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							- /******************************************************************************
 
-     Copyright (C) 2014 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #pragma once
 
- #include <graphics/vec4.h>
 
- #include <graphics/matrix4.h>
 
- static inline void GetScaleAndCenterPos(int baseCX, int baseCY, int windowCX,
 
- 					int windowCY, int &x, int &y,
 
- 					float &scale)
 
- {
 
- 	double windowAspect, baseAspect;
 
- 	int newCX, newCY;
 
- 	windowAspect = double(windowCX) / double(windowCY);
 
- 	baseAspect = double(baseCX) / double(baseCY);
 
- 	if (windowAspect > baseAspect) {
 
- 		scale = float(windowCY) / float(baseCY);
 
- 		newCX = int(double(windowCY) * baseAspect);
 
- 		newCY = windowCY;
 
- 	} else {
 
- 		scale = float(windowCX) / float(baseCX);
 
- 		newCX = windowCX;
 
- 		newCY = int(float(windowCX) / baseAspect);
 
- 	}
 
- 	x = windowCX / 2 - newCX / 2;
 
- 	y = windowCY / 2 - newCY / 2;
 
- }
 
- static inline void GetCenterPosFromFixedScale(int baseCX, int baseCY,
 
- 					      int windowCX, int windowCY,
 
- 					      int &x, int &y, float scale)
 
- {
 
- 	x = (float(windowCX) - float(baseCX) * scale) / 2.0f;
 
- 	y = (float(windowCY) - float(baseCY) * scale) / 2.0f;
 
- }
 
- static inline QSize GetPixelSize(QWidget *widget)
 
- {
 
- 	return widget->size() * widget->devicePixelRatioF();
 
- }
 
- #define OUTLINE_COLOR 0xFFD0D0D0
 
- #define LINE_LENGTH 0.1f
 
- // Rec. ITU-R BT.1848-1 / EBU R 95
 
- #define ACTION_SAFE_PERCENT 0.035f       // 3.5%
 
- #define GRAPHICS_SAFE_PERCENT 0.05f      // 5.0%
 
- #define FOURBYTHREE_SAFE_PERCENT 0.1625f // 16.25%
 
- static inline void InitSafeAreas(gs_vertbuffer_t **actionSafeMargin,
 
- 				 gs_vertbuffer_t **graphicsSafeMargin,
 
- 				 gs_vertbuffer_t **fourByThreeSafeMargin,
 
- 				 gs_vertbuffer_t **leftLine,
 
- 				 gs_vertbuffer_t **topLine,
 
- 				 gs_vertbuffer_t **rightLine)
 
- {
 
- 	obs_enter_graphics();
 
- 	// All essential action should be placed inside this area
 
- 	gs_render_start(true);
 
- 	gs_vertex2f(ACTION_SAFE_PERCENT, ACTION_SAFE_PERCENT);
 
- 	gs_vertex2f(ACTION_SAFE_PERCENT, 1 - ACTION_SAFE_PERCENT);
 
- 	gs_vertex2f(1 - ACTION_SAFE_PERCENT, 1 - ACTION_SAFE_PERCENT);
 
- 	gs_vertex2f(1 - ACTION_SAFE_PERCENT, ACTION_SAFE_PERCENT);
 
- 	gs_vertex2f(ACTION_SAFE_PERCENT, ACTION_SAFE_PERCENT);
 
- 	*actionSafeMargin = gs_render_save();
 
- 	// All graphics should be placed inside this area
 
- 	gs_render_start(true);
 
- 	gs_vertex2f(GRAPHICS_SAFE_PERCENT, GRAPHICS_SAFE_PERCENT);
 
- 	gs_vertex2f(GRAPHICS_SAFE_PERCENT, 1 - GRAPHICS_SAFE_PERCENT);
 
- 	gs_vertex2f(1 - GRAPHICS_SAFE_PERCENT, 1 - GRAPHICS_SAFE_PERCENT);
 
- 	gs_vertex2f(1 - GRAPHICS_SAFE_PERCENT, GRAPHICS_SAFE_PERCENT);
 
- 	gs_vertex2f(GRAPHICS_SAFE_PERCENT, GRAPHICS_SAFE_PERCENT);
 
- 	*graphicsSafeMargin = gs_render_save();
 
- 	// 4:3 safe area for widescreen
 
- 	gs_render_start(true);
 
- 	gs_vertex2f(FOURBYTHREE_SAFE_PERCENT, GRAPHICS_SAFE_PERCENT);
 
- 	gs_vertex2f(1 - FOURBYTHREE_SAFE_PERCENT, GRAPHICS_SAFE_PERCENT);
 
- 	gs_vertex2f(1 - FOURBYTHREE_SAFE_PERCENT, 1 - GRAPHICS_SAFE_PERCENT);
 
- 	gs_vertex2f(FOURBYTHREE_SAFE_PERCENT, 1 - GRAPHICS_SAFE_PERCENT);
 
- 	gs_vertex2f(FOURBYTHREE_SAFE_PERCENT, GRAPHICS_SAFE_PERCENT);
 
- 	*fourByThreeSafeMargin = gs_render_save();
 
- 	gs_render_start(true);
 
- 	gs_vertex2f(0.0f, 0.5f);
 
- 	gs_vertex2f(LINE_LENGTH, 0.5f);
 
- 	*leftLine = gs_render_save();
 
- 	gs_render_start(true);
 
- 	gs_vertex2f(0.5f, 0.0f);
 
- 	gs_vertex2f(0.5f, LINE_LENGTH);
 
- 	*topLine = gs_render_save();
 
- 	gs_render_start(true);
 
- 	gs_vertex2f(1.0f, 0.5f);
 
- 	gs_vertex2f(1 - LINE_LENGTH, 0.5f);
 
- 	*rightLine = gs_render_save();
 
- 	obs_leave_graphics();
 
- }
 
- static inline void RenderSafeAreas(gs_vertbuffer_t *vb, int cx, int cy)
 
- {
 
- 	if (!vb)
 
- 		return;
 
- 	matrix4 transform;
 
- 	matrix4_identity(&transform);
 
- 	transform.x.x = cx;
 
- 	transform.y.y = cy;
 
- 	gs_load_vertexbuffer(vb);
 
- 	gs_matrix_push();
 
- 	gs_matrix_mul(&transform);
 
- 	gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
 
- 	gs_eparam_t *color = gs_effect_get_param_by_name(solid, "color");
 
- 	gs_effect_set_color(color, OUTLINE_COLOR);
 
- 	while (gs_effect_loop(solid, "Solid"))
 
- 		gs_draw(GS_LINESTRIP, 0, 0);
 
- 	gs_matrix_pop();
 
- }
 
 
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