window-basic-preview.cpp 20 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #define HANDLE_RADIUS 4.0f
  11. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  12. #define CLAMP_DISTANCE 10.0f
  13. /* TODO: make C++ math classes and clean up code here later */
  14. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  15. : OBSQTDisplay(parent, flags)
  16. {
  17. setMouseTracking(true);
  18. }
  19. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  20. {
  21. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  22. float pixelRatio = main->devicePixelRatio();
  23. float scale = pixelRatio / main->previewScale;
  24. vec2 pos;
  25. vec2_set(&pos,
  26. (float(event->x()) - main->previewX / pixelRatio) * scale,
  27. (float(event->y()) - main->previewY / pixelRatio) * scale);
  28. return pos;
  29. }
  30. struct SceneFindData {
  31. const vec2 &pos;
  32. OBSSceneItem item;
  33. bool selectBelow;
  34. SceneFindData(const SceneFindData &) = delete;
  35. SceneFindData(SceneFindData &&) = delete;
  36. SceneFindData& operator=(const SceneFindData &) = delete;
  37. SceneFindData& operator=(SceneFindData &&) = delete;
  38. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  39. : pos (pos_),
  40. selectBelow (selectBelow_)
  41. {}
  42. };
  43. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  44. {
  45. obs_source_t *source = obs_sceneitem_get_source(item);
  46. uint32_t flags = obs_source_get_output_flags(source);
  47. return (flags & OBS_SOURCE_VIDEO) != 0;
  48. }
  49. static bool CloseFloat(float a, float b, float epsilon=0.01)
  50. {
  51. using std::abs;
  52. return abs(a-b) <= epsilon;
  53. }
  54. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  55. void *param)
  56. {
  57. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  58. matrix4 transform;
  59. matrix4 invTransform;
  60. vec3 transformedPos;
  61. vec3 pos3;
  62. vec3 pos3_;
  63. if (!SceneItemHasVideo(item))
  64. return true;
  65. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  66. obs_sceneitem_get_box_transform(item, &transform);
  67. matrix4_inv(&invTransform, &transform);
  68. vec3_transform(&transformedPos, &pos3, &invTransform);
  69. vec3_transform(&pos3_, &transformedPos, &transform);
  70. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  71. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  72. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  73. if (data->selectBelow && obs_sceneitem_selected(item)) {
  74. if (data->item)
  75. return false;
  76. else
  77. data->selectBelow = false;
  78. }
  79. data->item = item;
  80. }
  81. UNUSED_PARAMETER(scene);
  82. return true;
  83. }
  84. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  85. {
  86. vec3 result;
  87. vec3_set(&result, x, y, 0.0f);
  88. vec3_transform(&result, &result, &mat);
  89. return result;
  90. }
  91. static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
  92. float scale)
  93. {
  94. vec3 result;
  95. vec3_set(&result, x, y, 0.0f);
  96. vec3_transform(&result, &result, &mat);
  97. vec3_mulf(&result, &result, scale);
  98. return result;
  99. }
  100. static inline vec2 GetOBSScreenSize()
  101. {
  102. obs_video_info ovi;
  103. vec2 size;
  104. vec2_zero(&size);
  105. if (obs_get_video_info(&ovi)) {
  106. size.x = float(ovi.base_width);
  107. size.y = float(ovi.base_height);
  108. }
  109. return size;
  110. }
  111. vec3 OBSBasicPreview::GetScreenSnapOffset(const vec3 &tl, const vec3 &br)
  112. {
  113. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  114. vec2 screenSize = GetOBSScreenSize();
  115. vec3 clampOffset;
  116. vec3_zero(&clampOffset);
  117. const float clampDist = CLAMP_DISTANCE / main->previewScale;
  118. if (fabsf(tl.x) < clampDist)
  119. clampOffset.x = -tl.x;
  120. if (fabsf(clampOffset.x) < EPSILON &&
  121. fabsf(screenSize.x - br.x) < clampDist)
  122. clampOffset.x = screenSize.x - br.x;
  123. if (fabsf(tl.y) < clampDist)
  124. clampOffset.y = -tl.y;
  125. if (fabsf(clampOffset.y) < EPSILON &&
  126. fabsf(screenSize.y - br.y) < clampDist)
  127. clampOffset.y = screenSize.y - br.y;
  128. return clampOffset;
  129. }
  130. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  131. {
  132. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  133. OBSScene scene = main->GetCurrentScene();
  134. if (!scene)
  135. return OBSSceneItem();
  136. SceneFindData data(pos, selectBelow);
