texture-render.c 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140
  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. /*
  15. * This is a set of helper functions to more easily render to textures
  16. * without having to duplicate too much code.
  17. */
  18. #include <assert.h>
  19. #include "graphics.h"
  20. struct gs_texture_render {
  21. texture_t target, prev_target;
  22. zstencil_t zs, prev_zs;
  23. uint32_t cx, cy;
  24. enum gs_color_format format;
  25. enum gs_zstencil_format zsformat;
  26. bool rendered;
  27. };
  28. texrender_t texrender_create(enum gs_color_format format,
  29. enum gs_zstencil_format zsformat)
  30. {
  31. struct gs_texture_render *texrender;
  32. texrender = bmalloc(sizeof(struct gs_texture_render));
  33. memset(texrender, 0, sizeof(struct gs_texture_render));
  34. texrender->format = format;
  35. texrender->zsformat = zsformat;
  36. return texrender;
  37. }
  38. void texrender_destroy(texrender_t texrender)
  39. {
  40. if (texrender) {
  41. texture_destroy(texrender->target);
  42. zstencil_destroy(texrender->zs);
  43. bfree(texrender);
  44. }
  45. }
  46. static bool texrender_resetbuffer(texrender_t texrender, uint32_t cx,
  47. uint32_t cy)
  48. {
  49. texture_destroy(texrender->target);
  50. zstencil_destroy(texrender->zs);
  51. texrender->target = NULL;
  52. texrender->zs = NULL;
  53. texrender->cx = cx;
  54. texrender->cy = cy;
  55. texrender->target = gs_create_texture(cx, cy, texrender->format,
  56. 1, NULL, GS_RENDERTARGET);
  57. if (!texrender->target)
  58. return false;
  59. if (texrender->zsformat != GS_ZS_NONE) {
  60. texrender->zs = gs_create_zstencil(cx, cy, texrender->zsformat);
  61. if (!texrender->zs) {
  62. texture_destroy(texrender->target);
  63. texrender->target = NULL;
  64. return false;
  65. }
  66. }
  67. return true;
  68. }
  69. bool texrender_begin(texrender_t texrender, uint32_t cx, uint32_t cy)
  70. {
  71. if (texrender->rendered)
  72. return false;
  73. if (cx == 0)
  74. cx = gs_getwidth();
  75. if (cy == 0)
  76. cy = gs_getheight();
  77. assert(cx && cy);
  78. if (!cx || !cy)
  79. return false;
  80. if (texrender->cx != cx || texrender->cy != cy)
  81. if (!texrender_resetbuffer(texrender, cx, cy))
  82. return false;
  83. gs_viewport_push();
  84. gs_projection_push();
  85. gs_matrix_push();
  86. gs_matrix_identity();
  87. texrender->prev_target = gs_getrendertarget();
  88. texrender->prev_zs = gs_getzstenciltarget();
  89. gs_setrendertarget(texrender->target, texrender->zs);
  90. gs_setviewport(0, 0, texrender->cx, texrender->cy);
  91. return true;
  92. }
  93. void texrender_end(texrender_t texrender)
  94. {
  95. gs_setrendertarget(texrender->prev_target, texrender->prev_zs);
  96. gs_matrix_pop();
  97. gs_projection_pop();
  98. gs_viewport_pop();
  99. texrender->rendered = true;
  100. }
  101. void texrender_reset(texrender_t texrender)
  102. {
  103. texrender->rendered = false;
  104. }
  105. texture_t texrender_gettexture(texrender_t texrender)
  106. {
  107. return texrender->target;
  108. }