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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #pragma once
 
- #include "../util/threading.h"
 
- #include "../util/darray.h"
 
- #include "graphics.h"
 
- #include "matrix3.h"
 
- #include "matrix4.h"
 
- struct gs_exports {
 
- 	const char *(*device_get_name)(void);
 
- 	int (*device_get_type)(void);
 
- 	bool (*device_enum_adapters)(
 
- 			bool (*callback)(void*, const char*, uint32_t),
 
- 			void*);
 
- 	const char *(*device_preprocessor_name)(void);
 
- 	int (*device_create)(gs_device_t **device,
 
- 			const struct gs_init_data *data);
 
- 	void (*device_destroy)(gs_device_t *device);
 
- 	void (*device_enter_context)(gs_device_t *device);
 
- 	void (*device_leave_context)(gs_device_t *device);
 
- 	gs_swapchain_t *(*device_swapchain_create)(gs_device_t *device,
 
- 			const struct gs_init_data *data);
 
- 	void (*device_resize)(gs_device_t *device, uint32_t x, uint32_t y);
 
- 	void (*device_get_size)(const gs_device_t *device,
 
- 			uint32_t *x, uint32_t *y);
 
- 	uint32_t (*device_get_width)(const gs_device_t *device);
 
- 	uint32_t (*device_get_height)(const gs_device_t *device);
 
- 	gs_texture_t *(*device_texture_create)(gs_device_t *device,
 
- 			uint32_t width, uint32_t height,
 
- 			enum gs_color_format color_format, uint32_t levels,
 
- 			const uint8_t **data, uint32_t flags);
 
- 	gs_texture_t *(*device_cubetexture_create)(gs_device_t *device,
 
- 			uint32_t size, enum gs_color_format color_format,
 
- 			uint32_t levels, const uint8_t **data, uint32_t flags);
 
- 	gs_texture_t *(*device_voltexture_create)(gs_device_t *device,
 
- 			uint32_t width, uint32_t height, uint32_t depth,
 
- 			enum gs_color_format color_format, uint32_t levels,
 
- 			const uint8_t **data, uint32_t flags);
 
- 	gs_zstencil_t *(*device_zstencil_create)(gs_device_t *device,
 
- 			uint32_t width, uint32_t height,
 
- 			enum gs_zstencil_format format);
 
- 	gs_stagesurf_t *(*device_stagesurface_create)(gs_device_t *device,
 
- 			uint32_t width, uint32_t height,
 
- 			enum gs_color_format color_format);
 
- 	gs_samplerstate_t *(*device_samplerstate_create)(gs_device_t *device,
 
- 			const struct gs_sampler_info *info);
 
- 	gs_shader_t *(*device_vertexshader_create)(gs_device_t *device,
 
- 			const char *shader, const char *file,
 
- 			char **error_string);
 
- 	gs_shader_t *(*device_pixelshader_create)(gs_device_t *device,
 
- 			const char *shader, const char *file,
 
- 			char **error_string);
 
- 	gs_vertbuffer_t *(*device_vertexbuffer_create)(gs_device_t *device,
 
- 			struct gs_vb_data *data, uint32_t flags);
 
- 	gs_indexbuffer_t *(*device_indexbuffer_create)(gs_device_t *device,
 
- 			enum gs_index_type type, void *indices, size_t num,
 
- 			uint32_t flags);
 
- 	enum gs_texture_type (*device_get_texture_type)(
 
- 			const gs_texture_t *texture);
 
- 	void (*device_load_vertexbuffer)(gs_device_t *device,
 
- 			gs_vertbuffer_t *vertbuffer);
 
- 	void (*device_load_indexbuffer)(gs_device_t *device,
 
- 			gs_indexbuffer_t *indexbuffer);
 
- 	void (*device_load_texture)(gs_device_t *device, gs_texture_t *tex,
 
- 			int unit);
 
- 	void (*device_load_samplerstate)(gs_device_t *device,
 
- 			gs_samplerstate_t *samplerstate, int unit);
 
- 	void (*device_load_vertexshader)(gs_device_t *device,
 
- 			gs_shader_t *vertshader);
 
- 	void (*device_load_pixelshader)(gs_device_t *device,
 
- 			gs_shader_t *pixelshader);
 
