window-basic-preview.cpp 28 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086
  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #define HANDLE_RADIUS 4.0f
  11. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  12. /* TODO: make C++ math classes and clean up code here later */
  13. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  14. : OBSQTDisplay(parent, flags)
  15. {
  16. setMouseTracking(true);
  17. }
  18. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  19. {
  20. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  21. float pixelRatio = main->devicePixelRatio();
  22. float scale = pixelRatio / main->previewScale;
  23. vec2 pos;
  24. vec2_set(&pos,
  25. (float(event->x()) - main->previewX / pixelRatio) * scale,
  26. (float(event->y()) - main->previewY / pixelRatio) * scale);
  27. return pos;
  28. }
  29. struct SceneFindData {
  30. const vec2 &pos;
  31. OBSSceneItem item;
  32. bool selectBelow;
  33. SceneFindData(const SceneFindData &) = delete;
  34. SceneFindData(SceneFindData &&) = delete;
  35. SceneFindData& operator=(const SceneFindData &) = delete;
  36. SceneFindData& operator=(SceneFindData &&) = delete;
  37. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  38. : pos (pos_),
  39. selectBelow (selectBelow_)
  40. {}
  41. };
  42. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  43. {
  44. obs_source_t *source = obs_sceneitem_get_source(item);
  45. uint32_t flags = obs_source_get_output_flags(source);
  46. return (flags & OBS_SOURCE_VIDEO) != 0;
  47. }
  48. static bool CloseFloat(float a, float b, float epsilon=0.01)
  49. {
  50. using std::abs;
  51. return abs(a-b) <= epsilon;
  52. }
  53. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  54. void *param)
  55. {
  56. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  57. matrix4 transform;
  58. matrix4 invTransform;
  59. vec3 transformedPos;
  60. vec3 pos3;
  61. vec3 pos3_;
  62. if (!SceneItemHasVideo(item))
  63. return true;
  64. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  65. obs_sceneitem_get_box_transform(item, &transform);
  66. matrix4_inv(&invTransform, &transform);
  67. vec3_transform(&transformedPos, &pos3, &invTransform);
  68. vec3_transform(&pos3_, &transformedPos, &transform);
  69. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  70. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  71. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  72. if (data->selectBelow && obs_sceneitem_selected(item)) {
  73. if (data->item)
  74. return false;
  75. else
  76. data->selectBelow = false;
  77. }
  78. data->item = item;
  79. }
  80. UNUSED_PARAMETER(scene);
  81. return true;
  82. }
  83. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  84. {
  85. vec3 result;
  86. vec3_set(&result, x, y, 0.0f);
  87. vec3_transform(&result, &result, &mat);
  88. return result;
  89. }
  90. static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
  91. float scale)
  92. {
  93. vec3 result;
  94. vec3_set(&result, x, y, 0.0f);
  95. vec3_transform(&result, &result, &mat);
  96. vec3_mulf(&result, &result, scale);
  97. return result;
  98. }
  99. static inline vec2 GetOBSScreenSize()
  100. {
  101. obs_video_info ovi;
  102. vec2 size;
  103. vec2_zero(&size);
  104. if (obs_get_video_info(&ovi)) {
  105. size.x = float(ovi.base_width);
  106. size.y = float(ovi.base_height);
  107. }
  108. return size;
  109. }
  110. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  111. {
  112. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  113. vec2 screenSize = GetOBSScreenSize();
  114. vec3 clampOffset;
  115. vec3_zero(&clampOffset);
  116. const bool snap = config_get_bool(GetGlobalConfig(),
  117. "BasicWindow", "SnappingEnabled");
  118. if (snap == false)
  119. return clampOffset;
  120. const bool screenSnap = config_get_bool(GetGlobalConfig(),
  121. "BasicWindow", "ScreenSnapping");
  122. const bool centerSnap = config_get_bool(GetGlobalConfig(),
  123. "BasicWindow", "CenterSnapping");
  124. const float clampDist = config_get_double(GetGlobalConfig(),
  125. "BasicWindow", "SnapDistance") / main->previewScale;
  126. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  127. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  128. // Left screen edge.
