graphics.c 78 KB

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  1. /******************************************************************************
  2. Copyright (C) 2023 by Lain Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef near
  26. #undef near
  27. #endif
  28. #ifdef far
  29. #undef far
  30. #endif
  31. static THREAD_LOCAL graphics_t *thread_graphics = NULL;
  32. static inline bool gs_obj_valid(const void *obj, const char *f, const char *name)
  33. {
  34. if (!obj) {
  35. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  36. return false;
  37. }
  38. return true;
  39. }
  40. static inline bool gs_valid(const char *f)
  41. {
  42. if (!thread_graphics) {
  43. blog(LOG_DEBUG, "%s: called while not in a graphics context", f);
  44. return false;
  45. }
  46. return true;
  47. }
  48. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  49. #define gs_valid_p(func, param1) (gs_valid(func) && ptr_valid(param1, func))
  50. #define gs_valid_p2(func, param1, param2) (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func))
  51. #define gs_valid_p3(func, param1, param2, param3) \
  52. (gs_valid(func) && ptr_valid(param1, func) && ptr_valid(param2, func) && ptr_valid(param3, func))
  53. #define IMMEDIATE_COUNT 512
  54. void gs_enum_adapters(bool (*callback)(void *param, const char *name, uint32_t id), void *param)
  55. {
  56. graphics_t *graphics = thread_graphics;
  57. if (!gs_valid_p("gs_enum_adapters", callback))
  58. return;
  59. if (graphics->exports.device_enum_adapters) {
  60. if (graphics->exports.device_enum_adapters(graphics->device, callback, param)) {
  61. return;
  62. }
  63. }
  64. /* If the subsystem does not currently support device enumeration of
  65. * adapters or fails to enumerate adapters, just set it to one adapter
  66. * named "Default" */
  67. callback(param, "Default", 0);
  68. }
  69. extern void gs_init_image_deps(void);
  70. extern void gs_free_image_deps(void);
  71. bool load_graphics_imports(struct gs_exports *exports, void *module, const char *module_name);
  72. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  73. {
  74. struct gs_vb_data *vbd;
  75. vbd = gs_vbdata_create();
  76. vbd->num = IMMEDIATE_COUNT;
  77. vbd->points = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  78. vbd->normals = bmalloc(sizeof(struct vec3) * IMMEDIATE_COUNT);
  79. vbd->colors = bmalloc(sizeof(uint32_t) * IMMEDIATE_COUNT);
  80. vbd->num_tex = 1;
  81. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  82. vbd->tvarray[0].width = 2;
  83. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  84. graphics->immediate_vertbuffer =
  85. graphics->exports.device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  86. if (!graphics->immediate_vertbuffer)
  87. return false;
  88. return true;
  89. }
  90. static bool graphics_init_sprite_vbs(struct graphics_subsystem *graphics)
  91. {
  92. struct gs_vb_data *vbd;
  93. vbd = gs_vbdata_create();
  94. vbd->num = 4;
  95. vbd->points = bzalloc(sizeof(struct vec3) * 4);
  96. vbd->num_tex = 1;
  97. vbd->tvarray = bzalloc(sizeof(struct gs_tvertarray));
  98. vbd->tvarray[0].width = 2;
  99. vbd->tvarray[0].array = bzalloc(sizeof(struct vec2) * 4);
  100. vbd->points[1].x = 1.0f;
  101. vbd->points[2].y = 1.0f;
  102. vbd->points[3].x = 1.0f;
  103. vbd->points[3].y = 1.0f;
  104. struct vec2 *uvs = vbd->tvarray[0].array;
  105. uvs[1].x = 1.0f;
  106. uvs[2].y = 1.0f;
  107. uvs[3].x = 1.0f;
  108. uvs[3].y = 1.0f;
  109. graphics->sprite_buffer = gs_vertexbuffer_create(vbd, GS_DUP_BUFFER);
  110. if (!graphics->sprite_buffer)
  111. return false;
  112. graphics->subregion_buffer = gs_vertexbuffer_create(vbd, GS_DUP_BUFFER | GS_DYNAMIC);
  113. if (!graphics->subregion_buffer)
  114. return false;
  115. uvs[0].y = 1.0f;
  116. uvs[1].y = 1.0f;
  117. uvs[2].y = 0.0f;
  118. uvs[3].y = 0.0f;
  119. graphics->flipped_sprite_buffer = gs_vertexbuffer_create(vbd, 0);
  120. if (!graphics->flipped_sprite_buffer)
  121. return false;
  122. return true;
  123. }
  124. static bool graphics_init(struct graphics_subsystem *graphics)
  125. {
  126. struct matrix4 top_mat;
  127. matrix4_identity(&top_mat);
  128. da_push_back(graphics->matrix_stack, &top_mat);
  129. graphics->exports.device_enter_context(graphics->device);
  130. thread_graphics = graphics;
  131. if (!graphics_init_immediate_vb(graphics))
  132. return false;
  133. if (!graphics_init_sprite_vbs(graphics))
  134. return false;
  135. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  136. return false;
  137. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  138. return false;
  139. graphics->exports.device_blend_function_separate(graphics->device, GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  140. GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  141. graphics->cur_blend_state.enabled = true;
  142. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  143. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  144. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  145. graphics->cur_blend_state.dest_a = GS_BLEND_INVSRCALPHA;
  146. graphics->cur_blend_state.op = GS_BLEND_OP_ADD;
  147. graphics->exports.device_blend_op(graphics->device, graphics->cur_blend_state.op);
  148. graphics->exports.device_leave_context(graphics->device);
  149. gs_init_image_deps();
  150. thread_graphics = NULL;
  151. return true;
  152. }
  153. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  154. {
  155. int errcode = GS_ERROR_FAIL;
  156. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  157. pthread_mutex_init_value(&graphics->mutex);
  158. pthread_mutex_init_value(&graphics->effect_mutex);
  159. graphics->module = os_dlopen(module);
  160. if (!graphics->module) {
  161. errcode = GS_ERROR_MODULE_NOT_FOUND;
  162. goto error;
  163. }
  164. if (!load_graphics_imports(&graphics->exports, graphics->module, module))
  165. goto error;
  166. errcode = graphics->exports.device_create(&graphics->device, adapter);
  167. if (errcode != GS_SUCCESS)
  168. goto error;
  169. if (!graphics_init(graphics)) {
  170. errcode = GS_ERROR_FAIL;
  171. goto error;
  172. }
  173. *pgraphics = graphics;
  174. return errcode;
  175. error:
  176. gs_destroy(graphics);
  177. return errcode;
  178. }
  179. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  180. void gs_destroy(graphics_t *graphics)
  181. {
  182. if (!ptr_valid(graphics, "gs_destroy"))
  183. return;
  184. while (thread_graphics)
  185. gs_leave_context();
  186. if (graphics->device) {
  187. struct gs_effect *effect = graphics->first_effect;
  188. thread_graphics = graphics;
  189. graphics->exports.device_enter_context(graphics->device);
  190. while (effect) {
  191. struct gs_effect *next = effect->next;
  192. gs_effect_actually_destroy(effect);
  193. effect = next;
  194. }
  195. graphics->exports.gs_vertexbuffer_destroy(graphics->subregion_buffer);
  196. graphics->exports.gs_vertexbuffer_destroy(graphics->flipped_sprite_buffer);
  197. graphics->exports.gs_vertexbuffer_destroy(graphics->sprite_buffer);
  198. graphics->exports.gs_vertexbuffer_destroy(graphics->immediate_vertbuffer);
  199. graphics->exports.device_destroy(graphics->device);
  200. thread_graphics = NULL;
  201. }
  202. pthread_mutex_destroy(&graphics->mutex);
  203. pthread_mutex_destroy(&graphics->effect_mutex);
  204. da_free(graphics->matrix_stack);
  205. da_free(graphics->viewport_stack);
  206. da_free(graphics->blend_state_stack);
  207. if (graphics->module)
  208. os_dlclose(graphics->module);
  209. bfree(graphics);
  210. gs_free_image_deps();
  211. }
  212. void gs_enter_context(graphics_t *graphics)
  213. {
  214. if (!ptr_valid(graphics, "gs_enter_context"))
  215. return;
  216. bool is_current = thread_graphics == graphics;
  217. if (thread_graphics && !is_current) {
  218. while (thread_graphics)
  219. gs_leave_context();
  220. }
  221. if (!is_current) {
  222. pthread_mutex_lock(&graphics->mutex);
  223. graphics->exports.device_enter_context(graphics->device);
  224. thread_graphics = graphics;
  225. }
  226. os_atomic_inc_long(&graphics->ref);
  227. }
  228. void gs_leave_context(void)
  229. {
  230. if (gs_valid("gs_leave_context")) {
  231. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  232. graphics_t *graphics = thread_graphics;
  233. graphics->exports.device_leave_context(graphics->device);
  234. pthread_mutex_unlock(&graphics->mutex);
  235. thread_graphics = NULL;
  236. }
  237. }
  238. }
  239. graphics_t *gs_get_context(void)
  240. {
  241. return thread_graphics;
  242. }
  243. void *gs_get_device_obj(void)
  244. {
  245. if (!gs_valid("gs_get_device_obj"))
  246. return NULL;
  247. return thread_graphics->exports.device_get_device_obj(thread_graphics->device);
  248. }
  249. const char *gs_get_device_name(void)
  250. {
  251. return gs_valid("gs_get_device_name") ? thread_graphics->exports.device_get_name() : NULL;
  252. }
  253. const char *gs_get_driver_version(void)
  254. {
  255. return gs_valid("gs_get_driver_version") ? thread_graphics->exports.gpu_get_driver_version() : NULL;
  256. }
  257. const char *gs_get_renderer(void)
  258. {
  259. return gs_valid("gs_get_renderer") ? thread_graphics->exports.gpu_get_renderer() : NULL;
  260. }
  261. uint64_t gs_get_gpu_dmem(void)
  262. {
  263. return gs_valid("gs_get_gpu_dmem") ? thread_graphics->exports.gpu_get_dmem() : 0;
  264. }
  265. uint64_t gs_get_gpu_smem(void)
  266. {
  267. return gs_valid("gs_get_gpu_smem") ? thread_graphics->exports.gpu_get_smem() : 0;
  268. }
  269. int gs_get_device_type(void)
  270. {
  271. return gs_valid("gs_get_device_type") ? thread_graphics->exports.device_get_type() : -1;
  272. }
  273. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  274. {
  275. return graphics->matrix_stack.array + graphics->cur_matrix;
  276. }
  277. void gs_matrix_push(void)
  278. {
  279. graphics_t *graphics = thread_graphics;
  280. if (!gs_valid("gs_matrix_push"))
  281. return;
  282. struct matrix4 mat, *top_mat = top_matrix(graphics);
  283. memcpy(&mat, top_mat, sizeof(struct matrix4));
  284. da_push_back(graphics->matrix_stack, &mat);
  285. graphics->cur_matrix++;
  286. }
  287. void gs_matrix_pop(void)
  288. {
  289. graphics_t *graphics = thread_graphics;
  290. if (!gs_valid("gs_matrix_pop"))
  291. return;
  292. if (graphics->cur_matrix == 0) {
  293. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  294. return;
  295. }
  296. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  297. graphics->cur_matrix--;
  298. }
  299. void gs_matrix_identity(void)
  300. {
  301. struct matrix4 *top_mat;
  302. if (!gs_valid("gs_matrix_identity"))
  303. return;
  304. top_mat = top_matrix(thread_graphics);
  305. if (top_mat)
  306. matrix4_identity(top_mat);
  307. }
  308. void gs_matrix_transpose(void)
  309. {
  310. struct matrix4 *top_mat;
  311. if (!gs_valid("gs_matrix_transpose"))
  312. return;
  313. top_mat = top_matrix(thread_graphics);
  314. if (top_mat)
  315. matrix4_transpose(top_mat, top_mat);
  316. }