- 	void (*device_load_default_samplerstate)(gs_device_t *device,
 
- 			bool b_3d, int unit);
 
- 	gs_shader_t *(*device_get_vertex_shader)(const gs_device_t *device);
 
- 	gs_shader_t *(*device_get_pixel_shader)(const gs_device_t *device);
 
- 	gs_texture_t *(*device_get_render_target)(const gs_device_t *device);
 
- 	gs_zstencil_t *(*device_get_zstencil_target)(const gs_device_t *device);
 
- 	void (*device_set_render_target)(gs_device_t *device, gs_texture_t *tex,
 
- 			gs_zstencil_t *zstencil);
 
- 	void (*device_set_cube_render_target)(gs_device_t *device,
 
- 			gs_texture_t *cubetex, int side, gs_zstencil_t *zstencil);
 
- 	void (*device_copy_texture)(gs_device_t *device, gs_texture_t *dst,
 
- 			gs_texture_t *src);
 
- 	void (*device_copy_texture_region)(gs_device_t *device,
 
- 			gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
 
- 			gs_texture_t *src, uint32_t src_x, uint32_t src_y,
 
- 			uint32_t src_w, uint32_t src_h);
 
- 	void (*device_stage_texture)(gs_device_t *device, gs_stagesurf_t *dst,
 
- 			gs_texture_t *src);
 
- 	void (*device_begin_scene)(gs_device_t *device);
 
- 	void (*device_draw)(gs_device_t *device, enum gs_draw_mode draw_mode,
 
- 			uint32_t start_vert, uint32_t num_verts);
 
- 	void (*device_end_scene)(gs_device_t *device);
 
- 	void (*device_load_swapchain)(gs_device_t *device,
 
- 			gs_swapchain_t *swaphchain);
 
- 	void (*device_clear)(gs_device_t *device, uint32_t clear_flags,
 
- 			const struct vec4 *color, float depth, uint8_t stencil);
 
- 	void (*device_present)(gs_device_t *device);
 
- 	void (*device_flush)(gs_device_t *device);
 
- 	void (*device_set_cull_mode)(gs_device_t *device,
 
- 			enum gs_cull_mode mode);
 
- 	enum gs_cull_mode (*device_get_cull_mode)(const gs_device_t *device);
 
- 	void (*device_enable_blending)(gs_device_t *device, bool enable);
 
- 	void (*device_enable_depth_test)(gs_device_t *device, bool enable);
 
- 	void (*device_enable_stencil_test)(gs_device_t *device, bool enable);
 
- 	void (*device_enable_stencil_write)(gs_device_t *device, bool enable);
 
- 	void (*device_enable_color)(gs_device_t *device, bool red, bool green,
 
- 			bool blue, bool alpha);
 
- 	void (*device_blend_function)(gs_device_t *device,
 
- 			enum gs_blend_type src, enum gs_blend_type dest);
 
- 	void (*device_depth_function)(gs_device_t *device,
 
- 			enum gs_depth_test test);
 
- 	void (*device_stencil_function)(gs_device_t *device,
 
- 			enum gs_stencil_side side, enum gs_depth_test test);
 
- 	void (*device_stencil_op)(gs_device_t *device,
 
- 			enum gs_stencil_side side,
 
- 			enum gs_stencil_op_type fail,
 
- 			enum gs_stencil_op_type zfail,
 
- 			enum gs_stencil_op_type zpass);
 
- 	void (*device_set_viewport)(gs_device_t *device, int x, int y,
 
- 			int width, int height);
 
- 	void (*device_get_viewport)(const gs_device_t *device,
 
- 			struct gs_rect *rect);
 
- 	void (*device_set_scissor_rect)(gs_device_t *device,
 
- 			const struct gs_rect *rect);
 
- 	void (*device_ortho)(gs_device_t *device, float left, float right,
 
- 			float top, float bottom, float znear, float zfar);
 
- 	void (*device_frustum)(gs_device_t *device, float left, float right,
 
- 			float top, float bottom, float znear, float zfar);
 
- 	void (*device_projection_push)(gs_device_t *device);
 
- 	void (*device_projection_pop)(gs_device_t *device);
 
- 	void     (*gs_swapchain_destroy)(gs_swapchain_t *swapchain);
 
