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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include <cassert>
 
- #include <cinttypes>
 
- #include <util/base.h>
 
- #include <util/platform.h>
 
- #include <util/dstr.h>
 
- #include <util/util.hpp>
 
- #include <graphics/matrix3.h>
 
- #include <winternl.h>
 
- #include <d3d9.h>
 
- #include "d3d11-subsystem.hpp"
 
- #include "d3d11-config.h"
 
- #include "intel-nv12-support.hpp"
 
- struct UnsupportedHWError : HRError {
 
- 	inline UnsupportedHWError(const char *str, HRESULT hr)
 
- 		: HRError(str, hr)
 
- 	{
 
- 	}
 
- };
 
- #ifdef _MSC_VER
 
- /* alignment warning - despite the fact that alignment is already fixed */
 
- #pragma warning(disable : 4316)
 
- #endif
 
- static inline void LogD3D11ErrorDetails(HRError error, gs_device_t *device)
 
- {
 
- 	if (error.hr == DXGI_ERROR_DEVICE_REMOVED) {
 
- 		HRESULT DeviceRemovedReason =
 
- 			device->device->GetDeviceRemovedReason();
 
- 		blog(LOG_ERROR, "  Device Removed Reason: %08lX",
 
- 		     DeviceRemovedReason);
 
- 	}
 
- }
 
- gs_obj::gs_obj(gs_device_t *device_, gs_type type)
 
- 	: device(device_), obj_type(type)
 
- {
 
- 	prev_next = &device->first_obj;
 
- 	next = device->first_obj;
 
- 	device->first_obj = this;
 
- 	if (next)
 
- 		next->prev_next = &next;
 
- }
 
- gs_obj::~gs_obj()
 
- {
 
- 	if (prev_next)
 
- 		*prev_next = next;
 
- 	if (next)
 
- 		next->prev_next = prev_next;
 
- }
 
- static inline void make_swap_desc(DXGI_SWAP_CHAIN_DESC &desc,
 
- 				  const gs_init_data *data,
 
- 				  DXGI_SWAP_EFFECT effect, UINT flags)
 
- {
 
- 	memset(&desc, 0, sizeof(desc));
 
- 	desc.BufferDesc.Width = data->cx;
 
- 	desc.BufferDesc.Height = data->cy;
 
- 	desc.BufferDesc.Format = ConvertGSTextureFormatView(data->format);
 
- 	desc.SampleDesc.Count = 1;
 
- 	desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
 
- 	desc.BufferCount = data->num_backbuffers;
 
- 	desc.OutputWindow = (HWND)data->window.hwnd;
 
- 	desc.Windowed = TRUE;
 
- 	desc.SwapEffect = effect;
 
- 	desc.Flags = flags;
 
- }
 
- void gs_swap_chain::InitTarget(uint32_t cx, uint32_t cy)
 
- {
 
- 	HRESULT hr;
 
- 	target.width = cx;
 
- 	target.height = cy;
 
- 	hr = swap->GetBuffer(0, __uuidof(ID3D11Texture2D),
 
- 			     (void **)target.texture.Assign());
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to get swap buffer texture", hr);
 
- 	D3D11_RENDER_TARGET_VIEW_DESC rtv;
 
- 	rtv.Format = target.dxgiFormatView;
 
- 	rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
 
- 	rtv.Texture2D.MipSlice = 0;
 
- 	hr = device->device->CreateRenderTargetView(
 
- 		target.texture, &rtv, target.renderTarget[0].Assign());
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to create swap RTV", hr);
 
- 	if (target.dxgiFormatView == target.dxgiFormatViewLinear) {
 
- 		target.renderTargetLinear[0] = target.renderTarget[0];
 
- 	} else {
 
- 		rtv.Format = target.dxgiFormatViewLinear;
 
- 		hr = device->device->CreateRenderTargetView(
 
- 			target.texture, &rtv,
 
- 			target.renderTargetLinear[0].Assign());
 
- 		if (FAILED(hr))
 
- 			throw HRError("Failed to create linear swap RTV", hr);
 
- 	}
 
- }
 
- void gs_swap_chain::InitZStencilBuffer(uint32_t cx, uint32_t cy)
 
- {
 
- 	zs.width = cx;
 
- 	zs.height = cy;
 
- 	if (zs.format != GS_ZS_NONE && cx != 0 && cy != 0) {
 
- 		zs.InitBuffer();
 
- 	} else {
 
- 		zs.texture.Clear();
 
- 		zs.view.Clear();
 
- 	}
 
- }
 
- void gs_swap_chain::Resize(uint32_t cx, uint32_t cy)
 
- {
 
- 	RECT clientRect;
 
- 	HRESULT hr;
 
- 	target.texture.Clear();
 
- 	target.renderTarget[0].Clear();
 
- 	target.renderTargetLinear[0].Clear();
 
- 	zs.texture.Clear();
 
- 	zs.view.Clear();
 
- 	initData.cx = cx;
 
- 	initData.cy = cy;
 
- 	if (cx == 0 || cy == 0) {
 
- 		GetClientRect(hwnd, &clientRect);
 
- 		if (cx == 0)
 
- 			cx = clientRect.right;
 
- 		if (cy == 0)
 
- 			cy = clientRect.bottom;
 
- 	}
 
- 	hr = swap->ResizeBuffers(swapDesc.BufferCount, cx, cy,
 
- 				 DXGI_FORMAT_UNKNOWN, swapDesc.Flags);
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to resize swap buffers", hr);
 
- 	InitTarget(cx, cy);
 
- 	InitZStencilBuffer(cx, cy);
 
- }
 
- void gs_swap_chain::Init()
 
- {
 
- 	target.device = device;
 
- 	target.isRenderTarget = true;
 
- 	target.format = initData.format;
 
- 	target.dxgiFormatResource =
 
- 		ConvertGSTextureFormatResource(initData.format);
 
- 	target.dxgiFormatView = ConvertGSTextureFormatView(initData.format);
 
- 	target.dxgiFormatViewLinear =
 
- 		ConvertGSTextureFormatViewLinear(initData.format);
 
- 	InitTarget(initData.cx, initData.cy);
 
- 	zs.device = device;
 
- 	zs.format = initData.zsformat;
 
- 	zs.dxgiFormat = ConvertGSZStencilFormat(initData.zsformat);
 
- 	InitZStencilBuffer(initData.cx, initData.cy);
 
- }
 
- gs_swap_chain::gs_swap_chain(gs_device *device, const gs_init_data *data)
 
- 	: gs_obj(device, gs_type::gs_swap_chain),
 
- 	  hwnd((HWND)data->window.hwnd),
 
- 	  initData(*data)
 
- {
 
- 	struct win_version_info ver;
 
- 	get_win_ver(&ver);
 
- 	constexpr win_version_info minimum = [] {
 
- 		win_version_info ver{};
 
- 		ver.major = 10;
 
- 		ver.minor = 0;
 
- 		ver.build = 22000;
 
- 		ver.revis = 0;
 
- 		return ver;
 
- 	}();
 
- 	DXGI_SWAP_EFFECT effect = DXGI_SWAP_EFFECT_DISCARD;
 
- 	UINT flags = 0;
 
- 	if (win_version_compare(&ver, &minimum) >= 0) {
 
- 		initData.num_backbuffers = max(data->num_backbuffers, 2);
 
