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gl-shaderparser.c 20 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. #include "gl-shaderparser.h"
  16. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  17. struct cf_token **p_token,
  18. const char *end);
  19. static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp,
  20. struct cf_token *token)
  21. {
  22. size_t i;
  23. for (i = 0; i < glsp->parser.params.num; i++) {
  24. struct shader_var *param = glsp->parser.params.array + i;
  25. if (strref_cmp(&token->str, param->name) == 0)
  26. return param;
  27. }
  28. return NULL;
  29. }
  30. static inline size_t sp_getsampler(struct gl_shader_parser *glsp,
  31. struct cf_token *token)
  32. {
  33. size_t i;
  34. for (i = 0; i < glsp->parser.samplers.num; i++) {
  35. struct shader_sampler *sampler =
  36. glsp->parser.samplers.array + i;
  37. if (strref_cmp(&token->str, sampler->name) == 0)
  38. return i;
  39. }
  40. return -1;
  41. }
  42. static inline int cmp_type(const char *name, const size_t name_len,
  43. const char *type, const size_t type_len)
  44. {
  45. size_t min_len = (name_len < type_len) ? type_len : name_len;
  46. return astrcmp_n(name, type, min_len);
  47. }
  48. static bool gl_write_type_n(struct gl_shader_parser *glsp, const char *type,
  49. size_t len)
  50. {
  51. if (cmp_type(type, len, "float2", 6) == 0)
  52. dstr_cat(&glsp->gl_string, "vec2");
  53. else if (cmp_type(type, len, "float3", 6) == 0)
  54. dstr_cat(&glsp->gl_string, "vec3");
  55. else if (cmp_type(type, len, "float4", 6) == 0)
  56. dstr_cat(&glsp->gl_string, "vec4");
  57. else if (cmp_type(type, len, "int2", 4) == 0)
  58. dstr_cat(&glsp->gl_string, "ivec2");
  59. else if (cmp_type(type, len, "int3", 4) == 0)
  60. dstr_cat(&glsp->gl_string, "ivec3");
  61. else if (cmp_type(type, len, "int4", 4) == 0)
  62. dstr_cat(&glsp->gl_string, "ivec4");
  63. else if (cmp_type(type, len, "float3x3", 8) == 0)
  64. dstr_cat(&glsp->gl_string, "mat3x3");
  65. else if (cmp_type(type, len, "float3x4", 8) == 0)
  66. dstr_cat(&glsp->gl_string, "mat3x4");
  67. else if (cmp_type(type, len, "float4x4", 8) == 0)
  68. dstr_cat(&glsp->gl_string, "mat4x4");
  69. else if (cmp_type(type, len, "texture2d", 9) == 0)
  70. dstr_cat(&glsp->gl_string, "sampler2D");
  71. else if (cmp_type(type, len, "texture3d", 9) == 0)
  72. dstr_cat(&glsp->gl_string, "sampler3D");
  73. else if (cmp_type(type, len, "texture_cube", 12) == 0)
  74. dstr_cat(&glsp->gl_string, "samplerCube");
  75. else if (cmp_type(type, len, "texture_rect", 12) == 0)
  76. dstr_cat(&glsp->gl_string, "sampler2DRect");
  77. else
  78. return false;
  79. return true;
  80. }
  81. static inline void gl_write_type(struct gl_shader_parser *glsp,
  82. const char *type)
  83. {
  84. if (!gl_write_type_n(glsp, type, strlen(type)))
  85. dstr_cat(&glsp->gl_string, type);
  86. }
  87. static inline bool gl_write_type_token(struct gl_shader_parser *glsp,
  88. struct cf_token *token)
  89. {
  90. return gl_write_type_n(glsp, token->str.array, token->str.len);
  91. }
  92. static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
  93. {
  94. if (var->var_type == SHADER_VAR_UNIFORM)
  95. dstr_cat(&glsp->gl_string, "uniform ");
  96. else if (var->var_type == SHADER_VAR_CONST)
  97. dstr_cat(&glsp->gl_string, "const ");
  98. else if (var->var_type == SHADER_VAR_INOUT)
  99. dstr_cat(&glsp->gl_string, "inout ");
  100. else if (var->var_type == SHADER_VAR_OUT)
  101. dstr_cat(&glsp->gl_string, "out ");
  102. gl_write_type(glsp, var->type);
