device-exports.h 6.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133
  1. /******************************************************************************
  2. Copyright (C) 2013-2014 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include <util/c99defs.h>
  16. #ifdef __cplusplus
  17. extern "C" {
  18. #endif
  19. EXPORT const char *device_preprocessor_name(void);
  20. EXPORT device_t device_create(struct gs_init_data *data);
  21. EXPORT void device_destroy(device_t device);
  22. EXPORT void device_entercontext(device_t device);
  23. EXPORT void device_leavecontext(device_t device);
  24. EXPORT swapchain_t device_create_swapchain(device_t device,
  25. struct gs_init_data *data);
  26. EXPORT void device_resize(device_t device, uint32_t x, uint32_t y);
  27. EXPORT void device_getsize(device_t device, uint32_t *x, uint32_t *y);
  28. EXPORT uint32_t device_getwidth(device_t device);
  29. EXPORT uint32_t device_getheight(device_t device);
  30. EXPORT texture_t device_create_texture(device_t device, uint32_t width,
  31. uint32_t height, enum gs_color_format color_format,
  32. uint32_t levels, const void **data, uint32_t flags);
  33. EXPORT texture_t device_create_cubetexture(device_t device, uint32_t size,
  34. enum gs_color_format color_format, uint32_t levels,
  35. const void **data, uint32_t flags);
  36. EXPORT texture_t device_create_volumetexture(device_t device, uint32_t width,
  37. uint32_t height, uint32_t depth,
  38. enum gs_color_format color_format, uint32_t levels,
  39. const void **data, uint32_t flags);
  40. EXPORT zstencil_t device_create_zstencil(device_t device, uint32_t width,
  41. uint32_t height, enum gs_zstencil_format format);
  42. EXPORT stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
  43. uint32_t height, enum gs_color_format color_format);
  44. EXPORT samplerstate_t device_create_samplerstate(device_t device,
  45. struct gs_sampler_info *info);
  46. EXPORT shader_t device_create_vertexshader(device_t device,
  47. const char *shader, const char *file,
  48. char **error_string);
  49. EXPORT shader_t device_create_pixelshader(device_t device,
  50. const char *shader, const char *file,
  51. char **error_string);
  52. EXPORT vertbuffer_t device_create_vertexbuffer(device_t device,
  53. struct vb_data *data, uint32_t flags);
  54. EXPORT indexbuffer_t device_create_indexbuffer(device_t device,
  55. enum gs_index_type type, void *indices, size_t num,
  56. uint32_t flags);
  57. EXPORT enum gs_texture_type device_gettexturetype(texture_t texture);
  58. EXPORT void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer);
  59. EXPORT void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer);
  60. EXPORT void device_load_texture(device_t device, texture_t tex, int unit);
  61. EXPORT void device_load_samplerstate(device_t device,
  62. samplerstate_t samplerstate, int unit);
  63. EXPORT void device_load_vertexshader(device_t device, shader_t vertshader);
  64. EXPORT void device_load_pixelshader(device_t device, shader_t pixelshader);
  65. EXPORT void device_load_defaultsamplerstate(device_t device, bool b_3d,
  66. int unit);
  67. EXPORT shader_t device_getvertexshader(device_t device);
  68. EXPORT shader_t device_getpixelshader(device_t device);
  69. EXPORT texture_t device_getrendertarget(device_t device);
  70. EXPORT zstencil_t device_getzstenciltarget(device_t device);
  71. EXPORT void device_setrendertarget(device_t device, texture_t tex,
  72. zstencil_t zstencil);
  73. EXPORT void device_setcuberendertarget(device_t device, texture_t cubetex,
  74. int side, zstencil_t zstencil);
  75. EXPORT void device_copy_texture(device_t device, texture_t dst, texture_t src);
  76. EXPORT void device_copy_texture_region(device_t device,
  77. texture_t dst, uint32_t dst_x, uint32_t dst_y,
  78. texture_t src, uint32_t src_x, uint32_t src_y, uint32_t src_w, uint32_t src_h);
  79. EXPORT void device_stage_texture(device_t device, stagesurf_t dst,
  80. texture_t src);
  81. EXPORT void device_beginscene(device_t device);
  82. EXPORT void device_draw(device_t device, enum gs_draw_mode draw_mode,
  83. uint32_t start_vert, uint32_t num_verts);
  84. EXPORT void device_endscene(device_t device);
  85. EXPORT void device_load_swapchain(device_t device, swapchain_t swapchain);
  86. EXPORT void device_clear(device_t device, uint32_t clear_flags,
  87. struct vec4 *color, float depth, uint8_t stencil);
  88. EXPORT void device_present(device_t device);
  89. EXPORT void device_setcullmode(device_t device, enum gs_cull_mode mode);
  90. EXPORT enum gs_cull_mode device_getcullmode(device_t device);
  91. EXPORT void device_enable_blending(device_t device, bool enable);
  92. EXPORT void device_enable_depthtest(device_t device, bool enable);
  93. EXPORT void device_enable_stenciltest(device_t device, bool enable);
  94. EXPORT void device_enable_stencilwrite(device_t device, bool enable);
  95. EXPORT void device_enable_color(device_t device, bool red, bool green,
  96. bool blue, bool alpha);
  97. EXPORT void device_blendfunction(device_t device, enum gs_blend_type src,
  98. enum gs_blend_type dest);
  99. EXPORT void device_depthfunction(device_t device, enum gs_depth_test test);
  100. EXPORT void device_stencilfunction(device_t device, enum gs_stencil_side side,
  101. enum gs_depth_test test);
  102. EXPORT void device_stencilop(device_t device, enum gs_stencil_side side,
  103. enum gs_stencil_op fail, enum gs_stencil_op zfail,
  104. enum gs_stencil_op zpass);
  105. EXPORT void device_enable_fullscreen(device_t device, bool enable);
  106. EXPORT int device_fullscreen_enabled(device_t device);
  107. EXPORT void device_setdisplaymode(device_t device,
  108. const struct gs_display_mode *mode);
  109. EXPORT void device_getdisplaymode(device_t device,
  110. struct gs_display_mode *mode);
  111. EXPORT void device_setcolorramp(device_t device, float gamma, float brightness,
  112. float contrast);
  113. EXPORT void device_setviewport(device_t device, int x, int y, int width,
  114. int height);
  115. EXPORT void device_getviewport(device_t device, struct gs_rect *rect);
  116. EXPORT void device_setscissorrect(device_t device, struct gs_rect *rect);
  117. EXPORT void device_ortho(device_t device, float left, float right,
  118. float top, float bottom, float znear, float zfar);
  119. EXPORT void device_frustum(device_t device, float left, float right,
  120. float top, float bottom, float znear, float zfar);
  121. EXPORT void device_projection_push(device_t device);
  122. EXPORT void device_projection_pop(device_t device);
  123. #ifdef __cplusplus
  124. }
  125. #endif