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gl-shaderparser.c 18 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. #include "gl-shaderparser.h"
  16. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  17. struct cf_token **p_token, const char *end);
  18. static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp,
  19. struct cf_token *token)
  20. {
  21. size_t i;
  22. for (i = 0; i < glsp->parser.params.num; i++) {
  23. struct shader_var *param = glsp->parser.params.array+i;
  24. if (strref_cmp(&token->str, param->name) == 0)
  25. return param;
  26. }
  27. return NULL;
  28. }
  29. static inline size_t sp_getsampler(struct gl_shader_parser *glsp,
  30. struct cf_token *token)
  31. {
  32. size_t i;
  33. for (i = 0; i < glsp->parser.samplers.num; i++) {
  34. struct shader_sampler *sampler = glsp->parser.samplers.array+i;
  35. if (strref_cmp(&token->str, sampler->name) == 0)
  36. return i;
  37. }
  38. return -1;
  39. }
  40. static inline int cmp_type(const char *name, const size_t name_len,
  41. const char *type, const size_t type_len)
  42. {
  43. size_t min_len = (name_len < type_len) ? type_len : name_len;
  44. return astrcmp_n(name, type, min_len);
  45. }
  46. static bool gl_write_type_n(struct gl_shader_parser *glsp,
  47. const char *type, size_t len)
  48. {
  49. if (cmp_type(type, len, "float2", 6) == 0)
  50. dstr_cat(&glsp->gl_string, "vec2");
  51. else if (cmp_type(type, len, "float3", 6) == 0)
  52. dstr_cat(&glsp->gl_string, "vec3");
  53. else if (cmp_type(type, len, "float4", 6) == 0)
  54. dstr_cat(&glsp->gl_string, "vec4");
  55. else if (cmp_type(type, len, "float3x3", 8) == 0)
  56. dstr_cat(&glsp->gl_string, "mat3x3");
  57. else if (cmp_type(type, len, "float3x4", 8) == 0)
  58. dstr_cat(&glsp->gl_string, "mat3x4");
  59. else if (cmp_type(type, len, "float4x4", 8) == 0)
  60. dstr_cat(&glsp->gl_string, "mat4x4");
  61. else if (cmp_type(type, len, "texture2d", 9) == 0)
  62. dstr_cat(&glsp->gl_string, "sampler2D");
  63. else if (cmp_type(type, len, "texture3d", 9) == 0)
  64. dstr_cat(&glsp->gl_string, "sampler3D");
  65. else if (cmp_type(type, len, "texture_cube", 12) == 0)
  66. dstr_cat(&glsp->gl_string, "samplerCube");
  67. else
  68. return false;
  69. return true;
  70. }
  71. static inline void gl_write_type(struct gl_shader_parser *glsp,
  72. const char *type)
  73. {
  74. if (!gl_write_type_n(glsp, type, strlen(type)))
  75. dstr_cat(&glsp->gl_string, type);
  76. }
  77. static inline bool gl_write_type_token(struct gl_shader_parser *glsp,
  78. struct cf_token *token)
  79. {
  80. return gl_write_type_n(glsp, token->str.array, token->str.len);
  81. }
  82. static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
  83. {
  84. if (var->var_type == SHADER_VAR_UNIFORM)
  85. dstr_cat(&glsp->gl_string, "uniform ");
  86. else if (var->var_type == SHADER_VAR_CONST)
  87. dstr_cat(&glsp->gl_string, "const ");
  88. gl_write_type(glsp, var->type);
  89. dstr_cat(&glsp->gl_string, " ");
  90. dstr_cat(&glsp->gl_string, var->name);
  91. }
  92. static inline void gl_write_params(struct gl_shader_parser *glsp)
  93. {
  94. size_t i;
  95. for (i = 0; i < glsp->parser.params.num; i++) {
  96. struct shader_var *var = glsp->parser.params.array+i;
  97. gl_write_var(glsp, var);
