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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include <graphics/matrix3.h>
- #include "gl-subsystem.h"
- static void clear_textures(struct gs_device *device)
- {
- GLenum i;
- for (i = 0; i < GS_MAX_TEXTURES; i++) {
- if (device->cur_textures[i]) {
- gl_active_texture(GL_TEXTURE0 + i);
- gl_bind_texture(device->cur_textures[i]->gl_target, 0);
- device->cur_textures[i] = NULL;
- }
- }
- }
- void convert_sampler_info(struct gs_sampler_state *sampler,
- struct gs_sampler_info *info)
- {
- GLint max_anisotropy_max;
- convert_filter(info->filter, &sampler->min_filter,
- &sampler->mag_filter);
- sampler->address_u = convert_address_mode(info->address_u);
- sampler->address_v = convert_address_mode(info->address_v);
- sampler->address_w = convert_address_mode(info->address_w);
- sampler->max_anisotropy = info->max_anisotropy;
- max_anisotropy_max = 1;
- glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy_max);
- gl_success("glGetIntegerv(GL_MAX_TEXTURE_ANISOTROPY_MAX)");
- if (1 <= sampler->max_anisotropy &&
- sampler->max_anisotropy <= max_anisotropy_max)
- return;
- if (sampler->max_anisotropy < 1)
- sampler->max_anisotropy = 1;
- else if (sampler->max_anisotropy > max_anisotropy_max)
- sampler->max_anisotropy = max_anisotropy_max;
- blog(LOG_INFO, "convert_sampler_info: 1 <= max_anisotropy <= "
- "%d violated, selected: %d, set: %d",
- max_anisotropy_max,
- info->max_anisotropy, sampler->max_anisotropy);
- }
- device_t device_create(struct gs_init_data *info)
- {
- struct gs_device *device = bmalloc(sizeof(struct gs_device));
- memset(device, 0, sizeof(struct gs_device));
- device->plat = gl_platform_create(device, info);
- if (!device->plat)
- goto fail;
- glGenProgramPipelines(1, &device->pipeline);
- if (!gl_success("glGenProgramPipelines"))
- goto fail;
- glBindProgramPipeline(device->pipeline);
- if (!gl_success("glBindProgramPipeline"))
- goto fail;
- #ifdef _DEBUG
- glEnable(GL_DEBUG_OUTPUT);
- if (glGetError() == GL_INVALID_ENUM)
- blog(LOG_DEBUG, "OpenGL debug information not available");
- #endif
- gl_enable(GL_CULL_FACE);
- device_leavecontext(device);
- device->cur_swap = gl_platform_getswap(device->plat);
- return device;
- fail:
- blog(LOG_ERROR, "device_create (GL) failed");
- bfree(device);
- return NULL;
- }
- void device_destroy(device_t device)
- {
- if (device) {
- size_t i;
- for (i = 0; i < device->fbos.num; i++)
- fbo_info_destroy(device->fbos.array[i]);
- if (device->pipeline)
- glDeleteProgramPipelines(1, &device->pipeline);
- da_free(device->proj_stack);
- da_free(device->fbos);
- gl_platform_destroy(device->plat);
- bfree(device);
- }
- }
- swapchain_t device_create_swapchain(device_t device, struct gs_init_data *info)
- {
- struct gs_swap_chain *swap = bmalloc(sizeof(struct gs_swap_chain));
- memset(swap, 0, sizeof(struct gs_swap_chain));
- swap->device = device;
- swap->info = *info;
- swap->wi = gl_windowinfo_create(info);
- if (!swap->wi) {
- blog(LOG_ERROR, "device_create_swapchain (GL) failed");
- swapchain_destroy(swap);
- return NULL;
- }
- return swap;
- }
- void device_resize(device_t device, uint32_t cx, uint32_t cy)
- {
- /* GL automatically resizes the device, so it doesn't do much */
- device->cur_swap->info.cx = cx;
- device->cur_swap->info.cy = cy;
- }
- void device_getsize(device_t device, uint32_t *cx, uint32_t *cy)
- {
- *cx = device->cur_swap->info.cx;
- *cy = device->cur_swap->info.cy;
- }
- uint32_t device_getwidth(device_t device)
- {
- return device->cur_swap->info.cx;