  129. if (screenSnap &&
  130. fabsf(tl.x) < clampDist)
  131. clampOffset.x = -tl.x;
  132. // Right screen edge.
  133. if (screenSnap &&
  134. fabsf(clampOffset.x) < EPSILON &&
  135. fabsf(screenSize.x - br.x) < clampDist)
  136. clampOffset.x = screenSize.x - br.x;
  137. // Horizontal center.
  138. if (centerSnap &&
  139. fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  140. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  141. clampOffset.x = screenSize.x / 2.0f - centerX;
  142. // Top screen edge.
  143. if (screenSnap &&
  144. fabsf(tl.y) < clampDist)
  145. clampOffset.y = -tl.y;
  146. // Bottom screen edge.
  147. if (screenSnap &&
  148. fabsf(clampOffset.y) < EPSILON &&
  149. fabsf(screenSize.y - br.y) < clampDist)
  150. clampOffset.y = screenSize.y - br.y;
  151. // Vertical center.
  152. if (centerSnap &&
  153. fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  154. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  155. clampOffset.y = screenSize.y / 2.0f - centerY;
  156. return clampOffset;
  157. }
  158. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  159. {
  160. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  161. OBSScene scene = main->GetCurrentScene();
  162. if (!scene)
  163. return OBSSceneItem();
  164. SceneFindData data(pos, selectBelow);
  165. obs_scene_enum_items(scene, FindItemAtPos, &data);
  166. return data.item;
  167. }
  168. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  169. void *param)
  170. {
  171. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  172. matrix4 transform;
  173. vec3 transformedPos;
  174. vec3 pos3;
  175. if (!SceneItemHasVideo(item))
  176. return true;
  177. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  178. obs_sceneitem_get_box_transform(item, &transform);
  179. matrix4_inv(&transform, &transform);
  180. vec3_transform(&transformedPos, &pos3, &transform);
  181. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  182. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  183. if (obs_sceneitem_selected(item)) {
  184. data->item = item;
  185. return false;
  186. }
  187. }
  188. UNUSED_PARAMETER(scene);
  189. return true;
  190. }
  191. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  192. {
  193. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  194. OBSScene scene = main->GetCurrentScene();
  195. if (!scene)
  196. return false;
  197. SceneFindData data(pos, false);
  198. obs_scene_enum_items(scene, CheckItemSelected, &data);
  199. return !!data.item;
  200. }
  201. struct HandleFindData {
  202. const vec2 &pos;
  203. const float scale;
  204. OBSSceneItem item;
  205. ItemHandle handle = ItemHandle::None;
  206. HandleFindData(const HandleFindData &) = delete;
  207. HandleFindData(HandleFindData &&) = delete;
  208. HandleFindData& operator=(const HandleFindData &) = delete;
  209. HandleFindData& operator=(HandleFindData &&) = delete;
  210. inline HandleFindData(const vec2 &pos_, float scale_)
  211. : pos (pos_),
  212. scale (scale_)
  213. {}
  214. };
  215. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  216. void *param)
  217. {
  218. if (!obs_sceneitem_selected(item))
  219. return true;
  220. HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
  221. matrix4 transform;
  222. vec3 pos3;
  223. float closestHandle = HANDLE_SEL_RADIUS;
  224. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  225. obs_sceneitem_get_box_transform(item, &transform);
  226. auto TestHandle = [&] (float x, float y, ItemHandle handle)
  227. {
  228. vec3 handlePos = GetTransformedPosScaled(x, y, transform,
  229. data->scale);
  230. float dist = vec3_dist(&handlePos, &pos3);
  231. if (dist < HANDLE_SEL_RADIUS) {
  232. if (dist < closestHandle) {
  233. closestHandle = dist;
  234. data->handle = handle;
  235. data->item = item;
  236. }
  237. }
  238. };
