  1145. {
  1146. graphics_t *graphics = thread_graphics;
  1147. if (!graphics) return GS_NEITHER;
  1148. return graphics->exports.device_get_cull_mode(graphics->device);
  1149. }
  1150. void gs_enable_blending(bool enable)
  1151. {
  1152. graphics_t *graphics = thread_graphics;
  1153. if (!graphics) return;
  1154. graphics->cur_blend_state.enabled = enable;
  1155. graphics->exports.device_enable_blending(graphics->device, enable);
  1156. }
  1157. void gs_enable_depth_test(bool enable)
  1158. {
  1159. graphics_t *graphics = thread_graphics;
  1160. if (!graphics) return;
  1161. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1162. }
  1163. void gs_enable_stencil_test(bool enable)
  1164. {
  1165. graphics_t *graphics = thread_graphics;
  1166. if (!graphics) return;
  1167. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1168. }
  1169. void gs_enable_stencil_write(bool enable)
  1170. {
  1171. graphics_t *graphics = thread_graphics;
  1172. if (!graphics) return;
  1173. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1174. }
  1175. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1176. {
  1177. graphics_t *graphics = thread_graphics;
  1178. if (!graphics) return;
  1179. graphics->exports.device_enable_color(graphics->device, red, green,
  1180. blue, alpha);
  1181. }
  1182. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1183. {
  1184. graphics_t *graphics = thread_graphics;
  1185. if (!graphics) return;
  1186. graphics->cur_blend_state.src = src;
  1187. graphics->cur_blend_state.dest = dest;
  1188. graphics->exports.device_blend_function(graphics->device, src, dest);
  1189. }
  1190. void gs_depth_function(enum gs_depth_test test)
  1191. {
  1192. graphics_t *graphics = thread_graphics;
  1193. if (!graphics) return;
  1194. graphics->exports.device_depth_function(graphics->device, test);
  1195. }
  1196. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1197. {
  1198. graphics_t *graphics = thread_graphics;
  1199. if (!graphics) return;
  1200. graphics->exports.device_stencil_function(graphics->device, side, test);
  1201. }
  1202. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1203. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1204. {
  1205. graphics_t *graphics = thread_graphics;
  1206. if (!graphics) return;
  1207. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1208. zpass);
  1209. }
  1210. void gs_set_viewport(int x, int y, int width, int height)
  1211. {
  1212. graphics_t *graphics = thread_graphics;
  1213. if (!graphics) return;
  1214. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1215. height);
  1216. }
  1217. void gs_get_viewport(struct gs_rect *rect)
  1218. {
  1219. graphics_t *graphics = thread_graphics;
  1220. if (!graphics) return;
  1221. graphics->exports.device_get_viewport(graphics->device, rect);
  1222. }
  1223. void gs_set_scissor_rect(const struct gs_rect *rect)
  1224. {
  1225. graphics_t *graphics = thread_graphics;
  1226. if (!graphics) return;
  1227. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1228. }
  1229. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1230. float zfar)
  1231. {
  1232. graphics_t *graphics = thread_graphics;
  1233. if (!graphics) return;
  1234. graphics->exports.device_ortho(graphics->device, left, right, top,
  1235. bottom, znear, zfar);
  1236. }
  1237. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1238. float zfar)
  1239. {
  1240. graphics_t *graphics = thread_graphics;
  1241. if (!graphics) return;
  1242. graphics->exports.device_frustum(graphics->device, left, right, top,
  1243. bottom, znear, zfar);
  1244. }
  1245. void gs_projection_push(void)
  1246. {
  1247. graphics_t *graphics = thread_graphics;
  1248. if (!graphics) return;
  1249. graphics->exports.device_projection_push(graphics->device);
  1250. }
  1251. void gs_projection_pop(void)
  1252. {
  1253. graphics_t *graphics = thread_graphics;
  1254. if (!graphics) return;
  1255. graphics->exports.device_projection_pop(graphics->device);
  1256. }
  1257. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1258. {
  1259. graphics_t *graphics = thread_graphics;
  1260. if (!graphics || !swapchain) return;
  1261. graphics->exports.gs_swapchain_destroy(swapchain);
  1262. }
  1263. void gs_shader_destroy(gs_shader_t *shader)
  1264. {
  1265. graphics_t *graphics = thread_graphics;
  1266. if (!graphics || !shader) return;
  1267. graphics->exports.gs_shader_destroy(shader);
  1268. }
  1269. int gs_shader_get_num_params(const gs_shader_t *shader)
  1270. {
  1271. graphics_t *graphics = thread_graphics;
  1272. if (!graphics || !shader) return 0;
  1273. return graphics->exports.gs_shader_get_num_params(shader);
  1274. }
  1275. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1276. {
  1277. graphics_t *graphics = thread_graphics;
  1278. if (!graphics || !shader) return NULL;
