dxgi-capture.cpp 6.1 KB

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  1. #define _CRT_SECURE_NO_WARNINGS
  2. #include <d3d10_1.h>
  3. #include <d3d11.h>
  4. #include <dxgi.h>
  5. #include <d3dcompiler.h>
  6. #include "d3d1x_shaders.hpp"
  7. #include "graphics-hook.h"
  8. #include "../funchook.h"
  9. typedef HRESULT (STDMETHODCALLTYPE *resize_buffers_t)(IDXGISwapChain*, UINT,
  10. UINT, UINT, DXGI_FORMAT, UINT);
  11. typedef HRESULT (STDMETHODCALLTYPE *present_t)(IDXGISwapChain*, UINT, UINT);
  12. static struct func_hook resize_buffers;
  13. static struct func_hook present;
  14. struct dxgi_swap_data {
  15. IDXGISwapChain *swap;
  16. void (*capture)(void*, void*);
  17. void (*free)(void);
  18. };
  19. static struct dxgi_swap_data data = {};
  20. static bool setup_dxgi(IDXGISwapChain *swap)
  21. {
  22. const char *process_name = get_process_name();
  23. bool ignore_d3d10 = false;
  24. IUnknown *device;
  25. HRESULT hr;
  26. /* Call of duty ghosts allows the context to be queried as a d3d10
  27. * context when it's actually a d3d11 context. Why this is I don't
  28. * quite know. */
  29. if (_strcmpi(process_name, "iw6sp64_ship.exe") == 0 ||
  30. _strcmpi(process_name, "iw6mp64_ship.exe") == 0 ||
  31. _strcmpi(process_name, "justcause3.exe") == 0) {
  32. ignore_d3d10 = true;
  33. }
  34. if (!ignore_d3d10) {
  35. hr = swap->GetDevice(__uuidof(ID3D10Device), (void**)&device);
  36. if (SUCCEEDED(hr)) {
  37. data.swap = swap;
  38. data.capture = d3d10_capture;
  39. data.free = d3d10_free;
  40. device->Release();
  41. return true;
  42. }
  43. }
  44. hr = swap->GetDevice(__uuidof(ID3D11Device), (void**)&device);
  45. if (SUCCEEDED(hr)) {
  46. data.swap = swap;
  47. data.capture = d3d11_capture;
  48. data.free = d3d11_free;
  49. device->Release();
  50. return true;
  51. }
  52. return false;
  53. }
  54. static bool resize_buffers_called = false;
  55. static HRESULT STDMETHODCALLTYPE hook_resize_buffers(IDXGISwapChain *swap,
  56. UINT buffer_count, UINT width, UINT height, DXGI_FORMAT format,
  57. UINT flags)
  58. {
  59. HRESULT hr;
  60. if (!!data.free)
  61. data.free();
  62. data.swap = nullptr;
  63. data.free = nullptr;
  64. data.capture = nullptr;
  65. unhook(&resize_buffers);
  66. resize_buffers_t call = (resize_buffers_t)resize_buffers.call_addr;
  67. hr = call(swap, buffer_count, width, height, format, flags);
  68. rehook(&resize_buffers);
  69. resize_buffers_called = true;
  70. return hr;
  71. }
  72. static inline IDXGIResource *get_dxgi_backbuffer(IDXGISwapChain *swap)
  73. {
  74. IDXGIResource *res = nullptr;
  75. HRESULT hr;
  76. hr = swap->GetBuffer(0, __uuidof(ID3D11Resource), (void**)&res);
  77. if (FAILED(hr))
  78. hlog_hr("get_dxgi_backbuffer: GetBuffer failed", hr);
  79. return res;
  80. }
  81. static HRESULT STDMETHODCALLTYPE hook_present(IDXGISwapChain *swap,
  82. UINT sync_interval, UINT flags)
  83. {
  84. IDXGIResource *backbuffer = nullptr;
  85. bool capture_overlay = global_hook_info->capture_overlay;
  86. bool test_draw = (flags & DXGI_PRESENT_TEST) != 0;
  87. bool capture;
  88. HRESULT hr;
  89. if (!data.swap && !capture_active()) {
  90. setup_dxgi(swap);
  91. }
  92. capture = !test_draw && swap == data.swap && !!data.capture;
  93. if (capture && !capture_overlay) {
  94. backbuffer = get_dxgi_backbuffer(swap);
  95. if (!!backbuffer) {
  96. data.capture(swap, backbuffer);
  97. backbuffer->Release();
  98. }
  99. }
  100. unhook(&present);
  101. present_t call = (present_t)present.call_addr;
  102. hr = call(swap, sync_interval, flags);
  103. rehook(&present);