- }
- uint32_t device_getheight(device_t device)
- {
- return device->cur_swap->info.cy;
- }
- texture_t device_create_volumetexture(device_t device, uint32_t width,
- uint32_t height, uint32_t depth,
- enum gs_color_format color_format, uint32_t levels,
- const void **data, uint32_t flags)
- {
- /* TODO */
- return NULL;
- }
- samplerstate_t device_create_samplerstate(device_t device,
- struct gs_sampler_info *info)
- {
- struct gs_sampler_state *sampler;
- sampler = bmalloc(sizeof(struct gs_sampler_state));
- memset(sampler, 0, sizeof(struct gs_sampler_state));
- sampler->device = device;
- sampler->ref = 1;
- convert_sampler_info(sampler, info);
- return sampler;
- }
- enum gs_texture_type device_gettexturetype(device_t device,
- texture_t texture)
- {
- return texture->type;
- }
- static bool load_texture_sampler(texture_t tex, samplerstate_t ss)
- {
- bool success = true;
- if (tex->cur_sampler == ss)
- return true;
- if (tex->cur_sampler)
- samplerstate_release(tex->cur_sampler);
- tex->cur_sampler = ss;
- if (!ss)
- return true;
- samplerstate_addref(ss);
- if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MIN_FILTER,
- ss->min_filter))
- success = false;
- if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MAG_FILTER,
- ss->mag_filter))
- success = false;
- if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_WRAP_S, ss->address_u))
- success = false;
- if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_WRAP_T, ss->address_v))
- success = false;
- if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_WRAP_R, ss->address_w))
- success = false;
- if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- ss->max_anisotropy))
- success = false;
- return success;
- }
- static inline struct shader_param *get_texture_param(device_t device, int unit)
- {
- struct gs_shader *shader = device->cur_pixel_shader;
- size_t i;
- for (i = 0; i < shader->params.num; i++) {
- struct shader_param *param = shader->params.array+i;
- if (param->type == SHADER_PARAM_TEXTURE) {
- if (param->texture_id == unit)
- return param;
- }
- }
- return NULL;
- }
- void device_load_texture(device_t device, texture_t tex, int unit)
- {
- struct shader_param *param;
- struct gs_sampler_state *sampler;
- struct gs_texture *cur_tex = device->cur_textures[unit];
- /* need a pixel shader to properly bind textures */
- if (!device->cur_pixel_shader)
- tex = NULL;
- if (cur_tex == tex)
- return;
- if (!gl_active_texture(GL_TEXTURE0 + unit))
- goto fail;
- if (cur_tex && cur_tex->gl_target != tex->gl_target)
- gl_bind_texture(cur_tex->gl_target, 0);
- device->cur_textures[unit] = tex;
- param = get_texture_param(device, unit);
- if (!param)
- return;
- param->texture = tex;
- if (!tex)
- return;
- sampler = device->cur_samplers[param->sampler_id];
- if (!gl_bind_texture(tex->gl_target, tex->texture))
- goto fail;
- if (sampler && !load_texture_sampler(tex, sampler))
- goto fail;
- return;
- fail:
- blog(LOG_ERROR, "device_load_texture (GL) failed");
- }
- static bool load_sampler_on_textures(device_t device, samplerstate_t ss,
- int sampler_unit)
- {
- struct gs_shader *shader = device->cur_pixel_shader;
- size_t i;
- for (i = 0; i < shader->params.num; i++) {
- struct shader_param *param = shader->params.array+i;
- if (param->type == SHADER_PARAM_TEXTURE &&
- param->sampler_id == (uint32_t)sampler_unit &&
- param->texture) {
- if (!gl_active_texture(GL_TEXTURE0 + param->texture_id))
- return false;
- if (!load_texture_sampler(param->texture, ss))
- return false;
- }
- }
- return true;
- }