  103. dstr_cat(&glsp->gl_string, " ");
  104. dstr_cat(&glsp->gl_string, var->name);
  105. }
  106. static inline void gl_write_params(struct gl_shader_parser *glsp)
  107. {
  108. size_t i;
  109. for (i = 0; i < glsp->parser.params.num; i++) {
  110. struct shader_var *var = glsp->parser.params.array + i;
  111. gl_write_var(glsp, var);
  112. dstr_cat(&glsp->gl_string, ";\n");
  113. }
  114. dstr_cat(&glsp->gl_string, "\n");
  115. }
  116. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  117. struct shader_var *var, bool input,
  118. const char *prefix);
  119. /* unwraps a structure that's used for input/output */
  120. static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
  121. struct shader_struct *st, const char *name,
  122. bool input, const char *prefix)
  123. {
  124. struct dstr prefix_str;
  125. size_t i;
  126. dstr_init(&prefix_str);
  127. if (prefix)
  128. dstr_copy(&prefix_str, prefix);
  129. dstr_cat(&prefix_str, name);
  130. dstr_cat(&prefix_str, "_");
  131. for (i = 0; i < st->vars.num; i++) {
  132. struct shader_var *st_var = st->vars.array + i;
  133. gl_write_storage_var(glsp, st_var, input, prefix_str.array);
  134. }
  135. dstr_free(&prefix_str);
  136. }
  137. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  138. struct shader_var *var, bool input,
  139. const char *prefix)
  140. {
  141. struct shader_struct *st =
  142. shader_parser_getstruct(&glsp->parser, var->type);
  143. if (st) {
  144. gl_unwrap_storage_struct(glsp, st, var->name, input, prefix);
  145. } else {
  146. if (input && (strcmp(var->mapping, "VERTEXID") == 0))
  147. return;
  148. if (strcmp(var->mapping, "POSITION") == 0) {
  149. if (!input && (glsp->type == GS_SHADER_VERTEX))
  150. return;
  151. if (input && (glsp->type == GS_SHADER_PIXEL))
  152. return;
  153. }
  154. struct gl_parser_attrib attrib;
  155. gl_parser_attrib_init(&attrib);
  156. dstr_cat(&glsp->gl_string, input ? "in " : "out ");
  157. if (prefix)
  158. dstr_cat(&attrib.name, prefix);
  159. dstr_cat(&attrib.name, var->name);
  160. gl_write_type(glsp, var->type);
  161. dstr_cat(&glsp->gl_string, " ");
  162. dstr_cat_dstr(&glsp->gl_string, &attrib.name);
  163. dstr_cat(&glsp->gl_string, ";\n");
  164. attrib.input = input;
  165. attrib.mapping = var->mapping;
  166. da_push_back(glsp->attribs, &attrib);
  167. }
  168. }
  169. static inline void gl_write_inputs(struct gl_shader_parser *glsp,
  170. struct shader_func *main)
  171. {
  172. size_t i;
  173. for (i = 0; i < main->params.num; i++)
  174. gl_write_storage_var(glsp, main->params.array + i, true,
  175. "inputval_");
  176. dstr_cat(&glsp->gl_string, "\n");
  177. }
  178. static void gl_write_outputs(struct gl_shader_parser *glsp,
  179. struct shader_func *main)
  180. {
  181. struct shader_var var = {0};
  182. var.type = main->return_type;
  183. var.name = "outputval";
  184. if (main->mapping)
  185. var.mapping = main->mapping;
  186. gl_write_storage_var(glsp, &var, false, NULL);
  187. dstr_cat(&glsp->gl_string, "\n");
  188. }
  189. static void gl_write_struct(struct gl_shader_parser *glsp,
  190. struct shader_struct *st)
  191. {
  192. size_t i;
  193. dstr_cat(&glsp->gl_string, "struct ");
  194. dstr_cat(&glsp->gl_string, st->name);
  195. dstr_cat(&glsp->gl_string, " {\n");
  196. for (i = 0; i < st->vars.num; i++) {
  197. struct shader_var *var = st->vars.array + i;
  198. dstr_cat(&glsp->gl_string, "\t");
  199. gl_write_var(glsp, var);
  200. dstr_cat(&glsp->gl_string, ";\n");
  201. }
  202. dstr_cat(&glsp->gl_string, "};\n\n");
  203. }
