OBSBasicPreview.cpp 69 KB

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  1. #include "OBSBasicPreview.hpp"
  2. #include <utility/display-helpers.hpp>
  3. #include <widgets/OBSBasic.hpp>
  4. #include "moc_OBSBasicPreview.cpp"
  5. #define HANDLE_RADIUS 4.0f
  6. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  7. #define HELPER_ROT_BREAKPOINT 45.0f
  8. /* TODO: make C++ math classes and clean up code here later */
  9. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags) : OBSQTDisplay(parent, flags)
  10. {
  11. ResetScrollingOffset();
  12. setMouseTracking(true);
  13. }
  14. OBSBasicPreview::~OBSBasicPreview()
  15. {
  16. obs_enter_graphics();
  17. if (overflow)
  18. gs_texture_destroy(overflow);
  19. if (rectFill)
  20. gs_vertexbuffer_destroy(rectFill);
  21. if (circleFill)
  22. gs_vertexbuffer_destroy(circleFill);
  23. obs_leave_graphics();
  24. }
  25. void OBSBasicPreview::Init() {}
  26. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  27. {
  28. OBSBasic *main = OBSBasic::Get();
  29. float pixelRatio = main->GetDevicePixelRatio();
  30. float scale = pixelRatio / main->previewScale;
  31. QPoint qtPos = event->pos();
  32. vec2 pos;
  33. vec2_set(&pos, (qtPos.x() - main->previewX / pixelRatio) * scale,
  34. (qtPos.y() - main->previewY / pixelRatio) * scale);
  35. return pos;
  36. }
  37. static void RotatePos(vec2 *pos, float rot)
  38. {
  39. float cosR = cos(rot);
  40. float sinR = sin(rot);
  41. vec2 newPos;
  42. newPos.x = cosR * pos->x - sinR * pos->y;
  43. newPos.y = sinR * pos->x + cosR * pos->y;
  44. vec2_copy(pos, &newPos);
  45. }
  46. struct SceneFindData {
  47. const vec2 &pos;
  48. OBSSceneItem item;
  49. bool selectBelow;
  50. obs_sceneitem_t *group = nullptr;
  51. SceneFindData(const SceneFindData &) = delete;
  52. SceneFindData(SceneFindData &&) = delete;
  53. SceneFindData &operator=(const SceneFindData &) = delete;
  54. SceneFindData &operator=(SceneFindData &&) = delete;
  55. inline SceneFindData(const vec2 &pos_, bool selectBelow_) : pos(pos_), selectBelow(selectBelow_) {}
  56. };
  57. struct SceneFindBoxData {
  58. const vec2 &startPos;
  59. const vec2 &pos;
  60. std::vector<obs_sceneitem_t *> sceneItems;
  61. SceneFindBoxData(const SceneFindData &) = delete;
  62. SceneFindBoxData(SceneFindData &&) = delete;
  63. SceneFindBoxData &operator=(const SceneFindData &) = delete;
  64. SceneFindBoxData &operator=(SceneFindData &&) = delete;
  65. inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_) : startPos(startPos_), pos(pos_) {}
  66. };
  67. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  68. {
  69. obs_source_t *source = obs_sceneitem_get_source(item);
  70. uint32_t flags = obs_source_get_output_flags(source);
  71. return (flags & OBS_SOURCE_VIDEO) != 0;
  72. }
  73. static bool CloseFloat(float a, float b, float epsilon = 0.01)
  74. {
  75. using std::abs;
  76. return abs(a - b) <= epsilon;
  77. }
  78. static bool FindItemAtPos(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  79. {
  80. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  81. matrix4 transform;
  82. matrix4 invTransform;
  83. vec3 transformedPos;
  84. vec3 pos3;
  85. vec3 pos3_;
  86. if (!SceneItemHasVideo(item))
  87. return true;
  88. if (obs_sceneitem_locked(item))
  89. return true;
  90. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  91. obs_sceneitem_get_box_transform(item, &transform);
  92. matrix4_inv(&invTransform, &transform);
  93. vec3_transform(&transformedPos, &pos3, &invTransform);
  94. vec3_transform(&pos3_, &transformedPos, &transform);
  95. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) && transformedPos.x >= 0.0f &&
  96. transformedPos.x <= 1.0f && transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  97. if (data->selectBelow && obs_sceneitem_selected(item)) {
  98. if (data->item)
  99. return false;
  100. else
  101. data->selectBelow = false;
  102. }
  103. data->item = item;
  104. }
  105. return true;
  106. }
  107. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  108. {
  109. vec3 result;
  110. vec3_set(&result, x, y, 0.0f);
  111. vec3_transform(&result, &result, &mat);
  112. return result;
  113. }
  114. static inline vec2 GetOBSScreenSize()
  115. {
  116. obs_video_info ovi;
  117. vec2 size;
  118. vec2_zero(&size);
  119. if (obs_get_video_info(&ovi)) {
  120. size.x = float(ovi.base_width);
  121. size.y = float(ovi.base_height);
  122. }
  123. return size;
  124. }
  125. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  126. {
  127. OBSBasic *main = OBSBasic::Get();
  128. vec2 screenSize = GetOBSScreenSize();
  129. vec3 clampOffset;
  130. vec3_zero(&clampOffset);
  131. const bool snap = config_get_bool(App()->GetUserConfig(), "BasicWindow", "SnappingEnabled");
  132. if (snap == false)
  133. return clampOffset;
  134. const bool screenSnap = config_get_bool(App()->GetUserConfig(), "BasicWindow", "ScreenSnapping");
  135. const bool centerSnap = config_get_bool(App()->GetUserConfig(), "BasicWindow", "CenterSnapping");
  136. const float clampDist =
  137. config_get_double(App()->GetUserConfig(), "BasicWindow", "SnapDistance") / main->previewScale;
  138. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  139. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  140. // Left screen edge.
  141. if (screenSnap && fabsf(tl.x) < clampDist)
  142. clampOffset.x = -tl.x;
  143. // Right screen edge.
  144. if (screenSnap && fabsf(clampOffset.x) < EPSILON && fabsf(screenSize.x - br.x) < clampDist)
  145. clampOffset.x = screenSize.x - br.x;
  146. // Horizontal center.
  147. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  148. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  149. clampOffset.x = screenSize.x / 2.0f - centerX;
  150. // Top screen edge.
  151. if (screenSnap && fabsf(tl.y) < clampDist)
  152. clampOffset.y = -tl.y;
  153. // Bottom screen edge.
  154. if (screenSnap && fabsf(clampOffset.y) < EPSILON && fabsf(screenSize.y - br.y) < clampDist)
  155. clampOffset.y = screenSize.y - br.y;
  156. // Vertical center.
  157. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  158. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  159. clampOffset.y = screenSize.y / 2.0f - centerY;
  160. return clampOffset;
  161. }
  162. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  163. {
  164. OBSBasic *main = OBSBasic::Get();
  165. OBSScene scene = main->GetCurrentScene();
  166. if (!scene)
  167. return OBSSceneItem();
  168. SceneFindData data(pos, selectBelow);
  169. obs_scene_enum_items(scene, FindItemAtPos, &data);
  170. return data.item;
  171. }
  172. static bool CheckItemSelected(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  173. {
  174. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  175. matrix4 transform;
  176. vec3 transformedPos;
  177. vec3 pos3;
  178. if (!SceneItemHasVideo(item))
  179. return true;
  180. if (obs_sceneitem_is_group(item)) {
  181. data->group = item;
  182. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  183. data->group = nullptr;
  184. if (data->item) {
  185. return false;
  186. }
  187. }
  188. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  189. obs_sceneitem_get_box_transform(item, &transform);
  190. if (data->group) {
  191. matrix4 parent_transform;
  192. obs_sceneitem_get_draw_transform(data->group, &parent_transform);
  193. matrix4_mul(&transform, &transform, &parent_transform);
  194. }
  195. matrix4_inv(&transform, &transform);
  196. vec3_transform(&transformedPos, &pos3, &transform);
  197. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f && transformedPos.y >= 0.0f &&
  198. transformedPos.y <= 1.0f) {
  199. if (obs_sceneitem_selected(item)) {
  200. data->item = item;
  201. return false;
  202. }
  203. }
  204. return true;
  205. }
  206. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  207. {
  208. OBSBasic *main = OBSBasic::Get();
  209. OBSScene scene = main->GetCurrentScene();
  210. if (!scene)
  211. return false;
  212. SceneFindData data(pos, false);
  213. obs_scene_enum_items(scene, CheckItemSelected, &data);
  214. return !!data.item;
  215. }
  216. struct HandleFindData {
  217. const vec2 &pos;
  218. const float radius;
  219. matrix4 parent_xform;
  220. OBSSceneItem item;
  221. ItemHandle handle = ItemHandle::None;
  222. float angle = 0.0f;
  223. vec2 rotatePoint;
  224. vec2 offsetPoint;
  225. float angleOffset = 0.0f;
  226. HandleFindData(const HandleFindData &) = delete;
  227. HandleFindData(HandleFindData &&) = delete;
  228. HandleFindData &operator=(const HandleFindData &) = delete;
  229. HandleFindData &operator=(HandleFindData &&) = delete;
  230. inline HandleFindData(const vec2 &pos_, float scale) : pos(pos_), radius(HANDLE_SEL_RADIUS / scale)
  231. {
  232. matrix4_identity(&parent_xform);
  233. }
  234. inline HandleFindData(const HandleFindData &hfd, obs_sceneitem_t *parent)
  235. : pos(hfd.pos),
  236. radius(hfd.radius),
  237. item(hfd.item),
  238. handle(hfd.handle),
  239. angle(hfd.angle),
  240. rotatePoint(hfd.rotatePoint),
  241. offsetPoint(hfd.offsetPoint)
  242. {
  243. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  244. }
  245. };
  246. static bool FindHandleAtPos(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  247. {
  248. HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
  249. if (!obs_sceneitem_selected(item)) {
  250. if (obs_sceneitem_is_group(item)) {
  251. HandleFindData newData(data, item);
  252. newData.angleOffset = obs_sceneitem_get_rot(item);
  253. obs_sceneitem_group_enum_items(item, FindHandleAtPos, &newData);
  254. data.item = newData.item;
  255. data.handle = newData.handle;
  256. data.angle = newData.angle;
  257. data.rotatePoint = newData.rotatePoint;
  258. data.offsetPoint = newData.offsetPoint;
  259. }
  260. return true;
  261. }
  262. matrix4 transform;
  263. vec3 pos3;
  264. float closestHandle = data.radius;
  265. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  266. obs_sceneitem_get_box_transform(item, &transform);