  98. dstr_cat(&glsp->gl_string, ";\n");
  99. }
  100. dstr_cat(&glsp->gl_string, "\n");
  101. }
  102. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  103. struct shader_var *var, bool input, const char *prefix);
  104. /* unwraps a structure that's used for input/output */
  105. static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
  106. struct shader_struct *st, const char *name, bool input,
  107. const char *prefix)
  108. {
  109. struct dstr prefix_str;
  110. size_t i;
  111. dstr_init(&prefix_str);
  112. if (prefix)
  113. dstr_copy(&prefix_str, prefix);
  114. dstr_cat(&prefix_str, name);
  115. dstr_cat(&prefix_str, "_");
  116. for (i = 0; i < st->vars.num; i++) {
  117. struct shader_var *st_var = st->vars.array+i;
  118. gl_write_storage_var(glsp, st_var, input, prefix_str.array);
  119. }
  120. dstr_free(&prefix_str);
  121. }
  122. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  123. struct shader_var *var, bool input, const char *prefix)
  124. {
  125. struct shader_struct *st = shader_parser_getstruct(&glsp->parser,
  126. var->type);
  127. if (st) {
  128. gl_unwrap_storage_struct(glsp, st, var->name, input, prefix);
  129. } else {
  130. struct gl_parser_attrib attrib;
  131. gl_parser_attrib_init(&attrib);
  132. dstr_cat(&glsp->gl_string, input ? "in " : "out ");
  133. if (prefix)
  134. dstr_cat(&attrib.name, prefix);
  135. dstr_cat(&attrib.name, var->name);
  136. gl_write_type(glsp, var->type);
  137. dstr_cat(&glsp->gl_string, " ");
  138. dstr_cat_dstr(&glsp->gl_string, &attrib.name);
  139. dstr_cat(&glsp->gl_string, ";\n");
  140. attrib.input = input;
  141. attrib.mapping = var->mapping;
  142. da_push_back(glsp->attribs, &attrib);
  143. }
  144. }
  145. static inline void gl_write_inputs(struct gl_shader_parser *glsp,
  146. struct shader_func *main)
  147. {
  148. size_t i;
  149. for (i = 0; i < main->params.num; i++)
  150. gl_write_storage_var(glsp, main->params.array+i, true,
  151. "inputval_");
  152. dstr_cat(&glsp->gl_string, "\n");
  153. }
  154. static void gl_write_outputs(struct gl_shader_parser *glsp,
  155. struct shader_func *main)
  156. {
  157. struct shader_var var = {0};
  158. var.type = main->return_type;
  159. var.name = "outputval";
  160. if (main->mapping)
  161. var.mapping = main->mapping;
  162. gl_write_storage_var(glsp, &var, false, NULL);
  163. dstr_cat(&glsp->gl_string, "\n");
  164. }
  165. static void gl_write_struct(struct gl_shader_parser *glsp,
  166. struct shader_struct *st)
  167. {
  168. size_t i;
  169. dstr_cat(&glsp->gl_string, "struct ");
  170. dstr_cat(&glsp->gl_string, st->name);
  171. dstr_cat(&glsp->gl_string, " {\n");
  172. for (i = 0; i < st->vars.num; i++) {
  173. struct shader_var *var = st->vars.array+i;
  174. dstr_cat(&glsp->gl_string, "\t");
  175. gl_write_var(glsp, var);
  176. dstr_cat(&glsp->gl_string, ";\n");
  177. }
  178. dstr_cat(&glsp->gl_string, "};\n\n");
  179. }
  180. static void gl_write_interface_block(struct gl_shader_parser *glsp)
  181. {
  182. if (glsp->type == SHADER_VERTEX) {
  183. dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
  184. "\tvec4 gl_Position;\n};\n\n");
  185. }
  186. }
  187. static inline void gl_write_structs(struct gl_shader_parser *glsp)
  188. {
  189. size_t i;
  190. for (i = 0; i < glsp->parser.structs.num; i++) {