- void device_load_samplerstate(device_t device, samplerstate_t ss, int unit)
- {
- /* need a pixel shader to properly bind samplers */
- if (!device->cur_pixel_shader)
- ss = NULL;
- if (device->cur_samplers[unit] == ss)
- return;
- device->cur_samplers[unit] = ss;
- if (!ss)
- return;
- if (!load_sampler_on_textures(device, ss, unit))
- blog(LOG_ERROR, "device_load_samplerstate (GL) failed");
- return;
- }
- void device_load_vertexshader(device_t device, shader_t vertshader)
- {
- GLuint program = 0;
- vertbuffer_t cur_vb = device->cur_vertex_buffer;
- if (device->cur_vertex_shader == vertshader)
- return;
- if (vertshader && vertshader->type != SHADER_VERTEX) {
- blog(LOG_ERROR, "Specified shader is not a vertex shader");
- goto fail;
- }
- /* unload and reload the vertex buffer to sync the buffers up with
- * the specific shader */
- if (cur_vb && !vertexbuffer_load(device, NULL))
- goto fail;
- device->cur_vertex_shader = vertshader;
- if (vertshader)
- program = vertshader->program;
- glUseProgramStages(device->pipeline, GL_VERTEX_SHADER_BIT, program);
- if (!gl_success("glUseProgramStages"))
- goto fail;
- if (cur_vb && !vertexbuffer_load(device, cur_vb))
- goto fail;
- return;
- fail:
- blog(LOG_ERROR, "device_load_vertexshader (GL) failed");
- }
- static void load_default_pixelshader_samplers(struct gs_device *device,
- struct gs_shader *ps)
- {
- size_t i;
- if (!ps)
- return;
- for (i = 0; i < ps->samplers.num; i++) {
- struct gs_sampler_state *ss = ps->samplers.array[i];
- device->cur_samplers[i] = ss;
- }
- for (; i < GS_MAX_TEXTURES; i++)
- device->cur_samplers[i] = NULL;
- }
- void device_load_pixelshader(device_t device, shader_t pixelshader)
- {
- GLuint program = 0;
- if (device->cur_pixel_shader == pixelshader)
- return;
- if (pixelshader && pixelshader->type != SHADER_PIXEL) {
- blog(LOG_ERROR, "Specified shader is not a pixel shader");
- goto fail;
- }
- device->cur_pixel_shader = pixelshader;
- if (pixelshader)
- program = pixelshader->program;
- glUseProgramStages(device->pipeline, GL_FRAGMENT_SHADER_BIT, program);
- if (!gl_success("glUseProgramStages"))
- goto fail;
- clear_textures(device);
- if (pixelshader)
- load_default_pixelshader_samplers(device, pixelshader);
- return;
- fail:
- blog(LOG_ERROR, "device_load_pixelshader (GL) failed");
- }
- void device_load_defaultsamplerstate(device_t device, bool b_3d, int unit)
- {
- /* TODO */
- }
- shader_t device_getvertexshader(device_t device)
- {
- return device->cur_vertex_shader;
- }
- shader_t device_getpixelshader(device_t device)
- {
- return device->cur_pixel_shader;
- }
- texture_t device_getrendertarget(device_t device)
- {
- return device->cur_render_target;
- }
- zstencil_t device_getzstenciltarget(device_t device)
- {
- return device->cur_zstencil_buffer;
- }
- static bool get_tex_dimensions(texture_t tex, uint32_t *width, uint32_t *height)
- {
- if (tex->type == GS_TEXTURE_2D) {
- struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
- *width = tex2d->width;
- *height = tex2d->height;
- return true;
- } else if (tex->type == GS_TEXTURE_CUBE) {
- struct gs_texture_cube *cube = (struct gs_texture_cube*)tex;
- *width = cube->size;
- *height = cube->size;
- return true;
- }
- blog(LOG_ERROR, "Texture must be 2D or cubemap");
- return false;
- }
- /*
- * This automatically manages FBOs so that render targets are always given
- * an FBO that matches their width/height/format to maximize optimization
- */
- static struct fbo_info *get_fbo(struct gs_device *device, texture_t tex)
- {
- size_t i;