  267. auto TestHandle = [&](float x, float y, ItemHandle handle) {
  268. vec3 handlePos = GetTransformedPos(x, y, transform);
  269. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  270. float dist = vec3_dist(&handlePos, &pos3);
  271. if (dist < data.radius) {
  272. if (dist < closestHandle) {
  273. closestHandle = dist;
  274. data.handle = handle;
  275. data.item = item;
  276. }
  277. }
  278. };
  279. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  280. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  281. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  282. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  283. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  284. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  285. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  286. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  287. vec2 scale;
  288. obs_sceneitem_get_scale(item, &scale);
  289. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  290. vec2 rotHandleOffset;
  291. vec2_set(&rotHandleOffset, 0.0f, HANDLE_RADIUS * data.radius * 1.5 - data.radius);
  292. bool invertx = scale.x < 0.0f && boundsType == OBS_BOUNDS_NONE;
  293. float angle =
  294. atan2(invertx ? transform.x.y * -1.0f : transform.x.y, invertx ? transform.x.x * -1.0f : transform.x.x);
  295. RotatePos(&rotHandleOffset, angle);
  296. RotatePos(&rotHandleOffset, RAD(data.angleOffset));
  297. bool inverty = scale.y < 0.0f && boundsType == OBS_BOUNDS_NONE;
  298. vec3 handlePos = GetTransformedPos(0.5f, inverty ? 1.0f : 0.0f, transform);
  299. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  300. handlePos.x -= rotHandleOffset.x;
  301. handlePos.y -= rotHandleOffset.y;
  302. float dist = vec3_dist(&handlePos, &pos3);
  303. if (dist < data.radius) {
  304. if (dist < closestHandle) {
  305. closestHandle = dist;
  306. data.item = item;
  307. data.angle = obs_sceneitem_get_rot(item);
  308. data.handle = ItemHandle::Rot;
  309. vec2_set(&data.rotatePoint, transform.t.x + transform.x.x / 2 + transform.y.x / 2,
  310. transform.t.y + transform.x.y / 2 + transform.y.y / 2);
  311. obs_sceneitem_get_pos(item, &data.offsetPoint);
  312. data.offsetPoint.x -= data.rotatePoint.x;
  313. data.offsetPoint.y -= data.rotatePoint.y;
  314. RotatePos(&data.offsetPoint, -RAD(obs_sceneitem_get_rot(item)));
  315. }
  316. }
  317. return true;
  318. }
  319. static vec2 GetItemSize(obs_sceneitem_t *item)
  320. {
  321. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  322. vec2 size;
  323. if (boundsType != OBS_BOUNDS_NONE) {
  324. obs_sceneitem_get_bounds(item, &size);
  325. } else {
  326. obs_source_t *source = obs_sceneitem_get_source(item);
  327. obs_sceneitem_crop crop;
  328. vec2 scale;
  329. obs_sceneitem_get_scale(item, &scale);
  330. obs_sceneitem_get_crop(item, &crop);
  331. size.x = fmaxf(float((int)obs_source_get_width(source) - crop.left - crop.right), 0.0f);
  332. size.y = fmaxf(float((int)obs_source_get_height(source) - crop.top - crop.bottom), 0.0f);
  333. vec2_mul(&size, &size, &scale);
  334. }
  335. return size;
  336. }
  337. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
  338. {
  339. OBSBasic *main = OBSBasic::Get();
  340. OBSScene scene = main->GetCurrentScene();
  341. if (!scene)
  342. return;
  343. float scale = main->previewScale / main->GetDevicePixelRatio();
  344. vec2 scaled_pos = pos;
  345. vec2_divf(&scaled_pos, &scaled_pos, scale);
  346. HandleFindData data(scaled_pos, scale);
  347. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  348. stretchItem = std::move(data.item);
  349. stretchHandle = data.handle;
  350. rotateAngle = data.angle;
  351. rotatePoint = data.rotatePoint;
  352. offsetPoint = data.offsetPoint;
  353. if (stretchHandle != ItemHandle::None) {
  354. matrix4 boxTransform;
  355. vec3 itemUL;
  356. float itemRot;
  357. stretchItemSize = GetItemSize(stretchItem);
  358. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  359. itemRot = obs_sceneitem_get_rot(stretchItem);
  360. vec3_from_vec4(&itemUL, &boxTransform.t);
  361. /* build the item space conversion matrices */
  362. matrix4_identity(&itemToScreen);
  363. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f, 1.0f, RAD(itemRot));
  364. matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x, itemUL.y, 0.0f);
  365. matrix4_identity(&screenToItem);
  366. matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x, -itemUL.y, 0.0f);
  367. matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  368. obs_sceneitem_get_crop(stretchItem, &startCrop);
  369. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  370. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  371. cropSize.x = float(obs_source_get_width(source) - startCrop.left - startCrop.right);
  372. cropSize.y = float(obs_source_get_height(source) - startCrop.top - startCrop.bottom);
  373. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  374. if (stretchGroup && !ignoreGroup) {
  375. obs_sceneitem_get_draw_transform(stretchGroup, &invGroupTransform);
  376. matrix4_inv(&invGroupTransform, &invGroupTransform);
  377. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  378. } else {
  379. stretchGroup = nullptr;
  380. }
  381. }
  382. }
  383. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  384. {
  385. if (!IsFixedScaling() || event->isAutoRepeat()) {
  386. OBSQTDisplay::keyPressEvent(event);
  387. return;
  388. }
  389. switch (event->key()) {
  390. case Qt::Key_Space:
  391. setCursor(Qt::OpenHandCursor);
  392. scrollMode = true;
  393. break;
  394. }
  395. OBSQTDisplay::keyPressEvent(event);
  396. }
  397. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  398. {
  399. if (event->isAutoRepeat()) {
  400. OBSQTDisplay::keyReleaseEvent(event);
  401. return;
  402. }
  403. switch (event->key()) {
  404. case Qt::Key_Space:
  405. scrollMode = false;
  406. setCursor(Qt::ArrowCursor);
  407. break;
  408. }
  409. OBSQTDisplay::keyReleaseEvent(event);
  410. }
  411. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  412. {
  413. if (scrollMode && IsFixedScaling()) {
  414. const int delta = event->angleDelta().y();
  415. if (delta != 0) {
  416. if (delta > 0)
  417. increaseScalingLevel();
  418. else
  419. decreaseScalingLevel();
  420. }
  421. }
  422. OBSQTDisplay::wheelEvent(event);
  423. }
  424. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  425. {
  426. QPointF pos = event->position();
  427. if (scrollMode && IsFixedScaling() && event->button() == Qt::LeftButton) {
  428. setCursor(Qt::ClosedHandCursor);
  429. scrollingFrom.x = pos.x();
  430. scrollingFrom.y = pos.y();
  431. return;
  432. }
  433. if (event->button() == Qt::RightButton) {
  434. scrollMode = false;
  435. setCursor(Qt::ArrowCursor);
  436. }
  437. if (locked) {
  438. OBSQTDisplay::mousePressEvent(event);
  439. return;
  440. }
  441. OBSBasic *main = OBSBasic::Get();
  442. float pixelRatio = main->GetDevicePixelRatio();
  443. float x = pos.x() - main->previewX / pixelRatio;
  444. float y = pos.y() - main->previewY / pixelRatio;
  445. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  446. bool altDown = (modifiers & Qt::AltModifier);
  447. bool shiftDown = (modifiers & Qt::ShiftModifier);
  448. bool ctrlDown = (modifiers & Qt::ControlModifier);
  449. OBSQTDisplay::mousePressEvent(event);
  450. if (event->button() != Qt::LeftButton && event->button() != Qt::RightButton)
  451. return;
  452. if (event->button() == Qt::LeftButton)
  453. mouseDown = true;
  454. {
  455. std::lock_guard<std::mutex> lock(selectMutex);
  456. selectedItems.clear();
  457. }
  458. if (altDown)
  459. cropping = true;
  460. if (altDown || shiftDown || ctrlDown) {
  461. vec2 s;
  462. SceneFindBoxData data(s, s);
  463. obs_scene_enum_items(main->GetCurrentScene(), FindSelected, &data);
  464. std::lock_guard<std::mutex> lock(selectMutex);
  465. selectedItems = data.sceneItems;
  466. }
  467. vec2_set(&startPos, x, y);
  468. GetStretchHandleData(startPos, false);
  469. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  470. startPos.x = std::round(startPos.x);
  471. startPos.y = std::round(startPos.y);
  472. mouseOverItems = SelectedAtPos(startPos);
  473. vec2_zero(&lastMoveOffset);
  474. mousePos = startPos;
  475. wrapper = obs_scene_save_transform_states(main->GetCurrentScene(), true);
  476. changed = false;
  477. }
  478. void OBSBasicPreview::UpdateCursor(uint32_t &flags)
  479. {
  480. if (!stretchItem || obs_sceneitem_locked(stretchItem)) {
  481. unsetCursor();
  482. return;
  483. }
  484. if (!flags && (cursor().shape() != Qt::OpenHandCursor || !scrollMode))
  485. unsetCursor();
  486. if ((cursor().shape() != Qt::ArrowCursor) || flags == 0)
  487. return;
  488. if (flags & ITEM_ROT) {
  489. setCursor(Qt::OpenHandCursor);
  490. return;
  491. }
  492. float rotation = obs_sceneitem_get_rot(stretchItem);
  493. vec2 scale;
  494. obs_sceneitem_get_scale(stretchItem, &scale);
  495. if (rotation < 0.0f)
  496. rotation = 360.0f + rotation;
  497. int octant = int(std::round(rotation / 45.0f));
  498. bool isCorner = (flags & (flags - 1)) != 0;
  499. if ((scale.x < 0.0f) && isCorner)
  500. flags ^= ITEM_LEFT | ITEM_RIGHT;
  501. if ((scale.y < 0.0f) && isCorner)
  502. flags ^= ITEM_TOP | ITEM_BOTTOM;
  503. if (octant % 4 >= 2) {
  504. if (isCorner) {
  505. flags ^= ITEM_TOP | ITEM_BOTTOM;
  506. } else {
  507. flags = (flags >> 2) | (flags << 2);
  508. }
  509. }
  510. if (octant % 2 == 1) {
  511. if (isCorner) {
  512. flags &= (flags % 3 == 0) ? ~ITEM_TOP & ~ITEM_BOTTOM : ~ITEM_LEFT & ~ITEM_RIGHT;
  513. } else {
  514. flags = (flags % 4 == 0) ? flags | flags >> ((flags / 2) - 1)
  515. : flags | ((flags >> 2) | (flags << 2));
  516. }
  517. }
  518. if ((flags & ITEM_LEFT && flags & ITEM_TOP) || (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
  519. setCursor(Qt::SizeFDiagCursor);
  520. else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) || (flags & ITEM_RIGHT && flags & ITEM_TOP))