- 		effect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
 
- 		flags |= DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT;
 
- 		ComPtr<IDXGIFactory5> factory5;
 
- 		factory5 = ComQIPtr<IDXGIFactory5>(device->factory);
 
- 		if (factory5) {
 
- 			BOOL featureSupportData = FALSE;
 
- 			const HRESULT hr = factory5->CheckFeatureSupport(
 
- 				DXGI_FEATURE_PRESENT_ALLOW_TEARING,
 
- 				&featureSupportData,
 
- 				sizeof(featureSupportData));
 
- 			if (SUCCEEDED(hr) && featureSupportData) {
 
- 				presentFlags |= DXGI_PRESENT_ALLOW_TEARING;
 
- 				flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
 
- 			}
 
- 		}
 
- 	}
 
- 	make_swap_desc(swapDesc, &initData, effect, flags);
 
- 	HRESULT hr = device->factory->CreateSwapChain(device->device, &swapDesc,
 
- 						      swap.Assign());
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to create swap chain", hr);
 
- 	/* Ignore Alt+Enter */
 
- 	device->factory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
 
- 	if (flags & DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT) {
 
- 		ComPtr<IDXGISwapChain2> swap2 = ComQIPtr<IDXGISwapChain2>(swap);
 
- 		hWaitable = swap2->GetFrameLatencyWaitableObject();
 
- 		if (hWaitable) {
 
- 			hr = swap2->SetMaximumFrameLatency(40);
 
- 			if (FAILED(hr))
 
- 				throw HRError("Could not relax frame latency",
 
- 					      hr);
 
- 		}
 
- 	}
 
- 	Init();
 
- }
 
- gs_swap_chain::~gs_swap_chain()
 
- {
 
- 	if (hWaitable)
 
- 		CloseHandle(hWaitable);
 
- }
 
- void gs_device::InitCompiler()
 
- {
 
- 	char d3dcompiler[40] = {};
 
- 	int ver = 49;
 
- 	while (ver > 30) {
 
- 		sprintf(d3dcompiler, "D3DCompiler_%02d.dll", ver);
 
- 		HMODULE module = LoadLibraryA(d3dcompiler);
 
- 		if (module) {
 
- 			d3dCompile = (pD3DCompile)GetProcAddress(module,
 
- 								 "D3DCompile");
 
- #ifdef DISASSEMBLE_SHADERS
 
- 			d3dDisassemble = (pD3DDisassemble)GetProcAddress(
 
- 				module, "D3DDisassemble");
 
- #endif
 
- 			if (d3dCompile) {
 
- 				return;
 
- 			}
 
- 			FreeLibrary(module);
 
- 		}
 
- 		ver--;
 
- 	}
 
- 	throw "Could not find any D3DCompiler libraries. Make sure you've "
 
- 	      "installed the <a href=\"https://obsproject.com/go/dxwebsetup\">"
 
- 	      "DirectX components</a> that OBS Studio requires.";
 
- }
 
- void gs_device::InitFactory()
 
- {
 
- 	HRESULT hr = CreateDXGIFactory1(IID_PPV_ARGS(&factory));
 
- 	if (FAILED(hr))
 
- 		throw UnsupportedHWError("Failed to create DXGIFactory", hr);
 
- }
 
- #define VENDOR_ID_INTEL 0x8086
 
- #define IGPU_MEM (512 * 1024 * 1024)
 
- void gs_device::ReorderAdapters(uint32_t &adapterIdx)
 
- {
 
- 	std::vector<uint32_t> adapterOrder;
 
- 	ComPtr<IDXGIAdapter> adapter;
 
- 	DXGI_ADAPTER_DESC desc;
 
- 	uint32_t iGPUIndex = 0;
 
- 	bool hasIGPU = false;
 
- 	bool hasDGPU = false;
 
- 	int idx = 0;
 
- 	while (SUCCEEDED(factory->EnumAdapters(idx, &adapter))) {
 
- 		if (SUCCEEDED(adapter->GetDesc(&desc))) {
 
- 			if (desc.VendorId == VENDOR_ID_INTEL) {
 
- 				if (desc.DedicatedVideoMemory <= IGPU_MEM) {
 
- 					hasIGPU = true;
 
- 					iGPUIndex = (uint32_t)idx;
 
- 				} else {
 
- 					hasDGPU = true;
 
- 				}
 
- 			}
 
- 		}
 
- 		adapterOrder.push_back((uint32_t)idx++);
 
- 	}
 
- 	/* Intel specific adapter check for Intel integrated and Intel
 
- 	 * dedicated. If both exist, then change adapter priority so that the
 
- 	 * integrated comes first for the sake of improving overall
 
- 	 * performance */
 
- 	if (hasIGPU && hasDGPU) {
 
- 		adapterOrder.erase(adapterOrder.begin() + iGPUIndex);
 
- 		adapterOrder.insert(adapterOrder.begin(), iGPUIndex);
 
- 		adapterIdx = adapterOrder[adapterIdx];
 
- 	}
 
- }
 
- void gs_device::InitAdapter(uint32_t adapterIdx)
 
- {
 
- 	HRESULT hr = factory->EnumAdapters1(adapterIdx, &adapter);
 
- 	if (FAILED(hr))
 
- 		throw UnsupportedHWError("Failed to enumerate DXGIAdapter", hr);
 
- }
 
- const static D3D_FEATURE_LEVEL featureLevels[] = {
 
- 	D3D_FEATURE_LEVEL_11_0,
 
- 	D3D_FEATURE_LEVEL_10_1,
 
- 	D3D_FEATURE_LEVEL_10_0,
 
- };
 
- /* ------------------------------------------------------------------------- */
 
- #define VERT_IN_OUT \
 
- 	"\
 
- struct VertInOut { \
 
- 	float4 pos : POSITION; \
 
- }; "
 
- #define NV12_Y_PS \
 
- 	VERT_IN_OUT "\
 
- float main(VertInOut vert_in) : TARGET \
 
- { \
 
- 	return 1.0; \
 
- }"
 
- #define NV12_UV_PS \
 
- 	VERT_IN_OUT "\
 
- float2 main(VertInOut vert_in) : TARGET \
 
- { \
 
- 	return float2(1.0, 1.0); \
 
- }"
 
- #define NV12_VS \
 
- 	VERT_IN_OUT "\
 
- VertInOut main(VertInOut vert_in) \
 
- { \
 
- 	VertInOut vert_out; \
 
- 	vert_out.pos = float4(vert_in.pos.xyz, 1.0); \
 
- 	return vert_out; \
 
- } "
 
- /* ------------------------------------------------------------------------- */
 
- #define NV12_CX 128
 
- #define NV12_CY 128
 
- bool gs_device::HasBadNV12Output()
 
- try {
 
- 	vec3 points[4];
 
- 	vec3_set(&points[0], -1.0f, -1.0f, 0.0f);
 
- 	vec3_set(&points[1], -1.0f, 1.0f, 0.0f);
 
- 	vec3_set(&points[2], 1.0f, -1.0f, 0.0f);
 
- 	vec3_set(&points[3], 1.0f, 1.0f, 0.0f);
 
