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- #include "gl-subsystem.h"
- #include "gl-exports.h"
- device_t device_create(struct gs_init_data *info)
- {
- struct gs_device *device = bmalloc(sizeof(struct gs_device));
- memset(device, 0, sizeof(struct gs_device));
- device->plat = gl_platform_create(device, info);
- if (!device->plat) {
- blog(LOG_ERROR, "device_create (GL) failed");
- bfree(device);
- return NULL;
- }
- return device;
- }
- void device_destroy(device_t device)
- {
- if (device) {
- gl_platform_destroy(device->plat);
- bfree(device);
- }
- }
- swapchain_t device_create_swapchain(device_t device, struct gs_init_data *info)
- {
- struct gs_swap_chain *swap = bmalloc(sizeof(struct gs_swap_chain));
- memset(swap, 0, sizeof(struct gs_swap_chain));
- swap->device = device;
- swap->info = *info;
- swap->wi = gl_windowinfo_create(info);
- if (!swap->wi) {
- blog(LOG_ERROR, "device_create_swapchain (GL) failed");
- swapchain_destroy(swap);
- return NULL;
- }
- return swap;
- }
- void device_resize(device_t device, uint32_t cx, uint32_t cy)
- {
- /* GL automatically resizes the device, so it doesn't do much */
- device->cur_swap->info.cx = cx;
- device->cur_swap->info.cy = cy;
- }
- void device_getsize(device_t device, uint32_t *cx, uint32_t *cy)
- {
- *cx = device->cur_swap->info.cx;
- *cy = device->cur_swap->info.cy;
- }
- uint32_t device_getwidth(device_t device)
- {
- return device->cur_swap->info.cx;
- }
- uint32_t device_getheight(device_t device)
- {
- return device->cur_swap->info.cy;
- }
- texture_t device_create_cubetexture(device_t device, uint32_t size,
- enum gs_color_format color_format, uint32_t levels,
- void **data, uint32_t flags)
- {
- }
- texture_t device_create_volumetexture(device_t device, uint32_t width,
- uint32_t height, uint32_t depth,
- enum gs_color_format color_format, uint32_t levels, void **data,
- uint32_t flags)
- {
- }
- zstencil_t device_create_zstencil(device_t device, uint32_t width,
- uint32_t height, enum gs_zstencil_format format)
- {
- }
- stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
- uint32_t height, enum gs_color_format color_format)
- {
- }
- samplerstate_t device_create_samplerstate(device_t device,
- struct gs_sampler_info *info)
- {
- }
- shader_t device_create_vertexshader(device_t device,
- const char *shader, const char *file,
- char **error_string)
- {
- }
- shader_t device_create_pixelshader(device_t device,
- const char *shader, const char *file,
- char **error_string)
- {
- }
- vertbuffer_t device_create_vertexbuffer(device_t device,
- struct vb_data *data, uint32_t flags)
- {
- }
- indexbuffer_t device_create_indexbuffer(device_t device,
- enum gs_index_type type, void *indices, size_t num,
- uint32_t flags)
- {
- }
- enum gs_texture_type device_gettexturetype(device_t device,
- texture_t texture)
- {
- }
- void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer)
- {
- }
- void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer)
- {
- }
- void device_load_texture(device_t device, texture_t tex, int unit)
- {
- }
- void device_load_cubetexture(device_t device, texture_t cubetex,
- int unit)
- {
- }
- void device_load_volumetexture(device_t device, texture_t voltex,
- int unit)
- {
- }
- void device_load_samplerstate(device_t device,
- samplerstate_t samplerstate, int unit)
- {
- }
- void device_load_vertexshader(device_t device, shader_t vertshader)
- {
- }
- void device_load_pixelshader(device_t device, shader_t pixelshader)
- {
- }
- void device_load_defaultsamplerstate(device_t device, bool b_3d,
- int unit)
- {
- }
- shader_t device_getvertexshader(device_t device)
- {
- }
- shader_t device_getpixelshader(device_t device)
- {
- }
- texture_t device_getrendertarget(device_t device)
- {
- }
- zstencil_t device_getzstenciltarget(device_t device)
- {
- }
- void device_setrendertarget(device_t device, texture_t tex,
- zstencil_t zstencil)
- {
- }
- void device_setcuberendertarget(device_t device, texture_t cubetex,
- int side, zstencil_t zstencil)
- {
- }
- void device_copy_texture(device_t device, texture_t dst, texture_t src)
- {
- }
- void device_stage_texture(device_t device, stagesurf_t dst,
- texture_t src)
- {
- }
- void device_beginscene(device_t device)
- {
- }
- void device_draw(device_t device, enum gs_draw_mode draw_mode,
- uint32_t start_vert, uint32_t num_verts)
- {
- }
- void device_endscene(device_t device)
- {
- }
- void device_load_swapchain(device_t device, swapchain_t swapchain)
- {
- }
- void device_clear(device_t device, uint32_t clear_flags,
- struct vec4 *color, float depth, uint8_t stencil)
- {
- }
- void device_present(device_t device)
- {
- }
- void device_setcullmode(device_t device, enum gs_cull_mode mode)
- {
- }
- enum gs_cull_mode device_getcullmode(device_t device)
- {
- }
- void device_enable_blending(device_t device, bool enable)
- {
- }
- void device_enable_depthtest(device_t device, bool enable)
- {
- }
- void device_enable_stenciltest(device_t device, bool enable)
- {
- }
- void device_enable_stencilwrite(device_t device, bool enable)
- {
