window-basic-preview.cpp 51 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030
  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <string>
  6. #include <graphics/vec4.h>
  7. #include <graphics/matrix4.h>
  8. #include "window-basic-preview.hpp"
  9. #include "window-basic-main.hpp"
  10. #include "obs-app.hpp"
  11. #include "platform.hpp"
  12. #define HANDLE_RADIUS 4.0f
  13. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  14. #if QT_VERSION >= QT_VERSION_CHECK(5, 6, 0)
  15. #define SUPPORTS_FRACTIONAL_SCALING
  16. #endif
  17. /* TODO: make C++ math classes and clean up code here later */
  18. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  19. : OBSQTDisplay(parent, flags)
  20. {
  21. ResetScrollingOffset();
  22. setMouseTracking(true);
  23. }
  24. OBSBasicPreview::~OBSBasicPreview()
  25. {
  26. obs_enter_graphics();
  27. if (overflow)
  28. gs_texture_destroy(overflow);
  29. if (rectFill)
  30. gs_vertexbuffer_destroy(rectFill);
  31. obs_leave_graphics();
  32. if (wrapper)
  33. obs_data_release(wrapper);
  34. }
  35. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  36. {
  37. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  38. #ifdef SUPPORTS_FRACTIONAL_SCALING
  39. float pixelRatio = main->devicePixelRatioF();
  40. #else
  41. float pixelRatio = main->devicePixelRatio();
  42. #endif
  43. float scale = pixelRatio / main->previewScale;
  44. vec2 pos;
  45. vec2_set(&pos,
  46. (float(event->x()) - main->previewX / pixelRatio) * scale,
  47. (float(event->y()) - main->previewY / pixelRatio) * scale);
  48. return pos;
  49. }
  50. struct SceneFindData {
  51. const vec2 &pos;
  52. OBSSceneItem item;
  53. bool selectBelow;
  54. obs_sceneitem_t *group = nullptr;
  55. SceneFindData(const SceneFindData &) = delete;
  56. SceneFindData(SceneFindData &&) = delete;
  57. SceneFindData &operator=(const SceneFindData &) = delete;
  58. SceneFindData &operator=(SceneFindData &&) = delete;
  59. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  60. : pos(pos_), selectBelow(selectBelow_)
  61. {
  62. }
  63. };
  64. struct SceneFindBoxData {
  65. const vec2 &startPos;
  66. const vec2 &pos;
  67. std::vector<obs_sceneitem_t *> sceneItems;
  68. SceneFindBoxData(const SceneFindData &) = delete;
  69. SceneFindBoxData(SceneFindData &&) = delete;
  70. SceneFindBoxData &operator=(const SceneFindData &) = delete;
  71. SceneFindBoxData &operator=(SceneFindData &&) = delete;
  72. inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_)
  73. : startPos(startPos_), pos(pos_)
  74. {
  75. }
  76. };
  77. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  78. {
  79. obs_source_t *source = obs_sceneitem_get_source(item);
  80. uint32_t flags = obs_source_get_output_flags(source);
  81. return (flags & OBS_SOURCE_VIDEO) != 0;
  82. }
  83. static bool CloseFloat(float a, float b, float epsilon = 0.01)
  84. {
  85. using std::abs;
  86. return abs(a - b) <= epsilon;
  87. }
  88. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  89. void *param)
  90. {
  91. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  92. matrix4 transform;
  93. matrix4 invTransform;
  94. vec3 transformedPos;
  95. vec3 pos3;
  96. vec3 pos3_;
  97. if (!SceneItemHasVideo(item))
  98. return true;
  99. if (obs_sceneitem_locked(item))
  100. return true;
  101. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  102. obs_sceneitem_get_box_transform(item, &transform);
  103. matrix4_inv(&invTransform, &transform);
  104. vec3_transform(&transformedPos, &pos3, &invTransform);
  105. vec3_transform(&pos3_, &transformedPos, &transform);
  106. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  107. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  108. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  109. if (data->selectBelow && obs_sceneitem_selected(item)) {
  110. if (data->item)
  111. return false;
  112. else
  113. data->selectBelow = false;
  114. }
  115. data->item = item;
  116. }
  117. UNUSED_PARAMETER(scene);
  118. return true;
  119. }
  120. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  121. {
  122. vec3 result;
  123. vec3_set(&result, x, y, 0.0f);
  124. vec3_transform(&result, &result, &mat);
  125. return result;
  126. }
  127. static inline vec2 GetOBSScreenSize()
  128. {
  129. obs_video_info ovi;
  130. vec2 size;
  131. vec2_zero(&size);
  132. if (obs_get_video_info(&ovi)) {
  133. size.x = float(ovi.base_width);
  134. size.y = float(ovi.base_height);
  135. }
  136. return size;
  137. }
  138. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  139. {
  140. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  141. vec2 screenSize = GetOBSScreenSize();
  142. vec3 clampOffset;
  143. vec3_zero(&clampOffset);
  144. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  145. "SnappingEnabled");
  146. if (snap == false)
  147. return clampOffset;
  148. const bool screenSnap = config_get_bool(
  149. GetGlobalConfig(), "BasicWindow", "ScreenSnapping");
  150. const bool centerSnap = config_get_bool(
  151. GetGlobalConfig(), "BasicWindow", "CenterSnapping");
  152. const float clampDist = config_get_double(GetGlobalConfig(),
  153. "BasicWindow",
  154. "SnapDistance") /
  155. main->previewScale;
  156. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  157. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  158. // Left screen edge.
  159. if (screenSnap && fabsf(tl.x) < clampDist)
  160. clampOffset.x = -tl.x;
  161. // Right screen edge.
  162. if (screenSnap && fabsf(clampOffset.x) < EPSILON &&
  163. fabsf(screenSize.x - br.x) < clampDist)
  164. clampOffset.x = screenSize.x - br.x;
  165. // Horizontal center.
  166. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  167. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  168. clampOffset.x = screenSize.x / 2.0f - centerX;
  169. // Top screen edge.
  170. if (screenSnap && fabsf(tl.y) < clampDist)
  171. clampOffset.y = -tl.y;
  172. // Bottom screen edge.
  173. if (screenSnap && fabsf(clampOffset.y) < EPSILON &&
  174. fabsf(screenSize.y - br.y) < clampDist)
  175. clampOffset.y = screenSize.y - br.y;
  176. // Vertical center.