  1279. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1280. }
  1281. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1282. {
  1283. graphics_t *graphics = thread_graphics;
  1284. if (!graphics || !shader) return NULL;
  1285. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1286. }
  1287. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1288. {
  1289. graphics_t *graphics = thread_graphics;
  1290. if (!graphics || !shader) return NULL;
  1291. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1292. }
  1293. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1294. {
  1295. graphics_t *graphics = thread_graphics;
  1296. if (!graphics || !shader) return NULL;
  1297. return graphics->exports.gs_shader_get_world_matrix(shader);
  1298. }
  1299. void gs_shader_get_param_info(const gs_sparam_t *param,
  1300. struct gs_shader_param_info *info)
  1301. {
  1302. graphics_t *graphics = thread_graphics;
  1303. if (!graphics || !param) return;
  1304. graphics->exports.gs_shader_get_param_info(param, info);
  1305. }
  1306. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1307. {
  1308. graphics_t *graphics = thread_graphics;
  1309. if (!graphics || !param) return;
  1310. graphics->exports.gs_shader_set_bool(param, val);
  1311. }
  1312. void gs_shader_set_float(gs_sparam_t *param, float val)
  1313. {
  1314. graphics_t *graphics = thread_graphics;
  1315. if (!graphics || !param) return;
  1316. graphics->exports.gs_shader_set_float(param, val);
  1317. }
  1318. void gs_shader_set_int(gs_sparam_t *param, int val)
  1319. {
  1320. graphics_t *graphics = thread_graphics;
  1321. if (!graphics || !param) return;
  1322. graphics->exports.gs_shader_set_int(param, val);
  1323. }
  1324. void gs_shader_setmatrix3(gs_sparam_t *param, const struct matrix3 *val)
  1325. {
  1326. graphics_t *graphics = thread_graphics;
  1327. if (!graphics || !param) return;
  1328. graphics->exports.gs_shader_setmatrix3(param, val);
  1329. }
  1330. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1331. {
  1332. graphics_t *graphics = thread_graphics;
  1333. if (!graphics || !param) return;
  1334. graphics->exports.gs_shader_set_matrix4(param, val);
  1335. }
  1336. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1337. {
  1338. graphics_t *graphics = thread_graphics;
  1339. if (!graphics || !param) return;
  1340. graphics->exports.gs_shader_set_vec2(param, val);
  1341. }
  1342. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1343. {
  1344. graphics_t *graphics = thread_graphics;
  1345. if (!graphics || !param) return;
  1346. graphics->exports.gs_shader_set_vec3(param, val);
  1347. }
  1348. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1349. {
  1350. graphics_t *graphics = thread_graphics;
  1351. if (!graphics || !param) return;
  1352. graphics->exports.gs_shader_set_vec4(param, val);
  1353. }
  1354. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1355. {
  1356. graphics_t *graphics = thread_graphics;
  1357. if (!graphics || !param) return;
  1358. graphics->exports.gs_shader_set_texture(param, val);
  1359. }
  1360. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1361. {
  1362. graphics_t *graphics = thread_graphics;
  1363. if (!graphics || !param) return;
  1364. graphics->exports.gs_shader_set_val(param, val, size);
  1365. }
  1366. void gs_shader_set_default(gs_sparam_t *param)
  1367. {
  1368. graphics_t *graphics = thread_graphics;
  1369. if (!graphics || !param) return;
  1370. graphics->exports.gs_shader_set_default(param);
  1371. }
  1372. void gs_texture_destroy(gs_texture_t *tex)
  1373. {
  1374. graphics_t *graphics = thread_graphics;
  1375. if (!graphics || !tex) return;
  1376. graphics->exports.gs_texture_destroy(tex);
  1377. }
  1378. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1379. {
  1380. graphics_t *graphics = thread_graphics;
  1381. if (!graphics || !tex) return 0;
  1382. return graphics->exports.gs_texture_get_width(tex);
  1383. }
  1384. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1385. {
  1386. graphics_t *graphics = thread_graphics;
  1387. if (!graphics || !tex) return 0;
  1388. return graphics->exports.gs_texture_get_height(tex);
  1389. }
  1390. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1391. {
  1392. graphics_t *graphics = thread_graphics;
  1393. if (!graphics || !tex) return GS_UNKNOWN;
  1394. return graphics->exports.gs_texture_get_color_format(tex);
  1395. }
  1396. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1397. {
  1398. graphics_t *graphics = thread_graphics;
  1399. if (!graphics || !tex) return false;
  1400. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1401. }
  1402. void gs_texture_unmap(gs_texture_t *tex)
  1403. {
  1404. graphics_t *graphics = thread_graphics;
  1405. if (!graphics || !tex) return;
  1406. graphics->exports.gs_texture_unmap(tex);
  1407. }
  1408. bool gs_texture_is_rect(const gs_texture_t *tex)
