window-basic-preview.cpp 51 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <string>
  6. #include <graphics/vec4.h>
  7. #include <graphics/matrix4.h>
  8. #include "window-basic-preview.hpp"
  9. #include "window-basic-main.hpp"
  10. #include "obs-app.hpp"
  11. #include "platform.hpp"
  12. #define HANDLE_RADIUS 4.0f
  13. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  14. #if QT_VERSION >= QT_VERSION_CHECK(5, 6, 0)
  15. #define SUPPORTS_FRACTIONAL_SCALING
  16. #endif
  17. /* TODO: make C++ math classes and clean up code here later */
  18. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  19. : OBSQTDisplay(parent, flags)
  20. {
  21. ResetScrollingOffset();
  22. setMouseTracking(true);
  23. }
  24. OBSBasicPreview::~OBSBasicPreview()
  25. {
  26. obs_enter_graphics();
  27. if (overflow)
  28. gs_texture_destroy(overflow);
  29. if (rectFill)
  30. gs_vertexbuffer_destroy(rectFill);
  31. obs_leave_graphics();
  32. if (wrapper)
  33. obs_data_release(wrapper);
  34. }
  35. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  36. {
  37. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  38. #ifdef SUPPORTS_FRACTIONAL_SCALING
  39. float pixelRatio = main->devicePixelRatioF();
  40. #else
  41. float pixelRatio = main->devicePixelRatio();
  42. #endif
  43. float scale = pixelRatio / main->previewScale;
  44. vec2 pos;
  45. vec2_set(&pos,
  46. (float(event->x()) - main->previewX / pixelRatio) * scale,
  47. (float(event->y()) - main->previewY / pixelRatio) * scale);
  48. return pos;
  49. }
  50. struct SceneFindData {
  51. const vec2 &pos;
  52. OBSSceneItem item;
  53. bool selectBelow;
  54. obs_sceneitem_t *group = nullptr;
  55. SceneFindData(const SceneFindData &) = delete;
  56. SceneFindData(SceneFindData &&) = delete;
  57. SceneFindData &operator=(const SceneFindData &) = delete;
  58. SceneFindData &operator=(SceneFindData &&) = delete;
  59. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  60. : pos(pos_), selectBelow(selectBelow_)
  61. {
  62. }
  63. };
  64. struct SceneFindBoxData {
  65. const vec2 &startPos;
  66. const vec2 &pos;
  67. std::vector<obs_sceneitem_t *> sceneItems;
  68. SceneFindBoxData(const SceneFindData &) = delete;
  69. SceneFindBoxData(SceneFindData &&) = delete;
  70. SceneFindBoxData &operator=(const SceneFindData &) = delete;
  71. SceneFindBoxData &operator=(SceneFindData &&) = delete;
  72. inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_)
  73. : startPos(startPos_), pos(pos_)
  74. {
  75. }
  76. };
  77. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  78. {
  79. obs_source_t *source = obs_sceneitem_get_source(item);
  80. uint32_t flags = obs_source_get_output_flags(source);
  81. return (flags & OBS_SOURCE_VIDEO) != 0;
  82. }
  83. static bool CloseFloat(float a, float b, float epsilon = 0.01)
  84. {
  85. using std::abs;
  86. return abs(a - b) <= epsilon;
  87. }
  88. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  89. void *param)
  90. {
  91. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  92. matrix4 transform;
  93. matrix4 invTransform;
  94. vec3 transformedPos;
  95. vec3 pos3;
  96. vec3 pos3_;
  97. if (!SceneItemHasVideo(item))
  98. return true;
  99. if (obs_sceneitem_locked(item))
  100. return true;
  101. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  102. obs_sceneitem_get_box_transform(item, &transform);
  103. matrix4_inv(&invTransform, &transform);
  104. vec3_transform(&transformedPos, &pos3, &invTransform);
  105. vec3_transform(&pos3_, &transformedPos, &transform);
  106. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  107. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  108. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  109. if (data->selectBelow && obs_sceneitem_selected(item)) {
  110. if (data->item)
  111. return false;
  112. else
  113. data->selectBelow = false;
  114. }
  115. data->item = item;
  116. }
  117. UNUSED_PARAMETER(scene);
  118. return true;
  119. }
  120. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  121. {
  122. vec3 result;
  123. vec3_set(&result, x, y, 0.0f);
  124. vec3_transform(&result, &result, &mat);
  125. return result;
  126. }
  127. static inline vec2 GetOBSScreenSize()
  128. {
  129. obs_video_info ovi;
  130. vec2 size;
  131. vec2_zero(&size);
  132. if (obs_get_video_info(&ovi)) {
  133. size.x = float(ovi.base_width);
  134. size.y = float(ovi.base_height);
  135. }
  136. return size;
  137. }
  138. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  139. {
  140. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  141. vec2 screenSize = GetOBSScreenSize();
  142. vec3 clampOffset;
  143. vec3_zero(&clampOffset);
  144. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  145. "SnappingEnabled");
  146. if (snap == false)
  147. return clampOffset;
  148. const bool screenSnap = config_get_bool(
  149. GetGlobalConfig(), "BasicWindow", "ScreenSnapping");
  150. const bool centerSnap = config_get_bool(
  151. GetGlobalConfig(), "BasicWindow", "CenterSnapping");
  152. const float clampDist = config_get_double(GetGlobalConfig(),
  153. "BasicWindow",
  154. "SnapDistance") /
  155. main->previewScale;
  156. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  157. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  158. // Left screen edge.
  159. if (screenSnap && fabsf(tl.x) < clampDist)
  160. clampOffset.x = -tl.x;
  161. // Right screen edge.
  162. if (screenSnap && fabsf(clampOffset.x) < EPSILON &&
  163. fabsf(screenSize.x - br.x) < clampDist)
  164. clampOffset.x = screenSize.x - br.x;
  165. // Horizontal center.
  166. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  167. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  168. clampOffset.x = screenSize.x / 2.0f - centerX;
  169. // Top screen edge.
  170. if (screenSnap && fabsf(tl.y) < clampDist)
  171. clampOffset.y = -tl.y;
  172. // Bottom screen edge.
  173. if (screenSnap && fabsf(clampOffset.y) < EPSILON &&
  174. fabsf(screenSize.y - br.y) < clampDist)
  175. clampOffset.y = screenSize.y - br.y;
  176. // Vertical center.