  177. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  178. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  179. clampOffset.y = screenSize.y / 2.0f - centerY;
  180. return clampOffset;
  181. }
  182. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  183. {
  184. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  185. OBSScene scene = main->GetCurrentScene();
  186. if (!scene)
  187. return OBSSceneItem();
  188. SceneFindData data(pos, selectBelow);
  189. obs_scene_enum_items(scene, FindItemAtPos, &data);
  190. return data.item;
  191. }
  192. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  193. void *param)
  194. {
  195. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  196. matrix4 transform;
  197. vec3 transformedPos;
  198. vec3 pos3;
  199. if (!SceneItemHasVideo(item))
  200. return true;
  201. if (obs_sceneitem_is_group(item)) {
  202. data->group = item;
  203. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  204. data->group = nullptr;
  205. if (data->item) {
  206. return false;
  207. }
  208. }
  209. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  210. obs_sceneitem_get_box_transform(item, &transform);
  211. if (data->group) {
  212. matrix4 parent_transform;
  213. obs_sceneitem_get_draw_transform(data->group,
  214. &parent_transform);
  215. matrix4_mul(&transform, &transform, &parent_transform);
  216. }
  217. matrix4_inv(&transform, &transform);
  218. vec3_transform(&transformedPos, &pos3, &transform);
  219. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  220. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  221. if (obs_sceneitem_selected(item)) {
  222. data->item = item;
  223. return false;
  224. }
  225. }
  226. UNUSED_PARAMETER(scene);
  227. return true;
  228. }
  229. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  230. {
  231. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  232. OBSScene scene = main->GetCurrentScene();
  233. if (!scene)
  234. return false;
  235. SceneFindData data(pos, false);
  236. obs_scene_enum_items(scene, CheckItemSelected, &data);
  237. return !!data.item;
  238. }
  239. struct HandleFindData {
  240. const vec2 &pos;
  241. const float radius;
  242. matrix4 parent_xform;
  243. OBSSceneItem item;
  244. ItemHandle handle = ItemHandle::None;
  245. HandleFindData(const HandleFindData &) = delete;
  246. HandleFindData(HandleFindData &&) = delete;
  247. HandleFindData &operator=(const HandleFindData &) = delete;
  248. HandleFindData &operator=(HandleFindData &&) = delete;
  249. inline HandleFindData(const vec2 &pos_, float scale)
  250. : pos(pos_), radius(HANDLE_SEL_RADIUS / scale)
  251. {
  252. matrix4_identity(&parent_xform);
  253. }
  254. inline HandleFindData(const HandleFindData &hfd,
  255. obs_sceneitem_t *parent)
  256. : pos(hfd.pos),
  257. radius(hfd.radius),
  258. item(hfd.item),
  259. handle(hfd.handle)
  260. {
  261. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  262. }
  263. };
  264. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  265. void *param)
  266. {
  267. HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
  268. if (!obs_sceneitem_selected(item)) {
  269. if (obs_sceneitem_is_group(item)) {
  270. HandleFindData newData(data, item);
  271. obs_sceneitem_group_enum_items(item, FindHandleAtPos,
  272. &newData);
  273. data.item = newData.item;
  274. data.handle = newData.handle;
  275. }
  276. return true;
  277. }
  278. matrix4 transform;
  279. vec3 pos3;
  280. float closestHandle = data.radius;
  281. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  282. obs_sceneitem_get_box_transform(item, &transform);
  283. auto TestHandle = [&](float x, float y, ItemHandle handle) {
  284. vec3 handlePos = GetTransformedPos(x, y, transform);
  285. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  286. float dist = vec3_dist(&handlePos, &pos3);
  287. if (dist < data.radius) {
  288. if (dist < closestHandle) {
  289. closestHandle = dist;
  290. data.handle = handle;
  291. data.item = item;
  292. }
  293. }
  294. };
  295. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  296. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  297. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  298. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  299. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  300. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  301. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  302. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  303. UNUSED_PARAMETER(scene);
  304. return true;
  305. }
  306. static vec2 GetItemSize(obs_sceneitem_t *item)
  307. {
  308. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  309. vec2 size;
  310. if (boundsType != OBS_BOUNDS_NONE) {
  311. obs_sceneitem_get_bounds(item, &size);
  312. } else {
  313. obs_source_t *source = obs_sceneitem_get_source(item);
  314. obs_sceneitem_crop crop;
  315. vec2 scale;
  316. obs_sceneitem_get_scale(item, &scale);
  317. obs_sceneitem_get_crop(item, &crop);
  318. size.x = float(obs_source_get_width(source) - crop.left -
  319. crop.right) *
  320. scale.x;
  321. size.y = float(obs_source_get_height(source) - crop.top -
  322. crop.bottom) *
  323. scale.y;
  324. }
  325. return size;
  326. }
  327. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
  328. {
  329. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  330. OBSScene scene = main->GetCurrentScene();
  331. if (!scene)
  332. return;
  333. #ifdef SUPPORTS_FRACTIONAL_SCALING
  334. float scale = main->previewScale / main->devicePixelRatioF();
  335. #else
  336. float scale = main->previewScale / main->devicePixelRatio();
  337. #endif
  338. vec2 scaled_pos = pos;
  339. vec2_divf(&scaled_pos, &scaled_pos, scale);
  340. HandleFindData data(scaled_pos, scale);
  341. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  342. stretchItem = std::move(data.item);
  343. stretchHandle = data.handle;
  344. if (stretchHandle != ItemHandle::None) {
  345. matrix4 boxTransform;
  346. vec3 itemUL;
  347. float itemRot;
  348. stretchItemSize = GetItemSize(stretchItem);
  349. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  350. itemRot = obs_sceneitem_get_rot(stretchItem);
  351. vec3_from_vec4(&itemUL, &boxTransform.t);
  352. /* build the item space conversion matrices */
  353. matrix4_identity(&itemToScreen);
  354. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f,
  355. 1.0f, RAD(itemRot));
  356. matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x,
  357. itemUL.y, 0.0f);
  358. matrix4_identity(&screenToItem);
  359. matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x,
  360. -itemUL.y, 0.0f);
  361. matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f,
  362. 1.0f, RAD(-itemRot));
  363. obs_sceneitem_get_crop(stretchItem, &startCrop);
  364. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  365. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  366. cropSize.x = float(obs_source_get_width(source) -
  367. startCrop.left - startCrop.right);
  368. cropSize.y = float(obs_source_get_height(source) -
  369. startCrop.top - startCrop.bottom);
  370. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  371. if (stretchGroup && !ignoreGroup) {
  372. obs_sceneitem_get_draw_transform(stretchGroup,
  373. &invGroupTransform);
  374. matrix4_inv(&invGroupTransform, &invGroupTransform);
  375. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  376. }
  377. }
  378. }
  379. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  380. {
  381. if (!IsFixedScaling() || event->isAutoRepeat()) {