  239. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  240. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  241. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  242. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  243. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  244. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  245. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  246. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  247. UNUSED_PARAMETER(scene);
  248. return true;
  249. }
  250. static vec2 GetItemSize(obs_sceneitem_t *item)
  251. {
  252. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  253. vec2 size;
  254. if (boundsType != OBS_BOUNDS_NONE) {
  255. obs_sceneitem_get_bounds(item, &size);
  256. } else {
  257. obs_source_t *source = obs_sceneitem_get_source(item);
  258. obs_sceneitem_crop crop;
  259. vec2 scale;
  260. obs_sceneitem_get_scale(item, &scale);
  261. obs_sceneitem_get_crop(item, &crop);
  262. size.x = float(obs_source_get_width(source) -
  263. crop.left - crop.right) * scale.x;
  264. size.y = float(obs_source_get_height(source) -
  265. crop.top - crop.bottom) * scale.y;
  266. }
  267. return size;
  268. }
  269. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
  270. {
  271. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  272. OBSScene scene = main->GetCurrentScene();
  273. if (!scene)
  274. return;
  275. HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
  276. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  277. stretchItem = std::move(data.item);
  278. stretchHandle = data.handle;
  279. if (stretchHandle != ItemHandle::None) {
  280. matrix4 boxTransform;
  281. vec3 itemUL;
  282. float itemRot;
  283. stretchItemSize = GetItemSize(stretchItem);
  284. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  285. itemRot = obs_sceneitem_get_rot(stretchItem);
  286. vec3_from_vec4(&itemUL, &boxTransform.t);
  287. /* build the item space conversion matrices */
  288. matrix4_identity(&itemToScreen);
  289. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
  290. 0.0f, 0.0f, 1.0f, RAD(itemRot));
  291. matrix4_translate3f(&itemToScreen, &itemToScreen,
  292. itemUL.x, itemUL.y, 0.0f);
  293. matrix4_identity(&screenToItem);
  294. matrix4_translate3f(&screenToItem, &screenToItem,
  295. -itemUL.x, -itemUL.y, 0.0f);
  296. matrix4_rotate_aa4f(&screenToItem, &screenToItem,
  297. 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  298. obs_sceneitem_get_crop(stretchItem, &startCrop);
  299. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  300. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  301. cropSize.x = float(obs_source_get_width(source) -
  302. startCrop.left - startCrop.right);
  303. cropSize.y = float(obs_source_get_height(source) -
  304. startCrop.top - startCrop.bottom);
  305. }
  306. }
  307. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  308. {
  309. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  310. float pixelRatio = main->devicePixelRatio();
  311. float x = float(event->x()) - main->previewX / pixelRatio;
  312. float y = float(event->y()) - main->previewY / pixelRatio;
  313. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  314. bool altDown = (modifiers & Qt::AltModifier);
  315. OBSQTDisplay::mousePressEvent(event);
  316. if (event->button() != Qt::LeftButton &&
  317. event->button() != Qt::RightButton)
  318. return;
  319. if (event->button() == Qt::LeftButton)
  320. mouseDown = true;
  321. if (altDown)
  322. cropping = true;
  323. vec2_set(&startPos, x, y);
  324. GetStretchHandleData(startPos);
  325. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  326. startPos.x = std::round(startPos.x);
  327. startPos.y = std::round(startPos.y);
  328. mouseOverItems = SelectedAtPos(startPos);
  329. vec2_zero(&lastMoveOffset);
  330. }