  177. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  178. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  179. clampOffset.y = screenSize.y / 2.0f - centerY;
  180. return clampOffset;
  181. }
  182. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  183. {
  184. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  185. OBSScene scene = main->GetCurrentScene();
  186. if (!scene)
  187. return OBSSceneItem();
  188. SceneFindData data(pos, selectBelow);
  189. obs_scene_enum_items(scene, FindItemAtPos, &data);
  190. return data.item;
  191. }
  192. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  193. void *param)
  194. {
  195. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  196. matrix4 transform;
  197. vec3 transformedPos;
  198. vec3 pos3;
  199. if (!SceneItemHasVideo(item))
  200. return true;
  201. if (obs_sceneitem_is_group(item)) {
  202. data->group = item;
  203. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  204. data->group = nullptr;
  205. if (data->item) {
  206. return false;
  207. }
  208. }
  209. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  210. obs_sceneitem_get_box_transform(item, &transform);
  211. if (data->group) {
  212. matrix4 parent_transform;
  213. obs_sceneitem_get_draw_transform(data->group,
  214. &parent_transform);
  215. matrix4_mul(&transform, &transform, &parent_transform);
  216. }
  217. matrix4_inv(&transform, &transform);
  218. vec3_transform(&transformedPos, &pos3, &transform);
  219. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  220. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  221. if (obs_sceneitem_selected(item)) {
  222. data->item = item;
  223. return false;
  224. }
  225. }
  226. UNUSED_PARAMETER(scene);
  227. return true;
  228. }
  229. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  230. {
  231. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  232. OBSScene scene = main->GetCurrentScene();
  233. if (!scene)
  234. return false;
  235. SceneFindData data(pos, false);
  236. obs_scene_enum_items(scene, CheckItemSelected, &data);
  237. return !!data.item;
  238. }
  239. struct HandleFindData {
  240. const vec2 &pos;
  241. const float radius;
  242. matrix4 parent_xform;
  243. OBSSceneItem item;
  244. ItemHandle handle = ItemHandle::None;
  245. HandleFindData(const HandleFindData &) = delete;
  246. HandleFindData(HandleFindData &&) = delete;
  247. HandleFindData &operator=(const HandleFindData &) = delete;
  248. HandleFindData &operator=(HandleFindData &&) = delete;
  249. inline HandleFindData(const vec2 &pos_, float scale)
  250. : pos(pos_), radius(HANDLE_SEL_RADIUS / scale)
  251. {
  252. matrix4_identity(&parent_xform);
  253. }
  254. inline HandleFindData(const HandleFindData &hfd,
  255. obs_sceneitem_t *parent)
  256. : pos(hfd.pos),
  257. radius(hfd.radius),
  258. item(hfd.item),
  259. handle(hfd.handle)
  260. {
  261. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  262. }
  263. };
  264. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  265. void *param)
  266. {
  267. HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
  268. if (!obs_sceneitem_selected(item)) {
  269. if (obs_sceneitem_is_group(item)) {
  270. HandleFindData newData(data, item);
  271. obs_sceneitem_group_enum_items(item, FindHandleAtPos,
  272. &newData);
  273. data.item = newData.item;
  274. data.handle = newData.handle;
  275. }
  276. return true;
  277. }
  278. matrix4 transform;
  279. vec3 pos3;
  280. float closestHandle = data.radius;
  281. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  282. obs_sceneitem_get_box_transform(item, &transform);
  283. auto TestHandle = [&](float x, float y, ItemHandle handle) {
  284. vec3 handlePos = GetTransformedPos(x, y, transform);
  285. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  286. float dist = vec3_dist(&handlePos, &pos3);
  287. if (dist < data.radius) {
  288. if (dist < closestHandle) {
  289. closestHandle = dist;
  290. data.handle = handle;
  291. data.item = item;
  292. }
  293. }
  294. };
  295. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  296. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  297. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  298. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  299. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  300. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  301. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  302. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  303. UNUSED_PARAMETER(scene);
  304. return true;
  305. }
  306. static vec2 GetItemSize(obs_sceneitem_t *item)
  307. {
  308. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  309. vec2 size;
  310. if (boundsType != OBS_BOUNDS_NONE) {
  311. obs_sceneitem_get_bounds(item, &size);
  312. } else {
  313. obs_source_t *source = obs_sceneitem_get_source(item);
  314. obs_sceneitem_crop crop;
  315. vec2 scale;
  316. obs_sceneitem_get_scale(item, &scale);
  317. obs_sceneitem_get_crop(item, &crop);
  318. size.x = float(obs_source_get_width(source) - crop.left -
  319. crop.right) *
  320. scale.x;
  321. size.y = float(obs_source_get_height(source) - crop.top -
  322. crop.bottom) *
  323. scale.y;
  324. }
  325. return size;
  326. }
  327. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
  328. {
  329. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  330. OBSScene scene = main->GetCurrentScene();
  331. if (!scene)
  332. return;
  333. #ifdef SUPPORTS_FRACTIONAL_SCALING
  334. float scale = main->previewScale / main->devicePixelRatioF();
  335. #else
  336. float scale = main->previewScale / main->devicePixelRatio();
  337. #endif
  338. vec2 scaled_pos = pos;
  339. vec2_divf(&scaled_pos, &scaled_pos, scale);
  340. HandleFindData data(scaled_pos, scale);
  341. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  342. stretchItem = std::move(data.item);
  343. stretchHandle = data.handle;
  344. if (stretchHandle != ItemHandle::None) {
  345. matrix4 boxTransform;
  346. vec3 itemUL;
  347. float itemRot;
  348. stretchItemSize = GetItemSize(stretchItem);
  349. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  350. itemRot = obs_sceneitem_get_rot(stretchItem);
  351. vec3_from_vec4(&itemUL, &boxTransform.t);
  352. /* build the item space conversion matrices */
  353. matrix4_identity(&itemToScreen);
  354. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f,
  355. 1.0f, RAD(itemRot));
  356. matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x,
  357. itemUL.y, 0.0f);
  358. matrix4_identity(&screenToItem);
  359. matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x,
  360. -itemUL.y, 0.0f);
  361. matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f,
  362. 1.0f, RAD(-itemRot));
  363. obs_sceneitem_get_crop(stretchItem, &startCrop);
  364. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  365. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  366. cropSize.x = float(obs_source_get_width(source) -
  367. startCrop.left - startCrop.right);
  368. cropSize.y = float(obs_source_get_height(source) -
  369. startCrop.top - startCrop.bottom);
  370. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  371. if (stretchGroup && !ignoreGroup) {
  372. obs_sceneitem_get_draw_transform(stretchGroup,
  373. &invGroupTransform);
  374. matrix4_inv(&invGroupTransform, &invGroupTransform);
  375. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  376. }
  377. }
  378. }
  379. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  380. {
  381. if (!IsFixedScaling() || event->isAutoRepeat()) {