  382. OBSQTDisplay::keyPressEvent(event);
  383. return;
  384. }
  385. switch (event->key()) {
  386. case Qt::Key_Space:
  387. setCursor(Qt::OpenHandCursor);
  388. scrollMode = true;
  389. break;
  390. }
  391. OBSQTDisplay::keyPressEvent(event);
  392. }
  393. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  394. {
  395. if (event->isAutoRepeat()) {
  396. OBSQTDisplay::keyReleaseEvent(event);
  397. return;
  398. }
  399. switch (event->key()) {
  400. case Qt::Key_Space:
  401. scrollMode = false;
  402. setCursor(Qt::ArrowCursor);
  403. break;
  404. }
  405. OBSQTDisplay::keyReleaseEvent(event);
  406. }
  407. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  408. {
  409. if (scrollMode && IsFixedScaling()) {
  410. const int delta = event->angleDelta().y();
  411. if (delta != 0) {
  412. if (delta > 0)
  413. SetScalingLevel(scalingLevel + 1);
  414. else
  415. SetScalingLevel(scalingLevel - 1);
  416. emit DisplayResized();
  417. }
  418. }
  419. OBSQTDisplay::wheelEvent(event);
  420. }
  421. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  422. {
  423. if (scrollMode && IsFixedScaling() &&
  424. event->button() == Qt::LeftButton) {
  425. setCursor(Qt::ClosedHandCursor);
  426. scrollingFrom.x = event->x();
  427. scrollingFrom.y = event->y();
  428. return;
  429. }
  430. if (event->button() == Qt::RightButton) {
  431. scrollMode = false;
  432. setCursor(Qt::ArrowCursor);
  433. }
  434. if (locked) {
  435. OBSQTDisplay::mousePressEvent(event);
  436. return;
  437. }
  438. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  439. #ifdef SUPPORTS_FRACTIONAL_SCALING
  440. float pixelRatio = main->devicePixelRatioF();
  441. #else
  442. float pixelRatio = main->devicePixelRatio();
  443. #endif
  444. float x = float(event->x()) - main->previewX / pixelRatio;
  445. float y = float(event->y()) - main->previewY / pixelRatio;
  446. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  447. bool altDown = (modifiers & Qt::AltModifier);
  448. bool shiftDown = (modifiers & Qt::ShiftModifier);
  449. bool ctrlDown = (modifiers & Qt::ControlModifier);
  450. OBSQTDisplay::mousePressEvent(event);
  451. if (event->button() != Qt::LeftButton &&
  452. event->button() != Qt::RightButton)
  453. return;
  454. if (event->button() == Qt::LeftButton)
  455. mouseDown = true;
  456. {
  457. std::lock_guard<std::mutex> lock(selectMutex);
  458. selectedItems.clear();
  459. }
  460. if (altDown)
  461. cropping = true;
  462. if (altDown || shiftDown || ctrlDown) {
  463. vec2 s;
  464. SceneFindBoxData data(s, s);
  465. obs_scene_enum_items(main->GetCurrentScene(), FindSelected,
  466. &data);
  467. std::lock_guard<std::mutex> lock(selectMutex);
  468. selectedItems = data.sceneItems;
  469. }
  470. vec2_set(&startPos, x, y);
  471. GetStretchHandleData(startPos, false);
  472. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  473. startPos.x = std::round(startPos.x);
  474. startPos.y = std::round(startPos.y);
  475. mouseOverItems = SelectedAtPos(startPos);
  476. vec2_zero(&lastMoveOffset);
  477. mousePos = startPos;
  478. if (wrapper)
  479. obs_data_release(wrapper);
  480. wrapper =
  481. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  482. changed = false;
  483. }
  484. void OBSBasicPreview::UpdateCursor(uint32_t &flags)
  485. {
  486. if (!flags && cursor().shape() != Qt::OpenHandCursor)
  487. unsetCursor();
  488. if (cursor().shape() != Qt::ArrowCursor)
  489. return;
  490. if ((flags & ITEM_LEFT && flags & ITEM_TOP) ||
  491. (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
  492. setCursor(Qt::SizeFDiagCursor);
  493. else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) ||
  494. (flags & ITEM_RIGHT && flags & ITEM_TOP))
  495. setCursor(Qt::SizeBDiagCursor);
  496. else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
  497. setCursor(Qt::SizeHorCursor);
  498. else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
  499. setCursor(Qt::SizeVerCursor);
  500. }
  501. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  502. {
  503. obs_sceneitem_t *selectedItem =
  504. reinterpret_cast<obs_sceneitem_t *>(param);
  505. if (obs_sceneitem_is_group(item))
  506. obs_sceneitem_group_enum_items(item, select_one, param);
  507. obs_sceneitem_select(item, (selectedItem == item));
  508. UNUSED_PARAMETER(scene);
  509. return true;
  510. }
  511. void OBSBasicPreview::DoSelect(const vec2 &pos)
  512. {
  513. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  514. OBSScene scene = main->GetCurrentScene();
  515. OBSSceneItem item = GetItemAtPos(pos, true);
  516. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
  517. }
  518. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  519. {
  520. OBSSceneItem item = GetItemAtPos(pos, false);
  521. if (!item)
  522. return;
  523. bool selected = obs_sceneitem_selected(item);
  524. obs_sceneitem_select(item, !selected);
  525. }
  526. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  527. {
  528. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  529. if (modifiers & Qt::ControlModifier)
  530. DoCtrlSelect(pos);
  531. else
  532. DoSelect(pos);
  533. }
  534. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  535. {
  536. if (scrollMode)
  537. setCursor(Qt::OpenHandCursor);
  538. if (locked) {
  539. OBSQTDisplay::mouseReleaseEvent(event);
  540. return;
  541. }
  542. if (mouseDown) {
  543. vec2 pos = GetMouseEventPos(event);
  544. if (!mouseMoved)
  545. ProcessClick(pos);
  546. if (selectionBox) {
  547. Qt::KeyboardModifiers modifiers =
  548. QGuiApplication::keyboardModifiers();
  549. bool altDown = modifiers & Qt::AltModifier;
  550. bool shiftDown = modifiers & Qt::ShiftModifier;
  551. bool ctrlDown = modifiers & Qt::ControlModifier;
  552. std::lock_guard<std::mutex> lock(selectMutex);
  553. if (altDown || ctrlDown || shiftDown) {
  554. for (size_t i = 0; i < selectedItems.size();
  555. i++) {
  556. obs_sceneitem_select(selectedItems[i],
  557. true);
  558. }
  559. }
  560. for (size_t i = 0; i < hoveredPreviewItems.size();
  561. i++) {
  562. bool select = true;
  563. obs_sceneitem_t *item = hoveredPreviewItems[i];
  564. if (altDown) {
  565. select = false;
  566. } else if (ctrlDown) {
  567. select = !obs_sceneitem_selected(item);
  568. }
  569. obs_sceneitem_select(hoveredPreviewItems[i],
  570. select);
  571. }
  572. }
  573. if (stretchGroup) {
  574. obs_sceneitem_defer_group_resize_end(stretchGroup);
  575. }
  576. stretchItem = nullptr;
  577. stretchGroup = nullptr;
  578. mouseDown = false;
  579. mouseMoved = false;
  580. cropping = false;
  581. selectionBox = false;
  582. unsetCursor();
  583. OBSSceneItem item = GetItemAtPos(pos, true);
  584. std::lock_guard<std::mutex> lock(selectMutex);
  585. hoveredPreviewItems.clear();
  586. hoveredPreviewItems.push_back(item);
  587. selectedItems.clear();
  588. }
  589. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  590. obs_data_t *rwrapper =
  591. obs_scene_save_transform_states(main->GetCurrentScene(), false);
  592. auto undo_redo = [](const std::string &data) {
  593. obs_data_t *dat = obs_data_create_from_json(data.c_str());
  594. obs_source_t *source = obs_get_source_by_name(
  595. obs_data_get_string(dat, "scene_name"));
  596. reinterpret_cast<OBSBasic *>(App()->GetMainWindow())
  597. ->SetCurrentScene(source, true);
  598. obs_source_release(source);
  599. obs_data_release(dat);
  600. obs_scene_load_transform_states(data.c_str());
  601. };
  602. if (wrapper && rwrapper) {
  603. std::string undo_data(obs_data_get_json(wrapper));
  604. std::string redo_data(obs_data_get_json(rwrapper));