  137. obs_scene_enum_items(scene, FindItemAtPos, &data);
  138. return data.item;
  139. }
  140. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  141. void *param)
  142. {
  143. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  144. matrix4 transform;
  145. vec3 transformedPos;
  146. vec3 pos3;
  147. if (!SceneItemHasVideo(item))
  148. return true;
  149. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  150. obs_sceneitem_get_box_transform(item, &transform);
  151. matrix4_inv(&transform, &transform);
  152. vec3_transform(&transformedPos, &pos3, &transform);
  153. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  154. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  155. if (obs_sceneitem_selected(item)) {
  156. data->item = item;
  157. return false;
  158. }
  159. }
  160. UNUSED_PARAMETER(scene);
  161. return true;
  162. }
  163. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  164. {
  165. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  166. OBSScene scene = main->GetCurrentScene();
  167. if (!scene)
  168. return false;
  169. SceneFindData data(pos, false);
  170. obs_scene_enum_items(scene, CheckItemSelected, &data);
  171. return !!data.item;
  172. }
  173. struct HandleFindData {
  174. const vec2 &pos;
  175. const float scale;
  176. OBSSceneItem item;
  177. ItemHandle handle = ItemHandle::None;
  178. HandleFindData(const HandleFindData &) = delete;
  179. HandleFindData(HandleFindData &&) = delete;
  180. HandleFindData& operator=(const HandleFindData &) = delete;
  181. HandleFindData& operator=(HandleFindData &&) = delete;
  182. inline HandleFindData(const vec2 &pos_, float scale_)
  183. : pos (pos_),
  184. scale (scale_)
  185. {}
  186. };
  187. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  188. void *param)
  189. {
  190. if (!obs_sceneitem_selected(item))
  191. return true;
  192. HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
  193. matrix4 transform;
  194. vec3 pos3;
  195. float closestHandle = HANDLE_SEL_RADIUS;
  196. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  197. obs_sceneitem_get_box_transform(item, &transform);
  198. auto TestHandle = [&] (float x, float y, ItemHandle handle)
  199. {
  200. vec3 handlePos = GetTransformedPosScaled(x, y, transform,
  201. data->scale);
  202. float dist = vec3_dist(&handlePos, &pos3);
  203. if (dist < HANDLE_SEL_RADIUS) {
  204. if (dist < closestHandle) {
  205. closestHandle = dist;
  206. data->handle = handle;
  207. data->item = item;
  208. }
  209. }
  210. };
  211. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  212. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  213. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  214. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  215. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  216. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  217. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  218. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  219. UNUSED_PARAMETER(scene);
  220. return true;
  221. }
  222. static vec2 GetItemSize(obs_sceneitem_t *item)
  223. {
  224. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  225. vec2 size;
  226. if (boundsType != OBS_BOUNDS_NONE) {
  227. obs_sceneitem_get_bounds(item, &size);
  228. } else {
  229. obs_source_t *source = obs_sceneitem_get_source(item);
  230. vec2 scale;
  231. obs_sceneitem_get_scale(item, &scale);
  232. size.x = float(obs_source_get_width(source)) * scale.x;
  233. size.y = float(obs_source_get_height(source)) * scale.y;
  234. }
  235. return size;
  236. }
  237. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
  238. {
  239. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  240. OBSScene scene = main->GetCurrentScene();
  241. if (!scene)
  242. return;
  243. HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
  244. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  245. stretchItem = std::move(data.item);
  246. stretchHandle = data.handle;
  247. if (stretchHandle != ItemHandle::None) {
  248. matrix4 boxTransform;
  249. vec3 itemUL;
  250. float itemRot;
  251. stretchItemSize = GetItemSize(stretchItem);
  252. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  253. itemRot = obs_sceneitem_get_rot(stretchItem);
  254. vec3_from_vec4(&itemUL, &boxTransform.t);
  255. /* build the item space conversion matrices */
  256. matrix4_identity(&itemToScreen);