  1409. {
  1410. graphics_t *graphics = thread_graphics;
  1411. if (!graphics || !tex) return false;
  1412. if (graphics->exports.gs_texture_is_rect)
  1413. return graphics->exports.gs_texture_is_rect(tex);
  1414. else
  1415. return false;
  1416. }
  1417. void *gs_texture_get_obj(gs_texture_t *tex)
  1418. {
  1419. graphics_t *graphics = thread_graphics;
  1420. if (!graphics || !tex) return NULL;
  1421. return graphics->exports.gs_texture_get_obj(tex);
  1422. }
  1423. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1424. {
  1425. graphics_t *graphics = thread_graphics;
  1426. if (!graphics || !cubetex) return;
  1427. graphics->exports.gs_cubetexture_destroy(cubetex);
  1428. }
  1429. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1430. {
  1431. graphics_t *graphics = thread_graphics;
  1432. if (!graphics || !cubetex) return 0;
  1433. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1434. }
  1435. enum gs_color_format gs_cubetexture_get_color_format(
  1436. const gs_texture_t *cubetex)
  1437. {
  1438. graphics_t *graphics = thread_graphics;
  1439. if (!graphics || !cubetex) return GS_UNKNOWN;
  1440. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1441. }
  1442. void gs_voltexture_destroy(gs_texture_t *voltex)
  1443. {
  1444. graphics_t *graphics = thread_graphics;
  1445. if (!graphics || !voltex) return;
  1446. graphics->exports.gs_voltexture_destroy(voltex);
  1447. }
  1448. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1449. {
  1450. graphics_t *graphics = thread_graphics;
  1451. if (!graphics || !voltex) return 0;
  1452. return graphics->exports.gs_voltexture_get_width(voltex);
  1453. }
  1454. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1455. {
  1456. graphics_t *graphics = thread_graphics;
  1457. if (!graphics || !voltex) return 0;
  1458. return graphics->exports.gs_voltexture_get_height(voltex);
  1459. }
  1460. uint32_t gs_voltexture_getdepth(const gs_texture_t *voltex)
  1461. {
  1462. graphics_t *graphics = thread_graphics;
  1463. if (!graphics || !voltex) return 0;
  1464. return graphics->exports.gs_voltexture_getdepth(voltex);
  1465. }
  1466. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1467. {
  1468. graphics_t *graphics = thread_graphics;
  1469. if (!graphics || !voltex) return GS_UNKNOWN;
  1470. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1471. }
  1472. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1473. {
  1474. graphics_t *graphics = thread_graphics;
  1475. if (!graphics || !stagesurf) return;
  1476. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1477. }
  1478. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1479. {
  1480. graphics_t *graphics = thread_graphics;
  1481. if (!graphics || !stagesurf) return 0;
  1482. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1483. }
  1484. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1485. {
  1486. graphics_t *graphics = thread_graphics;
  1487. if (!graphics || !stagesurf) return 0;
  1488. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1489. }
  1490. enum gs_color_format gs_stagesurface_get_color_format(
  1491. const gs_stagesurf_t *stagesurf)
  1492. {
  1493. graphics_t *graphics = thread_graphics;
  1494. if (!graphics || !stagesurf) return GS_UNKNOWN;
  1495. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1496. }
  1497. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1498. uint32_t *linesize)
  1499. {
  1500. graphics_t *graphics = thread_graphics;
  1501. if (!graphics || !stagesurf) return false;
  1502. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1503. }
  1504. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1505. {
  1506. graphics_t *graphics = thread_graphics;
  1507. if (!graphics || !stagesurf) return;
  1508. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1509. }
  1510. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1511. {
  1512. if (!thread_graphics || !zstencil) return;
  1513. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1514. }
  1515. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1516. {
  1517. if (!thread_graphics || !samplerstate) return;
  1518. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1519. }
  1520. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1521. {
  1522. graphics_t *graphics = thread_graphics;
  1523. if (!graphics || !vertbuffer) return;
  1524. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1525. }
  1526. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1527. {
  1528. if (!thread_graphics || !vertbuffer) return;
  1529. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1530. }
  1531. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1532. {
  1533. if (!thread_graphics || !vertbuffer) return NULL;
  1534. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1535. }
  1536. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1537. {