  605. if (changed && undo_data.compare(redo_data) != 0)
  606. main->undo_s.add_action(
  607. QTStr("Undo.Transform")
  608. .arg(obs_source_get_name(
  609. main->GetCurrentSceneSource())),
  610. undo_redo, undo_redo, undo_data, redo_data,
  611. NULL);
  612. }
  613. if (wrapper)
  614. obs_data_release(wrapper);
  615. if (rwrapper)
  616. obs_data_release(rwrapper);
  617. wrapper = NULL;
  618. }
  619. struct SelectedItemBounds {
  620. bool first = true;
  621. vec3 tl, br;
  622. };
  623. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  624. void *param)
  625. {
  626. SelectedItemBounds *data =
  627. reinterpret_cast<SelectedItemBounds *>(param);
  628. vec3 t[4];
  629. auto add_bounds = [data, &t]() {
  630. for (const vec3 &v : t) {
  631. if (data->first) {
  632. vec3_copy(&data->tl, &v);
  633. vec3_copy(&data->br, &v);
  634. data->first = false;
  635. } else {
  636. vec3_min(&data->tl, &data->tl, &v);
  637. vec3_max(&data->br, &data->br, &v);
  638. }
  639. }
  640. };
  641. if (obs_sceneitem_is_group(item)) {
  642. SelectedItemBounds sib;
  643. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  644. if (!sib.first) {
  645. matrix4 xform;
  646. obs_sceneitem_get_draw_transform(item, &xform);
  647. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  648. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  649. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  650. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  651. vec3_transform(&t[0], &t[0], &xform);
  652. vec3_transform(&t[1], &t[1], &xform);
  653. vec3_transform(&t[2], &t[2], &xform);
  654. vec3_transform(&t[3], &t[3], &xform);
  655. add_bounds();
  656. }
  657. }
  658. if (!obs_sceneitem_selected(item))
  659. return true;
  660. matrix4 boxTransform;
  661. obs_sceneitem_get_box_transform(item, &boxTransform);
  662. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  663. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  664. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  665. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  666. add_bounds();
  667. UNUSED_PARAMETER(scene);
  668. return true;
  669. }
  670. struct OffsetData {
  671. float clampDist;
  672. vec3 tl, br, offset;
  673. };
  674. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  675. void *param)
  676. {
  677. OffsetData *data = reinterpret_cast<OffsetData *>(param);
  678. if (obs_sceneitem_selected(item))
  679. return true;
  680. matrix4 boxTransform;
  681. obs_sceneitem_get_box_transform(item, &boxTransform);
  682. vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform),
  683. GetTransformedPos(1.0f, 0.0f, boxTransform),
  684. GetTransformedPos(0.0f, 1.0f, boxTransform),
  685. GetTransformedPos(1.0f, 1.0f, boxTransform)};
  686. bool first = true;
  687. vec3 tl, br;
  688. vec3_zero(&tl);
  689. vec3_zero(&br);
  690. for (const vec3 &v : t) {
  691. if (first) {
  692. vec3_copy(&tl, &v);
  693. vec3_copy(&br, &v);
  694. first = false;
  695. } else {
  696. vec3_min(&tl, &tl, &v);
  697. vec3_max(&br, &br, &v);
  698. }
  699. }
  700. // Snap to other source edges
  701. #define EDGE_SNAP(l, r, x, y) \
  702. do { \
  703. double dist = fabsf(l.x - data->r.x); \
  704. if (dist < data->clampDist && \
  705. fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
  706. data->br.y > tl.y && \
  707. (fabsf(data->offset.x) > dist || \
  708. data->offset.x < EPSILON)) \
  709. data->offset.x = l.x - data->r.x; \
  710. } while (false)
  711. EDGE_SNAP(tl, br, x, y);
  712. EDGE_SNAP(tl, br, y, x);
  713. EDGE_SNAP(br, tl, x, y);
  714. EDGE_SNAP(br, tl, y, x);
  715. #undef EDGE_SNAP
  716. UNUSED_PARAMETER(scene);
  717. return true;
  718. }
  719. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  720. {
  721. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  722. OBSScene scene = main->GetCurrentScene();
  723. SelectedItemBounds data;
  724. obs_scene_enum_items(scene, AddItemBounds, &data);
  725. data.tl.x += offset.x;
  726. data.tl.y += offset.y;
  727. data.br.x += offset.x;
  728. data.br.y += offset.y;
  729. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  730. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  731. "SnappingEnabled");
  732. const bool sourcesSnap = config_get_bool(
  733. GetGlobalConfig(), "BasicWindow", "SourceSnapping");
  734. if (snap == false)
  735. return;
  736. if (sourcesSnap == false) {
  737. offset.x += snapOffset.x;
  738. offset.y += snapOffset.y;
  739. return;
  740. }
  741. const float clampDist = config_get_double(GetGlobalConfig(),
  742. "BasicWindow",
  743. "SnapDistance") /
  744. main->previewScale;
  745. OffsetData offsetData;
  746. offsetData.clampDist = clampDist;
  747. offsetData.tl = data.tl;
  748. offsetData.br = data.br;
  749. vec3_copy(&offsetData.offset, &snapOffset);
  750. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  751. if (fabsf(offsetData.offset.x) > EPSILON ||
  752. fabsf(offsetData.offset.y) > EPSILON) {
  753. offset.x += offsetData.offset.x;
  754. offset.y += offsetData.offset.y;
  755. } else {
  756. offset.x += snapOffset.x;
  757. offset.y += snapOffset.y;
  758. }
  759. }
  760. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  761. {
  762. if (obs_sceneitem_locked(item))
  763. return true;
  764. bool selected = obs_sceneitem_selected(item);
  765. vec2 *offset = reinterpret_cast<vec2 *>(param);
  766. if (obs_sceneitem_is_group(item) && !selected) {
  767. matrix4 transform;
  768. vec3 new_offset;
  769. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  770. obs_sceneitem_get_draw_transform(item, &transform);
  771. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  772. matrix4_inv(&transform, &transform);
  773. vec3_transform(&new_offset, &new_offset, &transform);
  774. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  775. }
  776. if (selected) {
  777. vec2 pos;
  778. obs_sceneitem_get_pos(item, &pos);
  779. vec2_add(&pos, &pos, offset);
  780. obs_sceneitem_set_pos(item, &pos);
  781. }
  782. UNUSED_PARAMETER(scene);
  783. return true;
  784. }
  785. void OBSBasicPreview::MoveItems(const vec2 &pos)
  786. {
  787. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  788. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  789. OBSScene scene = main->GetCurrentScene();
  790. vec2 offset, moveOffset;
  791. vec2_sub(&offset, &pos, &startPos);
  792. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  793. if (!(modifiers & Qt::ControlModifier))
  794. SnapItemMovement(moveOffset);
  795. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  796. obs_scene_enum_items(scene, move_items, &moveOffset);
  797. }
  798. static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2,
  799. float y3)
  800. {
  801. return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
  802. }
  803. static bool IntersectLine(float x1, float x2, float x3, float x4, float y1,
  804. float y2, float y3, float y4)
  805. {
  806. bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
  807. bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
  808. bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
  809. bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
  810. return (a != b) && (c != d);
  811. }
  812. static bool IntersectBox(matrix4 transform, float x1, float x2, float y1,
  813. float y2)
  814. {
  815. float x3, x4, y3, y4;
  816. x3 = transform.t.x;
  817. y3 = transform.t.y;
  818. x4 = x3 + transform.x.x;
  819. y4 = y3 + transform.x.y;