- uint32_t width, height;
- GLuint fbo;
- struct fbo_info *ptr;
- if (!get_tex_dimensions(tex, &width, &height))
- return NULL;
- for (i = 0; i < device->fbos.num; i++) {
- ptr = device->fbos.array[i];
- if (ptr->width == width && ptr->height == height &&
- ptr->format == tex->format)
- return ptr;
- }
- glGenFramebuffers(1, &fbo);
- if (!gl_success("glGenFramebuffers"))
- return NULL;
- ptr = bmalloc(sizeof(struct fbo_info));
- ptr->fbo = fbo;
- ptr->width = width;
- ptr->height = height;
- ptr->format = tex->format;
- ptr->cur_render_target = NULL;
- ptr->cur_render_side = 0;
- ptr->cur_zstencil_buffer = NULL;
- da_push_back(device->fbos, &ptr);
- return ptr;
- }
- static bool set_current_fbo(device_t device, struct fbo_info *fbo)
- {
- if (device->cur_fbo != fbo) {
- GLuint fbo_obj = fbo ? fbo->fbo : 0;
- if (!gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, fbo_obj))
- return false;
- }
- device->cur_fbo = fbo;
- return true;
- }
- static bool attach_rendertarget(struct fbo_info *fbo, texture_t tex, int side)
- {
- if (fbo->cur_render_target == tex)
- return true;
- fbo->cur_render_target = tex;
- if (tex->type == GS_TEXTURE_2D) {
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- tex->texture, 0);
- } else if (tex->type == GS_TEXTURE_CUBE) {
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_CUBE_MAP_POSITIVE_X + side,
- tex->texture, 0);
- } else {
- return false;
- }
- return gl_success("glFramebufferTexture2D");
- }
- static bool attach_zstencil(struct fbo_info *fbo, zstencil_t zs)
- {
- GLuint zsbuffer = 0;
- GLenum zs_attachment = GL_DEPTH_STENCIL_ATTACHMENT;
- if (fbo->cur_zstencil_buffer == zs)
- return true;
- fbo->cur_zstencil_buffer = zs;
- if (zs) {
- zsbuffer = zs->buffer;
- zs_attachment = zs->attachment;
- }
- glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
- zs_attachment, GL_RENDERBUFFER, zsbuffer);
- if (!gl_success("glFramebufferRenderbuffer"))
- return false;
- return true;
- }
- static bool set_target(device_t device, texture_t tex, int side, zstencil_t zs)
- {
- struct fbo_info *fbo;
- if (device->cur_render_target == tex &&
- device->cur_zstencil_buffer == zs &&
- device->cur_render_side == side)
- return true;
- device->cur_render_target = tex;
- device->cur_render_side = side;
- device->cur_zstencil_buffer = zs;
- if (!tex)
- return set_current_fbo(device, NULL);
- fbo = get_fbo(device, tex);
- if (!fbo)
- return false;
- set_current_fbo(device, fbo);
- if (!attach_rendertarget(fbo, tex, side))
- return false;
- if (!attach_zstencil(fbo, zs))
- return false;
- return true;
- }
- void device_setrendertarget(device_t device, texture_t tex, zstencil_t zstencil)
- {
- if (tex) {
- if (tex->type != GS_TEXTURE_2D) {
- blog(LOG_ERROR, "Texture is not a 2D texture");
- goto fail;
- }
- if (!tex->is_render_target) {
- blog(LOG_ERROR, "Texture is not a render target");
- goto fail;
- }
- }
- if (!set_target(device, tex, 0, zstencil))
- goto fail;
- return;
- fail:
- blog(LOG_ERROR, "device_setrendertarget (GL) failed");
- }
- void device_setcuberendertarget(device_t device, texture_t cubetex,
- int side, zstencil_t zstencil)
- {
- if (cubetex) {
- if (cubetex->type != GS_TEXTURE_CUBE) {
- blog(LOG_ERROR, "Texture is not a cube texture");
- goto fail;
- }
- if (!cubetex->is_render_target) {
- blog(LOG_ERROR, "Texture is not a render target");
- goto fail;
- }
- }
- if (!set_target(device, cubetex, side, zstencil))
- goto fail;
- return;
- fail:
- blog(LOG_ERROR, "device_setcuberendertarget (GL) failed");
- }
