window-basic-preview.cpp 28 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #define HANDLE_RADIUS 4.0f
  11. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  12. /* TODO: make C++ math classes and clean up code here later */
  13. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  14. : OBSQTDisplay(parent, flags)
  15. {
  16. setMouseTracking(true);
  17. }
  18. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  19. {
  20. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  21. float pixelRatio = main->devicePixelRatio();
  22. float scale = pixelRatio / main->previewScale;
  23. vec2 pos;
  24. vec2_set(&pos,
  25. (float(event->x()) - main->previewX / pixelRatio) * scale,
  26. (float(event->y()) - main->previewY / pixelRatio) * scale);
  27. return pos;
  28. }
  29. struct SceneFindData {
  30. const vec2 &pos;
  31. OBSSceneItem item;
  32. bool selectBelow;
  33. SceneFindData(const SceneFindData &) = delete;
  34. SceneFindData(SceneFindData &&) = delete;
  35. SceneFindData& operator=(const SceneFindData &) = delete;
  36. SceneFindData& operator=(SceneFindData &&) = delete;
  37. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  38. : pos (pos_),
  39. selectBelow (selectBelow_)
  40. {}
  41. };
  42. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  43. {
  44. obs_source_t *source = obs_sceneitem_get_source(item);
  45. uint32_t flags = obs_source_get_output_flags(source);
  46. return (flags & OBS_SOURCE_VIDEO) != 0;
  47. }
  48. static bool CloseFloat(float a, float b, float epsilon=0.01)
  49. {
  50. using std::abs;
  51. return abs(a-b) <= epsilon;
  52. }
  53. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  54. void *param)
  55. {
  56. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  57. matrix4 transform;
  58. matrix4 invTransform;
  59. vec3 transformedPos;
  60. vec3 pos3;
  61. vec3 pos3_;
  62. if (!SceneItemHasVideo(item))
  63. return true;
  64. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  65. obs_sceneitem_get_box_transform(item, &transform);
  66. matrix4_inv(&invTransform, &transform);
  67. vec3_transform(&transformedPos, &pos3, &invTransform);
  68. vec3_transform(&pos3_, &transformedPos, &transform);
  69. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  70. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  71. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  72. if (data->selectBelow && obs_sceneitem_selected(item)) {
  73. if (data->item)
  74. return false;
  75. else
  76. data->selectBelow = false;
  77. }
  78. data->item = item;
  79. }
  80. UNUSED_PARAMETER(scene);
  81. return true;
  82. }
  83. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  84. {
  85. vec3 result;
  86. vec3_set(&result, x, y, 0.0f);
  87. vec3_transform(&result, &result, &mat);
  88. return result;
  89. }
  90. static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
  91. float scale)
  92. {
  93. vec3 result;
  94. vec3_set(&result, x, y, 0.0f);
  95. vec3_transform(&result, &result, &mat);
  96. vec3_mulf(&result, &result, scale);
  97. return result;
  98. }
  99. static inline vec2 GetOBSScreenSize()
  100. {
  101. obs_video_info ovi;
  102. vec2 size;
  103. vec2_zero(&size);
  104. if (obs_get_video_info(&ovi)) {
  105. size.x = float(ovi.base_width);
  106. size.y = float(ovi.base_height);
  107. }
  108. return size;
  109. }
  110. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  111. {
  112. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  113. vec2 screenSize = GetOBSScreenSize();
  114. vec3 clampOffset;
  115. vec3_zero(&clampOffset);
  116. const bool snap = config_get_bool(GetGlobalConfig(),
  117. "BasicWindow", "SnappingEnabled");
  118. if (snap == false)
  119. return clampOffset;
  120. const bool screenSnap = config_get_bool(GetGlobalConfig(),
  121. "BasicWindow", "ScreenSnapping");
  122. const bool centerSnap = config_get_bool(GetGlobalConfig(),
  123. "BasicWindow", "CenterSnapping");
  124. const float clampDist = config_get_double(GetGlobalConfig(),
  125. "BasicWindow", "SnapDistance") / main->previewScale;
  126. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  127. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  128. // Left screen edge.