  382. OBSQTDisplay::keyPressEvent(event);
  383. return;
  384. }
  385. switch (event->key()) {
  386. case Qt::Key_Space:
  387. setCursor(Qt::OpenHandCursor);
  388. scrollMode = true;
  389. break;
  390. }
  391. OBSQTDisplay::keyPressEvent(event);
  392. }
  393. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  394. {
  395. if (event->isAutoRepeat()) {
  396. OBSQTDisplay::keyReleaseEvent(event);
  397. return;
  398. }
  399. switch (event->key()) {
  400. case Qt::Key_Space:
  401. scrollMode = false;
  402. setCursor(Qt::ArrowCursor);
  403. break;
  404. }
  405. OBSQTDisplay::keyReleaseEvent(event);
  406. }
  407. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  408. {
  409. if (scrollMode && IsFixedScaling()) {
  410. const int delta = event->angleDelta().y();
  411. if (delta != 0) {
  412. if (delta > 0)
  413. SetScalingLevel(scalingLevel + 1);
  414. else
  415. SetScalingLevel(scalingLevel - 1);
  416. emit DisplayResized();
  417. }
  418. }
  419. OBSQTDisplay::wheelEvent(event);
  420. }
  421. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  422. {
  423. if (scrollMode && IsFixedScaling() &&
  424. event->button() == Qt::LeftButton) {
  425. setCursor(Qt::ClosedHandCursor);
  426. scrollingFrom.x = event->x();
  427. scrollingFrom.y = event->y();
  428. return;
  429. }
  430. if (event->button() == Qt::RightButton) {
  431. scrollMode = false;
  432. setCursor(Qt::ArrowCursor);
  433. }
  434. if (locked) {
  435. OBSQTDisplay::mousePressEvent(event);
  436. return;
  437. }
  438. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  439. #ifdef SUPPORTS_FRACTIONAL_SCALING
  440. float pixelRatio = main->devicePixelRatioF();
  441. #else
  442. float pixelRatio = main->devicePixelRatio();
  443. #endif
  444. float x = float(event->x()) - main->previewX / pixelRatio;
  445. float y = float(event->y()) - main->previewY / pixelRatio;
  446. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  447. bool altDown = (modifiers & Qt::AltModifier);
  448. bool shiftDown = (modifiers & Qt::ShiftModifier);
  449. bool ctrlDown = (modifiers & Qt::ControlModifier);
  450. OBSQTDisplay::mousePressEvent(event);
  451. if (event->button() != Qt::LeftButton &&
  452. event->button() != Qt::RightButton)
  453. return;
  454. if (event->button() == Qt::LeftButton)
  455. mouseDown = true;
  456. {
  457. std::lock_guard<std::mutex> lock(selectMutex);
  458. selectedItems.clear();
  459. }
  460. if (altDown)
  461. cropping = true;
  462. if (altDown || shiftDown || ctrlDown) {
  463. vec2 s;
  464. SceneFindBoxData data(s, s);
  465. obs_scene_enum_items(main->GetCurrentScene(), FindSelected,
  466. &data);
  467. std::lock_guard<std::mutex> lock(selectMutex);
  468. selectedItems = data.sceneItems;
  469. }
  470. vec2_set(&startPos, x, y);
  471. GetStretchHandleData(startPos, false);
  472. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  473. startPos.x = std::round(startPos.x);
  474. startPos.y = std::round(startPos.y);
  475. mouseOverItems = SelectedAtPos(startPos);
  476. vec2_zero(&lastMoveOffset);
  477. mousePos = startPos;
  478. if (wrapper)
  479. obs_data_release(wrapper);
  480. wrapper =
  481. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  482. changed = false;
  483. }
  484. void OBSBasicPreview::UpdateCursor(uint32_t &flags)
  485. {
  486. if (!flags && cursor().shape() != Qt::OpenHandCursor)
  487. unsetCursor();
  488. if (cursor().shape() != Qt::ArrowCursor)
  489. return;
  490. if ((flags & ITEM_LEFT && flags & ITEM_TOP) ||
  491. (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
  492. setCursor(Qt::SizeFDiagCursor);
  493. else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) ||
  494. (flags & ITEM_RIGHT && flags & ITEM_TOP))
  495. setCursor(Qt::SizeBDiagCursor);
  496. else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
  497. setCursor(Qt::SizeHorCursor);
  498. else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
  499. setCursor(Qt::SizeVerCursor);
  500. }
  501. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  502. {
  503. obs_sceneitem_t *selectedItem =
  504. reinterpret_cast<obs_sceneitem_t *>(param);
  505. if (obs_sceneitem_is_group(item))
  506. obs_sceneitem_group_enum_items(item, select_one, param);
  507. obs_sceneitem_select(item, (selectedItem == item));
  508. UNUSED_PARAMETER(scene);
  509. return true;
  510. }
  511. void OBSBasicPreview::DoSelect(const vec2 &pos)
  512. {
  513. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  514. OBSScene scene = main->GetCurrentScene();
  515. OBSSceneItem item = GetItemAtPos(pos, true);
  516. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
  517. }
  518. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  519. {
  520. OBSSceneItem item = GetItemAtPos(pos, false);
  521. if (!item)
  522. return;
  523. bool selected = obs_sceneitem_selected(item);
  524. obs_sceneitem_select(item, !selected);
  525. }
  526. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  527. {
  528. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  529. if (modifiers & Qt::ControlModifier)
  530. DoCtrlSelect(pos);
  531. else
  532. DoSelect(pos);
  533. }
  534. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  535. {
  536. if (scrollMode)
  537. setCursor(Qt::OpenHandCursor);
  538. if (locked) {
  539. OBSQTDisplay::mouseReleaseEvent(event);
  540. return;
  541. }
  542. if (mouseDown) {
  543. vec2 pos = GetMouseEventPos(event);
  544. if (!mouseMoved)
  545. ProcessClick(pos);
  546. if (selectionBox) {
  547. Qt::KeyboardModifiers modifiers =
  548. QGuiApplication::keyboardModifiers();
  549. bool altDown = modifiers & Qt::AltModifier;
  550. bool shiftDown = modifiers & Qt::ShiftModifier;
  551. bool ctrlDown = modifiers & Qt::ControlModifier;
  552. std::lock_guard<std::mutex> lock(selectMutex);
  553. if (altDown || ctrlDown || shiftDown) {
  554. for (size_t i = 0; i < selectedItems.size();
  555. i++) {
  556. obs_sceneitem_select(selectedItems[i],
  557. true);
  558. }
  559. }
  560. for (size_t i = 0; i < hoveredPreviewItems.size();
  561. i++) {
  562. bool select = true;
  563. obs_sceneitem_t *item = hoveredPreviewItems[i];
  564. if (altDown) {
  565. select = false;
  566. } else if (ctrlDown) {
  567. select = !obs_sceneitem_selected(item);
  568. }
  569. obs_sceneitem_select(hoveredPreviewItems[i],
  570. select);
  571. }
  572. }
  573. if (stretchGroup) {
  574. obs_sceneitem_defer_group_resize_end(stretchGroup);
  575. }
  576. stretchItem = nullptr;
  577. stretchGroup = nullptr;
  578. mouseDown = false;
  579. mouseMoved = false;
  580. cropping = false;
  581. selectionBox = false;
  582. unsetCursor();
  583. OBSSceneItem item = GetItemAtPos(pos, true);
  584. std::lock_guard<std::mutex> lock(selectMutex);
  585. hoveredPreviewItems.clear();
  586. hoveredPreviewItems.push_back(item);
  587. selectedItems.clear();
  588. }
  589. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  590. obs_data_t *rwrapper =
  591. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  592. auto undo_redo = [](const std::string &data) {
  593. obs_data_t *dat = obs_data_create_from_json(data.c_str());
  594. obs_source_t *source = obs_get_source_by_name(
  595. obs_data_get_string(dat, "scene_name"));
  596. reinterpret_cast<OBSBasic *>(App()->GetMainWindow())
  597. ->SetCurrentScene(source, true);
  598. obs_source_release(source);
  599. obs_data_release(dat);
  600. obs_scene_load_transform_states(data.c_str());
  601. };
  602. if (wrapper && rwrapper) {
  603. std::string undo_data(obs_data_get_json(wrapper));
  604. std::string redo_data(obs_data_get_json(rwrapper));