  317. void gs_matrix_set(const struct matrix4 *matrix)
  318. {
  319. struct matrix4 *top_mat;
  320. if (!gs_valid("gs_matrix_set"))
  321. return;
  322. top_mat = top_matrix(thread_graphics);
  323. if (top_mat)
  324. matrix4_copy(top_mat, matrix);
  325. }
  326. void gs_matrix_get(struct matrix4 *dst)
  327. {
  328. struct matrix4 *top_mat;
  329. if (!gs_valid("gs_matrix_get"))
  330. return;
  331. top_mat = top_matrix(thread_graphics);
  332. if (top_mat)
  333. matrix4_copy(dst, top_mat);
  334. }
  335. void gs_matrix_mul(const struct matrix4 *matrix)
  336. {
  337. struct matrix4 *top_mat;
  338. if (!gs_valid("gs_matrix_mul"))
  339. return;
  340. top_mat = top_matrix(thread_graphics);
  341. if (top_mat)
  342. matrix4_mul(top_mat, matrix, top_mat);
  343. }
  344. void gs_matrix_rotquat(const struct quat *rot)
  345. {
  346. struct matrix4 *top_mat;
  347. if (!gs_valid("gs_matrix_rotquat"))
  348. return;
  349. top_mat = top_matrix(thread_graphics);
  350. if (top_mat)
  351. matrix4_rotate_i(top_mat, rot, top_mat);
  352. }
  353. void gs_matrix_rotaa(const struct axisang *rot)
  354. {
  355. struct matrix4 *top_mat;
  356. if (!gs_valid("gs_matrix_rotaa"))
  357. return;
  358. top_mat = top_matrix(thread_graphics);
  359. if (top_mat)
  360. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  361. }
  362. void gs_matrix_translate(const struct vec3 *pos)
  363. {
  364. struct matrix4 *top_mat;
  365. if (!gs_valid("gs_matrix_translate"))
  366. return;
  367. top_mat = top_matrix(thread_graphics);
  368. if (top_mat)
  369. matrix4_translate3v_i(top_mat, pos, top_mat);
  370. }
  371. void gs_matrix_scale(const struct vec3 *scale)
  372. {
  373. struct matrix4 *top_mat;
  374. if (!gs_valid("gs_matrix_scale"))
  375. return;
  376. top_mat = top_matrix(thread_graphics);
  377. if (top_mat)
  378. matrix4_scale_i(top_mat, scale, top_mat);
  379. }
  380. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  381. {
  382. struct matrix4 *top_mat;
  383. struct axisang aa;
  384. if (!gs_valid("gs_matrix_rotaa4f"))
  385. return;
  386. top_mat = top_matrix(thread_graphics);
  387. if (top_mat) {
  388. axisang_set(&aa, x, y, z, angle);
  389. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  390. }
  391. }
  392. void gs_matrix_translate3f(float x, float y, float z)
  393. {
  394. struct matrix4 *top_mat;
  395. struct vec3 p;
  396. if (!gs_valid("gs_matrix_translate3f"))
  397. return;
  398. top_mat = top_matrix(thread_graphics);
  399. if (top_mat) {
  400. vec3_set(&p, x, y, z);
  401. matrix4_translate3v_i(top_mat, &p, top_mat);
  402. }
  403. }
  404. void gs_matrix_scale3f(float x, float y, float z)
  405. {
  406. struct matrix4 *top_mat = top_matrix(thread_graphics);
  407. struct vec3 p;
  408. if (top_mat) {
  409. vec3_set(&p, x, y, z);
  410. matrix4_scale_i(top_mat, &p, top_mat);
  411. }
  412. }
  413. static inline void reset_immediate_arrays(graphics_t *graphics)
  414. {
  415. da_init(graphics->verts);
  416. da_init(graphics->norms);
  417. da_init(graphics->colors);
  418. for (size_t i = 0; i < 16; i++)
  419. da_init(graphics->texverts[i]);
  420. }
  421. void gs_render_start(bool b_new)
  422. {
  423. graphics_t *graphics = thread_graphics;
  424. if (!gs_valid("gs_render_start"))
  425. return;
  426. graphics->using_immediate = !b_new;
  427. reset_immediate_arrays(graphics);
  428. if (b_new) {
  429. graphics->vbd = gs_vbdata_create();
  430. } else {
  431. graphics->vbd = gs_vertexbuffer_get_data(graphics->immediate_vertbuffer);
  432. memset(graphics->vbd->colors, 0xFF, sizeof(uint32_t) * IMMEDIATE_COUNT);
  433. graphics->verts.array = graphics->vbd->points;
  434. graphics->norms.array = graphics->vbd->normals;
  435. graphics->colors.array = graphics->vbd->colors;
  436. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  437. graphics->verts.capacity = IMMEDIATE_COUNT;
  438. graphics->norms.capacity = IMMEDIATE_COUNT;
  439. graphics->colors.capacity = IMMEDIATE_COUNT;
  440. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  441. }
  442. }
  443. static inline size_t min_size(const size_t a, const size_t b)
  444. {
  445. return (a < b) ? a : b;
  446. }
  447. void gs_render_stop(enum gs_draw_mode mode)
  448. {
  449. graphics_t *graphics = thread_graphics;
  450. size_t i, num;
  451. if (!gs_valid("gs_render_stop"))
  452. return;
  453. num = graphics->verts.num;
  454. if (!num) {
  455. if (!graphics->using_immediate) {
  456. da_free(graphics->verts);
  457. da_free(graphics->norms);
  458. da_free(graphics->colors);
  459. for (i = 0; i < 16; i++)
  460. da_free(graphics->texverts[i]);
  461. gs_vbdata_destroy(graphics->vbd);
  462. }
  463. return;
  464. }
  465. if (graphics->norms.num && (graphics->norms.num != graphics->verts.num)) {
  466. blog(LOG_ERROR, "gs_render_stop: normal count does "
  467. "not match vertex count");
  468. num = min_size(num, graphics->norms.num);
  469. }
  470. if (graphics->colors.num && (graphics->colors.num != graphics->verts.num)) {
  471. blog(LOG_ERROR, "gs_render_stop: color count does "
  472. "not match vertex count");
  473. num = min_size(num, graphics->colors.num);
  474. }
  475. if (graphics->texverts[0].num && (graphics->texverts[0].num != graphics->verts.num)) {
  476. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  477. "not match vertex count");
  478. num = min_size(num, graphics->texverts[0].num);
  479. }
  480. if (graphics->using_immediate) {
  481. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  482. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  483. gs_load_indexbuffer(NULL);
  484. gs_draw(mode, 0, (uint32_t)num);
  485. reset_immediate_arrays(graphics);
  486. } else {
  487. gs_vertbuffer_t *vb = gs_render_save();
  488. gs_load_vertexbuffer(vb);
  489. gs_load_indexbuffer(NULL);
  490. gs_draw(mode, 0, 0);
  491. gs_vertexbuffer_destroy(vb);
  492. }
  493. graphics->vbd = NULL;
  494. }
  495. gs_vertbuffer_t *gs_render_save(void)
  496. {
  497. graphics_t *graphics = thread_graphics;
  498. size_t num_tex, i;
  499. if (!gs_valid("gs_render_save"))
  500. return NULL;
  501. if (graphics->using_immediate)
  502. return NULL;
  503. if (!graphics->verts.num) {
  504. gs_vbdata_destroy(graphics->vbd);
  505. return NULL;
  506. }
  507. for (num_tex = 0; num_tex < 16; num_tex++)
  508. if (!graphics->texverts[num_tex].num)
  509. break;
  510. graphics->vbd->points = graphics->verts.array;
  511. graphics->vbd->normals = graphics->norms.array;
  512. graphics->vbd->colors = graphics->colors.array;
  513. graphics->vbd->num = graphics->verts.num;
  514. graphics->vbd->num_tex = num_tex;
  515. if (graphics->vbd->num_tex) {
  516. graphics->vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  517. for (i = 0; i < num_tex; i++) {
  518. graphics->vbd->tvarray[i].width = 2;
  519. graphics->vbd->tvarray[i].array = graphics->texverts[i].array;
  520. }
  521. }
  522. reset_immediate_arrays(graphics);
  523. return gs_vertexbuffer_create(graphics->vbd, 0);
  524. }
  525. void gs_vertex2f(float x, float y)
  526. {
  527. struct vec3 v3;
  528. vec3_set(&v3, x, y, 0.0f);
  529. gs_vertex3v(&v3);
  530. }
  531. void gs_vertex3f(float x, float y, float z)
  532. {
  533. struct vec3 v3;
  534. vec3_set(&v3, x, y, z);
  535. gs_vertex3v(&v3);
  536. }
  537. void gs_normal3f(float x, float y, float z)
  538. {
  539. struct vec3 v3;
  540. vec3_set(&v3, x, y, z);
  541. gs_normal3v(&v3);
  542. }
  543. static inline bool validvertsize(graphics_t *graphics, size_t num, const char *name)
  544. {
  545. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  546. blog(LOG_ERROR,
  547. "%s: tried to use over %u "
  548. "for immediate rendering",
  549. name, IMMEDIATE_COUNT);
  550. return false;
  551. }
  552. return true;
  553. }
  554. void gs_color(uint32_t color)
  555. {
  556. graphics_t *graphics = thread_graphics;
  557. if (!gs_valid("gs_color"))
  558. return;
  559. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  560. return;
  561. da_push_back(graphics->colors, &color);
  562. }
  563. void gs_texcoord(float x, float y, int unit)
  564. {
  565. struct vec2 v2;
  566. vec2_set(&v2, x, y);
  567. gs_texcoord2v(&v2, unit);
  568. }
  569. void gs_vertex2v(const struct vec2 *v)
  570. {
  571. struct vec3 v3;
  572. vec3_set(&v3, v->x, v->y, 0.0f);
  573. gs_vertex3v(&v3);
  574. }
  575. void gs_vertex3v(const struct vec3 *v)
  576. {
  577. graphics_t *graphics = thread_graphics;
  578. if (!gs_valid("gs_vertex3v"))
  579. return;
  580. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  581. return;
  582. da_push_back(graphics->verts, v);
  583. }
  584. void gs_normal3v(const struct vec3 *v)
  585. {
  586. graphics_t *graphics = thread_graphics;
  587. if (!gs_valid("gs_normal3v"))
  588. return;
  589. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  590. return;
  591. da_push_back(graphics->norms, v);
  592. }
  593. void gs_color4v(const struct vec4 *v)
  594. {
  595. /* TODO */
  596. UNUSED_PARAMETER(v);
  597. }
  598. void gs_texcoord2v(const struct vec2 *v, int unit)
  599. {
  600. graphics_t *graphics = thread_graphics;
  601. if (!gs_valid("gs_texcoord2v"))
  602. return;
  603. if (!validvertsize(graphics, graphics->texverts[unit].num, "gs_texcoord"))
  604. return;
  605. da_push_back(graphics->texverts[unit], v);
  606. }
  607. input_t *gs_get_input(void)
  608. {
  609. /* TODO */
  610. return NULL;
  611. }
  612. gs_effect_t *gs_get_effect(void)
  613. {
  614. if (!gs_valid("gs_get_effect"))
  615. return NULL;
  616. return thread_graphics ? thread_graphics->cur_effect : NULL;
  617. }
  618. static inline struct gs_effect *find_cached_effect(const char *filename)
  619. {
  620. struct gs_effect *effect = thread_graphics->first_effect;
  621. while (effect) {
  622. if (strcmp(effect->effect_path, filename) == 0)
  623. break;
  624. effect = effect->next;
  625. }
  626. return effect;
  627. }
  628. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  629. {
  630. char *file_string;
  631. gs_effect_t *effect = NULL;
  632. if (!gs_valid_p("gs_effect_create_from_file", file))
  633. return NULL;
  634. effect = find_cached_effect(file);
  635. if (effect)
  636. return effect;
  637. file_string = os_quick_read_utf8_file(file);
  638. if (!file_string) {
  639. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  640. return NULL;
  641. }
  642. effect = gs_effect_create(file_string, file, error_string);
  643. bfree(file_string);
  644. return effect;
  645. }
  646. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename, char **error_string)
  647. {
  648. if (!gs_valid_p("gs_effect_create", effect_string))
  649. return NULL;
  650. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  651. struct effect_parser parser;
  652. bool success;
  653. effect->graphics = thread_graphics;
  654. effect->effect_path = bstrdup(filename);
  655. ep_init(&parser);
  656. success = ep_parse(&parser, effect, effect_string, filename);
  657. if (!success) {
  658. if (error_string)