  129. if (screenSnap &&
  130. fabsf(tl.x) < clampDist)
  131. clampOffset.x = -tl.x;
  132. // Right screen edge.
  133. if (screenSnap &&
  134. fabsf(clampOffset.x) < EPSILON &&
  135. fabsf(screenSize.x - br.x) < clampDist)
  136. clampOffset.x = screenSize.x - br.x;
  137. // Horizontal center.
  138. if (centerSnap &&
  139. fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  140. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  141. clampOffset.x = screenSize.x / 2.0f - centerX;
  142. // Top screen edge.
  143. if (screenSnap &&
  144. fabsf(tl.y) < clampDist)
  145. clampOffset.y = -tl.y;
  146. // Bottom screen edge.
  147. if (screenSnap &&
  148. fabsf(clampOffset.y) < EPSILON &&
  149. fabsf(screenSize.y - br.y) < clampDist)
  150. clampOffset.y = screenSize.y - br.y;
  151. // Vertical center.
  152. if (centerSnap &&
  153. fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  154. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  155. clampOffset.y = screenSize.y / 2.0f - centerY;
  156. return clampOffset;
  157. }
  158. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  159. {
  160. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  161. OBSScene scene = main->GetCurrentScene();
  162. if (!scene)
  163. return OBSSceneItem();
  164. SceneFindData data(pos, selectBelow);
  165. obs_scene_enum_items(scene, FindItemAtPos, &data);
  166. return data.item;
  167. }
  168. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  169. void *param)
  170. {
  171. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  172. matrix4 transform;
  173. vec3 transformedPos;
  174. vec3 pos3;
  175. if (!SceneItemHasVideo(item))
  176. return true;
  177. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  178. obs_sceneitem_get_box_transform(item, &transform);
  179. matrix4_inv(&transform, &transform);
  180. vec3_transform(&transformedPos, &pos3, &transform);
  181. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  182. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  183. if (obs_sceneitem_selected(item)) {
  184. data->item = item;
  185. return false;
  186. }
  187. }
  188. UNUSED_PARAMETER(scene);
  189. return true;
  190. }
  191. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  192. {
  193. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  194. OBSScene scene = main->GetCurrentScene();
  195. if (!scene)
  196. return false;
  197. SceneFindData data(pos, false);
  198. obs_scene_enum_items(scene, CheckItemSelected, &data);
  199. return !!data.item;
  200. }
  201. struct HandleFindData {
  202. const vec2 &pos;
  203. const float scale;
  204. OBSSceneItem item;
  205. ItemHandle handle = ItemHandle::None;
  206. HandleFindData(const HandleFindData &) = delete;
  207. HandleFindData(HandleFindData &&) = delete;
  208. HandleFindData& operator=(const HandleFindData &) = delete;
  209. HandleFindData& operator=(HandleFindData &&) = delete;
  210. inline HandleFindData(const vec2 &pos_, float scale_)
  211. : pos (pos_),
  212. scale (scale_)
  213. {}
  214. };
  215. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  216. void *param)
  217. {
  218. if (!obs_sceneitem_selected(item))
  219. return true;
  220. HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
  221. matrix4 transform;
  222. vec3 pos3;
  223. float closestHandle = HANDLE_SEL_RADIUS;
  224. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  225. obs_sceneitem_get_box_transform(item, &transform);
  226. auto TestHandle = [&] (float x, float y, ItemHandle handle)
  227. {
  228. vec3 handlePos = GetTransformedPosScaled(x, y, transform,
  229. data->scale);
  230. float dist = vec3_dist(&handlePos, &pos3);
  231. if (dist < HANDLE_SEL_RADIUS) {
  232. if (dist < closestHandle) {
  233. closestHandle = dist;
  234. data->handle = handle;
  235. data->item = item;
  236. }
  237. }
  238. };