  521. setCursor(Qt::SizeBDiagCursor);
  522. else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
  523. setCursor(Qt::SizeHorCursor);
  524. else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
  525. setCursor(Qt::SizeVerCursor);
  526. }
  527. static bool select_one(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  528. {
  529. obs_sceneitem_t *selectedItem = reinterpret_cast<obs_sceneitem_t *>(param);
  530. if (obs_sceneitem_is_group(item))
  531. obs_sceneitem_group_enum_items(item, select_one, param);
  532. obs_sceneitem_select(item, (selectedItem == item));
  533. return true;
  534. }
  535. void OBSBasicPreview::DoSelect(const vec2 &pos)
  536. {
  537. OBSBasic *main = OBSBasic::Get();
  538. OBSScene scene = main->GetCurrentScene();
  539. OBSSceneItem item = GetItemAtPos(pos, true);
  540. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
  541. }
  542. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  543. {
  544. OBSSceneItem item = GetItemAtPos(pos, false);
  545. if (!item)
  546. return;
  547. bool selected = obs_sceneitem_selected(item);
  548. obs_sceneitem_select(item, !selected);
  549. }
  550. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  551. {
  552. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  553. if (modifiers & Qt::ControlModifier)
  554. DoCtrlSelect(pos);
  555. else
  556. DoSelect(pos);
  557. }
  558. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  559. {
  560. if (scrollMode)
  561. setCursor(Qt::OpenHandCursor);
  562. if (locked) {
  563. OBSQTDisplay::mouseReleaseEvent(event);
  564. return;
  565. }
  566. if (mouseDown) {
  567. vec2 pos = GetMouseEventPos(event);
  568. if (!mouseMoved)
  569. ProcessClick(pos);
  570. if (selectionBox) {
  571. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  572. bool altDown = modifiers & Qt::AltModifier;
  573. bool shiftDown = modifiers & Qt::ShiftModifier;
  574. bool ctrlDown = modifiers & Qt::ControlModifier;
  575. std::lock_guard<std::mutex> lock(selectMutex);
  576. if (altDown || ctrlDown || shiftDown) {
  577. for (size_t i = 0; i < selectedItems.size(); i++) {
  578. obs_sceneitem_select(selectedItems[i], true);
  579. }
  580. }
  581. for (size_t i = 0; i < hoveredPreviewItems.size(); i++) {
  582. bool select = true;
  583. obs_sceneitem_t *item = hoveredPreviewItems[i];
  584. if (altDown) {
  585. select = false;
  586. } else if (ctrlDown) {
  587. select = !obs_sceneitem_selected(item);
  588. }
  589. obs_sceneitem_select(hoveredPreviewItems[i], select);
  590. }
  591. }
  592. if (stretchGroup) {
  593. obs_sceneitem_defer_group_resize_end(stretchGroup);
  594. }
  595. stretchItem = nullptr;
  596. stretchGroup = nullptr;
  597. mouseDown = false;
  598. mouseMoved = false;
  599. cropping = false;
  600. selectionBox = false;
  601. unsetCursor();
  602. OBSSceneItem item = GetItemAtPos(pos, true);
  603. std::lock_guard<std::mutex> lock(selectMutex);
  604. hoveredPreviewItems.clear();
  605. hoveredPreviewItems.push_back(item);
  606. selectedItems.clear();
  607. }
  608. OBSBasic *main = OBSBasic::Get();
  609. OBSDataAutoRelease rwrapper = obs_scene_save_transform_states(main->GetCurrentScene(), true);
  610. auto undo_redo = [](const std::string &data) {
  611. OBSDataAutoRelease dat = obs_data_create_from_json(data.c_str());
  612. OBSSourceAutoRelease source = obs_get_source_by_uuid(obs_data_get_string(dat, "scene_uuid"));
  613. OBSBasic::Get()->SetCurrentScene(source.Get(), true);
  614. obs_scene_load_transform_states(data.c_str());
  615. };
  616. if (wrapper && rwrapper) {
  617. std::string undo_data(obs_data_get_json(wrapper));
  618. std::string redo_data(obs_data_get_json(rwrapper));
  619. if (changed && undo_data.compare(redo_data) != 0)
  620. main->undo_s.add_action(
  621. QTStr("Undo.Transform").arg(obs_source_get_name(main->GetCurrentSceneSource())),
  622. undo_redo, undo_redo, undo_data, redo_data);
  623. }
  624. wrapper = nullptr;
  625. }
  626. struct SelectedItemBounds {
  627. bool first = true;
  628. vec3 tl, br;
  629. };
  630. static bool AddItemBounds(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  631. {
  632. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds *>(param);
  633. vec3 t[4];
  634. auto add_bounds = [data, &t]() {
  635. for (const vec3 &v : t) {
  636. if (data->first) {
  637. vec3_copy(&data->tl, &v);
  638. vec3_copy(&data->br, &v);
  639. data->first = false;
  640. } else {
  641. vec3_min(&data->tl, &data->tl, &v);
  642. vec3_max(&data->br, &data->br, &v);
  643. }
  644. }
  645. };
  646. if (obs_sceneitem_is_group(item)) {
  647. SelectedItemBounds sib;
  648. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  649. if (!sib.first) {
  650. matrix4 xform;
  651. obs_sceneitem_get_draw_transform(item, &xform);
  652. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  653. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  654. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  655. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  656. vec3_transform(&t[0], &t[0], &xform);
  657. vec3_transform(&t[1], &t[1], &xform);
  658. vec3_transform(&t[2], &t[2], &xform);
  659. vec3_transform(&t[3], &t[3], &xform);
  660. add_bounds();
  661. }
  662. }
  663. if (!obs_sceneitem_selected(item))
  664. return true;
  665. matrix4 boxTransform;
  666. obs_sceneitem_get_box_transform(item, &boxTransform);
  667. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  668. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  669. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  670. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  671. add_bounds();
  672. return true;
  673. }
  674. struct OffsetData {
  675. float clampDist;
  676. vec3 tl, br, offset;
  677. };
  678. static bool GetSourceSnapOffset(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  679. {
  680. OffsetData *data = reinterpret_cast<OffsetData *>(param);
  681. if (obs_sceneitem_selected(item))
  682. return true;
  683. matrix4 boxTransform;
  684. obs_sceneitem_get_box_transform(item, &boxTransform);
  685. vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform), GetTransformedPos(1.0f, 0.0f, boxTransform),
  686. GetTransformedPos(0.0f, 1.0f, boxTransform), GetTransformedPos(1.0f, 1.0f, boxTransform)};
  687. bool first = true;
  688. vec3 tl, br;
  689. vec3_zero(&tl);
  690. vec3_zero(&br);
  691. for (const vec3 &v : t) {
  692. if (first) {
  693. vec3_copy(&tl, &v);
  694. vec3_copy(&br, &v);
  695. first = false;
  696. } else {
  697. vec3_min(&tl, &tl, &v);
  698. vec3_max(&br, &br, &v);
  699. }
  700. }
  701. // Snap to other source edges
  702. #define EDGE_SNAP(l, r, x, y) \
  703. do { \
  704. double dist = fabsf(l.x - data->r.x); \
  705. if (dist < data->clampDist && fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
  706. data->br.y > tl.y && (fabsf(data->offset.x) > dist || data->offset.x < EPSILON)) \
  707. data->offset.x = l.x - data->r.x; \
  708. } while (false)
  709. EDGE_SNAP(tl, br, x, y);
  710. EDGE_SNAP(tl, br, y, x);
  711. EDGE_SNAP(br, tl, x, y);
  712. EDGE_SNAP(br, tl, y, x);
  713. #undef EDGE_SNAP
  714. return true;
  715. }
  716. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  717. {
  718. OBSBasic *main = OBSBasic::Get();
  719. OBSScene scene = main->GetCurrentScene();
  720. SelectedItemBounds data;
  721. obs_scene_enum_items(scene, AddItemBounds, &data);
  722. data.tl.x += offset.x;
  723. data.tl.y += offset.y;
  724. data.br.x += offset.x;
  725. data.br.y += offset.y;
  726. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  727. const bool snap = config_get_bool(App()->GetUserConfig(), "BasicWindow", "SnappingEnabled");
  728. const bool sourcesSnap = config_get_bool(App()->GetUserConfig(), "BasicWindow", "SourceSnapping");
  729. if (snap == false)
  730. return;
  731. if (sourcesSnap == false) {
  732. offset.x += snapOffset.x;
  733. offset.y += snapOffset.y;
  734. return;
  735. }
  736. const float clampDist =
  737. config_get_double(App()->GetUserConfig(), "BasicWindow", "SnapDistance") / main->previewScale;
  738. OffsetData offsetData;
  739. offsetData.clampDist = clampDist;
  740. offsetData.tl = data.tl;
  741. offsetData.br = data.br;
  742. vec3_copy(&offsetData.offset, &snapOffset);
  743. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  744. if (fabsf(offsetData.offset.x) > EPSILON || fabsf(offsetData.offset.y) > EPSILON) {
  745. offset.x += offsetData.offset.x;
  746. offset.y += offsetData.offset.y;
  747. } else {
  748. offset.x += snapOffset.x;
  749. offset.y += snapOffset.y;
  750. }
  751. }
  752. static bool move_items(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  753. {
  754. if (obs_sceneitem_locked(item))
  755. return true;
  756. bool selected = obs_sceneitem_selected(item);
  757. vec2 *offset = reinterpret_cast<vec2 *>(param);
  758. if (obs_sceneitem_is_group(item) && !selected) {
  759. matrix4 transform;
  760. vec3 new_offset;
  761. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  762. obs_sceneitem_get_draw_transform(item, &transform);
  763. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  764. matrix4_inv(&transform, &transform);
  765. vec3_transform(&new_offset, &new_offset, &transform);
  766. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  767. }
  768. if (selected) {
  769. vec2 pos;
  770. obs_sceneitem_get_pos(item, &pos);
  771. vec2_add(&pos, &pos, offset);
  772. obs_sceneitem_set_pos(item, &pos);
  773. }
  774. return true;
  775. }
  776. void OBSBasicPreview::MoveItems(const vec2 &pos)
  777. {
  778. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  779. OBSBasic *main = OBSBasic::Get();
  780. OBSScene scene = main->GetCurrentScene();
  781. vec2 offset, moveOffset;
  782. vec2_sub(&offset, &pos, &startPos);
  783. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  784. if (!(modifiers & Qt::ControlModifier))
  785. SnapItemMovement(moveOffset);
  786. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  787. obs_scene_enum_items(scene, move_items, &moveOffset);
