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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include "gl-subsystem.h"
 
- static bool upload_texture_2d(struct gs_texture_2d *tex, const uint8_t **data)
 
- {
 
- 	uint32_t row_size   = tex->width  * gs_get_format_bpp(tex->base.format);
 
- 	uint32_t tex_size   = tex->height * row_size / 8;
 
- 	uint32_t num_levels = tex->base.levels;
 
- 	bool     compressed = gs_is_compressed_format(tex->base.format);
 
- 	bool     success;
 
- 	if (!num_levels)
 
- 		num_levels = gs_get_total_levels(tex->width, tex->height);
 
- 	if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
 
- 		return false;
 
- 	success = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type, num_levels,
 
- 			tex->base.gl_format, tex->base.gl_internal_format,
 
- 			compressed, tex->width, tex->height, tex_size, &data);
 
- 	if (!gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, num_levels-1))
 
- 		success = false;
 
- 	if (!gl_bind_texture(GL_TEXTURE_2D, 0))
 
- 		success = false;
 
- 	return success;
 
- }
 
- static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
 
- {
 
- 	GLsizeiptr size;
 
- 	bool success = true;
 
- 	if (!gl_gen_buffers(1, &tex->unpack_buffer))
 
- 		return false;
 
- 	if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
 
- 		return false;
 
- 	size = tex->width * gs_get_format_bpp(tex->base.format);
 
- 	if (!gs_is_compressed_format(tex->base.format)) {
 
- 		size /= 8;
 
- 		size  = (size+3) & 0xFFFFFFFC;
 
- 		size *= tex->height;
 
- 	} else {
 
- 		size *= tex->height;
 
- 		size /= 8;
 
- 	}
 
- 	glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
 
- 	if (!gl_success("glBufferData"))
 
- 		success = false;
 
- 	if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
 
- 		success = false;
 
- 	return success;
 
- }
 
- gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
 
- 		uint32_t height, enum gs_color_format color_format,
 
- 		uint32_t levels, const uint8_t **data, uint32_t flags)
 
- {
 
- 	struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
 
- 	tex->base.device             = device;
 
- 	tex->base.type               = GS_TEXTURE_2D;
 
- 	tex->base.format             = color_format;
 
- 	tex->base.levels             = levels;
 
- 	tex->base.gl_format          = convert_gs_format(color_format);
 
- 	tex->base.gl_internal_format = convert_gs_internal_format(color_format);
 
- 	tex->base.gl_type            = get_gl_format_type(color_format);
 
- 	tex->base.gl_target          = GL_TEXTURE_2D;
 
- 	tex->base.is_dynamic         = (flags & GS_DYNAMIC)       != 0;
 
- 	tex->base.is_render_target   = (flags & GS_RENDER_TARGET) != 0;
 
- 	tex->base.is_dummy           = (flags & GS_GL_DUMMYTEX)   != 0;
 
- 	tex->base.gen_mipmaps        = (flags & GS_BUILD_MIPMAPS) != 0;
 
- 	tex->width                   = width;
 
- 	tex->height                  = height;
 
- 	if (!gl_gen_textures(1, &tex->base.texture))
 
- 		goto fail;
 
- 	if (!tex->base.is_dummy) {
 
- 		if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
 
- 			goto fail;
 
- 		if (!upload_texture_2d(tex, data))
 
- 			goto fail;
 
- 	}
 
- 	return (gs_texture_t*)tex;
 
- fail:
 
- 	gs_texture_destroy((gs_texture_t*)tex);
 
- 	blog(LOG_ERROR, "device_texture_create (GL) failed");
 
- 	return NULL;
 
- }
 
- static inline bool is_texture_2d(const gs_texture_t *tex, const char *func)
 
- {
 
- 	bool is_tex2d = tex->type == GS_TEXTURE_2D;
 
- 	if (!is_tex2d)
 
- 		blog(LOG_ERROR, "%s (GL) failed:  Not a 2D texture", func);
 
- 	return is_tex2d;
 
- }
 
- void gs_texture_destroy(gs_texture_t *tex)
 