  239. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  240. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  241. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  242. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  243. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  244. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  245. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  246. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  247. UNUSED_PARAMETER(scene);
  248. return true;
  249. }
  250. static vec2 GetItemSize(obs_sceneitem_t *item)
  251. {
  252. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  253. vec2 size;
  254. if (boundsType != OBS_BOUNDS_NONE) {
  255. obs_sceneitem_get_bounds(item, &size);
  256. } else {
  257. obs_source_t *source = obs_sceneitem_get_source(item);
  258. obs_sceneitem_crop crop;
  259. vec2 scale;
  260. obs_sceneitem_get_scale(item, &scale);
  261. obs_sceneitem_get_crop(item, &crop);
  262. size.x = float(obs_source_get_width(source) -
  263. crop.left - crop.right) * scale.x;
  264. size.y = float(obs_source_get_height(source) -
  265. crop.top - crop.bottom) * scale.y;
  266. }
  267. return size;
  268. }
  269. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
  270. {
  271. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  272. OBSScene scene = main->GetCurrentScene();
  273. if (!scene)
  274. return;
  275. HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
  276. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  277. stretchItem = std::move(data.item);
  278. stretchHandle = data.handle;
  279. if (stretchHandle != ItemHandle::None) {
  280. matrix4 boxTransform;
  281. vec3 itemUL;
  282. float itemRot;
  283. stretchItemSize = GetItemSize(stretchItem);
  284. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  285. itemRot = obs_sceneitem_get_rot(stretchItem);
  286. vec3_from_vec4(&itemUL, &boxTransform.t);
  287. /* build the item space conversion matrices */
  288. matrix4_identity(&itemToScreen);
  289. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
  290. 0.0f, 0.0f, 1.0f, RAD(itemRot));
  291. matrix4_translate3f(&itemToScreen, &itemToScreen,
  292. itemUL.x, itemUL.y, 0.0f);
  293. matrix4_identity(&screenToItem);
  294. matrix4_translate3f(&screenToItem, &screenToItem,
  295. -itemUL.x, -itemUL.y, 0.0f);
  296. matrix4_rotate_aa4f(&screenToItem, &screenToItem,
  297. 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  298. obs_sceneitem_get_crop(stretchItem, &startCrop);
  299. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  300. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  301. cropSize.x = float(obs_source_get_width(source) -
  302. startCrop.left - startCrop.right);
  303. cropSize.y = float(obs_source_get_height(source) -
  304. startCrop.top - startCrop.bottom);
  305. }
  306. }
  307. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  308. {
  309. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  310. float pixelRatio = main->devicePixelRatio();
  311. float x = float(event->x()) - main->previewX / pixelRatio;
  312. float y = float(event->y()) - main->previewY / pixelRatio;
  313. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  314. bool altDown = (modifiers & Qt::AltModifier);
  315. OBSQTDisplay::mousePressEvent(event);
  316. if (event->button() != Qt::LeftButton &&
  317. event->button() != Qt::RightButton)
  318. return;
  319. if (event->button() == Qt::LeftButton)
  320. mouseDown = true;
  321. if (altDown)
  322. cropping = true;
  323. vec2_set(&startPos, x, y);
  324. GetStretchHandleData(startPos);
  325. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  326. startPos.x = std::round(startPos.x);
  327. startPos.y = std::round(startPos.y);
  328. mouseOverItems = SelectedAtPos(startPos);
  329. vec2_zero(&lastMoveOffset);
  330. }
  331. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  332. {
  333. obs_sceneitem_t *selectedItem =
  334. reinterpret_cast<obs_sceneitem_t*>(param);