  788. }
  789. static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2, float y3)
  790. {
  791. return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
  792. }
  793. static bool IntersectLine(float x1, float x2, float x3, float x4, float y1, float y2, float y3, float y4)
  794. {
  795. bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
  796. bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
  797. bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
  798. bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
  799. return (a != b) && (c != d);
  800. }
  801. static bool IntersectBox(matrix4 transform, float x1, float x2, float y1, float y2)
  802. {
  803. float x3, x4, y3, y4;
  804. x3 = transform.t.x;
  805. y3 = transform.t.y;
  806. x4 = x3 + transform.x.x;
  807. y4 = y3 + transform.x.y;
  808. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  809. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  810. return true;
  811. x4 = x3 + transform.y.x;
  812. y4 = y3 + transform.y.y;
  813. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  814. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  815. return true;
  816. x3 = transform.t.x + transform.x.x;
  817. y3 = transform.t.y + transform.x.y;
  818. x4 = x3 + transform.y.x;
  819. y4 = y3 + transform.y.y;
  820. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  821. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  822. return true;
  823. x3 = transform.t.x + transform.y.x;
  824. y3 = transform.t.y + transform.y.y;
  825. x4 = x3 + transform.x.x;
  826. y4 = y3 + transform.x.y;
  827. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  828. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) || IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  829. return true;
  830. return false;
  831. }
  832. #undef PI
  833. bool OBSBasicPreview::FindSelected(obs_scene_t *, obs_sceneitem_t *item, void *param)
  834. {
  835. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  836. if (obs_sceneitem_selected(item))
  837. data->sceneItems.push_back(item);
  838. return true;
  839. }
  840. static bool FindItemsInBox(obs_scene_t * /* scene */, obs_sceneitem_t *item, void *param)
  841. {
  842. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  843. matrix4 transform;
  844. matrix4 invTransform;
  845. vec3 transformedPos;
  846. vec3 pos3;
  847. vec3 pos3_;
  848. vec2 pos_min, pos_max;
  849. vec2_min(&pos_min, &data->startPos, &data->pos);
  850. vec2_max(&pos_max, &data->startPos, &data->pos);
  851. const float x1 = pos_min.x;
  852. const float x2 = pos_max.x;
  853. const float y1 = pos_min.y;
  854. const float y2 = pos_max.y;
  855. if (!SceneItemHasVideo(item))
  856. return true;
  857. if (obs_sceneitem_locked(item))
  858. return true;
  859. if (!obs_sceneitem_visible(item))
  860. return true;
  861. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  862. obs_sceneitem_get_box_transform(item, &transform);
  863. matrix4_inv(&invTransform, &transform);
  864. vec3_transform(&transformedPos, &pos3, &invTransform);
  865. vec3_transform(&pos3_, &transformedPos, &transform);
  866. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) && transformedPos.x >= 0.0f &&
  867. transformedPos.x <= 1.0f && transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  868. data->sceneItems.push_back(item);
  869. return true;
  870. }
  871. if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 && transform.t.y < y2) {
  872. data->sceneItems.push_back(item);
  873. return true;
  874. }
  875. if (transform.t.x + transform.x.x > x1 && transform.t.x + transform.x.x < x2 &&
  876. transform.t.y + transform.x.y > y1 && transform.t.y + transform.x.y < y2) {
  877. data->sceneItems.push_back(item);
  878. return true;
  879. }
  880. if (transform.t.x + transform.y.x > x1 && transform.t.x + transform.y.x < x2 &&
  881. transform.t.y + transform.y.y > y1 && transform.t.y + transform.y.y < y2) {
  882. data->sceneItems.push_back(item);
  883. return true;
  884. }
  885. if (transform.t.x + transform.x.x + transform.y.x > x1 && transform.t.x + transform.x.x + transform.y.x < x2 &&
  886. transform.t.y + transform.x.y + transform.y.y > y1 && transform.t.y + transform.x.y + transform.y.y < y2) {
  887. data->sceneItems.push_back(item);
  888. return true;
  889. }
  890. if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
  891. transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
  892. transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
  893. transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
  894. data->sceneItems.push_back(item);
  895. return true;
  896. }
  897. if (IntersectBox(transform, x1, x2, y1, y2)) {
  898. data->sceneItems.push_back(item);
  899. return true;
  900. }
  901. return true;
  902. }
  903. void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
  904. {
  905. OBSBasic *main = OBSBasic::Get();
  906. OBSScene scene = main->GetCurrentScene();
  907. if (!scene)
  908. return;
  909. if (cursor().shape() != Qt::CrossCursor)
  910. setCursor(Qt::CrossCursor);
  911. SceneFindBoxData data(startPos, pos);
  912. obs_scene_enum_items(scene, FindItemsInBox, &data);
  913. std::lock_guard<std::mutex> lock(selectMutex);
  914. hoveredPreviewItems = data.sceneItems;
  915. }
  916. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  917. {
  918. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  919. vec3 pos;
  920. vec3_zero(&pos);
  921. if (alignment & OBS_ALIGN_LEFT)
  922. pos.x = tl.x;
  923. else if (alignment & OBS_ALIGN_RIGHT)
  924. pos.x = br.x;
  925. else
  926. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  927. if (alignment & OBS_ALIGN_TOP)
  928. pos.y = tl.y;
  929. else if (alignment & OBS_ALIGN_BOTTOM)
  930. pos.y = br.y;
  931. else
  932. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  933. return pos;
  934. }
  935. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size, const vec2 &baseSize)
  936. {
  937. float baseAspect = baseSize.x / baseSize.y;
  938. float aspect = size.x / size.y;
  939. uint32_t stretchFlags = (uint32_t)stretchHandle;
  940. if (stretchHandle == ItemHandle::TopLeft || stretchHandle == ItemHandle::TopRight ||
  941. stretchHandle == ItemHandle::BottomLeft || stretchHandle == ItemHandle::BottomRight) {
  942. if (aspect < baseAspect) {
  943. if ((size.y >= 0.0f && size.x >= 0.0f) || (size.y <= 0.0f && size.x <= 0.0f))
  944. size.x = size.y * baseAspect;
  945. else
  946. size.x = size.y * baseAspect * -1.0f;
  947. } else {
  948. if ((size.y >= 0.0f && size.x >= 0.0f) || (size.y <= 0.0f && size.x <= 0.0f))
  949. size.y = size.x / baseAspect;
  950. else
  951. size.y = size.x / baseAspect * -1.0f;
  952. }
  953. } else if (stretchHandle == ItemHandle::TopCenter || stretchHandle == ItemHandle::BottomCenter) {
  954. if ((size.y >= 0.0f && size.x >= 0.0f) || (size.y <= 0.0f && size.x <= 0.0f))
  955. size.x = size.y * baseAspect;
  956. else
  957. size.x = size.y * baseAspect * -1.0f;
  958. } else if (stretchHandle == ItemHandle::CenterLeft || stretchHandle == ItemHandle::CenterRight) {
  959. if ((size.y >= 0.0f && size.x >= 0.0f) || (size.y <= 0.0f && size.x <= 0.0f))
  960. size.y = size.x / baseAspect;
  961. else
  962. size.y = size.x / baseAspect * -1.0f;
  963. }
  964. size.x = std::round(size.x);
  965. size.y = std::round(size.y);
  966. if (stretchFlags & ITEM_LEFT)
  967. tl.x = br.x - size.x;
  968. else if (stretchFlags & ITEM_RIGHT)
  969. br.x = tl.x + size.x;
  970. if (stretchFlags & ITEM_TOP)
  971. tl.y = br.y - size.y;
  972. else if (stretchFlags & ITEM_BOTTOM)
  973. br.y = tl.y + size.y;
  974. }
  975. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  976. {
  977. uint32_t stretchFlags = (uint32_t)stretchHandle;
  978. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  979. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  980. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  981. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  982. vec3 boundingTL;
  983. vec3 boundingBR;
  984. vec3_copy(&boundingTL, &newTL);
  985. vec3_min(&boundingTL, &boundingTL, &newTR);
  986. vec3_min(&boundingTL, &boundingTL, &newBL);
  987. vec3_min(&boundingTL, &boundingTL, &newBR);
  988. vec3_copy(&boundingBR, &newTL);
  989. vec3_max(&boundingBR, &boundingBR, &newTR);
  990. vec3_max(&boundingBR, &boundingBR, &newBL);
  991. vec3_max(&boundingBR, &boundingBR, &newBR);
  992. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  993. vec3_add(&offset, &offset, &newTL);
  994. vec3_transform(&offset, &offset, &screenToItem);
  995. vec3_sub(&offset, &offset, &tl);
  996. if (stretchFlags & ITEM_LEFT)
  997. tl.x += offset.x;
  998. else if (stretchFlags & ITEM_RIGHT)
  999. br.x += offset.x;
  1000. if (stretchFlags & ITEM_TOP)
  1001. tl.y += offset.y;
  1002. else if (stretchFlags & ITEM_BOTTOM)
  1003. br.y += offset.y;
  1004. }
  1005. static float maxfunc(float x, float y)
  1006. {
  1007. return x > y ? x : y;
  1008. }
  1009. static float minfunc(float x, float y)
  1010. {
  1011. return x < y ? x : y;
  1012. }
  1013. void OBSBasicPreview::CropItem(const vec2 &pos)
  1014. {
  1015. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1016. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1017. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  1018. vec3 tl, br, pos3;
  1019. vec3_zero(&tl);
  1020. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1021. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1022. vec3_transform(&pos3, &pos3, &screenToItem);
  1023. obs_sceneitem_crop crop = startCrop;
  1024. vec2 scale, rawscale;
  1025. obs_sceneitem_get_scale(stretchItem, &rawscale);
  1026. vec2_set(&scale, boundsType == OBS_BOUNDS_NONE ? rawscale.x : fabsf(rawscale.x),
  1027. boundsType == OBS_BOUNDS_NONE ? rawscale.y : fabsf(rawscale.y));
  1028. vec2 max_tl;
  1029. vec2 max_br;
  1030. vec2_set(&max_tl, float(-crop.left) * scale.x, float(-crop.top) * scale.y);