  605. if (changed && undo_data.compare(redo_data) != 0)
  606. main->undo_s.add_action(
  607. QTStr("Undo.Transform")
  608. .arg(obs_source_get_name(
  609. main->GetCurrentSceneSource())),
  610. undo_redo, undo_redo, undo_data, redo_data);
  611. }
  612. if (wrapper)
  613. obs_data_release(wrapper);
  614. if (rwrapper)
  615. obs_data_release(rwrapper);
  616. wrapper = NULL;
  617. }
  618. struct SelectedItemBounds {
  619. bool first = true;
  620. vec3 tl, br;
  621. };
  622. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  623. void *param)
  624. {
  625. SelectedItemBounds *data =
  626. reinterpret_cast<SelectedItemBounds *>(param);
  627. vec3 t[4];
  628. auto add_bounds = [data, &t]() {
  629. for (const vec3 &v : t) {
  630. if (data->first) {
  631. vec3_copy(&data->tl, &v);
  632. vec3_copy(&data->br, &v);
  633. data->first = false;
  634. } else {
  635. vec3_min(&data->tl, &data->tl, &v);
  636. vec3_max(&data->br, &data->br, &v);
  637. }
  638. }
  639. };
  640. if (obs_sceneitem_is_group(item)) {
  641. SelectedItemBounds sib;
  642. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  643. if (!sib.first) {
  644. matrix4 xform;
  645. obs_sceneitem_get_draw_transform(item, &xform);
  646. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  647. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  648. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  649. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  650. vec3_transform(&t[0], &t[0], &xform);
  651. vec3_transform(&t[1], &t[1], &xform);
  652. vec3_transform(&t[2], &t[2], &xform);
  653. vec3_transform(&t[3], &t[3], &xform);
  654. add_bounds();
  655. }
  656. }
  657. if (!obs_sceneitem_selected(item))
  658. return true;
  659. matrix4 boxTransform;
  660. obs_sceneitem_get_box_transform(item, &boxTransform);
  661. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  662. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  663. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  664. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  665. add_bounds();
  666. UNUSED_PARAMETER(scene);
  667. return true;
  668. }
  669. struct OffsetData {
  670. float clampDist;
  671. vec3 tl, br, offset;
  672. };
  673. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  674. void *param)
  675. {
  676. OffsetData *data = reinterpret_cast<OffsetData *>(param);
  677. if (obs_sceneitem_selected(item))
  678. return true;
  679. matrix4 boxTransform;
  680. obs_sceneitem_get_box_transform(item, &boxTransform);
  681. vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform),
  682. GetTransformedPos(1.0f, 0.0f, boxTransform),
  683. GetTransformedPos(0.0f, 1.0f, boxTransform),
  684. GetTransformedPos(1.0f, 1.0f, boxTransform)};
  685. bool first = true;
  686. vec3 tl, br;
  687. vec3_zero(&tl);
  688. vec3_zero(&br);
  689. for (const vec3 &v : t) {
  690. if (first) {
  691. vec3_copy(&tl, &v);
  692. vec3_copy(&br, &v);
  693. first = false;
  694. } else {
  695. vec3_min(&tl, &tl, &v);
  696. vec3_max(&br, &br, &v);
  697. }
  698. }
  699. // Snap to other source edges
  700. #define EDGE_SNAP(l, r, x, y) \
  701. do { \
  702. double dist = fabsf(l.x - data->r.x); \
  703. if (dist < data->clampDist && \
  704. fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
  705. data->br.y > tl.y && \
  706. (fabsf(data->offset.x) > dist || \
  707. data->offset.x < EPSILON)) \
  708. data->offset.x = l.x - data->r.x; \
  709. } while (false)
  710. EDGE_SNAP(tl, br, x, y);
  711. EDGE_SNAP(tl, br, y, x);
  712. EDGE_SNAP(br, tl, x, y);
  713. EDGE_SNAP(br, tl, y, x);
  714. #undef EDGE_SNAP
  715. UNUSED_PARAMETER(scene);
  716. return true;
  717. }
  718. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  719. {
  720. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  721. OBSScene scene = main->GetCurrentScene();
  722. SelectedItemBounds data;
  723. obs_scene_enum_items(scene, AddItemBounds, &data);
  724. data.tl.x += offset.x;
  725. data.tl.y += offset.y;
  726. data.br.x += offset.x;
  727. data.br.y += offset.y;
  728. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  729. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  730. "SnappingEnabled");
  731. const bool sourcesSnap = config_get_bool(
  732. GetGlobalConfig(), "BasicWindow", "SourceSnapping");
  733. if (snap == false)
  734. return;
  735. if (sourcesSnap == false) {
  736. offset.x += snapOffset.x;
  737. offset.y += snapOffset.y;
  738. return;
  739. }
  740. const float clampDist = config_get_double(GetGlobalConfig(),
  741. "BasicWindow",
  742. "SnapDistance") /
  743. main->previewScale;
  744. OffsetData offsetData;
  745. offsetData.clampDist = clampDist;
  746. offsetData.tl = data.tl;
  747. offsetData.br = data.br;
  748. vec3_copy(&offsetData.offset, &snapOffset);
  749. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  750. if (fabsf(offsetData.offset.x) > EPSILON ||
  751. fabsf(offsetData.offset.y) > EPSILON) {
  752. offset.x += offsetData.offset.x;
  753. offset.y += offsetData.offset.y;
  754. } else {
  755. offset.x += snapOffset.x;
  756. offset.y += snapOffset.y;
  757. }
  758. }
  759. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  760. {
  761. if (obs_sceneitem_locked(item))
  762. return true;
  763. bool selected = obs_sceneitem_selected(item);
  764. vec2 *offset = reinterpret_cast<vec2 *>(param);
  765. if (obs_sceneitem_is_group(item) && !selected) {
  766. matrix4 transform;
  767. vec3 new_offset;
  768. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  769. obs_sceneitem_get_draw_transform(item, &transform);
  770. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  771. matrix4_inv(&transform, &transform);
  772. vec3_transform(&new_offset, &new_offset, &transform);
  773. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  774. }
  775. if (selected) {
  776. vec2 pos;
  777. obs_sceneitem_get_pos(item, &pos);
  778. vec2_add(&pos, &pos, offset);
  779. obs_sceneitem_set_pos(item, &pos);
  780. }
  781. UNUSED_PARAMETER(scene);
  782. return true;
  783. }
  784. void OBSBasicPreview::MoveItems(const vec2 &pos)
  785. {
  786. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  787. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  788. OBSScene scene = main->GetCurrentScene();
  789. vec2 offset, moveOffset;
  790. vec2_sub(&offset, &pos, &startPos);
  791. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  792. if (!(modifiers & Qt::ControlModifier))
  793. SnapItemMovement(moveOffset);
  794. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  795. obs_scene_enum_items(scene, move_items, &moveOffset);
  796. }
  797. static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2,
  798. float y3)
  799. {
  800. return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
  801. }
  802. static bool IntersectLine(float x1, float x2, float x3, float x4, float y1,
  803. float y2, float y3, float y4)
  804. {
  805. bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
  806. bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
  807. bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
  808. bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
  809. return (a != b) && (c != d);
  810. }
  811. static bool IntersectBox(matrix4 transform, float x1, float x2, float y1,
  812. float y2)
  813. {
  814. float x3, x4, y3, y4;
  815. x3 = transform.t.x;
  816. y3 = transform.t.y;
  817. x4 = x3 + transform.x.x;
  818. y4 = y3 + transform.x.y;