- void device_copy_texture(device_t device, texture_t dst, texture_t src)
- {
- struct gs_texture_2d *src2d = (struct gs_texture_2d*)src;
- struct gs_texture_2d *dst2d = (struct gs_texture_2d*)dst;
- if (!src) {
- blog(LOG_ERROR, "Source texture is NULL");
- goto fail;
- }
- if (!dst) {
- blog(LOG_ERROR, "Destination texture is NULL");
- goto fail;
- }
- if (dst->type != GS_TEXTURE_2D || src->type != GS_TEXTURE_2D) {
- blog(LOG_ERROR, "Source and destination textures must be 2D "
- "textures");
- goto fail;
- }
- if (dst->format != src->format) {
- blog(LOG_ERROR, "Source and destination formats do not match");
- goto fail;
- }
- if (dst2d->width != src2d->width || dst2d->height != src2d->height) {
- blog(LOG_ERROR, "Source and destination must have "
- "the same dimensions");
- goto fail;
- }
- if (!gl_copy_texture(device, dst->texture, dst->gl_target,
- src->texture, src->gl_target,
- src2d->width, src2d->height))
- goto fail;
- return;
- fail:
- blog(LOG_ERROR, "device_copy_texture (GL) failed");
- }
- void device_beginscene(device_t device)
- {
- clear_textures(device);
- }
- static inline bool can_render(device_t device)
- {
- if (!device->cur_vertex_shader) {
- blog(LOG_ERROR, "No vertex shader specified");
- return false;
- }
- if (!device->cur_pixel_shader) {
- blog(LOG_ERROR, "No pixel shader specified");
- return false;
- }
- if (!device->cur_vertex_buffer) {
- blog(LOG_ERROR, "No vertex buffer specified");
- return false;
- }
- return true;
- }
- static void update_viewproj_matrix(struct gs_device *device)
- {
- struct gs_shader *vs = device->cur_vertex_shader;
- struct matrix3 cur_matrix;
- gs_matrix_get(&cur_matrix);
- matrix4_from_matrix3(&device->cur_view, &cur_matrix);
- matrix4_mul(&device->cur_viewproj, &device->cur_view,
- &device->cur_proj);
- matrix4_transpose(&device->cur_viewproj, &device->cur_viewproj);
- if (vs->viewproj)
- shader_setmatrix4(vs, vs->viewproj, &device->cur_viewproj);
- }
- static inline bool check_shader_pipeline_validity(device_t device)
- {
- int valid = false;
- glValidateProgramPipeline(device->pipeline);
- if (!gl_success("glValidateProgramPipeline"))
- return false;
- glGetProgramPipelineiv(device->pipeline, GL_VALIDATE_STATUS, &valid);
- if (!gl_success("glGetProgramPipelineiv"))
- return false;
- if (!valid)
- blog(LOG_ERROR, "Shader pipeline appears to be invalid");
- return valid != 0;
- }
- void device_draw(device_t device, enum gs_draw_mode draw_mode,
- uint32_t start_vert, uint32_t num_verts)
- {
- struct gs_index_buffer *ib = device->cur_index_buffer;
- GLenum topology = convert_gs_topology(draw_mode);
- effect_t effect = gs_geteffect();
- if (!can_render(device))
- goto fail;
- if (effect)
- effect_updateparams(effect);
- shader_update_textures(device->cur_pixel_shader);
- update_viewproj_matrix(device);
- #ifdef _DEBUG
- if (!check_shader_pipeline_validity(device))
- goto fail;
- #endif
- if (ib) {
- if (num_verts == 0)
- num_verts = (uint32_t)device->cur_index_buffer->num;
- glDrawElements(topology, num_verts, ib->gl_type,
- (const GLvoid*)(start_vert * ib->width));
- if (!gl_success("glDrawElements"))
- goto fail;
- } else {
- if (num_verts == 0)
- num_verts = (uint32_t)device->cur_vertex_buffer->num;
- glDrawArrays(topology, start_vert, num_verts);
- if (!gl_success("glDrawArrays"))
- goto fail;
- }
- return;
- fail:
- blog(LOG_ERROR, "device_draw (GL) failed");
- }
- void device_endscene(device_t device)
- {
- /* does nothing */
- }
- void device_clear(device_t device, uint32_t clear_flags,
- struct vec4 *color, float depth, uint8_t stencil)
- {