  820. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  821. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  822. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  823. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  824. return true;
  825. x4 = x3 + transform.y.x;
  826. y4 = y3 + transform.y.y;
  827. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  828. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  829. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  830. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  831. return true;
  832. x3 = transform.t.x + transform.x.x;
  833. y3 = transform.t.y + transform.x.y;
  834. x4 = x3 + transform.y.x;
  835. y4 = y3 + transform.y.y;
  836. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  837. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  838. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  839. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  840. return true;
  841. x3 = transform.t.x + transform.y.x;
  842. y3 = transform.t.y + transform.y.y;
  843. x4 = x3 + transform.x.x;
  844. y4 = y3 + transform.x.y;
  845. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  846. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  847. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  848. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  849. return true;
  850. return false;
  851. }
  852. #undef PI
  853. bool OBSBasicPreview::FindSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  854. void *param)
  855. {
  856. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  857. if (obs_sceneitem_selected(item))
  858. data->sceneItems.push_back(item);
  859. UNUSED_PARAMETER(scene);
  860. return true;
  861. }
  862. static bool FindItemsInBox(obs_scene_t *scene, obs_sceneitem_t *item,
  863. void *param)
  864. {
  865. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  866. matrix4 transform;
  867. matrix4 invTransform;
  868. vec3 transformedPos;
  869. vec3 pos3;
  870. vec3 pos3_;
  871. float x1 = std::min(data->startPos.x, data->pos.x);
  872. float x2 = std::max(data->startPos.x, data->pos.x);
  873. float y1 = std::min(data->startPos.y, data->pos.y);
  874. float y2 = std::max(data->startPos.y, data->pos.y);
  875. if (!SceneItemHasVideo(item))
  876. return true;
  877. if (obs_sceneitem_locked(item))
  878. return true;
  879. if (!obs_sceneitem_visible(item))
  880. return true;
  881. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  882. obs_sceneitem_get_box_transform(item, &transform);
  883. matrix4_inv(&invTransform, &transform);
  884. vec3_transform(&transformedPos, &pos3, &invTransform);
  885. vec3_transform(&pos3_, &transformedPos, &transform);
  886. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  887. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  888. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  889. data->sceneItems.push_back(item);
  890. return true;
  891. }
  892. if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 &&
  893. transform.t.y < y2) {
  894. data->sceneItems.push_back(item);
  895. return true;
  896. }
  897. if (transform.t.x + transform.x.x > x1 &&
  898. transform.t.x + transform.x.x < x2 &&
  899. transform.t.y + transform.x.y > y1 &&
  900. transform.t.y + transform.x.y < y2) {
  901. data->sceneItems.push_back(item);
  902. return true;
  903. }
  904. if (transform.t.x + transform.y.x > x1 &&
  905. transform.t.x + transform.y.x < x2 &&
  906. transform.t.y + transform.y.y > y1 &&
  907. transform.t.y + transform.y.y < y2) {
  908. data->sceneItems.push_back(item);
  909. return true;
  910. }
  911. if (transform.t.x + transform.x.x + transform.y.x > x1 &&
  912. transform.t.x + transform.x.x + transform.y.x < x2 &&
  913. transform.t.y + transform.x.y + transform.y.y > y1 &&
  914. transform.t.y + transform.x.y + transform.y.y < y2) {
  915. data->sceneItems.push_back(item);
  916. return true;
  917. }
  918. if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
  919. transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
  920. transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
  921. transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
  922. data->sceneItems.push_back(item);
  923. return true;
  924. }
  925. if (IntersectBox(transform, x1, x2, y1, y2)) {
  926. data->sceneItems.push_back(item);
  927. return true;
  928. }
  929. UNUSED_PARAMETER(scene);
  930. return true;
  931. }
  932. void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
  933. {
  934. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  935. OBSScene scene = main->GetCurrentScene();
  936. if (!scene)
  937. return;
  938. if (cursor().shape() != Qt::CrossCursor)
  939. setCursor(Qt::CrossCursor);
  940. SceneFindBoxData data(startPos, pos);
  941. obs_scene_enum_items(scene, FindItemsInBox, &data);
  942. std::lock_guard<std::mutex> lock(selectMutex);
  943. hoveredPreviewItems = data.sceneItems;
  944. }
  945. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  946. {
  947. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  948. vec3 pos;
  949. vec3_zero(&pos);
  950. if (alignment & OBS_ALIGN_LEFT)
  951. pos.x = tl.x;
  952. else if (alignment & OBS_ALIGN_RIGHT)
  953. pos.x = br.x;
  954. else
  955. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  956. if (alignment & OBS_ALIGN_TOP)
  957. pos.y = tl.y;
  958. else if (alignment & OBS_ALIGN_BOTTOM)
  959. pos.y = br.y;
  960. else
  961. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  962. return pos;
  963. }
  964. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  965. const vec2 &baseSize)
  966. {
  967. float baseAspect = baseSize.x / baseSize.y;
  968. float aspect = size.x / size.y;
  969. uint32_t stretchFlags = (uint32_t)stretchHandle;
  970. if (stretchHandle == ItemHandle::TopLeft ||
  971. stretchHandle == ItemHandle::TopRight ||
  972. stretchHandle == ItemHandle::BottomLeft ||
  973. stretchHandle == ItemHandle::BottomRight) {
  974. if (aspect < baseAspect) {
  975. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  976. (size.y <= 0.0f && size.x <= 0.0f))
  977. size.x = size.y * baseAspect;
  978. else
  979. size.x = size.y * baseAspect * -1.0f;
  980. } else {
  981. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  982. (size.y <= 0.0f && size.x <= 0.0f))
  983. size.y = size.x / baseAspect;
  984. else
  985. size.y = size.x / baseAspect * -1.0f;
  986. }
  987. } else if (stretchHandle == ItemHandle::TopCenter ||
  988. stretchHandle == ItemHandle::BottomCenter) {
  989. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  990. (size.y <= 0.0f && size.x <= 0.0f))
  991. size.x = size.y * baseAspect;
  992. else
  993. size.x = size.y * baseAspect * -1.0f;
  994. } else if (stretchHandle == ItemHandle::CenterLeft ||
  995. stretchHandle == ItemHandle::CenterRight) {
  996. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  997. (size.y <= 0.0f && size.x <= 0.0f))
  998. size.y = size.x / baseAspect;
  999. else
  1000. size.y = size.x / baseAspect * -1.0f;
  1001. }
  1002. size.x = std::round(size.x);
  1003. size.y = std::round(size.y);
  1004. if (stretchFlags & ITEM_LEFT)
  1005. tl.x = br.x - size.x;
  1006. else if (stretchFlags & ITEM_RIGHT)
  1007. br.x = tl.x + size.x;
  1008. if (stretchFlags & ITEM_TOP)
  1009. tl.y = br.y - size.y;
  1010. else if (stretchFlags & ITEM_BOTTOM)
  1011. br.y = tl.y + size.y;
  1012. }
  1013. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  1014. {
  1015. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1016. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  1017. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  1018. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  1019. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  1020. vec3 boundingTL;