- 	gs_texture_2d nv12_y(this, NV12_CX, NV12_CY, GS_R8, 1, nullptr,
 
- 			     GS_RENDER_TARGET | GS_SHARED_KM_TEX, GS_TEXTURE_2D,
 
- 			     false, true);
 
- 	gs_texture_2d nv12_uv(this, nv12_y.texture,
 
- 			      GS_RENDER_TARGET | GS_SHARED_KM_TEX);
 
- 	gs_vertex_shader nv12_vs(this, "", NV12_VS);
 
- 	gs_pixel_shader nv12_y_ps(this, "", NV12_Y_PS);
 
- 	gs_pixel_shader nv12_uv_ps(this, "", NV12_UV_PS);
 
- 	gs_stage_surface nv12_stage(this, NV12_CX, NV12_CY);
 
- 	gs_vb_data *vbd = gs_vbdata_create();
 
- 	vbd->num = 4;
 
- 	vbd->points = (vec3 *)bmemdup(&points, sizeof(points));
 
- 	gs_vertex_buffer buf(this, vbd, 0);
 
- 	device_load_vertexbuffer(this, &buf);
 
- 	device_load_vertexshader(this, &nv12_vs);
 
- 	context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
 
- 	device_set_viewport(this, 0, 0, NV12_CX, NV12_CY);
 
- 	device_set_cull_mode(this, GS_NEITHER);
 
- 	device_enable_depth_test(this, false);
 
- 	device_enable_blending(this, false);
 
- 	LoadVertexBufferData();
 
- 	device_set_render_target(this, &nv12_y, nullptr);
 
- 	device_load_pixelshader(this, &nv12_y_ps);
 
- 	UpdateBlendState();
 
- 	UpdateRasterState();
 
- 	UpdateZStencilState();
 
- 	FlushOutputViews();
 
- 	context->Draw(4, 0);
 
- 	device_set_viewport(this, 0, 0, NV12_CX / 2, NV12_CY / 2);
 
- 	device_set_render_target(this, &nv12_uv, nullptr);
 
- 	device_load_pixelshader(this, &nv12_uv_ps);
 
- 	UpdateBlendState();
 
- 	UpdateRasterState();
 
- 	UpdateZStencilState();
 
- 	FlushOutputViews();
 
- 	context->Draw(4, 0);
 
- 	device_load_pixelshader(this, nullptr);
 
- 	device_load_vertexbuffer(this, nullptr);
 
- 	device_load_vertexshader(this, nullptr);
 
- 	device_set_render_target(this, nullptr, nullptr);
 
- 	device_stage_texture(this, &nv12_stage, &nv12_y);
 
- 	uint8_t *data;
 
- 	uint32_t linesize;
 
- 	bool bad_driver = false;
 
- 	if (gs_stagesurface_map(&nv12_stage, &data, &linesize)) {
 
- 		bad_driver = data[linesize * NV12_CY] == 0;
 
- 		gs_stagesurface_unmap(&nv12_stage);
 
- 	} else {
 
- 		throw "Could not map surface";
 
- 	}
 
- 	if (bad_driver) {
 
- 		blog(LOG_WARNING, "Bad NV12 texture handling detected!  "
 
- 				  "Disabling NV12 texture support.");
 
- 	}
 
- 	return bad_driver;
 
- } catch (const HRError &error) {
 
- 	blog(LOG_WARNING, "HasBadNV12Output failed: %s (%08lX)", error.str,
 
- 	     error.hr);
 
- 	return false;
 
- } catch (const char *error) {
 
- 	blog(LOG_WARNING, "HasBadNV12Output failed: %s", error);
 
- 	return false;
 
- }
 
- static bool increase_maximum_frame_latency(ID3D11Device *device)
 
- {
 
- 	ComQIPtr<IDXGIDevice1> dxgiDevice(device);
 
- 	if (!dxgiDevice) {
 
- 		blog(LOG_DEBUG, "%s: Failed to get IDXGIDevice1", __FUNCTION__);
 
- 		return false;
 
- 	}
 
- 	const HRESULT hr = dxgiDevice->SetMaximumFrameLatency(16);
 
- 	if (FAILED(hr)) {
 
- 		blog(LOG_DEBUG, "%s: SetMaximumFrameLatency failed",
 
- 		     __FUNCTION__);
 
- 		return false;
 
- 	}
 
- 	blog(LOG_INFO, "DXGI increase maximum frame latency success");
 
- 	return true;
 
- }
 
- #if USE_GPU_PRIORITY
 
- static bool set_priority(ID3D11Device *device)
 
- {
 
- 	typedef enum _D3DKMT_SCHEDULINGPRIORITYCLASS {
 
- 		D3DKMT_SCHEDULINGPRIORITYCLASS_IDLE,
 
- 		D3DKMT_SCHEDULINGPRIORITYCLASS_BELOW_NORMAL,
 
- 		D3DKMT_SCHEDULINGPRIORITYCLASS_NORMAL,
 
- 		D3DKMT_SCHEDULINGPRIORITYCLASS_ABOVE_NORMAL,
 
- 		D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH,
 
- 		D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME
 
- 	} D3DKMT_SCHEDULINGPRIORITYCLASS;
 
- 	ComQIPtr<IDXGIDevice> dxgiDevice(device);
 
- 	if (!dxgiDevice) {
 
- 		blog(LOG_DEBUG, "%s: Failed to get IDXGIDevice", __FUNCTION__);
 
- 		return false;
 
- 	}
 
- 	HMODULE gdi32 = GetModuleHandleW(L"GDI32");
 
- 	if (!gdi32) {
 
- 		blog(LOG_DEBUG, "%s: Failed to get GDI32", __FUNCTION__);
 
- 		return false;
 
- 	}
 
- 	NTSTATUS(WINAPI * d3dkmt_spspc)(HANDLE, D3DKMT_SCHEDULINGPRIORITYCLASS);
 
- 	d3dkmt_spspc = (decltype(d3dkmt_spspc))GetProcAddress(
 
- 		gdi32, "D3DKMTSetProcessSchedulingPriorityClass");
 
- 	if (!d3dkmt_spspc) {
 
- 		blog(LOG_DEBUG, "%s: Failed to get d3dkmt_spspc", __FUNCTION__);
 
- 		return false;
 
- 	}
 
- 	NTSTATUS status = d3dkmt_spspc(GetCurrentProcess(),
 
- 				       D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME);
 
- 	if (status != 0) {
 
- 		blog(LOG_DEBUG, "%s: Failed to set process priority class: %d",
 
- 		     __FUNCTION__, (int)status);
 
- 		return false;
 
- 	}
 
- 	HRESULT hr = dxgiDevice->SetGPUThreadPriority(GPU_PRIORITY_VAL);
 
- 	if (FAILED(hr)) {
 
- 		blog(LOG_DEBUG, "%s: SetGPUThreadPriority failed",
 
- 		     __FUNCTION__);
 
- 		return false;
 
- 	}
 
- 	blog(LOG_INFO, "D3D11 GPU priority setup success");
 
- 	return true;
 
- }
 
- #endif
 
- void gs_device::InitDevice(uint32_t adapterIdx)
 
- {
 
- 	wstring adapterName;
 
- 	DXGI_ADAPTER_DESC desc;
 
- 	D3D_FEATURE_LEVEL levelUsed = D3D_FEATURE_LEVEL_10_0;
 