- GLbitfield gl_flags = 0;
- if (clear_flags & GS_CLEAR_COLOR) {
- glClearColor(color->x, color->y, color->z, color->w);
- gl_flags |= GL_COLOR_BUFFER_BIT;
- }
- if (clear_flags & GS_CLEAR_DEPTH) {
- glClearDepth(depth);
- gl_flags |= GL_DEPTH_BUFFER_BIT;
- }
- if (clear_flags & GS_CLEAR_STENCIL) {
- glClearStencil(stencil);
- gl_flags |= GL_STENCIL_BUFFER_BIT;
- }
- glClear(gl_flags);
- if (!gl_success("glClear"))
- blog(LOG_ERROR, "device_clear (GL) failed");
- }
- void device_setcullmode(device_t device, enum gs_cull_mode mode)
- {
- if (device->cur_cull_mode == mode)
- return;
- if (device->cur_cull_mode == GS_NEITHER)
- gl_enable(GL_CULL_FACE);
- device->cur_cull_mode = mode;
- if (mode == GS_BACK)
- gl_cull_face(GL_BACK);
- else if (mode == GS_FRONT)
- gl_cull_face(GL_FRONT);
- else
- gl_disable(GL_CULL_FACE);
- }
- enum gs_cull_mode device_getcullmode(device_t device)
- {
- return device->cur_cull_mode;
- }
- void device_enable_blending(device_t device, bool enable)
- {
- if (enable)
- gl_enable(GL_BLEND);
- else
- gl_disable(GL_BLEND);
- }
- void device_enable_depthtest(device_t device, bool enable)
- {
- if (enable)
- gl_enable(GL_DEPTH_TEST);
- else
- gl_disable(GL_DEPTH_TEST);
- }
- void device_enable_stenciltest(device_t device, bool enable)
- {
- if (enable)
- gl_enable(GL_STENCIL_TEST);
- else
- gl_disable(GL_STENCIL_TEST);
- }
- void device_enable_stencilwrite(device_t device, bool enable)
- {
- if (enable)
- glStencilMask(0xFFFFFFFF);
- else
- glStencilMask(0);
- }
- void device_enable_color(device_t device, bool red, bool green,
- bool blue, bool alpha)
- {
- glColorMask(red, green, blue, alpha);
- }
- void device_blendfunction(device_t device, enum gs_blend_type src,
- enum gs_blend_type dest)
- {
- GLenum gl_src = convert_gs_blend_type(src);
- GLenum gl_dst = convert_gs_blend_type(dest);
- glBlendFunc(gl_src, gl_dst);
- if (!gl_success("glBlendFunc"))
- blog(LOG_ERROR, "device_blendfunction (GL) failed");
- }
- void device_depthfunction(device_t device, enum gs_depth_test test)
- {
- GLenum gl_test = convert_gs_depth_test(test);
- glDepthFunc(gl_test);
- if (!gl_success("glDepthFunc"))
- blog(LOG_ERROR, "device_depthfunction (GL) failed");
- }
- void device_stencilfunction(device_t device, enum gs_stencil_side side,
- enum gs_depth_test test)
- {
- GLenum gl_side = convert_gs_stencil_side(side);
- GLenum gl_test = convert_gs_depth_test(test);
- glStencilFuncSeparate(gl_side, gl_test, 0, 0xFFFFFFFF);
- if (!gl_success("glStencilFuncSeparate"))
- blog(LOG_ERROR, "device_stencilfunction (GL) failed");
- }
- void device_stencilop(device_t device, enum gs_stencil_side side,
- enum gs_stencil_op fail, enum gs_stencil_op zfail,
- enum gs_stencil_op zpass)
- {
- GLenum gl_side = convert_gs_stencil_side(side);
- GLenum gl_fail = convert_gs_stencil_op(fail);
- GLenum gl_zfail = convert_gs_stencil_op(zfail);
- GLenum gl_zpass = convert_gs_stencil_op(zpass);
- glStencilOpSeparate(gl_side, gl_fail, gl_zfail, gl_zpass);
- if (!gl_success("glStencilOpSeparate"))
- blog(LOG_ERROR, "device_stencilop (GL) failed");
- }
- void device_enable_fullscreen(device_t device, bool enable)
- {
- /* TODO */
- }
- int device_fullscreen_enabled(device_t device)
- {
- /* TODO */
- return false;
- }
- void device_setdisplaymode(device_t device,
- const struct gs_display_mode *mode)
- {
- /* TODO */
- }
- void device_getdisplaymode(device_t device,
- struct gs_display_mode *mode)
- {
- /* TODO */
- }
- void device_setcolorramp(device_t device, float gamma, float brightness,
- float contrast)
- {
