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- #include <QGuiApplication>
- #include <QMouseEvent>
- #include <cmath>
- #include <graphics/vec4.h>
- #include <graphics/matrix4.h>
- #include "window-basic-preview.hpp"
- #include "window-basic-main.hpp"
- #include "obs-app.hpp"
- #define HANDLE_RADIUS 4.0f
- #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
- #define CLAMP_DISTANCE 10.0f
- /* TODO: make C++ math classes and clean up code here later */
- OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
- : OBSQTDisplay(parent, flags)
- {
- setMouseTracking(true);
- }
- vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
- float pixelRatio = main->devicePixelRatio();
- float scale = pixelRatio / main->previewScale;
- vec2 pos;
- vec2_set(&pos,
- (float(event->x()) - main->previewX / pixelRatio) * scale,
- (float(event->y()) - main->previewY / pixelRatio) * scale);
- return pos;
- }
- struct SceneFindData {
- const vec2 &pos;
- OBSSceneItem item;
- bool selectBelow;
- SceneFindData(const SceneFindData &) = delete;
- SceneFindData(SceneFindData &&) = delete;
- SceneFindData& operator=(const SceneFindData &) = delete;
- SceneFindData& operator=(SceneFindData &&) = delete;
- inline SceneFindData(const vec2 &pos_, bool selectBelow_)
- : pos (pos_),
- selectBelow (selectBelow_)
- {}
- };
- static bool SceneItemHasVideo(obs_sceneitem_t item)
- {
- obs_source_t source = obs_sceneitem_get_source(item);
- uint32_t flags = obs_source_get_output_flags(source);
- return (flags & OBS_SOURCE_VIDEO) != 0;
- }
- static bool FindItemAtPos(obs_scene_t scene, obs_sceneitem_t item, void *param)
- {
- SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
- matrix4 transform;
- vec3 transformedPos;
- vec3 pos3;
- if (!SceneItemHasVideo(item))
- return true;
- vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
- obs_sceneitem_get_box_transform(item, &transform);
- matrix4_inv(&transform, &transform);
- vec3_transform(&transformedPos, &pos3, &transform);
- if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
- transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
- if (data->selectBelow && obs_sceneitem_selected(item)) {
- if (data->item)
- return false;
- else
- data->selectBelow = false;
- }
- data->item = item;
- }
- UNUSED_PARAMETER(scene);
- return true;
- }
- static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
- {
- vec3 result;
- vec3_set(&result, x, y, 0.0f);
- vec3_transform(&result, &result, &mat);
- return result;
- }
- static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
- float scale)
- {
- vec3 result;
- vec3_set(&result, x, y, 0.0f);
- vec3_transform(&result, &result, &mat);
- vec3_mulf(&result, &result, scale);
- return result;
- }
- static inline vec2 GetOBSScreenSize()
- {
- obs_video_info ovi;
- vec2 size;
- vec2_zero(&size);
- if (obs_get_video_info(&ovi)) {
- size.x = float(ovi.base_width);
- size.y = float(ovi.base_height);
- }
- return size;
- }
- vec3 OBSBasicPreview::GetScreenSnapOffset(const vec3 &tl, const vec3 &br)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
- vec2 screenSize = GetOBSScreenSize();
- vec3 clampOffset;
- vec3_zero(&clampOffset);
- const float clampDist = CLAMP_DISTANCE / main->previewScale;
- if (fabsf(tl.x) < clampDist)
- clampOffset.x = -tl.x;
- if (fabsf(clampOffset.x) < EPSILON &&
- fabsf(screenSize.x - br.x) < clampDist)
- clampOffset.x = screenSize.x - br.x;
- if (fabsf(tl.y) < clampDist)
- clampOffset.y = -tl.y;
- if (fabsf(clampOffset.y) < EPSILON &&
- fabsf(screenSize.y - br.y) < clampDist)
- clampOffset.y = screenSize.y - br.y;
- return clampOffset;
- }
- OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
- OBSScene scene = main->GetCurrentScene();
- if (!scene)
- return OBSSceneItem();