- 	HRESULT hr = 0;
 
- 	adpIdx = adapterIdx;
 
- 	uint32_t createFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
 
- #ifdef _DEBUG
 
- 	//createFlags |= D3D11_CREATE_DEVICE_DEBUG;
 
- #endif
 
- 	adapterName = (adapter->GetDesc(&desc) == S_OK) ? desc.Description
 
- 							: L"<unknown>";
 
- 	BPtr<char> adapterNameUTF8;
 
- 	os_wcs_to_utf8_ptr(adapterName.c_str(), 0, &adapterNameUTF8);
 
- 	blog(LOG_INFO, "Loading up D3D11 on adapter %s (%" PRIu32 ")",
 
- 	     adapterNameUTF8.Get(), adapterIdx);
 
- 	hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL,
 
- 			       createFlags, featureLevels,
 
- 			       sizeof(featureLevels) /
 
- 				       sizeof(D3D_FEATURE_LEVEL),
 
- 			       D3D11_SDK_VERSION, device.Assign(), &levelUsed,
 
- 			       context.Assign());
 
- 	if (FAILED(hr))
 
- 		throw UnsupportedHWError("Failed to create device", hr);
 
- 	blog(LOG_INFO, "D3D11 loaded successfully, feature level used: %x",
 
- 	     (unsigned int)levelUsed);
 
- 	/* prevent stalls sometimes seen in Present calls */
 
- 	if (!increase_maximum_frame_latency(device)) {
 
- 		blog(LOG_INFO, "DXGI increase maximum frame latency failed");
 
- 	}
 
- 	/* adjust gpu thread priority on non-intel GPUs */
 
- #if USE_GPU_PRIORITY
 
- 	if (desc.VendorId != 0x8086 && !set_priority(device)) {
 
- 		blog(LOG_INFO, "D3D11 GPU priority setup "
 
- 			       "failed (not admin?)");
 
- 	}
 
- #endif
 
- 	/* ---------------------------------------- */
 
- 	/* check for nv12 texture output support    */
 
- 	nv12Supported = false;
 
- 	/* WARP NV12 support is suspected to be buggy on older Windows */
 
- 	if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c) {
 
- 		return;
 
- 	}
 
- 	/* Intel CopyResource is very slow with NV12 */
 
- 	if (desc.VendorId == 0x8086 && IsOldIntelPlatform(desc.DeviceId)) {
 
- 		return;
 
- 	}
 
- 	ComQIPtr<ID3D11Device1> d3d11_1(device);
 
- 	if (!d3d11_1) {
 
- 		return;
 
- 	}
 
- 	/* needs to support extended resource sharing */
 
- 	D3D11_FEATURE_DATA_D3D11_OPTIONS opts = {};
 
- 	hr = d3d11_1->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &opts,
 
- 					  sizeof(opts));
 
- 	if (FAILED(hr) || !opts.ExtendedResourceSharing) {
 
- 		return;
 
- 	}
 
- 	/* needs to support the actual format */
 
- 	UINT support = 0;
 
- 	hr = device->CheckFormatSupport(DXGI_FORMAT_NV12, &support);
 
- 	if (FAILED(hr)) {
 
- 		return;
 
- 	}
 
- 	if ((support & D3D11_FORMAT_SUPPORT_TEXTURE2D) == 0) {
 
- 		return;
 
- 	}
 
- 	/* must be usable as a render target */
 
- 	if ((support & D3D11_FORMAT_SUPPORT_RENDER_TARGET) == 0) {
 
- 		return;
 
- 	}
 
- 	if (HasBadNV12Output()) {
 
- 		return;
 
- 	}
 
- 	nv12Supported = true;
 
- }
 
- static inline void ConvertStencilSide(D3D11_DEPTH_STENCILOP_DESC &desc,
 
- 				      const StencilSide &side)
 
- {
 
- 	desc.StencilFunc = ConvertGSDepthTest(side.test);
 
- 	desc.StencilFailOp = ConvertGSStencilOp(side.fail);
 
- 	desc.StencilDepthFailOp = ConvertGSStencilOp(side.zfail);
 
- 	desc.StencilPassOp = ConvertGSStencilOp(side.zpass);
 
- }
 
- ID3D11DepthStencilState *gs_device::AddZStencilState()
 
- {
 
- 	HRESULT hr;
 
- 	D3D11_DEPTH_STENCIL_DESC dsd;
 
- 	ID3D11DepthStencilState *state;
 
- 	dsd.DepthEnable = zstencilState.depthEnabled;
 
- 	dsd.DepthFunc = ConvertGSDepthTest(zstencilState.depthFunc);
 
- 	dsd.DepthWriteMask = zstencilState.depthWriteEnabled
 
- 				     ? D3D11_DEPTH_WRITE_MASK_ALL
 
- 				     : D3D11_DEPTH_WRITE_MASK_ZERO;
 
- 	dsd.StencilEnable = zstencilState.stencilEnabled;
 
- 	dsd.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
 
- 	dsd.StencilWriteMask = zstencilState.stencilWriteEnabled
 
- 				       ? D3D11_DEFAULT_STENCIL_WRITE_MASK
 
- 				       : 0;
 
- 	ConvertStencilSide(dsd.FrontFace, zstencilState.stencilFront);
 
- 	ConvertStencilSide(dsd.BackFace, zstencilState.stencilBack);
 
- 	SavedZStencilState savedState(zstencilState, dsd);
 
- 	hr = device->CreateDepthStencilState(&dsd, savedState.state.Assign());
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to create depth stencil state", hr);
 
- 	state = savedState.state;
 
- 	zstencilStates.push_back(savedState);
 
- 	return state;
 
- }
 
- ID3D11RasterizerState *gs_device::AddRasterState()
 
- {
 
- 	HRESULT hr;
 
- 	D3D11_RASTERIZER_DESC rd;
 
- 	ID3D11RasterizerState *state;
 
- 	memset(&rd, 0, sizeof(rd));
 
- 	/* use CCW to convert to a right-handed coordinate system */
 
- 	rd.FrontCounterClockwise = true;
 
- 	rd.FillMode = D3D11_FILL_SOLID;
 
- 	rd.CullMode = ConvertGSCullMode(rasterState.cullMode);
 
- 	rd.DepthClipEnable = true;
 
- 	rd.ScissorEnable = rasterState.scissorEnabled;
 
- 	SavedRasterState savedState(rasterState, rd);
 
- 	hr = device->CreateRasterizerState(&rd, savedState.state.Assign());
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to create rasterizer state", hr);
 
- 	state = savedState.state;
 
- 	rasterStates.push_back(savedState);
 
- 	return state;
 
- }
 
- ID3D11BlendState *gs_device::AddBlendState()
 
- {
 
- 	HRESULT hr;
 
- 	D3D11_BLEND_DESC bd;
 
- 	ID3D11BlendState *state;
 
- 	memset(&bd, 0, sizeof(bd));
 
- 	for (int i = 0; i < 8; i++) {
 
- 		bd.RenderTarget[i].BlendEnable = blendState.blendEnabled;
 
- 		bd.RenderTarget[i].BlendOp =
 
- 			ConvertGSBlendOpType(blendState.op);
 
- 		bd.RenderTarget[i].BlendOpAlpha =
 
- 			ConvertGSBlendOpType(blendState.op);
 
