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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include "math-defs.h"
- #include "matrix4.h"
- #include "matrix3.h"
- void matrix4_from_matrix3(struct matrix4 *dst, const struct matrix3 *m)
- {
- dst->x.m = m->x.m;
- dst->y.m = m->y.m;
- dst->z.m = m->z.m;
- dst->t.m = m->t.m;
- dst->t.w = 1.0f;
- }
- void matrix4_mul(struct matrix4 *dst, const struct matrix4 *m1,
- const struct matrix4 *m2)
- {
- const struct vec4 *m1v = (const struct vec4*)m1;
- const float *m2f = (const float*)m2;
- struct vec4 out[4];
- int i, j;
- for (i = 0; i < 4; i++) {
- for (j=0; j<4; j++) {
- struct vec4 temp;
- vec4_set(&temp, m2f[j], m2f[j+4], m2f[j+8], m2f[j+12]);
- out[i].ptr[j] = vec4_dot(&m1v[i], &temp);
- }
- }
- matrix4_copy(dst, (struct matrix4*)out);
- }
- static inline void get_3x3_submatrix(float *dst, const struct matrix4 *m,
- int i, int j)
- {
- const float *mf = (const float *)m;
- int ti, tj, idst, jdst;
- for (ti = 0; ti < 4; ti++) {
- if (ti < i)
- idst = ti;
- else if (ti > i)
- idst = ti-1;
- else
- continue;
- for (tj = 0; tj < 4; tj++) {
- if (tj < j)
- jdst = tj;
- else if (tj > j)
- jdst = tj-1;
- else
- continue;
- dst[(idst*3) + jdst] = mf[(ti*4) + tj];
- }
- }
- }
- static inline float get_3x3_determinant(const float *m)
- {
- return (m[0] * ((m[4]*m[8]) - (m[7]*m[5]))) -
- (m[1] * ((m[3]*m[8]) - (m[6]*m[5]))) +
- (m[2] * ((m[3]*m[7]) - (m[6]*m[4])));
- }
- float matrix4_determinant(const struct matrix4 *m)
- {
- const float *mf = (const float *)m;
- float det, result = 0.0f, i = 1.0f;
- float m3x3[9];
- int n;
- for (n = 0; n < 4; n++, i *= -1.0f) {
- get_3x3_submatrix(m3x3, m, 0, n);
- det = get_3x3_determinant(m3x3);
- result += mf[n] * det * i;
- }
- return result;
- }
- bool matrix4_inv(struct matrix4 *dst, const struct matrix4 *m)
- {
- struct vec4 *dstv = (struct vec4 *)dst;
- float det = matrix4_determinant(m);
- float m3x3[9];
- int i, j, sign;
- if (fabs(det) < 0.0005f)
- return false;
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- sign = 1 - ((i+j) % 2) * 2;
- get_3x3_submatrix(m3x3, m, i, j);
- dstv[j].ptr[i] = get_3x3_determinant(m3x3) *
- (float)sign / det;
- }
- }
- return true;
- }
- void matrix4_transpose(struct matrix4 *dst, const struct matrix4 *m)
- {
- struct matrix4 temp;
- /* TODO: Add SSE */
- temp.x.x = m->x.x;
- temp.x.y = m->y.x;
- temp.x.z = m->z.x;
- temp.x.w = m->t.x;
- temp.y.x = m->x.y;
- temp.y.y = m->y.y;
- temp.y.z = m->z.y;
- temp.y.w = m->t.y;
- temp.z.x = m->x.z;
- temp.z.y = m->y.z;
- temp.z.z = m->z.z;
- temp.z.w = m->t.z;
- temp.t.x = m->x.w;
- temp.t.y = m->y.w;
- temp.t.z = m->z.w;
- temp.t.w = m->t.w;
- matrix4_copy(dst, &temp);
- }
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