- 	void     (*gs_texture_destroy)(gs_texture_t *tex);
 
- 	uint32_t (*gs_texture_get_width)(const gs_texture_t *tex);
 
- 	uint32_t (*gs_texture_get_height)(const gs_texture_t *tex);
 
- 	enum gs_color_format (*gs_texture_get_color_format)(
 
- 			const gs_texture_t *tex);
 
- 	bool     (*gs_texture_map)(gs_texture_t *tex, uint8_t **ptr,
 
- 			uint32_t *linesize);
 
- 	void     (*gs_texture_unmap)(gs_texture_t *tex);
 
- 	bool     (*gs_texture_is_rect)(const gs_texture_t *tex);
 
- 	void    *(*gs_texture_get_obj)(const gs_texture_t *tex);
 
- 	void     (*gs_cubetexture_destroy)(gs_texture_t *cubetex);
 
- 	uint32_t (*gs_cubetexture_get_size)(const gs_texture_t *cubetex);
 
- 	enum gs_color_format (*gs_cubetexture_get_color_format)(
 
- 			const gs_texture_t *cubetex);
 
- 	void     (*gs_voltexture_destroy)(gs_texture_t *voltex);
 
- 	uint32_t (*gs_voltexture_get_width)(const gs_texture_t *voltex);
 
- 	uint32_t (*gs_voltexture_get_height)(const gs_texture_t *voltex);
 
- 	uint32_t (*gs_voltexture_getdepth)(const gs_texture_t *voltex);
 
- 	enum gs_color_format (*gs_voltexture_get_color_format)(
 
- 			const gs_texture_t *voltex);
 
- 	void     (*gs_stagesurface_destroy)(gs_stagesurf_t *stagesurf);
 
- 	uint32_t (*gs_stagesurface_get_width)(const gs_stagesurf_t *stagesurf);
 
- 	uint32_t (*gs_stagesurface_get_height)(const gs_stagesurf_t *stagesurf);
 
- 	enum gs_color_format (*gs_stagesurface_get_color_format)(
 
- 			const gs_stagesurf_t *stagesurf);
 
- 	bool     (*gs_stagesurface_map)(gs_stagesurf_t *stagesurf,
 
- 			uint8_t **data, uint32_t *linesize);
 
- 	void     (*gs_stagesurface_unmap)(gs_stagesurf_t *stagesurf);
 
- 	void (*gs_zstencil_destroy)(gs_zstencil_t *zstencil);
 
- 	void (*gs_samplerstate_destroy)(gs_samplerstate_t *samplerstate);
 
- 	void (*gs_vertexbuffer_destroy)(gs_vertbuffer_t *vertbuffer);
 
- 	void (*gs_vertexbuffer_flush)(gs_vertbuffer_t *vertbuffer);
 
- 	struct gs_vb_data *(*gs_vertexbuffer_get_data)(
 
- 			const gs_vertbuffer_t *vertbuffer);
 
- 	void   (*gs_indexbuffer_destroy)(gs_indexbuffer_t *indexbuffer);
 
- 	void   (*gs_indexbuffer_flush)(gs_indexbuffer_t *indexbuffer);
 
- 	void  *(*gs_indexbuffer_get_data)(const gs_indexbuffer_t *indexbuffer);
 
- 	size_t (*gs_indexbuffer_get_num_indices)(
 
- 			const gs_indexbuffer_t *indexbuffer);
 
- 	enum gs_index_type (*gs_indexbuffer_get_type)(
 
- 			const gs_indexbuffer_t *indexbuffer);
 
- 	void (*gs_shader_destroy)(gs_shader_t *shader);
 
- 	int (*gs_shader_get_num_params)(const gs_shader_t *shader);
 
- 	gs_sparam_t *(*gs_shader_get_param_by_idx)(gs_shader_t *shader,
 
- 			uint32_t param);
 
- 	gs_sparam_t *(*gs_shader_get_param_by_name)(gs_shader_t *shader,
 
- 			const char *name);
 
- 	gs_sparam_t *(*gs_shader_get_viewproj_matrix)(
 
- 			const gs_shader_t *shader);
 
- 	gs_sparam_t *(*gs_shader_get_world_matrix)(const gs_shader_t *shader);
 