  819. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  820. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  821. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  822. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  823. return true;
  824. x4 = x3 + transform.y.x;
  825. y4 = y3 + transform.y.y;
  826. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  827. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  828. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  829. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  830. return true;
  831. x3 = transform.t.x + transform.x.x;
  832. y3 = transform.t.y + transform.x.y;
  833. x4 = x3 + transform.y.x;
  834. y4 = y3 + transform.y.y;
  835. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  836. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  837. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  838. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  839. return true;
  840. x3 = transform.t.x + transform.y.x;
  841. y3 = transform.t.y + transform.y.y;
  842. x4 = x3 + transform.x.x;
  843. y4 = y3 + transform.x.y;
  844. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  845. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  846. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  847. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  848. return true;
  849. return false;
  850. }
  851. #undef PI
  852. bool OBSBasicPreview::FindSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  853. void *param)
  854. {
  855. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  856. if (obs_sceneitem_selected(item))
  857. data->sceneItems.push_back(item);
  858. UNUSED_PARAMETER(scene);
  859. return true;
  860. }
  861. static bool FindItemsInBox(obs_scene_t *scene, obs_sceneitem_t *item,
  862. void *param)
  863. {
  864. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  865. matrix4 transform;
  866. matrix4 invTransform;
  867. vec3 transformedPos;
  868. vec3 pos3;
  869. vec3 pos3_;
  870. float x1 = std::min(data->startPos.x, data->pos.x);
  871. float x2 = std::max(data->startPos.x, data->pos.x);
  872. float y1 = std::min(data->startPos.y, data->pos.y);
  873. float y2 = std::max(data->startPos.y, data->pos.y);
  874. if (!SceneItemHasVideo(item))
  875. return true;
  876. if (obs_sceneitem_locked(item))
  877. return true;
  878. if (!obs_sceneitem_visible(item))
  879. return true;
  880. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  881. obs_sceneitem_get_box_transform(item, &transform);
  882. matrix4_inv(&invTransform, &transform);
  883. vec3_transform(&transformedPos, &pos3, &invTransform);
  884. vec3_transform(&pos3_, &transformedPos, &transform);
  885. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  886. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  887. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  888. data->sceneItems.push_back(item);
  889. return true;
  890. }
  891. if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 &&
  892. transform.t.y < y2) {
  893. data->sceneItems.push_back(item);
  894. return true;
  895. }
  896. if (transform.t.x + transform.x.x > x1 &&
  897. transform.t.x + transform.x.x < x2 &&
  898. transform.t.y + transform.x.y > y1 &&
  899. transform.t.y + transform.x.y < y2) {
  900. data->sceneItems.push_back(item);
  901. return true;
  902. }
  903. if (transform.t.x + transform.y.x > x1 &&
  904. transform.t.x + transform.y.x < x2 &&
  905. transform.t.y + transform.y.y > y1 &&
  906. transform.t.y + transform.y.y < y2) {
  907. data->sceneItems.push_back(item);
  908. return true;
  909. }
  910. if (transform.t.x + transform.x.x + transform.y.x > x1 &&
  911. transform.t.x + transform.x.x + transform.y.x < x2 &&
  912. transform.t.y + transform.x.y + transform.y.y > y1 &&
  913. transform.t.y + transform.x.y + transform.y.y < y2) {
  914. data->sceneItems.push_back(item);
  915. return true;
  916. }
  917. if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
  918. transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
  919. transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
  920. transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
  921. data->sceneItems.push_back(item);
  922. return true;
  923. }
  924. if (IntersectBox(transform, x1, x2, y1, y2)) {
  925. data->sceneItems.push_back(item);
  926. return true;
  927. }
  928. UNUSED_PARAMETER(scene);
  929. return true;
  930. }
  931. void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
  932. {
  933. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  934. OBSScene scene = main->GetCurrentScene();
  935. if (!scene)
  936. return;
  937. if (cursor().shape() != Qt::CrossCursor)
  938. setCursor(Qt::CrossCursor);
  939. SceneFindBoxData data(startPos, pos);
  940. obs_scene_enum_items(scene, FindItemsInBox, &data);
  941. std::lock_guard<std::mutex> lock(selectMutex);
  942. hoveredPreviewItems = data.sceneItems;
  943. }
  944. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  945. {
  946. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  947. vec3 pos;
  948. vec3_zero(&pos);
  949. if (alignment & OBS_ALIGN_LEFT)
  950. pos.x = tl.x;
  951. else if (alignment & OBS_ALIGN_RIGHT)
  952. pos.x = br.x;
  953. else
  954. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  955. if (alignment & OBS_ALIGN_TOP)
  956. pos.y = tl.y;
  957. else if (alignment & OBS_ALIGN_BOTTOM)
  958. pos.y = br.y;
  959. else
  960. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  961. return pos;
  962. }
  963. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  964. const vec2 &baseSize)
  965. {
  966. float baseAspect = baseSize.x / baseSize.y;
  967. float aspect = size.x / size.y;
  968. uint32_t stretchFlags = (uint32_t)stretchHandle;
  969. if (stretchHandle == ItemHandle::TopLeft ||
  970. stretchHandle == ItemHandle::TopRight ||
  971. stretchHandle == ItemHandle::BottomLeft ||
  972. stretchHandle == ItemHandle::BottomRight) {
  973. if (aspect < baseAspect) {
  974. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  975. (size.y <= 0.0f && size.x <= 0.0f))
  976. size.x = size.y * baseAspect;
  977. else
  978. size.x = size.y * baseAspect * -1.0f;
  979. } else {
  980. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  981. (size.y <= 0.0f && size.x <= 0.0f))
  982. size.y = size.x / baseAspect;
  983. else
  984. size.y = size.x / baseAspect * -1.0f;
  985. }
  986. } else if (stretchHandle == ItemHandle::TopCenter ||
  987. stretchHandle == ItemHandle::BottomCenter) {
  988. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  989. (size.y <= 0.0f && size.x <= 0.0f))
  990. size.x = size.y * baseAspect;
  991. else
  992. size.x = size.y * baseAspect * -1.0f;
  993. } else if (stretchHandle == ItemHandle::CenterLeft ||
  994. stretchHandle == ItemHandle::CenterRight) {
  995. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  996. (size.y <= 0.0f && size.x <= 0.0f))
  997. size.y = size.x / baseAspect;
  998. else
  999. size.y = size.x / baseAspect * -1.0f;
  1000. }
  1001. size.x = std::round(size.x);
  1002. size.y = std::round(size.y);
  1003. if (stretchFlags & ITEM_LEFT)
  1004. tl.x = br.x - size.x;
  1005. else if (stretchFlags & ITEM_RIGHT)
  1006. br.x = tl.x + size.x;
  1007. if (stretchFlags & ITEM_TOP)
  1008. tl.y = br.y - size.y;
  1009. else if (stretchFlags & ITEM_BOTTOM)
  1010. br.y = tl.y + size.y;
  1011. }
  1012. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  1013. {
  1014. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1015. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  1016. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  1017. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  1018. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  1019. vec3 boundingTL;