  1021. vec3 boundingBR;
  1022. vec3_copy(&boundingTL, &newTL);
  1023. vec3_min(&boundingTL, &boundingTL, &newTR);
  1024. vec3_min(&boundingTL, &boundingTL, &newBL);
  1025. vec3_min(&boundingTL, &boundingTL, &newBR);
  1026. vec3_copy(&boundingBR, &newTL);
  1027. vec3_max(&boundingBR, &boundingBR, &newTR);
  1028. vec3_max(&boundingBR, &boundingBR, &newBL);
  1029. vec3_max(&boundingBR, &boundingBR, &newBR);
  1030. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  1031. vec3_add(&offset, &offset, &newTL);
  1032. vec3_transform(&offset, &offset, &screenToItem);
  1033. vec3_sub(&offset, &offset, &tl);
  1034. if (stretchFlags & ITEM_LEFT)
  1035. tl.x += offset.x;
  1036. else if (stretchFlags & ITEM_RIGHT)
  1037. br.x += offset.x;
  1038. if (stretchFlags & ITEM_TOP)
  1039. tl.y += offset.y;
  1040. else if (stretchFlags & ITEM_BOTTOM)
  1041. br.y += offset.y;
  1042. }
  1043. static float maxfunc(float x, float y)
  1044. {
  1045. return x > y ? x : y;
  1046. }
  1047. static float minfunc(float x, float y)
  1048. {
  1049. return x < y ? x : y;
  1050. }
  1051. void OBSBasicPreview::CropItem(const vec2 &pos)
  1052. {
  1053. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1054. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1055. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  1056. vec3 tl, br, pos3;
  1057. vec3_zero(&tl);
  1058. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1059. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1060. vec3_transform(&pos3, &pos3, &screenToItem);
  1061. obs_sceneitem_crop crop = startCrop;
  1062. vec2 scale;
  1063. obs_sceneitem_get_scale(stretchItem, &scale);
  1064. vec2 max_tl;
  1065. vec2 max_br;
  1066. vec2_set(&max_tl, float(-crop.left) * scale.x,
  1067. float(-crop.top) * scale.y);
  1068. vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x,
  1069. stretchItemSize.y + crop.bottom * scale.y);
  1070. typedef std::function<float(float, float)> minmax_func_t;
  1071. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  1072. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  1073. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  1074. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  1075. pos3.x = min_x(pos3.x, max_br.x);
  1076. pos3.x = max_x(pos3.x, max_tl.x);
  1077. pos3.y = min_y(pos3.y, max_br.y);
  1078. pos3.y = max_y(pos3.y, max_tl.y);
  1079. if (stretchFlags & ITEM_LEFT) {
  1080. float maxX = stretchItemSize.x - (2.0 * scale.x);
  1081. pos3.x = tl.x = min_x(pos3.x, maxX);
  1082. } else if (stretchFlags & ITEM_RIGHT) {
  1083. float minX = (2.0 * scale.x);
  1084. pos3.x = br.x = max_x(pos3.x, minX);
  1085. }
  1086. if (stretchFlags & ITEM_TOP) {
  1087. float maxY = stretchItemSize.y - (2.0 * scale.y);
  1088. pos3.y = tl.y = min_y(pos3.y, maxY);
  1089. } else if (stretchFlags & ITEM_BOTTOM) {
  1090. float minY = (2.0 * scale.y);
  1091. pos3.y = br.y = max_y(pos3.y, minY);
  1092. }
  1093. #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
  1094. #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
  1095. vec3 newPos;
  1096. vec3_zero(&newPos);
  1097. uint32_t align_x = (align & ALIGN_X);
  1098. uint32_t align_y = (align & ALIGN_Y);
  1099. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  1100. newPos.x = pos3.x;
  1101. else if (align & ITEM_RIGHT)
  1102. newPos.x = stretchItemSize.x;
  1103. else if (!(align & ITEM_LEFT))
  1104. newPos.x = stretchItemSize.x * 0.5f;
  1105. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  1106. newPos.y = pos3.y;
  1107. else if (align & ITEM_BOTTOM)
  1108. newPos.y = stretchItemSize.y;
  1109. else if (!(align & ITEM_TOP))
  1110. newPos.y = stretchItemSize.y * 0.5f;
  1111. #undef ALIGN_X
  1112. #undef ALIGN_Y
  1113. crop = startCrop;
  1114. if (stretchFlags & ITEM_LEFT)
  1115. crop.left += int(std::round(tl.x / scale.x));
  1116. else if (stretchFlags & ITEM_RIGHT)
  1117. crop.right +=
  1118. int(std::round((stretchItemSize.x - br.x) / scale.x));
  1119. if (stretchFlags & ITEM_TOP)
  1120. crop.top += int(std::round(tl.y / scale.y));
  1121. else if (stretchFlags & ITEM_BOTTOM)
  1122. crop.bottom +=
  1123. int(std::round((stretchItemSize.y - br.y) / scale.y));
  1124. vec3_transform(&newPos, &newPos, &itemToScreen);
  1125. newPos.x = std::round(newPos.x);
  1126. newPos.y = std::round(newPos.y);
  1127. #if 0
  1128. vec3 curPos;
  1129. vec3_zero(&curPos);
  1130. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  1131. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  1132. int(curPos.x), int(curPos.y),
  1133. int(newPos.x), int(newPos.y));
  1134. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  1135. crop.left, crop.top,
  1136. crop.right, crop.bottom);
  1137. #endif
  1138. obs_sceneitem_defer_update_begin(stretchItem);
  1139. obs_sceneitem_set_crop(stretchItem, &crop);
  1140. if (boundsType == OBS_BOUNDS_NONE)
  1141. obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
  1142. obs_sceneitem_defer_update_end(stretchItem);
  1143. }
  1144. void OBSBasicPreview::StretchItem(const vec2 &pos)
  1145. {
  1146. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1147. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1148. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1149. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1150. vec3 tl, br, pos3;
  1151. vec3_zero(&tl);
  1152. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1153. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1154. vec3_transform(&pos3, &pos3, &screenToItem);
  1155. if (stretchFlags & ITEM_LEFT)
  1156. tl.x = pos3.x;
  1157. else if (stretchFlags & ITEM_RIGHT)
  1158. br.x = pos3.x;
  1159. if (stretchFlags & ITEM_TOP)
  1160. tl.y = pos3.y;
  1161. else if (stretchFlags & ITEM_BOTTOM)
  1162. br.y = pos3.y;
  1163. if (!(modifiers & Qt::ControlModifier))
  1164. SnapStretchingToScreen(tl, br);
  1165. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  1166. vec2 baseSize;
  1167. vec2_set(&baseSize, float(obs_source_get_width(source)),
  1168. float(obs_source_get_height(source)));
  1169. vec2 size;
  1170. vec2_set(&size, br.x - tl.x, br.y - tl.y);
  1171. if (boundsType != OBS_BOUNDS_NONE) {
  1172. if (shiftDown)
  1173. ClampAspect(tl, br, size, baseSize);
  1174. if (tl.x > br.x)
  1175. std::swap(tl.x, br.x);
  1176. if (tl.y > br.y)
  1177. std::swap(tl.y, br.y);
  1178. vec2_abs(&size, &size);
  1179. obs_sceneitem_set_bounds(stretchItem, &size);
  1180. } else {
  1181. obs_sceneitem_crop crop;
  1182. obs_sceneitem_get_crop(stretchItem, &crop);
  1183. baseSize.x -= float(crop.left + crop.right);
  1184. baseSize.y -= float(crop.top + crop.bottom);
  1185. if (!shiftDown)
  1186. ClampAspect(tl, br, size, baseSize);
  1187. vec2_div(&size, &size, &baseSize);
  1188. obs_sceneitem_set_scale(stretchItem, &size);
  1189. }
  1190. pos3 = CalculateStretchPos(tl, br);
  1191. vec3_transform(&pos3, &pos3, &itemToScreen);
  1192. vec2 newPos;
  1193. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  1194. obs_sceneitem_set_pos(stretchItem, &newPos);
  1195. }
  1196. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  1197. {
  1198. changed = true;
  1199. if (scrollMode && event->buttons() == Qt::LeftButton) {
  1200. scrollingOffset.x += event->x() - scrollingFrom.x;
  1201. scrollingOffset.y += event->y() - scrollingFrom.y;
  1202. scrollingFrom.x = event->x();
  1203. scrollingFrom.y = event->y();
  1204. emit DisplayResized();
  1205. return;
  1206. }
  1207. if (locked)
  1208. return;