  204. static void gl_write_interface_block(struct gl_shader_parser *glsp)
  205. {
  206. if (glsp->type == GS_SHADER_VERTEX) {
  207. dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
  208. "\tvec4 gl_Position;\n};\n\n");
  209. }
  210. }
  211. static inline void gl_write_structs(struct gl_shader_parser *glsp)
  212. {
  213. size_t i;
  214. for (i = 0; i < glsp->parser.structs.num; i++) {
  215. struct shader_struct *st = glsp->parser.structs.array + i;
  216. gl_write_struct(glsp, st);
  217. }
  218. }
  219. /*
  220. * NOTE: HLSL-> GLSL intrinsic conversions
  221. * atan2 -> atan
  222. * clip -> (unsupported)
  223. * ddx -> dFdx
  224. * ddy -> dFdy
  225. * fmod -> mod (XXX: these are different if sign is negative)
  226. * frac -> fract
  227. * lerp -> mix
  228. * lit -> (unsupported)
  229. * log10 -> (unsupported)
  230. * mul -> (change to operator)
  231. * rsqrt -> inversesqrt
  232. * saturate -> (use clamp)
  233. * tex* -> texture
  234. * tex*grad -> textureGrad
  235. * tex*lod -> textureLod
  236. * tex*bias -> (use optional 'bias' value)
  237. * tex*proj -> textureProj
  238. *
  239. * All else can be left as-is
  240. */
  241. static bool gl_write_mul(struct gl_shader_parser *glsp,
  242. struct cf_token **p_token)
  243. {
  244. struct cf_parser *cfp = &glsp->parser.cfp;
  245. cfp->cur_token = *p_token;
  246. if (!cf_next_token(cfp))
  247. return false;
  248. if (!cf_token_is(cfp, "("))
  249. return false;
  250. dstr_cat(&glsp->gl_string, "(");
  251. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  252. dstr_cat(&glsp->gl_string, ") * (");
  253. cf_next_token(cfp);
  254. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  255. dstr_cat(&glsp->gl_string, "))");
  256. *p_token = cfp->cur_token;
  257. return true;
  258. }
  259. static bool gl_write_saturate(struct gl_shader_parser *glsp,
  260. struct cf_token **p_token)
  261. {
  262. struct cf_parser *cfp = &glsp->parser.cfp;
  263. cfp->cur_token = *p_token;
  264. if (!cf_next_token(cfp))
  265. return false;
  266. if (!cf_token_is(cfp, "("))
  267. return false;
  268. dstr_cat(&glsp->gl_string, "clamp");
  269. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  270. dstr_cat(&glsp->gl_string, ", 0.0, 1.0)");
  271. *p_token = cfp->cur_token;
  272. return true;
  273. }
  274. static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
  275. struct shader_var *var,
  276. const char *call, bool sampler)
  277. {
  278. struct cf_parser *cfp = &glsp->parser.cfp;
  279. if (!cf_next_token(cfp))
  280. return false;
  281. if (!cf_token_is(cfp, "("))
  282. return false;
  283. if (sampler) {
  284. if (!cf_next_token(cfp))
  285. return false;
  286. const size_t sampler_id = sp_getsampler(glsp, cfp->cur_token);
  287. if (sampler_id == (size_t)-1)
  288. return false;
  289. if (!cf_next_token(cfp))
  290. return false;
  291. if (!cf_token_is(cfp, ","))
  292. return false;
  293. var->gl_sampler_id = sampler_id;
  294. }
  295. dstr_cat(&glsp->gl_string, call);
  296. dstr_cat(&glsp->gl_string, "(");
  297. dstr_cat(&glsp->gl_string, var->name);
  298. dstr_cat(&glsp->gl_string, ", ");
  299. return true;
  300. }
  301. /* processes texture.Sample(sampler, texcoord) */
  302. static bool gl_write_texture_code(struct gl_shader_parser *glsp,
  303. struct cf_token **p_token,
  304. struct shader_var *var)
  305. {
  306. struct cf_parser *cfp = &glsp->parser.cfp;
  307. bool written = false;
  308. cfp->cur_token = *p_token;
  309. if (!cf_next_token(cfp))
  310. return false;
  311. if (!cf_token_is(cfp, "."))
