graphics.c 78 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef near
  26. #undef near
  27. #endif
  28. #ifdef far
  29. #undef far
  30. #endif
  31. static THREAD_LOCAL graphics_t *thread_graphics = NULL;
  32. static inline bool gs_obj_valid(const void *obj, const char *f, const char *name)
  33. {
  34. if (!obj) {
  35. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  36. return false;
  37. }
  38. return true;
  39. }
  40. static inline bool gs_valid(const char *f)
  41. {
  42. if (!thread_graphics) {
  43. blog(LOG_DEBUG, "%s: called while not in a graphics context", f);
  44. return false;
  45. }
  46. return true;
  47. }
  48. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  49. #define gs_valid_p(func, param1) (gs_valid(func) && ptr_valid(param1, func))
  50. #define gs_valid_p2(func, param1, param2) (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func))
  51. #define gs_valid_p3(func, param1, param2, param3) \
  52. (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func) && ptr_valid(param3, func))
  53. #define IMMEDIATE_COUNT 512
  54. void gs_enum_adapters(bool (*callback)(void *param, const char *name, uint32_t id), void *param)
  55. {
  56. graphics_t *graphics = thread_graphics;
  57. if (!gs_valid_p("gs_enum_adapters", callback))
  58. return;
  59. if (graphics->exports.device_enum_adapters) {
  60. if (graphics->exports.device_enum_adapters(graphics->device, callback, param)) {
  61. return;
  62. }
  63. }
  64. /* If the subsystem does not currently support device enumeration of
  65. * adapters or fails to enumerate adapters, just set it to one adapter
  66. * named "Default" */
  67. callback(param, "Default", 0);
  68. }
  69. extern void gs_init_image_deps(void);
  70. extern void gs_free_image_deps(void);
  71. bool load_graphics_imports(struct gs_exports *exports, void *module, const char *module_name);
  72. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  73. {
  74. struct gs_vb_data *vbd;
  75. vbd = gs_vbdata_create();
  76. vbd->num = IMMEDIATE_COUNT;
  77. vbd->points = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  78. vbd->normals = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  79. vbd->colors = bmalloc(sizeof(uint32_t) * IMMEDIATE_COUNT);
  80. vbd->num_tex = 1;
  81. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  82. vbd->tvarray[0].width = 2;
  83. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  84. graphics->immediate_vertbuffer =
  85. graphics->exports.device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  86. if (!graphics->immediate_vertbuffer)
  87. return false;
  88. return true;
  89. }
  90. static bool graphics_init_sprite_vbs(struct graphics_subsystem *graphics)
  91. {
  92. struct gs_vb_data *vbd;
  93. vbd = gs_vbdata_create();
  94. vbd->num = 4;
  95. vbd->points = bzalloc(sizeof(struct vec3) * 4);
  96. vbd->num_tex = 1;
  97. vbd->tvarray = bzalloc(sizeof(struct gs_tvertarray));
  98. vbd->tvarray[0].width = 2;
  99. vbd->tvarray[0].array = bzalloc(sizeof(struct vec2) * 4);
  100. vbd->points[1].x = 1.0f;
  101. vbd->points[2].y = 1.0f;
  102. vbd->points[3].x = 1.0f;
  103. vbd->points[3].y = 1.0f;
  104. struct vec2 *uvs = vbd->tvarray[0].array;
  105. uvs[1].x = 1.0f;
  106. uvs[2].y = 1.0f;
  107. uvs[3].x = 1.0f;
  108. uvs[3].y = 1.0f;
  109. graphics->sprite_buffer = gs_vertexbuffer_create(vbd, GS_DUP_BUFFER);
  110. if (!graphics->sprite_buffer)
  111. return false;
  112. graphics->subregion_buffer = gs_vertexbuffer_create(vbd, GS_DUP_BUFFER | GS_DYNAMIC);
  113. if (!graphics->subregion_buffer)
  114. return false;
  115. uvs[0].y = 1.0f;
  116. uvs[1].y = 1.0f;
  117. uvs[2].y = 0.0f;
  118. uvs[3].y = 0.0f;
  119. graphics->flipped_sprite_buffer = gs_vertexbuffer_create(vbd, 0);
  120. if (!graphics->flipped_sprite_buffer)
  121. return false;
  122. return true;
  123. }
  124. static bool graphics_init(struct graphics_subsystem *graphics)
  125. {
  126. struct matrix4 top_mat;
  127. matrix4_identity(&top_mat);
  128. da_push_back(graphics->matrix_stack, &top_mat);
  129. graphics->exports.device_enter_context(graphics->device);
  130. thread_graphics = graphics;
  131. if (!graphics_init_immediate_vb(graphics))
  132. return false;
  133. if (!graphics_init_sprite_vbs(graphics))
  134. return false;
  135. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  136. return false;
  137. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  138. return false;
  139. graphics->exports.device_blend_function_separate(graphics->device, GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  140. GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  141. graphics->cur_blend_state.enabled = true;
  142. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  143. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  144. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  145. graphics->cur_blend_state.dest_a = GS_BLEND_INVSRCALPHA;
  146. graphics->cur_blend_state.op = GS_BLEND_OP_ADD;
  147. graphics->exports.device_blend_op(graphics->device, graphics->cur_blend_state.op);
  148. graphics->exports.device_leave_context(graphics->device);
  149. gs_init_image_deps();
  150. thread_graphics = NULL;
  151. return true;
  152. }
  153. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  154. {
  155. int errcode = GS_ERROR_FAIL;
  156. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  157. pthread_mutex_init_value(&graphics->mutex);
  158. pthread_mutex_init_value(&graphics->effect_mutex);
  159. graphics->module = os_dlopen(module);
  160. if (!graphics->module) {
  161. errcode = GS_ERROR_MODULE_NOT_FOUND;
  162. goto error;
  163. }
  164. if (!load_graphics_imports(&graphics->exports, graphics->module, module))
  165. goto error;
  166. errcode = graphics->exports.device_create(&graphics->device, adapter);
  167. if (errcode != GS_SUCCESS)
  168. goto error;
  169. if (!graphics_init(graphics)) {
  170. errcode = GS_ERROR_FAIL;
  171. goto error;
  172. }
  173. *pgraphics = graphics;
  174. return errcode;
  175. error:
  176. gs_destroy(graphics);
  177. return errcode;
  178. }
  179. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  180. void gs_destroy(graphics_t *graphics)
  181. {
  182. if (!ptr_valid(graphics, "gs_destroy"))
  183. return;
  184. while (thread_graphics)
  185. gs_leave_context();
  186. if (graphics->device) {
  187. struct gs_effect *effect = graphics->first_effect;
  188. thread_graphics = graphics;
  189. graphics->exports.device_enter_context(graphics->device);
  190. while (effect) {
  191. struct gs_effect *next = effect->next;
  192. gs_effect_actually_destroy(effect);
  193. effect = next;
  194. }
  195. graphics->exports.gs_vertexbuffer_destroy(graphics->subregion_buffer);
  196. graphics->exports.gs_vertexbuffer_destroy(graphics->flipped_sprite_buffer);
  197. graphics->exports.gs_vertexbuffer_destroy(graphics->sprite_buffer);
  198. graphics->exports.gs_vertexbuffer_destroy(graphics->immediate_vertbuffer);
  199. graphics->exports.device_destroy(graphics->device);
  200. thread_graphics = NULL;
  201. }
  202. pthread_mutex_destroy(&graphics->mutex);
  203. pthread_mutex_destroy(&graphics->effect_mutex);
  204. da_free(graphics->matrix_stack);
  205. da_free(graphics->viewport_stack);
  206. da_free(graphics->blend_state_stack);
  207. if (graphics->module)
  208. os_dlclose(graphics->module);
  209. bfree(graphics);
  210. gs_free_image_deps();
  211. }
  212. void gs_enter_context(graphics_t *graphics)
  213. {
  214. if (!ptr_valid(graphics, "gs_enter_context"))
  215. return;
  216. bool is_current = thread_graphics == graphics;
  217. if (thread_graphics && !is_current) {
  218. while (thread_graphics)
  219. gs_leave_context();
  220. }
  221. if (!is_current) {
  222. pthread_mutex_lock(&graphics->mutex);
  223. graphics->exports.device_enter_context(graphics->device);
  224. thread_graphics = graphics;
  225. }
  226. os_atomic_inc_long(&graphics->ref);
  227. }
  228. void gs_leave_context(void)
  229. {
  230. if (gs_valid("gs_leave_context")) {
  231. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  232. graphics_t *graphics = thread_graphics;
  233. graphics->exports.device_leave_context(graphics->device);
  234. pthread_mutex_unlock(&graphics->mutex);
  235. thread_graphics = NULL;
  236. }
  237. }
  238. }
  239. graphics_t *gs_get_context(void)
  240. {
  241. return thread_graphics;
  242. }
  243. void *gs_get_device_obj(void)
  244. {
  245. if (!gs_valid("gs_get_device_obj"))
  246. return NULL;
  247. return thread_graphics->exports.device_get_device_obj(thread_graphics->device);
  248. }
  249. const char *gs_get_device_name(void)
  250. {
  251. return gs_valid("gs_get_device_name") ? thread_graphics->exports.device_get_name() : NULL;
  252. }
  253. const char *gs_get_driver_version(void)
  254. {
  255. return gs_valid("gs_get_driver_version") ? thread_graphics->exports.gpu_get_driver_version() : NULL;
  256. }
  257. const char *gs_get_renderer(void)
  258. {
  259. return gs_valid("gs_get_renderer") ? thread_graphics->exports.gpu_get_renderer() : NULL;
  260. }
  261. uint64_t gs_get_gpu_dmem(void)
  262. {
  263. return gs_valid("gs_get_gpu_dmem") ? thread_graphics->exports.gpu_get_dmem() : 0;
  264. }
  265. uint64_t gs_get_gpu_smem(void)
  266. {
  267. return gs_valid("gs_get_gpu_smem") ? thread_graphics->exports.gpu_get_smem() : 0;
  268. }
  269. int gs_get_device_type(void)
  270. {
  271. return gs_valid("gs_get_device_type") ? thread_graphics->exports.device_get_type() : -1;
  272. }
  273. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  274. {
  275. return graphics->matrix_stack.array + graphics->cur_matrix;
  276. }
  277. void gs_matrix_push(void)
  278. {
  279. graphics_t *graphics = thread_graphics;
  280. if (!gs_valid("gs_matrix_push"))
  281. return;
  282. struct matrix4 mat, *top_mat = top_matrix(graphics);
  283. memcpy(&mat, top_mat, sizeof(struct matrix4));
  284. da_push_back(graphics->matrix_stack, &mat);
  285. graphics->cur_matrix++;
  286. }
  287. void gs_matrix_pop(void)
  288. {
  289. graphics_t *graphics = thread_graphics;
  290. if (!gs_valid("gs_matrix_pop"))
  291. return;
  292. if (graphics->cur_matrix == 0) {
  293. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  294. return;
  295. }
  296. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  297. graphics->cur_matrix--;
  298. }
  299. void gs_matrix_identity(void)
  300. {
  301. struct matrix4 *top_mat;
  302. if (!gs_valid("gs_matrix_identity"))
  303. return;
  304. top_mat = top_matrix(thread_graphics);
  305. if (top_mat)
  306. matrix4_identity(top_mat);
  307. }
  308. void gs_matrix_transpose(void)
  309. {
  310. struct matrix4 *top_mat;
  311. if (!gs_valid("gs_matrix_transpose"))
  312. return;
  313. top_mat = top_matrix(thread_graphics);
  314. if (top_mat)
  315. matrix4_transpose(top_mat, top_mat);
  316. }
  317. void gs_matrix_set(const struct matrix4 *matrix)
  318. {
  319. struct matrix4 *top_mat;
  320. if (!gs_valid("gs_matrix_set"))
  321. return;
  322. top_mat = top_matrix(thread_graphics);