- /* TODO */
- }
- static inline uint32_t get_target_height(struct gs_device *device)
- {
- if (!device->cur_render_target)
- return device_getheight(device);
- if (device->cur_render_target->type == GS_TEXTURE_2D)
- return texture_getheight(device->cur_render_target);
- else /* cube map */
- return cubetexture_getsize(device->cur_render_target);
- }
- void device_setviewport(device_t device, int x, int y, int width,
- int height)
- {
- uint32_t base_height;
- /* GL uses bottom-up coordinates for viewports. We want top-down */
- if (device->cur_render_target) {
- base_height = get_target_height(device);
- } else {
- uint32_t dw;
- gl_getclientsize(device->cur_swap, &dw, &base_height);
- }
- glViewport(x, base_height - y - height, width, height);
- if (!gl_success("glViewport"))
- blog(LOG_ERROR, "device_setviewport (GL) failed");
- device->cur_viewport.x = x;
- device->cur_viewport.y = y;
- device->cur_viewport.cx = width;
- device->cur_viewport.cy = height;
- }
- void device_getviewport(device_t device, struct gs_rect *rect)
- {
- *rect = device->cur_viewport;
- }
- void device_setscissorrect(device_t device, struct gs_rect *rect)
- {
- glScissor(rect->x, rect->y, rect->cx, rect->cy);
- if (!gl_success("glScissor"))
- blog(LOG_ERROR, "device_setscissorrect (GL) failed");
- }
- void device_ortho(device_t device, float left, float right,
- float top, float bottom, float near, float far)
- {
- struct matrix4 *dst = &device->cur_proj;
- float rml = right-left;
- float bmt = bottom-top;
- float fmn = far-near;
- vec4_zero(&dst->x);
- vec4_zero(&dst->y);
- vec4_zero(&dst->z);
- vec4_zero(&dst->t);
- dst->x.x = 2.0f / rml;
- dst->t.x = (left+right) / -rml;
- dst->y.y = 2.0f / -bmt;
- dst->t.y = (bottom+top) / bmt;
- dst->z.z = -2.0f / fmn;
- dst->t.z = (far+near) / -fmn;
- dst->t.w = 1.0f;
- }
- void device_frustum(device_t device, float left, float right,
- float top, float bottom, float near, float far)
- {
- struct matrix4 *dst = &device->cur_proj;
- float rml = right-left;
- float tmb = top-bottom;
- float nmf = near-far;
- float nearx2 = 2.0f*near;
- vec4_zero(&dst->x);
- vec4_zero(&dst->y);
- vec4_zero(&dst->z);
- vec4_zero(&dst->t);
- dst->x.x = nearx2 / rml;
- dst->z.x = (left+right) / rml;
-
- dst->y.y = nearx2 / tmb;
- dst->z.y = (bottom+top) / tmb;
- dst->z.z = (far+near) / nmf;
- dst->t.z = 2.0f * (near*far) / nmf;
- dst->z.w = -1.0f;
- }
- void device_projection_push(device_t device)
- {
- da_push_back(device->proj_stack, &device->cur_proj);
- }
- void device_projection_pop(device_t device)
- {
- struct matrix4 *end;
- if (!device->proj_stack.num)
- return;
- end = da_end(device->proj_stack);
- device->cur_proj = *end;
- da_pop_back(device->proj_stack);
- }
- void swapchain_destroy(swapchain_t swapchain)
- {
- if (!swapchain)
- return;
- if (swapchain->device->cur_swap == swapchain)
- device_load_swapchain(swapchain->device, NULL);
- gl_windowinfo_destroy(swapchain->wi);
- bfree(swapchain);
- }
- void volumetexture_destroy(texture_t voltex)
- {
- /* TODO */
- }
- uint32_t volumetexture_getwidth(texture_t voltex)
- {
- /* TODO */
- return 0;
- }
- uint32_t volumetexture_getheight(texture_t voltex)
- {
- /* TODO */
- return 0;
- }
- uint32_t volumetexture_getdepth(texture_t voltex)
- {
- /* TODO */
- return 0;
- }
- enum gs_color_format volumetexture_getcolorformat(texture_t voltex)
- {
- /* TODO */
- return GS_UNKNOWN;
- }
- void samplerstate_destroy(samplerstate_t samplerstate)
- {
- samplerstate_release(samplerstate);
- }
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