  312. return false;
  313. if (!cf_next_token(cfp))
  314. return false;
  315. const char *function_end = ")";
  316. if (cf_token_is(cfp, "Sample"))
  317. written = gl_write_texture_call(glsp, var, "texture", true);
  318. else if (cf_token_is(cfp, "SampleBias"))
  319. written = gl_write_texture_call(glsp, var, "texture", true);
  320. else if (cf_token_is(cfp, "SampleGrad"))
  321. written = gl_write_texture_call(glsp, var, "textureGrad", true);
  322. else if (cf_token_is(cfp, "SampleLevel"))
  323. written = gl_write_texture_call(glsp, var, "textureLod", true);
  324. else if (cf_token_is(cfp, "Load")) {
  325. written = gl_write_texture_call(glsp, var, "texelFetch", false);
  326. dstr_cat(&glsp->gl_string, "(");
  327. function_end = ").xy, 0)";
  328. }
  329. if (!written)
  330. return false;
  331. if (!cf_next_token(cfp))
  332. return false;
  333. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  334. dstr_cat(&glsp->gl_string, function_end);
  335. *p_token = cfp->cur_token;
  336. return true;
  337. }
  338. static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
  339. struct cf_token **p_token)
  340. {
  341. struct cf_token *token = *p_token;
  342. bool written = true;
  343. if (strref_cmp(&token->str, "atan2") == 0) {
  344. dstr_cat(&glsp->gl_string, "atan2");
  345. } else if (strref_cmp(&token->str, "ddx") == 0) {
  346. dstr_cat(&glsp->gl_string, "dFdx");
  347. } else if (strref_cmp(&token->str, "ddy") == 0) {
  348. dstr_cat(&glsp->gl_string, "dFdy");
  349. } else if (strref_cmp(&token->str, "frac") == 0) {
  350. dstr_cat(&glsp->gl_string, "fract");
  351. } else if (strref_cmp(&token->str, "lerp") == 0) {
  352. dstr_cat(&glsp->gl_string, "mix");
  353. } else if (strref_cmp(&token->str, "fmod") == 0) {
  354. dstr_cat(&glsp->gl_string, "mod");
  355. } else if (strref_cmp(&token->str, "rsqrt") == 0) {
  356. dstr_cat(&glsp->gl_string, "inversesqrt");
  357. } else if (strref_cmp(&token->str, "saturate") == 0) {
  358. written = gl_write_saturate(glsp, &token);
  359. } else if (strref_cmp(&token->str, "mul") == 0) {
  360. written = gl_write_mul(glsp, &token);
  361. } else {
  362. struct shader_var *var = sp_getparam(glsp, token);
  363. if (var && astrcmp_n(var->type, "texture", 7) == 0)
  364. written = gl_write_texture_code(glsp, &token, var);
  365. else
  366. written = false;
  367. }
  368. if (written)
  369. *p_token = token;
  370. return written;
  371. }
  372. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  373. struct cf_token **p_token,
  374. const char *end)
  375. {
  376. struct cf_token *token = *p_token;
  377. if (token->type != CFTOKEN_NAME || (!gl_write_type_token(glsp, token) &&
  378. !gl_write_intrinsic(glsp, &token)))
  379. dstr_cat_strref(&glsp->gl_string, &token->str);
  380. while (token->type != CFTOKEN_NONE) {
  381. token++;
  382. if (end && strref_cmp(&token->str, end) == 0)
  383. break;
  384. if (token->type == CFTOKEN_NAME) {
  385. if (!gl_write_type_token(glsp, token) &&
  386. !gl_write_intrinsic(glsp, &token))
  387. dstr_cat_strref(&glsp->gl_string, &token->str);
  388. } else if (token->type == CFTOKEN_OTHER) {
  389. if (*token->str.array == '{')
  390. gl_write_function_contents(glsp, &token, "}");
  391. else if (*token->str.array == '(')
  392. gl_write_function_contents(glsp, &token, ")");
  393. dstr_cat_strref(&glsp->gl_string, &token->str);
  394. } else {
  395. dstr_cat_strref(&glsp->gl_string, &token->str);
  396. }
  397. }
  398. *p_token = token;
  399. }
  400. static void gl_write_function(struct gl_shader_parser *glsp,
  401. struct shader_func *func)
  402. {
  403. size_t i;
  404. struct cf_token *token;
  405. gl_write_type(glsp, func->return_type);