  323. if (top_mat)
  324. matrix4_copy(top_mat, matrix);
  325. }
  326. void gs_matrix_get(struct matrix4 *dst)
  327. {
  328. struct matrix4 *top_mat;
  329. if (!gs_valid("gs_matrix_get"))
  330. return;
  331. top_mat = top_matrix(thread_graphics);
  332. if (top_mat)
  333. matrix4_copy(dst, top_mat);
  334. }
  335. void gs_matrix_mul(const struct matrix4 *matrix)
  336. {
  337. struct matrix4 *top_mat;
  338. if (!gs_valid("gs_matrix_mul"))
  339. return;
  340. top_mat = top_matrix(thread_graphics);
  341. if (top_mat)
  342. matrix4_mul(top_mat, matrix, top_mat);
  343. }
  344. void gs_matrix_rotquat(const struct quat *rot)
  345. {
  346. struct matrix4 *top_mat;
  347. if (!gs_valid("gs_matrix_rotquat"))
  348. return;
  349. top_mat = top_matrix(thread_graphics);
  350. if (top_mat)
  351. matrix4_rotate_i(top_mat, rot, top_mat);
  352. }
  353. void gs_matrix_rotaa(const struct axisang *rot)
  354. {
  355. struct matrix4 *top_mat;
  356. if (!gs_valid("gs_matrix_rotaa"))
  357. return;
  358. top_mat = top_matrix(thread_graphics);
  359. if (top_mat)
  360. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  361. }
  362. void gs_matrix_translate(const struct vec3 *pos)
  363. {
  364. struct matrix4 *top_mat;
  365. if (!gs_valid("gs_matrix_translate"))
  366. return;
  367. top_mat = top_matrix(thread_graphics);
  368. if (top_mat)
  369. matrix4_translate3v_i(top_mat, pos, top_mat);
  370. }
  371. void gs_matrix_scale(const struct vec3 *scale)
  372. {
  373. struct matrix4 *top_mat;
  374. if (!gs_valid("gs_matrix_scale"))
  375. return;
  376. top_mat = top_matrix(thread_graphics);
  377. if (top_mat)
  378. matrix4_scale_i(top_mat, scale, top_mat);
  379. }
  380. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  381. {
  382. struct matrix4 *top_mat;
  383. struct axisang aa;
  384. if (!gs_valid("gs_matrix_rotaa4f"))
  385. return;
  386. top_mat = top_matrix(thread_graphics);
  387. if (top_mat) {
  388. axisang_set(&aa, x, y, z, angle);
  389. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  390. }
  391. }
  392. void gs_matrix_translate3f(float x, float y, float z)
  393. {
  394. struct matrix4 *top_mat;
  395. struct vec3 p;
  396. if (!gs_valid("gs_matrix_translate3f"))
  397. return;
  398. top_mat = top_matrix(thread_graphics);
  399. if (top_mat) {
  400. vec3_set(&p, x, y, z);
  401. matrix4_translate3v_i(top_mat, &p, top_mat);
  402. }
  403. }
  404. void gs_matrix_scale3f(float x, float y, float z)
  405. {
  406. struct matrix4 *top_mat = top_matrix(thread_graphics);
  407. struct vec3 p;
  408. if (top_mat) {
  409. vec3_set(&p, x, y, z);
  410. matrix4_scale_i(top_mat, &p, top_mat);
  411. }
  412. }
  413. static inline void reset_immediate_arrays(graphics_t *graphics)
  414. {
  415. da_init(graphics->verts);
  416. da_init(graphics->norms);
  417. da_init(graphics->colors);
  418. for (size_t i = 0; i < 16; i++)
  419. da_init(graphics->texverts[i]);
  420. }
  421. void gs_render_start(bool b_new)
  422. {
  423. graphics_t *graphics = thread_graphics;
  424. if (!gs_valid("gs_render_start"))
  425. return;
  426. graphics->using_immediate = !b_new;
  427. reset_immediate_arrays(graphics);
  428. if (b_new) {
  429. graphics->vbd = gs_vbdata_create();
  430. } else {
  431. graphics->vbd = gs_vertexbuffer_get_data(graphics->immediate_vertbuffer);
  432. memset(graphics->vbd->colors, 0xFF, sizeof(uint32_t) * IMMEDIATE_COUNT);
  433. graphics->verts.array = graphics->vbd->points;
  434. graphics->norms.array = graphics->vbd->normals;
  435. graphics->colors.array = graphics->vbd->colors;
  436. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  437. graphics->verts.capacity = IMMEDIATE_COUNT;
  438. graphics->norms.capacity = IMMEDIATE_COUNT;
  439. graphics->colors.capacity = IMMEDIATE_COUNT;
  440. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  441. }
  442. }
  443. static inline size_t min_size(const size_t a, const size_t b)
  444. {
  445. return (a < b) ? a : b;
  446. }
  447. void gs_render_stop(enum gs_draw_mode mode)
  448. {
  449. graphics_t *graphics = thread_graphics;
  450. size_t i, num;
  451. if (!gs_valid("gs_render_stop"))
  452. return;
  453. num = graphics->verts.num;
  454. if (!num) {
  455. if (!graphics->using_immediate) {
  456. da_free(graphics->verts);
  457. da_free(graphics->norms);
  458. da_free(graphics->colors);
  459. for (i = 0; i < 16; i++)
  460. da_free(graphics->texverts[i]);
  461. gs_vbdata_destroy(graphics->vbd);
  462. }
  463. return;
  464. }
  465. if (graphics->norms.num && (graphics->norms.num != graphics->verts.num)) {
  466. blog(LOG_ERROR, "gs_render_stop: normal count does "
  467. "not match vertex count");
  468. num = min_size(num, graphics->norms.num);
  469. }
  470. if (graphics->colors.num && (graphics->colors.num != graphics->verts.num)) {
  471. blog(LOG_ERROR, "gs_render_stop: color count does "
  472. "not match vertex count");
  473. num = min_size(num, graphics->colors.num);
  474. }
  475. if (graphics->texverts[0].num && (graphics->texverts[0].num != graphics->verts.num)) {
  476. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  477. "not match vertex count");
  478. num = min_size(num, graphics->texverts[0].num);
  479. }
  480. if (graphics->using_immediate) {
  481. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  482. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  483. gs_load_indexbuffer(NULL);
  484. gs_draw(mode, 0, (uint32_t)num);
  485. reset_immediate_arrays(graphics);
  486. } else {
  487. gs_vertbuffer_t *vb = gs_render_save();
  488. gs_load_vertexbuffer(vb);
  489. gs_load_indexbuffer(NULL);
  490. gs_draw(mode, 0, 0);
  491. gs_vertexbuffer_destroy(vb);
  492. }
  493. graphics->vbd = NULL;
  494. }
  495. gs_vertbuffer_t *gs_render_save(void)
  496. {
  497. graphics_t *graphics = thread_graphics;
  498. size_t num_tex, i;
  499. if (!gs_valid("gs_render_save"))
  500. return NULL;
  501. if (graphics->using_immediate)
  502. return NULL;
  503. if (!graphics->verts.num) {
  504. gs_vbdata_destroy(graphics->vbd);
  505. return NULL;
  506. }
  507. for (num_tex = 0; num_tex < 16; num_tex++)
  508. if (!graphics->texverts[num_tex].num)
  509. break;
  510. graphics->vbd->points = graphics->verts.array;
  511. graphics->vbd->normals = graphics->norms.array;
  512. graphics->vbd->colors = graphics->colors.array;
  513. graphics->vbd->num = graphics->verts.num;
  514. graphics->vbd->num_tex = num_tex;
  515. if (graphics->vbd->num_tex) {
  516. graphics->vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  517. for (i = 0; i < num_tex; i++) {
  518. graphics->vbd->tvarray[i].width = 2;
  519. graphics->vbd->tvarray[i].array = graphics->texverts[i].array;
  520. }
  521. }
  522. reset_immediate_arrays(graphics);
  523. return gs_vertexbuffer_create(graphics->vbd, 0);
  524. }
  525. void gs_vertex2f(float x, float y)
  526. {
  527. struct vec3 v3;
  528. vec3_set(&v3, x, y, 0.0f);
  529. gs_vertex3v(&v3);
  530. }
  531. void gs_vertex3f(float x, float y, float z)
  532. {
  533. struct vec3 v3;
  534. vec3_set(&v3, x, y, z);
  535. gs_vertex3v(&v3);
  536. }
  537. void gs_normal3f(float x, float y, float z)
  538. {
  539. struct vec3 v3;
  540. vec3_set(&v3, x, y, z);
  541. gs_normal3v(&v3);
  542. }
  543. static inline bool validvertsize(graphics_t *graphics, size_t num, const char *name)
  544. {
  545. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  546. blog(LOG_ERROR,
  547. "%s: tried to use over %u "
  548. "for immediate rendering",
  549. name, IMMEDIATE_COUNT);
  550. return false;
  551. }
  552. return true;
  553. }
  554. void gs_color(uint32_t color)
  555. {
  556. graphics_t *graphics = thread_graphics;
  557. if (!gs_valid("gs_color"))
  558. return;
  559. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  560. return;
  561. da_push_back(graphics->colors, &color);
  562. }
  563. void gs_texcoord(float x, float y, int unit)
  564. {
  565. struct vec2 v2;
  566. vec2_set(&v2, x, y);
  567. gs_texcoord2v(&v2, unit);
  568. }
  569. void gs_vertex2v(const struct vec2 *v)
  570. {
  571. struct vec3 v3;
  572. vec3_set(&v3, v->x, v->y, 0.0f);
  573. gs_vertex3v(&v3);
  574. }
  575. void gs_vertex3v(const struct vec3 *v)
  576. {
  577. graphics_t *graphics = thread_graphics;
  578. if (!gs_valid("gs_vertex3v"))
  579. return;
  580. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  581. return;
  582. da_push_back(graphics->verts, v);
  583. }
  584. void gs_normal3v(const struct vec3 *v)
  585. {
  586. graphics_t *graphics = thread_graphics;
  587. if (!gs_valid("gs_normal3v"))
  588. return;
  589. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  590. return;
  591. da_push_back(graphics->norms, v);
  592. }
  593. void gs_color4v(const struct vec4 *v)
  594. {
  595. /* TODO */
  596. UNUSED_PARAMETER(v);
  597. }
  598. void gs_texcoord2v(const struct vec2 *v, int unit)
  599. {
  600. graphics_t *graphics = thread_graphics;
  601. if (!gs_valid("gs_texcoord2v"))
  602. return;
  603. if (!validvertsize(graphics, graphics->texverts[unit].num, "gs_texcoord"))
  604. return;
  605. da_push_back(graphics->texverts[unit], v);
  606. }
  607. input_t *gs_get_input(void)
  608. {
  609. /* TODO */
  610. return NULL;
  611. }
  612. gs_effect_t *gs_get_effect(void)
  613. {
  614. if (!gs_valid("gs_get_effect"))
  615. return NULL;
  616. return thread_graphics ? thread_graphics->cur_effect : NULL;
  617. }
  618. static inline struct gs_effect *find_cached_effect(const char *filename)
  619. {
  620. struct gs_effect *effect = thread_graphics->first_effect;
  621. while (effect) {
  622. if (strcmp(effect->effect_path, filename) == 0)
  623. break;
  624. effect = effect->next;
  625. }
  626. return effect;
  627. }
  628. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  629. {
  630. char *file_string;
  631. gs_effect_t *effect = NULL;
  632. if (!gs_valid_p("gs_effect_create_from_file", file))
  633. return NULL;
  634. effect = find_cached_effect(file);
  635. if (effect)
  636. return effect;
  637. file_string = os_quick_read_utf8_file(file);
  638. if (!file_string) {
  639. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  640. return NULL;
  641. }
  642. effect = gs_effect_create(file_string, file, error_string);
  643. bfree(file_string);
  644. return effect;
  645. }
  646. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename, char **error_string)
  647. {
  648. if (!gs_valid_p("gs_effect_create", effect_string))
  649. return NULL;
  650. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  651. struct effect_parser parser;
  652. bool success;
  653. effect->graphics = thread_graphics;
  654. effect->effect_path = bstrdup(filename);
  655. ep_init(&parser);
  656. success = ep_parse(&parser, effect, effect_string, filename);
  657. if (!success) {
  658. if (error_string)
  659. *error_string = error_data_buildstring(&parser.cfp.error_list);
  660. gs_effect_destroy(effect);
  661. effect = NULL;
  662. }
  663. if (effect) {
  664. pthread_mutex_lock(&thread_graphics->effect_mutex);