  659. *error_string = error_data_buildstring(&parser.cfp.error_list);
  660. gs_effect_destroy(effect);
  661. effect = NULL;
  662. }
  663. if (effect) {
  664. pthread_mutex_lock(&thread_graphics->effect_mutex);
  665. if (effect->effect_path) {
  666. effect->cached = true;
  667. effect->next = thread_graphics->first_effect;
  668. thread_graphics->first_effect = effect;
  669. }
  670. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  671. }
  672. ep_free(&parser);
  673. return effect;
  674. }
  675. gs_shader_t *gs_vertexshader_create_from_file(const char *file, char **error_string)
  676. {
  677. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  678. return NULL;
  679. char *file_string;
  680. gs_shader_t *shader = NULL;
  681. file_string = os_quick_read_utf8_file(file);
  682. if (!file_string) {
  683. blog(LOG_ERROR, "Could not load vertex shader file '%s'", file);
  684. return NULL;
  685. }
  686. shader = gs_vertexshader_create(file_string, file, error_string);
  687. bfree(file_string);
  688. return shader;
  689. }
  690. gs_shader_t *gs_pixelshader_create_from_file(const char *file, char **error_string)
  691. {
  692. char *file_string;
  693. gs_shader_t *shader = NULL;
  694. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  695. return NULL;
  696. file_string = os_quick_read_utf8_file(file);
  697. if (!file_string) {
  698. blog(LOG_ERROR, "Could not load pixel shader file '%s'", file);
  699. return NULL;
  700. }
  701. shader = gs_pixelshader_create(file_string, file, error_string);
  702. bfree(file_string);
  703. return shader;
  704. }
  705. gs_texture_t *gs_texture_create_from_file(const char *file)
  706. {
  707. enum gs_color_format format;
  708. uint32_t cx;
  709. uint32_t cy;
  710. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  711. gs_texture_t *tex = NULL;
  712. if (data) {
  713. tex = gs_texture_create(cx, cy, format, 1, (const uint8_t **)&data, 0);
  714. bfree(data);
  715. }
  716. return tex;
  717. }
  718. static inline void assign_sprite_rect(float *start, float *end, float size, bool flip)
  719. {
  720. if (!flip) {
  721. *start = 0.0f;
  722. *end = size;
  723. } else {
  724. *start = size;
  725. *end = 0.0f;
  726. }
  727. }
  728. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  729. {
  730. if (!flip) {
  731. *start = 0.0f;
  732. *end = 1.0f;
  733. } else {
  734. *start = 1.0f;
  735. *end = 0.0f;
  736. }
  737. }
  738. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy, float start_u, float end_u, float start_v,
  739. float end_v)
  740. {
  741. struct vec2 *tvarray = data->tvarray[0].array;
  742. vec3_zero(data->points);
  743. vec3_set(data->points + 1, fcx, 0.0f, 0.0f);
  744. vec3_set(data->points + 2, 0.0f, fcy, 0.0f);
  745. vec3_set(data->points + 3, fcx, fcy, 0.0f);
  746. vec2_set(tvarray, start_u, start_v);
  747. vec2_set(tvarray + 1, end_u, start_v);
  748. vec2_set(tvarray + 2, start_u, end_v);
  749. vec2_set(tvarray + 3, end_u, end_v);
  750. }
  751. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx, float fcy, uint32_t flip)
  752. {
  753. float start_u, end_u;
  754. float start_v, end_v;
  755. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  756. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  757. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  758. }
  759. static inline void build_subsprite_norm(struct gs_vb_data *data, float fsub_x, float fsub_y, float fsub_cx,
  760. float fsub_cy, float fcx, float fcy, uint32_t flip)
  761. {
  762. float start_u, end_u;
  763. float start_v, end_v;
  764. if ((flip & GS_FLIP_U) == 0) {
  765. start_u = fsub_x / fcx;
  766. end_u = (fsub_x + fsub_cx) / fcx;
  767. } else {
  768. start_u = (fsub_x + fsub_cx) / fcx;
  769. end_u = fsub_x / fcx;
  770. }
  771. if ((flip & GS_FLIP_V) == 0) {
  772. start_v = fsub_y / fcy;
  773. end_v = (fsub_y + fsub_cy) / fcy;
  774. } else {
  775. start_v = (fsub_y + fsub_cy) / fcy;
  776. end_v = fsub_y / fcy;
  777. }
  778. build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v);
  779. }
  780. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex, float fcx, float fcy, uint32_t flip)
  781. {
  782. float start_u, end_u;
  783. float start_v, end_v;
  784. float width = (float)gs_texture_get_width(tex);
  785. float height = (float)gs_texture_get_height(tex);
  786. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  787. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  788. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  789. }
  790. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width, uint32_t height)
  791. {
  792. graphics_t *graphics = thread_graphics;
  793. float fcx, fcy;
  794. struct gs_vb_data *data;
  795. if (tex) {
  796. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  797. blog(LOG_ERROR, "A sprite must be a 2D texture");
  798. return;
  799. }
  800. } else {
  801. if (!width || !height) {
  802. blog(LOG_ERROR, "A sprite cannot be drawn without "
  803. "a width/height");
  804. return;
  805. }
  806. }
  807. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  808. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  809. gs_matrix_push();
  810. gs_matrix_scale3f(fcx, fcy, 1.0f);
  811. gs_load_indexbuffer(NULL);
  812. if (tex && gs_texture_is_rect(tex)) {
  813. data = gs_vertexbuffer_get_data(graphics->subregion_buffer);
  814. build_sprite_rect(data, tex, 1.0f, 1.0f, flip);
  815. gs_vertexbuffer_flush(graphics->subregion_buffer);
  816. gs_load_vertexbuffer(graphics->subregion_buffer);
  817. gs_draw(GS_TRISTRIP, 0, 0);
  818. } else {
  819. gs_load_vertexbuffer(flip ? graphics->flipped_sprite_buffer : graphics->sprite_buffer);
  820. gs_draw(GS_TRISTRIP, 0, 0);
  821. }
  822. gs_matrix_pop();
  823. }
  824. void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip, uint32_t sub_x, uint32_t sub_y, uint32_t sub_cx,
  825. uint32_t sub_cy)
  826. {
  827. graphics_t *graphics = thread_graphics;
  828. uint32_t cx, cy;
  829. float fcx, fcy;
  830. struct gs_vb_data *data;
  831. if (tex) {
  832. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  833. blog(LOG_ERROR, "A sprite must be a 2D texture");
  834. return;
  835. }
  836. }
  837. cx = gs_texture_get_width(tex);
  838. cy = gs_texture_get_height(tex);
  839. if (sub_x == 0 && sub_y == 0 && sub_cx == cx && sub_cy == cy) {
  840. gs_draw_sprite(tex, flip, 0, 0);
  841. return;
  842. }
  843. fcx = (float)cx;
  844. fcy = (float)cy;
  845. data = gs_vertexbuffer_get_data(graphics->subregion_buffer);
  846. build_subsprite_norm(data, (float)sub_x, (float)sub_y, (float)sub_cx, (float)sub_cy, fcx, fcy, flip);
  847. gs_vertexbuffer_flush(graphics->subregion_buffer);
  848. gs_load_vertexbuffer(graphics->subregion_buffer);
  849. gs_load_indexbuffer(NULL);
  850. gs_draw(GS_TRISTRIP, 0, 0);
  851. }
  852. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot, float left, float right, float top,
  853. float bottom, float znear)
  854. {
  855. /* TODO */
  856. UNUSED_PARAMETER(cubetex);
  857. UNUSED_PARAMETER(rot);
  858. UNUSED_PARAMETER(left);
  859. UNUSED_PARAMETER(right);
  860. UNUSED_PARAMETER(top);
  861. UNUSED_PARAMETER(bottom);
  862. UNUSED_PARAMETER(znear);
  863. }
  864. void gs_reset_viewport(void)
  865. {
  866. uint32_t cx, cy;
  867. if (!gs_valid("gs_reset_viewport"))
  868. return;
  869. gs_get_size(&cx, &cy);
  870. gs_set_viewport(0, 0, (int)cx, (int)cy);
  871. }
  872. void gs_set_2d_mode(void)
  873. {
  874. uint32_t cx, cy;
  875. if (!gs_valid("gs_set_2d_mode"))
  876. return;
  877. gs_get_size(&cx, &cy);
  878. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  879. }
  880. void gs_set_3d_mode(double fovy, double znear, double zvar)
  881. {
  882. /* TODO */
  883. UNUSED_PARAMETER(fovy);
  884. UNUSED_PARAMETER(znear);
  885. UNUSED_PARAMETER(zvar);
  886. }
  887. void gs_viewport_push(void)
  888. {
  889. if (!gs_valid("gs_viewport_push"))
  890. return;
  891. struct gs_rect *rect = da_push_back_new(thread_graphics->viewport_stack);
  892. gs_get_viewport(rect);
  893. }
  894. void gs_viewport_pop(void)
  895. {
  896. struct gs_rect *rect;
  897. if (!gs_valid("gs_viewport_pop"))
  898. return;
  899. if (!thread_graphics->viewport_stack.num)
  900. return;
  901. rect = da_end(thread_graphics->viewport_stack);
  902. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  903. da_pop_back(thread_graphics->viewport_stack);
  904. }
  905. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data, uint32_t linesize, bool flip)
  906. {
  907. uint8_t *ptr;
  908. uint32_t linesize_out;
  909. size_t row_copy;
  910. size_t height;
  911. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  912. return;
  913. if (!gs_texture_map(tex, &ptr, &linesize_out))
  914. return;
  915. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  916. height = gs_texture_get_height(tex);
  917. if (flip) {
  918. uint8_t *const end = ptr + height * linesize_out;
  919. data += (height - 1) * linesize;
  920. while (ptr < end) {
  921. memcpy(ptr, data, row_copy);
  922. ptr += linesize_out;
  923. data -= linesize;
  924. }
  925. } else if (linesize == linesize_out) {
  926. memcpy(ptr, data, row_copy * height);
  927. } else {
  928. uint8_t *const end = ptr + height * linesize_out;
  929. while (ptr < end) {
  930. memcpy(ptr, data, row_copy);
  931. ptr += linesize_out;
  932. data += linesize;
  933. }
  934. }
  935. gs_texture_unmap(tex);
  936. }
  937. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side, const void *data, uint32_t linesize, bool invert)
  938. {
  939. /* TODO */
  940. UNUSED_PARAMETER(cubetex);
  941. UNUSED_PARAMETER(side);
  942. UNUSED_PARAMETER(data);
  943. UNUSED_PARAMETER(linesize);
  944. UNUSED_PARAMETER(invert);
  945. }
  946. void gs_perspective(float angle, float aspect, float near, float far)
  947. {
  948. graphics_t *graphics = thread_graphics;
  949. float xmin, xmax, ymin, ymax;
  950. if (!gs_valid("gs_perspective"))
  951. return;
  952. ymax = near * tanf(RAD(angle) * 0.5f);
  953. ymin = -ymax;
  954. xmin = ymin * aspect;
  955. xmax = ymax * aspect;
  956. graphics->exports.device_frustum(graphics->device, xmin, xmax, ymin, ymax, near, far);
  957. }
  958. void gs_blend_state_push(void)
  959. {
  960. graphics_t *graphics = thread_graphics;
  961. if (!gs_valid("gs_blend_state_push"))
  962. return;
  963. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  964. }
  965. void gs_blend_state_pop(void)
  966. {
  967. graphics_t *graphics = thread_graphics;
  968. struct blend_state *state;
  969. if (!gs_valid("gs_blend_state_pop"))
  970. return;
  971. state = da_end(graphics->blend_state_stack);
  972. if (!state)
  973. return;
  974. gs_enable_blending(state->enabled);
  975. gs_blend_function_separate(state->src_c, state->dest_c, state->src_a, state->dest_a);
  976. gs_blend_op(state->op);
  977. da_pop_back(graphics->blend_state_stack);
  978. }
  979. void gs_reset_blend_state(void)
  980. {
  981. graphics_t *graphics = thread_graphics;
  982. if (!gs_valid("gs_preprocessor_name"))
  983. return;