- SceneFindData data(pos, selectBelow);
- obs_scene_enum_items(scene, FindItemAtPos, &data);
- return data.item;
- }
- static bool CheckItemSelected(obs_scene_t scene, obs_sceneitem_t item,
- void *param)
- {
- SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
- matrix4 transform;
- vec3 transformedPos;
- vec3 pos3;
- if (!SceneItemHasVideo(item))
- return true;
- vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
- obs_sceneitem_get_box_transform(item, &transform);
- matrix4_inv(&transform, &transform);
- vec3_transform(&transformedPos, &pos3, &transform);
- if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
- transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
- if (obs_sceneitem_selected(item)) {
- data->item = item;
- return false;
- }
- }
- UNUSED_PARAMETER(scene);
- return true;
- }
- bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
- OBSScene scene = main->GetCurrentScene();
- if (!scene)
- return false;
- SceneFindData data(pos, false);
- obs_scene_enum_items(scene, CheckItemSelected, &data);
- return !!data.item;
- }
- struct HandleFindData {
- const vec2 &pos;
- const float scale;
- OBSSceneItem item;
- ItemHandle handle = ItemHandle::None;
- HandleFindData(const HandleFindData &) = delete;
- HandleFindData(HandleFindData &&) = delete;
- HandleFindData& operator=(const HandleFindData &) = delete;
- HandleFindData& operator=(HandleFindData &&) = delete;
- inline HandleFindData(const vec2 &pos_, float scale_)
- : pos (pos_),
- scale (scale_)
- {}
- };
- static bool FindHandleAtPos(obs_scene_t scene, obs_sceneitem_t item,
- void *param)
- {
- if (!obs_sceneitem_selected(item))
- return true;
- HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
- matrix4 transform;
- vec3 pos3;
- float closestHandle = HANDLE_SEL_RADIUS;
- vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
- obs_sceneitem_get_box_transform(item, &transform);
- auto TestHandle = [&] (float x, float y, ItemHandle handle)
- {
- vec3 handlePos = GetTransformedPosScaled(x, y, transform,
- data->scale);
- float dist = vec3_dist(&handlePos, &pos3);
- if (dist < HANDLE_SEL_RADIUS) {
- if (dist < closestHandle) {
- closestHandle = dist;
- data->handle = handle;
- data->item = item;
- }
- }
- };
- TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
- TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
- TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
- TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
- TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
- TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
- TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
- TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
- UNUSED_PARAMETER(scene);
- return true;
- }
- static vec2 GetItemSize(obs_sceneitem_t item)
- {
- obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
- vec2 size;
- if (boundsType != OBS_BOUNDS_NONE) {
- obs_sceneitem_get_bounds(item, &size);
- } else {
- obs_source_t source = obs_sceneitem_get_source(item);
- vec2 scale;
- obs_sceneitem_get_scale(item, &scale);
- size.x = float(obs_source_get_width(source)) * scale.x;
- size.y = float(obs_source_get_height(source)) * scale.y;
- }
- return size;
- }
- void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
- OBSScene scene = main->GetCurrentScene();
- if (!scene)
- return;
- HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
- obs_scene_enum_items(scene, FindHandleAtPos, &data);
- stretchItem = std::move(data.item);
- stretchHandle = data.handle;
- if (stretchHandle != ItemHandle::None) {
- matrix4 boxTransform;
- vec3 itemUL;
- float itemRot;
- stretchItemSize = GetItemSize(stretchItem);
- obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
- itemRot = obs_sceneitem_get_rot(stretchItem);