  331. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  332. {
  333. obs_sceneitem_t *selectedItem =
  334. reinterpret_cast<obs_sceneitem_t*>(param);
  335. obs_sceneitem_select(item, (selectedItem == item));
  336. UNUSED_PARAMETER(scene);
  337. return true;
  338. }
  339. void OBSBasicPreview::DoSelect(const vec2 &pos)
  340. {
  341. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  342. OBSScene scene = main->GetCurrentScene();
  343. OBSSceneItem item = GetItemAtPos(pos, true);
  344. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
  345. }
  346. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  347. {
  348. OBSSceneItem item = GetItemAtPos(pos, false);
  349. if (!item)
  350. return;
  351. bool selected = obs_sceneitem_selected(item);
  352. obs_sceneitem_select(item, !selected);
  353. }
  354. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  355. {
  356. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  357. if (modifiers & Qt::ControlModifier)
  358. DoCtrlSelect(pos);
  359. else
  360. DoSelect(pos);
  361. }
  362. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  363. {
  364. if (mouseDown) {
  365. vec2 pos = GetMouseEventPos(event);
  366. if (!mouseMoved)
  367. ProcessClick(pos);
  368. stretchItem = nullptr;
  369. mouseDown = false;
  370. mouseMoved = false;
  371. cropping = false;
  372. }
  373. }
  374. struct SelectedItemBounds {
  375. bool first = true;
  376. vec3 tl, br;
  377. };
  378. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  379. void *param)
  380. {
  381. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
  382. if (!obs_sceneitem_selected(item))
  383. return true;
  384. matrix4 boxTransform;
  385. obs_sceneitem_get_box_transform(item, &boxTransform);
  386. vec3 t[4] = {
  387. GetTransformedPos(0.0f, 0.0f, boxTransform),
  388. GetTransformedPos(1.0f, 0.0f, boxTransform),
  389. GetTransformedPos(0.0f, 1.0f, boxTransform),
  390. GetTransformedPos(1.0f, 1.0f, boxTransform)
  391. };
  392. for (const vec3 &v : t) {
  393. if (data->first) {
  394. vec3_copy(&data->tl, &v);
  395. vec3_copy(&data->br, &v);
  396. data->first = false;
  397. } else {
  398. vec3_min(&data->tl, &data->tl, &v);
  399. vec3_max(&data->br, &data->br, &v);
  400. }
  401. }
  402. UNUSED_PARAMETER(scene);
  403. return true;
  404. }
  405. struct OffsetData {
  406. float clampDist;
  407. vec3 tl, br, offset;
  408. };
  409. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  410. void *param)
  411. {
  412. OffsetData *data = reinterpret_cast<OffsetData*>(param);
  413. if (obs_sceneitem_selected(item))
  414. return true;
  415. matrix4 boxTransform;
  416. obs_sceneitem_get_box_transform(item, &boxTransform);
  417. vec3 t[4] = {
  418. GetTransformedPos(0.0f, 0.0f, boxTransform),
  419. GetTransformedPos(1.0f, 0.0f, boxTransform),
  420. GetTransformedPos(0.0f, 1.0f, boxTransform),
  421. GetTransformedPos(1.0f, 1.0f, boxTransform)
  422. };
  423. bool first = true;
  424. vec3 tl, br;
  425. vec3_zero(&tl);
  426. vec3_zero(&br);
  427. for (const vec3 &v : t) {
  428. if (first) {
  429. vec3_copy(&tl, &v);
  430. vec3_copy(&br, &v);
  431. first = false;
  432. } else {
  433. vec3_min(&tl, &tl, &v);
  434. vec3_max(&br, &br, &v);
  435. }
  436. }
  437. // Snap to other source edges
  438. #define EDGE_SNAP(l, r, x, y) \
  439. do { \
  440. double dist = fabsf(l.x - data->r.x); \
  441. if (dist < data->clampDist && \
  442. fabsf(data->offset.x) < EPSILON && \
  443. data->tl.y < br.y && \
  444. data->br.y > tl.y && \
  445. (fabsf(data->offset.x) > dist || data->offset.x < EPSILON)) \
  446. data->offset.x = l.x - data->r.x; \
  447. } while (false)
  448. EDGE_SNAP(tl, br, x, y);
  449. EDGE_SNAP(tl, br, y, x);
  450. EDGE_SNAP(br, tl, x, y);
  451. EDGE_SNAP(br, tl, y, x);
  452. #undef EDGE_SNAP
  453. UNUSED_PARAMETER(scene);
  454. return true;
  455. }