  665. if (effect->effect_path) {
  666. effect->cached = true;
  667. effect->next = thread_graphics->first_effect;
  668. thread_graphics->first_effect = effect;
  669. }
  670. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  671. }
  672. ep_free(&parser);
  673. return effect;
  674. }
  675. gs_shader_t *gs_vertexshader_create_from_file(const char *file, char **error_string)
  676. {
  677. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  678. return NULL;
  679. char *file_string;
  680. gs_shader_t *shader = NULL;
  681. file_string = os_quick_read_utf8_file(file);
  682. if (!file_string) {
  683. blog(LOG_ERROR, "Could not load vertex shader file '%s'", file);
  684. return NULL;
  685. }
  686. shader = gs_vertexshader_create(file_string, file, error_string);
  687. bfree(file_string);
  688. return shader;
  689. }
  690. gs_shader_t *gs_pixelshader_create_from_file(const char *file, char **error_string)
  691. {
  692. char *file_string;
  693. gs_shader_t *shader = NULL;
  694. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  695. return NULL;
  696. file_string = os_quick_read_utf8_file(file);
  697. if (!file_string) {
  698. blog(LOG_ERROR, "Could not load pixel shader file '%s'", file);
  699. return NULL;
  700. }
  701. shader = gs_pixelshader_create(file_string, file, error_string);
  702. bfree(file_string);
  703. return shader;
  704. }
  705. gs_texture_t *gs_texture_create_from_file(const char *file)
  706. {
  707. enum gs_color_format format;
  708. uint32_t cx;
  709. uint32_t cy;
  710. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  711. gs_texture_t *tex = NULL;
  712. if (data) {
  713. tex = gs_texture_create(cx, cy, format, 1, (const uint8_t **)&data, 0);
  714. bfree(data);
  715. }
  716. return tex;
  717. }
  718. static inline void assign_sprite_rect(float *start, float *end, float size, bool flip)
  719. {
  720. if (!flip) {
  721. *start = 0.0f;
  722. *end = size;
  723. } else {
  724. *start = size;
  725. *end = 0.0f;
  726. }
  727. }
  728. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  729. {
  730. if (!flip) {
  731. *start = 0.0f;
  732. *end = 1.0f;
  733. } else {
  734. *start = 1.0f;
  735. *end = 0.0f;
  736. }
  737. }
  738. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy, float start_u, float end_u, float start_v,
  739. float end_v)
  740. {
  741. struct vec2 *tvarray = data->tvarray[0].array;
  742. vec3_zero(data->points);
  743. vec3_set(data->points + 1, fcx, 0.0f, 0.0f);
  744. vec3_set(data->points + 2, 0.0f, fcy, 0.0f);
  745. vec3_set(data->points + 3, fcx, fcy, 0.0f);
  746. vec2_set(tvarray, start_u, start_v);
  747. vec2_set(tvarray + 1, end_u, start_v);
  748. vec2_set(tvarray + 2, start_u, end_v);
  749. vec2_set(tvarray + 3, end_u, end_v);
  750. }
  751. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx, float fcy, uint32_t flip)
  752. {
  753. float start_u, end_u;
  754. float start_v, end_v;
  755. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  756. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  757. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  758. }
  759. static inline void build_subsprite_norm(struct gs_vb_data *data, float fsub_x, float fsub_y, float fsub_cx,
  760. float fsub_cy, float fcx, float fcy, uint32_t flip)
  761. {
  762. float start_u, end_u;
  763. float start_v, end_v;
  764. if ((flip & GS_FLIP_U) == 0) {
  765. start_u = fsub_x / fcx;
  766. end_u = (fsub_x + fsub_cx) / fcx;
  767. } else {
  768. start_u = (fsub_x + fsub_cx) / fcx;
  769. end_u = fsub_x / fcx;
  770. }
  771. if ((flip & GS_FLIP_V) == 0) {
  772. start_v = fsub_y / fcy;
  773. end_v = (fsub_y + fsub_cy) / fcy;
  774. } else {
  775. start_v = (fsub_y + fsub_cy) / fcy;
  776. end_v = fsub_y / fcy;
  777. }
  778. build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v);
  779. }
  780. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex, float fcx, float fcy, uint32_t flip)
  781. {
  782. float start_u, end_u;
  783. float start_v, end_v;
  784. float width = (float)gs_texture_get_width(tex);
  785. float height = (float)gs_texture_get_height(tex);
  786. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  787. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  788. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  789. }
  790. void gs_draw_quadf(gs_texture_t *tex, uint32_t flip, float width, float height)
  791. {
  792. graphics_t *graphics = thread_graphics;
  793. float fcx, fcy;
  794. struct gs_vb_data *data;
  795. if (tex) {
  796. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  797. blog(LOG_ERROR, "A sprite must be a 2D texture");
  798. return;
  799. }
  800. } else {
  801. if (width == 0.0f || height == 0.0f) {
  802. blog(LOG_ERROR, "A sprite cannot be drawn without "
  803. "a width/height");
  804. return;
  805. }
  806. }
  807. fcx = width != 0.0f ? width : (float)gs_texture_get_width(tex);
  808. fcy = height != 0.0f ? height : (float)gs_texture_get_height(tex);
  809. gs_matrix_push();
  810. gs_matrix_scale3f(fcx, fcy, 1.0f);
  811. gs_load_indexbuffer(NULL);
  812. if (tex && gs_texture_is_rect(tex)) {
  813. data = gs_vertexbuffer_get_data(graphics->subregion_buffer);
  814. build_sprite_rect(data, tex, 1.0f, 1.0f, flip);
  815. gs_vertexbuffer_flush(graphics->subregion_buffer);
  816. gs_load_vertexbuffer(graphics->subregion_buffer);
  817. gs_draw(GS_TRISTRIP, 0, 0);
  818. } else {
  819. gs_load_vertexbuffer(flip ? graphics->flipped_sprite_buffer : graphics->sprite_buffer);
  820. gs_draw(GS_TRISTRIP, 0, 0);
  821. }
  822. gs_matrix_pop();
  823. }
  824. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width, uint32_t height)
  825. {
  826. gs_draw_quadf(tex, flip, (float)width, (float)height);
  827. }
  828. void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip, uint32_t sub_x, uint32_t sub_y, uint32_t sub_cx,
  829. uint32_t sub_cy)
  830. {
  831. graphics_t *graphics = thread_graphics;
  832. uint32_t cx, cy;
  833. float fcx, fcy;
  834. struct gs_vb_data *data;
  835. if (tex) {
  836. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  837. blog(LOG_ERROR, "A sprite must be a 2D texture");
  838. return;
  839. }
  840. }
  841. cx = gs_texture_get_width(tex);
  842. cy = gs_texture_get_height(tex);
  843. if (sub_x == 0 && sub_y == 0 && sub_cx == cx && sub_cy == cy) {
  844. gs_draw_sprite(tex, flip, 0, 0);
  845. return;
  846. }
  847. fcx = (float)cx;
  848. fcy = (float)cy;
  849. data = gs_vertexbuffer_get_data(graphics->subregion_buffer);
  850. build_subsprite_norm(data, (float)sub_x, (float)sub_y, (float)sub_cx, (float)sub_cy, fcx, fcy, flip);
  851. gs_vertexbuffer_flush(graphics->subregion_buffer);
  852. gs_load_vertexbuffer(graphics->subregion_buffer);
  853. gs_load_indexbuffer(NULL);
  854. gs_draw(GS_TRISTRIP, 0, 0);
  855. }
  856. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot, float left, float right, float top,
  857. float bottom, float znear)
  858. {
  859. /* TODO */
  860. UNUSED_PARAMETER(cubetex);
  861. UNUSED_PARAMETER(rot);
  862. UNUSED_PARAMETER(left);
  863. UNUSED_PARAMETER(right);
  864. UNUSED_PARAMETER(top);
  865. UNUSED_PARAMETER(bottom);
  866. UNUSED_PARAMETER(znear);
  867. }
  868. void gs_reset_viewport(void)
  869. {
  870. uint32_t cx, cy;
  871. if (!gs_valid("gs_reset_viewport"))
  872. return;
  873. gs_get_size(&cx, &cy);
  874. gs_set_viewport(0, 0, (int)cx, (int)cy);
  875. }
  876. void gs_set_2d_mode(void)
  877. {
  878. uint32_t cx, cy;
  879. if (!gs_valid("gs_set_2d_mode"))
  880. return;
  881. gs_get_size(&cx, &cy);
  882. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  883. }
  884. void gs_set_3d_mode(double fovy, double znear, double zvar)
  885. {
  886. /* TODO */
  887. UNUSED_PARAMETER(fovy);
  888. UNUSED_PARAMETER(znear);
  889. UNUSED_PARAMETER(zvar);
  890. }
  891. void gs_viewport_push(void)
  892. {
  893. if (!gs_valid("gs_viewport_push"))
  894. return;
  895. struct gs_rect *rect = da_push_back_new(thread_graphics->viewport_stack);
  896. gs_get_viewport(rect);
  897. }
  898. void gs_viewport_pop(void)
  899. {
  900. struct gs_rect *rect;
  901. if (!gs_valid("gs_viewport_pop"))
  902. return;
  903. if (!thread_graphics->viewport_stack.num)
  904. return;
  905. rect = da_end(thread_graphics->viewport_stack);
  906. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  907. da_pop_back(thread_graphics->viewport_stack);
  908. }
  909. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data, uint32_t linesize, bool flip)
  910. {
  911. uint8_t *ptr;
  912. uint32_t linesize_out;
  913. size_t row_copy;
  914. size_t height;
  915. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  916. return;
  917. if (!gs_texture_map(tex, &ptr, &linesize_out))
  918. return;
  919. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  920. height = gs_texture_get_height(tex);
  921. if (flip) {
  922. uint8_t *const end = ptr + height * linesize_out;
  923. data += (height - 1) * linesize;
  924. while (ptr < end) {
  925. memcpy(ptr, data, row_copy);
  926. ptr += linesize_out;
  927. data -= linesize;
  928. }
  929. } else if (linesize == linesize_out) {
  930. memcpy(ptr, data, row_copy * height);
  931. } else {
  932. uint8_t *const end = ptr + height * linesize_out;
  933. while (ptr < end) {
  934. memcpy(ptr, data, row_copy);
  935. ptr += linesize_out;
  936. data += linesize;
  937. }
  938. }
  939. gs_texture_unmap(tex);
  940. }
  941. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side, const void *data, uint32_t linesize, bool invert)
  942. {
  943. /* TODO */
  944. UNUSED_PARAMETER(cubetex);
  945. UNUSED_PARAMETER(side);
  946. UNUSED_PARAMETER(data);
  947. UNUSED_PARAMETER(linesize);
  948. UNUSED_PARAMETER(invert);
  949. }
  950. void gs_perspective(float angle, float aspect, float near, float far)
  951. {
  952. graphics_t *graphics = thread_graphics;
  953. float xmin, xmax, ymin, ymax;
  954. if (!gs_valid("gs_perspective"))
  955. return;
  956. ymax = near * tanf(RAD(angle) * 0.5f);
  957. ymin = -ymax;
  958. xmin = ymin * aspect;
  959. xmax = ymax * aspect;
  960. graphics->exports.device_frustum(graphics->device, xmin, xmax, ymin, ymax, near, far);
  961. }
  962. void gs_blend_state_push(void)
  963. {
  964. graphics_t *graphics = thread_graphics;
  965. if (!gs_valid("gs_blend_state_push"))
  966. return;
  967. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  968. }
  969. void gs_blend_state_pop(void)
  970. {
  971. graphics_t *graphics = thread_graphics;
  972. struct blend_state *state;
  973. if (!gs_valid("gs_blend_state_pop"))
  974. return;
  975. state = da_end(graphics->blend_state_stack);
  976. if (!state)
  977. return;
  978. gs_enable_blending(state->enabled);
  979. gs_blend_function_separate(state->src_c, state->dest_c, state->src_a, state->dest_a);
  980. gs_blend_op(state->op);
  981. da_pop_back(graphics->blend_state_stack);
  982. }
  983. void gs_reset_blend_state(void)
  984. {
  985. graphics_t *graphics = thread_graphics;
  986. if (!gs_valid("gs_preprocessor_name"))