  335. obs_sceneitem_select(item, (selectedItem == item));
  336. UNUSED_PARAMETER(scene);
  337. return true;
  338. }
  339. void OBSBasicPreview::DoSelect(const vec2 &pos)
  340. {
  341. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  342. OBSScene scene = main->GetCurrentScene();
  343. OBSSceneItem item = GetItemAtPos(pos, true);
  344. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
  345. }
  346. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  347. {
  348. OBSSceneItem item = GetItemAtPos(pos, false);
  349. if (!item)
  350. return;
  351. bool selected = obs_sceneitem_selected(item);
  352. obs_sceneitem_select(item, !selected);
  353. }
  354. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  355. {
  356. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  357. if (modifiers & Qt::ControlModifier)
  358. DoCtrlSelect(pos);
  359. else
  360. DoSelect(pos);
  361. }
  362. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  363. {
  364. if (mouseDown) {
  365. vec2 pos = GetMouseEventPos(event);
  366. if (!mouseMoved)
  367. ProcessClick(pos);
  368. stretchItem = nullptr;
  369. mouseDown = false;
  370. mouseMoved = false;
  371. cropping = false;
  372. }
  373. }
  374. struct SelectedItemBounds {
  375. bool first = true;
  376. vec3 tl, br;
  377. };
  378. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  379. void *param)
  380. {
  381. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
  382. if (!obs_sceneitem_selected(item))
  383. return true;
  384. matrix4 boxTransform;
  385. obs_sceneitem_get_box_transform(item, &boxTransform);
  386. vec3 t[4] = {
  387. GetTransformedPos(0.0f, 0.0f, boxTransform),
  388. GetTransformedPos(1.0f, 0.0f, boxTransform),
  389. GetTransformedPos(0.0f, 1.0f, boxTransform),
  390. GetTransformedPos(1.0f, 1.0f, boxTransform)
  391. };
  392. for (const vec3 &v : t) {
  393. if (data->first) {
  394. vec3_copy(&data->tl, &v);
  395. vec3_copy(&data->br, &v);
  396. data->first = false;
  397. } else {
  398. vec3_min(&data->tl, &data->tl, &v);
  399. vec3_max(&data->br, &data->br, &v);
  400. }
  401. }
  402. UNUSED_PARAMETER(scene);
  403. return true;
  404. }
  405. struct OffsetData {
  406. float clampDist;
  407. vec3 tl, br, offset;
  408. };
  409. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  410. void *param)
  411. {
  412. OffsetData *data = reinterpret_cast<OffsetData*>(param);
  413. if (obs_sceneitem_selected(item))
  414. return true;
  415. matrix4 boxTransform;
  416. obs_sceneitem_get_box_transform(item, &boxTransform);
  417. vec3 t[4] = {
  418. GetTransformedPos(0.0f, 0.0f, boxTransform),
  419. GetTransformedPos(1.0f, 0.0f, boxTransform),
  420. GetTransformedPos(0.0f, 1.0f, boxTransform),
  421. GetTransformedPos(1.0f, 1.0f, boxTransform)
  422. };
  423. bool first = true;
  424. vec3 tl, br;
  425. vec3_zero(&tl);
  426. vec3_zero(&br);
  427. for (const vec3 &v : t) {
  428. if (first) {
  429. vec3_copy(&tl, &v);
  430. vec3_copy(&br, &v);
  431. first = false;
  432. } else {
  433. vec3_min(&tl, &tl, &v);
  434. vec3_max(&br, &br, &v);
  435. }
  436. }
  437. // Snap to other source edges
  438. #define EDGE_SNAP(l, r, x, y) \
  439. do { \
  440. double dist = fabsf(l.x - data->r.x); \
  441. if (dist < data->clampDist && \
  442. fabsf(data->offset.x) < EPSILON && \
  443. data->tl.y < br.y && \
  444. data->br.y > tl.y && \
  445. (fabsf(data->offset.x) > dist || data->offset.x < EPSILON)) \
  446. data->offset.x = l.x - data->r.x; \
  447. } while (false)
  448. EDGE_SNAP(tl, br, x, y);
  449. EDGE_SNAP(tl, br, y, x);
  450. EDGE_SNAP(br, tl, x, y);
  451. EDGE_SNAP(br, tl, y, x);
  452. #undef EDGE_SNAP
  453. UNUSED_PARAMETER(scene);
  454. return true;
  455. }
  456. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  457. {
  458. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  459. OBSScene scene = main->GetCurrentScene();
  460. SelectedItemBounds data;