- {
 
- 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
 
- 	if (!tex)
 
- 		return;
 
- 	if (!is_texture_2d(tex, "gs_texture_destroy"))
 
- 		return;
 
- 	if (tex->cur_sampler)
 
- 		gs_samplerstate_destroy(tex->cur_sampler);
 
- 	if (!tex->is_dummy && tex->is_dynamic && tex2d->unpack_buffer)
 
- 		gl_delete_buffers(1, &tex2d->unpack_buffer);
 
- 	if (tex->texture)
 
- 		gl_delete_textures(1, &tex->texture);
 
- 	bfree(tex);
 
- }
 
- uint32_t gs_texture_get_width(const gs_texture_t *tex)
 
- {
 
- 	const struct gs_texture_2d *tex2d = (const struct gs_texture_2d*)tex;
 
- 	if (!is_texture_2d(tex, "gs_texture_get_width"))
 
- 		return 0;
 
- 	return tex2d->width;
 
- }
 
- uint32_t gs_texture_get_height(const gs_texture_t *tex)
 
- {
 
- 	const struct gs_texture_2d *tex2d = (const struct gs_texture_2d*)tex;
 
- 	if (!is_texture_2d(tex, "gs_texture_get_height"))
 
- 		return 0;
 
- 	return tex2d->height;
 
- }
 
- enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
 
- {
 
- 	return tex->format;
 
- }
 
- bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
 
- {
 
- 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
 
- 	if (!is_texture_2d(tex, "gs_texture_map"))
 
- 		goto fail;
 
- 	if (!tex2d->base.is_dynamic) {
 
- 		blog(LOG_ERROR, "Texture is not dynamic");
 
- 		goto fail;
 
- 	}
 
- 	if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
 
- 		goto fail;
 
- 	*ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
 
- 	if (!gl_success("glMapBuffer"))
 
- 		goto fail;
 
- 	gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
 
- 	*linesize = tex2d->width * gs_get_format_bpp(tex->format) / 8;
 
- 	*linesize = (*linesize + 3) & 0xFFFFFFFC;
 
- 	return true;
 
- fail:
 
- 	blog(LOG_ERROR, "gs_texture_map (GL) failed");
 
- 	return false;
 
- }
 
- void gs_texture_unmap(gs_texture_t *tex)
 
- {
 
- 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
 
- 	if (!is_texture_2d(tex, "gs_texture_unmap"))
 
- 		goto failed;
 
- 	if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
 
- 		goto failed;
 
- 	glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
 
- 	if (!gl_success("glUnmapBuffer"))
 
- 		goto failed;
 
- 	if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
 
- 		goto failed;
 
- 	glTexImage2D(GL_TEXTURE_2D, 0, tex->gl_internal_format,
 
- 			tex2d->width, tex2d->height, 0,
 
- 			tex->gl_format, tex->gl_type, 0);
 
- 	if (!gl_success("glTexImage2D"))
 
- 		goto failed;
 
- 	gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
 
- 	gl_bind_texture(GL_TEXTURE_2D, 0);
 
- 	return;
 
- failed:
 
- 	gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
 
- 	gl_bind_texture(GL_TEXTURE_2D, 0);
 
- 	blog(LOG_ERROR, "gs_texture_unmap (GL) failed");
 
- }
 
- bool gs_texture_is_rect(const gs_texture_t *tex)
 
- {
 
- 	const struct gs_texture_2d *tex2d = (const struct gs_texture_2d*)tex;
 
- 	if (!is_texture_2d(tex, "gs_texture_unmap")) {
 
- 		blog(LOG_ERROR, "gs_texture_is_rect (GL) failed");
 
- 		return false;
 
- 	}
 
- 	return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
 
- }
 
- void *gs_texture_get_obj(gs_texture_t *tex)
 
- {
 
- 	struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
 
- 	if (!is_texture_2d(tex, "gs_texture_unmap")) {
 
- 		blog(LOG_ERROR, "gs_texture_get_obj (GL) failed");
 
- 		return NULL;
 
- 	}
 
- 	return &tex2d->base.texture;
 
- }
 
 
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