  1020. vec3 boundingBR;
  1021. vec3_copy(&boundingTL, &newTL);
  1022. vec3_min(&boundingTL, &boundingTL, &newTR);
  1023. vec3_min(&boundingTL, &boundingTL, &newBL);
  1024. vec3_min(&boundingTL, &boundingTL, &newBR);
  1025. vec3_copy(&boundingBR, &newTL);
  1026. vec3_max(&boundingBR, &boundingBR, &newTR);
  1027. vec3_max(&boundingBR, &boundingBR, &newBL);
  1028. vec3_max(&boundingBR, &boundingBR, &newBR);
  1029. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  1030. vec3_add(&offset, &offset, &newTL);
  1031. vec3_transform(&offset, &offset, &screenToItem);
  1032. vec3_sub(&offset, &offset, &tl);
  1033. if (stretchFlags & ITEM_LEFT)
  1034. tl.x += offset.x;
  1035. else if (stretchFlags & ITEM_RIGHT)
  1036. br.x += offset.x;
  1037. if (stretchFlags & ITEM_TOP)
  1038. tl.y += offset.y;
  1039. else if (stretchFlags & ITEM_BOTTOM)
  1040. br.y += offset.y;
  1041. }
  1042. static float maxfunc(float x, float y)
  1043. {
  1044. return x > y ? x : y;
  1045. }
  1046. static float minfunc(float x, float y)
  1047. {
  1048. return x < y ? x : y;
  1049. }
  1050. void OBSBasicPreview::CropItem(const vec2 &pos)
  1051. {
  1052. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1053. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1054. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  1055. vec3 tl, br, pos3;
  1056. vec3_zero(&tl);
  1057. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1058. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1059. vec3_transform(&pos3, &pos3, &screenToItem);
  1060. obs_sceneitem_crop crop = startCrop;
  1061. vec2 scale;
  1062. obs_sceneitem_get_scale(stretchItem, &scale);
  1063. vec2 max_tl;
  1064. vec2 max_br;
  1065. vec2_set(&max_tl, float(-crop.left) * scale.x,
  1066. float(-crop.top) * scale.y);
  1067. vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x,
  1068. stretchItemSize.y + crop.bottom * scale.y);
  1069. typedef std::function<float(float, float)> minmax_func_t;
  1070. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  1071. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  1072. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  1073. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  1074. pos3.x = min_x(pos3.x, max_br.x);
  1075. pos3.x = max_x(pos3.x, max_tl.x);
  1076. pos3.y = min_y(pos3.y, max_br.y);
  1077. pos3.y = max_y(pos3.y, max_tl.y);
  1078. if (stretchFlags & ITEM_LEFT) {
  1079. float maxX = stretchItemSize.x - (2.0 * scale.x);
  1080. pos3.x = tl.x = min_x(pos3.x, maxX);
  1081. } else if (stretchFlags & ITEM_RIGHT) {
  1082. float minX = (2.0 * scale.x);
  1083. pos3.x = br.x = max_x(pos3.x, minX);
  1084. }
  1085. if (stretchFlags & ITEM_TOP) {
  1086. float maxY = stretchItemSize.y - (2.0 * scale.y);
  1087. pos3.y = tl.y = min_y(pos3.y, maxY);
  1088. } else if (stretchFlags & ITEM_BOTTOM) {
  1089. float minY = (2.0 * scale.y);
  1090. pos3.y = br.y = max_y(pos3.y, minY);
  1091. }
  1092. #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
  1093. #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
  1094. vec3 newPos;
  1095. vec3_zero(&newPos);
  1096. uint32_t align_x = (align & ALIGN_X);
  1097. uint32_t align_y = (align & ALIGN_Y);
  1098. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  1099. newPos.x = pos3.x;
  1100. else if (align & ITEM_RIGHT)
  1101. newPos.x = stretchItemSize.x;
  1102. else if (!(align & ITEM_LEFT))
  1103. newPos.x = stretchItemSize.x * 0.5f;
  1104. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  1105. newPos.y = pos3.y;
  1106. else if (align & ITEM_BOTTOM)
  1107. newPos.y = stretchItemSize.y;
  1108. else if (!(align & ITEM_TOP))
  1109. newPos.y = stretchItemSize.y * 0.5f;
  1110. #undef ALIGN_X
  1111. #undef ALIGN_Y
  1112. crop = startCrop;
  1113. if (stretchFlags & ITEM_LEFT)
  1114. crop.left += int(std::round(tl.x / scale.x));
  1115. else if (stretchFlags & ITEM_RIGHT)
  1116. crop.right +=
  1117. int(std::round((stretchItemSize.x - br.x) / scale.x));
  1118. if (stretchFlags & ITEM_TOP)
  1119. crop.top += int(std::round(tl.y / scale.y));
  1120. else if (stretchFlags & ITEM_BOTTOM)
  1121. crop.bottom +=
  1122. int(std::round((stretchItemSize.y - br.y) / scale.y));
  1123. vec3_transform(&newPos, &newPos, &itemToScreen);
  1124. newPos.x = std::round(newPos.x);
  1125. newPos.y = std::round(newPos.y);
  1126. #if 0
  1127. vec3 curPos;
  1128. vec3_zero(&curPos);
  1129. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  1130. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  1131. int(curPos.x), int(curPos.y),
  1132. int(newPos.x), int(newPos.y));
  1133. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  1134. crop.left, crop.top,
  1135. crop.right, crop.bottom);
  1136. #endif
  1137. obs_sceneitem_defer_update_begin(stretchItem);
  1138. obs_sceneitem_set_crop(stretchItem, &crop);
  1139. if (boundsType == OBS_BOUNDS_NONE)
  1140. obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
  1141. obs_sceneitem_defer_update_end(stretchItem);
  1142. }
  1143. void OBSBasicPreview::StretchItem(const vec2 &pos)
  1144. {
  1145. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1146. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1147. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1148. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1149. vec3 tl, br, pos3;
  1150. vec3_zero(&tl);
  1151. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1152. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1153. vec3_transform(&pos3, &pos3, &screenToItem);
  1154. if (stretchFlags & ITEM_LEFT)
  1155. tl.x = pos3.x;
  1156. else if (stretchFlags & ITEM_RIGHT)
  1157. br.x = pos3.x;
  1158. if (stretchFlags & ITEM_TOP)
  1159. tl.y = pos3.y;
  1160. else if (stretchFlags & ITEM_BOTTOM)
  1161. br.y = pos3.y;
  1162. if (!(modifiers & Qt::ControlModifier))
  1163. SnapStretchingToScreen(tl, br);
  1164. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  1165. vec2 baseSize;
  1166. vec2_set(&baseSize, float(obs_source_get_width(source)),
  1167. float(obs_source_get_height(source)));
  1168. vec2 size;
  1169. vec2_set(&size, br.x - tl.x, br.y - tl.y);
  1170. if (boundsType != OBS_BOUNDS_NONE) {
  1171. if (shiftDown)
  1172. ClampAspect(tl, br, size, baseSize);
  1173. if (tl.x > br.x)
  1174. std::swap(tl.x, br.x);
  1175. if (tl.y > br.y)
  1176. std::swap(tl.y, br.y);
  1177. vec2_abs(&size, &size);
  1178. obs_sceneitem_set_bounds(stretchItem, &size);
  1179. } else {
  1180. obs_sceneitem_crop crop;
  1181. obs_sceneitem_get_crop(stretchItem, &crop);
  1182. baseSize.x -= float(crop.left + crop.right);
  1183. baseSize.y -= float(crop.top + crop.bottom);
  1184. if (!shiftDown)
  1185. ClampAspect(tl, br, size, baseSize);
  1186. vec2_div(&size, &size, &baseSize);
  1187. obs_sceneitem_set_scale(stretchItem, &size);
  1188. }
  1189. pos3 = CalculateStretchPos(tl, br);
  1190. vec3_transform(&pos3, &pos3, &itemToScreen);
  1191. vec2 newPos;
  1192. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  1193. obs_sceneitem_set_pos(stretchItem, &newPos);
  1194. }
  1195. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  1196. {
  1197. changed = true;
  1198. if (scrollMode && event->buttons() == Qt::LeftButton) {
  1199. scrollingOffset.x += event->x() - scrollingFrom.x;
  1200. scrollingOffset.y += event->y() - scrollingFrom.y;
  1201. scrollingFrom.x = event->x();
  1202. scrollingFrom.y = event->y();
  1203. emit DisplayResized();
  1204. return;
  1205. }
  1206. if (locked)
  1207. return;