  987. return;
  988. if (!graphics->cur_blend_state.enabled)
  989. gs_enable_blending(true);
  990. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  991. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  992. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  993. graphics->cur_blend_state.dest_a != GS_BLEND_INVSRCALPHA) {
  994. gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA, GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  995. gs_blend_op(GS_BLEND_OP_ADD);
  996. }
  997. }
  998. /* ------------------------------------------------------------------------- */
  999. const char *gs_preprocessor_name(void)
  1000. {
  1001. graphics_t *graphics = thread_graphics;
  1002. if (!gs_valid("gs_preprocessor_name"))
  1003. return NULL;
  1004. return graphics->exports.device_preprocessor_name();
  1005. }
  1006. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  1007. {
  1008. struct gs_init_data new_data = *data;
  1009. graphics_t *graphics = thread_graphics;
  1010. if (!gs_valid_p("gs_swapchain_create", data))
  1011. return NULL;
  1012. if (new_data.num_backbuffers == 0)
  1013. new_data.num_backbuffers = 1;
  1014. return graphics->exports.device_swapchain_create(graphics->device, &new_data);
  1015. }
  1016. void gs_resize(uint32_t x, uint32_t y)
  1017. {
  1018. graphics_t *graphics = thread_graphics;
  1019. if (!gs_valid("gs_resize"))
  1020. return;
  1021. graphics->exports.device_resize(graphics->device, x, y);
  1022. }
  1023. void gs_update_color_space(void)
  1024. {
  1025. graphics_t *graphics = thread_graphics;
  1026. if (!gs_valid("gs_update_color_space"))
  1027. return;
  1028. graphics->exports.device_update_color_space(graphics->device);
  1029. }
  1030. void gs_get_size(uint32_t *x, uint32_t *y)
  1031. {
  1032. graphics_t *graphics = thread_graphics;
  1033. if (!gs_valid("gs_get_size"))
  1034. return;
  1035. graphics->exports.device_get_size(graphics->device, x, y);
  1036. }
  1037. uint32_t gs_get_width(void)
  1038. {
  1039. graphics_t *graphics = thread_graphics;
  1040. if (!gs_valid("gs_get_width"))
  1041. return 0;
  1042. return graphics->exports.device_get_width(graphics->device);
  1043. }
  1044. uint32_t gs_get_height(void)
  1045. {
  1046. graphics_t *graphics = thread_graphics;
  1047. if (!gs_valid("gs_get_height"))
  1048. return 0;
  1049. return graphics->exports.device_get_height(graphics->device);
  1050. }
  1051. static inline bool is_pow2(uint32_t size)
  1052. {
  1053. return size >= 2 && (size & (size - 1)) == 0;
  1054. }
  1055. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height, enum gs_color_format color_format, uint32_t levels,
  1056. const uint8_t **data, uint32_t flags)
  1057. {
  1058. graphics_t *graphics = thread_graphics;
  1059. bool pow2tex = is_pow2(width) && is_pow2(height);
  1060. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1061. if (!gs_valid("gs_texture_create"))
  1062. return NULL;
  1063. if (uses_mipmaps && !pow2tex) {
  1064. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1065. "non-power-of-two texture. Disabling "
  1066. "mipmaps for this texture.");
  1067. uses_mipmaps = false;
  1068. flags &= ~GS_BUILD_MIPMAPS;
  1069. levels = 1;
  1070. }
  1071. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1072. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1073. "Disabling mipmaps for this texture.");
  1074. flags &= ~GS_BUILD_MIPMAPS;
  1075. levels = 1;
  1076. }
  1077. return graphics->exports.device_texture_create(graphics->device, width, height, color_format, levels, data,
  1078. flags);
  1079. }
  1080. #if defined(__linux__) || defined(__FreeBSD__) || defined(__DragonFly__)
  1081. gs_texture_t *gs_texture_create_from_dmabuf(unsigned int width, unsigned int height, uint32_t drm_format,
  1082. enum gs_color_format color_format, uint32_t n_planes, const int *fds,
  1083. const uint32_t *strides, const uint32_t *offsets, const uint64_t *modifiers)
  1084. {
  1085. graphics_t *graphics = thread_graphics;
  1086. return graphics->exports.device_texture_create_from_dmabuf(
  1087. graphics->device, width, height, drm_format, color_format, n_planes, fds, strides, offsets, modifiers);
  1088. }
  1089. bool gs_query_dmabuf_capabilities(enum gs_dmabuf_flags *dmabuf_flags, uint32_t **drm_formats, size_t *n_formats)
  1090. {
  1091. graphics_t *graphics = thread_graphics;
  1092. return graphics->exports.device_query_dmabuf_capabilities(graphics->device, dmabuf_flags, drm_formats,
  1093. n_formats);
  1094. }
  1095. bool gs_query_dmabuf_modifiers_for_format(uint32_t drm_format, uint64_t **modifiers, size_t *n_modifiers)
  1096. {
  1097. graphics_t *graphics = thread_graphics;
  1098. return graphics->exports.device_query_dmabuf_modifiers_for_format(graphics->device, drm_format, modifiers,
  1099. n_modifiers);
  1100. }
  1101. gs_texture_t *gs_texture_create_from_pixmap(uint32_t width, uint32_t height, enum gs_color_format color_format,
  1102. uint32_t target, void *pixmap)
  1103. {
  1104. graphics_t *graphics = thread_graphics;
  1105. return graphics->exports.device_texture_create_from_pixmap(graphics->device, width, height, color_format,
  1106. target, pixmap);
  1107. }
  1108. bool gs_query_sync_capabilities(void)
  1109. {
  1110. graphics_t *graphics = thread_graphics;
  1111. return graphics->exports.device_query_sync_capabilities(graphics->device);
  1112. }
  1113. gs_sync_t *gs_sync_create(void)
  1114. {
  1115. graphics_t *graphics = thread_graphics;
  1116. return graphics->exports.device_sync_create(graphics->device);
  1117. }
  1118. gs_sync_t *gs_sync_create_from_syncobj_timeline_point(int syncobj_fd, uint64_t timeline_point)
  1119. {
  1120. graphics_t *graphics = thread_graphics;
  1121. return graphics->exports.device_sync_create_from_syncobj_timeline_point(graphics->device, syncobj_fd,
  1122. timeline_point);
  1123. }
  1124. void gs_sync_destroy(gs_sync_t *sync)
  1125. {
  1126. graphics_t *graphics = thread_graphics;
  1127. return graphics->exports.device_sync_destroy(graphics->device, sync);
  1128. }
  1129. bool gs_sync_export_syncobj_timeline_point(gs_sync_t *sync, int syncobj_fd, uint64_t timeline_point)
  1130. {
  1131. graphics_t *graphics = thread_graphics;
  1132. return graphics->exports.device_sync_export_syncobj_timeline_point(graphics->device, sync, syncobj_fd,
  1133. timeline_point);
  1134. }
  1135. bool gs_sync_signal_syncobj_timeline_point(int syncobj_fd, uint64_t timeline_point)
  1136. {
  1137. graphics_t *graphics = thread_graphics;
  1138. return graphics->exports.device_sync_signal_syncobj_timeline_point(graphics->device, syncobj_fd,
  1139. timeline_point);
  1140. }
  1141. bool gs_sync_wait(gs_sync_t *sync)
  1142. {
  1143. graphics_t *graphics = thread_graphics;
  1144. return graphics->exports.device_sync_wait(graphics->device, sync);
  1145. }
  1146. #endif
  1147. gs_texture_t *gs_cubetexture_create(uint32_t size, enum gs_color_format color_format, uint32_t levels,
  1148. const uint8_t **data, uint32_t flags)
  1149. {
  1150. graphics_t *graphics = thread_graphics;
  1151. bool pow2tex = is_pow2(size);
  1152. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1153. if (!gs_valid("gs_cubetexture_create"))
  1154. return NULL;
  1155. if (uses_mipmaps && !pow2tex) {
  1156. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1157. "non-power-of-two texture. Disabling "
  1158. "mipmaps for this texture.");
  1159. uses_mipmaps = false;
  1160. flags &= ~GS_BUILD_MIPMAPS;
  1161. levels = 1;
  1162. }
  1163. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1164. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1165. "Disabling mipmaps for this texture.");
  1166. flags &= ~GS_BUILD_MIPMAPS;
  1167. levels = 1;
  1168. data = NULL;
  1169. }
  1170. return graphics->exports.device_cubetexture_create(graphics->device, size, color_format, levels, data, flags);
  1171. }
  1172. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height, uint32_t depth, enum gs_color_format color_format,
  1173. uint32_t levels, const uint8_t **data, uint32_t flags)
  1174. {
  1175. graphics_t *graphics = thread_graphics;
  1176. if (!gs_valid("gs_voltexture_create"))
  1177. return NULL;
  1178. return graphics->exports.device_voltexture_create(graphics->device, width, height, depth, color_format, levels,
  1179. data, flags);
  1180. }
  1181. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height, enum gs_zstencil_format format)
  1182. {
  1183. graphics_t *graphics = thread_graphics;
  1184. if (!gs_valid("gs_zstencil_create"))
  1185. return NULL;
  1186. return graphics->exports.device_zstencil_create(graphics->device, width, height, format);
  1187. }
  1188. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height, enum gs_color_format color_format)
  1189. {
  1190. graphics_t *graphics = thread_graphics;
  1191. if (!gs_valid("gs_stagesurface_create"))
  1192. return NULL;
  1193. return graphics->exports.device_stagesurface_create(graphics->device, width, height, color_format);
  1194. }
  1195. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1196. {
  1197. graphics_t *graphics = thread_graphics;
  1198. if (!gs_valid_p("gs_samplerstate_create", info))
  1199. return NULL;
  1200. return graphics->exports.device_samplerstate_create(graphics->device, info);
  1201. }
  1202. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file, char **error_string)
  1203. {
  1204. graphics_t *graphics = thread_graphics;
  1205. if (!gs_valid_p("gs_vertexshader_create", shader))
  1206. return NULL;
  1207. return graphics->exports.device_vertexshader_create(graphics->device, shader, file, error_string);
  1208. }
  1209. gs_shader_t *gs_pixelshader_create(const char *shader, const char *file, char **error_string)
  1210. {
  1211. graphics_t *graphics = thread_graphics;
  1212. if (!gs_valid_p("gs_pixelshader_create", shader))
  1213. return NULL;
  1214. return graphics->exports.device_pixelshader_create(graphics->device, shader, file, error_string);
  1215. }
  1216. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data, uint32_t flags)
  1217. {
  1218. graphics_t *graphics = thread_graphics;
  1219. if (!gs_valid("gs_vertexbuffer_create"))
  1220. return NULL;
  1221. if (data && data->num && (flags & GS_DUP_BUFFER) != 0) {
  1222. struct gs_vb_data *new_data = gs_vbdata_create();
  1223. new_data->num = data->num;
  1224. #define DUP_VAL(val) \
  1225. do { \
  1226. if (data->val) \
  1227. new_data->val = bmemdup(data->val, sizeof(*data->val) * data->num); \
  1228. } while (false)
  1229. DUP_VAL(points);
  1230. DUP_VAL(normals);
  1231. DUP_VAL(tangents);
  1232. DUP_VAL(colors);
  1233. #undef DUP_VAL
  1234. if (data->tvarray && data->num_tex) {
  1235. new_data->num_tex = data->num_tex;
  1236. new_data->tvarray = bzalloc(sizeof(struct gs_tvertarray) * data->num_tex);
  1237. for (size_t i = 0; i < data->num_tex; i++) {
  1238. struct gs_tvertarray *tv = &data->tvarray[i];
  1239. struct gs_tvertarray *new_tv = &new_data->tvarray[i];
  1240. size_t size = tv->width * sizeof(float);