  104. if (capture && capture_overlay) {
  105. /*
  106. * It seems that the first call to Present after ResizeBuffers
  107. * will cause the backbuffer to be invalidated, so do not
  108. * perform the post-overlay capture if ResizeBuffers has
  109. * recently been called. (The backbuffer returned by
  110. * get_dxgi_backbuffer *will* be invalid otherwise)
  111. */
  112. if (resize_buffers_called) {
  113. resize_buffers_called = false;
  114. } else {
  115. backbuffer = get_dxgi_backbuffer(swap);
  116. if (!!backbuffer) {
  117. data.capture(swap, backbuffer);
  118. backbuffer->Release();
  119. }
  120. }
  121. }
  122. return hr;
  123. }
  124. static pD3DCompile get_compiler(void)
  125. {
  126. pD3DCompile compile = nullptr;
  127. char d3dcompiler[40] = {};
  128. int ver = 49;
  129. while (ver > 30) {
  130. sprintf_s(d3dcompiler, 40, "D3DCompiler_%02d.dll", ver);
  131. HMODULE module = LoadLibraryA(d3dcompiler);
  132. if (module) {
  133. compile = (pD3DCompile)GetProcAddress(module,
  134. "D3DCompile");
  135. if (compile) {
  136. break;
  137. }
  138. }
  139. ver--;
  140. }
  141. return compile;
  142. }
  143. static uint8_t vertex_shader_data[1024];
  144. static uint8_t pixel_shader_data[1024];
  145. static size_t vertex_shader_size = 0;
  146. static size_t pixel_shader_size = 0;
  147. bool hook_dxgi(void)
  148. {
  149. pD3DCompile compile;
  150. ID3D10Blob *blob;
  151. HMODULE dxgi_module = get_system_module("dxgi.dll");
  152. HRESULT hr;
  153. void *present_addr;
  154. void *resize_addr;
  155. if (!dxgi_module) {
  156. return false;
  157. }
  158. compile = get_compiler();
  159. if (!compile) {
  160. hlog("hook_dxgi: failed to find d3d compiler library");
  161. return true;
  162. }
  163. /* ---------------------- */
  164. hr = compile(vertex_shader_string, sizeof(vertex_shader_string),
  165. "vertex_shader_string", nullptr, nullptr, "main",
  166. "vs_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
  167. nullptr);
  168. if (FAILED(hr)) {
  169. hlog_hr("hook_dxgi: failed to compile vertex shader", hr);
  170. return true;
  171. }
  172. vertex_shader_size = (size_t)blob->GetBufferSize();
  173. memcpy(vertex_shader_data, blob->GetBufferPointer(),
  174. blob->GetBufferSize());
  175. blob->Release();
  176. /* ---------------------- */
  177. hr = compile(pixel_shader_string, sizeof(pixel_shader_string),
  178. "pixel_shader_string", nullptr, nullptr, "main",
  179. "ps_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
  180. nullptr);
  181. if (FAILED(hr)) {
  182. hlog_hr("hook_dxgi: failed to compile pixel shader", hr);
  183. return true;
  184. }
  185. pixel_shader_size = (size_t)blob->GetBufferSize();
  186. memcpy(pixel_shader_data, blob->GetBufferPointer(),
  187. blob->GetBufferSize());
  188. blob->Release();
  189. /* ---------------------- */
  190. present_addr = get_offset_addr(dxgi_module,
  191. global_hook_info->offsets.dxgi.present);
  192. resize_addr = get_offset_addr(dxgi_module,
  193. global_hook_info->offsets.dxgi.resize);
  194. hook_init(&present, present_addr, (void*)hook_present,
  195. "IDXGISwapChain::Present");
  196. hook_init(&resize_buffers, resize_addr, (void*)hook_resize_buffers,
  197. "IDXGISwapChain::ResizeBuffers");
  198. rehook(&resize_buffers);
  199. rehook(&present);
  200. hlog("Hooked DXGI");
  201. return true;
  202. }
  203. uint8_t *get_d3d1x_vertex_shader(size_t *size)
  204. {
  205. *size = vertex_shader_size;
  206. return vertex_shader_data;
  207. }
  208. uint8_t *get_d3d1x_pixel_shader(size_t *size)
  209. {
  210. *size = pixel_shader_size;
  211. return pixel_shader_data;
  212. }