  984. if (!graphics->cur_blend_state.enabled)
  985. gs_enable_blending(true);
  986. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  987. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  988. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  989. graphics->cur_blend_state.dest_a != GS_BLEND_INVSRCALPHA) {
  990. gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA, GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
  991. gs_blend_op(GS_BLEND_OP_ADD);
  992. }
  993. }
  994. /* ------------------------------------------------------------------------- */
  995. const char *gs_preprocessor_name(void)
  996. {
  997. graphics_t *graphics = thread_graphics;
  998. if (!gs_valid("gs_preprocessor_name"))
  999. return NULL;
  1000. return graphics->exports.device_preprocessor_name();
  1001. }
  1002. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  1003. {
  1004. struct gs_init_data new_data = *data;
  1005. graphics_t *graphics = thread_graphics;
  1006. if (!gs_valid_p("gs_swapchain_create", data))
  1007. return NULL;
  1008. if (new_data.num_backbuffers == 0)
  1009. new_data.num_backbuffers = 1;
  1010. return graphics->exports.device_swapchain_create(graphics->device, &new_data);
  1011. }
  1012. void gs_resize(uint32_t x, uint32_t y)
  1013. {
  1014. graphics_t *graphics = thread_graphics;
  1015. if (!gs_valid("gs_resize"))
  1016. return;
  1017. graphics->exports.device_resize(graphics->device, x, y);
  1018. }
  1019. void gs_update_color_space(void)
  1020. {
  1021. graphics_t *graphics = thread_graphics;
  1022. if (!gs_valid("gs_update_color_space"))
  1023. return;
  1024. graphics->exports.device_update_color_space(graphics->device);
  1025. }
  1026. void gs_get_size(uint32_t *x, uint32_t *y)
  1027. {
  1028. graphics_t *graphics = thread_graphics;
  1029. if (!gs_valid("gs_get_size"))
  1030. return;
  1031. graphics->exports.device_get_size(graphics->device, x, y);
  1032. }
  1033. uint32_t gs_get_width(void)
  1034. {
  1035. graphics_t *graphics = thread_graphics;
  1036. if (!gs_valid("gs_get_width"))
  1037. return 0;
  1038. return graphics->exports.device_get_width(graphics->device);
  1039. }
  1040. uint32_t gs_get_height(void)
  1041. {
  1042. graphics_t *graphics = thread_graphics;
  1043. if (!gs_valid("gs_get_height"))
  1044. return 0;
  1045. return graphics->exports.device_get_height(graphics->device);
  1046. }
  1047. static inline bool is_pow2(uint32_t size)
  1048. {
  1049. return size >= 2 && (size & (size - 1)) == 0;
  1050. }
  1051. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height, enum gs_color_format color_format, uint32_t levels,
  1052. const uint8_t **data, uint32_t flags)
  1053. {
  1054. graphics_t *graphics = thread_graphics;
  1055. bool pow2tex = is_pow2(width) && is_pow2(height);
  1056. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1057. if (!gs_valid("gs_texture_create"))
  1058. return NULL;
  1059. if (uses_mipmaps && !pow2tex) {
  1060. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1061. "non-power-of-two texture. Disabling "
  1062. "mipmaps for this texture.");
  1063. uses_mipmaps = false;
  1064. flags &= ~GS_BUILD_MIPMAPS;
  1065. levels = 1;
  1066. }
  1067. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1068. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1069. "Disabling mipmaps for this texture.");
  1070. flags &= ~GS_BUILD_MIPMAPS;
  1071. levels = 1;
  1072. }
  1073. return graphics->exports.device_texture_create(graphics->device, width, height, color_format, levels, data,
  1074. flags);
  1075. }
  1076. #if defined(__linux__) || defined(__FreeBSD__) || defined(__DragonFly__)
  1077. gs_texture_t *gs_texture_create_from_dmabuf(unsigned int width, unsigned int height, uint32_t drm_format,
  1078. enum gs_color_format color_format, uint32_t n_planes, const int *fds,
  1079. const uint32_t *strides, const uint32_t *offsets, const uint64_t *modifiers)
  1080. {
  1081. graphics_t *graphics = thread_graphics;
  1082. return graphics->exports.device_texture_create_from_dmabuf(
  1083. graphics->device, width, height, drm_format, color_format, n_planes, fds, strides, offsets, modifiers);
  1084. }
  1085. bool gs_query_dmabuf_capabilities(enum gs_dmabuf_flags *dmabuf_flags, uint32_t **drm_formats, size_t *n_formats)
  1086. {
  1087. graphics_t *graphics = thread_graphics;
  1088. return graphics->exports.device_query_dmabuf_capabilities(graphics->device, dmabuf_flags, drm_formats,
  1089. n_formats);
  1090. }
  1091. bool gs_query_dmabuf_modifiers_for_format(uint32_t drm_format, uint64_t **modifiers, size_t *n_modifiers)
  1092. {
  1093. graphics_t *graphics = thread_graphics;
  1094. return graphics->exports.device_query_dmabuf_modifiers_for_format(graphics->device, drm_format, modifiers,
  1095. n_modifiers);
  1096. }
  1097. gs_texture_t *gs_texture_create_from_pixmap(uint32_t width, uint32_t height, enum gs_color_format color_format,
  1098. uint32_t target, void *pixmap)
  1099. {
  1100. graphics_t *graphics = thread_graphics;
  1101. return graphics->exports.device_texture_create_from_pixmap(graphics->device, width, height, color_format,
  1102. target, pixmap);
  1103. }
  1104. bool gs_query_sync_capabilities(void)
  1105. {
  1106. graphics_t *graphics = thread_graphics;
  1107. return graphics->exports.device_query_sync_capabilities(graphics->device);
  1108. }
  1109. gs_sync_t *gs_sync_create(void)
  1110. {
  1111. graphics_t *graphics = thread_graphics;
  1112. return graphics->exports.device_sync_create(graphics->device);
  1113. }
  1114. gs_sync_t *gs_sync_create_from_syncobj_timeline_point(int syncobj_fd, uint64_t timeline_point)
  1115. {
  1116. graphics_t *graphics = thread_graphics;
  1117. return graphics->exports.device_sync_create_from_syncobj_timeline_point(graphics->device, syncobj_fd,
  1118. timeline_point);
  1119. }
  1120. void gs_sync_destroy(gs_sync_t *sync)
  1121. {
  1122. graphics_t *graphics = thread_graphics;
  1123. return graphics->exports.device_sync_destroy(graphics->device, sync);
  1124. }
  1125. bool gs_sync_export_syncobj_timeline_point(gs_sync_t *sync, int syncobj_fd, uint64_t timeline_point)
  1126. {
  1127. graphics_t *graphics = thread_graphics;
  1128. return graphics->exports.device_sync_export_syncobj_timeline_point(graphics->device, sync, syncobj_fd,
  1129. timeline_point);
  1130. }
  1131. bool gs_sync_signal_syncobj_timeline_point(int syncobj_fd, uint64_t timeline_point)
  1132. {
  1133. graphics_t *graphics = thread_graphics;
  1134. return graphics->exports.device_sync_signal_syncobj_timeline_point(graphics->device, syncobj_fd,
  1135. timeline_point);
  1136. }
  1137. bool gs_sync_wait(gs_sync_t *sync)
  1138. {
  1139. graphics_t *graphics = thread_graphics;
  1140. return graphics->exports.device_sync_wait(graphics->device, sync);
  1141. }
  1142. #endif
  1143. gs_texture_t *gs_cubetexture_create(uint32_t size, enum gs_color_format color_format, uint32_t levels,
  1144. const uint8_t **data, uint32_t flags)
  1145. {
  1146. graphics_t *graphics = thread_graphics;
  1147. bool pow2tex = is_pow2(size);
  1148. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1149. if (!gs_valid("gs_cubetexture_create"))
  1150. return NULL;
  1151. if (uses_mipmaps && !pow2tex) {
  1152. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1153. "non-power-of-two texture. Disabling "
  1154. "mipmaps for this texture.");
  1155. uses_mipmaps = false;
  1156. flags &= ~GS_BUILD_MIPMAPS;
  1157. levels = 1;
  1158. }
  1159. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1160. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1161. "Disabling mipmaps for this texture.");
  1162. flags &= ~GS_BUILD_MIPMAPS;
  1163. levels = 1;
  1164. data = NULL;
  1165. }
  1166. return graphics->exports.device_cubetexture_create(graphics->device, size, color_format, levels, data, flags);
  1167. }
  1168. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height, uint32_t depth, enum gs_color_format color_format,
  1169. uint32_t levels, const uint8_t **data, uint32_t flags)
  1170. {
  1171. graphics_t *graphics = thread_graphics;
  1172. if (!gs_valid("gs_voltexture_create"))
  1173. return NULL;
  1174. return graphics->exports.device_voltexture_create(graphics->device, width, height, depth, color_format, levels,
  1175. data, flags);
  1176. }
  1177. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height, enum gs_zstencil_format format)
  1178. {
  1179. graphics_t *graphics = thread_graphics;
  1180. if (!gs_valid("gs_zstencil_create"))
  1181. return NULL;
  1182. return graphics->exports.device_zstencil_create(graphics->device, width, height, format);
  1183. }
  1184. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height, enum gs_color_format color_format)
  1185. {
  1186. graphics_t *graphics = thread_graphics;
  1187. if (!gs_valid("gs_stagesurface_create"))
  1188. return NULL;
  1189. return graphics->exports.device_stagesurface_create(graphics->device, width, height, color_format);
  1190. }
  1191. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1192. {
  1193. graphics_t *graphics = thread_graphics;
  1194. if (!gs_valid_p("gs_samplerstate_create", info))
  1195. return NULL;
  1196. return graphics->exports.device_samplerstate_create(graphics->device, info);
  1197. }
  1198. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file, char **error_string)
  1199. {
  1200. graphics_t *graphics = thread_graphics;
  1201. if (!gs_valid_p("gs_vertexshader_create", shader))
  1202. return NULL;
  1203. return graphics->exports.device_vertexshader_create(graphics->device, shader, file, error_string);
  1204. }
  1205. gs_shader_t *gs_pixelshader_create(const char *shader, const char *file, char **error_string)
  1206. {
  1207. graphics_t *graphics = thread_graphics;
  1208. if (!gs_valid_p("gs_pixelshader_create", shader))
  1209. return NULL;
  1210. return graphics->exports.device_pixelshader_create(graphics->device, shader, file, error_string);
  1211. }
  1212. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data, uint32_t flags)
  1213. {
  1214. graphics_t *graphics = thread_graphics;
  1215. if (!gs_valid("gs_vertexbuffer_create"))
  1216. return NULL;
  1217. if (data && data->num && (flags & GS_DUP_BUFFER) != 0) {
  1218. struct gs_vb_data *new_data = gs_vbdata_create();
  1219. new_data->num = data->num;
  1220. #define DUP_VAL(val) \
  1221. do { \
  1222. if (data->val) \
  1223. new_data->val = bmemdup(data->val, sizeof(*data->val) * data->num); \
  1224. } while (false)
  1225. DUP_VAL(points);
  1226. DUP_VAL(normals);
  1227. DUP_VAL(tangents);
  1228. DUP_VAL(colors);
  1229. #undef DUP_VAL
  1230. if (data->tvarray && data->num_tex) {
  1231. new_data->num_tex = data->num_tex;
  1232. new_data->tvarray = bzalloc(sizeof(struct gs_tvertarray) * data->num_tex);
  1233. for (size_t i = 0; i < data->num_tex; i++) {
  1234. struct gs_tvertarray *tv = &data->tvarray[i];
  1235. struct gs_tvertarray *new_tv = &new_data->tvarray[i];
  1236. size_t size = tv->width * sizeof(float);
  1237. new_tv->width = tv->width;