- 		bd.RenderTarget[i].SrcBlend =
 
- 			ConvertGSBlendType(blendState.srcFactorC);
 
- 		bd.RenderTarget[i].DestBlend =
 
- 			ConvertGSBlendType(blendState.destFactorC);
 
- 		bd.RenderTarget[i].SrcBlendAlpha =
 
- 			ConvertGSBlendType(blendState.srcFactorA);
 
- 		bd.RenderTarget[i].DestBlendAlpha =
 
- 			ConvertGSBlendType(blendState.destFactorA);
 
- 		bd.RenderTarget[i].RenderTargetWriteMask =
 
- 			(blendState.redEnabled ? D3D11_COLOR_WRITE_ENABLE_RED
 
- 					       : 0) |
 
- 			(blendState.greenEnabled
 
- 				 ? D3D11_COLOR_WRITE_ENABLE_GREEN
 
- 				 : 0) |
 
- 			(blendState.blueEnabled ? D3D11_COLOR_WRITE_ENABLE_BLUE
 
- 						: 0) |
 
- 			(blendState.alphaEnabled
 
- 				 ? D3D11_COLOR_WRITE_ENABLE_ALPHA
 
- 				 : 0);
 
- 	}
 
- 	SavedBlendState savedState(blendState, bd);
 
- 	hr = device->CreateBlendState(&bd, savedState.state.Assign());
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to create blend state", hr);
 
- 	state = savedState.state;
 
- 	blendStates.push_back(savedState);
 
- 	return state;
 
- }
 
- void gs_device::UpdateZStencilState()
 
- {
 
- 	ID3D11DepthStencilState *state = NULL;
 
- 	if (!zstencilStateChanged)
 
- 		return;
 
- 	for (size_t i = 0; i < zstencilStates.size(); i++) {
 
- 		SavedZStencilState &s = zstencilStates[i];
 
- 		if (memcmp(&s, &zstencilState, sizeof(zstencilState)) == 0) {
 
- 			state = s.state;
 
- 			break;
 
- 		}
 
- 	}
 
- 	if (!state)
 
- 		state = AddZStencilState();
 
- 	if (state != curDepthStencilState) {
 
- 		context->OMSetDepthStencilState(state, 0);
 
- 		curDepthStencilState = state;
 
- 	}
 
- 	zstencilStateChanged = false;
 
- }
 
- void gs_device::UpdateRasterState()
 
- {
 
- 	ID3D11RasterizerState *state = NULL;
 
- 	if (!rasterStateChanged)
 
- 		return;
 
- 	for (size_t i = 0; i < rasterStates.size(); i++) {
 
- 		SavedRasterState &s = rasterStates[i];
 
- 		if (memcmp(&s, &rasterState, sizeof(rasterState)) == 0) {
 
- 			state = s.state;
 
- 			break;
 
- 		}
 
- 	}
 
- 	if (!state)
 
- 		state = AddRasterState();
 
- 	if (state != curRasterState) {
 
- 		context->RSSetState(state);
 
- 		curRasterState = state;
 
- 	}
 
- 	rasterStateChanged = false;
 
- }
 
- void gs_device::UpdateBlendState()
 
- {
 
- 	ID3D11BlendState *state = NULL;
 
- 	if (!blendStateChanged)
 
- 		return;
 
- 	for (size_t i = 0; i < blendStates.size(); i++) {
 
- 		SavedBlendState &s = blendStates[i];
 
- 		if (memcmp(&s, &blendState, sizeof(blendState)) == 0) {
 
- 			state = s.state;
 
- 			break;
 
- 		}
 
- 	}
 
- 	if (!state)
 
- 		state = AddBlendState();
 
- 	if (state != curBlendState) {
 
- 		float f[4] = {1.0f, 1.0f, 1.0f, 1.0f};
 
- 		context->OMSetBlendState(state, f, 0xFFFFFFFF);
 
- 		curBlendState = state;
 
- 	}
 
- 	blendStateChanged = false;
 
- }
 
- void gs_device::UpdateViewProjMatrix()
 
- {
 
- 	gs_matrix_get(&curViewMatrix);
 
- 	/* negate Z col of the view matrix for right-handed coordinate system */
 
- 	curViewMatrix.x.z = -curViewMatrix.x.z;
 
- 	curViewMatrix.y.z = -curViewMatrix.y.z;
 
- 	curViewMatrix.z.z = -curViewMatrix.z.z;
 
- 	curViewMatrix.t.z = -curViewMatrix.t.z;
 
- 	matrix4_mul(&curViewProjMatrix, &curViewMatrix, &curProjMatrix);
 
- 	matrix4_transpose(&curViewProjMatrix, &curViewProjMatrix);
 
- 	if (curVertexShader->viewProj)
 
- 		gs_shader_set_matrix4(curVertexShader->viewProj,
 
- 				      &curViewProjMatrix);
 
- }
 
- void gs_device::FlushOutputViews()
 
- {
 
- 	if (curFramebufferInvalidate) {
 
- 		ID3D11RenderTargetView *rtv = nullptr;
 
- 		if (curRenderTarget) {
 
- 			const int i = curRenderSide;
 
- 			rtv = curFramebufferSrgb
 
- 				      ? curRenderTarget->renderTargetLinear[i]
 
- 						.Get()
 
- 				      : curRenderTarget->renderTarget[i].Get();
 
- 			if (!rtv) {
 
- 				blog(LOG_ERROR,
 
- 				     "device_draw (D3D11): texture is not a render target");
 
- 				return;
 
- 			}
 
- 		}
 
- 		ID3D11DepthStencilView *dsv = nullptr;
 
- 		if (curZStencilBuffer)
 
- 			dsv = curZStencilBuffer->view;
 
- 		context->OMSetRenderTargets(1, &rtv, dsv);
 
- 		curFramebufferInvalidate = false;
 
- 	}
 
- }
 
- gs_device::gs_device(uint32_t adapterIdx)
 
- 	: curToplogy(D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED)
 
- {
 
- 	matrix4_identity(&curProjMatrix);
 
- 	matrix4_identity(&curViewMatrix);
 
- 	matrix4_identity(&curViewProjMatrix);
 
- 	memset(&viewport, 0, sizeof(viewport));
 
- 	for (size_t i = 0; i < GS_MAX_TEXTURES; i++) {
 
- 		curTextures[i] = NULL;
 
- 		curSamplers[i] = NULL;
 
- 	}
 
- 	InitCompiler();
 
- 	InitFactory();
 
- 	ReorderAdapters(adapterIdx);
 
- 	InitAdapter(adapterIdx);
 
- 	InitDevice(adapterIdx);
 
- 	device_set_render_target(this, NULL, NULL);
 
- }
 
- gs_device::~gs_device()
 
- {
 
- 	context->ClearState();
 
- }
 
- const char *device_get_name(void)
 
- {
 
- 	return "Direct3D 11";
 
- }
 
- int device_get_type(void)
 
- {
 
- 	return GS_DEVICE_DIRECT3D_11;
 
- }
 
- const char *device_preprocessor_name(void)
 
- {
 
- 	return "_D3D11";
 
- }
 
- static inline void
 
- EnumD3DAdapters(bool (*callback)(void *, const char *, uint32_t), void *param)
 