  406. dstr_cat(&glsp->gl_string, " ");
  407. if (strcmp(func->name, "main") == 0)
  408. dstr_cat(&glsp->gl_string, "_main_wrap");
  409. else
  410. dstr_cat(&glsp->gl_string, func->name);
  411. dstr_cat(&glsp->gl_string, "(");
  412. for (i = 0; i < func->params.num; i++) {
  413. struct shader_var *param = func->params.array + i;
  414. if (i > 0)
  415. dstr_cat(&glsp->gl_string, ", ");
  416. gl_write_var(glsp, param);
  417. }
  418. dstr_cat(&glsp->gl_string, ")\n");
  419. token = func->start;
  420. gl_write_function_contents(glsp, &token, "}");
  421. dstr_cat(&glsp->gl_string, "}\n\n");
  422. }
  423. static inline void gl_write_functions(struct gl_shader_parser *glsp)
  424. {
  425. size_t i;
  426. for (i = 0; i < glsp->parser.funcs.num; i++) {
  427. struct shader_func *func = glsp->parser.funcs.array + i;
  428. gl_write_function(glsp, func);
  429. }
  430. }
  431. static inline void gl_write_main_interface_assign(struct gl_shader_parser *glsp,
  432. struct shader_var *var,
  433. const char *src)
  434. {
  435. /* vertex shaders: write gl_Position */
  436. if (glsp->type == GS_SHADER_VERTEX &&
  437. strcmp(var->mapping, "POSITION") == 0) {
  438. dstr_cat(&glsp->gl_string, "\tgl_Position = ");
  439. dstr_cat(&glsp->gl_string, src);
  440. dstr_cat(&glsp->gl_string, var->name);
  441. dstr_cat(&glsp->gl_string, ";\n");
  442. }
  443. }
  444. static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
  445. struct shader_var *var,
  446. const char *dst, const char *src,
  447. bool input)
  448. {
  449. struct shader_struct *st;
  450. struct dstr dst_copy = {0};
  451. char ch_left = input ? '.' : '_';
  452. char ch_right = input ? '_' : '.';
  453. if (dst) {
  454. dstr_copy(&dst_copy, dst);
  455. dstr_cat_ch(&dst_copy, ch_left);
  456. } else {
  457. dstr_copy(&dst_copy, "\t");
  458. }
  459. dstr_cat(&dst_copy, var->name);
  460. st = shader_parser_getstruct(&glsp->parser, var->type);
  461. if (st) {
  462. struct dstr src_copy = {0};
  463. size_t i;
  464. if (src)
  465. dstr_copy(&src_copy, src);
  466. dstr_cat(&src_copy, var->name);
  467. dstr_cat_ch(&src_copy, ch_right);
  468. for (i = 0; i < st->vars.num; i++) {
  469. struct shader_var *st_var = st->vars.array + i;
  470. gl_write_main_storage_assign(glsp, st_var,
  471. dst_copy.array,
  472. src_copy.array, input);
  473. }
  474. dstr_free(&src_copy);
  475. } else {
  476. if (input || (glsp->type != GS_SHADER_VERTEX) ||
  477. (strcmp(var->mapping, "POSITION"))) {
  478. if (!dstr_is_empty(&dst_copy))
  479. dstr_cat_dstr(&glsp->gl_string, &dst_copy);
  480. dstr_cat(&glsp->gl_string, " = ");
  481. if (input && (strcmp(var->mapping, "VERTEXID") == 0))
  482. dstr_cat(&glsp->gl_string, "uint(gl_VertexID)");
  483. else if (input && (glsp->type == GS_SHADER_PIXEL) &&
  484. (strcmp(var->mapping, "POSITION") == 0))
  485. dstr_cat(&glsp->gl_string, "gl_FragCoord");
  486. else {
  487. if (src)
  488. dstr_cat(&glsp->gl_string, src);
  489. dstr_cat(&glsp->gl_string, var->name);
  490. }
  491. dstr_cat(&glsp->gl_string, ";\n");
  492. }
  493. if (!input)
  494. gl_write_main_interface_assign(glsp, var, src);
  495. }
  496. dstr_free(&dst_copy);
  497. }
  498. static inline void gl_write_main_storage_inputs(struct gl_shader_parser *glsp,
  499. struct shader_func *main)
  500. {
  501. gl_write_main_storage_assign(glsp, main->params.array, NULL,
  502. "inputval_", true);
  503. }
  504. static inline void gl_write_main_storage_outputs(struct gl_shader_parser *glsp,
  505. struct shader_func *main)
  506. {
  507. /* we only do this *if* we're writing a struct, because otherwise
  508. * the call to 'main' already does the assignment for us */
  509. if (!main->mapping) {
