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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #pragma once
- #include "../util/threading.h"
- #include "../util/darray.h"
- #include "graphics.h"
- #include "matrix3.h"
- #include "matrix4.h"
- struct gs_exports {
- device_t (*device_create)(struct gs_init_data *data);
- void (*device_destroy)(device_t device);
- void (*device_entercontext)(device_t device);
- void (*device_leavecontext)(device_t device);
- swapchain_t (*device_create_swapchain)(device_t device,
- struct gs_init_data *data);
- void (*device_resize)(device_t device, uint32_t x, uint32_t y);
- void (*device_getsize)(device_t device, uint32_t *x, uint32_t *y);
- uint32_t (*device_getwidth)(device_t device);
- uint32_t (*device_getheight)(device_t device);
- texture_t (*device_create_texture)(device_t device, uint32_t width,
- uint32_t height, enum gs_color_format color_format,
- uint32_t levels, const void **data, uint32_t flags);
- texture_t (*device_create_cubetexture)(device_t device, uint32_t size,
- enum gs_color_format color_format, uint32_t levels,
- const void **data, uint32_t flags);
- texture_t (*device_create_volumetexture)(device_t device,
- uint32_t width, uint32_t height, uint32_t depth,
- enum gs_color_format color_format, uint32_t levels,
- const void **data, uint32_t flags);
- zstencil_t (*device_create_zstencil)(device_t device,
- uint32_t width, uint32_t height,
- enum gs_zstencil_format format);
- stagesurf_t (*device_create_stagesurface)(device_t device,
- uint32_t width, uint32_t height,
- enum gs_color_format color_format);
- samplerstate_t (*device_create_samplerstate)(device_t device,
- struct gs_sampler_info *info);
- shader_t (*device_create_vertexshader)(device_t device,
- const char *shader, const char *file,
- char **error_string);
- shader_t (*device_create_pixelshader)(device_t device,
- const char *shader, const char *file,
- char **error_string);
- vertbuffer_t (*device_create_vertexbuffer)(device_t device,
- struct vb_data *data, uint32_t flags);
- indexbuffer_t (*device_create_indexbuffer)(device_t device,
- enum gs_index_type type, void *indices, size_t num,
- uint32_t flags);
- enum gs_texture_type (*device_gettexturetype)(device_t device,
- texture_t texture);
- void (*device_load_vertexbuffer)(device_t device,
- vertbuffer_t vertbuffer);
- void (*device_load_indexbuffer)(device_t device,
- indexbuffer_t indexbuffer);
- void (*device_load_texture)(device_t device, texture_t tex, int unit);
- void (*device_load_samplerstate)(device_t device,
- samplerstate_t samplerstate, int unit);
- void (*device_load_vertexshader)(device_t device, shader_t vertshader);
- void (*device_load_pixelshader)(device_t device, shader_t pixelshader);
- void (*device_load_defaultsamplerstate)(device_t device, bool b_3d,
- int unit);
- shader_t (*device_getvertexshader)(device_t device);
- shader_t (*device_getpixelshader)(device_t device);
- texture_t (*device_getrendertarget)(device_t device);
- zstencil_t (*device_getzstenciltarget)(device_t device);
- void (*device_setrendertarget)(device_t device, texture_t tex,
- zstencil_t zstencil);
- void (*device_setcuberendertarget)(device_t device, texture_t cubetex,
- int side, zstencil_t zstencil);
- void (*device_copy_texture)(device_t device, texture_t dst,
- texture_t src);
- void (*device_stage_texture)(device_t device, stagesurf_t dst,
- texture_t src);
- void (*device_beginscene)(device_t device);
- void (*device_draw)(device_t device, enum gs_draw_mode draw_mode,
- uint32_t start_vert, uint32_t num_verts);
- void (*device_endscene)(device_t device);
- void (*device_load_swapchain)(device_t device, swapchain_t swaphchain);
- void (*device_clear)(device_t device, uint32_t clear_flags,
- struct vec4 *color, float depth, uint8_t stencil);
- void (*device_present)(device_t device);
- void (*device_setcullmode)(device_t device, enum gs_cull_mode mode);
- enum gs_cull_mode (*device_getcullmode)(device_t device);
- void (*device_enable_blending)(device_t device, bool enable);
- void (*device_enable_depthtest)(device_t device, bool enable);
- void (*device_enable_stenciltest)(device_t device, bool enable);
- void (*device_enable_stencilwrite)(device_t device, bool enable);
- void (*device_enable_color)(device_t device, bool red, bool green,
- bool blue, bool alpha);
- void (*device_blendfunction)(device_t device, enum gs_blend_type src,
- enum gs_blend_type dest);
- void (*device_depthfunction)(device_t device, enum gs_depth_test test);
- void (*device_stencilfunction)(device_t device,
- enum gs_stencil_side side, enum gs_depth_test test);
- void (*device_stencilop)(device_t device, enum gs_stencil_side side,
- enum gs_stencil_op fail, enum gs_stencil_op zfail,
- enum gs_stencil_op zpass);
- void (*device_enable_fullscreen)(device_t device, bool enable);