  456. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  457. {
  458. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  459. OBSScene scene = main->GetCurrentScene();
  460. SelectedItemBounds data;
  461. obs_scene_enum_items(scene, AddItemBounds, &data);
  462. data.tl.x += offset.x;
  463. data.tl.y += offset.y;
  464. data.br.x += offset.x;
  465. data.br.y += offset.y;
  466. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  467. const bool snap = config_get_bool(GetGlobalConfig(),
  468. "BasicWindow", "SnappingEnabled");
  469. const bool sourcesSnap = config_get_bool(GetGlobalConfig(),
  470. "BasicWindow", "SourceSnapping");
  471. if (snap == false)
  472. return;
  473. if (sourcesSnap == false) {
  474. offset.x += snapOffset.x;
  475. offset.y += snapOffset.y;
  476. return;
  477. }
  478. const float clampDist = config_get_double(GetGlobalConfig(),
  479. "BasicWindow", "SnapDistance") / main->previewScale;
  480. OffsetData offsetData;
  481. offsetData.clampDist = clampDist;
  482. offsetData.tl = data.tl;
  483. offsetData.br = data.br;
  484. vec3_copy(&offsetData.offset, &snapOffset);
  485. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  486. if (fabsf(offsetData.offset.x) > EPSILON ||
  487. fabsf(offsetData.offset.y) > EPSILON) {
  488. offset.x += offsetData.offset.x;
  489. offset.y += offsetData.offset.y;
  490. } else {
  491. offset.x += snapOffset.x;
  492. offset.y += snapOffset.y;
  493. }
  494. }
  495. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  496. {
  497. vec2 *offset = reinterpret_cast<vec2*>(param);
  498. if (obs_sceneitem_selected(item)) {
  499. vec2 pos;
  500. obs_sceneitem_get_pos(item, &pos);
  501. vec2_add(&pos, &pos, offset);
  502. obs_sceneitem_set_pos(item, &pos);
  503. }
  504. UNUSED_PARAMETER(scene);
  505. return true;
  506. }
  507. void OBSBasicPreview::MoveItems(const vec2 &pos)
  508. {
  509. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  510. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  511. OBSScene scene = main->GetCurrentScene();
  512. vec2 offset, moveOffset;
  513. vec2_sub(&offset, &pos, &startPos);
  514. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  515. if (!(modifiers & Qt::ControlModifier))
  516. SnapItemMovement(moveOffset);
  517. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  518. obs_scene_enum_items(scene, move_items, &moveOffset);
  519. }
  520. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  521. {
  522. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  523. vec3 pos;
  524. vec3_zero(&pos);
  525. if (alignment & OBS_ALIGN_LEFT)
  526. pos.x = tl.x;
  527. else if (alignment & OBS_ALIGN_RIGHT)
  528. pos.x = br.x;
  529. else
  530. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  531. if (alignment & OBS_ALIGN_TOP)
  532. pos.y = tl.y;
  533. else if (alignment & OBS_ALIGN_BOTTOM)
  534. pos.y = br.y;
  535. else
  536. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  537. return pos;
  538. }
  539. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  540. const vec2 &baseSize)
  541. {
  542. float baseAspect = baseSize.x / baseSize.y;
  543. float aspect = size.x / size.y;
  544. uint32_t stretchFlags = (uint32_t)stretchHandle;
  545. if (stretchHandle == ItemHandle::TopLeft ||
  546. stretchHandle == ItemHandle::TopRight ||
  547. stretchHandle == ItemHandle::BottomLeft ||
  548. stretchHandle == ItemHandle::BottomRight) {
  549. if (aspect < baseAspect)
  550. size.x = size.y * baseAspect;
  551. else
  552. size.y = size.x / baseAspect;
  553. } else if (stretchHandle == ItemHandle::TopCenter ||
  554. stretchHandle == ItemHandle::BottomCenter) {
  555. size.x = size.y * baseAspect;
  556. } else if (stretchHandle == ItemHandle::CenterLeft ||
  557. stretchHandle == ItemHandle::CenterRight) {
  558. size.y = size.x / baseAspect;
  559. }
  560. size.x = std::round(size.x);