  1238. new_tv->array = bmemdup(tv->array, size * data->num);
  1239. }
  1240. }
  1241. data = new_data;
  1242. }
  1243. return graphics->exports.device_vertexbuffer_create(graphics->device, data, flags);
  1244. }
  1245. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type, void *indices, size_t num, uint32_t flags)
  1246. {
  1247. graphics_t *graphics = thread_graphics;
  1248. if (!gs_valid("gs_indexbuffer_create"))
  1249. return NULL;
  1250. if (indices && num && (flags & GS_DUP_BUFFER) != 0) {
  1251. size_t size = type == GS_UNSIGNED_SHORT ? 2 : 4;
  1252. indices = bmemdup(indices, size * num);
  1253. }
  1254. return graphics->exports.device_indexbuffer_create(graphics->device, type, indices, num, flags);
  1255. }
  1256. gs_timer_t *gs_timer_create()
  1257. {
  1258. graphics_t *graphics = thread_graphics;
  1259. if (!gs_valid("gs_timer_create"))
  1260. return NULL;
  1261. return graphics->exports.device_timer_create(graphics->device);
  1262. }
  1263. gs_timer_range_t *gs_timer_range_create()
  1264. {
  1265. graphics_t *graphics = thread_graphics;
  1266. if (!gs_valid("gs_timer_range_create"))
  1267. return NULL;
  1268. return graphics->exports.device_timer_range_create(graphics->device);
  1269. }
  1270. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1271. {
  1272. graphics_t *graphics = thread_graphics;
  1273. if (!gs_valid_p("gs_get_texture_type", texture))
  1274. return GS_TEXTURE_2D;
  1275. return graphics->exports.device_get_texture_type(texture);
  1276. }
  1277. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1278. {
  1279. graphics_t *graphics = thread_graphics;
  1280. if (!gs_valid("gs_load_vertexbuffer"))
  1281. return;
  1282. graphics->exports.device_load_vertexbuffer(graphics->device, vertbuffer);
  1283. }
  1284. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1285. {
  1286. graphics_t *graphics = thread_graphics;
  1287. if (!gs_valid("gs_load_indexbuffer"))
  1288. return;
  1289. graphics->exports.device_load_indexbuffer(graphics->device, indexbuffer);
  1290. }
  1291. void gs_load_texture(gs_texture_t *tex, int unit)
  1292. {
  1293. graphics_t *graphics = thread_graphics;
  1294. if (!gs_valid("gs_load_texture"))
  1295. return;
  1296. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1297. }
  1298. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1299. {
  1300. graphics_t *graphics = thread_graphics;
  1301. if (!gs_valid("gs_load_samplerstate"))
  1302. return;
  1303. graphics->exports.device_load_samplerstate(graphics->device, samplerstate, unit);
  1304. }
  1305. void gs_load_vertexshader(gs_shader_t *vertshader)
  1306. {
  1307. graphics_t *graphics = thread_graphics;
  1308. if (!gs_valid("gs_load_vertexshader"))
  1309. return;
  1310. graphics->exports.device_load_vertexshader(graphics->device, vertshader);
  1311. }
  1312. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1313. {
  1314. graphics_t *graphics = thread_graphics;
  1315. if (!gs_valid("gs_load_pixelshader"))
  1316. return;
  1317. graphics->exports.device_load_pixelshader(graphics->device, pixelshader);
  1318. }
  1319. void gs_load_default_samplerstate(bool b_3d, int unit)
  1320. {
  1321. graphics_t *graphics = thread_graphics;
  1322. if (!gs_valid("gs_load_default_samplerstate"))
  1323. return;
  1324. graphics->exports.device_load_default_samplerstate(graphics->device, b_3d, unit);
  1325. }
  1326. gs_shader_t *gs_get_vertex_shader(void)
  1327. {
  1328. graphics_t *graphics = thread_graphics;
  1329. if (!gs_valid("gs_get_vertex_shader"))
  1330. return NULL;
  1331. return graphics->exports.device_get_vertex_shader(graphics->device);
  1332. }
  1333. gs_shader_t *gs_get_pixel_shader(void)
  1334. {
  1335. graphics_t *graphics = thread_graphics;
  1336. if (!gs_valid("gs_get_pixel_shader"))
  1337. return NULL;
  1338. return graphics->exports.device_get_pixel_shader(graphics->device);
  1339. }
  1340. enum gs_color_space gs_get_color_space(void)
  1341. {
  1342. graphics_t *graphics = thread_graphics;
  1343. if (!gs_valid("gs_get_color_space"))
  1344. return GS_CS_SRGB;
  1345. return graphics->exports.device_get_color_space(graphics->device);
  1346. }
  1347. gs_texture_t *gs_get_render_target(void)
  1348. {
  1349. graphics_t *graphics = thread_graphics;
  1350. if (!gs_valid("gs_get_render_target"))
  1351. return NULL;
  1352. return graphics->exports.device_get_render_target(graphics->device);
  1353. }
  1354. gs_zstencil_t *gs_get_zstencil_target(void)
  1355. {
  1356. graphics_t *graphics = thread_graphics;
  1357. if (!gs_valid("gs_get_zstencil_target"))
  1358. return NULL;
  1359. return graphics->exports.device_get_zstencil_target(graphics->device);
  1360. }
  1361. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1362. {
  1363. graphics_t *graphics = thread_graphics;
  1364. if (!gs_valid("gs_set_render_target"))
  1365. return;
  1366. graphics->exports.device_set_render_target(graphics->device, tex, zstencil);
  1367. }
  1368. void gs_set_render_target_with_color_space(gs_texture_t *tex, gs_zstencil_t *zstencil, enum gs_color_space space)
  1369. {
  1370. graphics_t *graphics = thread_graphics;
  1371. if (!gs_valid("gs_set_render_target_with_color_space"))
  1372. return;
  1373. graphics->exports.device_set_render_target_with_color_space(graphics->device, tex, zstencil, space);
  1374. }
  1375. void gs_set_cube_render_target(gs_texture_t *cubetex, int side, gs_zstencil_t *zstencil)
  1376. {
  1377. graphics_t *graphics = thread_graphics;
  1378. if (!gs_valid("gs_set_cube_render_target"))
  1379. return;
  1380. graphics->exports.device_set_cube_render_target(graphics->device, cubetex, side, zstencil);
  1381. }
  1382. void gs_enable_framebuffer_srgb(bool enable)
  1383. {
  1384. graphics_t *graphics = thread_graphics;
  1385. if (!gs_valid("gs_enable_framebuffer_srgb"))
  1386. return;
  1387. graphics->exports.device_enable_framebuffer_srgb(graphics->device, enable);
  1388. }
  1389. bool gs_framebuffer_srgb_enabled(void)
  1390. {
  1391. graphics_t *graphics = thread_graphics;
  1392. if (!gs_valid("gs_framebuffer_srgb_enabled"))
  1393. return false;
  1394. return graphics->exports.device_framebuffer_srgb_enabled(graphics->device);
  1395. }
  1396. bool gs_get_linear_srgb(void)
  1397. {
  1398. graphics_t *graphics = thread_graphics;
  1399. if (!gs_valid("gs_get_linear_srgb"))
  1400. return false;
  1401. return graphics->linear_srgb;
  1402. }
  1403. bool gs_set_linear_srgb(bool linear_srgb)
  1404. {
  1405. graphics_t *graphics = thread_graphics;
  1406. if (!gs_valid("gs_set_linear_srgb"))
  1407. return false;
  1408. const bool previous = graphics->linear_srgb;
  1409. graphics->linear_srgb = linear_srgb;
  1410. return previous;
  1411. }
  1412. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1413. {
  1414. graphics_t *graphics = thread_graphics;
  1415. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1416. return;
  1417. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1418. }
  1419. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y, gs_texture_t *src, uint32_t src_x,
  1420. uint32_t src_y, uint32_t src_w, uint32_t src_h)
  1421. {
  1422. graphics_t *graphics = thread_graphics;
  1423. if (!gs_valid_p("gs_copy_texture_region", dst))
  1424. return;
  1425. graphics->exports.device_copy_texture_region(graphics->device, dst, dst_x, dst_y, src, src_x, src_y, src_w,
  1426. src_h);
  1427. }
  1428. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1429. {
  1430. graphics_t *graphics = thread_graphics;
  1431. if (!gs_valid("gs_stage_texture"))
  1432. return;
  1433. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1434. }
  1435. void gs_begin_frame(void)
  1436. {
  1437. graphics_t *graphics = thread_graphics;
  1438. if (!gs_valid("gs_begin_frame"))
  1439. return;
  1440. graphics->exports.device_begin_frame(graphics->device);
  1441. }
  1442. void gs_begin_scene(void)
  1443. {
  1444. graphics_t *graphics = thread_graphics;
  1445. if (!gs_valid("gs_begin_scene"))
  1446. return;
  1447. graphics->exports.device_begin_scene(graphics->device);
  1448. }
  1449. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert, uint32_t num_verts)
  1450. {
  1451. graphics_t *graphics = thread_graphics;
  1452. if (!gs_valid("gs_draw"))
  1453. return;
  1454. graphics->exports.device_draw(graphics->device, draw_mode, start_vert, num_verts);
  1455. }
  1456. void gs_end_scene(void)
  1457. {
  1458. graphics_t *graphics = thread_graphics;
  1459. if (!gs_valid("gs_end_scene"))
  1460. return;
  1461. graphics->exports.device_end_scene(graphics->device);
  1462. }
  1463. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1464. {
  1465. graphics_t *graphics = thread_graphics;
  1466. if (!gs_valid("gs_load_swapchain"))
  1467. return;
  1468. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1469. }
  1470. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth, uint8_t stencil)
  1471. {
  1472. graphics_t *graphics = thread_graphics;
  1473. if (!gs_valid("gs_clear"))
  1474. return;
  1475. graphics->exports.device_clear(graphics->device, clear_flags, color, depth, stencil);
  1476. }
  1477. bool gs_is_present_ready(void)
  1478. {
  1479. graphics_t *graphics = thread_graphics;
  1480. if (!gs_valid("gs_is_present_ready"))
  1481. return false;
  1482. return graphics->exports.device_is_present_ready(graphics->device);
  1483. }
  1484. void gs_present(void)
  1485. {
  1486. graphics_t *graphics = thread_graphics;
  1487. if (!gs_valid("gs_present"))
  1488. return;
  1489. graphics->exports.device_present(graphics->device);
  1490. }
  1491. void gs_flush(void)
  1492. {
  1493. graphics_t *graphics = thread_graphics;
  1494. if (!gs_valid("gs_flush"))
  1495. return;
  1496. graphics->exports.device_flush(graphics->device);
  1497. }
  1498. void gs_set_cull_mode(enum gs_cull_mode mode)
  1499. {
  1500. graphics_t *graphics = thread_graphics;
  1501. if (!gs_valid("gs_set_cull_mode"))
  1502. return;
  1503. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1504. }
  1505. enum gs_cull_mode gs_get_cull_mode(void)
  1506. {
  1507. graphics_t *graphics = thread_graphics;
  1508. if (!gs_valid("gs_get_cull_mode"))
  1509. return GS_NEITHER;
  1510. return graphics->exports.device_get_cull_mode(graphics->device);
  1511. }
  1512. void gs_enable_blending(bool enable)
  1513. {
  1514. graphics_t *graphics = thread_graphics;
  1515. if (!gs_valid("gs_enable_blending"))
  1516. return;
  1517. graphics->cur_blend_state.enabled = enable;
  1518. graphics->exports.device_enable_blending(graphics->device, enable);
  1519. }
  1520. void gs_enable_depth_test(bool enable)
  1521. {
  1522. graphics_t *graphics = thread_graphics;
  1523. if (!gs_valid("gs_enable_depth_test"))
  1524. return;
  1525. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1526. }
  1527. void gs_enable_stencil_test(bool enable)
  1528. {
  1529. graphics_t *graphics = thread_graphics;
  1530. if (!gs_valid("gs_enable_stencil_test"))
  1531. return;
  1532. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1533. }