  257. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
  258. 0.0f, 0.0f, 1.0f, RAD(itemRot));
  259. matrix4_translate3f(&itemToScreen, &itemToScreen,
  260. itemUL.x, itemUL.y, 0.0f);
  261. matrix4_identity(&screenToItem);
  262. matrix4_translate3f(&screenToItem, &screenToItem,
  263. -itemUL.x, -itemUL.y, 0.0f);
  264. matrix4_rotate_aa4f(&screenToItem, &screenToItem,
  265. 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  266. }
  267. }
  268. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  269. {
  270. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  271. float pixelRatio = main->devicePixelRatio();
  272. float x = float(event->x()) - main->previewX / pixelRatio;
  273. float y = float(event->y()) - main->previewY / pixelRatio;
  274. OBSQTDisplay::mousePressEvent(event);
  275. if (event->button() != Qt::LeftButton &&
  276. event->button() != Qt::RightButton)
  277. return;
  278. if (event->button() == Qt::LeftButton)
  279. mouseDown = true;
  280. vec2_set(&startPos, x, y);
  281. GetStretchHandleData(startPos);
  282. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  283. startPos.x = std::round(startPos.x);
  284. startPos.y = std::round(startPos.y);
  285. mouseOverItems = SelectedAtPos(startPos);
  286. vec2_zero(&lastMoveOffset);
  287. }
  288. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  289. {
  290. obs_sceneitem_t *selectedItem =
  291. reinterpret_cast<obs_sceneitem_t*>(param);
  292. obs_sceneitem_select(item, (selectedItem == item));
  293. UNUSED_PARAMETER(scene);
  294. return true;
  295. }
  296. void OBSBasicPreview::DoSelect(const vec2 &pos)
  297. {
  298. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  299. OBSScene scene = main->GetCurrentScene();
  300. OBSSceneItem item = GetItemAtPos(pos, true);
  301. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
  302. }
  303. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  304. {
  305. OBSSceneItem item = GetItemAtPos(pos, false);
  306. if (!item)
  307. return;
  308. bool selected = obs_sceneitem_selected(item);
  309. obs_sceneitem_select(item, !selected);
  310. }
  311. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  312. {
  313. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  314. if (modifiers & Qt::ControlModifier)
  315. DoCtrlSelect(pos);
  316. else
  317. DoSelect(pos);
  318. }
  319. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  320. {
  321. if (mouseDown) {
  322. vec2 pos = GetMouseEventPos(event);
  323. if (!mouseMoved)
  324. ProcessClick(pos);
  325. stretchItem = nullptr;
  326. mouseDown = false;
  327. mouseMoved = false;
  328. }
  329. }
  330. struct SelectedItemBounds {
  331. bool first = true;
  332. vec3 tl, br;
  333. };
  334. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  335. void *param)
  336. {
  337. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
  338. if (!obs_sceneitem_selected(item))
  339. return true;
  340. matrix4 boxTransform;
  341. obs_sceneitem_get_box_transform(item, &boxTransform);
  342. vec3 t[4] = {
  343. GetTransformedPos(0.0f, 0.0f, boxTransform),
  344. GetTransformedPos(1.0f, 0.0f, boxTransform),
  345. GetTransformedPos(0.0f, 1.0f, boxTransform),
  346. GetTransformedPos(1.0f, 1.0f, boxTransform)
  347. };
  348. for (const vec3 &v : t) {
  349. if (data->first) {
  350. vec3_copy(&data->tl, &v);
  351. vec3_copy(&data->br, &v);
  352. data->first = false;
  353. } else {
  354. vec3_min(&data->tl, &data->tl, &v);
  355. vec3_max(&data->br, &data->br, &v);
  356. }
  357. }
  358. UNUSED_PARAMETER(scene);
  359. return true;
  360. }
  361. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  362. {
  363. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  364. OBSScene scene = main->GetCurrentScene();
  365. SelectedItemBounds data;
  366. obs_scene_enum_items(scene, AddItemBounds, &data);
  367. data.tl.x += offset.x;
  368. data.tl.y += offset.y;
  369. data.br.x += offset.x;
  370. data.br.y += offset.y;
  371. vec3 snapOffset = GetScreenSnapOffset(data.tl, data.br);
  372. offset.x += snapOffset.x;
  373. offset.y += snapOffset.y;
  374. }
  375. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  376. {
  377. vec2 *offset = reinterpret_cast<vec2*>(param);
  378. if (obs_sceneitem_selected(item)) {
  379. vec2 pos;
  380. obs_sceneitem_get_pos(item, &pos);
  381. vec2_add(&pos, &pos, offset);
  382. obs_sceneitem_set_pos(item, &pos);
  383. }
  384. UNUSED_PARAMETER(scene);