  191. struct shader_struct *st = glsp->parser.structs.array+i;
  192. gl_write_struct(glsp, st);
  193. }
  194. }
  195. /*
  196. * NOTE: HLSL-> GLSL intrinsic conversions
  197. * atan2 -> atan
  198. * clip -> (unsupported)
  199. * ddx -> dFdx
  200. * ddy -> dFdy
  201. * fmod -> (unsupported)
  202. * frac -> fract
  203. * lerp -> mix
  204. * lit -> (unsupported)
  205. * log10 -> (unsupported)
  206. * mul -> (change to operator)
  207. * rsqrt -> inversesqrt
  208. * saturate -> (use clamp)
  209. * tex* -> texture
  210. * tex*grad -> textureGrad
  211. * tex*lod -> textureLod
  212. * tex*bias -> (use optional 'bias' value)
  213. * tex*proj -> textureProj
  214. *
  215. * All else can be left as-is
  216. */
  217. static bool gl_write_mul(struct gl_shader_parser *glsp,
  218. struct cf_token **p_token)
  219. {
  220. struct cf_parser *cfp = &glsp->parser.cfp;
  221. cfp->cur_token = *p_token;
  222. if (!next_token(cfp)) return false;
  223. if (!token_is(cfp, "(")) return false;
  224. dstr_cat(&glsp->gl_string, "(");
  225. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  226. dstr_cat(&glsp->gl_string, ") * (");
  227. next_token(cfp);
  228. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  229. dstr_cat(&glsp->gl_string, "))");
  230. *p_token = cfp->cur_token;
  231. return true;
  232. }
  233. static bool gl_write_saturate(struct gl_shader_parser *glsp,
  234. struct cf_token **p_token)
  235. {
  236. struct cf_parser *cfp = &glsp->parser.cfp;
  237. cfp->cur_token = *p_token;
  238. if (!next_token(cfp)) return false;
  239. if (!token_is(cfp, "(")) return false;
  240. dstr_cat(&glsp->gl_string, "clamp");
  241. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  242. dstr_cat(&glsp->gl_string, ", 0.0, 1.0)");
  243. *p_token = cfp->cur_token;
  244. return true;
  245. }
  246. static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
  247. struct shader_var *var, const char *call)
  248. {
  249. struct cf_parser *cfp = &glsp->parser.cfp;
  250. size_t sampler_id = (size_t)-1;
  251. if (!next_token(cfp)) return false;
  252. if (!token_is(cfp, "(")) return false;
  253. if (!next_token(cfp)) return false;
  254. sampler_id = sp_getsampler(glsp, cfp->cur_token);
  255. if (sampler_id == (size_t)-1) return false;
  256. if (!next_token(cfp)) return false;
  257. if (!token_is(cfp, ",")) return false;
  258. var->gl_sampler_id = sampler_id;
  259. dstr_cat(&glsp->gl_string, call);
  260. dstr_cat(&glsp->gl_string, "(");
  261. dstr_cat(&glsp->gl_string, var->name);
  262. dstr_cat(&glsp->gl_string, ", ");
  263. return true;
  264. }
  265. /* processes texture.Sample(sampler, texcoord) */
  266. static bool gl_write_texture_code(struct gl_shader_parser *glsp,
  267. struct cf_token **p_token, struct shader_var *var)
  268. {
  269. struct cf_parser *cfp = &glsp->parser.cfp;
  270. bool written = false;
  271. cfp->cur_token = *p_token;
  272. if (!next_token(cfp)) return false;
  273. if (!token_is(cfp, ".")) return false;
  274. if (!next_token(cfp)) return false;
  275. if (token_is(cfp, "Sample"))
  276. written = gl_write_texture_call(glsp, var, "texture");
  277. else if (token_is(cfp, "SampleBias"))
  278. written = gl_write_texture_call(glsp, var, "texture");
  279. else if (token_is(cfp, "SampleGrad"))