  510. struct shader_var var = {0};
  511. var.name = "outputval";
  512. var.type = main->return_type;
  513. dstr_cat(&glsp->gl_string, "\n");
  514. gl_write_main_storage_assign(glsp, &var, NULL, NULL, false);
  515. }
  516. }
  517. static inline void gl_write_main_vars(struct gl_shader_parser *glsp,
  518. struct shader_func *main_func)
  519. {
  520. size_t i;
  521. for (i = 0; i < main_func->params.num; i++) {
  522. dstr_cat(&glsp->gl_string, "\t");
  523. dstr_cat(&glsp->gl_string, main_func->params.array[i].type);
  524. dstr_cat(&glsp->gl_string, " ");
  525. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  526. dstr_cat(&glsp->gl_string, ";\n");
  527. }
  528. if (!main_func->mapping) {
  529. dstr_cat(&glsp->gl_string, "\t");
  530. dstr_cat(&glsp->gl_string, main_func->return_type);
  531. dstr_cat(&glsp->gl_string, " outputval;\n\n");
  532. }
  533. }
  534. static inline void gl_write_main_func_call(struct gl_shader_parser *glsp,
  535. struct shader_func *main_func)
  536. {
  537. size_t i;
  538. dstr_cat(&glsp->gl_string, "\n\toutputval = _main_wrap(");
  539. for (i = 0; i < main_func->params.num; i++) {
  540. if (i)
  541. dstr_cat(&glsp->gl_string, ", ");
  542. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  543. }
  544. dstr_cat(&glsp->gl_string, ");\n");
  545. }
  546. static void gl_write_main(struct gl_shader_parser *glsp,
  547. struct shader_func *main)
  548. {
  549. dstr_cat(&glsp->gl_string, "void main(void)\n{\n");
  550. gl_write_main_vars(glsp, main);
  551. gl_write_main_storage_inputs(glsp, main);
  552. gl_write_main_func_call(glsp, main);
  553. gl_write_main_storage_outputs(glsp, main);
  554. dstr_cat(&glsp->gl_string, "}\n");
  555. }
  556. /* ugh, don't ask. I'll probably get rid of the need for this function later */
  557. static void gl_rename_attributes(struct gl_shader_parser *glsp)
  558. {
  559. size_t i = 0, input_idx = 0, output_idx = 0;
  560. for (i = 0; i < glsp->attribs.num; i++) {
  561. struct gl_parser_attrib *attrib = glsp->attribs.array + i;
  562. struct dstr new_name = {0};
  563. const char *prefix;
  564. size_t val;
  565. if (attrib->input) {
  566. prefix = glsp->input_prefix;
  567. val = input_idx++;
  568. } else {
  569. prefix = glsp->output_prefix;
  570. val = output_idx++;
  571. }
  572. dstr_printf(&new_name, "%s%u", prefix, (unsigned int)val);
  573. dstr_replace(&glsp->gl_string, attrib->name.array,
  574. new_name.array);
  575. dstr_move(&attrib->name, &new_name);
  576. }
  577. }
  578. static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
  579. {
  580. struct shader_func *main_func;
  581. main_func = shader_parser_getfunc(&glsp->parser, "main");
  582. if (!main_func) {
  583. blog(LOG_ERROR, "function 'main' not found");
  584. return false;
  585. }
  586. dstr_copy(&glsp->gl_string, "#version 330\n\n");
  587. dstr_cat(&glsp->gl_string, "const bool obs_glsl_compile = true;\n\n");
  588. gl_write_params(glsp);
  589. gl_write_inputs(glsp, main_func);
  590. gl_write_outputs(glsp, main_func);
  591. gl_write_interface_block(glsp);
  592. gl_write_structs(glsp);
  593. gl_write_functions(glsp);
  594. gl_write_main(glsp, main_func);
  595. gl_rename_attributes(glsp);
  596. return true;
  597. }
  598. bool gl_shader_parse(struct gl_shader_parser *glsp, const char *shader_str,
  599. const char *file)
  600. {
  601. bool success = shader_parse(&glsp->parser, shader_str, file);
  602. char *str = shader_parser_geterrors(&glsp->parser);
  603. if (str) {
  604. blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
  605. bfree(str);
  606. }
  607. if (success)
  608. success = gl_shader_buildstring(glsp);
  609. return success;
  610. }