  1031. vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x, stretchItemSize.y + crop.bottom * scale.y);
  1032. typedef std::function<float(float, float)> minmax_func_t;
  1033. minmax_func_t min_x = scale.x < 0.0f && boundsType == OBS_BOUNDS_NONE ? maxfunc : minfunc;
  1034. minmax_func_t min_y = scale.y < 0.0f && boundsType == OBS_BOUNDS_NONE ? maxfunc : minfunc;
  1035. minmax_func_t max_x = scale.x < 0.0f && boundsType == OBS_BOUNDS_NONE ? minfunc : maxfunc;
  1036. minmax_func_t max_y = scale.y < 0.0f && boundsType == OBS_BOUNDS_NONE ? minfunc : maxfunc;
  1037. pos3.x = min_x(pos3.x, max_br.x);
  1038. pos3.x = max_x(pos3.x, max_tl.x);
  1039. pos3.y = min_y(pos3.y, max_br.y);
  1040. pos3.y = max_y(pos3.y, max_tl.y);
  1041. if (stretchFlags & ITEM_LEFT) {
  1042. float maxX = stretchItemSize.x - (2.0 * scale.x);
  1043. pos3.x = tl.x = min_x(pos3.x, maxX);
  1044. } else if (stretchFlags & ITEM_RIGHT) {
  1045. float minX = (2.0 * scale.x);
  1046. pos3.x = br.x = max_x(pos3.x, minX);
  1047. }
  1048. if (stretchFlags & ITEM_TOP) {
  1049. float maxY = stretchItemSize.y - (2.0 * scale.y);
  1050. pos3.y = tl.y = min_y(pos3.y, maxY);
  1051. } else if (stretchFlags & ITEM_BOTTOM) {
  1052. float minY = (2.0 * scale.y);
  1053. pos3.y = br.y = max_y(pos3.y, minY);
  1054. }
  1055. #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
  1056. #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
  1057. vec3 newPos;
  1058. vec3_zero(&newPos);
  1059. uint32_t align_x = (align & ALIGN_X);
  1060. uint32_t align_y = (align & ALIGN_Y);
  1061. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  1062. newPos.x = pos3.x;
  1063. else if (align & ITEM_RIGHT)
  1064. newPos.x = stretchItemSize.x;
  1065. else if (!(align & ITEM_LEFT))
  1066. newPos.x = stretchItemSize.x * 0.5f;
  1067. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  1068. newPos.y = pos3.y;
  1069. else if (align & ITEM_BOTTOM)
  1070. newPos.y = stretchItemSize.y;
  1071. else if (!(align & ITEM_TOP))
  1072. newPos.y = stretchItemSize.y * 0.5f;
  1073. #undef ALIGN_X
  1074. #undef ALIGN_Y
  1075. crop = startCrop;
  1076. if (stretchFlags & ITEM_LEFT)
  1077. crop.left += int(std::round(tl.x / scale.x));
  1078. else if (stretchFlags & ITEM_RIGHT)
  1079. crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x));
  1080. if (stretchFlags & ITEM_TOP)
  1081. crop.top += int(std::round(tl.y / scale.y));
  1082. else if (stretchFlags & ITEM_BOTTOM)
  1083. crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y));
  1084. vec3_transform(&newPos, &newPos, &itemToScreen);
  1085. newPos.x = std::round(newPos.x);
  1086. newPos.y = std::round(newPos.y);
  1087. #if 0
  1088. vec3 curPos;
  1089. vec3_zero(&curPos);
  1090. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  1091. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  1092. int(curPos.x), int(curPos.y),
  1093. int(newPos.x), int(newPos.y));
  1094. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  1095. crop.left, crop.top,
  1096. crop.right, crop.bottom);
  1097. #endif
  1098. obs_sceneitem_defer_update_begin(stretchItem);
  1099. obs_sceneitem_set_crop(stretchItem, &crop);
  1100. if (boundsType == OBS_BOUNDS_NONE)
  1101. obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
  1102. obs_sceneitem_defer_update_end(stretchItem);
  1103. }
  1104. void OBSBasicPreview::StretchItem(const vec2 &pos)
  1105. {
  1106. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1107. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1108. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1109. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1110. vec3 tl, br, pos3;
  1111. vec3_zero(&tl);
  1112. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1113. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1114. vec3_transform(&pos3, &pos3, &screenToItem);
  1115. if (stretchFlags & ITEM_LEFT)
  1116. tl.x = pos3.x;
  1117. else if (stretchFlags & ITEM_RIGHT)
  1118. br.x = pos3.x;
  1119. if (stretchFlags & ITEM_TOP)
  1120. tl.y = pos3.y;
  1121. else if (stretchFlags & ITEM_BOTTOM)
  1122. br.y = pos3.y;
  1123. if (!(modifiers & Qt::ControlModifier))
  1124. SnapStretchingToScreen(tl, br);
  1125. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  1126. uint32_t source_cx = obs_source_get_width(source);
  1127. uint32_t source_cy = obs_source_get_height(source);
  1128. /* if the source's internal size has been set to 0 for whatever reason
  1129. * while resizing, do not update transform, otherwise source will be
  1130. * stuck invisible until a complete transform reset */
  1131. if (!source_cx || !source_cy)
  1132. return;
  1133. vec2 baseSize;
  1134. vec2_set(&baseSize, float(source_cx), float(source_cy));
  1135. vec2 size;
  1136. vec2_set(&size, br.x - tl.x, br.y - tl.y);
  1137. if (boundsType != OBS_BOUNDS_NONE) {
  1138. if (shiftDown)
  1139. ClampAspect(tl, br, size, baseSize);
  1140. if (tl.x > br.x)
  1141. std::swap(tl.x, br.x);
  1142. if (tl.y > br.y)
  1143. std::swap(tl.y, br.y);
  1144. vec2_abs(&size, &size);
  1145. obs_sceneitem_set_bounds(stretchItem, &size);
  1146. } else {
  1147. obs_sceneitem_crop crop;
  1148. obs_sceneitem_get_crop(stretchItem, &crop);
  1149. baseSize.x -= float(crop.left + crop.right);
  1150. baseSize.y -= float(crop.top + crop.bottom);
  1151. if (!shiftDown)
  1152. ClampAspect(tl, br, size, baseSize);
  1153. vec2_div(&size, &size, &baseSize);
  1154. obs_sceneitem_set_scale(stretchItem, &size);
  1155. }
  1156. pos3 = CalculateStretchPos(tl, br);
  1157. vec3_transform(&pos3, &pos3, &itemToScreen);
  1158. vec2 newPos;
  1159. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  1160. obs_sceneitem_set_pos(stretchItem, &newPos);
  1161. }
  1162. void OBSBasicPreview::RotateItem(const vec2 &pos)
  1163. {
  1164. OBSBasic *main = OBSBasic::Get();
  1165. OBSScene scene = main->GetCurrentScene();
  1166. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1167. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1168. bool ctrlDown = (modifiers & Qt::ControlModifier);
  1169. vec2 pos2;
  1170. vec2_copy(&pos2, &pos);
  1171. float angle = atan2(pos2.y - rotatePoint.y, pos2.x - rotatePoint.x) + RAD(90);
  1172. #define ROT_SNAP(rot, thresh) \
  1173. if (abs(angle - RAD(rot)) < RAD(thresh)) { \
  1174. angle = RAD(rot); \
  1175. }
  1176. if (shiftDown) {
  1177. for (int i = 0; i <= 360 / 15; i++) {
  1178. ROT_SNAP(i * 15 - 90, 7.5);
  1179. }
  1180. } else if (!ctrlDown) {
  1181. ROT_SNAP(rotateAngle, 5)
  1182. ROT_SNAP(-90, 5)
  1183. ROT_SNAP(-45, 5)
  1184. ROT_SNAP(0, 5)
  1185. ROT_SNAP(45, 5)
  1186. ROT_SNAP(90, 5)
  1187. ROT_SNAP(135, 5)
  1188. ROT_SNAP(180, 5)
  1189. ROT_SNAP(225, 5)
  1190. ROT_SNAP(270, 5)
  1191. ROT_SNAP(315, 5)
  1192. }
  1193. #undef ROT_SNAP
  1194. vec2 pos3;
  1195. vec2_copy(&pos3, &offsetPoint);
  1196. RotatePos(&pos3, angle);
  1197. pos3.x += rotatePoint.x;
  1198. pos3.y += rotatePoint.y;
  1199. obs_sceneitem_set_rot(stretchItem, DEG(angle));
  1200. obs_sceneitem_set_pos(stretchItem, &pos3);
  1201. }
  1202. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  1203. {
  1204. OBSBasic *main = OBSBasic::Get();
  1205. changed = true;
  1206. QPointF qtPos = event->position();
  1207. float pixelRatio = main->GetDevicePixelRatio();
  1208. if (scrollMode && event->buttons() == Qt::LeftButton) {
  1209. scrollingOffset.x += pixelRatio * (qtPos.x() - scrollingFrom.x);
  1210. scrollingOffset.y += pixelRatio * (qtPos.y() - scrollingFrom.y);
  1211. scrollingFrom.x = qtPos.x();
  1212. scrollingFrom.y = qtPos.y();
  1213. emit DisplayResized();
  1214. return;
  1215. }
  1216. if (locked)
  1217. return;
  1218. bool updateCursor = false;
  1219. if (mouseDown) {
  1220. vec2 pos = GetMouseEventPos(event);
  1221. if (!mouseMoved && !mouseOverItems && stretchHandle == ItemHandle::None) {
  1222. ProcessClick(startPos);
  1223. mouseOverItems = SelectedAtPos(startPos);
  1224. }
  1225. pos.x = std::round(pos.x);
  1226. pos.y = std::round(pos.y);
  1227. if (stretchHandle != ItemHandle::None) {
  1228. if (obs_sceneitem_locked(stretchItem))
  1229. return;
  1230. selectionBox = false;
  1231. OBSScene scene = main->GetCurrentScene();
  1232. obs_sceneitem_t *group = obs_sceneitem_get_group(scene, stretchItem);
  1233. if (group) {
  1234. vec3 group_pos;
  1235. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  1236. vec3_transform(&group_pos, &group_pos, &invGroupTransform);
  1237. pos.x = group_pos.x;
  1238. pos.y = group_pos.y;
  1239. }
  1240. if (stretchHandle == ItemHandle::Rot) {
  1241. RotateItem(pos);
  1242. setCursor(Qt::ClosedHandCursor);
  1243. } else if (cropping)
  1244. CropItem(pos);
  1245. else
  1246. StretchItem(pos);
  1247. } else if (mouseOverItems) {
  1248. if (cursor().shape() != Qt::SizeAllCursor)
  1249. setCursor(Qt::SizeAllCursor);
  1250. selectionBox = false;
  1251. MoveItems(pos);
  1252. } else {
  1253. selectionBox = true;
  1254. if (!mouseMoved)
  1255. DoSelect(startPos);
  1256. BoxItems(startPos, pos);
  1257. }
  1258. mouseMoved = true;
  1259. mousePos = pos;
  1260. } else {
  1261. vec2 pos = GetMouseEventPos(event);
  1262. OBSSceneItem item = GetItemAtPos(pos, true);
  1263. std::lock_guard<std::mutex> lock(selectMutex);
  1264. hoveredPreviewItems.clear();
  1265. hoveredPreviewItems.push_back(item);
  1266. if (!mouseMoved && hoveredPreviewItems.size() > 0) {
  1267. mousePos = pos;
  1268. OBSBasic *main = OBSBasic::Get();
  1269. float scale = main->GetDevicePixelRatio();
  1270. float x = qtPos.x() - main->previewX / scale;
  1271. float y = qtPos.y() - main->previewY / scale;
  1272. vec2_set(&startPos, x, y);
  1273. updateCursor = true;
  1274. }
  1275. }
  1276. if (updateCursor) {
  1277. GetStretchHandleData(startPos, true);
  1278. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1279. UpdateCursor(stretchFlags);
  1280. }
  1281. }
  1282. void OBSBasicPreview::leaveEvent(QEvent *)
  1283. {
  1284. std::lock_guard<std::mutex> lock(selectMutex);
  1285. if (!selectionBox)
  1286. hoveredPreviewItems.clear();