  1208. bool updateCursor = false;
  1209. if (mouseDown) {
  1210. vec2 pos = GetMouseEventPos(event);
  1211. if (!mouseMoved && !mouseOverItems &&
  1212. stretchHandle == ItemHandle::None) {
  1213. ProcessClick(startPos);
  1214. mouseOverItems = SelectedAtPos(startPos);
  1215. }
  1216. pos.x = std::round(pos.x);
  1217. pos.y = std::round(pos.y);
  1218. if (stretchHandle != ItemHandle::None) {
  1219. selectionBox = false;
  1220. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1221. App()->GetMainWindow());
  1222. OBSScene scene = main->GetCurrentScene();
  1223. obs_sceneitem_t *group =
  1224. obs_sceneitem_get_group(scene, stretchItem);
  1225. if (group) {
  1226. vec3 group_pos;
  1227. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  1228. vec3_transform(&group_pos, &group_pos,
  1229. &invGroupTransform);
  1230. pos.x = group_pos.x;
  1231. pos.y = group_pos.y;
  1232. }
  1233. if (cropping)
  1234. CropItem(pos);
  1235. else
  1236. StretchItem(pos);
  1237. } else if (mouseOverItems) {
  1238. if (cursor().shape() != Qt::SizeAllCursor)
  1239. setCursor(Qt::SizeAllCursor);
  1240. selectionBox = false;
  1241. MoveItems(pos);
  1242. } else {
  1243. selectionBox = true;
  1244. if (!mouseMoved)
  1245. DoSelect(startPos);
  1246. BoxItems(startPos, pos);
  1247. }
  1248. mouseMoved = true;
  1249. mousePos = pos;
  1250. } else {
  1251. vec2 pos = GetMouseEventPos(event);
  1252. OBSSceneItem item = GetItemAtPos(pos, true);
  1253. std::lock_guard<std::mutex> lock(selectMutex);
  1254. hoveredPreviewItems.clear();
  1255. hoveredPreviewItems.push_back(item);
  1256. if (!mouseMoved && hoveredPreviewItems.size() > 0) {
  1257. mousePos = pos;
  1258. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1259. App()->GetMainWindow());
  1260. #ifdef SUPPORTS_FRACTIONAL_SCALING
  1261. float scale = main->devicePixelRatioF();
  1262. #else
  1263. float scale = main->devicePixelRatio();
  1264. #endif
  1265. float x = float(event->x()) - main->previewX / scale;
  1266. float y = float(event->y()) - main->previewY / scale;
  1267. vec2_set(&startPos, x, y);
  1268. updateCursor = true;
  1269. }
  1270. }
  1271. if (updateCursor) {
  1272. GetStretchHandleData(startPos, true);
  1273. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1274. UpdateCursor(stretchFlags);
  1275. }
  1276. }
  1277. void OBSBasicPreview::leaveEvent(QEvent *)
  1278. {
  1279. std::lock_guard<std::mutex> lock(selectMutex);
  1280. if (!selectionBox)
  1281. hoveredPreviewItems.clear();
  1282. }
  1283. static void DrawSquareAtPos(float x, float y)
  1284. {
  1285. struct vec3 pos;
  1286. vec3_set(&pos, x, y, 0.0f);
  1287. struct matrix4 matrix;
  1288. gs_matrix_get(&matrix);
  1289. vec3_transform(&pos, &pos, &matrix);
  1290. gs_matrix_push();
  1291. gs_matrix_identity();
  1292. gs_matrix_translate(&pos);
  1293. gs_matrix_translate3f(-HANDLE_RADIUS, -HANDLE_RADIUS, 0.0f);
  1294. gs_matrix_scale3f(HANDLE_RADIUS * 2, HANDLE_RADIUS * 2, 1.0f);
  1295. gs_draw(GS_TRISTRIP, 0, 0);
  1296. gs_matrix_pop();
  1297. }
  1298. static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
  1299. vec2 scale)
  1300. {
  1301. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1302. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1303. gs_render_start(true);
  1304. gs_vertex2f(x1, y1);
  1305. gs_vertex2f(x1 + (xSide * (thickness / scale.x)),
  1306. y1 + (ySide * (thickness / scale.y)));
  1307. gs_vertex2f(x2, y2);
  1308. gs_vertex2f(x2 + (xSide * (thickness / scale.x)),
  1309. y2 + (ySide * (thickness / scale.y)));
  1310. gs_vertbuffer_t *line = gs_render_save();
  1311. gs_load_vertexbuffer(line);
  1312. gs_draw(GS_TRISTRIP, 0, 0);
  1313. gs_vertexbuffer_destroy(line);
  1314. }
  1315. static void DrawRect(float thickness, vec2 scale)
  1316. {
  1317. gs_render_start(true);
  1318. gs_vertex2f(0.0f, 0.0f);
  1319. gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
  1320. gs_vertex2f(0.0f, 1.0f);
  1321. gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
  1322. gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
  1323. gs_vertex2f(1.0f, 1.0f);
  1324. gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
  1325. gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
  1326. gs_vertex2f(1.0f, 0.0f);
  1327. gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
  1328. gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
  1329. gs_vertex2f(0.0f, 0.0f);
  1330. gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
  1331. gs_vertbuffer_t *rect = gs_render_save();
  1332. gs_load_vertexbuffer(rect);
  1333. gs_draw(GS_TRISTRIP, 0, 0);
  1334. gs_vertexbuffer_destroy(rect);
  1335. }
  1336. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  1337. {
  1338. return crop->left > 0 || crop->top > 0 || crop->right > 0 ||
  1339. crop->bottom > 0;
  1340. }
  1341. bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *scene,
  1342. obs_sceneitem_t *item, void *param)
  1343. {
  1344. if (obs_sceneitem_locked(item))
  1345. return true;
  1346. if (!SceneItemHasVideo(item))
  1347. return true;
  1348. bool select = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1349. "OverflowSelectionHidden");
  1350. if (!select && !obs_sceneitem_visible(item))
  1351. return true;
  1352. if (obs_sceneitem_is_group(item)) {
  1353. matrix4 mat;
  1354. obs_sceneitem_get_draw_transform(item, &mat);
  1355. gs_matrix_push();
  1356. gs_matrix_mul(&mat);
  1357. obs_sceneitem_group_enum_items(item, DrawSelectedOverflow,
  1358. param);
  1359. gs_matrix_pop();
  1360. }
  1361. bool always = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1362. "OverflowAlwaysVisible");
  1363. if (!always && !obs_sceneitem_selected(item))
  1364. return true;
  1365. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1366. matrix4 boxTransform;
  1367. matrix4 invBoxTransform;
  1368. obs_sceneitem_get_box_transform(item, &boxTransform);
  1369. matrix4_inv(&invBoxTransform, &boxTransform);
  1370. vec3 bounds[] = {
  1371. {{{0.f, 0.f, 0.f}}},
  1372. {{{1.f, 0.f, 0.f}}},
  1373. {{{0.f, 1.f, 0.f}}},
  1374. {{{1.f, 1.f, 0.f}}},
  1375. };
  1376. bool visible = std::all_of(
  1377. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1378. vec3 pos;
  1379. vec3_transform(&pos, &b, &boxTransform);
  1380. vec3_transform(&pos, &pos, &invBoxTransform);
  1381. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1382. });
  1383. if (!visible)
  1384. return true;
  1385. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
  1386. obs_transform_info info;
  1387. obs_sceneitem_get_info(item, &info);
  1388. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
  1389. gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
  1390. gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
  1391. vec2 s;
  1392. vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
  1393. gs_effect_set_vec2(scale, &s);
  1394. gs_effect_set_texture(image, prev->overflow);
  1395. gs_matrix_push();
  1396. gs_matrix_mul(&boxTransform);
  1397. obs_sceneitem_crop crop;
  1398. obs_sceneitem_get_crop(item, &crop);
  1399. while (gs_effect_loop(solid, "Draw")) {
  1400. gs_draw_sprite(prev->overflow, 0, 1, 1);
  1401. }
  1402. gs_matrix_pop();
  1403. GS_DEBUG_MARKER_END();
  1404. UNUSED_PARAMETER(scene);
  1405. return true;
  1406. }
  1407. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  1408. obs_sceneitem_t *item, void *param)
  1409. {
  1410. if (obs_sceneitem_locked(item))
  1411. return true;
  1412. if (!SceneItemHasVideo(item))
  1413. return true;
  1414. if (obs_sceneitem_is_group(item)) {
  1415. matrix4 mat;