  280. written = gl_write_texture_call(glsp, var, "textureGrad");
  281. else if (token_is(cfp, "SampleLevel"))
  282. written = gl_write_texture_call(glsp, var, "textureLod");
  283. if (!written)
  284. return false;
  285. if (!next_token(cfp)) return false;
  286. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  287. dstr_cat(&glsp->gl_string, ")");
  288. *p_token = cfp->cur_token;
  289. return true;
  290. }
  291. static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
  292. struct cf_token **p_token)
  293. {
  294. struct cf_token *token = *p_token;
  295. bool written = true;
  296. if (strref_cmp(&token->str, "atan2") == 0) {
  297. dstr_cat(&glsp->gl_string, "atan2");
  298. } else if (strref_cmp(&token->str, "ddx") == 0) {
  299. dstr_cat(&glsp->gl_string, "dFdx");
  300. } else if (strref_cmp(&token->str, "ddy") == 0) {
  301. dstr_cat(&glsp->gl_string, "dFdy");
  302. } else if (strref_cmp(&token->str, "frac") == 0) {
  303. dstr_cat(&glsp->gl_string, "fract");
  304. } else if (strref_cmp(&token->str, "lerp") == 0) {
  305. dstr_cat(&glsp->gl_string, "mix");
  306. } else if (strref_cmp(&token->str, "rsqrt") == 0) {
  307. dstr_cat(&glsp->gl_string, "inversesqrt");
  308. } else if (strref_cmp(&token->str, "saturate") == 0) {
  309. written = gl_write_saturate(glsp, &token);
  310. } else if (strref_cmp(&token->str, "mul") == 0) {
  311. written = gl_write_mul(glsp, &token);
  312. } else {
  313. struct shader_var *var = sp_getparam(glsp, token);
  314. if (var && astrcmp_n(var->type, "texture", 7) == 0)
  315. written = gl_write_texture_code(glsp, &token, var);
  316. else
  317. written = false;
  318. }
  319. if (written)
  320. *p_token = token;
  321. return written;
  322. }
  323. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  324. struct cf_token **p_token, const char *end)
  325. {
  326. struct cf_token *token = *p_token;
  327. if (token->type != CFTOKEN_NAME
  328. || ( !gl_write_type_token(glsp, token)
  329. && !gl_write_intrinsic(glsp, &token)))
  330. dstr_cat_strref(&glsp->gl_string, &token->str);
  331. while (token->type != CFTOKEN_NONE) {
  332. token++;
  333. if (end && strref_cmp(&token->str, end) == 0)
  334. break;
  335. if (token->type == CFTOKEN_NAME) {
  336. if (!gl_write_type_token(glsp, token) &&
  337. !gl_write_intrinsic(glsp, &token))
  338. dstr_cat_strref(&glsp->gl_string, &token->str);
  339. } else if (token->type == CFTOKEN_OTHER) {
  340. if (*token->str.array == '{')
  341. gl_write_function_contents(glsp, &token, "}");
  342. else if (*token->str.array == '(')
  343. gl_write_function_contents(glsp, &token, ")");
  344. dstr_cat_strref(&glsp->gl_string, &token->str);
  345. } else {
  346. dstr_cat_strref(&glsp->gl_string, &token->str);
  347. }
  348. }
  349. *p_token = token;
  350. }
  351. static void gl_write_function(struct gl_shader_parser *glsp,
  352. struct shader_func *func)
  353. {
  354. size_t i;
  355. struct cf_token *token;
  356. gl_write_type(glsp, func->return_type);
  357. dstr_cat(&glsp->gl_string, " ");
  358. if (strcmp(func->name, "main") == 0)
  359. dstr_cat(&glsp->gl_string, "_main_wrap");
  360. else
  361. dstr_cat(&glsp->gl_string, func->name);
  362. dstr_cat(&glsp->gl_string, "(");
  363. for (i = 0; i < func->params.num; i++) {
