| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 | 
							- uniform float4x4 ViewProj;
 
- uniform texture2d image;
 
- sampler_state def_sampler {
 
- 	Filter   = Linear;
 
- 	AddressU = Clamp;
 
- 	AddressV = Clamp;
 
- };
 
- struct VertInOut {
 
- 	float4 pos : POSITION;
 
- 	float2 uv  : TEXCOORD0;
 
- };
 
- VertInOut VSDefault(VertInOut vert_in)
 
- {
 
- 	VertInOut vert_out;
 
- 	vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
 
- 	vert_out.uv  = vert_in.uv;
 
- 	return vert_out;
 
- }
 
- float4 PSDrawBare(VertInOut vert_in) : TARGET
 
- {
 
- 	return image.Sample(def_sampler, vert_in.uv);
 
- }
 
- float4 PSDrawAlphaDivide(VertInOut vert_in) : TARGET
 
- {
 
- 	float4 rgba = image.Sample(def_sampler, vert_in.uv);
 
- 	float alpha = rgba.a;
 
- 	float multiplier = (alpha > 0.0) ? (1.0 / alpha) : 0.0;
 
- 	return float4(rgba.rgb * multiplier, alpha);
 
- }
 
- float srgb_linear_to_nonlinear_channel(float u)
 
- {
 
- 	return (u <= 0.0031308) ? (12.92 * u) : ((1.055 * pow(u, 1.0 / 2.4)) - 0.055);
 
- }
 
- float3 srgb_linear_to_nonlinear(float3 v)
 
- {
 
- 	return float3(srgb_linear_to_nonlinear_channel(v.r), srgb_linear_to_nonlinear_channel(v.g), srgb_linear_to_nonlinear_channel(v.b));
 
- }
 
- float srgb_nonlinear_to_linear_channel(float u)
 
- {
 
- 	return (u <= 0.04045) ? (u / 12.92) : pow((u + 0.055) / 1.055, 2.4);
 
- }
 
- float3 srgb_nonlinear_to_linear(float3 v)
 
- {
 
- 	return float3(srgb_nonlinear_to_linear_channel(v.r), srgb_nonlinear_to_linear_channel(v.g), srgb_nonlinear_to_linear_channel(v.b));
 
- }
 
- float4 PSDrawNonlinearAlpha(VertInOut vert_in) : TARGET
 
- {
 
- 	float4 rgba = image.Sample(def_sampler, vert_in.uv);
 
- 	rgba.rgb = srgb_linear_to_nonlinear(rgba.rgb);
 
- 	rgba.rgb *= rgba.a;
 
- 	rgba.rgb = srgb_nonlinear_to_linear(rgba.rgb);
 
- 	return rgba;
 
- }
 
- float4 PSDrawSrgbDecompress(VertInOut vert_in) : TARGET
 
- {
 
- 	float4 rgba = image.Sample(def_sampler, vert_in.uv);
 
- 	rgba.rgb = srgb_nonlinear_to_linear(rgba.rgb);
 
- 	return rgba;
 
- }
 
- technique Draw
 
- {
 
- 	pass
 
- 	{
 
- 		vertex_shader = VSDefault(vert_in);
 
- 		pixel_shader  = PSDrawBare(vert_in);
 
- 	}
 
- }
 
- technique DrawAlphaDivide
 
- {
 
- 	pass
 
- 	{
 
- 		vertex_shader = VSDefault(vert_in);
 
- 		pixel_shader  = PSDrawAlphaDivide(vert_in);
 
- 	}
 
- }
 
- technique DrawNonlinearAlpha
 
- {
 
- 	pass
 
- 	{
 
- 		vertex_shader = VSDefault(vert_in);
 
- 		pixel_shader  = PSDrawNonlinearAlpha(vert_in);
 
- 	}
 
- }
 
- technique DrawSrgbDecompress
 
- {
 
- 	pass
 
- 	{
 
- 		vertex_shader = VSDefault(vert_in);
 
- 		pixel_shader  = PSDrawSrgbDecompress(vert_in);
 
- 	}
 
- }
 
 
  |