- {
 
- 	ComPtr<IDXGIFactory1> factory;
 
- 	ComPtr<IDXGIAdapter1> adapter;
 
- 	HRESULT hr;
 
- 	UINT i;
 
- 	hr = CreateDXGIFactory1(IID_PPV_ARGS(&factory));
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to create DXGIFactory", hr);
 
- 	for (i = 0; factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
 
- 		DXGI_ADAPTER_DESC desc;
 
- 		char name[512] = "";
 
- 		hr = adapter->GetDesc(&desc);
 
- 		if (FAILED(hr))
 
- 			continue;
 
- 		/* ignore Microsoft's 'basic' renderer' */
 
- 		if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
 
- 			continue;
 
- 		os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
 
- 		if (!callback(param, name, i))
 
- 			break;
 
- 	}
 
- }
 
- bool device_enum_adapters(bool (*callback)(void *param, const char *name,
 
- 					   uint32_t id),
 
- 			  void *param)
 
- {
 
- 	try {
 
- 		EnumD3DAdapters(callback, param);
 
- 		return true;
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_WARNING, "Failed enumerating devices: %s (%08lX)",
 
- 		     error.str, error.hr);
 
- 		return false;
 
- 	}
 
- }
 
- static bool GetMonitorTarget(const MONITORINFOEX &info,
 
- 			     DISPLAYCONFIG_TARGET_DEVICE_NAME &target)
 
- {
 
- 	bool found = false;
 
- 	UINT32 numPath, numMode;
 
- 	if (GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &numPath,
 
- 					&numMode) == ERROR_SUCCESS) {
 
- 		std::vector<DISPLAYCONFIG_PATH_INFO> paths(numPath);
 
- 		std::vector<DISPLAYCONFIG_MODE_INFO> modes(numMode);
 
- 		if (QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS, &numPath,
 
- 				       paths.data(), &numMode, modes.data(),
 
- 				       nullptr) == ERROR_SUCCESS) {
 
- 			paths.resize(numPath);
 
- 			for (size_t i = 0; i < numPath; ++i) {
 
- 				const DISPLAYCONFIG_PATH_INFO &path = paths[i];
 
- 				DISPLAYCONFIG_SOURCE_DEVICE_NAME
 
- 				source;
 
- 				source.header.type =
 
- 					DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME;
 
- 				source.header.size = sizeof(source);
 
- 				source.header.adapterId =
 
- 					path.sourceInfo.adapterId;
 
- 				source.header.id = path.sourceInfo.id;
 
- 				if (DisplayConfigGetDeviceInfo(
 
- 					    &source.header) == ERROR_SUCCESS &&
 
- 				    wcscmp(info.szDevice,
 
- 					   source.viewGdiDeviceName) == 0) {
 
- 					target.header.type =
 
- 						DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME;
 
- 					target.header.size = sizeof(target);
 
- 					target.header.adapterId =
 
- 						path.sourceInfo.adapterId;
 
- 					target.header.id = path.targetInfo.id;
 
- 					found = DisplayConfigGetDeviceInfo(
 
- 							&target.header) ==
 
- 						ERROR_SUCCESS;
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	return found;
 
- }
 
- static inline void LogAdapterMonitors(IDXGIAdapter1 *adapter)
 
- {
 
- 	UINT i;
 
- 	ComPtr<IDXGIOutput> output;
 
- 	for (i = 0; adapter->EnumOutputs(i, &output) == S_OK; ++i) {
 
- 		DXGI_OUTPUT_DESC desc;
 
- 		if (FAILED(output->GetDesc(&desc)))
 
- 			continue;
 
- 		unsigned refresh = 0;
 
- 		bool target_found = false;
 
- 		DISPLAYCONFIG_TARGET_DEVICE_NAME target;
 
- 		MONITORINFOEX info;
 
- 		info.cbSize = sizeof(info);
 
- 		if (GetMonitorInfo(desc.Monitor, &info)) {
 
- 			target_found = GetMonitorTarget(info, target);
 
- 			DEVMODE mode;
 
- 			mode.dmSize = sizeof(mode);
 
- 			mode.dmDriverExtra = 0;
 
- 			if (EnumDisplaySettings(info.szDevice,
 
- 						ENUM_CURRENT_SETTINGS, &mode)) {
 
- 				refresh = mode.dmDisplayFrequency;
 
- 			}
 
- 		}
 
- 		if (!target_found) {
 
- 			target.monitorFriendlyDeviceName[0] = 0;
 
- 		}
 
- 		const RECT &rect = desc.DesktopCoordinates;
 
- 		blog(LOG_INFO,
 
- 		     "\t  output %u: "
 
- 		     "pos={%d, %d}, "
 
- 		     "size={%d, %d}, "
 
- 		     "attached=%s, "
 
- 		     "refresh=%u, "
 
- 		     "name=%ls",
 
- 		     i, rect.left, rect.top, rect.right - rect.left,
 
- 		     rect.bottom - rect.top,
 
- 		     desc.AttachedToDesktop ? "true" : "false", refresh,
 
- 		     target.monitorFriendlyDeviceName);
 
- 	}
 
- }
 
- static inline void LogD3DAdapters()
 
- {
 
- 	ComPtr<IDXGIFactory1> factory;
 
- 	ComPtr<IDXGIAdapter1> adapter;
 
- 	HRESULT hr;
 
- 	UINT i;
 
- 	blog(LOG_INFO, "Available Video Adapters: ");
 
- 	hr = CreateDXGIFactory1(IID_PPV_ARGS(&factory));
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to create DXGIFactory", hr);
 
- 	for (i = 0; factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
 
- 		DXGI_ADAPTER_DESC desc;
 
- 		char name[512] = "";
 
- 		hr = adapter->GetDesc(&desc);
 
- 		if (FAILED(hr))
 
- 			continue;
 
- 		/* ignore Microsoft's 'basic' renderer' */
 
- 		if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
 
- 			continue;
 
- 		os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
 
- 		blog(LOG_INFO, "\tAdapter %u: %s", i, name);
 
- 		blog(LOG_INFO, "\t  Dedicated VRAM: %u",
 
- 		     desc.DedicatedVideoMemory);
 
- 		blog(LOG_INFO, "\t  Shared VRAM:    %u",
 
- 		     desc.SharedSystemMemory);
 
- 		blog(LOG_INFO, "\t  PCI ID:         %x:%x", desc.VendorId,
 
- 		     desc.DeviceId);
 
- 		/* driver version */
 
- 		LARGE_INTEGER umd;
 
- 		hr = adapter->CheckInterfaceSupport(__uuidof(IDXGIDevice),
 
- 						    &umd);
 
- 		if (SUCCEEDED(hr)) {
 
- 			const uint64_t version = umd.QuadPart;
 
- 			const uint16_t aa = (version >> 48) & 0xffff;
 
- 			const uint16_t bb = (version >> 32) & 0xffff;
 
- 			const uint16_t ccccc = (version >> 16) & 0xffff;
 
- 			const uint16_t ddddd = version & 0xffff;
 
- 			blog(LOG_INFO,
 
- 			     "\t  Driver Version: %" PRIu16 ".%" PRIu16
 
- 			     ".%" PRIu16 ".%" PRIu16,
 
- 			     aa, bb, ccccc, ddddd);
 