  1287. }
  1288. static void DrawLine(float x1, float y1, float x2, float y2, float thickness, vec2 scale)
  1289. {
  1290. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1291. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1292. gs_render_start(true);
  1293. gs_vertex2f(x1 - (xSide * (thickness / scale.x) / 2), y1 + (ySide * (thickness / scale.y) / 2));
  1294. gs_vertex2f(x1 + (xSide * (thickness / scale.x) / 2), y1 - (ySide * (thickness / scale.y) / 2));
  1295. gs_vertex2f(x2 + (xSide * (thickness / scale.x) / 2), y2 + (ySide * (thickness / scale.y) / 2));
  1296. gs_vertex2f(x2 - (xSide * (thickness / scale.x) / 2), y2 - (ySide * (thickness / scale.y) / 2));
  1297. gs_vertex2f(x1 - (xSide * (thickness / scale.x) / 2), y1 + (ySide * (thickness / scale.y) / 2));
  1298. gs_vertbuffer_t *line = gs_render_save();
  1299. gs_load_vertexbuffer(line);
  1300. gs_draw(GS_TRISTRIP, 0, 0);
  1301. gs_vertexbuffer_destroy(line);
  1302. }
  1303. static void DrawSquareAtPos(float x, float y, float pixelRatio)
  1304. {
  1305. struct vec3 pos;
  1306. vec3_set(&pos, x, y, 0.0f);
  1307. struct matrix4 matrix;
  1308. gs_matrix_get(&matrix);
  1309. vec3_transform(&pos, &pos, &matrix);
  1310. gs_matrix_push();
  1311. gs_matrix_identity();
  1312. gs_matrix_translate(&pos);
  1313. gs_matrix_translate3f(-HANDLE_RADIUS * pixelRatio, -HANDLE_RADIUS * pixelRatio, 0.0f);
  1314. gs_matrix_scale3f(HANDLE_RADIUS * pixelRatio * 2, HANDLE_RADIUS * pixelRatio * 2, 1.0f);
  1315. gs_draw(GS_TRISTRIP, 0, 0);
  1316. gs_matrix_pop();
  1317. }
  1318. static void DrawRotationHandle(gs_vertbuffer_t *circle, float rot, float pixelRatio, bool invert)
  1319. {
  1320. struct vec3 pos;
  1321. vec3_set(&pos, 0.5f, invert ? 1.0f : 0.0f, 0.0f);
  1322. struct matrix4 matrix;
  1323. gs_matrix_get(&matrix);
  1324. vec3_transform(&pos, &pos, &matrix);
  1325. gs_render_start(true);
  1326. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
  1327. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, -2.0f);
  1328. gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, -2.0f);
  1329. gs_vertex2f(0.5f + 0.34f / HANDLE_RADIUS, 0.5f);
  1330. gs_vertex2f(0.5f - 0.34f / HANDLE_RADIUS, 0.5f);
  1331. gs_vertbuffer_t *line = gs_render_save();
  1332. gs_load_vertexbuffer(line);
  1333. gs_matrix_push();
  1334. gs_matrix_identity();
  1335. gs_matrix_translate(&pos);
  1336. gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(rot));
  1337. gs_matrix_translate3f(-HANDLE_RADIUS * 1.5 * pixelRatio, -HANDLE_RADIUS * 1.5 * pixelRatio, 0.0f);
  1338. gs_matrix_scale3f(HANDLE_RADIUS * 3 * pixelRatio, HANDLE_RADIUS * 3 * pixelRatio, 1.0f);
  1339. gs_draw(GS_TRISTRIP, 0, 0);
  1340. gs_matrix_translate3f(0.0f, -HANDLE_RADIUS * 2 / 3, 0.0f);
  1341. gs_load_vertexbuffer(circle);
  1342. gs_draw(GS_TRISTRIP, 0, 0);
  1343. gs_matrix_pop();
  1344. gs_vertexbuffer_destroy(line);
  1345. }
  1346. static void DrawStripedLine(float x1, float y1, float x2, float y2, float thickness, vec2 scale)
  1347. {
  1348. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1349. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1350. float dist = sqrt(pow((x1 - x2) * scale.x, 2) + pow((y1 - y2) * scale.y, 2));
  1351. float offX = (x2 - x1) / dist;
  1352. float offY = (y2 - y1) / dist;
  1353. for (int i = 0, l = ceil(dist / 15); i < l; i++) {
  1354. gs_render_start(true);
  1355. float xx1 = x1 + i * 15 * offX;
  1356. float yy1 = y1 + i * 15 * offY;
  1357. float dx;
  1358. float dy;
  1359. if (x1 < x2) {
  1360. dx = std::min(xx1 + 7.5f * offX, x2);
  1361. } else {
  1362. dx = std::max(xx1 + 7.5f * offX, x2);
  1363. }
  1364. if (y1 < y2) {
  1365. dy = std::min(yy1 + 7.5f * offY, y2);
  1366. } else {
  1367. dy = std::max(yy1 + 7.5f * offY, y2);
  1368. }
  1369. gs_vertex2f(xx1, yy1);
  1370. gs_vertex2f(xx1 + (xSide * (thickness / scale.x)), yy1 + (ySide * (thickness / scale.y)));
  1371. gs_vertex2f(dx, dy);
  1372. gs_vertex2f(dx + (xSide * (thickness / scale.x)), dy + (ySide * (thickness / scale.y)));
  1373. gs_vertbuffer_t *line = gs_render_save();
  1374. gs_load_vertexbuffer(line);
  1375. gs_draw(GS_TRISTRIP, 0, 0);
  1376. gs_vertexbuffer_destroy(line);
  1377. }
  1378. }
  1379. static void DrawRect(float thickness, vec2 scale)
  1380. {
  1381. gs_render_start(true);
  1382. gs_vertex2f(0.0f, 0.0f);
  1383. gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
  1384. gs_vertex2f(0.0f, 1.0f);
  1385. gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
  1386. gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
  1387. gs_vertex2f(1.0f, 1.0f);
  1388. gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
  1389. gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
  1390. gs_vertex2f(1.0f, 0.0f);
  1391. gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
  1392. gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
  1393. gs_vertex2f(0.0f, 0.0f);
  1394. gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
  1395. gs_vertbuffer_t *rect = gs_render_save();
  1396. gs_load_vertexbuffer(rect);
  1397. gs_draw(GS_TRISTRIP, 0, 0);
  1398. gs_vertexbuffer_destroy(rect);
  1399. }
  1400. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  1401. {
  1402. return crop->left > 0 || crop->top > 0 || crop->right > 0 || crop->bottom > 0;
  1403. }
  1404. bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *, obs_sceneitem_t *item, void *param)
  1405. {
  1406. if (obs_sceneitem_locked(item))
  1407. return true;
  1408. if (!SceneItemHasVideo(item))
  1409. return true;
  1410. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1411. if (!prev->GetOverflowSelectionHidden() && !obs_sceneitem_visible(item))
  1412. return true;
  1413. if (obs_sceneitem_is_group(item)) {
  1414. matrix4 mat;
  1415. obs_sceneitem_get_draw_transform(item, &mat);
  1416. gs_matrix_push();
  1417. gs_matrix_mul(&mat);
  1418. obs_sceneitem_group_enum_items(item, DrawSelectedOverflow, param);
  1419. gs_matrix_pop();
  1420. }
  1421. if (!prev->GetOverflowAlwaysVisible() && !obs_sceneitem_selected(item))
  1422. return true;
  1423. matrix4 boxTransform;
  1424. matrix4 invBoxTransform;
  1425. obs_sceneitem_get_box_transform(item, &boxTransform);
  1426. matrix4_inv(&invBoxTransform, &boxTransform);
  1427. vec3 bounds[] = {
  1428. {{{0.f, 0.f, 0.f}}},
  1429. {{{1.f, 0.f, 0.f}}},
  1430. {{{0.f, 1.f, 0.f}}},
  1431. {{{1.f, 1.f, 0.f}}},
  1432. };
  1433. bool visible = std::all_of(std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1434. vec3 pos;
  1435. vec3_transform(&pos, &b, &boxTransform);
  1436. vec3_transform(&pos, &pos, &invBoxTransform);
  1437. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1438. });
  1439. if (!visible)
  1440. return true;
  1441. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
  1442. obs_transform_info info;
  1443. obs_sceneitem_get_info2(item, &info);
  1444. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
  1445. gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
  1446. gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
  1447. vec2 s;
  1448. vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
  1449. gs_effect_set_vec2(scale, &s);
  1450. gs_effect_set_texture(image, prev->overflow);
  1451. gs_matrix_push();
  1452. gs_matrix_mul(&boxTransform);
  1453. obs_sceneitem_crop crop;
  1454. obs_sceneitem_get_crop(item, &crop);
  1455. while (gs_effect_loop(solid, "Draw")) {
  1456. gs_draw_sprite(prev->overflow, 0, 1, 1);
  1457. }
  1458. gs_matrix_pop();
  1459. GS_DEBUG_MARKER_END();
  1460. return true;
  1461. }
  1462. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *, obs_sceneitem_t *item, void *param)
  1463. {
  1464. if (obs_sceneitem_locked(item))
  1465. return true;
  1466. if (!SceneItemHasVideo(item))
  1467. return true;
  1468. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1469. if (obs_sceneitem_is_group(item)) {
  1470. matrix4 mat;
  1471. obs_transform_info groupInfo;
  1472. obs_sceneitem_get_draw_transform(item, &mat);
  1473. obs_sceneitem_get_info2(item, &groupInfo);
  1474. prev->groupRot = groupInfo.rot;
  1475. gs_matrix_push();
  1476. gs_matrix_mul(&mat);
  1477. obs_sceneitem_group_enum_items(item, DrawSelectedItem, prev);
  1478. gs_matrix_pop();
  1479. prev->groupRot = 0.0f;
  1480. }
  1481. OBSBasic *main = OBSBasic::Get();
  1482. float pixelRatio = main->GetDevicePixelRatio();
  1483. bool hovered = false;
  1484. {
  1485. std::lock_guard<std::mutex> lock(prev->selectMutex);
  1486. for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
  1487. if (prev->hoveredPreviewItems[i] == item) {
  1488. hovered = true;
  1489. break;
  1490. }
  1491. }
  1492. }
  1493. bool selected = obs_sceneitem_selected(item);
  1494. if (!selected && !hovered)
  1495. return true;
  1496. matrix4 boxTransform;
  1497. matrix4 invBoxTransform;
  1498. obs_sceneitem_get_box_transform(item, &boxTransform);
  1499. matrix4_inv(&invBoxTransform, &boxTransform);
  1500. vec3 bounds[] = {
  1501. {{{0.f, 0.f, 0.f}}},
  1502. {{{1.f, 0.f, 0.f}}},
  1503. {{{0.f, 1.f, 0.f}}},
  1504. {{{1.f, 1.f, 0.f}}},
  1505. };
  1506. main->GetCameraIcon();
  1507. QColor selColor = main->GetSelectionColor();
  1508. QColor cropColor = main->GetCropColor();
  1509. QColor hoverColor = main->GetHoverColor();
  1510. vec4 red;
  1511. vec4 green;
  1512. vec4 blue;
  1513. vec4_set(&red, selColor.redF(), selColor.greenF(), selColor.blueF(), 1.0f);
  1514. vec4_set(&green, cropColor.redF(), cropColor.greenF(), cropColor.blueF(), 1.0f);
  1515. vec4_set(&blue, hoverColor.redF(), hoverColor.greenF(), hoverColor.blueF(), 1.0f);
  1516. bool visible = std::all_of(std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1517. vec3 pos;
  1518. vec3_transform(&pos, &b, &boxTransform);
  1519. vec3_transform(&pos, &pos, &invBoxTransform);
  1520. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1521. });
  1522. if (!visible)
  1523. return true;
  1524. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
  1525. matrix4 curTransform;
  1526. vec2 boxScale;