  364. struct shader_var *param = func->params.array+i;
  365. if (i > 0)
  366. dstr_cat(&glsp->gl_string, ", ");
  367. gl_write_var(glsp, param);
  368. }
  369. dstr_cat(&glsp->gl_string, ")\n");
  370. token = func->start;
  371. gl_write_function_contents(glsp, &token, "}");
  372. dstr_cat(&glsp->gl_string, "}\n\n");
  373. }
  374. static inline void gl_write_functions(struct gl_shader_parser *glsp)
  375. {
  376. size_t i;
  377. for (i = 0; i < glsp->parser.funcs.num; i++) {
  378. struct shader_func *func = glsp->parser.funcs.array+i;
  379. gl_write_function(glsp, func);
  380. }
  381. }
  382. static inline void gl_write_main_interface_assign(
  383. struct gl_shader_parser *glsp, struct shader_var *var,
  384. const char *src)
  385. {
  386. /* vertex shaders: write gl_Position */
  387. if (glsp->type == SHADER_VERTEX &&
  388. strcmp(var->mapping, "POSITION") == 0) {
  389. dstr_cat(&glsp->gl_string, "\tgl_Position = ");
  390. dstr_cat(&glsp->gl_string, src);
  391. dstr_cat(&glsp->gl_string, var->name);
  392. dstr_cat(&glsp->gl_string, ";\n");
  393. }
  394. }
  395. static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
  396. struct shader_var *var, const char *dst, const char *src,
  397. bool input)
  398. {
  399. struct shader_struct *st;
  400. struct dstr dst_copy = {0};
  401. char ch_left = input ? '.' : '_';
  402. char ch_right = input ? '_' : '.';
  403. if (dst) {
  404. dstr_copy(&dst_copy, dst);
  405. dstr_cat_ch(&dst_copy, ch_left);
  406. } else {
  407. dstr_copy(&dst_copy, "\t");
  408. }
  409. dstr_cat(&dst_copy, var->name);
  410. st = shader_parser_getstruct(&glsp->parser, var->type);
  411. if (st) {
  412. struct dstr src_copy = {0};
  413. size_t i;
  414. if (src)
  415. dstr_copy(&src_copy, src);
  416. dstr_cat(&src_copy, var->name);
  417. dstr_cat_ch(&src_copy, ch_right);
  418. for (i = 0; i < st->vars.num; i++) {
  419. struct shader_var *st_var = st->vars.array+i;
  420. gl_write_main_storage_assign(glsp, st_var,
  421. dst_copy.array, src_copy.array, input);
  422. }
  423. dstr_free(&src_copy);
  424. } else {
  425. if (!dstr_isempty(&dst_copy))
  426. dstr_cat_dstr(&glsp->gl_string, &dst_copy);
  427. dstr_cat(&glsp->gl_string, " = ");
  428. if (src)
  429. dstr_cat(&glsp->gl_string, src);
  430. dstr_cat(&glsp->gl_string, var->name);
  431. dstr_cat(&glsp->gl_string, ";\n");
  432. if (!input)
  433. gl_write_main_interface_assign(glsp, var, src);
  434. }
  435. dstr_free(&dst_copy);
  436. }
  437. static inline void gl_write_main_storage_inputs(struct gl_shader_parser *glsp,
  438. struct shader_func *main)
  439. {
  440. gl_write_main_storage_assign(glsp, main->params.array, NULL,
  441. "inputval_", true);
  442. }
  443. static inline void gl_write_main_storage_outputs(struct gl_shader_parser *glsp,
  444. struct shader_func *main)
  445. {
  446. /* we only do this *if* we're writing a struct, because otherwise
  447. * the call to 'main' already does the assignment for us */
  448. if (!main->mapping) {
  449. struct shader_var var = {0};
  450. var.name = "outputval";
  451. var.type = (char*)main->return_type;
  452. dstr_cat(&glsp->gl_string, "\n");
  453. gl_write_main_storage_assign(glsp, &var, NULL, NULL, false);
  454. }
  455. }
  456. static inline void gl_write_main_vars(struct gl_shader_parser *glsp,