  561. size.y = std::round(size.y);
  562. if (stretchFlags & ITEM_LEFT)
  563. tl.x = br.x - size.x;
  564. else if (stretchFlags & ITEM_RIGHT)
  565. br.x = tl.x + size.x;
  566. if (stretchFlags & ITEM_TOP)
  567. tl.y = br.y - size.y;
  568. else if (stretchFlags & ITEM_BOTTOM)
  569. br.y = tl.y + size.y;
  570. }
  571. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  572. {
  573. uint32_t stretchFlags = (uint32_t)stretchHandle;
  574. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  575. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  576. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  577. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  578. vec3 boundingTL;
  579. vec3 boundingBR;
  580. vec3_copy(&boundingTL, &newTL);
  581. vec3_min(&boundingTL, &boundingTL, &newTR);
  582. vec3_min(&boundingTL, &boundingTL, &newBL);
  583. vec3_min(&boundingTL, &boundingTL, &newBR);
  584. vec3_copy(&boundingBR, &newTL);
  585. vec3_max(&boundingBR, &boundingBR, &newTR);
  586. vec3_max(&boundingBR, &boundingBR, &newBL);
  587. vec3_max(&boundingBR, &boundingBR, &newBR);
  588. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  589. vec3_add(&offset, &offset, &newTL);
  590. vec3_transform(&offset, &offset, &screenToItem);
  591. vec3_sub(&offset, &offset, &tl);
  592. if (stretchFlags & ITEM_LEFT)
  593. tl.x += offset.x;
  594. else if (stretchFlags & ITEM_RIGHT)
  595. br.x += offset.x;
  596. if (stretchFlags & ITEM_TOP)
  597. tl.y += offset.y;
  598. else if (stretchFlags & ITEM_BOTTOM)
  599. br.y += offset.y;
  600. }
  601. void OBSBasicPreview::CropItem(const vec2 &pos)
  602. {
  603. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  604. uint32_t stretchFlags = (uint32_t)stretchHandle;
  605. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  606. vec3 tl, br, pos3;
  607. if (boundsType != OBS_BOUNDS_NONE) /* TODO */
  608. return;
  609. vec3_zero(&tl);
  610. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  611. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  612. vec3_transform(&pos3, &pos3, &screenToItem);
  613. obs_sceneitem_crop crop = startCrop;
  614. vec2 scale;
  615. obs_sceneitem_get_scale(stretchItem, &scale);
  616. vec2 max_tl;
  617. vec2 max_br;
  618. vec2_set(&max_tl,
  619. float(-crop.left) * scale.x,
  620. float(-crop.top) * scale.y);
  621. vec2_set(&max_br,
  622. stretchItemSize.x + crop.right * scale.x,
  623. stretchItemSize.y + crop.bottom * scale.y);
  624. vec2_max((vec2*)&pos3, (vec2*)&pos3, &max_br);
  625. vec2_min((vec2*)&pos3, (vec2*)&pos3, &max_tl);
  626. if (stretchFlags & ITEM_LEFT) {
  627. tl.x = pos3.x;
  628. float maxX = stretchItemSize.x - (2.0 * scale.x);
  629. if (tl.x > maxX) pos3.x = tl.x = maxX;
  630. } else if (stretchFlags & ITEM_RIGHT) {
  631. br.x = pos3.x;
  632. float minX = (2.0 * scale.x);
  633. if (br.x < minX) pos3.x = br.x = minX;
  634. }
  635. if (stretchFlags & ITEM_TOP) {
  636. tl.y = pos3.y;
  637. float maxY = stretchItemSize.y - (2.0 * scale.y);
  638. if (tl.y > maxY) pos3.y = tl.y = maxY;
  639. } else if (stretchFlags & ITEM_BOTTOM) {
  640. br.y = pos3.y;
  641. float minY = (2.0 * scale.y);
  642. if (br.y < minY) pos3.y = br.y = minY;
  643. }
  644. #define ALIGN_X (ITEM_LEFT|ITEM_RIGHT)
  645. #define ALIGN_Y (ITEM_TOP|ITEM_BOTTOM)
  646. vec3 newPos;
  647. vec3_zero(&newPos);
  648. uint32_t align_x = (align & ALIGN_X);
  649. uint32_t align_y = (align & ALIGN_Y);
  650. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  651. newPos.x = pos3.x;
  652. else if (align & ITEM_RIGHT)
  653. newPos.x = stretchItemSize.x;
  654. else if (!(align & ITEM_LEFT))
  655. newPos.x = stretchItemSize.x * 0.5f;
  656. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  657. newPos.y = pos3.y;
  658. else if (align & ITEM_BOTTOM)
  659. newPos.y = stretchItemSize.y;
  660. else if (!(align & ITEM_TOP))