  1527. gs_matrix_get(&curTransform);
  1528. obs_sceneitem_get_box_scale(item, &boxScale);
  1529. boxScale.x *= curTransform.x.x;
  1530. boxScale.y *= curTransform.y.y;
  1531. obs_transform_info info;
  1532. obs_sceneitem_get_info2(item, &info);
  1533. gs_matrix_push();
  1534. gs_matrix_mul(&boxTransform);
  1535. obs_sceneitem_crop crop;
  1536. obs_sceneitem_get_crop(item, &crop);
  1537. gs_effect_t *eff = gs_get_effect();
  1538. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1539. gs_effect_set_vec4(colParam, &red);
  1540. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1541. #define DRAW_SIDE(side, x1, y1, x2, y2) \
  1542. if (hovered && !selected) { \
  1543. gs_effect_set_vec4(colParam, &blue); \
  1544. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, boxScale); \
  1545. } else if (crop.side > 0) { \
  1546. gs_effect_set_vec4(colParam, &green); \
  1547. DrawStripedLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, boxScale); \
  1548. } else { \
  1549. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS *pixelRatio / 2, boxScale); \
  1550. } \
  1551. gs_effect_set_vec4(colParam, &red);
  1552. DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
  1553. DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
  1554. DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
  1555. DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
  1556. #undef DRAW_SIDE
  1557. } else {
  1558. if (!selected) {
  1559. gs_effect_set_vec4(colParam, &blue);
  1560. DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
  1561. } else {
  1562. DrawRect(HANDLE_RADIUS * pixelRatio / 2, boxScale);
  1563. }
  1564. }
  1565. gs_load_vertexbuffer(main->box);
  1566. gs_effect_set_vec4(colParam, &red);
  1567. if (selected) {
  1568. DrawSquareAtPos(0.0f, 0.0f, pixelRatio);
  1569. DrawSquareAtPos(0.0f, 1.0f, pixelRatio);
  1570. DrawSquareAtPos(1.0f, 0.0f, pixelRatio);
  1571. DrawSquareAtPos(1.0f, 1.0f, pixelRatio);
  1572. DrawSquareAtPos(0.5f, 0.0f, pixelRatio);
  1573. DrawSquareAtPos(0.0f, 0.5f, pixelRatio);
  1574. DrawSquareAtPos(0.5f, 1.0f, pixelRatio);
  1575. DrawSquareAtPos(1.0f, 0.5f, pixelRatio);
  1576. if (!prev->circleFill) {
  1577. gs_render_start(true);
  1578. float angle = 180;
  1579. for (int i = 0, l = 40; i < l; i++) {
  1580. gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f, cos(RAD(angle)) / 2 + 0.5f);
  1581. angle += 360 / l;
  1582. gs_vertex2f(sin(RAD(angle)) / 2 + 0.5f, cos(RAD(angle)) / 2 + 0.5f);
  1583. gs_vertex2f(0.5f, 1.0f);
  1584. }
  1585. prev->circleFill = gs_render_save();
  1586. }
  1587. bool invert = info.scale.y < 0.0f && info.bounds_type == OBS_BOUNDS_NONE;
  1588. DrawRotationHandle(prev->circleFill, info.rot + prev->groupRot, pixelRatio, invert);
  1589. }
  1590. gs_matrix_pop();
  1591. GS_DEBUG_MARKER_END();
  1592. return true;
  1593. }
  1594. bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2, gs_vertbuffer_t *rectFill)
  1595. {
  1596. OBSBasic *main = OBSBasic::Get();
  1597. float pixelRatio = main->GetDevicePixelRatio();
  1598. x1 = std::round(x1);
  1599. x2 = std::round(x2);
  1600. y1 = std::round(y1);
  1601. y2 = std::round(y2);
  1602. gs_effect_t *eff = gs_get_effect();
  1603. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1604. vec4 fillColor;
  1605. vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
  1606. vec4 borderColor;
  1607. vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
  1608. vec2 scale;
  1609. vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
  1610. gs_matrix_push();
  1611. gs_matrix_identity();
  1612. gs_matrix_translate3f(x1, y1, 0.0f);
  1613. gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
  1614. gs_effect_set_vec4(colParam, &fillColor);
  1615. gs_load_vertexbuffer(rectFill);
  1616. gs_draw(GS_TRISTRIP, 0, 0);
  1617. gs_effect_set_vec4(colParam, &borderColor);
  1618. DrawRect(HANDLE_RADIUS * pixelRatio / 2, scale);
  1619. gs_matrix_pop();
  1620. return true;
  1621. }
  1622. void OBSBasicPreview::DrawOverflow()
  1623. {
  1624. if (locked)
  1625. return;
  1626. if (overflowHidden)
  1627. return;
  1628. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
  1629. if (!overflow) {
  1630. std::string path;
  1631. GetDataFilePath("images/overflow.png", path);
  1632. overflow = gs_texture_create_from_file(path.c_str());
  1633. }
  1634. OBSBasic *main = OBSBasic::Get();
  1635. OBSScene scene = main->GetCurrentScene();
  1636. if (scene) {
  1637. gs_matrix_push();
  1638. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1639. obs_scene_enum_items(scene, DrawSelectedOverflow, this);
  1640. gs_matrix_pop();
  1641. }
  1642. gs_load_vertexbuffer(nullptr);
  1643. GS_DEBUG_MARKER_END();
  1644. }
  1645. void OBSBasicPreview::DrawSceneEditing()
  1646. {
  1647. if (locked)
  1648. return;
  1649. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
  1650. OBSBasic *main = OBSBasic::Get();
  1651. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1652. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1653. gs_technique_begin(tech);
  1654. gs_technique_begin_pass(tech, 0);
  1655. OBSScene scene = main->GetCurrentScene();
  1656. if (scene) {
  1657. gs_matrix_push();
  1658. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1659. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1660. gs_matrix_pop();
  1661. }
  1662. if (selectionBox) {
  1663. if (!rectFill) {
  1664. gs_render_start(true);
  1665. gs_vertex2f(0.0f, 0.0f);
  1666. gs_vertex2f(1.0f, 0.0f);
  1667. gs_vertex2f(0.0f, 1.0f);
  1668. gs_vertex2f(1.0f, 1.0f);
  1669. rectFill = gs_render_save();
  1670. }
  1671. DrawSelectionBox(startPos.x * main->previewScale, startPos.y * main->previewScale,
  1672. mousePos.x * main->previewScale, mousePos.y * main->previewScale, rectFill);
  1673. }
  1674. gs_load_vertexbuffer(nullptr);
  1675. gs_technique_end_pass(tech);
  1676. gs_technique_end(tech);
  1677. GS_DEBUG_MARKER_END();
  1678. }
  1679. void OBSBasicPreview::ResetScrollingOffset()
  1680. {
  1681. vec2_zero(&scrollingOffset);
  1682. }
  1683. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
  1684. {
  1685. newScalingLevelVal = std::clamp(newScalingLevelVal, -MAX_SCALING_LEVEL, MAX_SCALING_LEVEL);
  1686. float newScalingAmountVal = pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1687. scalingLevel = newScalingLevelVal;
  1688. SetScalingAmount(newScalingAmountVal);
  1689. }
  1690. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
  1691. {
  1692. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1693. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1694. if (scalingAmount == newScalingAmountVal)
  1695. return;
  1696. scalingAmount = newScalingAmountVal;
  1697. emit scalingChanged(scalingAmount);
  1698. if (!fixedScaling) {
  1699. scalingLevel = std::round(log(scalingAmount) / log(ZOOM_SENSITIVITY));
  1700. }
  1701. }
  1702. void OBSBasicPreview::SetScalingLevelAndAmount(int32_t newScalingLevelVal, float newScalingAmountVal)
  1703. {
  1704. newScalingLevelVal = std::clamp(newScalingLevelVal, -MAX_SCALING_LEVEL, MAX_SCALING_LEVEL);
  1705. scalingLevel = newScalingLevelVal;
  1706. SetScalingAmount(newScalingAmountVal);
  1707. }
  1708. void OBSBasicPreview::increaseScalingLevel()
  1709. {
  1710. SetFixedScaling(true);
  1711. SetScalingLevel(scalingLevel + 1);
  1712. emit DisplayResized();
  1713. }
  1714. void OBSBasicPreview::decreaseScalingLevel()
  1715. {
  1716. SetFixedScaling(true);
  1717. SetScalingLevel(scalingLevel - 1);
  1718. emit DisplayResized();
  1719. }
  1720. void OBSBasicPreview::resetScalingLevel()
  1721. {
  1722. SetScalingLevel(0);
  1723. ResetScrollingOffset();
  1724. emit DisplayResized();
  1725. }
  1726. OBSBasicPreview *OBSBasicPreview::Get()
  1727. {
  1728. return OBSBasic::Get()->ui->preview;
  1729. }
  1730. static obs_source_t *CreateLabel(float pixelRatio, int i)
  1731. {
  1732. OBSDataAutoRelease settings = obs_data_create();
  1733. OBSDataAutoRelease font = obs_data_create();
  1734. #if defined(_WIN32)
  1735. obs_data_set_string(font, "face", "Arial");
  1736. #elif defined(__APPLE__)
  1737. obs_data_set_string(font, "face", "Helvetica");
  1738. #else
  1739. obs_data_set_string(font, "face", "Monospace");
  1740. #endif
  1741. obs_data_set_int(font, "flags", 1); // Bold text
  1742. obs_data_set_int(font, "size", 16 * pixelRatio);
  1743. obs_data_set_obj(settings, "font", font);
  1744. obs_data_set_bool(settings, "outline", true);
  1745. #ifdef _WIN32
  1746. obs_data_set_int(settings, "outline_color", 0x000000);
  1747. obs_data_set_int(settings, "outline_size", 3);
  1748. const char *text_source_id = "text_gdiplus";
  1749. #else
  1750. const char *text_source_id = "text_ft2_source";
  1751. #endif
  1752. DStr name;
  1753. dstr_printf(name, "Preview spacing label %d", i);
  1754. return obs_source_create_private(text_source_id, name, settings);
  1755. }
  1756. static void SetLabelText(int sourceIndex, int px)
  1757. {
  1758. OBSBasicPreview *prev = OBSBasicPreview::Get();
  1759. if (px == prev->spacerPx[sourceIndex])
  1760. return;
  1761. std::string text = std::to_string(px) + " px";
  1762. obs_source_t *source = prev->spacerLabel[sourceIndex];
  1763. OBSDataAutoRelease settings = obs_source_get_settings(source);
  1764. obs_data_set_string(settings, "text", text.c_str());
  1765. obs_source_update(source, settings);
  1766. prev->spacerPx[sourceIndex] = px;
  1767. }
  1768. static void DrawLabel(OBSSource source, vec3 &pos, vec3 &viewport)
  1769. {
  1770. if (!source)
  1771. return;
  1772. vec3_mul(&pos, &pos, &viewport);
  1773. gs_matrix_push();
  1774. gs_matrix_identity();
  1775. gs_matrix_translate(&pos);
  1776. obs_source_video_render(source);
  1777. gs_matrix_pop();
  1778. }
  1779. static void DrawSpacingLine(vec3 &start, vec3 &end, vec3 &viewport, float pixelRatio)
  1780. {
  1781. OBSBasic *main = OBSBasic::Get();
  1782. matrix4 transform;
  1783. matrix4_identity(&transform);
  1784. transform.x.x = viewport.x;
  1785. transform.y.y = viewport.y;