  1209. bool updateCursor = false;
  1210. if (mouseDown) {
  1211. vec2 pos = GetMouseEventPos(event);
  1212. if (!mouseMoved && !mouseOverItems &&
  1213. stretchHandle == ItemHandle::None) {
  1214. ProcessClick(startPos);
  1215. mouseOverItems = SelectedAtPos(startPos);
  1216. }
  1217. pos.x = std::round(pos.x);
  1218. pos.y = std::round(pos.y);
  1219. if (stretchHandle != ItemHandle::None) {
  1220. selectionBox = false;
  1221. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1222. App()->GetMainWindow());
  1223. OBSScene scene = main->GetCurrentScene();
  1224. obs_sceneitem_t *group =
  1225. obs_sceneitem_get_group(scene, stretchItem);
  1226. if (group) {
  1227. vec3 group_pos;
  1228. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  1229. vec3_transform(&group_pos, &group_pos,
  1230. &invGroupTransform);
  1231. pos.x = group_pos.x;
  1232. pos.y = group_pos.y;
  1233. }
  1234. if (cropping)
  1235. CropItem(pos);
  1236. else
  1237. StretchItem(pos);
  1238. } else if (mouseOverItems) {
  1239. if (cursor().shape() != Qt::SizeAllCursor)
  1240. setCursor(Qt::SizeAllCursor);
  1241. selectionBox = false;
  1242. MoveItems(pos);
  1243. } else {
  1244. selectionBox = true;
  1245. if (!mouseMoved)
  1246. DoSelect(startPos);
  1247. BoxItems(startPos, pos);
  1248. }
  1249. mouseMoved = true;
  1250. mousePos = pos;
  1251. } else {
  1252. vec2 pos = GetMouseEventPos(event);
  1253. OBSSceneItem item = GetItemAtPos(pos, true);
  1254. std::lock_guard<std::mutex> lock(selectMutex);
  1255. hoveredPreviewItems.clear();
  1256. hoveredPreviewItems.push_back(item);
  1257. if (!mouseMoved && hoveredPreviewItems.size() > 0) {
  1258. mousePos = pos;
  1259. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1260. App()->GetMainWindow());
  1261. #ifdef SUPPORTS_FRACTIONAL_SCALING
  1262. float scale = main->devicePixelRatioF();
  1263. #else
  1264. float scale = main->devicePixelRatio();
  1265. #endif
  1266. float x = float(event->x()) - main->previewX / scale;
  1267. float y = float(event->y()) - main->previewY / scale;
  1268. vec2_set(&startPos, x, y);
  1269. updateCursor = true;
  1270. }
  1271. }
  1272. if (updateCursor) {
  1273. GetStretchHandleData(startPos, true);
  1274. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1275. UpdateCursor(stretchFlags);
  1276. }
  1277. }
  1278. void OBSBasicPreview::leaveEvent(QEvent *)
  1279. {
  1280. std::lock_guard<std::mutex> lock(selectMutex);
  1281. if (!selectionBox)
  1282. hoveredPreviewItems.clear();
  1283. }
  1284. static void DrawSquareAtPos(float x, float y)
  1285. {
  1286. struct vec3 pos;
  1287. vec3_set(&pos, x, y, 0.0f);
  1288. struct matrix4 matrix;
  1289. gs_matrix_get(&matrix);
  1290. vec3_transform(&pos, &pos, &matrix);
  1291. gs_matrix_push();
  1292. gs_matrix_identity();
  1293. gs_matrix_translate(&pos);
  1294. gs_matrix_translate3f(-HANDLE_RADIUS, -HANDLE_RADIUS, 0.0f);
  1295. gs_matrix_scale3f(HANDLE_RADIUS * 2, HANDLE_RADIUS * 2, 1.0f);
  1296. gs_draw(GS_TRISTRIP, 0, 0);
  1297. gs_matrix_pop();
  1298. }
  1299. static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
  1300. vec2 scale)
  1301. {
  1302. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1303. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1304. gs_render_start(true);
  1305. gs_vertex2f(x1, y1);
  1306. gs_vertex2f(x1 + (xSide * (thickness / scale.x)),
  1307. y1 + (ySide * (thickness / scale.y)));
  1308. gs_vertex2f(x2, y2);
  1309. gs_vertex2f(x2 + (xSide * (thickness / scale.x)),
  1310. y2 + (ySide * (thickness / scale.y)));
  1311. gs_vertbuffer_t *line = gs_render_save();
  1312. gs_load_vertexbuffer(line);
  1313. gs_draw(GS_TRISTRIP, 0, 0);
  1314. gs_vertexbuffer_destroy(line);
  1315. }
  1316. static void DrawRect(float thickness, vec2 scale)
  1317. {
  1318. gs_render_start(true);
  1319. gs_vertex2f(0.0f, 0.0f);
  1320. gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
  1321. gs_vertex2f(0.0f, 1.0f);
  1322. gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
  1323. gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
  1324. gs_vertex2f(1.0f, 1.0f);
  1325. gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
  1326. gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
  1327. gs_vertex2f(1.0f, 0.0f);
  1328. gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
  1329. gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
  1330. gs_vertex2f(0.0f, 0.0f);
  1331. gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
  1332. gs_vertbuffer_t *rect = gs_render_save();
  1333. gs_load_vertexbuffer(rect);
  1334. gs_draw(GS_TRISTRIP, 0, 0);
  1335. gs_vertexbuffer_destroy(rect);
  1336. }
  1337. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  1338. {
  1339. return crop->left > 0 || crop->top > 0 || crop->right > 0 ||
  1340. crop->bottom > 0;
  1341. }
  1342. bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *scene,
  1343. obs_sceneitem_t *item, void *param)
  1344. {
  1345. if (obs_sceneitem_locked(item))
  1346. return true;
  1347. if (!SceneItemHasVideo(item))
  1348. return true;
  1349. bool select = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1350. "OverflowSelectionHidden");
  1351. if (!select && !obs_sceneitem_visible(item))
  1352. return true;
  1353. if (obs_sceneitem_is_group(item)) {
  1354. matrix4 mat;
  1355. obs_sceneitem_get_draw_transform(item, &mat);
  1356. gs_matrix_push();
  1357. gs_matrix_mul(&mat);
  1358. obs_sceneitem_group_enum_items(item, DrawSelectedOverflow,
  1359. param);
  1360. gs_matrix_pop();
  1361. }
  1362. bool always = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1363. "OverflowAlwaysVisible");
  1364. if (!always && !obs_sceneitem_selected(item))
  1365. return true;
  1366. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1367. matrix4 boxTransform;
  1368. matrix4 invBoxTransform;
  1369. obs_sceneitem_get_box_transform(item, &boxTransform);
  1370. matrix4_inv(&invBoxTransform, &boxTransform);
  1371. vec3 bounds[] = {
  1372. {{{0.f, 0.f, 0.f}}},
  1373. {{{1.f, 0.f, 0.f}}},
  1374. {{{0.f, 1.f, 0.f}}},
  1375. {{{1.f, 1.f, 0.f}}},
  1376. };
  1377. bool visible = std::all_of(
  1378. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1379. vec3 pos;
  1380. vec3_transform(&pos, &b, &boxTransform);
  1381. vec3_transform(&pos, &pos, &invBoxTransform);
  1382. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1383. });
  1384. if (!visible)
  1385. return true;
  1386. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
  1387. obs_transform_info info;
  1388. obs_sceneitem_get_info(item, &info);
  1389. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
  1390. gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
  1391. gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
  1392. vec2 s;
  1393. vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
  1394. gs_effect_set_vec2(scale, &s);
  1395. gs_effect_set_texture(image, prev->overflow);
  1396. gs_matrix_push();
  1397. gs_matrix_mul(&boxTransform);
  1398. obs_sceneitem_crop crop;
  1399. obs_sceneitem_get_crop(item, &crop);
  1400. while (gs_effect_loop(solid, "Draw")) {
  1401. gs_draw_sprite(prev->overflow, 0, 1, 1);
  1402. }
  1403. gs_matrix_pop();
  1404. GS_DEBUG_MARKER_END();
  1405. UNUSED_PARAMETER(scene);
  1406. return true;
  1407. }
  1408. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  1409. obs_sceneitem_t *item, void *param)
  1410. {
  1411. if (obs_sceneitem_locked(item))
  1412. return true;
  1413. if (!SceneItemHasVideo(item))
  1414. return true;
  1415. if (obs_sceneitem_is_group(item)) {
  1416. matrix4 mat;