  1534. void gs_enable_stencil_write(bool enable)
  1535. {
  1536. graphics_t *graphics = thread_graphics;
  1537. if (!gs_valid("gs_enable_stencil_write"))
  1538. return;
  1539. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1540. }
  1541. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1542. {
  1543. graphics_t *graphics = thread_graphics;
  1544. if (!gs_valid("gs_enable_color"))
  1545. return;
  1546. graphics->exports.device_enable_color(graphics->device, red, green, blue, alpha);
  1547. }
  1548. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1549. {
  1550. graphics_t *graphics = thread_graphics;
  1551. if (!gs_valid("gs_blend_function"))
  1552. return;
  1553. graphics->cur_blend_state.src_c = src;
  1554. graphics->cur_blend_state.dest_c = dest;
  1555. graphics->cur_blend_state.src_a = src;
  1556. graphics->cur_blend_state.dest_a = dest;
  1557. graphics->exports.device_blend_function(graphics->device, src, dest);
  1558. }
  1559. void gs_blend_function_separate(enum gs_blend_type src_c, enum gs_blend_type dest_c, enum gs_blend_type src_a,
  1560. enum gs_blend_type dest_a)
  1561. {
  1562. graphics_t *graphics = thread_graphics;
  1563. if (!gs_valid("gs_blend_function_separate"))
  1564. return;
  1565. graphics->cur_blend_state.src_c = src_c;
  1566. graphics->cur_blend_state.dest_c = dest_c;
  1567. graphics->cur_blend_state.src_a = src_a;
  1568. graphics->cur_blend_state.dest_a = dest_a;
  1569. graphics->exports.device_blend_function_separate(graphics->device, src_c, dest_c, src_a, dest_a);
  1570. }
  1571. void gs_blend_op(enum gs_blend_op_type op)
  1572. {
  1573. graphics_t *graphics = thread_graphics;
  1574. if (!gs_valid("gs_blend_op"))
  1575. return;
  1576. graphics->cur_blend_state.op = op;
  1577. graphics->exports.device_blend_op(graphics->device, graphics->cur_blend_state.op);
  1578. }
  1579. void gs_depth_function(enum gs_depth_test test)
  1580. {
  1581. graphics_t *graphics = thread_graphics;
  1582. if (!gs_valid("gs_depth_function"))
  1583. return;
  1584. graphics->exports.device_depth_function(graphics->device, test);
  1585. }
  1586. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1587. {
  1588. graphics_t *graphics = thread_graphics;
  1589. if (!gs_valid("gs_stencil_function"))
  1590. return;
  1591. graphics->exports.device_stencil_function(graphics->device, side, test);
  1592. }
  1593. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
  1594. enum gs_stencil_op_type zpass)
  1595. {
  1596. graphics_t *graphics = thread_graphics;
  1597. if (!gs_valid("gs_stencil_op"))
  1598. return;
  1599. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail, zpass);
  1600. }
  1601. void gs_set_viewport(int x, int y, int width, int height)
  1602. {
  1603. graphics_t *graphics = thread_graphics;
  1604. if (!gs_valid("gs_set_viewport"))
  1605. return;
  1606. graphics->exports.device_set_viewport(graphics->device, x, y, width, height);
  1607. }
  1608. void gs_get_viewport(struct gs_rect *rect)
  1609. {
  1610. graphics_t *graphics = thread_graphics;
  1611. if (!gs_valid_p("gs_get_viewport", rect))
  1612. return;
  1613. graphics->exports.device_get_viewport(graphics->device, rect);
  1614. }
  1615. void gs_set_scissor_rect(const struct gs_rect *rect)
  1616. {
  1617. graphics_t *graphics = thread_graphics;
  1618. if (!gs_valid("gs_set_scissor_rect"))
  1619. return;
  1620. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1621. }
  1622. void gs_ortho(float left, float right, float top, float bottom, float znear, float zfar)
  1623. {
  1624. graphics_t *graphics = thread_graphics;
  1625. if (!gs_valid("gs_ortho"))
  1626. return;
  1627. graphics->exports.device_ortho(graphics->device, left, right, top, bottom, znear, zfar);
  1628. }
  1629. void gs_frustum(float left, float right, float top, float bottom, float znear, float zfar)
  1630. {
  1631. graphics_t *graphics = thread_graphics;
  1632. if (!gs_valid("gs_frustum"))
  1633. return;
  1634. graphics->exports.device_frustum(graphics->device, left, right, top, bottom, znear, zfar);
  1635. }
  1636. void gs_projection_push(void)
  1637. {
  1638. graphics_t *graphics = thread_graphics;
  1639. if (!gs_valid("gs_projection_push"))
  1640. return;
  1641. graphics->exports.device_projection_push(graphics->device);
  1642. }
  1643. void gs_projection_pop(void)
  1644. {
  1645. graphics_t *graphics = thread_graphics;
  1646. if (!gs_valid("gs_projection_pop"))
  1647. return;
  1648. graphics->exports.device_projection_pop(graphics->device);
  1649. }
  1650. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1651. {
  1652. graphics_t *graphics = thread_graphics;
  1653. if (!gs_valid("gs_swapchain_destroy"))
  1654. return;
  1655. if (!swapchain)
  1656. return;
  1657. graphics->exports.gs_swapchain_destroy(swapchain);
  1658. }
  1659. void gs_shader_destroy(gs_shader_t *shader)
  1660. {
  1661. graphics_t *graphics = thread_graphics;
  1662. if (!gs_valid("gs_shader_destroy"))
  1663. return;
  1664. if (!shader)
  1665. return;
  1666. graphics->exports.gs_shader_destroy(shader);
  1667. }
  1668. int gs_shader_get_num_params(const gs_shader_t *shader)
  1669. {
  1670. graphics_t *graphics = thread_graphics;
  1671. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1672. return 0;
  1673. return graphics->exports.gs_shader_get_num_params(shader);
  1674. }
  1675. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1676. {
  1677. graphics_t *graphics = thread_graphics;
  1678. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1679. return NULL;
  1680. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1681. }
  1682. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1683. {
  1684. graphics_t *graphics = thread_graphics;
  1685. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1686. return NULL;
  1687. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1688. }
  1689. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1690. {
  1691. graphics_t *graphics = thread_graphics;
  1692. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1693. return NULL;
  1694. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1695. }
  1696. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1697. {
  1698. graphics_t *graphics = thread_graphics;
  1699. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1700. return NULL;
  1701. return graphics->exports.gs_shader_get_world_matrix(shader);
  1702. }
  1703. void gs_shader_get_param_info(const gs_sparam_t *param, struct gs_shader_param_info *info)
  1704. {
  1705. graphics_t *graphics = thread_graphics;
  1706. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1707. return;
  1708. graphics->exports.gs_shader_get_param_info(param, info);
  1709. }
  1710. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1711. {
  1712. graphics_t *graphics = thread_graphics;
  1713. if (!gs_valid_p("gs_shader_set_bool", param))
  1714. return;
  1715. graphics->exports.gs_shader_set_bool(param, val);
  1716. }
  1717. void gs_shader_set_float(gs_sparam_t *param, float val)
  1718. {
  1719. graphics_t *graphics = thread_graphics;
  1720. if (!gs_valid_p("gs_shader_set_float", param))
  1721. return;
  1722. graphics->exports.gs_shader_set_float(param, val);
  1723. }
  1724. void gs_shader_set_int(gs_sparam_t *param, int val)
  1725. {
  1726. graphics_t *graphics = thread_graphics;
  1727. if (!gs_valid_p("gs_shader_set_int", param))
  1728. return;
  1729. graphics->exports.gs_shader_set_int(param, val);
  1730. }
  1731. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1732. {
  1733. graphics_t *graphics = thread_graphics;
  1734. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1735. return;
  1736. graphics->exports.gs_shader_set_matrix3(param, val);
  1737. }
  1738. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1739. {
  1740. graphics_t *graphics = thread_graphics;
  1741. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1742. return;
  1743. graphics->exports.gs_shader_set_matrix4(param, val);
  1744. }
  1745. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1746. {
  1747. graphics_t *graphics = thread_graphics;
  1748. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1749. return;
  1750. graphics->exports.gs_shader_set_vec2(param, val);
  1751. }
  1752. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1753. {
  1754. graphics_t *graphics = thread_graphics;
  1755. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1756. return;
  1757. graphics->exports.gs_shader_set_vec3(param, val);
  1758. }
  1759. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1760. {
  1761. graphics_t *graphics = thread_graphics;
  1762. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1763. return;
  1764. graphics->exports.gs_shader_set_vec4(param, val);
  1765. }
  1766. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1767. {
  1768. graphics_t *graphics = thread_graphics;
  1769. if (!gs_valid_p("gs_shader_set_texture", param))
  1770. return;
  1771. graphics->exports.gs_shader_set_texture(param, val);
  1772. }
  1773. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1774. {
  1775. graphics_t *graphics = thread_graphics;
  1776. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1777. return;
  1778. graphics->exports.gs_shader_set_val(param, val, size);
  1779. }
  1780. void gs_shader_set_default(gs_sparam_t *param)
  1781. {
  1782. graphics_t *graphics = thread_graphics;
  1783. if (!gs_valid_p("gs_shader_set_default", param))
  1784. return;
  1785. graphics->exports.gs_shader_set_default(param);
  1786. }
  1787. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1788. {
  1789. graphics_t *graphics = thread_graphics;
  1790. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1791. return;
  1792. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1793. }
  1794. void gs_texture_destroy(gs_texture_t *tex)
  1795. {
  1796. graphics_t *graphics = thread_graphics;
  1797. if (!gs_valid("gs_texture_destroy"))
  1798. return;
  1799. if (!tex)
  1800. return;
  1801. graphics->exports.gs_texture_destroy(tex);
  1802. }
  1803. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1804. {
  1805. graphics_t *graphics = thread_graphics;
  1806. if (!gs_valid_p("gs_texture_get_width", tex))
  1807. return 0;
  1808. return graphics->exports.gs_texture_get_width(tex);
  1809. }
  1810. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1811. {
  1812. graphics_t *graphics = thread_graphics;
  1813. if (!gs_valid_p("gs_texture_get_height", tex))
  1814. return 0;
  1815. return graphics->exports.gs_texture_get_height(tex);
  1816. }
  1817. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1818. {
  1819. graphics_t *graphics = thread_graphics;
  1820. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1821. return GS_UNKNOWN;
  1822. return graphics->exports.gs_texture_get_color_format(tex);
  1823. }
  1824. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1825. {
  1826. graphics_t *graphics = thread_graphics;
  1827. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1828. return false;