  661. newPos.y = stretchItemSize.y * 0.5f;
  662. #undef ALIGN_X
  663. #undef ALIGN_Y
  664. crop = startCrop;
  665. if (stretchFlags & ITEM_LEFT)
  666. crop.left += int(std::round(tl.x / scale.x));
  667. else if (stretchFlags & ITEM_RIGHT)
  668. crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x));
  669. if (stretchFlags & ITEM_TOP)
  670. crop.top += int(std::round(tl.y / scale.y));
  671. else if (stretchFlags & ITEM_BOTTOM)
  672. crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y));
  673. vec3_transform(&newPos, &newPos, &itemToScreen);
  674. newPos.x = std::round(newPos.x);
  675. newPos.y = std::round(newPos.y);
  676. #if 0
  677. vec3 curPos;
  678. vec3_zero(&curPos);
  679. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  680. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  681. int(curPos.x), int(curPos.y),
  682. int(newPos.x), int(newPos.y));
  683. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  684. crop.left, crop.top,
  685. crop.right, crop.bottom);
  686. #endif
  687. obs_sceneitem_defer_update_begin(stretchItem);
  688. obs_sceneitem_set_crop(stretchItem, &crop);
  689. obs_sceneitem_set_pos(stretchItem, (vec2*)&newPos);
  690. obs_sceneitem_defer_update_end(stretchItem);
  691. }
  692. void OBSBasicPreview::StretchItem(const vec2 &pos)
  693. {
  694. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  695. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  696. uint32_t stretchFlags = (uint32_t)stretchHandle;
  697. bool shiftDown = (modifiers & Qt::ShiftModifier);
  698. vec3 tl, br, pos3;
  699. vec3_zero(&tl);
  700. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  701. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  702. vec3_transform(&pos3, &pos3, &screenToItem);
  703. if (stretchFlags & ITEM_LEFT)
  704. tl.x = pos3.x;
  705. else if (stretchFlags & ITEM_RIGHT)
  706. br.x = pos3.x;
  707. if (stretchFlags & ITEM_TOP)
  708. tl.y = pos3.y;
  709. else if (stretchFlags & ITEM_BOTTOM)
  710. br.y = pos3.y;
  711. if (!(modifiers & Qt::ControlModifier))
  712. SnapStretchingToScreen(tl, br);
  713. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  714. vec2 baseSize;
  715. vec2_set(&baseSize,
  716. float(obs_source_get_width(source)),
  717. float(obs_source_get_height(source)));
  718. vec2 size;
  719. vec2_set(&size,br. x - tl.x, br.y - tl.y);
  720. if (boundsType != OBS_BOUNDS_NONE) {
  721. if (shiftDown)
  722. ClampAspect(tl, br, size, baseSize);
  723. if (tl.x > br.x) std::swap(tl.x, br.x);
  724. if (tl.y > br.y) std::swap(tl.y, br.y);
  725. vec2_abs(&size, &size);
  726. obs_sceneitem_set_bounds(stretchItem, &size);
  727. } else {
  728. obs_sceneitem_crop crop;
  729. obs_sceneitem_get_crop(stretchItem, &crop);
  730. baseSize.x -= float(crop.left + crop.right);
  731. baseSize.y -= float(crop.top + crop.bottom);
  732. if (!shiftDown)
  733. ClampAspect(tl, br, size, baseSize);
  734. vec2_div(&size, &size, &baseSize);
  735. obs_sceneitem_set_scale(stretchItem, &size);
  736. }
  737. pos3 = CalculateStretchPos(tl, br);
  738. vec3_transform(&pos3, &pos3, &itemToScreen);
  739. vec2 newPos;
  740. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  741. obs_sceneitem_set_pos(stretchItem, &newPos);
  742. }
  743. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  744. {
  745. if (mouseDown) {
  746. vec2 pos = GetMouseEventPos(event);
  747. if (!mouseMoved && !mouseOverItems &&
  748. stretchHandle == ItemHandle::None) {
  749. ProcessClick(startPos);
  750. mouseOverItems = SelectedAtPos(startPos);
  751. }
  752. pos.x = std::round(pos.x);
  753. pos.y = std::round(pos.y);
  754. if (stretchHandle != ItemHandle::None) {
  755. if (cropping)
  756. CropItem(pos);
  757. else
  758. StretchItem(pos);
  759. } else if (mouseOverItems) {
  760. MoveItems(pos);
  761. }
  762. mouseMoved = true;
  763. }