- vec3_from_vec4(&itemUL, &boxTransform.t);
- /* build the item space conversion matrices */
- matrix4_identity(&itemToScreen);
- matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
- 0.0f, 0.0f, 1.0f, RAD(itemRot));
- matrix4_translate3f(&itemToScreen, &itemToScreen,
- itemUL.x, itemUL.y, 0.0f);
- matrix4_identity(&screenToItem);
- matrix4_translate3f(&screenToItem, &screenToItem,
- -itemUL.x, -itemUL.y, 0.0f);
- matrix4_rotate_aa4f(&screenToItem, &screenToItem,
- 0.0f, 0.0f, 1.0f, RAD(-itemRot));
- }
- }
- void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
- float pixelRatio = main->devicePixelRatio();
- float x = float(event->x()) - main->previewX / pixelRatio;
- float y = float(event->y()) - main->previewY / pixelRatio;
- if (event->button() != Qt::LeftButton)
- return;
- mouseDown = true;
- vec2_set(&startPos, x, y);
- GetStretchHandleData(startPos);
- vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
- startPos.x = std::round(startPos.x);
- startPos.y = std::round(startPos.y);
- mouseOverItems = SelectedAtPos(startPos);
- vec2_zero(&lastMoveOffset);
- }
- static bool select_one(obs_scene_t scene, obs_sceneitem_t item, void *param)
- {
- obs_sceneitem_t selectedItem = reinterpret_cast<obs_sceneitem_t>(param);
- obs_sceneitem_select(item, (selectedItem == item));
- UNUSED_PARAMETER(scene);
- return true;
- }
- void OBSBasicPreview::DoSelect(const vec2 &pos)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
- OBSScene scene = main->GetCurrentScene();
- OBSSceneItem item = GetItemAtPos(pos, true);
- obs_scene_enum_items(scene, select_one, (obs_sceneitem_t)item);
- }
- void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
- {
- OBSSceneItem item = GetItemAtPos(pos, false);
- if (!item)
- return;
- bool selected = obs_sceneitem_selected(item);
- obs_sceneitem_select(item, !selected);
- }
- void OBSBasicPreview::ProcessClick(const vec2 &pos)
- {
- Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
- if (modifiers & Qt::ControlModifier)
- DoCtrlSelect(pos);
- else
- DoSelect(pos);
- }
- void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
- {
- if (mouseDown) {
- vec2 pos = GetMouseEventPos(event);
- if (!mouseMoved)
- ProcessClick(pos);
- stretchItem = nullptr;
- mouseDown = false;
- mouseMoved = false;
- }
- }
- struct SelectedItemBounds {
- bool first = true;
- vec3 tl, br;
- };
- static bool AddItemBounds(obs_scene_t scene, obs_sceneitem_t item,
- void *param)
- {
- SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
- if (!obs_sceneitem_selected(item))
- return true;
- matrix4 boxTransform;
- obs_sceneitem_get_box_transform(item, &boxTransform);
- vec3 t[4] = {
- GetTransformedPos(0.0f, 0.0f, boxTransform),
- GetTransformedPos(1.0f, 0.0f, boxTransform),
- GetTransformedPos(0.0f, 1.0f, boxTransform),
- GetTransformedPos(1.0f, 1.0f, boxTransform)
- };
- for (const vec3 &v : t) {
- if (data->first) {
- vec3_copy(&data->tl, &v);
- vec3_copy(&data->br, &v);
- data->first = false;
- } else {
- vec3_min(&data->tl, &data->tl, &v);
- vec3_max(&data->br, &data->br, &v);
- }
- }
- UNUSED_PARAMETER(scene);
- return true;
- }
- void OBSBasicPreview::SnapItemMovement(vec2 &offset)
- {
- OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
- OBSScene scene = main->GetCurrentScene();
- SelectedItemBounds data;
- obs_scene_enum_items(scene, AddItemBounds, &data);
- data.tl.x += offset.x;
- data.tl.y += offset.y;
- data.br.x += offset.x;
- data.br.y += offset.y;
- vec3 snapOffset = GetScreenSnapOffset(data.tl, data.br);
- offset.x += snapOffset.x;
- offset.y += snapOffset.y;
- }
- static bool move_items(obs_scene_t scene, obs_sceneitem_t item, void *param)
- {
- vec2 *offset = reinterpret_cast<vec2*>(param);
- if (obs_sceneitem_selected(item)) {
- vec2 pos;