  385. return true;
  386. }
  387. void OBSBasicPreview::MoveItems(const vec2 &pos)
  388. {
  389. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  390. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  391. OBSScene scene = main->GetCurrentScene();
  392. vec2 offset, moveOffset;
  393. vec2_sub(&offset, &pos, &startPos);
  394. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  395. if (!(modifiers & Qt::ControlModifier))
  396. SnapItemMovement(moveOffset);
  397. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  398. obs_scene_enum_items(scene, move_items, &moveOffset);
  399. }
  400. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  401. {
  402. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  403. vec3 pos;
  404. vec3_zero(&pos);
  405. if (alignment & OBS_ALIGN_LEFT)
  406. pos.x = tl.x;
  407. else if (alignment & OBS_ALIGN_RIGHT)
  408. pos.x = br.x;
  409. else
  410. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  411. if (alignment & OBS_ALIGN_TOP)
  412. pos.y = tl.y;
  413. else if (alignment & OBS_ALIGN_BOTTOM)
  414. pos.y = br.y;
  415. else
  416. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  417. return pos;
  418. }
  419. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  420. const vec2 &baseSize)
  421. {
  422. float baseAspect = baseSize.x / baseSize.y;
  423. float aspect = size.x / size.y;
  424. uint32_t stretchFlags = (uint32_t)stretchHandle;
  425. if (stretchHandle == ItemHandle::TopLeft ||
  426. stretchHandle == ItemHandle::TopRight ||
  427. stretchHandle == ItemHandle::BottomLeft ||
  428. stretchHandle == ItemHandle::BottomRight) {
  429. if (aspect < baseAspect)
  430. size.x = size.y * baseAspect;
  431. else
  432. size.y = size.x / baseAspect;
  433. } else if (stretchHandle == ItemHandle::TopCenter ||
  434. stretchHandle == ItemHandle::BottomCenter) {
  435. size.x = size.y * baseAspect;
  436. } else if (stretchHandle == ItemHandle::CenterLeft ||
  437. stretchHandle == ItemHandle::CenterRight) {
  438. size.y = size.x / baseAspect;
  439. }
  440. size.x = std::round(size.x);
  441. size.y = std::round(size.y);
  442. if (stretchFlags & ITEM_LEFT)
  443. tl.x = br.x - size.x;
  444. else if (stretchFlags & ITEM_RIGHT)
  445. br.x = tl.x + size.x;
  446. if (stretchFlags & ITEM_TOP)
  447. tl.y = br.y - size.y;
  448. else if (stretchFlags & ITEM_BOTTOM)
  449. br.y = tl.y + size.y;
  450. }
  451. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  452. {
  453. uint32_t stretchFlags = (uint32_t)stretchHandle;
  454. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  455. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  456. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  457. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  458. vec3 boundingTL;
  459. vec3 boundingBR;
  460. vec3_copy(&boundingTL, &newTL);
  461. vec3_min(&boundingTL, &boundingTL, &newTR);
  462. vec3_min(&boundingTL, &boundingTL, &newBL);
  463. vec3_min(&boundingTL, &boundingTL, &newBR);
  464. vec3_copy(&boundingBR, &newTL);
  465. vec3_max(&boundingBR, &boundingBR, &newTR);
  466. vec3_max(&boundingBR, &boundingBR, &newBL);
  467. vec3_max(&boundingBR, &boundingBR, &newBR);
  468. vec3 offset = GetScreenSnapOffset(boundingTL, boundingBR);
  469. vec3_add(&offset, &offset, &newTL);
  470. vec3_transform(&offset, &offset, &screenToItem);
  471. vec3_sub(&offset, &offset, &tl);
  472. if (stretchFlags & ITEM_LEFT)
  473. tl.x += offset.x;
  474. else if (stretchFlags & ITEM_RIGHT)
  475. br.x += offset.x;
  476. if (stretchFlags & ITEM_TOP)
  477. tl.y += offset.y;
  478. else if (stretchFlags & ITEM_BOTTOM)
  479. br.y += offset.y;
  480. }
  481. void OBSBasicPreview::StretchItem(const vec2 &pos)
  482. {
  483. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  484. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  485. uint32_t stretchFlags = (uint32_t)stretchHandle;
  486. bool shiftDown = (modifiers & Qt::ShiftModifier);
  487. vec3 tl, br, pos3;
  488. vec3_zero(&tl);
  489. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  490. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  491. vec3_transform(&pos3, &pos3, &screenToItem);
  492. if (stretchFlags & ITEM_LEFT)
  493. tl.x = pos3.x;
  494. else if (stretchFlags & ITEM_RIGHT)
  495. br.x = pos3.x;
  496. if (stretchFlags & ITEM_TOP)
  497. tl.y = pos3.y;
  498. else if (stretchFlags & ITEM_BOTTOM)
  499. br.y = pos3.y;