- int (*device_fullscreen_enabled)(device_t device);
- void (*device_setdisplaymode)(device_t device,
- const struct gs_display_mode *mode);
- void (*device_getdisplaymode)(device_t device,
- struct gs_display_mode *mode);
- void (*device_setcolorramp)(device_t device, float gamma,
- float brightness, float contrast);
- void (*device_setviewport)(device_t device, int x, int y, int width,
- int height);
- void (*device_getviewport)(device_t device, struct gs_rect *rect);
- void (*device_setscissorrect)(device_t device, struct gs_rect *rect);
- void (*device_ortho)(device_t device, float left, float right,
- float top, float bottom, float znear, float zfar);
- void (*device_frustum)(device_t device, float left, float right,
- float top, float bottom, float znear, float zfar);
- void (*device_projection_push)(device_t device);
- void (*device_projection_pop)(device_t device);
- void (*swapchain_destroy)(swapchain_t swapchain);
- void (*texture_destroy)(texture_t tex);
- uint32_t (*texture_getwidth)(texture_t tex);
- uint32_t (*texture_getheight)(texture_t tex);
- enum gs_color_format (*texture_getcolorformat)(texture_t tex);
- bool (*texture_map)(texture_t tex, void **ptr,
- uint32_t *linesize);
- void (*texture_unmap)(texture_t tex);
- bool (*texture_isrect)(texture_t tex);
- void (*cubetexture_destroy)(texture_t cubetex);
- uint32_t (*cubetexture_getsize)(texture_t cubetex);
- enum gs_color_format (*cubetexture_getcolorformat)(texture_t cubetex);
- void (*volumetexture_destroy)(texture_t voltex);
- uint32_t (*volumetexture_getwidth)(texture_t voltex);
- uint32_t (*volumetexture_getheight)(texture_t voltex);
- uint32_t (*volumetexture_getdepth)(texture_t voltex);
- enum gs_color_format (*volumetexture_getcolorformat)(texture_t voltex);
- void (*stagesurface_destroy)(stagesurf_t stagesurf);
- uint32_t (*stagesurface_getwidth)(stagesurf_t stagesurf);
- uint32_t (*stagesurface_getheight)(stagesurf_t stagesurf);
- enum gs_color_format (*stagesurface_getcolorformat)(
- stagesurf_t stagesurf);
- bool (*stagesurface_map)(stagesurf_t stagesurf, const void **data,
- uint32_t *linesize);
- void (*stagesurface_unmap)(stagesurf_t stagesurf);
- void (*zstencil_destroy)(zstencil_t zstencil);
- void (*samplerstate_destroy)(samplerstate_t samplerstate);
- void (*vertexbuffer_destroy)(vertbuffer_t vertbuffer);
- void (*vertexbuffer_flush)(vertbuffer_t vertbuffer, bool rebuild);
- struct vb_data *(*vertexbuffer_getdata)(vertbuffer_t vertbuffer);
- void (*indexbuffer_destroy)(indexbuffer_t indexbuffer);
- void (*indexbuffer_flush)(indexbuffer_t indexbuffer);
- void *(*indexbuffer_getdata)(indexbuffer_t indexbuffer);
- size_t (*indexbuffer_numindices)(indexbuffer_t indexbuffer);
- enum gs_index_type (*indexbuffer_gettype)(indexbuffer_t indexbuffer);
- void (*shader_destroy)(shader_t shader);
- int (*shader_numparams)(shader_t shader);
- sparam_t (*shader_getparambyidx)(shader_t shader, uint32_t param);
- sparam_t (*shader_getparambyname)(shader_t shader, const char *name);
- void (*shader_getparaminfo)(shader_t shader, sparam_t param,
- struct shader_param_info *info);
- sparam_t (*shader_getviewprojmatrix)(shader_t shader);
- sparam_t (*shader_getworldmatrix)(shader_t shader);
- void (*shader_setbool)(shader_t shader, sparam_t param, bool val);
- void (*shader_setfloat)(shader_t shader, sparam_t param, float val);
- void (*shader_setint)(shader_t shader, sparam_t param, int val);
- void (*shader_setmatrix3)(shader_t shader, sparam_t param,
- const struct matrix3 *val);
- void (*shader_setmatrix4)(shader_t shader, sparam_t param,
- const struct matrix4 *val);
- void (*shader_setvec2)(shader_t shader, sparam_t param,
- const struct vec2 *val);
- void (*shader_setvec3)(shader_t shader, sparam_t param,
- const struct vec3 *val);
- void (*shader_setvec4)(shader_t shader, sparam_t param,
- const struct vec4 *val);
- void (*shader_settexture)(shader_t shader, sparam_t param,
- texture_t val);
- void (*shader_setval)(shader_t shader, sparam_t param, const void *val,
- size_t size);
- void (*shader_setdefault)(shader_t shader, sparam_t param);
- /* OSX/Cocoa specific functions */
- texture_t (*texture_create_from_iosurface)(device_t dev, void *iosurf);
- bool (*texture_rebind_iosurface)(texture_t texture, void *iosurf);
- };
- struct graphics_subsystem {
- void *module;
- device_t device;
- struct gs_exports exports;
- DARRAY(struct gs_rect) viewport_stack;
- DARRAY(struct matrix3) matrix_stack;
- size_t cur_matrix;
- struct matrix4 projection;
- struct gs_effect *cur_effect;
- vertbuffer_t sprite_buffer;
- bool using_immediate;
- struct vb_data *vbd;
- vertbuffer_t immediate_vertbuffer;
- DARRAY(struct vec3) verts;
- DARRAY(struct vec3) norms;
- DARRAY(uint32_t) colors;
- DARRAY(struct vec2) texverts[16];
- pthread_mutex_t mutex;
- volatile int ref;
- };
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