- 	void (*gs_shader_get_param_info)(const gs_sparam_t *param,
 
- 			struct gs_shader_param_info *info);
 
- 	void (*gs_shader_set_bool)(gs_sparam_t *param, bool val);
 
- 	void (*gs_shader_set_float)(gs_sparam_t *param, float val);
 
- 	void (*gs_shader_set_int)(gs_sparam_t *param, int val);
 
- 	void (*gs_shader_setmatrix3)(gs_sparam_t *param,
 
- 			const struct matrix3 *val);
 
- 	void (*gs_shader_set_matrix4)(gs_sparam_t *param,
 
- 			const struct matrix4 *val);
 
- 	void (*gs_shader_set_vec2)(gs_sparam_t *param, const struct vec2 *val);
 
- 	void (*gs_shader_set_vec3)(gs_sparam_t *param, const struct vec3 *val);
 
- 	void (*gs_shader_set_vec4)(gs_sparam_t *param, const struct vec4 *val);
 
- 	void (*gs_shader_set_texture)(gs_sparam_t *param, gs_texture_t *val);
 
- 	void (*gs_shader_set_val)(gs_sparam_t *param, const void *val,
 
- 			size_t size);
 
- 	void (*gs_shader_set_default)(gs_sparam_t *param);
 
- #ifdef __APPLE__
 
- 	/* OSX/Cocoa specific functions */
 
- 	gs_texture_t *(*device_texture_create_from_iosurface)(gs_device_t *dev,
 
- 			void *iosurf);
 
- 	bool (*gs_texture_rebind_iosurface)(gs_texture_t *texture,
 
- 			void *iosurf);
 
- #elif _WIN32
 
- 	bool (*device_gdi_texture_available)(void);
 
- 	bool (*device_shared_texture_available)(void);
 
- 	bool (*device_get_duplicator_monitor_info)(gs_device_t *device,
 
- 			int monitor_idx, struct gs_monitor_info *monitor_info);
 
- 	gs_duplicator_t *(*device_duplicator_create)(gs_device_t *device,
 
- 			int monitor_idx);
 
- 	void (*gs_duplicator_destroy)(gs_duplicator_t *duplicator);
 
- 	bool (*gs_duplicator_update_frame)(gs_duplicator_t *duplicator);
 
- 	gs_texture_t *(*gs_duplicator_get_texture)(gs_duplicator_t *duplicator);
 
- 	gs_texture_t *(*device_texture_create_gdi)(gs_device_t *device,
 
- 			uint32_t width, uint32_t height);
 
- 	void *(*gs_texture_get_dc)(gs_texture_t *gdi_tex);
 
- 	void (*gs_texture_release_dc)(gs_texture_t *gdi_tex);
 
- 	gs_texture_t *(*device_texture_open_shared)(gs_device_t *device,
 
- 				uint32_t handle);
 
- #endif
 
- };
 
- struct blend_state {
 
- 	bool               enabled;
 
- 	enum gs_blend_type src;
 
- 	enum gs_blend_type dest;
 
- };
 
- struct graphics_subsystem {
 
- 	void                   *module;
 
- 	gs_device_t            *device;
 
- 	struct gs_exports      exports;
 
- 	DARRAY(struct gs_rect) viewport_stack;
 
- 	DARRAY(struct matrix4) matrix_stack;
 
- 	size_t                 cur_matrix;
 
- 	struct matrix4         projection;
 
- 	struct gs_effect       *cur_effect;
 
- 	gs_vertbuffer_t        *sprite_buffer;
 
- 	bool                   using_immediate;
 
- 	struct gs_vb_data      *vbd;
 
- 	gs_vertbuffer_t        *immediate_vertbuffer;
 
- 	DARRAY(struct vec3)    verts;
 
- 	DARRAY(struct vec3)    norms;
 
- 	DARRAY(uint32_t)       colors;
 
- 	DARRAY(struct vec2)    texverts[16];
 
- 	pthread_mutex_t        effect_mutex;
 
- 	struct gs_effect       *first_effect;
 
- 	pthread_mutex_t        mutex;
 
- 	volatile long          ref;
 
- 	struct blend_state     cur_blend_state;
 
- 	DARRAY(struct blend_state) blend_state_stack;
 
- };
 
 
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