- obs_sceneitem_get_pos(item, &pos);
- vec2_add(&pos, &pos, offset);
- obs_sceneitem_set_pos(item, &pos);
- }
- UNUSED_PARAMETER(scene);
- return true;
- }
- void OBSBasicPreview::MoveItems(const vec2 &pos)
- {
- Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
- OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
- OBSScene scene = main->GetCurrentScene();
- vec2 offset, moveOffset;
- vec2_sub(&offset, &pos, &startPos);
- vec2_sub(&moveOffset, &offset, &lastMoveOffset);
- if (!(modifiers & Qt::ControlModifier))
- SnapItemMovement(moveOffset);
- vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
- obs_scene_enum_items(scene, move_items, &moveOffset);
- }
- vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
- {
- uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
- vec3 pos;
- vec3_zero(&pos);
- if (alignment & OBS_ALIGN_LEFT)
- pos.x = tl.x;
- else if (alignment & OBS_ALIGN_RIGHT)
- pos.x = br.x;
- else
- pos.x = (br.x - tl.x) * 0.5f + tl.x;
- if (alignment & OBS_ALIGN_TOP)
- pos.y = tl.y;
- else if (alignment & OBS_ALIGN_BOTTOM)
- pos.y = br.y;
- else
- pos.y = (br.y - tl.y) * 0.5f + tl.y;
- return pos;
- }
- void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
- const vec2 &baseSize)
- {
- float baseAspect = baseSize.x / baseSize.y;
- float aspect = size.x / size.y;
- uint32_t stretchFlags = (uint32_t)stretchHandle;
- if (stretchHandle == ItemHandle::TopLeft ||
- stretchHandle == ItemHandle::TopRight ||
- stretchHandle == ItemHandle::BottomLeft ||
- stretchHandle == ItemHandle::BottomRight) {
- if (aspect < baseAspect)
- size.x = size.y * baseAspect;
- else
- size.y = size.x / baseAspect;
- } else if (stretchHandle == ItemHandle::TopCenter ||
- stretchHandle == ItemHandle::BottomCenter) {
- size.x = size.y * baseAspect;
- } else if (stretchHandle == ItemHandle::CenterLeft ||
- stretchHandle == ItemHandle::CenterRight) {
- size.y = size.x / baseAspect;
- }
- size.x = std::round(size.x);
- size.y = std::round(size.y);
- if (stretchFlags & ITEM_LEFT)
- tl.x = br.x - size.x;
- else if (stretchFlags & ITEM_RIGHT)
- br.x = tl.x + size.x;
- if (stretchFlags & ITEM_TOP)
- tl.y = br.y - size.y;
- else if (stretchFlags & ITEM_BOTTOM)
- br.y = tl.y + size.y;
- }
- void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
- {
- uint32_t stretchFlags = (uint32_t)stretchHandle;
- vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
- vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
- vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
- vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
- vec3 boundingTL;
- vec3 boundingBR;
- vec3_copy(&boundingTL, &newTL);
- vec3_min(&boundingTL, &boundingTL, &newTR);
- vec3_min(&boundingTL, &boundingTL, &newBL);
- vec3_min(&boundingTL, &boundingTL, &newBR);
- vec3_copy(&boundingBR, &newTL);
- vec3_max(&boundingBR, &boundingBR, &newTR);
- vec3_max(&boundingBR, &boundingBR, &newBL);
- vec3_max(&boundingBR, &boundingBR, &newBR);
- vec3 offset = GetScreenSnapOffset(boundingTL, boundingBR);
- vec3_add(&offset, &offset, &newTL);
- vec3_transform(&offset, &offset, &screenToItem);
- vec3_sub(&offset, &offset, &tl);
- if (stretchFlags & ITEM_LEFT)
- tl.x += offset.x;
- else if (stretchFlags & ITEM_RIGHT)
- br.x += offset.x;
- if (stretchFlags & ITEM_TOP)
- tl.y += offset.y;
- else if (stretchFlags & ITEM_BOTTOM)
- br.y += offset.y;
- }
- void OBSBasicPreview::StretchItem(const vec2 &pos)
- {
- Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
- obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
- uint32_t stretchFlags = (uint32_t)stretchHandle;
- bool shiftDown = (modifiers & Qt::ShiftModifier);
- vec3 tl, br, pos3;
- vec3_zero(&tl);
- vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
- vec3_set(&pos3, pos.x, pos.y, 0.0f);