  1417. obs_sceneitem_get_draw_transform(item, &mat);
  1418. gs_matrix_push();
  1419. gs_matrix_mul(&mat);
  1420. obs_sceneitem_group_enum_items(item, DrawSelectedItem, param);
  1421. gs_matrix_pop();
  1422. }
  1423. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1424. OBSBasic *main = OBSBasic::Get();
  1425. bool hovered = false;
  1426. {
  1427. std::lock_guard<std::mutex> lock(prev->selectMutex);
  1428. for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
  1429. if (prev->hoveredPreviewItems[i] == item) {
  1430. hovered = true;
  1431. break;
  1432. }
  1433. }
  1434. }
  1435. bool selected = obs_sceneitem_selected(item);
  1436. if (!selected && !hovered)
  1437. return true;
  1438. matrix4 boxTransform;
  1439. matrix4 invBoxTransform;
  1440. obs_sceneitem_get_box_transform(item, &boxTransform);
  1441. matrix4_inv(&invBoxTransform, &boxTransform);
  1442. vec3 bounds[] = {
  1443. {{{0.f, 0.f, 0.f}}},
  1444. {{{1.f, 0.f, 0.f}}},
  1445. {{{0.f, 1.f, 0.f}}},
  1446. {{{1.f, 1.f, 0.f}}},
  1447. };
  1448. vec4 red;
  1449. vec4 green;
  1450. vec4 blue;
  1451. vec4_set(&red, 1.0f, 0.0f, 0.0f, 1.0f);
  1452. vec4_set(&green, 0.0f, 1.0f, 0.0f, 1.0f);
  1453. vec4_set(&blue, 0.0f, 0.5f, 1.0f, 1.0f);
  1454. bool visible = std::all_of(
  1455. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1456. vec3 pos;
  1457. vec3_transform(&pos, &b, &boxTransform);
  1458. vec3_transform(&pos, &pos, &invBoxTransform);
  1459. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1460. });
  1461. if (!visible)
  1462. return true;
  1463. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
  1464. matrix4 curTransform;
  1465. vec2 boxScale;
  1466. gs_matrix_get(&curTransform);
  1467. obs_sceneitem_get_box_scale(item, &boxScale);
  1468. boxScale.x *= curTransform.x.x;
  1469. boxScale.y *= curTransform.y.y;
  1470. obs_transform_info info;
  1471. obs_sceneitem_get_info(item, &info);
  1472. gs_matrix_push();
  1473. gs_matrix_mul(&boxTransform);
  1474. obs_sceneitem_crop crop;
  1475. obs_sceneitem_get_crop(item, &crop);
  1476. gs_effect_t *eff = gs_get_effect();
  1477. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1478. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1479. #define DRAW_SIDE(side, x1, y1, x2, y2) \
  1480. if (hovered && !selected) \
  1481. gs_effect_set_vec4(colParam, &blue); \
  1482. else if (crop.side > 0) \
  1483. gs_effect_set_vec4(colParam, &green); \
  1484. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS / 2, boxScale); \
  1485. gs_effect_set_vec4(colParam, &red);
  1486. DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
  1487. DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
  1488. DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
  1489. DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
  1490. #undef DRAW_SIDE
  1491. } else {
  1492. if (!selected) {
  1493. gs_effect_set_vec4(colParam, &blue);
  1494. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1495. } else {
  1496. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1497. }
  1498. }
  1499. gs_load_vertexbuffer(main->box);
  1500. gs_effect_set_vec4(colParam, &red);
  1501. if (selected) {
  1502. DrawSquareAtPos(0.0f, 0.0f);
  1503. DrawSquareAtPos(0.0f, 1.0f);
  1504. DrawSquareAtPos(1.0f, 0.0f);
  1505. DrawSquareAtPos(1.0f, 1.0f);
  1506. DrawSquareAtPos(0.5f, 0.0f);
  1507. DrawSquareAtPos(0.0f, 0.5f);
  1508. DrawSquareAtPos(0.5f, 1.0f);
  1509. DrawSquareAtPos(1.0f, 0.5f);
  1510. }
  1511. gs_matrix_pop();
  1512. GS_DEBUG_MARKER_END();
  1513. UNUSED_PARAMETER(scene);
  1514. UNUSED_PARAMETER(param);
  1515. return true;
  1516. }
  1517. bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2,
  1518. gs_vertbuffer_t *rectFill)
  1519. {
  1520. x1 = std::round(x1);
  1521. x2 = std::round(x2);
  1522. y1 = std::round(y1);
  1523. y2 = std::round(y2);
  1524. gs_effect_t *eff = gs_get_effect();
  1525. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1526. vec4 fillColor;
  1527. vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
  1528. vec4 borderColor;
  1529. vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
  1530. vec2 scale;
  1531. vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
  1532. gs_matrix_push();
  1533. gs_matrix_identity();
  1534. gs_matrix_translate3f(x1, y1, 0.0f);
  1535. gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
  1536. gs_effect_set_vec4(colParam, &fillColor);
  1537. gs_load_vertexbuffer(rectFill);
  1538. gs_draw(GS_TRISTRIP, 0, 0);
  1539. gs_effect_set_vec4(colParam, &borderColor);
  1540. DrawRect(HANDLE_RADIUS / 2, scale);
  1541. gs_matrix_pop();
  1542. return true;
  1543. }
  1544. void OBSBasicPreview::DrawOverflow()
  1545. {
  1546. if (locked)
  1547. return;
  1548. bool hidden = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1549. "OverflowHidden");
  1550. if (hidden)
  1551. return;
  1552. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
  1553. if (!overflow) {
  1554. std::string path;
  1555. GetDataFilePath("images/overflow.png", path);
  1556. overflow = gs_texture_create_from_file(path.c_str());
  1557. }
  1558. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1559. OBSScene scene = main->GetCurrentScene();
  1560. if (scene) {
  1561. gs_matrix_push();
  1562. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1563. obs_scene_enum_items(scene, DrawSelectedOverflow, this);
  1564. gs_matrix_pop();
  1565. }
  1566. gs_load_vertexbuffer(nullptr);
  1567. GS_DEBUG_MARKER_END();
  1568. }
  1569. void OBSBasicPreview::DrawSceneEditing()
  1570. {
  1571. if (locked)
  1572. return;
  1573. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
  1574. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1575. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1576. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1577. vec4 color;
  1578. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  1579. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1580. gs_technique_begin(tech);
  1581. gs_technique_begin_pass(tech, 0);
  1582. OBSScene scene = main->GetCurrentScene();
  1583. if (scene) {
  1584. gs_matrix_push();
  1585. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1586. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1587. gs_matrix_pop();
  1588. }
  1589. if (selectionBox) {
  1590. if (!rectFill) {
  1591. gs_render_start(true);
  1592. gs_vertex2f(0.0f, 0.0f);
  1593. gs_vertex2f(1.0f, 0.0f);
  1594. gs_vertex2f(0.0f, 1.0f);
  1595. gs_vertex2f(1.0f, 1.0f);
  1596. rectFill = gs_render_save();
  1597. }
  1598. DrawSelectionBox(startPos.x * main->previewScale,
  1599. startPos.y * main->previewScale,
  1600. mousePos.x * main->previewScale,
  1601. mousePos.y * main->previewScale, rectFill);
  1602. }
  1603. gs_load_vertexbuffer(nullptr);
  1604. gs_technique_end_pass(tech);
  1605. gs_technique_end(tech);
  1606. GS_DEBUG_MARKER_END();
  1607. }
  1608. void OBSBasicPreview::ResetScrollingOffset()
  1609. {
  1610. vec2_zero(&scrollingOffset);
  1611. }
  1612. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
  1613. {
  1614. float newScalingAmountVal =
  1615. pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1616. scalingLevel = newScalingLevelVal;
  1617. SetScalingAmount(newScalingAmountVal);
  1618. }
  1619. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
  1620. {
  1621. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1622. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1623. scalingAmount = newScalingAmountVal;
  1624. }
  1625. OBSBasicPreview *OBSBasicPreview::Get()
  1626. {
  1627. return OBSBasic::Get()->ui->preview;
  1628. }