  1538. graphics_t *graphics = thread_graphics;
  1539. if (!graphics || !indexbuffer) return;
  1540. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1541. }
  1542. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1543. {
  1544. if (!thread_graphics || !indexbuffer) return;
  1545. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1546. }
  1547. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1548. {
  1549. if (!thread_graphics || !indexbuffer) return NULL;
  1550. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  1551. }
  1552. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1553. {
  1554. if (!thread_graphics || !indexbuffer) return 0;
  1555. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  1556. indexbuffer);
  1557. }
  1558. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1559. {
  1560. if (!thread_graphics || !indexbuffer) return (enum gs_index_type)0;
  1561. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  1562. }
  1563. #ifdef __APPLE__
  1564. /** Platform specific functions */
  1565. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  1566. {
  1567. graphics_t *graphics = thread_graphics;
  1568. if (!graphics || !iosurf ||
  1569. !graphics->exports.device_texture_create_from_iosurface)
  1570. return NULL;
  1571. return graphics->exports.device_texture_create_from_iosurface(
  1572. graphics->device, iosurf);
  1573. }
  1574. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  1575. {
  1576. graphics_t *graphics = thread_graphics;
  1577. if (!graphics || !iosurf ||
  1578. !graphics->exports.gs_texture_rebind_iosurface)
  1579. return false;
  1580. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  1581. }
  1582. #elif _WIN32
  1583. bool gs_gdi_texture_available(void)
  1584. {
  1585. if (!thread_graphics)
  1586. return false;
  1587. return thread_graphics->exports.device_gdi_texture_available();
  1588. }
  1589. bool gs_shared_texture_available(void)
  1590. {
  1591. if (!thread_graphics)
  1592. return false;
  1593. return thread_graphics->exports.device_shared_texture_available();
  1594. }
  1595. bool gs_get_duplicator_monitor_info(int monitor_idx,
  1596. struct gs_monitor_info *monitor_info)
  1597. {
  1598. if (!thread_graphics)
  1599. return false;
  1600. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  1601. return false;
  1602. return thread_graphics->exports.device_get_duplicator_monitor_info(
  1603. thread_graphics->device, monitor_idx,
  1604. monitor_info);
  1605. }
  1606. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  1607. {
  1608. if (!thread_graphics)
  1609. return NULL;
  1610. if (!thread_graphics->exports.device_duplicator_create)
  1611. return NULL;
  1612. return thread_graphics->exports.device_duplicator_create(
  1613. thread_graphics->device, monitor_idx);
  1614. }
  1615. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  1616. {
  1617. if (!thread_graphics)
  1618. return;
  1619. if (!thread_graphics->exports.gs_duplicator_destroy)
  1620. return;
  1621. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  1622. }
  1623. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  1624. {
  1625. if (!thread_graphics)
  1626. return true;
  1627. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1628. return true;
  1629. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  1630. }
  1631. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  1632. {
  1633. if (!thread_graphics)
  1634. return NULL;
  1635. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1636. return NULL;
  1637. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  1638. }
  1639. /** creates a windows GDI-lockable texture */
  1640. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  1641. {
  1642. graphics_t *graphics = thread_graphics;
  1643. if (!graphics) return NULL;
  1644. if (graphics->exports.device_texture_create_gdi)
  1645. return graphics->exports.device_texture_create_gdi(
  1646. graphics->device, width, height);
  1647. return NULL;
  1648. }
  1649. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  1650. {
  1651. if (!thread_graphics || !gdi_tex)
  1652. return NULL;
  1653. if (thread_graphics->exports.gs_texture_get_dc)
  1654. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  1655. return NULL;
  1656. }
  1657. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  1658. {
  1659. if (!thread_graphics || !gdi_tex)
  1660. return;
  1661. if (thread_graphics->exports.gs_texture_release_dc)
  1662. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  1663. }
  1664. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  1665. {
  1666. graphics_t *graphics = thread_graphics;
  1667. if (!graphics)
  1668. return NULL;
  1669. if (graphics->exports.device_texture_open_shared)
  1670. return graphics->exports.device_texture_open_shared(
  1671. graphics->device, handle);
  1672. return NULL;
  1673. }
  1674. #endif