- vec3_transform(&pos3, &pos3, &screenToItem);
- if (stretchFlags & ITEM_LEFT)
- tl.x = pos3.x;
- else if (stretchFlags & ITEM_RIGHT)
- br.x = pos3.x;
- if (stretchFlags & ITEM_TOP)
- tl.y = pos3.y;
- else if (stretchFlags & ITEM_BOTTOM)
- br.y = pos3.y;
- if (!(modifiers & Qt::ControlModifier))
- SnapStretchingToScreen(tl, br);
- obs_source_t source = obs_sceneitem_get_source(stretchItem);
- vec2 baseSize;
- vec2_set(&baseSize,
- float(obs_source_get_width(source)),
- float(obs_source_get_height(source)));
- vec2 size;
- vec2_set(&size,br. x - tl.x, br.y - tl.y);
- if (boundsType != OBS_BOUNDS_NONE) {
- if (shiftDown)
- ClampAspect(tl, br, size, baseSize);
- if (tl.x > br.x) std::swap(tl.x, br.x);
- if (tl.y > br.y) std::swap(tl.y, br.y);
- vec2_abs(&size, &size);
- obs_sceneitem_set_bounds(stretchItem, &size);
- } else {
- if (!shiftDown)
- ClampAspect(tl, br, size, baseSize);
- vec2_div(&size, &size, &baseSize);
- obs_sceneitem_set_scale(stretchItem, &size);
- }
- pos3 = CalculateStretchPos(tl, br);
- vec3_transform(&pos3, &pos3, &itemToScreen);
- vec2 newPos;
- vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
- obs_sceneitem_set_pos(stretchItem, &newPos);
- }
- void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
- {
- if (mouseDown) {
- vec2 pos = GetMouseEventPos(event);
- if (!mouseMoved && !mouseOverItems &&
- stretchHandle == ItemHandle::None) {
- ProcessClick(startPos);
- mouseOverItems = SelectedAtPos(startPos);
- }
- pos.x = std::round(pos.x);
- pos.y = std::round(pos.y);
- if (stretchHandle != ItemHandle::None)
- StretchItem(pos);
- else if (mouseOverItems)
- MoveItems(pos);
- mouseMoved = true;
- }
- }
- static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
- float previewScale)
- {
- struct vec3 pos;
- vec3_set(&pos, x, y, 0.0f);
- vec3_transform(&pos, &pos, &matrix);
- vec3_mulf(&pos, &pos, previewScale);
- gs_matrix_push();
- gs_matrix_translate(&pos);
- gs_draw(GS_LINESTRIP, 0, 0);
- gs_matrix_pop();
- }
- bool OBSBasicPreview::DrawSelectedItem(obs_scene_t scene, obs_sceneitem_t item,
- void *param)
- {
- if (!obs_sceneitem_selected(item))
- return true;
- OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
- gs_load_vertexbuffer(main->circle);
- matrix4 boxTransform;
- obs_sceneitem_get_box_transform(item, &boxTransform);
- gs_matrix_push();
- gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
- DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
- DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
- DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
- DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
- DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
- DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
- DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
- DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
- gs_matrix_pop();
- gs_load_vertexbuffer(main->box);
- gs_matrix_push();
- gs_matrix_set(&boxTransform);
- gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
- gs_draw(GS_LINESTRIP, 0, 0);
- gs_matrix_pop();
- UNUSED_PARAMETER(scene);
- UNUSED_PARAMETER(param);
- return true;
- }
- void OBSBasicPreview::DrawSceneEditing()
- {
- OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
- effect_t solid = obs_get_solid_effect();
- technique_t tech = effect_gettechnique(solid, "Solid");
- vec4 color;
- vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
- effect_setvec4(effect_getparambyname(solid, "color"), &color);
- technique_begin(tech);
- technique_beginpass(tech, 0);
- OBSScene scene = main->GetCurrentScene();
- if (scene)
- obs_scene_enum_items(scene, DrawSelectedItem, this);
- gs_load_vertexbuffer(nullptr);
- technique_endpass(tech);
- technique_end(tech);
- }
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