  1241. new_tv->width = tv->width;
  1242. new_tv->array = bmemdup(tv->array, size * data->num);
  1243. }
  1244. }
  1245. data = new_data;
  1246. }
  1247. return graphics->exports.device_vertexbuffer_create(graphics->device, data, flags);
  1248. }
  1249. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type, void *indices, size_t num, uint32_t flags)
  1250. {
  1251. graphics_t *graphics = thread_graphics;
  1252. if (!gs_valid("gs_indexbuffer_create"))
  1253. return NULL;
  1254. if (indices && num && (flags & GS_DUP_BUFFER) != 0) {
  1255. size_t size = type == GS_UNSIGNED_SHORT ? 2 : 4;
  1256. indices = bmemdup(indices, size * num);
  1257. }
  1258. return graphics->exports.device_indexbuffer_create(graphics->device, type, indices, num, flags);
  1259. }
  1260. gs_timer_t *gs_timer_create()
  1261. {
  1262. graphics_t *graphics = thread_graphics;
  1263. if (!gs_valid("gs_timer_create"))
  1264. return NULL;
  1265. return graphics->exports.device_timer_create(graphics->device);
  1266. }
  1267. gs_timer_range_t *gs_timer_range_create()
  1268. {
  1269. graphics_t *graphics = thread_graphics;
  1270. if (!gs_valid("gs_timer_range_create"))
  1271. return NULL;
  1272. return graphics->exports.device_timer_range_create(graphics->device);
  1273. }
  1274. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1275. {
  1276. graphics_t *graphics = thread_graphics;
  1277. if (!gs_valid_p("gs_get_texture_type", texture))
  1278. return GS_TEXTURE_2D;
  1279. return graphics->exports.device_get_texture_type(texture);
  1280. }
  1281. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1282. {
  1283. graphics_t *graphics = thread_graphics;
  1284. if (!gs_valid("gs_load_vertexbuffer"))
  1285. return;
  1286. graphics->exports.device_load_vertexbuffer(graphics->device, vertbuffer);
  1287. }
  1288. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1289. {
  1290. graphics_t *graphics = thread_graphics;
  1291. if (!gs_valid("gs_load_indexbuffer"))
  1292. return;
  1293. graphics->exports.device_load_indexbuffer(graphics->device, indexbuffer);
  1294. }
  1295. void gs_load_texture(gs_texture_t *tex, int unit)
  1296. {
  1297. graphics_t *graphics = thread_graphics;
  1298. if (!gs_valid("gs_load_texture"))
  1299. return;
  1300. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1301. }
  1302. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1303. {
  1304. graphics_t *graphics = thread_graphics;
  1305. if (!gs_valid("gs_load_samplerstate"))
  1306. return;
  1307. graphics->exports.device_load_samplerstate(graphics->device, samplerstate, unit);
  1308. }
  1309. void gs_load_vertexshader(gs_shader_t *vertshader)
  1310. {
  1311. graphics_t *graphics = thread_graphics;
  1312. if (!gs_valid("gs_load_vertexshader"))
  1313. return;
  1314. graphics->exports.device_load_vertexshader(graphics->device, vertshader);
  1315. }
  1316. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1317. {
  1318. graphics_t *graphics = thread_graphics;
  1319. if (!gs_valid("gs_load_pixelshader"))
  1320. return;
  1321. graphics->exports.device_load_pixelshader(graphics->device, pixelshader);
  1322. }
  1323. void gs_load_default_samplerstate(bool b_3d, int unit)
  1324. {
  1325. graphics_t *graphics = thread_graphics;
  1326. if (!gs_valid("gs_load_default_samplerstate"))
  1327. return;
  1328. graphics->exports.device_load_default_samplerstate(graphics->device, b_3d, unit);
  1329. }
  1330. gs_shader_t *gs_get_vertex_shader(void)
  1331. {
  1332. graphics_t *graphics = thread_graphics;
  1333. if (!gs_valid("gs_get_vertex_shader"))
  1334. return NULL;
  1335. return graphics->exports.device_get_vertex_shader(graphics->device);
  1336. }
  1337. gs_shader_t *gs_get_pixel_shader(void)
  1338. {
  1339. graphics_t *graphics = thread_graphics;
  1340. if (!gs_valid("gs_get_pixel_shader"))
  1341. return NULL;
  1342. return graphics->exports.device_get_pixel_shader(graphics->device);
  1343. }
  1344. enum gs_color_space gs_get_color_space(void)
  1345. {
  1346. graphics_t *graphics = thread_graphics;
  1347. if (!gs_valid("gs_get_color_space"))
  1348. return GS_CS_SRGB;
  1349. return graphics->exports.device_get_color_space(graphics->device);
  1350. }
  1351. gs_texture_t *gs_get_render_target(void)
  1352. {
  1353. graphics_t *graphics = thread_graphics;
  1354. if (!gs_valid("gs_get_render_target"))
  1355. return NULL;
  1356. return graphics->exports.device_get_render_target(graphics->device);
  1357. }
  1358. gs_zstencil_t *gs_get_zstencil_target(void)
  1359. {
  1360. graphics_t *graphics = thread_graphics;
  1361. if (!gs_valid("gs_get_zstencil_target"))
  1362. return NULL;
  1363. return graphics->exports.device_get_zstencil_target(graphics->device);
  1364. }
  1365. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1366. {
  1367. graphics_t *graphics = thread_graphics;
  1368. if (!gs_valid("gs_set_render_target"))
  1369. return;
  1370. graphics->exports.device_set_render_target(graphics->device, tex, zstencil);
  1371. }
  1372. void gs_set_render_target_with_color_space(gs_texture_t *tex, gs_zstencil_t *zstencil, enum gs_color_space space)
  1373. {
  1374. graphics_t *graphics = thread_graphics;
  1375. if (!gs_valid("gs_set_render_target_with_color_space"))
  1376. return;
  1377. graphics->exports.device_set_render_target_with_color_space(graphics->device, tex, zstencil, space);
  1378. }
  1379. void gs_set_cube_render_target(gs_texture_t *cubetex, int side, gs_zstencil_t *zstencil)
  1380. {
  1381. graphics_t *graphics = thread_graphics;
  1382. if (!gs_valid("gs_set_cube_render_target"))
  1383. return;
  1384. graphics->exports.device_set_cube_render_target(graphics->device, cubetex, side, zstencil);
  1385. }
  1386. void gs_enable_framebuffer_srgb(bool enable)
  1387. {
  1388. graphics_t *graphics = thread_graphics;
  1389. if (!gs_valid("gs_enable_framebuffer_srgb"))
  1390. return;
  1391. graphics->exports.device_enable_framebuffer_srgb(graphics->device, enable);
  1392. }
  1393. bool gs_framebuffer_srgb_enabled(void)
  1394. {
  1395. graphics_t *graphics = thread_graphics;
  1396. if (!gs_valid("gs_framebuffer_srgb_enabled"))
  1397. return false;
  1398. return graphics->exports.device_framebuffer_srgb_enabled(graphics->device);
  1399. }
  1400. bool gs_get_linear_srgb(void)
  1401. {
  1402. graphics_t *graphics = thread_graphics;
  1403. if (!gs_valid("gs_get_linear_srgb"))
  1404. return false;
  1405. return graphics->linear_srgb;
  1406. }
  1407. bool gs_set_linear_srgb(bool linear_srgb)
  1408. {
  1409. graphics_t *graphics = thread_graphics;
  1410. if (!gs_valid("gs_set_linear_srgb"))
  1411. return false;
  1412. const bool previous = graphics->linear_srgb;
  1413. graphics->linear_srgb = linear_srgb;
  1414. return previous;
  1415. }
  1416. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1417. {
  1418. graphics_t *graphics = thread_graphics;
  1419. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1420. return;
  1421. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1422. }
  1423. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y, gs_texture_t *src, uint32_t src_x,
  1424. uint32_t src_y, uint32_t src_w, uint32_t src_h)
  1425. {
  1426. graphics_t *graphics = thread_graphics;
  1427. if (!gs_valid_p("gs_copy_texture_region", dst))
  1428. return;
  1429. graphics->exports.device_copy_texture_region(graphics->device, dst, dst_x, dst_y, src, src_x, src_y, src_w,
  1430. src_h);
  1431. }
  1432. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1433. {
  1434. graphics_t *graphics = thread_graphics;
  1435. if (!gs_valid("gs_stage_texture"))
  1436. return;
  1437. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1438. }
  1439. void gs_begin_frame(void)
  1440. {
  1441. graphics_t *graphics = thread_graphics;
  1442. if (!gs_valid("gs_begin_frame"))
  1443. return;
  1444. graphics->exports.device_begin_frame(graphics->device);
  1445. }
  1446. void gs_begin_scene(void)
  1447. {
  1448. graphics_t *graphics = thread_graphics;
  1449. if (!gs_valid("gs_begin_scene"))
  1450. return;
  1451. graphics->exports.device_begin_scene(graphics->device);
  1452. }
  1453. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert, uint32_t num_verts)
  1454. {
  1455. graphics_t *graphics = thread_graphics;
  1456. if (!gs_valid("gs_draw"))
  1457. return;
  1458. graphics->exports.device_draw(graphics->device, draw_mode, start_vert, num_verts);
  1459. }
  1460. void gs_end_scene(void)
  1461. {
  1462. graphics_t *graphics = thread_graphics;
  1463. if (!gs_valid("gs_end_scene"))
  1464. return;
  1465. graphics->exports.device_end_scene(graphics->device);
  1466. }
  1467. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1468. {
  1469. graphics_t *graphics = thread_graphics;
  1470. if (!gs_valid("gs_load_swapchain"))
  1471. return;
  1472. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1473. }
  1474. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth, uint8_t stencil)
  1475. {
  1476. graphics_t *graphics = thread_graphics;
  1477. if (!gs_valid("gs_clear"))
  1478. return;
  1479. graphics->exports.device_clear(graphics->device, clear_flags, color, depth, stencil);
  1480. }
  1481. bool gs_is_present_ready(void)
  1482. {
  1483. graphics_t *graphics = thread_graphics;
  1484. if (!gs_valid("gs_is_present_ready"))
  1485. return false;
  1486. return graphics->exports.device_is_present_ready(graphics->device);
  1487. }
  1488. void gs_present(void)
  1489. {
  1490. graphics_t *graphics = thread_graphics;
  1491. if (!gs_valid("gs_present"))
  1492. return;
  1493. graphics->exports.device_present(graphics->device);
  1494. }
  1495. void gs_flush(void)
  1496. {
  1497. graphics_t *graphics = thread_graphics;
  1498. if (!gs_valid("gs_flush"))
  1499. return;
  1500. graphics->exports.device_flush(graphics->device);
  1501. }
  1502. void gs_set_cull_mode(enum gs_cull_mode mode)
  1503. {
  1504. graphics_t *graphics = thread_graphics;
  1505. if (!gs_valid("gs_set_cull_mode"))
  1506. return;
  1507. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1508. }
  1509. enum gs_cull_mode gs_get_cull_mode(void)
  1510. {
  1511. graphics_t *graphics = thread_graphics;
  1512. if (!gs_valid("gs_get_cull_mode"))
  1513. return GS_NEITHER;
  1514. return graphics->exports.device_get_cull_mode(graphics->device);
  1515. }
  1516. void gs_enable_blending(bool enable)
  1517. {
  1518. graphics_t *graphics = thread_graphics;
  1519. if (!gs_valid("gs_enable_blending"))
  1520. return;
  1521. graphics->cur_blend_state.enabled = enable;
  1522. graphics->exports.device_enable_blending(graphics->device, enable);
  1523. }
  1524. void gs_enable_depth_test(bool enable)
  1525. {
  1526. graphics_t *graphics = thread_graphics;
  1527. if (!gs_valid("gs_enable_depth_test"))
  1528. return;
  1529. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1530. }
  1531. void gs_enable_stencil_test(bool enable)
  1532. {
  1533. graphics_t *graphics = thread_graphics;
  1534. if (!gs_valid("gs_enable_stencil_test"))
  1535. return;
