gl-texture2d.c 6.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234
  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. static bool upload_texture_2d(struct gs_texture_2d *tex, const void **data)
  16. {
  17. uint32_t row_size = tex->width * gs_get_format_bpp(tex->base.format);
  18. uint32_t tex_size = tex->height * row_size / 8;
  19. uint32_t num_levels = tex->base.levels;
  20. bool compressed = gs_is_compressed_format(tex->base.format);
  21. bool success;
  22. if (!num_levels)
  23. num_levels = gs_num_total_levels(tex->width, tex->height);
  24. if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
  25. return false;
  26. success = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type, num_levels,
  27. tex->base.gl_format, tex->base.gl_internal_format,
  28. compressed, tex->width, tex->height, tex_size, &data);
  29. if (!gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, num_levels-1))
  30. success = false;
  31. if (!gl_bind_texture(GL_TEXTURE_2D, 0))
  32. success = false;
  33. return success;
  34. }
  35. static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
  36. {
  37. GLsizeiptr size;
  38. bool success = true;
  39. if (!gl_gen_buffers(1, &tex->unpack_buffer))
  40. return false;
  41. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
  42. return false;
  43. size = tex->width * gs_get_format_bpp(tex->base.format);
  44. if (!gs_is_compressed_format(tex->base.format)) {
  45. size /= 8;
  46. size = (size+3) & 0xFFFFFFFC;
  47. size *= tex->height;
  48. } else {
  49. size *= tex->height;
  50. size /= 8;
  51. }
  52. glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
  53. if (!gl_success("glBufferData"))
  54. success = false;
  55. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
  56. success = false;
  57. return success;
  58. }
  59. texture_t device_create_texture(device_t device, uint32_t width,
  60. uint32_t height, enum gs_color_format color_format,
  61. uint32_t levels, const void **data, uint32_t flags)
  62. {
  63. struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
  64. tex->base.device = device;
  65. tex->base.type = GS_TEXTURE_2D;
  66. tex->base.format = color_format;
  67. tex->base.levels = levels;
  68. tex->base.gl_format = convert_gs_format(color_format);
  69. tex->base.gl_internal_format = convert_gs_internal_format(color_format);
  70. tex->base.gl_type = get_gl_format_type(color_format);
  71. tex->base.gl_target = GL_TEXTURE_2D;
  72. tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
  73. tex->base.is_render_target = (flags & GS_RENDERTARGET) != 0;
  74. tex->base.gen_mipmaps = (flags & GS_BUILDMIPMAPS) != 0;
  75. tex->width = width;
  76. tex->height = height;
  77. if (!gl_gen_textures(1, &tex->base.texture))
  78. goto fail;
  79. if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
  80. goto fail;
  81. if (!upload_texture_2d(tex, data))
  82. goto fail;
  83. return (texture_t)tex;
  84. fail:
  85. texture_destroy((texture_t)tex);
  86. blog(LOG_ERROR, "device_create_texture (GL) failed");
  87. return NULL;
  88. }
  89. static inline bool is_texture_2d(texture_t tex, const char *func)
  90. {
  91. bool is_tex2d = tex->type == GS_TEXTURE_2D;
  92. if (!is_tex2d)
  93. blog(LOG_ERROR, "%s (GL) failed: Not a 2D texture", func);
  94. return is_tex2d;
  95. }
  96. void texture_destroy(texture_t tex)
  97. {
  98. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  99. if (!tex)
  100. return;
  101. if (!is_texture_2d(tex, "texture_destroy"))
  102. return;
  103. if (tex->cur_sampler)
  104. samplerstate_destroy(tex->cur_sampler);
  105. if (tex->is_dynamic && tex2d->unpack_buffer)
  106. gl_delete_buffers(1, &tex2d->unpack_buffer);
  107. if (tex->texture)
  108. gl_delete_textures(1, &tex->texture);
  109. bfree(tex);
  110. }
  111. uint32_t texture_getwidth(texture_t tex)
  112. {
  113. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  114. if (!is_texture_2d(tex, "texture_getwidth"))
  115. return 0;
  116. return tex2d->width;
  117. }
  118. uint32_t texture_getheight(texture_t tex)
  119. {
  120. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  121. if (!is_texture_2d(tex, "texture_getheight"))
  122. return 0;
  123. return tex2d->height;
  124. }
  125. enum gs_color_format texture_getcolorformat(texture_t tex)
  126. {
  127. return tex->format;
  128. }
  129. bool texture_map(texture_t tex, void **ptr, uint32_t *linesize)
  130. {
  131. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  132. if (!is_texture_2d(tex, "texture_map"))
  133. goto fail;
  134. if (!tex2d->base.is_dynamic) {
  135. blog(LOG_ERROR, "Texture is not dynamic");
  136. goto fail;
  137. }
  138. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
  139. goto fail;
  140. *ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
  141. if (!gl_success("glMapBuffer"))
  142. goto fail;
  143. gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
  144. *linesize = tex2d->width * gs_get_format_bpp(tex->format) / 8;
  145. *linesize = (*linesize + 3) & 0xFFFFFFFC;
  146. return true;
  147. fail:
  148. blog(LOG_ERROR, "texture_map (GL) failed");
  149. return false;
  150. }
  151. void texture_unmap(texture_t tex)
  152. {
  153. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  154. if (!is_texture_2d(tex, "texture_unmap"))
  155. goto failed;
  156. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
  157. goto failed;
  158. glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
  159. if (!gl_success("glUnmapBuffer"))
  160. goto failed;
  161. if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
  162. goto failed;
  163. glTexImage2D(GL_TEXTURE_2D, 0, tex->gl_internal_format,
  164. tex2d->width, tex2d->height, 0,
  165. tex->gl_format, tex->gl_type, 0);
  166. if (!gl_success("glTexImage2D"))
  167. goto failed;
  168. gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
  169. gl_bind_texture(GL_TEXTURE_2D, 0);
  170. return;
  171. failed:
  172. gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
  173. gl_bind_texture(GL_TEXTURE_2D, 0);
  174. blog(LOG_ERROR, "texture_unmap (GL) failed");
  175. }
  176. bool texture_isrect(texture_t tex)
  177. {
  178. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  179. if (!is_texture_2d(tex, "texture_unmap")) {
  180. blog(LOG_ERROR, "texture_isrect (GL) failed");
  181. return false;
  182. }
  183. return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
  184. }