  1416. obs_sceneitem_get_draw_transform(item, &mat);
  1417. gs_matrix_push();
  1418. gs_matrix_mul(&mat);
  1419. obs_sceneitem_group_enum_items(item, DrawSelectedItem, param);
  1420. gs_matrix_pop();
  1421. }
  1422. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1423. OBSBasic *main = OBSBasic::Get();
  1424. bool hovered = false;
  1425. {
  1426. std::lock_guard<std::mutex> lock(prev->selectMutex);
  1427. for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
  1428. if (prev->hoveredPreviewItems[i] == item) {
  1429. hovered = true;
  1430. break;
  1431. }
  1432. }
  1433. }
  1434. bool selected = obs_sceneitem_selected(item);
  1435. if (!selected && !hovered)
  1436. return true;
  1437. matrix4 boxTransform;
  1438. matrix4 invBoxTransform;
  1439. obs_sceneitem_get_box_transform(item, &boxTransform);
  1440. matrix4_inv(&invBoxTransform, &boxTransform);
  1441. vec3 bounds[] = {
  1442. {{{0.f, 0.f, 0.f}}},
  1443. {{{1.f, 0.f, 0.f}}},
  1444. {{{0.f, 1.f, 0.f}}},
  1445. {{{1.f, 1.f, 0.f}}},
  1446. };
  1447. vec4 red;
  1448. vec4 green;
  1449. vec4 blue;
  1450. vec4_set(&red, 1.0f, 0.0f, 0.0f, 1.0f);
  1451. vec4_set(&green, 0.0f, 1.0f, 0.0f, 1.0f);
  1452. vec4_set(&blue, 0.0f, 0.5f, 1.0f, 1.0f);
  1453. bool visible = std::all_of(
  1454. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1455. vec3 pos;
  1456. vec3_transform(&pos, &b, &boxTransform);
  1457. vec3_transform(&pos, &pos, &invBoxTransform);
  1458. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1459. });
  1460. if (!visible)
  1461. return true;
  1462. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
  1463. matrix4 curTransform;
  1464. vec2 boxScale;
  1465. gs_matrix_get(&curTransform);
  1466. obs_sceneitem_get_box_scale(item, &boxScale);
  1467. boxScale.x *= curTransform.x.x;
  1468. boxScale.y *= curTransform.y.y;
  1469. obs_transform_info info;
  1470. obs_sceneitem_get_info(item, &info);
  1471. gs_matrix_push();
  1472. gs_matrix_mul(&boxTransform);
  1473. obs_sceneitem_crop crop;
  1474. obs_sceneitem_get_crop(item, &crop);
  1475. gs_effect_t *eff = gs_get_effect();
  1476. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1477. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1478. #define DRAW_SIDE(side, x1, y1, x2, y2) \
  1479. if (hovered && !selected) \
  1480. gs_effect_set_vec4(colParam, &blue); \
  1481. else if (crop.side > 0) \
  1482. gs_effect_set_vec4(colParam, &green); \
  1483. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS / 2, boxScale); \
  1484. gs_effect_set_vec4(colParam, &red);
  1485. DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
  1486. DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
  1487. DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
  1488. DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
  1489. #undef DRAW_SIDE
  1490. } else {
  1491. if (!selected) {
  1492. gs_effect_set_vec4(colParam, &blue);
  1493. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1494. } else {
  1495. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1496. }
  1497. }
  1498. gs_load_vertexbuffer(main->box);
  1499. gs_effect_set_vec4(colParam, &red);
  1500. if (selected) {
  1501. DrawSquareAtPos(0.0f, 0.0f);
  1502. DrawSquareAtPos(0.0f, 1.0f);
  1503. DrawSquareAtPos(1.0f, 0.0f);
  1504. DrawSquareAtPos(1.0f, 1.0f);
  1505. DrawSquareAtPos(0.5f, 0.0f);
  1506. DrawSquareAtPos(0.0f, 0.5f);
  1507. DrawSquareAtPos(0.5f, 1.0f);
  1508. DrawSquareAtPos(1.0f, 0.5f);
  1509. }
  1510. gs_matrix_pop();
  1511. GS_DEBUG_MARKER_END();
  1512. UNUSED_PARAMETER(scene);
  1513. UNUSED_PARAMETER(param);
  1514. return true;
  1515. }
  1516. bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2,
  1517. gs_vertbuffer_t *rectFill)
  1518. {
  1519. x1 = std::round(x1);
  1520. x2 = std::round(x2);
  1521. y1 = std::round(y1);
  1522. y2 = std::round(y2);
  1523. gs_effect_t *eff = gs_get_effect();
  1524. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1525. vec4 fillColor;
  1526. vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
  1527. vec4 borderColor;
  1528. vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
  1529. vec2 scale;
  1530. vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
  1531. gs_matrix_push();
  1532. gs_matrix_identity();
  1533. gs_matrix_translate3f(x1, y1, 0.0f);
  1534. gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
  1535. gs_effect_set_vec4(colParam, &fillColor);
  1536. gs_load_vertexbuffer(rectFill);
  1537. gs_draw(GS_TRISTRIP, 0, 0);
  1538. gs_effect_set_vec4(colParam, &borderColor);
  1539. DrawRect(HANDLE_RADIUS / 2, scale);
  1540. gs_matrix_pop();
  1541. return true;
  1542. }
  1543. void OBSBasicPreview::DrawOverflow()
  1544. {
  1545. if (locked)
  1546. return;
  1547. bool hidden = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1548. "OverflowHidden");
  1549. if (hidden)
  1550. return;
  1551. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
  1552. if (!overflow) {
  1553. std::string path;
  1554. GetDataFilePath("images/overflow.png", path);
  1555. overflow = gs_texture_create_from_file(path.c_str());
  1556. }
  1557. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1558. OBSScene scene = main->GetCurrentScene();
  1559. if (scene) {
  1560. gs_matrix_push();
  1561. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1562. obs_scene_enum_items(scene, DrawSelectedOverflow, this);
  1563. gs_matrix_pop();
  1564. }
  1565. gs_load_vertexbuffer(nullptr);
  1566. GS_DEBUG_MARKER_END();
  1567. }
  1568. void OBSBasicPreview::DrawSceneEditing()
  1569. {
  1570. if (locked)
  1571. return;
  1572. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
  1573. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1574. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1575. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1576. vec4 color;
  1577. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  1578. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1579. gs_technique_begin(tech);
  1580. gs_technique_begin_pass(tech, 0);
  1581. OBSScene scene = main->GetCurrentScene();
  1582. if (scene) {
  1583. gs_matrix_push();
  1584. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1585. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1586. gs_matrix_pop();
  1587. }
  1588. if (selectionBox) {
  1589. if (!rectFill) {
  1590. gs_render_start(true);
  1591. gs_vertex2f(0.0f, 0.0f);
  1592. gs_vertex2f(1.0f, 0.0f);
  1593. gs_vertex2f(0.0f, 1.0f);
  1594. gs_vertex2f(1.0f, 1.0f);
  1595. rectFill = gs_render_save();
  1596. }
  1597. DrawSelectionBox(startPos.x * main->previewScale,
  1598. startPos.y * main->previewScale,
  1599. mousePos.x * main->previewScale,
  1600. mousePos.y * main->previewScale, rectFill);
  1601. }
  1602. gs_load_vertexbuffer(nullptr);
  1603. gs_technique_end_pass(tech);
  1604. gs_technique_end(tech);
  1605. GS_DEBUG_MARKER_END();
  1606. }
  1607. void OBSBasicPreview::ResetScrollingOffset()
  1608. {
  1609. vec2_zero(&scrollingOffset);
  1610. }
  1611. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
  1612. {
  1613. float newScalingAmountVal =
  1614. pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1615. scalingLevel = newScalingLevelVal;
  1616. SetScalingAmount(newScalingAmountVal);
  1617. }
  1618. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
  1619. {
  1620. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1621. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1622. scalingAmount = newScalingAmountVal;
  1623. }
  1624. OBSBasicPreview *OBSBasicPreview::Get()
  1625. {
  1626. return OBSBasic::Get()->ui->preview;
  1627. }