  461. obs_scene_enum_items(scene, AddItemBounds, &data);
  462. data.tl.x += offset.x;
  463. data.tl.y += offset.y;
  464. data.br.x += offset.x;
  465. data.br.y += offset.y;
  466. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  467. const bool snap = config_get_bool(GetGlobalConfig(),
  468. "BasicWindow", "SnappingEnabled");
  469. const bool sourcesSnap = config_get_bool(GetGlobalConfig(),
  470. "BasicWindow", "SourceSnapping");
  471. if (snap == false)
  472. return;
  473. if (sourcesSnap == false) {
  474. offset.x += snapOffset.x;
  475. offset.y += snapOffset.y;
  476. return;
  477. }
  478. const float clampDist = config_get_double(GetGlobalConfig(),
  479. "BasicWindow", "SnapDistance") / main->previewScale;
  480. OffsetData offsetData;
  481. offsetData.clampDist = clampDist;
  482. offsetData.tl = data.tl;
  483. offsetData.br = data.br;
  484. vec3_copy(&offsetData.offset, &snapOffset);
  485. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  486. if (fabsf(offsetData.offset.x) > EPSILON ||
  487. fabsf(offsetData.offset.y) > EPSILON) {
  488. offset.x += offsetData.offset.x;
  489. offset.y += offsetData.offset.y;
  490. } else {
  491. offset.x += snapOffset.x;
  492. offset.y += snapOffset.y;
  493. }
  494. }
  495. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  496. {
  497. vec2 *offset = reinterpret_cast<vec2*>(param);
  498. if (obs_sceneitem_selected(item)) {
  499. vec2 pos;
  500. obs_sceneitem_get_pos(item, &pos);
  501. vec2_add(&pos, &pos, offset);
  502. obs_sceneitem_set_pos(item, &pos);
  503. }
  504. UNUSED_PARAMETER(scene);
  505. return true;
  506. }
  507. void OBSBasicPreview::MoveItems(const vec2 &pos)
  508. {
  509. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  510. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  511. OBSScene scene = main->GetCurrentScene();
  512. vec2 offset, moveOffset;
  513. vec2_sub(&offset, &pos, &startPos);
  514. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  515. if (!(modifiers & Qt::ControlModifier))
  516. SnapItemMovement(moveOffset);
  517. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  518. obs_scene_enum_items(scene, move_items, &moveOffset);
  519. }
  520. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  521. {
  522. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  523. vec3 pos;
  524. vec3_zero(&pos);
  525. if (alignment & OBS_ALIGN_LEFT)
  526. pos.x = tl.x;
  527. else if (alignment & OBS_ALIGN_RIGHT)
  528. pos.x = br.x;
  529. else
  530. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  531. if (alignment & OBS_ALIGN_TOP)
  532. pos.y = tl.y;
  533. else if (alignment & OBS_ALIGN_BOTTOM)
  534. pos.y = br.y;
  535. else
  536. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  537. return pos;
  538. }
  539. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  540. const vec2 &baseSize)
  541. {
  542. float baseAspect = baseSize.x / baseSize.y;
  543. float aspect = size.x / size.y;
  544. uint32_t stretchFlags = (uint32_t)stretchHandle;
  545. if (stretchHandle == ItemHandle::TopLeft ||
  546. stretchHandle == ItemHandle::TopRight ||
  547. stretchHandle == ItemHandle::BottomLeft ||
  548. stretchHandle == ItemHandle::BottomRight) {
  549. if (aspect < baseAspect)
  550. size.x = size.y * baseAspect;
  551. else
  552. size.y = size.x / baseAspect;
  553. } else if (stretchHandle == ItemHandle::TopCenter ||
  554. stretchHandle == ItemHandle::BottomCenter) {
  555. size.x = size.y * baseAspect;
  556. } else if (stretchHandle == ItemHandle::CenterLeft ||
  557. stretchHandle == ItemHandle::CenterRight) {
  558. size.y = size.x / baseAspect;
  559. }
  560. size.x = std::round(size.x);
  561. size.y = std::round(size.y);
  562. if (stretchFlags & ITEM_LEFT)
  563. tl.x = br.x - size.x;
  564. else if (stretchFlags & ITEM_RIGHT)
  565. br.x = tl.x + size.x;
  566. if (stretchFlags & ITEM_TOP)
  567. tl.y = br.y - size.y;