  1536. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1537. }
  1538. void gs_enable_stencil_write(bool enable)
  1539. {
  1540. graphics_t *graphics = thread_graphics;
  1541. if (!gs_valid("gs_enable_stencil_write"))
  1542. return;
  1543. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1544. }
  1545. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1546. {
  1547. graphics_t *graphics = thread_graphics;
  1548. if (!gs_valid("gs_enable_color"))
  1549. return;
  1550. graphics->exports.device_enable_color(graphics->device, red, green, blue, alpha);
  1551. }
  1552. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1553. {
  1554. graphics_t *graphics = thread_graphics;
  1555. if (!gs_valid("gs_blend_function"))
  1556. return;
  1557. graphics->cur_blend_state.src_c = src;
  1558. graphics->cur_blend_state.dest_c = dest;
  1559. graphics->cur_blend_state.src_a = src;
  1560. graphics->cur_blend_state.dest_a = dest;
  1561. graphics->exports.device_blend_function(graphics->device, src, dest);
  1562. }
  1563. void gs_blend_function_separate(enum gs_blend_type src_c, enum gs_blend_type dest_c, enum gs_blend_type src_a,
  1564. enum gs_blend_type dest_a)
  1565. {
  1566. graphics_t *graphics = thread_graphics;
  1567. if (!gs_valid("gs_blend_function_separate"))
  1568. return;
  1569. graphics->cur_blend_state.src_c = src_c;
  1570. graphics->cur_blend_state.dest_c = dest_c;
  1571. graphics->cur_blend_state.src_a = src_a;
  1572. graphics->cur_blend_state.dest_a = dest_a;
  1573. graphics->exports.device_blend_function_separate(graphics->device, src_c, dest_c, src_a, dest_a);
  1574. }
  1575. void gs_blend_op(enum gs_blend_op_type op)
  1576. {
  1577. graphics_t *graphics = thread_graphics;
  1578. if (!gs_valid("gs_blend_op"))
  1579. return;
  1580. graphics->cur_blend_state.op = op;
  1581. graphics->exports.device_blend_op(graphics->device, graphics->cur_blend_state.op);
  1582. }
  1583. void gs_depth_function(enum gs_depth_test test)
  1584. {
  1585. graphics_t *graphics = thread_graphics;
  1586. if (!gs_valid("gs_depth_function"))
  1587. return;
  1588. graphics->exports.device_depth_function(graphics->device, test);
  1589. }
  1590. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1591. {
  1592. graphics_t *graphics = thread_graphics;
  1593. if (!gs_valid("gs_stencil_function"))
  1594. return;
  1595. graphics->exports.device_stencil_function(graphics->device, side, test);
  1596. }
  1597. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
  1598. enum gs_stencil_op_type zpass)
  1599. {
  1600. graphics_t *graphics = thread_graphics;
  1601. if (!gs_valid("gs_stencil_op"))
  1602. return;
  1603. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail, zpass);
  1604. }
  1605. void gs_set_viewport(int x, int y, int width, int height)
  1606. {
  1607. graphics_t *graphics = thread_graphics;
  1608. if (!gs_valid("gs_set_viewport"))
  1609. return;
  1610. graphics->exports.device_set_viewport(graphics->device, x, y, width, height);
  1611. }
  1612. void gs_get_viewport(struct gs_rect *rect)
  1613. {
  1614. graphics_t *graphics = thread_graphics;
  1615. if (!gs_valid_p("gs_get_viewport", rect))
  1616. return;
  1617. graphics->exports.device_get_viewport(graphics->device, rect);
  1618. }
  1619. void gs_set_scissor_rect(const struct gs_rect *rect)
  1620. {
  1621. graphics_t *graphics = thread_graphics;
  1622. if (!gs_valid("gs_set_scissor_rect"))
  1623. return;
  1624. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1625. }
  1626. void gs_ortho(float left, float right, float top, float bottom, float znear, float zfar)
  1627. {
  1628. graphics_t *graphics = thread_graphics;
  1629. if (!gs_valid("gs_ortho"))
  1630. return;
  1631. graphics->exports.device_ortho(graphics->device, left, right, top, bottom, znear, zfar);
  1632. }
  1633. void gs_frustum(float left, float right, float top, float bottom, float znear, float zfar)
  1634. {
  1635. graphics_t *graphics = thread_graphics;
  1636. if (!gs_valid("gs_frustum"))
  1637. return;
  1638. graphics->exports.device_frustum(graphics->device, left, right, top, bottom, znear, zfar);
  1639. }
  1640. void gs_projection_push(void)
  1641. {
  1642. graphics_t *graphics = thread_graphics;
  1643. if (!gs_valid("gs_projection_push"))
  1644. return;
  1645. graphics->exports.device_projection_push(graphics->device);
  1646. }
  1647. void gs_projection_pop(void)
  1648. {
  1649. graphics_t *graphics = thread_graphics;
  1650. if (!gs_valid("gs_projection_pop"))
  1651. return;
  1652. graphics->exports.device_projection_pop(graphics->device);
  1653. }
  1654. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1655. {
  1656. graphics_t *graphics = thread_graphics;
  1657. if (!gs_valid("gs_swapchain_destroy"))
  1658. return;
  1659. if (!swapchain)
  1660. return;
  1661. graphics->exports.gs_swapchain_destroy(swapchain);
  1662. }
  1663. void gs_shader_destroy(gs_shader_t *shader)
  1664. {
  1665. graphics_t *graphics = thread_graphics;
  1666. if (!gs_valid("gs_shader_destroy"))
  1667. return;
  1668. if (!shader)
  1669. return;
  1670. graphics->exports.gs_shader_destroy(shader);
  1671. }
  1672. int gs_shader_get_num_params(const gs_shader_t *shader)
  1673. {
  1674. graphics_t *graphics = thread_graphics;
  1675. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1676. return 0;
  1677. return graphics->exports.gs_shader_get_num_params(shader);
  1678. }
  1679. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1680. {
  1681. graphics_t *graphics = thread_graphics;
  1682. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1683. return NULL;
  1684. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1685. }
  1686. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1687. {
  1688. graphics_t *graphics = thread_graphics;
  1689. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1690. return NULL;
  1691. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1692. }
  1693. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1694. {
  1695. graphics_t *graphics = thread_graphics;
  1696. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1697. return NULL;
  1698. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1699. }
  1700. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1701. {
  1702. graphics_t *graphics = thread_graphics;
  1703. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1704. return NULL;
  1705. return graphics->exports.gs_shader_get_world_matrix(shader);
  1706. }
  1707. void gs_shader_get_param_info(const gs_sparam_t *param, struct gs_shader_param_info *info)
  1708. {
  1709. graphics_t *graphics = thread_graphics;
  1710. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1711. return;
  1712. graphics->exports.gs_shader_get_param_info(param, info);
  1713. }
  1714. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1715. {
  1716. graphics_t *graphics = thread_graphics;
  1717. if (!gs_valid_p("gs_shader_set_bool", param))
  1718. return;
  1719. graphics->exports.gs_shader_set_bool(param, val);
  1720. }
  1721. void gs_shader_set_float(gs_sparam_t *param, float val)
  1722. {
  1723. graphics_t *graphics = thread_graphics;
  1724. if (!gs_valid_p("gs_shader_set_float", param))
  1725. return;
  1726. graphics->exports.gs_shader_set_float(param, val);
  1727. }
  1728. void gs_shader_set_int(gs_sparam_t *param, int val)
  1729. {
  1730. graphics_t *graphics = thread_graphics;
  1731. if (!gs_valid_p("gs_shader_set_int", param))
  1732. return;
  1733. graphics->exports.gs_shader_set_int(param, val);
  1734. }
  1735. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1736. {
  1737. graphics_t *graphics = thread_graphics;
  1738. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1739. return;
  1740. graphics->exports.gs_shader_set_matrix3(param, val);
  1741. }
  1742. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1743. {
  1744. graphics_t *graphics = thread_graphics;
  1745. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1746. return;
  1747. graphics->exports.gs_shader_set_matrix4(param, val);
  1748. }
  1749. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1750. {
  1751. graphics_t *graphics = thread_graphics;
  1752. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1753. return;
  1754. graphics->exports.gs_shader_set_vec2(param, val);
  1755. }
  1756. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1757. {
  1758. graphics_t *graphics = thread_graphics;
  1759. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1760. return;
  1761. graphics->exports.gs_shader_set_vec3(param, val);
  1762. }
  1763. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1764. {
  1765. graphics_t *graphics = thread_graphics;
  1766. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1767. return;
  1768. graphics->exports.gs_shader_set_vec4(param, val);
  1769. }
  1770. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1771. {
  1772. graphics_t *graphics = thread_graphics;
  1773. if (!gs_valid_p("gs_shader_set_texture", param))
  1774. return;
  1775. graphics->exports.gs_shader_set_texture(param, val);
  1776. }
  1777. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1778. {
  1779. graphics_t *graphics = thread_graphics;
  1780. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1781. return;
  1782. graphics->exports.gs_shader_set_val(param, val, size);
  1783. }
  1784. void gs_shader_set_default(gs_sparam_t *param)
  1785. {
  1786. graphics_t *graphics = thread_graphics;
  1787. if (!gs_valid_p("gs_shader_set_default", param))
  1788. return;
  1789. graphics->exports.gs_shader_set_default(param);
  1790. }
  1791. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1792. {
  1793. graphics_t *graphics = thread_graphics;
  1794. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1795. return;
  1796. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1797. }
  1798. void gs_texture_destroy(gs_texture_t *tex)
  1799. {
  1800. graphics_t *graphics = thread_graphics;
  1801. if (!gs_valid("gs_texture_destroy"))
  1802. return;
  1803. if (!tex)
  1804. return;
  1805. graphics->exports.gs_texture_destroy(tex);
  1806. }
  1807. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1808. {
  1809. graphics_t *graphics = thread_graphics;
  1810. if (!gs_valid_p("gs_texture_get_width", tex))
  1811. return 0;
  1812. return graphics->exports.gs_texture_get_width(tex);
  1813. }
  1814. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1815. {
  1816. graphics_t *graphics = thread_graphics;
  1817. if (!gs_valid_p("gs_texture_get_height", tex))
  1818. return 0;
  1819. return graphics->exports.gs_texture_get_height(tex);
  1820. }
  1821. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1822. {
  1823. graphics_t *graphics = thread_graphics;
  1824. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1825. return GS_UNKNOWN;
  1826. return graphics->exports.gs_texture_get_color_format(tex);
  1827. }
  1828. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1829. {
  1830. graphics_t *graphics = thread_graphics;
  1831. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1832. return false;