  1786. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1787. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1788. QColor selColor = main->GetSelectionColor();
  1789. vec4 color;
  1790. vec4_set(&color, selColor.redF(), selColor.greenF(), selColor.blueF(), 1.0f);
  1791. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1792. gs_technique_begin(tech);
  1793. gs_technique_begin_pass(tech, 0);
  1794. gs_matrix_push();
  1795. gs_matrix_mul(&transform);
  1796. vec2 scale;
  1797. vec2_set(&scale, viewport.x, viewport.y);
  1798. DrawLine(start.x, start.y, end.x, end.y, pixelRatio * (HANDLE_RADIUS / 2), scale);
  1799. gs_matrix_pop();
  1800. gs_load_vertexbuffer(nullptr);
  1801. gs_technique_end_pass(tech);
  1802. gs_technique_end(tech);
  1803. }
  1804. static void RenderSpacingHelper(int sourceIndex, vec3 &start, vec3 &end, vec3 &viewport, float pixelRatio)
  1805. {
  1806. bool horizontal = (sourceIndex == 2 || sourceIndex == 3);
  1807. // If outside of preview, don't render
  1808. if (!((horizontal && (end.x >= start.x)) || (!horizontal && (end.y >= start.y))))
  1809. return;
  1810. float length = vec3_dist(&start, &end);
  1811. obs_video_info ovi;
  1812. obs_get_video_info(&ovi);
  1813. float px;
  1814. if (horizontal) {
  1815. px = length * ovi.base_width;
  1816. } else {
  1817. px = length * ovi.base_height;
  1818. }
  1819. if (px <= 0.0f)
  1820. return;
  1821. OBSBasicPreview *prev = OBSBasicPreview::Get();
  1822. obs_source_t *source = prev->spacerLabel[sourceIndex];
  1823. vec3 labelSize, labelPos;
  1824. vec3_set(&labelSize, obs_source_get_width(source), obs_source_get_height(source), 1.0f);
  1825. vec3_div(&labelSize, &labelSize, &viewport);
  1826. vec3 labelMargin;
  1827. vec3_set(&labelMargin, SPACER_LABEL_MARGIN * pixelRatio, SPACER_LABEL_MARGIN * pixelRatio, 1.0f);
  1828. vec3_div(&labelMargin, &labelMargin, &viewport);
  1829. vec3_set(&labelPos, end.x, end.y, end.z);
  1830. if (horizontal) {
  1831. labelPos.x -= (end.x - start.x) / 2;
  1832. labelPos.x -= labelSize.x / 2;
  1833. labelPos.y -= labelMargin.y + (labelSize.y / 2) + (HANDLE_RADIUS / viewport.y);
  1834. } else {
  1835. labelPos.y -= (end.y - start.y) / 2;
  1836. labelPos.y -= labelSize.y / 2;
  1837. labelPos.x += labelMargin.x;
  1838. }
  1839. DrawSpacingLine(start, end, viewport, pixelRatio);
  1840. SetLabelText(sourceIndex, (int)px);
  1841. DrawLabel(source, labelPos, viewport);
  1842. }
  1843. void OBSBasicPreview::DrawSpacingHelpers()
  1844. {
  1845. if (locked)
  1846. return;
  1847. OBSBasic *main = OBSBasic::Get();
  1848. vec2 s;
  1849. SceneFindBoxData data(s, s);
  1850. OBSScene scene = main->GetCurrentScene();
  1851. obs_scene_enum_items(scene, FindSelected, &data);
  1852. if (data.sceneItems.size() != 1)
  1853. return;
  1854. OBSSceneItem item = data.sceneItems[0];
  1855. if (!item)
  1856. return;
  1857. if (obs_sceneitem_locked(item))
  1858. return;
  1859. vec2 itemSize = GetItemSize(item);
  1860. if (itemSize.x == 0.0f || itemSize.y == 0.0f)
  1861. return;
  1862. obs_sceneitem_t *parentGroup = obs_sceneitem_get_group(scene, item);
  1863. if (parentGroup && obs_sceneitem_locked(parentGroup))
  1864. return;
  1865. matrix4 boxTransform;
  1866. obs_sceneitem_get_box_transform(item, &boxTransform);
  1867. obs_transform_info oti;
  1868. obs_sceneitem_get_info2(item, &oti);
  1869. obs_video_info ovi;
  1870. obs_get_video_info(&ovi);
  1871. vec3 size;
  1872. vec3_set(&size, ovi.base_width, ovi.base_height, 1.0f);
  1873. // Init box transform side locations
  1874. vec3 left, right, top, bottom;
  1875. vec3_set(&left, 0.0f, 0.5f, 1.0f);
  1876. vec3_set(&right, 1.0f, 0.5f, 1.0f);
  1877. vec3_set(&top, 0.5f, 0.0f, 1.0f);
  1878. vec3_set(&bottom, 0.5f, 1.0f, 1.0f);
  1879. // Decide which side to use with box transform, based on rotation
  1880. // Seems hacky, probably a better way to do it
  1881. float rot = oti.rot;
  1882. if (parentGroup) {
  1883. obs_transform_info groupOti;
  1884. obs_sceneitem_get_info2(parentGroup, &groupOti);
  1885. //Correct the scene item rotation angle
  1886. rot = oti.rot + groupOti.rot;
  1887. // Correct the scene item box transform
  1888. // Based on scale, rotation angle, position of parent's group
  1889. matrix4_scale3f(&boxTransform, &boxTransform, groupOti.scale.x, groupOti.scale.y, 1.0f);
  1890. matrix4_rotate_aa4f(&boxTransform, &boxTransform, 0.0f, 0.0f, 1.0f, RAD(groupOti.rot));
  1891. matrix4_translate3f(&boxTransform, &boxTransform, groupOti.pos.x, groupOti.pos.y, 0.0f);
  1892. }
  1893. // Switch top/bottom or right/left if scale is negative
  1894. if (oti.scale.x < 0.0f && oti.bounds_type == OBS_BOUNDS_NONE) {
  1895. vec3 l = left;
  1896. vec3 r = right;
  1897. vec3_copy(&left, &r);
  1898. vec3_copy(&right, &l);
  1899. }
  1900. if (oti.scale.y < 0.0f && oti.bounds_type == OBS_BOUNDS_NONE) {
  1901. vec3 t = top;
  1902. vec3 b = bottom;
  1903. vec3_copy(&top, &b);
  1904. vec3_copy(&bottom, &t);
  1905. }
  1906. if (rot >= HELPER_ROT_BREAKPOINT) {
  1907. for (float i = HELPER_ROT_BREAKPOINT; i <= 360.0f; i += 90.0f) {
  1908. if (rot < i)
  1909. break;
  1910. vec3 l = left;
  1911. vec3 r = right;
  1912. vec3 t = top;
  1913. vec3 b = bottom;
  1914. vec3_copy(&top, &l);
  1915. vec3_copy(&right, &t);
  1916. vec3_copy(&bottom, &r);
  1917. vec3_copy(&left, &b);
  1918. }
  1919. } else if (rot <= -HELPER_ROT_BREAKPOINT) {
  1920. for (float i = -HELPER_ROT_BREAKPOINT; i >= -360.0f; i -= 90.0f) {
  1921. if (rot > i)
  1922. break;
  1923. vec3 l = left;
  1924. vec3 r = right;
  1925. vec3 t = top;
  1926. vec3 b = bottom;
  1927. vec3_copy(&top, &r);
  1928. vec3_copy(&right, &b);
  1929. vec3_copy(&bottom, &l);
  1930. vec3_copy(&left, &t);
  1931. }
  1932. }
  1933. // Get sides of box transform
  1934. left = GetTransformedPos(left.x, left.y, boxTransform);
  1935. right = GetTransformedPos(right.x, right.y, boxTransform);
  1936. top = GetTransformedPos(top.x, top.y, boxTransform);
  1937. bottom = GetTransformedPos(bottom.x, bottom.y, boxTransform);
  1938. bottom.y = size.y - bottom.y;
  1939. right.x = size.x - right.x;
  1940. // Init viewport
  1941. vec3 viewport;
  1942. vec3_set(&viewport, main->previewCX, main->previewCY, 1.0f);
  1943. vec3_div(&left, &left, &viewport);
  1944. vec3_div(&right, &right, &viewport);
  1945. vec3_div(&top, &top, &viewport);
  1946. vec3_div(&bottom, &bottom, &viewport);
  1947. vec3_mulf(&left, &left, main->previewScale);
  1948. vec3_mulf(&right, &right, main->previewScale);
  1949. vec3_mulf(&top, &top, main->previewScale);
  1950. vec3_mulf(&bottom, &bottom, main->previewScale);
  1951. // Draw spacer lines and labels
  1952. vec3 start, end;
  1953. float pixelRatio = main->GetDevicePixelRatio();
  1954. for (int i = 0; i < 4; i++) {
  1955. if (!spacerLabel[i])
  1956. spacerLabel[i] = CreateLabel(pixelRatio, i);
  1957. }
  1958. vec3_set(&start, top.x, 0.0f, 1.0f);
  1959. vec3_set(&end, top.x, top.y, 1.0f);
  1960. RenderSpacingHelper(0, start, end, viewport, pixelRatio);
  1961. vec3_set(&start, bottom.x, 1.0f - bottom.y, 1.0f);
  1962. vec3_set(&end, bottom.x, 1.0f, 1.0f);
  1963. RenderSpacingHelper(1, start, end, viewport, pixelRatio);
  1964. vec3_set(&start, 0.0f, left.y, 1.0f);
  1965. vec3_set(&end, left.x, left.y, 1.0f);
  1966. RenderSpacingHelper(2, start, end, viewport, pixelRatio);
  1967. vec3_set(&start, 1.0f - right.x, right.y, 1.0f);
  1968. vec3_set(&end, 1.0f, right.y, 1.0f);
  1969. RenderSpacingHelper(3, start, end, viewport, pixelRatio);
  1970. }
  1971. void OBSBasicPreview::ClampScrollingOffsets()
  1972. {
  1973. obs_video_info ovi;
  1974. obs_get_video_info(&ovi);
  1975. QSize targetSize = GetPixelSize(this);
  1976. vec3 target, offset;
  1977. vec3_set(&target, (float)targetSize.width(), (float)targetSize.height(), 1.0f);
  1978. vec3_set(&offset, (float)ovi.base_width, (float)ovi.base_height, 1.0f);
  1979. vec3_mulf(&offset, &offset, scalingAmount);
  1980. vec3_sub(&offset, &offset, &target);
  1981. vec3_mulf(&offset, &offset, 0.5f);
  1982. vec3_maxf(&offset, &offset, 0.0f);
  1983. vec3_divf(&target, &target, 2.0f);
  1984. vec3_add(&offset, &offset, &target);
  1985. scrollingOffset.x = std::clamp(scrollingOffset.x, -offset.x, offset.x);
  1986. scrollingOffset.y = std::clamp(scrollingOffset.y, -offset.y, offset.y);
  1987. UpdateXScrollBar(offset.x);
  1988. UpdateYScrollBar(offset.y);
  1989. }
  1990. void OBSBasicPreview::xScrollBarChanged(int value)
  1991. {
  1992. updatingXScrollBar = true;
  1993. scrollingOffset.x = float(-value);
  1994. updatingXScrollBar = false;
  1995. emit DisplayResized();
  1996. }
  1997. void OBSBasicPreview::yScrollBarChanged(int value)
  1998. {
  1999. updatingYScrollBar = true;
  2000. scrollingOffset.y = float(-value);
  2001. updatingYScrollBar = false;
  2002. emit DisplayResized();
  2003. }
  2004. void OBSBasicPreview::UpdateXScrollBar(float cx)
  2005. {
  2006. if (updatingXScrollBar)
  2007. return;
  2008. OBSBasic *main = OBSBasic::Get();
  2009. if (!main->ui->previewXScrollBar->isVisible())
  2010. return;
  2011. main->ui->previewXScrollBar->setRange(int(-cx), int(cx));
  2012. QSize targetSize = GetPixelSize(this);
  2013. main->ui->previewXScrollBar->setPageStep(targetSize.width() / std::min(scalingAmount, 1.0f));
  2014. QSignalBlocker sig(main->ui->previewXScrollBar);
  2015. main->ui->previewXScrollBar->setValue(int(-scrollingOffset.x));
  2016. }
  2017. void OBSBasicPreview::UpdateYScrollBar(float cy)
  2018. {
  2019. if (updatingYScrollBar)
  2020. return;
  2021. OBSBasic *main = OBSBasic::Get();
  2022. if (!main->ui->previewYScrollBar->isVisible())
  2023. return;
  2024. main->ui->previewYScrollBar->setRange(int(-cy), int(cy));
  2025. QSize targetSize = GetPixelSize(this);
  2026. main->ui->previewYScrollBar->setPageStep(targetSize.height() / std::min(scalingAmount, 1.0f));
  2027. QSignalBlocker sig(main->ui->previewYScrollBar);
  2028. main->ui->previewYScrollBar->setValue(int(-scrollingOffset.y));
  2029. }