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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include <graphics/vec4.h>
 
- #include <float.h>
 
- #include "d3d11-subsystem.hpp"
 
- static inline D3D11_TEXTURE_ADDRESS_MODE ConvertGSAddressMode(
 
- 		gs_address_mode mode)
 
- {
 
- 	switch (mode) {
 
- 	case GS_ADDRESS_WRAP:       return D3D11_TEXTURE_ADDRESS_WRAP;
 
- 	case GS_ADDRESS_CLAMP:      return D3D11_TEXTURE_ADDRESS_CLAMP;
 
- 	case GS_ADDRESS_MIRROR:     return D3D11_TEXTURE_ADDRESS_MIRROR;
 
- 	case GS_ADDRESS_BORDER:     return D3D11_TEXTURE_ADDRESS_BORDER;
 
- 	case GS_ADDRESS_MIRRORONCE: return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
 
- 	}
 
- 	return D3D11_TEXTURE_ADDRESS_WRAP;
 
- }
 
- static inline D3D11_FILTER ConvertGSFilter( gs_sample_filter filter)
 
- {
 
- 	switch (filter) {
 
- 	case GS_FILTER_POINT:
 
- 		return D3D11_FILTER_MIN_MAG_MIP_POINT;
 
- 	case GS_FILTER_LINEAR:
 
- 		return D3D11_FILTER_MIN_MAG_MIP_LINEAR;
 
- 	case GS_FILTER_MIN_MAG_POINT_MIP_LINEAR:
 
- 		return D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
 
- 	case GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT:
 
- 		return D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
 
- 	case GS_FILTER_MIN_POINT_MAG_MIP_LINEAR:
 
- 		return D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
 
- 	case GS_FILTER_MIN_LINEAR_MAG_MIP_POINT:
 
- 		return D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
 
- 	case GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR:
 
- 		return D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
 
- 	case GS_FILTER_MIN_MAG_LINEAR_MIP_POINT:
 
- 		return D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
 
- 	case GS_FILTER_ANISOTROPIC:
 
- 		return D3D11_FILTER_ANISOTROPIC;
 
- 	}
 
- 	return D3D11_FILTER_MIN_MAG_MIP_POINT;
 
- }
 
- gs_sampler_state::gs_sampler_state(gs_device_t *device,
 
- 		const gs_sampler_info *info)
 
- 	: device (device),
 
- 	  info   (*info)
 
- {
 
- 	D3D11_SAMPLER_DESC sd;
 
- 	HRESULT hr;
 
- 	vec4 v4;
 
- 	memset(&sd, 0, sizeof(sd));
 
- 	sd.AddressU       = ConvertGSAddressMode(info->address_u);
 
- 	sd.AddressV       = ConvertGSAddressMode(info->address_v);
 
- 	sd.AddressW       = ConvertGSAddressMode(info->address_w);
 
- 	sd.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
 
- 	sd.Filter         = ConvertGSFilter(info->filter);
 
- 	sd.MaxAnisotropy  = info->max_anisotropy;
 
- 	sd.MaxLOD         = FLT_MAX;
 
- 	vec4_from_rgba(&v4, info->border_color);
 
- 	memcpy(sd.BorderColor, v4.ptr, sizeof(v4));
 
- 	hr = device->device->CreateSamplerState(&sd, state.Assign());
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to create sampler state", hr);
 
- }
 
 
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