  568. else if (stretchFlags & ITEM_BOTTOM)
  569. br.y = tl.y + size.y;
  570. }
  571. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  572. {
  573. uint32_t stretchFlags = (uint32_t)stretchHandle;
  574. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  575. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  576. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  577. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  578. vec3 boundingTL;
  579. vec3 boundingBR;
  580. vec3_copy(&boundingTL, &newTL);
  581. vec3_min(&boundingTL, &boundingTL, &newTR);
  582. vec3_min(&boundingTL, &boundingTL, &newBL);
  583. vec3_min(&boundingTL, &boundingTL, &newBR);
  584. vec3_copy(&boundingBR, &newTL);
  585. vec3_max(&boundingBR, &boundingBR, &newTR);
  586. vec3_max(&boundingBR, &boundingBR, &newBL);
  587. vec3_max(&boundingBR, &boundingBR, &newBR);
  588. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  589. vec3_add(&offset, &offset, &newTL);
  590. vec3_transform(&offset, &offset, &screenToItem);
  591. vec3_sub(&offset, &offset, &tl);
  592. if (stretchFlags & ITEM_LEFT)
  593. tl.x += offset.x;
  594. else if (stretchFlags & ITEM_RIGHT)
  595. br.x += offset.x;
  596. if (stretchFlags & ITEM_TOP)
  597. tl.y += offset.y;
  598. else if (stretchFlags & ITEM_BOTTOM)
  599. br.y += offset.y;
  600. }
  601. static float maxfunc(float x, float y)
  602. {
  603. return x > y ? x : y;
  604. }
  605. static float minfunc(float x, float y)
  606. {
  607. return x < y ? x : y;
  608. }
  609. void OBSBasicPreview::CropItem(const vec2 &pos)
  610. {
  611. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  612. uint32_t stretchFlags = (uint32_t)stretchHandle;
  613. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  614. vec3 tl, br, pos3;
  615. if (boundsType != OBS_BOUNDS_NONE) /* TODO */
  616. return;
  617. vec3_zero(&tl);
  618. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  619. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  620. vec3_transform(&pos3, &pos3, &screenToItem);
  621. obs_sceneitem_crop crop = startCrop;
  622. vec2 scale;
  623. obs_sceneitem_get_scale(stretchItem, &scale);
  624. vec2 max_tl;
  625. vec2 max_br;
  626. vec2_set(&max_tl,
  627. float(-crop.left) * scale.x,
  628. float(-crop.top) * scale.y);
  629. vec2_set(&max_br,
  630. stretchItemSize.x + crop.right * scale.x,
  631. stretchItemSize.y + crop.bottom * scale.y);
  632. typedef std::function<float (float, float)> minmax_func_t;
  633. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  634. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  635. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  636. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  637. pos3.x = min_x(pos3.x, max_br.x);
  638. pos3.x = max_x(pos3.x, max_tl.x);
  639. pos3.y = min_y(pos3.y, max_br.y);
  640. pos3.y = max_y(pos3.y, max_tl.y);
  641. if (stretchFlags & ITEM_LEFT) {
  642. float maxX = stretchItemSize.x - (2.0 * scale.x);
  643. pos3.x = tl.x = min_x(pos3.x, maxX);
  644. } else if (stretchFlags & ITEM_RIGHT) {
  645. float minX = (2.0 * scale.x);
  646. pos3.x = br.x = max_x(pos3.x, minX);
  647. }
  648. if (stretchFlags & ITEM_TOP) {
  649. float maxY = stretchItemSize.y - (2.0 * scale.y);
  650. pos3.y = tl.y = min_y(pos3.y, maxY);
  651. } else if (stretchFlags & ITEM_BOTTOM) {
  652. float minY = (2.0 * scale.y);
  653. pos3.y = br.y = max_y(pos3.y, minY);
  654. }
  655. #define ALIGN_X (ITEM_LEFT|ITEM_RIGHT)
  656. #define ALIGN_Y (ITEM_TOP|ITEM_BOTTOM)
  657. vec3 newPos;
  658. vec3_zero(&newPos);
  659. uint32_t align_x = (align & ALIGN_X);
  660. uint32_t align_y = (align & ALIGN_Y);
  661. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  662. newPos.x = pos3.x;
  663. else if (align & ITEM_RIGHT)
  664. newPos.x = stretchItemSize.x;
  665. else if (!(align & ITEM_LEFT))
  666. newPos.x = stretchItemSize.x * 0.5f;
  667. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  668. newPos.y = pos3.y;