  1833. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1834. }
  1835. void gs_texture_unmap(gs_texture_t *tex)
  1836. {
  1837. graphics_t *graphics = thread_graphics;
  1838. if (!gs_valid_p("gs_texture_unmap", tex))
  1839. return;
  1840. graphics->exports.gs_texture_unmap(tex);
  1841. }
  1842. bool gs_texture_is_rect(const gs_texture_t *tex)
  1843. {
  1844. graphics_t *graphics = thread_graphics;
  1845. if (!gs_valid_p("gs_texture_is_rect", tex))
  1846. return false;
  1847. if (graphics->exports.gs_texture_is_rect)
  1848. return graphics->exports.gs_texture_is_rect(tex);
  1849. else
  1850. return false;
  1851. }
  1852. void *gs_texture_get_obj(gs_texture_t *tex)
  1853. {
  1854. graphics_t *graphics = thread_graphics;
  1855. if (!gs_valid_p("gs_texture_get_obj", tex))
  1856. return NULL;
  1857. return graphics->exports.gs_texture_get_obj(tex);
  1858. }
  1859. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1860. {
  1861. graphics_t *graphics = thread_graphics;
  1862. if (!gs_valid("gs_cubetexture_destroy"))
  1863. return;
  1864. if (!cubetex)
  1865. return;
  1866. graphics->exports.gs_cubetexture_destroy(cubetex);
  1867. }
  1868. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1869. {
  1870. graphics_t *graphics = thread_graphics;
  1871. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1872. return 0;
  1873. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1874. }
  1875. enum gs_color_format gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  1876. {
  1877. graphics_t *graphics = thread_graphics;
  1878. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1879. return GS_UNKNOWN;
  1880. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1881. }
  1882. void gs_voltexture_destroy(gs_texture_t *voltex)
  1883. {
  1884. graphics_t *graphics = thread_graphics;
  1885. if (!gs_valid("gs_voltexture_destroy"))
  1886. return;
  1887. if (!voltex)
  1888. return;
  1889. graphics->exports.gs_voltexture_destroy(voltex);
  1890. }
  1891. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1892. {
  1893. graphics_t *graphics = thread_graphics;
  1894. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1895. return 0;
  1896. return graphics->exports.gs_voltexture_get_width(voltex);
  1897. }
  1898. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1899. {
  1900. graphics_t *graphics = thread_graphics;
  1901. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1902. return 0;
  1903. return graphics->exports.gs_voltexture_get_height(voltex);
  1904. }
  1905. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1906. {
  1907. graphics_t *graphics = thread_graphics;
  1908. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1909. return 0;
  1910. return graphics->exports.gs_voltexture_get_depth(voltex);
  1911. }
  1912. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1913. {
  1914. graphics_t *graphics = thread_graphics;
  1915. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1916. return GS_UNKNOWN;
  1917. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1918. }
  1919. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1920. {
  1921. graphics_t *graphics = thread_graphics;
  1922. if (!gs_valid("gs_stagesurface_destroy"))
  1923. return;
  1924. if (!stagesurf)
  1925. return;
  1926. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1927. }
  1928. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1929. {
  1930. graphics_t *graphics = thread_graphics;
  1931. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1932. return 0;
  1933. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1934. }
  1935. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1936. {
  1937. graphics_t *graphics = thread_graphics;
  1938. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1939. return 0;
  1940. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1941. }
  1942. enum gs_color_format gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
  1943. {
  1944. graphics_t *graphics = thread_graphics;
  1945. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1946. return GS_UNKNOWN;
  1947. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1948. }
  1949. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data, uint32_t *linesize)
  1950. {
  1951. graphics_t *graphics = thread_graphics;
  1952. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1953. return 0;
  1954. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1955. }
  1956. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1957. {
  1958. graphics_t *graphics = thread_graphics;
  1959. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1960. return;
  1961. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1962. }
  1963. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1964. {
  1965. if (!gs_valid("gs_zstencil_destroy"))
  1966. return;
  1967. if (!zstencil)
  1968. return;
  1969. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1970. }
  1971. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1972. {
  1973. if (!gs_valid("gs_samplerstate_destroy"))
  1974. return;
  1975. if (!samplerstate)
  1976. return;
  1977. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1978. }
  1979. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1980. {
  1981. graphics_t *graphics = thread_graphics;
  1982. if (!gs_valid("gs_vertexbuffer_destroy"))
  1983. return;
  1984. if (!vertbuffer)
  1985. return;
  1986. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1987. }
  1988. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1989. {
  1990. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  1991. return;
  1992. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1993. }
  1994. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer, const struct gs_vb_data *data)
  1995. {
  1996. if (!gs_valid_p2("gs_vertexbuffer_flush_direct", vertbuffer, data))
  1997. return;
  1998. thread_graphics->exports.gs_vertexbuffer_flush_direct(vertbuffer, data);
  1999. }
  2000. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  2001. {
  2002. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  2003. return NULL;
  2004. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  2005. }
  2006. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  2007. {
  2008. graphics_t *graphics = thread_graphics;
  2009. if (!gs_valid("gs_indexbuffer_destroy"))
  2010. return;
  2011. if (!indexbuffer)
  2012. return;
  2013. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  2014. }
  2015. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  2016. {
  2017. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  2018. return;
  2019. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  2020. }
  2021. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer, const void *data)
  2022. {
  2023. if (!gs_valid_p2("gs_indexbuffer_flush_direct", indexbuffer, data))
  2024. return;
  2025. thread_graphics->exports.gs_indexbuffer_flush_direct(indexbuffer, data);
  2026. }
  2027. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  2028. {
  2029. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  2030. return NULL;
  2031. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  2032. }
  2033. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  2034. {
  2035. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  2036. return 0;
  2037. return thread_graphics->exports.gs_indexbuffer_get_num_indices(indexbuffer);
  2038. }
  2039. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  2040. {
  2041. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  2042. return (enum gs_index_type)0;
  2043. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  2044. }
  2045. void gs_timer_destroy(gs_timer_t *timer)
  2046. {
  2047. graphics_t *graphics = thread_graphics;
  2048. if (!gs_valid("gs_timer_destroy"))
  2049. return;
  2050. if (!timer)
  2051. return;
  2052. graphics->exports.gs_timer_destroy(timer);
  2053. }
  2054. void gs_timer_begin(gs_timer_t *timer)
  2055. {
  2056. graphics_t *graphics = thread_graphics;
  2057. if (!gs_valid("gs_timer_begin"))
  2058. return;
  2059. if (!timer)
  2060. return;
  2061. graphics->exports.gs_timer_begin(timer);
  2062. }
  2063. void gs_timer_end(gs_timer_t *timer)
  2064. {
  2065. graphics_t *graphics = thread_graphics;
  2066. if (!gs_valid("gs_timer_end"))
  2067. return;
  2068. if (!timer)
  2069. return;
  2070. graphics->exports.gs_timer_end(timer);
  2071. }
  2072. bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
  2073. {
  2074. if (!gs_valid_p2("gs_timer_get_data", timer, ticks))
  2075. return false;
  2076. return thread_graphics->exports.gs_timer_get_data(timer, ticks);
  2077. }
  2078. void gs_timer_range_destroy(gs_timer_range_t *range)
  2079. {
  2080. graphics_t *graphics = thread_graphics;
  2081. if (!gs_valid("gs_timer_range_destroy"))
  2082. return;
  2083. if (!range)
  2084. return;
  2085. graphics->exports.gs_timer_range_destroy(range);
  2086. }
  2087. void gs_timer_range_begin(gs_timer_range_t *range)
  2088. {
  2089. graphics_t *graphics = thread_graphics;
  2090. if (!gs_valid("gs_timer_range_begin"))
  2091. return;
  2092. if (!range)
  2093. return;
  2094. graphics->exports.gs_timer_range_begin(range);
  2095. }
  2096. void gs_timer_range_end(gs_timer_range_t *range)
  2097. {
  2098. graphics_t *graphics = thread_graphics;
  2099. if (!gs_valid("gs_timer_range_end"))
  2100. return;
  2101. if (!range)
  2102. return;
  2103. graphics->exports.gs_timer_range_end(range);
  2104. }
  2105. bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint, uint64_t *frequency)
  2106. {
  2107. if (!gs_valid_p2("gs_timer_range_get_data", disjoint, frequency))
  2108. return false;
  2109. return thread_graphics->exports.gs_timer_range_get_data(range, disjoint, frequency);
  2110. }
  2111. bool gs_nv12_available(void)
  2112. {
  2113. if (!gs_valid("gs_nv12_available"))
  2114. return false;
  2115. if (!thread_graphics->exports.device_nv12_available)
  2116. return false;
  2117. return thread_graphics->exports.device_nv12_available(thread_graphics->device);
  2118. }
  2119. bool gs_p010_available(void)
  2120. {
  2121. if (!gs_valid("gs_p010_available"))
  2122. return false;
  2123. if (!thread_graphics->exports.device_p010_available)
  2124. return false;
  2125. return thread_graphics->exports.device_p010_available(thread_graphics->device);
  2126. }
  2127. bool gs_is_monitor_hdr(void *monitor)
  2128. {
  2129. if (!gs_valid("gs_is_monitor_hdr"))
  2130. return false;
  2131. return thread_graphics->exports.device_is_monitor_hdr(thread_graphics->device, monitor);
  2132. }
  2133. void gs_debug_marker_begin(const float color[4], const char *markername)
  2134. {
  2135. if (!gs_valid("gs_debug_marker_begin"))
  2136. return;
  2137. if (!markername)
  2138. markername = "(null)";
  2139. thread_graphics->exports.device_debug_marker_begin(thread_graphics->device, markername, color);
  2140. }
  2141. void gs_debug_marker_begin_format(const float color[4], const char *format, ...)