  764. }
  765. static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
  766. float previewScale)
  767. {
  768. struct vec3 pos;
  769. vec3_set(&pos, x, y, 0.0f);
  770. vec3_transform(&pos, &pos, &matrix);
  771. vec3_mulf(&pos, &pos, previewScale);
  772. gs_matrix_push();
  773. gs_matrix_translate(&pos);
  774. gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
  775. gs_draw(GS_LINESTRIP, 0, 0);
  776. gs_matrix_pop();
  777. }
  778. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  779. {
  780. return crop->left > 0 ||
  781. crop->top > 0 ||
  782. crop->right > 0 ||
  783. crop->bottom > 0;
  784. }
  785. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  786. obs_sceneitem_t *item, void *param)
  787. {
  788. if (!obs_sceneitem_selected(item))
  789. return true;
  790. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  791. matrix4 boxTransform;
  792. matrix4 invBoxTransform;
  793. obs_sceneitem_get_box_transform(item, &boxTransform);
  794. matrix4_inv(&invBoxTransform, &boxTransform);
  795. vec3 bounds[] = {
  796. {{{0.f, 0.f, 0.f}}},
  797. {{{1.f, 0.f, 0.f}}},
  798. {{{0.f, 1.f, 0.f}}},
  799. {{{1.f, 1.f, 0.f}}},
  800. };
  801. bool visible = std::all_of(std::begin(bounds), std::end(bounds),
  802. [&](const vec3 &b)
  803. {
  804. vec3 pos;
  805. vec3_transform(&pos, &b, &boxTransform);
  806. vec3_transform(&pos, &pos, &invBoxTransform);
  807. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  808. });
  809. if (!visible)
  810. return true;
  811. obs_transform_info info;
  812. obs_sceneitem_get_info(item, &info);
  813. gs_load_vertexbuffer(main->circle);
  814. DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
  815. DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
  816. DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
  817. DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
  818. DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
  819. DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
  820. DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
  821. DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
  822. gs_matrix_push();
  823. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  824. gs_matrix_mul(&boxTransform);
  825. obs_sceneitem_crop crop;
  826. obs_sceneitem_get_crop(item, &crop);
  827. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  828. vec4 color;
  829. gs_effect_t *eff = gs_get_effect();
  830. gs_eparam_t *param = gs_effect_get_param_by_name(eff, "color");
  831. #define DRAW_SIDE(side, vb) \
  832. if (crop.side > 0) \
  833. vec4_set(&color, 0.0f, 1.0f, 0.0f, 1.0f); \
  834. else \
  835. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f); \
  836. gs_effect_set_vec4(param, &color); \
  837. gs_load_vertexbuffer(main->vb); \
  838. gs_draw(GS_LINESTRIP, 0, 0);
  839. DRAW_SIDE(left, boxLeft);
  840. DRAW_SIDE(top, boxTop);
  841. DRAW_SIDE(right, boxRight);
  842. DRAW_SIDE(bottom, boxBottom);
  843. #undef DRAW_SIDE
  844. } else {
  845. gs_load_vertexbuffer(main->box);
  846. gs_draw(GS_LINESTRIP, 0, 0);
  847. }
  848. gs_matrix_pop();
  849. UNUSED_PARAMETER(scene);
  850. UNUSED_PARAMETER(param);
  851. return true;
  852. }
  853. void OBSBasicPreview::DrawSceneEditing()
  854. {
  855. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  856. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  857. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  858. vec4 color;
  859. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  860. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  861. gs_technique_begin(tech);
  862. gs_technique_begin_pass(tech, 0);
  863. OBSScene scene = main->GetCurrentScene();
  864. if (scene)
  865. obs_scene_enum_items(scene, DrawSelectedItem, this);
  866. gs_load_vertexbuffer(nullptr);
  867. gs_technique_end_pass(tech);
  868. gs_technique_end(tech);
  869. }