  500. if (!(modifiers & Qt::ControlModifier))
  501. SnapStretchingToScreen(tl, br);
  502. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  503. vec2 baseSize;
  504. vec2_set(&baseSize,
  505. float(obs_source_get_width(source)),
  506. float(obs_source_get_height(source)));
  507. vec2 size;
  508. vec2_set(&size,br. x - tl.x, br.y - tl.y);
  509. if (boundsType != OBS_BOUNDS_NONE) {
  510. if (shiftDown)
  511. ClampAspect(tl, br, size, baseSize);
  512. if (tl.x > br.x) std::swap(tl.x, br.x);
  513. if (tl.y > br.y) std::swap(tl.y, br.y);
  514. vec2_abs(&size, &size);
  515. obs_sceneitem_set_bounds(stretchItem, &size);
  516. } else {
  517. if (!shiftDown)
  518. ClampAspect(tl, br, size, baseSize);
  519. vec2_div(&size, &size, &baseSize);
  520. obs_sceneitem_set_scale(stretchItem, &size);
  521. }
  522. pos3 = CalculateStretchPos(tl, br);
  523. vec3_transform(&pos3, &pos3, &itemToScreen);
  524. vec2 newPos;
  525. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  526. obs_sceneitem_set_pos(stretchItem, &newPos);
  527. }
  528. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  529. {
  530. if (mouseDown) {
  531. vec2 pos = GetMouseEventPos(event);
  532. if (!mouseMoved && !mouseOverItems &&
  533. stretchHandle == ItemHandle::None) {
  534. ProcessClick(startPos);
  535. mouseOverItems = SelectedAtPos(startPos);
  536. }
  537. pos.x = std::round(pos.x);
  538. pos.y = std::round(pos.y);
  539. if (stretchHandle != ItemHandle::None)
  540. StretchItem(pos);
  541. else if (mouseOverItems)
  542. MoveItems(pos);
  543. mouseMoved = true;
  544. }
  545. }
  546. static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
  547. float previewScale)
  548. {
  549. struct vec3 pos;
  550. vec3_set(&pos, x, y, 0.0f);
  551. vec3_transform(&pos, &pos, &matrix);
  552. vec3_mulf(&pos, &pos, previewScale);
  553. gs_matrix_push();
  554. gs_matrix_translate(&pos);
  555. gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
  556. gs_draw(GS_LINESTRIP, 0, 0);
  557. gs_matrix_pop();
  558. }
  559. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  560. obs_sceneitem_t *item, void *param)
  561. {
  562. if (!obs_sceneitem_selected(item))
  563. return true;
  564. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  565. matrix4 boxTransform;
  566. matrix4 invBoxTransform;
  567. obs_sceneitem_get_box_transform(item, &boxTransform);
  568. matrix4_inv(&invBoxTransform, &boxTransform);
  569. vec3 bounds[] = {
  570. {{{0.f, 0.f, 0.f}}},
  571. {{{1.f, 0.f, 0.f}}},
  572. {{{0.f, 1.f, 0.f}}},
  573. {{{1.f, 1.f, 0.f}}},
  574. };
  575. bool visible = std::all_of(std::begin(bounds), std::end(bounds),
  576. [&](const vec3 &b)
  577. {
  578. vec3 pos;
  579. vec3_transform(&pos, &b, &boxTransform);
  580. vec3_transform(&pos, &pos, &invBoxTransform);
  581. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  582. });
  583. if (!visible)
  584. return true;
  585. gs_load_vertexbuffer(main->circle);
  586. DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
  587. DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
  588. DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
  589. DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
  590. DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
  591. DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
  592. DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
  593. DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
  594. gs_load_vertexbuffer(main->box);
  595. gs_matrix_push();
  596. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  597. gs_matrix_mul(&boxTransform);
  598. gs_draw(GS_LINESTRIP, 0, 0);
  599. gs_matrix_pop();
  600. UNUSED_PARAMETER(scene);
  601. UNUSED_PARAMETER(param);
  602. return true;
  603. }
  604. void OBSBasicPreview::DrawSceneEditing()
  605. {
  606. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  607. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  608. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  609. vec4 color;
  610. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  611. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  612. gs_technique_begin(tech);
  613. gs_technique_begin_pass(tech, 0);
  614. OBSScene scene = main->GetCurrentScene();
  615. if (scene)
  616. obs_scene_enum_items(scene, DrawSelectedItem, this);
  617. gs_load_vertexbuffer(nullptr);
  618. gs_technique_end_pass(tech);
  619. gs_technique_end(tech);
  620. }