  2142. {
  2143. if (!gs_valid("gs_debug_marker_begin"))
  2144. return;
  2145. if (format) {
  2146. char markername[64];
  2147. va_list args;
  2148. va_start(args, format);
  2149. vsnprintf(markername, sizeof(markername), format, args);
  2150. va_end(args);
  2151. thread_graphics->exports.device_debug_marker_begin(thread_graphics->device, markername, color);
  2152. } else {
  2153. gs_debug_marker_begin(color, NULL);
  2154. }
  2155. }
  2156. void gs_debug_marker_end(void)
  2157. {
  2158. if (!gs_valid("gs_debug_marker_end"))
  2159. return;
  2160. thread_graphics->exports.device_debug_marker_end(thread_graphics->device);
  2161. }
  2162. bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv, uint32_t width, uint32_t height,
  2163. uint32_t flags)
  2164. {
  2165. graphics_t *graphics = thread_graphics;
  2166. bool success = false;
  2167. if (!gs_valid("gs_texture_create_nv12"))
  2168. return false;
  2169. if ((width & 1) == 1 || (height & 1) == 1) {
  2170. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2171. "divisible by 2.");
  2172. return false;
  2173. }
  2174. if (graphics->exports.device_texture_create_nv12) {
  2175. success = graphics->exports.device_texture_create_nv12(graphics->device, tex_y, tex_uv, width, height,
  2176. flags);
  2177. if (success)
  2178. return true;
  2179. }
  2180. *tex_y = gs_texture_create(width, height, GS_R8, 1, NULL, flags);
  2181. *tex_uv = gs_texture_create(width / 2, height / 2, GS_R8G8, 1, NULL, flags);
  2182. if (!*tex_y || !*tex_uv) {
  2183. if (*tex_y)
  2184. gs_texture_destroy(*tex_y);
  2185. if (*tex_uv)
  2186. gs_texture_destroy(*tex_uv);
  2187. *tex_y = NULL;
  2188. *tex_uv = NULL;
  2189. return false;
  2190. }
  2191. return true;
  2192. }
  2193. bool gs_texture_create_p010(gs_texture_t **tex_y, gs_texture_t **tex_uv, uint32_t width, uint32_t height,
  2194. uint32_t flags)
  2195. {
  2196. graphics_t *graphics = thread_graphics;
  2197. bool success = false;
  2198. if (!gs_valid("gs_texture_create_p010"))
  2199. return false;
  2200. if ((width & 1) == 1 || (height & 1) == 1) {
  2201. blog(LOG_ERROR, "P010 textures must have dimensions "
  2202. "divisible by 2.");
  2203. return false;
  2204. }
  2205. if (graphics->exports.device_texture_create_p010) {
  2206. success = graphics->exports.device_texture_create_p010(graphics->device, tex_y, tex_uv, width, height,
  2207. flags);
  2208. if (success)
  2209. return true;
  2210. }
  2211. *tex_y = gs_texture_create(width, height, GS_R16, 1, NULL, flags);
  2212. *tex_uv = gs_texture_create(width / 2, height / 2, GS_RG16, 1, NULL, flags);
  2213. if (!*tex_y || !*tex_uv) {
  2214. if (*tex_y)
  2215. gs_texture_destroy(*tex_y);
  2216. if (*tex_uv)
  2217. gs_texture_destroy(*tex_uv);
  2218. *tex_y = NULL;
  2219. *tex_uv = NULL;
  2220. return false;
  2221. }
  2222. return true;
  2223. }
  2224. uint32_t gs_get_adapter_count(void)
  2225. {
  2226. if (!gs_valid("gs_get_adapter_count"))
  2227. return 0;
  2228. if (!thread_graphics->exports.gs_get_adapter_count)
  2229. return 0;
  2230. return thread_graphics->exports.gs_get_adapter_count();
  2231. }
  2232. #ifdef __APPLE__
  2233. /** Platform specific functions */
  2234. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  2235. {
  2236. graphics_t *graphics = thread_graphics;
  2237. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  2238. return NULL;
  2239. if (!graphics->exports.device_texture_create_from_iosurface)
  2240. return NULL;
  2241. return graphics->exports.device_texture_create_from_iosurface(graphics->device, iosurf);
  2242. }
  2243. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  2244. {
  2245. graphics_t *graphics = thread_graphics;
  2246. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  2247. return false;
  2248. if (!graphics->exports.gs_texture_rebind_iosurface)
  2249. return false;
  2250. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  2251. }
  2252. bool gs_shared_texture_available(void)
  2253. {
  2254. if (!gs_valid("gs_shared_texture_available"))
  2255. return false;
  2256. return thread_graphics->exports.device_shared_texture_available();
  2257. }
  2258. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2259. {
  2260. graphics_t *graphics = thread_graphics;
  2261. if (!gs_valid("gs_texture_open_shared"))
  2262. return NULL;
  2263. if (graphics->exports.device_texture_open_shared)
  2264. return graphics->exports.device_texture_open_shared(graphics->device, handle);
  2265. return NULL;
  2266. }
  2267. #elif _WIN32
  2268. bool gs_gdi_texture_available(void)
  2269. {
  2270. if (!gs_valid("gs_gdi_texture_available"))
  2271. return false;
  2272. return thread_graphics->exports.device_gdi_texture_available();
  2273. }
  2274. bool gs_shared_texture_available(void)
  2275. {
  2276. if (!gs_valid("gs_shared_texture_available"))
  2277. return false;
  2278. return thread_graphics->exports.device_shared_texture_available();
  2279. }
  2280. bool gs_get_duplicator_monitor_info(int monitor_idx, struct gs_monitor_info *monitor_info)
  2281. {
  2282. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  2283. return false;
  2284. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  2285. return false;
  2286. return thread_graphics->exports.device_get_duplicator_monitor_info(thread_graphics->device, monitor_idx,
  2287. monitor_info);
  2288. }
  2289. int gs_duplicator_get_monitor_index(void *monitor)
  2290. {
  2291. if (!gs_valid("gs_duplicator_get_monitor_index"))
  2292. return false;
  2293. if (!thread_graphics->exports.device_duplicator_get_monitor_index)
  2294. return false;
  2295. return thread_graphics->exports.device_duplicator_get_monitor_index(thread_graphics->device, monitor);
  2296. }
  2297. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  2298. {
  2299. if (!gs_valid("gs_duplicator_create"))
  2300. return NULL;
  2301. if (!thread_graphics->exports.device_duplicator_create)
  2302. return NULL;
  2303. return thread_graphics->exports.device_duplicator_create(thread_graphics->device, monitor_idx);
  2304. }
  2305. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  2306. {
  2307. if (!gs_valid("gs_duplicator_destroy"))
  2308. return;
  2309. if (!duplicator)
  2310. return;
  2311. if (!thread_graphics->exports.gs_duplicator_destroy)
  2312. return;
  2313. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  2314. }
  2315. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  2316. {
  2317. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  2318. return false;
  2319. if (!thread_graphics->exports.gs_duplicator_update_frame)
  2320. return false;
  2321. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  2322. }
  2323. bool gs_can_adapter_fast_clear(void)
  2324. {
  2325. if (!gs_valid("gs_can_adapter_fast_clear"))
  2326. return false;
  2327. if (!thread_graphics->exports.device_can_adapter_fast_clear)
  2328. return false;
  2329. return thread_graphics->exports.device_can_adapter_fast_clear(thread_graphics->device);
  2330. }
  2331. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  2332. {
  2333. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  2334. return NULL;
  2335. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2336. return NULL;
  2337. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  2338. }
  2339. enum gs_color_space gs_duplicator_get_color_space(gs_duplicator_t *duplicator)
  2340. {
  2341. if (!gs_valid_p("gs_duplicator_get_color_space", duplicator))
  2342. return GS_CS_SRGB;
  2343. if (!thread_graphics->exports.gs_duplicator_get_color_space)
  2344. return GS_CS_SRGB;
  2345. return thread_graphics->exports.gs_duplicator_get_color_space(duplicator);
  2346. }
  2347. float gs_duplicator_get_sdr_white_level(gs_duplicator_t *duplicator)
  2348. {
  2349. if (!gs_valid_p("gs_duplicator_get_sdr_white_level", duplicator))
  2350. return 80.f;
  2351. if (!thread_graphics->exports.gs_duplicator_get_sdr_white_level)
  2352. return 80.f;
  2353. return thread_graphics->exports.gs_duplicator_get_sdr_white_level(duplicator);
  2354. }
  2355. /** creates a windows GDI-lockable texture */
  2356. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  2357. {
  2358. graphics_t *graphics = thread_graphics;
  2359. if (!gs_valid("gs_texture_create_gdi"))
  2360. return NULL;
  2361. if (graphics->exports.device_texture_create_gdi)
  2362. return graphics->exports.device_texture_create_gdi(graphics->device, width, height);
  2363. return NULL;
  2364. }
  2365. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  2366. {
  2367. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2368. return NULL;
  2369. if (thread_graphics->exports.gs_texture_get_dc)
  2370. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  2371. return NULL;
  2372. }
  2373. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  2374. {
  2375. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2376. return;
  2377. if (thread_graphics->exports.gs_texture_release_dc)
  2378. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  2379. }
  2380. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2381. {
  2382. graphics_t *graphics = thread_graphics;
  2383. if (!gs_valid("gs_texture_open_shared"))
  2384. return NULL;
  2385. if (graphics->exports.device_texture_open_shared)
  2386. return graphics->exports.device_texture_open_shared(graphics->device, handle);
  2387. return NULL;
  2388. }
  2389. gs_texture_t *gs_texture_open_nt_shared(uint32_t handle)
  2390. {
  2391. graphics_t *graphics = thread_graphics;
  2392. if (!gs_valid("gs_texture_open_nt_shared"))
  2393. return NULL;
  2394. if (graphics->exports.device_texture_open_nt_shared)
  2395. return graphics->exports.device_texture_open_nt_shared(graphics->device, handle);
  2396. return NULL;
  2397. }
  2398. uint32_t gs_texture_get_shared_handle(gs_texture_t *tex)
  2399. {
  2400. graphics_t *graphics = thread_graphics;
  2401. if (!gs_valid("gs_texture_get_shared_handle"))
  2402. return GS_INVALID_HANDLE;
  2403. if (graphics->exports.device_texture_get_shared_handle)
  2404. return graphics->exports.device_texture_get_shared_handle(tex);
  2405. return GS_INVALID_HANDLE;
  2406. }
  2407. gs_texture_t *gs_texture_wrap_obj(void *obj)
  2408. {
  2409. graphics_t *graphics = thread_graphics;
  2410. if (!gs_valid("gs_texture_wrap_obj"))
  2411. return NULL;
  2412. if (graphics->exports.device_texture_wrap_obj)
  2413. return graphics->exports.device_texture_wrap_obj(graphics->device, obj);
  2414. return NULL;
  2415. }
  2416. int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2417. {
  2418. graphics_t *graphics = thread_graphics;
  2419. if (!gs_valid("gs_texture_acquire_sync"))
  2420. return -1;
  2421. if (graphics->exports.device_texture_acquire_sync)
  2422. return graphics->exports.device_texture_acquire_sync(tex, key, ms);
  2423. return -1;
  2424. }
  2425. int gs_texture_release_sync(gs_texture_t *tex, uint64_t key)
  2426. {
  2427. graphics_t *graphics = thread_graphics;
  2428. if (!gs_valid("gs_texture_release_sync"))
  2429. return -1;
  2430. if (graphics->exports.device_texture_release_sync)
  2431. return graphics->exports.device_texture_release_sync(tex, key);
  2432. return -1;
  2433. }
  2434. gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width, uint32_t height)
  2435. {
  2436. graphics_t *graphics = thread_graphics;
  2437. if (!gs_valid("gs_stagesurface_create_nv12"))
  2438. return NULL;
  2439. if ((width & 1) == 1 || (height & 1) == 1) {
  2440. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2441. "divisible by 2.");
  2442. return NULL;
  2443. }
  2444. if (graphics->exports.device_stagesurface_create_nv12)
  2445. return graphics->exports.device_stagesurface_create_nv12(graphics->device, width, height);
  2446. return NULL;
  2447. }
  2448. gs_stagesurf_t *gs_stagesurface_create_p010(uint32_t width, uint32_t height)
  2449. {
  2450. graphics_t *graphics = thread_graphics;
  2451. if (!gs_valid("gs_stagesurface_create_p010"))
  2452. return NULL;
  2453. if ((width & 1) == 1 || (height & 1) == 1) {
  2454. blog(LOG_ERROR, "P010 textures must have dimensions "
  2455. "divisible by 2.");
  2456. return NULL;
  2457. }
  2458. if (graphics->exports.device_stagesurface_create_p010)
  2459. return graphics->exports.device_stagesurface_create_p010(graphics->device, width, height);
  2460. return NULL;
  2461. }
  2462. void gs_register_loss_callbacks(const struct gs_device_loss *callbacks)
  2463. {
  2464. graphics_t *graphics = thread_graphics;
  2465. if (!gs_valid("gs_register_loss_callbacks"))
  2466. return;
  2467. if (graphics->exports.device_register_loss_callbacks)
  2468. graphics->exports.device_register_loss_callbacks(graphics->device, callbacks);
  2469. }
  2470. void gs_unregister_loss_callbacks(void *data)
  2471. {
  2472. graphics_t *graphics = thread_graphics;
  2473. if (!gs_valid("gs_unregister_loss_callbacks"))
  2474. return;
  2475. if (graphics->exports.device_unregister_loss_callbacks)
  2476. graphics->exports.device_unregister_loss_callbacks(graphics->device, data);
  2477. }
  2478. #endif