  1829. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1830. }
  1831. void gs_texture_unmap(gs_texture_t *tex)
  1832. {
  1833. graphics_t *graphics = thread_graphics;
  1834. if (!gs_valid_p("gs_texture_unmap", tex))
  1835. return;
  1836. graphics->exports.gs_texture_unmap(tex);
  1837. }
  1838. bool gs_texture_is_rect(const gs_texture_t *tex)
  1839. {
  1840. graphics_t *graphics = thread_graphics;
  1841. if (!gs_valid_p("gs_texture_is_rect", tex))
  1842. return false;
  1843. if (graphics->exports.gs_texture_is_rect)
  1844. return graphics->exports.gs_texture_is_rect(tex);
  1845. else
  1846. return false;
  1847. }
  1848. void *gs_texture_get_obj(gs_texture_t *tex)
  1849. {
  1850. graphics_t *graphics = thread_graphics;
  1851. if (!gs_valid_p("gs_texture_get_obj", tex))
  1852. return NULL;
  1853. return graphics->exports.gs_texture_get_obj(tex);
  1854. }
  1855. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1856. {
  1857. graphics_t *graphics = thread_graphics;
  1858. if (!gs_valid("gs_cubetexture_destroy"))
  1859. return;
  1860. if (!cubetex)
  1861. return;
  1862. graphics->exports.gs_cubetexture_destroy(cubetex);
  1863. }
  1864. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1865. {
  1866. graphics_t *graphics = thread_graphics;
  1867. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1868. return 0;
  1869. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1870. }
  1871. enum gs_color_format gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  1872. {
  1873. graphics_t *graphics = thread_graphics;
  1874. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1875. return GS_UNKNOWN;
  1876. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1877. }
  1878. void gs_voltexture_destroy(gs_texture_t *voltex)
  1879. {
  1880. graphics_t *graphics = thread_graphics;
  1881. if (!gs_valid("gs_voltexture_destroy"))
  1882. return;
  1883. if (!voltex)
  1884. return;
  1885. graphics->exports.gs_voltexture_destroy(voltex);
  1886. }
  1887. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1888. {
  1889. graphics_t *graphics = thread_graphics;
  1890. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1891. return 0;
  1892. return graphics->exports.gs_voltexture_get_width(voltex);
  1893. }
  1894. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1895. {
  1896. graphics_t *graphics = thread_graphics;
  1897. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1898. return 0;
  1899. return graphics->exports.gs_voltexture_get_height(voltex);
  1900. }
  1901. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1902. {
  1903. graphics_t *graphics = thread_graphics;
  1904. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1905. return 0;
  1906. return graphics->exports.gs_voltexture_get_depth(voltex);
  1907. }
  1908. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1909. {
  1910. graphics_t *graphics = thread_graphics;
  1911. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1912. return GS_UNKNOWN;
  1913. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1914. }
  1915. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1916. {
  1917. graphics_t *graphics = thread_graphics;
  1918. if (!gs_valid("gs_stagesurface_destroy"))
  1919. return;
  1920. if (!stagesurf)
  1921. return;
  1922. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1923. }
  1924. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1925. {
  1926. graphics_t *graphics = thread_graphics;
  1927. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1928. return 0;
  1929. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1930. }
  1931. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1932. {
  1933. graphics_t *graphics = thread_graphics;
  1934. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1935. return 0;
  1936. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1937. }
  1938. enum gs_color_format gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
  1939. {
  1940. graphics_t *graphics = thread_graphics;
  1941. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1942. return GS_UNKNOWN;
  1943. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1944. }
  1945. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data, uint32_t *linesize)
  1946. {
  1947. graphics_t *graphics = thread_graphics;
  1948. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1949. return 0;
  1950. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1951. }
  1952. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1953. {
  1954. graphics_t *graphics = thread_graphics;
  1955. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1956. return;
  1957. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1958. }
  1959. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1960. {
  1961. if (!gs_valid("gs_zstencil_destroy"))
  1962. return;
  1963. if (!zstencil)
  1964. return;
  1965. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1966. }
  1967. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1968. {
  1969. if (!gs_valid("gs_samplerstate_destroy"))
  1970. return;
  1971. if (!samplerstate)
  1972. return;
  1973. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1974. }
  1975. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1976. {
  1977. graphics_t *graphics = thread_graphics;
  1978. if (!gs_valid("gs_vertexbuffer_destroy"))
  1979. return;
  1980. if (!vertbuffer)
  1981. return;
  1982. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1983. }
  1984. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1985. {
  1986. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  1987. return;
  1988. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1989. }
  1990. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer, const struct gs_vb_data *data)
  1991. {
  1992. if (!gs_valid_p2("gs_vertexbuffer_flush_direct", vertbuffer, data))
  1993. return;
  1994. thread_graphics->exports.gs_vertexbuffer_flush_direct(vertbuffer, data);
  1995. }
  1996. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1997. {
  1998. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  1999. return NULL;
  2000. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  2001. }
  2002. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  2003. {
  2004. graphics_t *graphics = thread_graphics;
  2005. if (!gs_valid("gs_indexbuffer_destroy"))
  2006. return;
  2007. if (!indexbuffer)
  2008. return;
  2009. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  2010. }
  2011. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  2012. {
  2013. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  2014. return;
  2015. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  2016. }
  2017. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer, const void *data)
  2018. {
  2019. if (!gs_valid_p2("gs_indexbuffer_flush_direct", indexbuffer, data))
  2020. return;
  2021. thread_graphics->exports.gs_indexbuffer_flush_direct(indexbuffer, data);
  2022. }
  2023. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  2024. {
  2025. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  2026. return NULL;
  2027. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  2028. }
  2029. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  2030. {
  2031. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  2032. return 0;
  2033. return thread_graphics->exports.gs_indexbuffer_get_num_indices(indexbuffer);
  2034. }
  2035. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  2036. {
  2037. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  2038. return (enum gs_index_type)0;
  2039. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  2040. }
  2041. void gs_timer_destroy(gs_timer_t *timer)
  2042. {
  2043. graphics_t *graphics = thread_graphics;
  2044. if (!gs_valid("gs_timer_destroy"))
  2045. return;
  2046. if (!timer)
  2047. return;
  2048. graphics->exports.gs_timer_destroy(timer);
  2049. }
  2050. void gs_timer_begin(gs_timer_t *timer)
  2051. {
  2052. graphics_t *graphics = thread_graphics;
  2053. if (!gs_valid("gs_timer_begin"))
  2054. return;
  2055. if (!timer)
  2056. return;
  2057. graphics->exports.gs_timer_begin(timer);
  2058. }
  2059. void gs_timer_end(gs_timer_t *timer)
  2060. {
  2061. graphics_t *graphics = thread_graphics;
  2062. if (!gs_valid("gs_timer_end"))
  2063. return;
  2064. if (!timer)
  2065. return;
  2066. graphics->exports.gs_timer_end(timer);
  2067. }
  2068. bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
  2069. {
  2070. if (!gs_valid_p2("gs_timer_get_data", timer, ticks))
  2071. return false;
  2072. return thread_graphics->exports.gs_timer_get_data(timer, ticks);
  2073. }
  2074. void gs_timer_range_destroy(gs_timer_range_t *range)
  2075. {
  2076. graphics_t *graphics = thread_graphics;
  2077. if (!gs_valid("gs_timer_range_destroy"))
  2078. return;
  2079. if (!range)
  2080. return;
  2081. graphics->exports.gs_timer_range_destroy(range);
  2082. }
  2083. void gs_timer_range_begin(gs_timer_range_t *range)
  2084. {
  2085. graphics_t *graphics = thread_graphics;
  2086. if (!gs_valid("gs_timer_range_begin"))
  2087. return;
  2088. if (!range)
  2089. return;
  2090. graphics->exports.gs_timer_range_begin(range);
  2091. }
  2092. void gs_timer_range_end(gs_timer_range_t *range)
  2093. {
  2094. graphics_t *graphics = thread_graphics;
  2095. if (!gs_valid("gs_timer_range_end"))
  2096. return;
  2097. if (!range)
  2098. return;
  2099. graphics->exports.gs_timer_range_end(range);
  2100. }
  2101. bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint, uint64_t *frequency)
  2102. {
  2103. if (!gs_valid_p2("gs_timer_range_get_data", disjoint, frequency))
  2104. return false;
  2105. return thread_graphics->exports.gs_timer_range_get_data(range, disjoint, frequency);
  2106. }
  2107. bool gs_nv12_available(void)
  2108. {
  2109. if (!gs_valid("gs_nv12_available"))
  2110. return false;
  2111. if (!thread_graphics->exports.device_nv12_available)
  2112. return false;
  2113. return thread_graphics->exports.device_nv12_available(thread_graphics->device);
  2114. }
  2115. bool gs_p010_available(void)
  2116. {
  2117. if (!gs_valid("gs_p010_available"))
  2118. return false;
  2119. if (!thread_graphics->exports.device_p010_available)
  2120. return false;
  2121. return thread_graphics->exports.device_p010_available(thread_graphics->device);
  2122. }
  2123. bool gs_is_monitor_hdr(void *monitor)
  2124. {
  2125. if (!gs_valid("gs_is_monitor_hdr"))
  2126. return false;
  2127. return thread_graphics->exports.device_is_monitor_hdr(thread_graphics->device, monitor);
  2128. }
  2129. void gs_debug_marker_begin(const float color[4], const char *markername)
  2130. {
  2131. if (!gs_valid("gs_debug_marker_begin"))
  2132. return;
  2133. if (!markername)
  2134. markername = "(null)";
  2135. thread_graphics->exports.device_debug_marker_begin(thread_graphics->device, markername, color);
  2136. }
  2137. void gs_debug_marker_begin_format(const float color[4], const char *format, ...)