- 		} else {
 
- 			blog(LOG_INFO, "\t  Driver Version: Unknown (0x%X)",
 
- 			     (unsigned)hr);
 
- 		}
 
- 		LogAdapterMonitors(adapter);
 
- 	}
 
- }
 
- int device_create(gs_device_t **p_device, uint32_t adapter)
 
- {
 
- 	gs_device *device = NULL;
 
- 	int errorcode = GS_SUCCESS;
 
- 	try {
 
- 		blog(LOG_INFO, "---------------------------------");
 
- 		blog(LOG_INFO, "Initializing D3D11...");
 
- 		LogD3DAdapters();
 
- 		device = new gs_device(adapter);
 
- 	} catch (const UnsupportedHWError &error) {
 
- 		blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
 
- 		     error.hr);
 
- 		errorcode = GS_ERROR_NOT_SUPPORTED;
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
 
- 		     error.hr);
 
- 		errorcode = GS_ERROR_FAIL;
 
- 	}
 
- 	*p_device = device;
 
- 	return errorcode;
 
- }
 
- void device_destroy(gs_device_t *device)
 
- {
 
- 	delete device;
 
- }
 
- void device_enter_context(gs_device_t *device)
 
- {
 
- 	/* does nothing */
 
- 	UNUSED_PARAMETER(device);
 
- }
 
- void device_leave_context(gs_device_t *device)
 
- {
 
- 	/* does nothing */
 
- 	UNUSED_PARAMETER(device);
 
- }
 
- void *device_get_device_obj(gs_device_t *device)
 
- {
 
- 	return (void *)device->device.Get();
 
- }
 
- gs_swapchain_t *device_swapchain_create(gs_device_t *device,
 
- 					const struct gs_init_data *data)
 
- {
 
- 	gs_swap_chain *swap = NULL;
 
- 	try {
 
- 		swap = new gs_swap_chain(device, data);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR, "device_swapchain_create (D3D11): %s (%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	}
 
- 	return swap;
 
- }
 
- void device_resize(gs_device_t *device, uint32_t cx, uint32_t cy)
 
- {
 
- 	if (!device->curSwapChain) {
 
- 		blog(LOG_WARNING, "device_resize (D3D11): No active swap");
 
- 		return;
 
- 	}
 
- 	try {
 
- 		ID3D11RenderTargetView *renderView = NULL;
 
- 		device->context->OMSetRenderTargets(1, &renderView, NULL);
 
- 		device->curSwapChain->Resize(cx, cy);
 
- 		device->curFramebufferInvalidate = true;
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR, "device_resize (D3D11): %s (%08lX)", error.str,
 
- 		     error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	}
 
- }
 
- void device_get_size(const gs_device_t *device, uint32_t *cx, uint32_t *cy)
 
- {
 
- 	if (device->curSwapChain) {
 
- 		*cx = device->curSwapChain->target.width;
 
- 		*cy = device->curSwapChain->target.height;
 
- 	} else {
 
- 		blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
 
- 		*cx = 0;
 
- 		*cy = 0;
 
- 	}
 
- }
 
- uint32_t device_get_width(const gs_device_t *device)
 
- {
 
- 	if (device->curSwapChain) {
 
- 		return device->curSwapChain->target.width;
 
- 	} else {
 
- 		blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
 
- 		return 0;
 
- 	}
 
- }
 
- uint32_t device_get_height(const gs_device_t *device)
 
- {
 
- 	if (device->curSwapChain) {
 
- 		return device->curSwapChain->target.height;
 
- 	} else {
 
- 		blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
 
- 		return 0;
 
- 	}
 
- }
 
- gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
 
- 				    uint32_t height,
 
- 				    enum gs_color_format color_format,
 
- 				    uint32_t levels, const uint8_t **data,
 
- 				    uint32_t flags)
 
- {
 
- 	gs_texture *texture = NULL;
 
- 	try {
 
- 		texture = new gs_texture_2d(device, width, height, color_format,
 
- 					    levels, data, flags, GS_TEXTURE_2D,
 
- 					    false);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR, "device_texture_create (D3D11): %s (%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	} catch (const char *error) {
 
- 		blog(LOG_ERROR, "device_texture_create (D3D11): %s", error);
 
- 	}
 
- 	return texture;
 
- }
 
- gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size,
 
- 					enum gs_color_format color_format,
 
- 					uint32_t levels, const uint8_t **data,
 
- 					uint32_t flags)
 
- {
 
- 	gs_texture *texture = NULL;
 
- 	try {
 
- 		texture = new gs_texture_2d(device, size, size, color_format,
 
- 					    levels, data, flags,
 
- 					    GS_TEXTURE_CUBE, false);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR,
 
- 		     "device_cubetexture_create (D3D11): %s "
 
- 		     "(%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	} catch (const char *error) {
 
- 		blog(LOG_ERROR, "device_cubetexture_create (D3D11): %s", error);
 
- 	}
 
- 	return texture;
 
- }
 
- gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
 
- 				       uint32_t height, uint32_t depth,
 
- 				       enum gs_color_format color_format,
 
- 				       uint32_t levels,
 
- 				       const uint8_t *const *data,
 
- 				       uint32_t flags)
 
- {
 
- 	gs_texture *texture = NULL;
 
- 	try {
 
- 		texture = new gs_texture_3d(device, width, height, depth,
 
- 					    color_format, levels, data, flags);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR, "device_voltexture_create (D3D11): %s (%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	} catch (const char *error) {
 
- 		blog(LOG_ERROR, "device_voltexture_create (D3D11): %s", error);
 
- 	}
 
- 	return texture;
 
- }
 
- gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width,
 
- 				      uint32_t height,
 
- 				      enum gs_zstencil_format format)
 
- {
 
- 	gs_zstencil_buffer *zstencil = NULL;
 
- 	try {
 
- 		zstencil =
 
- 			new gs_zstencil_buffer(device, width, height, format);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR, "device_zstencil_create (D3D11): %s (%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	}
 
- 	return zstencil;
 
- }
 
- gs_stagesurf_t *device_stagesurface_create(gs_device_t *device, uint32_t width,
 
- 					   uint32_t height,
 
- 					   enum gs_color_format color_format)
 
- {
 
- 	gs_stage_surface *surf = NULL;
 
- 	try {
 
- 		surf = new gs_stage_surface(device, width, height,
 
- 					    color_format);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR,
 
- 		     "device_stagesurface_create (D3D11): %s "
 
- 		     "(%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	}
 
- 	return surf;
 
- }
 
- gs_samplerstate_t *
 
- device_samplerstate_create(gs_device_t *device,
 
- 			   const struct gs_sampler_info *info)
 
- {
 
- 	gs_sampler_state *ss = NULL;
 
- 	try {
 
- 		ss = new gs_sampler_state(device, info);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR,
 
- 		     "device_samplerstate_create (D3D11): %s "
 
- 		     "(%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	}
 
- 	return ss;
 
- }
 
- gs_shader_t *device_vertexshader_create(gs_device_t *device,
 
- 					const char *shader_string,
 
- 					const char *file, char **error_string)
 
- {
 
- 	gs_vertex_shader *shader = NULL;
 