  669. else if (align & ITEM_BOTTOM)
  670. newPos.y = stretchItemSize.y;
  671. else if (!(align & ITEM_TOP))
  672. newPos.y = stretchItemSize.y * 0.5f;
  673. #undef ALIGN_X
  674. #undef ALIGN_Y
  675. crop = startCrop;
  676. if (stretchFlags & ITEM_LEFT)
  677. crop.left += int(std::round(tl.x / scale.x));
  678. else if (stretchFlags & ITEM_RIGHT)
  679. crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x));
  680. if (stretchFlags & ITEM_TOP)
  681. crop.top += int(std::round(tl.y / scale.y));
  682. else if (stretchFlags & ITEM_BOTTOM)
  683. crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y));
  684. vec3_transform(&newPos, &newPos, &itemToScreen);
  685. newPos.x = std::round(newPos.x);
  686. newPos.y = std::round(newPos.y);
  687. #if 0
  688. vec3 curPos;
  689. vec3_zero(&curPos);
  690. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  691. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  692. int(curPos.x), int(curPos.y),
  693. int(newPos.x), int(newPos.y));
  694. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  695. crop.left, crop.top,
  696. crop.right, crop.bottom);
  697. #endif
  698. obs_sceneitem_defer_update_begin(stretchItem);
  699. obs_sceneitem_set_crop(stretchItem, &crop);
  700. obs_sceneitem_set_pos(stretchItem, (vec2*)&newPos);
  701. obs_sceneitem_defer_update_end(stretchItem);
  702. }
  703. void OBSBasicPreview::StretchItem(const vec2 &pos)
  704. {
  705. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  706. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  707. uint32_t stretchFlags = (uint32_t)stretchHandle;
  708. bool shiftDown = (modifiers & Qt::ShiftModifier);
  709. vec3 tl, br, pos3;
  710. vec3_zero(&tl);
  711. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  712. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  713. vec3_transform(&pos3, &pos3, &screenToItem);
  714. if (stretchFlags & ITEM_LEFT)
  715. tl.x = pos3.x;
  716. else if (stretchFlags & ITEM_RIGHT)
  717. br.x = pos3.x;
  718. if (stretchFlags & ITEM_TOP)
  719. tl.y = pos3.y;
  720. else if (stretchFlags & ITEM_BOTTOM)
  721. br.y = pos3.y;
  722. if (!(modifiers & Qt::ControlModifier))
  723. SnapStretchingToScreen(tl, br);
  724. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  725. vec2 baseSize;
  726. vec2_set(&baseSize,
  727. float(obs_source_get_width(source)),
  728. float(obs_source_get_height(source)));
  729. vec2 size;
  730. vec2_set(&size,br. x - tl.x, br.y - tl.y);
  731. if (boundsType != OBS_BOUNDS_NONE) {
  732. if (shiftDown)
  733. ClampAspect(tl, br, size, baseSize);
  734. if (tl.x > br.x) std::swap(tl.x, br.x);
  735. if (tl.y > br.y) std::swap(tl.y, br.y);
  736. vec2_abs(&size, &size);
  737. obs_sceneitem_set_bounds(stretchItem, &size);
  738. } else {
  739. obs_sceneitem_crop crop;
  740. obs_sceneitem_get_crop(stretchItem, &crop);
  741. baseSize.x -= float(crop.left + crop.right);
  742. baseSize.y -= float(crop.top + crop.bottom);
  743. if (!shiftDown)
  744. ClampAspect(tl, br, size, baseSize);
  745. vec2_div(&size, &size, &baseSize);
  746. obs_sceneitem_set_scale(stretchItem, &size);
  747. }
  748. pos3 = CalculateStretchPos(tl, br);
  749. vec3_transform(&pos3, &pos3, &itemToScreen);
  750. vec2 newPos;
  751. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  752. obs_sceneitem_set_pos(stretchItem, &newPos);
  753. }
  754. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  755. {
  756. if (mouseDown) {
  757. vec2 pos = GetMouseEventPos(event);
  758. if (!mouseMoved && !mouseOverItems &&
  759. stretchHandle == ItemHandle::None) {
  760. ProcessClick(startPos);
  761. mouseOverItems = SelectedAtPos(startPos);
  762. }
  763. pos.x = std::round(pos.x);
  764. pos.y = std::round(pos.y);
  765. if (stretchHandle != ItemHandle::None) {
  766. if (cropping)
  767. CropItem(pos);
  768. else
  769. StretchItem(pos);
  770. } else if (mouseOverItems) {