  457. struct shader_func *main_func)
  458. {
  459. size_t i;
  460. for (i = 0; i < main_func->params.num; i++) {
  461. dstr_cat(&glsp->gl_string, "\t");
  462. dstr_cat(&glsp->gl_string, main_func->params.array[i].type);
  463. dstr_cat(&glsp->gl_string, " ");
  464. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  465. dstr_cat(&glsp->gl_string, ";\n");
  466. }
  467. if (!main_func->mapping) {
  468. dstr_cat(&glsp->gl_string, "\t");
  469. dstr_cat(&glsp->gl_string, main_func->return_type);
  470. dstr_cat(&glsp->gl_string, " outputval;\n\n");
  471. }
  472. }
  473. static inline void gl_write_main_func_call(struct gl_shader_parser *glsp,
  474. struct shader_func *main_func)
  475. {
  476. size_t i;
  477. dstr_cat(&glsp->gl_string, "\n\toutputval = _main_wrap(");
  478. for (i = 0; i < main_func->params.num; i++) {
  479. if (i)
  480. dstr_cat(&glsp->gl_string, ", ");
  481. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  482. }
  483. dstr_cat(&glsp->gl_string, ");\n");
  484. }
  485. static void gl_write_main(struct gl_shader_parser *glsp,
  486. struct shader_func *main)
  487. {
  488. dstr_cat(&glsp->gl_string, "void main(void)\n{\n");
  489. gl_write_main_vars(glsp, main);
  490. gl_write_main_storage_inputs(glsp, main);
  491. gl_write_main_func_call(glsp, main);
  492. gl_write_main_storage_outputs(glsp, main);
  493. dstr_cat(&glsp->gl_string, "}\n");
  494. }
  495. /* ugh, don't ask. I'll probably get rid of the need for this function later */
  496. static void gl_rename_attributes(struct gl_shader_parser *glsp)
  497. {
  498. size_t i = 0, input_idx = 0, output_idx = 0;
  499. for (i = 0; i < glsp->attribs.num; i++) {
  500. struct gl_parser_attrib *attrib = glsp->attribs.array+i;
  501. struct dstr new_name = {0};
  502. const char *prefix;
  503. size_t val;
  504. if (attrib->input) {
  505. prefix = glsp->input_prefix;
  506. val = input_idx++;
  507. } else {
  508. prefix = glsp->output_prefix;
  509. val = output_idx++;
  510. }
  511. dstr_printf(&new_name, "%s%u", prefix, val);
  512. dstr_replace(&glsp->gl_string, attrib->name.array,
  513. new_name.array);
  514. dstr_move(&attrib->name, &new_name);
  515. }
  516. }
  517. static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
  518. {
  519. struct shader_func *main_func;
  520. main_func = shader_parser_getfunc(&glsp->parser, "main");
  521. if (!main_func) {
  522. blog(LOG_ERROR, "function 'main' not found");
  523. return false;
  524. }
  525. dstr_copy(&glsp->gl_string, "#version 150\n\n");
  526. gl_write_params(glsp);
  527. gl_write_inputs(glsp, main_func);
  528. gl_write_outputs(glsp, main_func);
  529. gl_write_interface_block(glsp);
  530. gl_write_structs(glsp);
  531. gl_write_functions(glsp);
  532. gl_write_main(glsp, main_func);
  533. gl_rename_attributes(glsp);
  534. return true;
  535. }
  536. bool gl_shader_parse(struct gl_shader_parser *glsp,
  537. const char *shader_str, const char *file)
  538. {
  539. bool success = shader_parse(&glsp->parser, shader_str, file);
  540. char *str = shader_parser_geterrors(&glsp->parser);
  541. if (str) {
  542. blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
  543. bfree(str);
  544. }
  545. if (success)
  546. success = gl_shader_buildstring(glsp);
  547. return success;
  548. }