  2138. {
  2139. if (!gs_valid("gs_debug_marker_begin"))
  2140. return;
  2141. if (format) {
  2142. char markername[64];
  2143. va_list args;
  2144. va_start(args, format);
  2145. vsnprintf(markername, sizeof(markername), format, args);
  2146. va_end(args);
  2147. thread_graphics->exports.device_debug_marker_begin(thread_graphics->device, markername, color);
  2148. } else {
  2149. gs_debug_marker_begin(color, NULL);
  2150. }
  2151. }
  2152. void gs_debug_marker_end(void)
  2153. {
  2154. if (!gs_valid("gs_debug_marker_end"))
  2155. return;
  2156. thread_graphics->exports.device_debug_marker_end(thread_graphics->device);
  2157. }
  2158. bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv, uint32_t width, uint32_t height,
  2159. uint32_t flags)
  2160. {
  2161. graphics_t *graphics = thread_graphics;
  2162. bool success = false;
  2163. if (!gs_valid("gs_texture_create_nv12"))
  2164. return false;
  2165. if ((width & 1) == 1 || (height & 1) == 1) {
  2166. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2167. "divisible by 2.");
  2168. return false;
  2169. }
  2170. if (graphics->exports.device_texture_create_nv12) {
  2171. success = graphics->exports.device_texture_create_nv12(graphics->device, tex_y, tex_uv, width, height,
  2172. flags);
  2173. if (success)
  2174. return true;
  2175. }
  2176. *tex_y = gs_texture_create(width, height, GS_R8, 1, NULL, flags);
  2177. *tex_uv = gs_texture_create(width / 2, height / 2, GS_R8G8, 1, NULL, flags);
  2178. if (!*tex_y || !*tex_uv) {
  2179. if (*tex_y)
  2180. gs_texture_destroy(*tex_y);
  2181. if (*tex_uv)
  2182. gs_texture_destroy(*tex_uv);
  2183. *tex_y = NULL;
  2184. *tex_uv = NULL;
  2185. return false;
  2186. }
  2187. return true;
  2188. }
  2189. bool gs_texture_create_p010(gs_texture_t **tex_y, gs_texture_t **tex_uv, uint32_t width, uint32_t height,
  2190. uint32_t flags)
  2191. {
  2192. graphics_t *graphics = thread_graphics;
  2193. bool success = false;
  2194. if (!gs_valid("gs_texture_create_p010"))
  2195. return false;
  2196. if ((width & 1) == 1 || (height & 1) == 1) {
  2197. blog(LOG_ERROR, "P010 textures must have dimensions "
  2198. "divisible by 2.");
  2199. return false;
  2200. }
  2201. if (graphics->exports.device_texture_create_p010) {
  2202. success = graphics->exports.device_texture_create_p010(graphics->device, tex_y, tex_uv, width, height,
  2203. flags);
  2204. if (success)
  2205. return true;
  2206. }
  2207. *tex_y = gs_texture_create(width, height, GS_R16, 1, NULL, flags);
  2208. *tex_uv = gs_texture_create(width / 2, height / 2, GS_RG16, 1, NULL, flags);
  2209. if (!*tex_y || !*tex_uv) {
  2210. if (*tex_y)
  2211. gs_texture_destroy(*tex_y);
  2212. if (*tex_uv)
  2213. gs_texture_destroy(*tex_uv);
  2214. *tex_y = NULL;
  2215. *tex_uv = NULL;
  2216. return false;
  2217. }
  2218. return true;
  2219. }
  2220. uint32_t gs_get_adapter_count(void)
  2221. {
  2222. if (!gs_valid("gs_get_adapter_count"))
  2223. return 0;
  2224. if (!thread_graphics->exports.gs_get_adapter_count)
  2225. return 0;
  2226. return thread_graphics->exports.gs_get_adapter_count();
  2227. }
  2228. #ifdef __APPLE__
  2229. /** Platform specific functions */
  2230. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  2231. {
  2232. graphics_t *graphics = thread_graphics;
  2233. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  2234. return NULL;
  2235. if (!graphics->exports.device_texture_create_from_iosurface)
  2236. return NULL;
  2237. return graphics->exports.device_texture_create_from_iosurface(graphics->device, iosurf);
  2238. }
  2239. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  2240. {
  2241. graphics_t *graphics = thread_graphics;
  2242. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  2243. return false;
  2244. if (!graphics->exports.gs_texture_rebind_iosurface)
  2245. return false;
  2246. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  2247. }
  2248. bool gs_shared_texture_available(void)
  2249. {
  2250. if (!gs_valid("gs_shared_texture_available"))
  2251. return false;
  2252. return thread_graphics->exports.device_shared_texture_available();
  2253. }
  2254. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2255. {
  2256. graphics_t *graphics = thread_graphics;
  2257. if (!gs_valid("gs_texture_open_shared"))
  2258. return NULL;
  2259. if (graphics->exports.device_texture_open_shared)
  2260. return graphics->exports.device_texture_open_shared(graphics->device, handle);
  2261. return NULL;
  2262. }
  2263. #elif _WIN32
  2264. bool gs_gdi_texture_available(void)
  2265. {
  2266. if (!gs_valid("gs_gdi_texture_available"))
  2267. return false;
  2268. return thread_graphics->exports.device_gdi_texture_available();
  2269. }
  2270. bool gs_shared_texture_available(void)
  2271. {
  2272. if (!gs_valid("gs_shared_texture_available"))
  2273. return false;
  2274. return thread_graphics->exports.device_shared_texture_available();
  2275. }
  2276. bool gs_get_duplicator_monitor_info(int monitor_idx, struct gs_monitor_info *monitor_info)
  2277. {
  2278. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  2279. return false;
  2280. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  2281. return false;
  2282. return thread_graphics->exports.device_get_duplicator_monitor_info(thread_graphics->device, monitor_idx,
  2283. monitor_info);
  2284. }
  2285. int gs_duplicator_get_monitor_index(void *monitor)
  2286. {
  2287. if (!gs_valid("gs_duplicator_get_monitor_index"))
  2288. return false;
  2289. if (!thread_graphics->exports.device_duplicator_get_monitor_index)
  2290. return false;
  2291. return thread_graphics->exports.device_duplicator_get_monitor_index(thread_graphics->device, monitor);
  2292. }
  2293. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  2294. {
  2295. if (!gs_valid("gs_duplicator_create"))
  2296. return NULL;
  2297. if (!thread_graphics->exports.device_duplicator_create)
  2298. return NULL;
  2299. return thread_graphics->exports.device_duplicator_create(thread_graphics->device, monitor_idx);
  2300. }
  2301. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  2302. {
  2303. if (!gs_valid("gs_duplicator_destroy"))
  2304. return;
  2305. if (!duplicator)
  2306. return;
  2307. if (!thread_graphics->exports.gs_duplicator_destroy)
  2308. return;
  2309. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  2310. }
  2311. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  2312. {
  2313. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  2314. return false;
  2315. if (!thread_graphics->exports.gs_duplicator_update_frame)
  2316. return false;
  2317. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  2318. }
  2319. bool gs_can_adapter_fast_clear(void)
  2320. {
  2321. if (!gs_valid("gs_can_adapter_fast_clear"))
  2322. return false;
  2323. if (!thread_graphics->exports.device_can_adapter_fast_clear)
  2324. return false;
  2325. return thread_graphics->exports.device_can_adapter_fast_clear(thread_graphics->device);
  2326. }
  2327. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  2328. {
  2329. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  2330. return NULL;
  2331. if (!thread_graphics->exports.gs_duplicator_get_texture)
  2332. return NULL;
  2333. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  2334. }
  2335. enum gs_color_space gs_duplicator_get_color_space(gs_duplicator_t *duplicator)
  2336. {
  2337. if (!gs_valid_p("gs_duplicator_get_color_space", duplicator))
  2338. return GS_CS_SRGB;
  2339. if (!thread_graphics->exports.gs_duplicator_get_color_space)
  2340. return GS_CS_SRGB;
  2341. return thread_graphics->exports.gs_duplicator_get_color_space(duplicator);
  2342. }
  2343. float gs_duplicator_get_sdr_white_level(gs_duplicator_t *duplicator)
  2344. {
  2345. if (!gs_valid_p("gs_duplicator_get_sdr_white_level", duplicator))
  2346. return 80.f;
  2347. if (!thread_graphics->exports.gs_duplicator_get_sdr_white_level)
  2348. return 80.f;
  2349. return thread_graphics->exports.gs_duplicator_get_sdr_white_level(duplicator);
  2350. }
  2351. /** creates a windows GDI-lockable texture */
  2352. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  2353. {
  2354. graphics_t *graphics = thread_graphics;
  2355. if (!gs_valid("gs_texture_create_gdi"))
  2356. return NULL;
  2357. if (graphics->exports.device_texture_create_gdi)
  2358. return graphics->exports.device_texture_create_gdi(graphics->device, width, height);
  2359. return NULL;
  2360. }
  2361. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  2362. {
  2363. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2364. return NULL;
  2365. if (thread_graphics->exports.gs_texture_get_dc)
  2366. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  2367. return NULL;
  2368. }
  2369. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  2370. {
  2371. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  2372. return;
  2373. if (thread_graphics->exports.gs_texture_release_dc)
  2374. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  2375. }
  2376. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  2377. {
  2378. graphics_t *graphics = thread_graphics;
  2379. if (!gs_valid("gs_texture_open_shared"))
  2380. return NULL;
  2381. if (graphics->exports.device_texture_open_shared)
  2382. return graphics->exports.device_texture_open_shared(graphics->device, handle);
  2383. return NULL;
  2384. }
  2385. gs_texture_t *gs_texture_open_nt_shared(uint32_t handle)
  2386. {
  2387. graphics_t *graphics = thread_graphics;
  2388. if (!gs_valid("gs_texture_open_nt_shared"))
  2389. return NULL;
  2390. if (graphics->exports.device_texture_open_nt_shared)
  2391. return graphics->exports.device_texture_open_nt_shared(graphics->device, handle);
  2392. return NULL;
  2393. }
  2394. uint32_t gs_texture_get_shared_handle(gs_texture_t *tex)
  2395. {
  2396. graphics_t *graphics = thread_graphics;
  2397. if (!gs_valid("gs_texture_get_shared_handle"))
  2398. return GS_INVALID_HANDLE;
  2399. if (graphics->exports.device_texture_get_shared_handle)
  2400. return graphics->exports.device_texture_get_shared_handle(tex);
  2401. return GS_INVALID_HANDLE;
  2402. }
  2403. gs_texture_t *gs_texture_wrap_obj(void *obj)
  2404. {
  2405. graphics_t *graphics = thread_graphics;
  2406. if (!gs_valid("gs_texture_wrap_obj"))
  2407. return NULL;
  2408. if (graphics->exports.device_texture_wrap_obj)
  2409. return graphics->exports.device_texture_wrap_obj(graphics->device, obj);
  2410. return NULL;
  2411. }
  2412. int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2413. {
  2414. graphics_t *graphics = thread_graphics;
  2415. if (!gs_valid("gs_texture_acquire_sync"))
  2416. return -1;
  2417. if (graphics->exports.device_texture_acquire_sync)
  2418. return graphics->exports.device_texture_acquire_sync(tex, key, ms);
  2419. return -1;
  2420. }
  2421. int gs_texture_release_sync(gs_texture_t *tex, uint64_t key)
  2422. {
  2423. graphics_t *graphics = thread_graphics;
  2424. if (!gs_valid("gs_texture_release_sync"))
  2425. return -1;
  2426. if (graphics->exports.device_texture_release_sync)
  2427. return graphics->exports.device_texture_release_sync(tex, key);
  2428. return -1;
  2429. }
  2430. gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width, uint32_t height)
  2431. {
  2432. graphics_t *graphics = thread_graphics;
  2433. if (!gs_valid("gs_stagesurface_create_nv12"))
  2434. return NULL;
  2435. if ((width & 1) == 1 || (height & 1) == 1) {
  2436. blog(LOG_ERROR, "NV12 textures must have dimensions "
  2437. "divisible by 2.");
  2438. return NULL;
  2439. }
  2440. if (graphics->exports.device_stagesurface_create_nv12)
  2441. return graphics->exports.device_stagesurface_create_nv12(graphics->device, width, height);
  2442. return NULL;
  2443. }
  2444. gs_stagesurf_t *gs_stagesurface_create_p010(uint32_t width, uint32_t height)
  2445. {
  2446. graphics_t *graphics = thread_graphics;
  2447. if (!gs_valid("gs_stagesurface_create_p010"))
  2448. return NULL;
  2449. if ((width & 1) == 1 || (height & 1) == 1) {
  2450. blog(LOG_ERROR, "P010 textures must have dimensions "
  2451. "divisible by 2.");
  2452. return NULL;
  2453. }
  2454. if (graphics->exports.device_stagesurface_create_p010)
  2455. return graphics->exports.device_stagesurface_create_p010(graphics->device, width, height);
  2456. return NULL;
  2457. }
  2458. void gs_register_loss_callbacks(const struct gs_device_loss *callbacks)
  2459. {
  2460. graphics_t *graphics = thread_graphics;
  2461. if (!gs_valid("gs_register_loss_callbacks"))
  2462. return;
  2463. if (graphics->exports.device_register_loss_callbacks)
  2464. graphics->exports.device_register_loss_callbacks(graphics->device, callbacks);
  2465. }
  2466. void gs_unregister_loss_callbacks(void *data)
  2467. {
  2468. graphics_t *graphics = thread_graphics;
  2469. if (!gs_valid("gs_unregister_loss_callbacks"))
  2470. return;
  2471. if (graphics->exports.device_unregister_loss_callbacks)
  2472. graphics->exports.device_unregister_loss_callbacks(graphics->device, data);
  2473. }
  2474. #endif