  771. MoveItems(pos);
  772. }
  773. mouseMoved = true;
  774. }
  775. }
  776. static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
  777. float previewScale)
  778. {
  779. struct vec3 pos;
  780. vec3_set(&pos, x, y, 0.0f);
  781. vec3_transform(&pos, &pos, &matrix);
  782. vec3_mulf(&pos, &pos, previewScale);
  783. gs_matrix_push();
  784. gs_matrix_translate(&pos);
  785. gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
  786. gs_draw(GS_LINESTRIP, 0, 0);
  787. gs_matrix_pop();
  788. }
  789. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  790. {
  791. return crop->left > 0 ||
  792. crop->top > 0 ||
  793. crop->right > 0 ||
  794. crop->bottom > 0;
  795. }
  796. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  797. obs_sceneitem_t *item, void *param)
  798. {
  799. if (!obs_sceneitem_selected(item))
  800. return true;
  801. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  802. matrix4 boxTransform;
  803. matrix4 invBoxTransform;
  804. obs_sceneitem_get_box_transform(item, &boxTransform);
  805. matrix4_inv(&invBoxTransform, &boxTransform);
  806. vec3 bounds[] = {
  807. {{{0.f, 0.f, 0.f}}},
  808. {{{1.f, 0.f, 0.f}}},
  809. {{{0.f, 1.f, 0.f}}},
  810. {{{1.f, 1.f, 0.f}}},
  811. };
  812. bool visible = std::all_of(std::begin(bounds), std::end(bounds),
  813. [&](const vec3 &b)
  814. {
  815. vec3 pos;
  816. vec3_transform(&pos, &b, &boxTransform);
  817. vec3_transform(&pos, &pos, &invBoxTransform);
  818. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  819. });
  820. if (!visible)
  821. return true;
  822. obs_transform_info info;
  823. obs_sceneitem_get_info(item, &info);
  824. gs_load_vertexbuffer(main->circle);
  825. DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
  826. DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
  827. DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
  828. DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
  829. DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
  830. DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
  831. DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
  832. DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
  833. gs_matrix_push();
  834. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  835. gs_matrix_mul(&boxTransform);
  836. obs_sceneitem_crop crop;
  837. obs_sceneitem_get_crop(item, &crop);
  838. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  839. vec4 color;
  840. gs_effect_t *eff = gs_get_effect();
  841. gs_eparam_t *param = gs_effect_get_param_by_name(eff, "color");
  842. #define DRAW_SIDE(side, vb) \
  843. if (crop.side > 0) \
  844. vec4_set(&color, 0.0f, 1.0f, 0.0f, 1.0f); \
  845. else \
  846. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f); \
  847. gs_effect_set_vec4(param, &color); \
  848. gs_load_vertexbuffer(main->vb); \
  849. gs_draw(GS_LINESTRIP, 0, 0);
  850. DRAW_SIDE(left, boxLeft);
  851. DRAW_SIDE(top, boxTop);
  852. DRAW_SIDE(right, boxRight);
  853. DRAW_SIDE(bottom, boxBottom);
  854. #undef DRAW_SIDE
  855. } else {
  856. gs_load_vertexbuffer(main->box);
  857. gs_draw(GS_LINESTRIP, 0, 0);
  858. }
  859. gs_matrix_pop();
  860. UNUSED_PARAMETER(scene);
  861. UNUSED_PARAMETER(param);
  862. return true;
  863. }
  864. void OBSBasicPreview::DrawSceneEditing()
  865. {
  866. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  867. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  868. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  869. vec4 color;
  870. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  871. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  872. gs_technique_begin(tech);
  873. gs_technique_begin_pass(tech, 0);
  874. OBSScene scene = main->GetCurrentScene();
  875. if (scene)
  876. obs_scene_enum_items(scene, DrawSelectedItem, this);
  877. gs_load_vertexbuffer(nullptr);
  878. gs_technique_end_pass(tech);
  879. gs_technique_end(tech);
  880. }