- }
- void device_enable_color(device_t device, bool red, bool blue,
- bool green, bool alpha)
- {
- }
- void device_blendfunction(device_t device, enum gs_blend_type src,
- enum gs_blend_type dest)
- {
- }
- void device_depthfunction(device_t device, enum gs_depth_test test)
- {
- }
- void device_stencilfunction(device_t device, enum gs_stencil_side side,
- enum gs_depth_test test)
- {
- }
- void device_stencilop(device_t device, enum gs_stencil_side side,
- enum gs_stencil_op fail, enum gs_stencil_op zfail,
- enum gs_stencil_op zpass)
- {
- }
- void device_enable_fullscreen(device_t device, bool enable)
- {
- }
- int device_fullscreen_enabled(device_t device)
- {
- }
- void device_setdisplaymode(device_t device,
- const struct gs_display_mode *mode)
- {
- }
- void device_getdisplaymode(device_t device,
- struct gs_display_mode *mode)
- {
- }
- void device_setcolorramp(device_t device, float gamma, float brightness,
- float contrast)
- {
- }
- void device_setviewport(device_t device, int x, int y, int width,
- int height)
- {
- }
- void device_getviewport(device_t device, struct gs_rect *rect)
- {
- }
- void device_setscissorrect(device_t device, struct gs_rect *rect)
- {
- }
- void device_ortho(device_t device, float left, float right,
- float top, float bottom, float znear, float zfar)
- {
- }
- void device_frustum(device_t device, float left, float right,
- float top, float bottom, float znear, float zfar)
- {
- }
- void device_perspective(device_t device, float fovy, float aspect,
- float znear, float zfar)
- {
- }
- void device_set_view_matrix(device_t device, struct matrix3 *mat)
- {
- }
- void device_projection_push(device_t device)
- {
- }
- void device_projection_pop(device_t device)
- {
- }
- void swapchain_destroy(swapchain_t swapchain)
- {
- }
- uint32_t texture_getwidth(texture_t tex)
- {
- }
- uint32_t texture_getheight(texture_t tex)
- {
- }
- enum gs_color_format texture_getcolorformat(texture_t tex)
- {
- }
- bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width)
- {
- }
- void texture_unmap(texture_t tex)
- {
- }
- void cubetexture_destroy(texture_t cubetex)
- {
- }
- uint32_t cubetexture_getsize(texture_t cubetex)
- {
- }
- enum gs_color_format cubetexture_getcolorformat(texture_t cubetex)
- {
- }
- void volumetexture_destroy(texture_t voltex)
- {
- }
- uint32_t volumetexture_getwidth(texture_t voltex)
- {
- }
- uint32_t volumetexture_getheight(texture_t voltex)
- {
- }
- uint32_t volumetexture_getdepth(texture_t voltex)
- {
- }
- enum gs_color_format volumetexture_getcolorformat(texture_t voltex)
- {
- }
- void stagesurface_destroy(stagesurf_t stagesurf)
- {
- }
- uint32_t stagesurface_getwidth(stagesurf_t stagesurf)
- {
- }
- uint32_t stagesurface_getheight(stagesurf_t stagesurf)
- {
- }
- enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf)
- {
- }
- bool stagesurface_map(stagesurf_t stagesurf, const void **data,
- uint32_t *byte_width)
- {
- }
- void stagesurface_unmap(stagesurf_t stagesurf)
- {
- }
- void zstencil_destroy(zstencil_t zstencil)
- {
- }
- void samplerstate_destroy(samplerstate_t samplerstate)
- {
- }
- void vertexbuffer_destroy(vertbuffer_t vertbuffer)
- {
- }
- void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild)
- {
- }
- struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer)
- {
- }
- void indexbuffer_destroy(indexbuffer_t indexbuffer)
- {
- }
- void indexbuffer_flush(indexbuffer_t indexbuffer)
- {
- }
- void *indexbuffer_getdata(indexbuffer_t indexbuffer)
- {
- }
- size_t indexbuffer_numindices(indexbuffer_t indexbuffer)
- {
- }
- enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer)
- {
- }
- void shader_destroy(shader_t shader)
- {
- }
- int shader_numparams(shader_t shader)
- {
- }
- sparam_t shader_getparambyidx(shader_t shader, int param)
- {
- }
- sparam_t shader_getparambyname(shader_t shader, const char *name)
- {
- }
- void shader_getparaminfo(shader_t shader, sparam_t param,
- struct shader_param_info *info)
- {
- }
- sparam_t shader_getviewprojmatrix(shader_t shader)
- {
- }
- sparam_t shader_getworldmatrix(shader_t shader)
- {
- }
- void shader_setbool(shader_t shader, sparam_t param, bool val)
- {
- }
- void shader_setfloat(shader_t shader, sparam_t param, float val)
- {
- }
- void shader_setint(shader_t shader, sparam_t param, int val)
- {
- }
- void shader_setmatrix3(shader_t shader, sparam_t param,
- const struct matrix3 *val)
- {
- }
- void shader_setmatrix4(shader_t shader, sparam_t param,
- const struct matrix4 *val)
- {
- }
- void shader_setvec2(shader_t shader, sparam_t param,
- const struct vec2 *val)
- {
- }
- void shader_setvec3(shader_t shader, sparam_t param,
- const struct vec3 *val)
- {
- }
- void shader_setvec4(shader_t shader, sparam_t param,
- const struct vec4 *val)
- {
- }
- void shader_settexture(shader_t shader, sparam_t param, texture_t val)
- {
- }
- void shader_setval(shader_t shader, sparam_t param, const void *val,
- size_t size)
- {
- }
- void shader_setdefault(shader_t shader, sparam_t param)
- {
- }
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