- 	try {
 
- 		shader = new gs_vertex_shader(device, file, shader_string);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR,
 
- 		     "device_vertexshader_create (D3D11): %s "
 
- 		     "(%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	} catch (const ShaderError &error) {
 
- 		const char *buf =
 
- 			(const char *)error.errors->GetBufferPointer();
 
- 		if (error_string)
 
- 			*error_string = bstrdup(buf);
 
- 		blog(LOG_ERROR,
 
- 		     "device_vertexshader_create (D3D11): "
 
- 		     "Compile warnings/errors for %s:\n%s",
 
- 		     file, buf);
 
- 	} catch (const char *error) {
 
- 		blog(LOG_ERROR, "device_vertexshader_create (D3D11): %s",
 
- 		     error);
 
- 	}
 
- 	return shader;
 
- }
 
- gs_shader_t *device_pixelshader_create(gs_device_t *device,
 
- 				       const char *shader_string,
 
- 				       const char *file, char **error_string)
 
- {
 
- 	gs_pixel_shader *shader = NULL;
 
- 	try {
 
- 		shader = new gs_pixel_shader(device, file, shader_string);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR,
 
- 		     "device_pixelshader_create (D3D11): %s "
 
- 		     "(%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	} catch (const ShaderError &error) {
 
- 		const char *buf =
 
- 			(const char *)error.errors->GetBufferPointer();
 
- 		if (error_string)
 
- 			*error_string = bstrdup(buf);
 
- 		blog(LOG_ERROR,
 
- 		     "device_pixelshader_create (D3D11): "
 
- 		     "Compiler warnings/errors for %s:\n%s",
 
- 		     file, buf);
 
- 	} catch (const char *error) {
 
- 		blog(LOG_ERROR, "device_pixelshader_create (D3D11): %s", error);
 
- 	}
 
- 	return shader;
 
- }
 
- gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
 
- 					    struct gs_vb_data *data,
 
- 					    uint32_t flags)
 
- {
 
- 	gs_vertex_buffer *buffer = NULL;
 
- 	try {
 
- 		buffer = new gs_vertex_buffer(device, data, flags);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR,
 
- 		     "device_vertexbuffer_create (D3D11): %s "
 
- 		     "(%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	} catch (const char *error) {
 
- 		blog(LOG_ERROR, "device_vertexbuffer_create (D3D11): %s",
 
- 		     error);
 
- 	}
 
- 	return buffer;
 
- }
 
- gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device,
 
- 					    enum gs_index_type type,
 
- 					    void *indices, size_t num,
 
- 					    uint32_t flags)
 
- {
 
- 	gs_index_buffer *buffer = NULL;
 
- 	try {
 
- 		buffer = new gs_index_buffer(device, type, indices, num, flags);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR, "device_indexbuffer_create (D3D11): %s (%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	}
 
- 	return buffer;
 
- }
 
- gs_timer_t *device_timer_create(gs_device_t *device)
 
- {
 
- 	gs_timer *timer = NULL;
 
- 	try {
 
- 		timer = new gs_timer(device);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR, "device_timer_create (D3D11): %s (%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	}
 
- 	return timer;
 
- }
 
- gs_timer_range_t *device_timer_range_create(gs_device_t *device)
 
- {
 
- 	gs_timer_range *range = NULL;
 
- 	try {
 
- 		range = new gs_timer_range(device);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR, "device_timer_range_create (D3D11): %s (%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	}
 
- 	return range;
 
- }
 
- enum gs_texture_type device_get_texture_type(const gs_texture_t *texture)
 
- {
 
- 	return texture->type;
 
- }
 
- void gs_device::LoadVertexBufferData()
 
- {
 
- 	if (curVertexBuffer == lastVertexBuffer &&
 
- 	    curVertexShader == lastVertexShader)
 
- 		return;
 
- 	ID3D11Buffer *buffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
 
- 	uint32_t strides[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
 
- 	uint32_t offsets[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
 
- 	UINT numBuffers{};
 
- 	assert(curVertexShader->NumBuffersExpected() <= _countof(buffers));
 
- 	assert(curVertexShader->NumBuffersExpected() <= _countof(strides));
 
- 	assert(curVertexShader->NumBuffersExpected() <= _countof(offsets));
 
- 	if (curVertexBuffer && curVertexShader) {
 
- 		numBuffers = curVertexBuffer->MakeBufferList(curVertexShader,
 
- 							     buffers, strides);
 
- 	} else {
 
- 		numBuffers = curVertexShader
 
- 				     ? curVertexShader->NumBuffersExpected()
 
- 				     : 0;
 
- 		std::fill_n(buffers, numBuffers, nullptr);
 
- 		std::fill_n(strides, numBuffers, 0);
 
- 	}
 
- 	std::fill_n(offsets, numBuffers, 0);
 
- 	context->IASetVertexBuffers(0, numBuffers, buffers, strides, offsets);
 
- 	lastVertexBuffer = curVertexBuffer;
 
- 	lastVertexShader = curVertexShader;
 
- }
 
- void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vertbuffer)
 
- {
 
- 	if (device->curVertexBuffer == vertbuffer)
 
- 		return;
 
- 	device->curVertexBuffer = vertbuffer;
 
- }
 
- void device_load_indexbuffer(gs_device_t *device, gs_indexbuffer_t *indexbuffer)
 
- {
 
- 	DXGI_FORMAT format;
 
- 	ID3D11Buffer *buffer;
 
- 	if (device->curIndexBuffer == indexbuffer)
 
- 		return;
 
- 	if (indexbuffer) {
 
- 		switch (indexbuffer->indexSize) {
 
- 		case 2:
 
- 			format = DXGI_FORMAT_R16_UINT;
 
- 			break;
 
- 		default:
 
- 		case 4:
 
- 			format = DXGI_FORMAT_R32_UINT;
 
- 			break;
 
- 		}
 
- 		buffer = indexbuffer->indexBuffer;
 
- 	} else {
 
- 		buffer = NULL;
 
- 		format = DXGI_FORMAT_R32_UINT;
 
- 	}
 
- 	device->curIndexBuffer = indexbuffer;
 
- 	device->context->IASetIndexBuffer(buffer, format, 0);
 
- }
 
- static void device_load_texture_internal(gs_device_t *device, gs_texture_t *tex,
 
- 					 int unit,
 
- 					 ID3D11ShaderResourceView *view)
 
- {
 
- 	if (device->curTextures[unit] == tex)
 
- 		return;
 
- 	device->curTextures[unit] = tex;
 
- 	device->context->PSSetShaderResources(unit, 1, &view);
 
- }
 
- void device_load_texture(gs_device_t *device, gs_texture_t *tex, int unit)
 
- {
 
- 	ID3D11ShaderResourceView *view;
 
- 	if (tex)
 
- 		view = tex->shaderRes;
 
- 	else
 
- 		view = NULL;
 
- 	return device_load_texture_internal(device, tex, unit, view);
 
- }
 
- void device_load_texture_srgb(gs_device_t *device, gs_texture_t *tex, int unit)
 
- {
 
- 	ID3D11ShaderResourceView *view;
 
- 	if (tex)
 
- 		view = tex->shaderResLinear;
 
- 	else
 
- 		view = NULL;
 
- 	return device_load_texture_internal(device, tex, unit, view);
 
- }
 
- void device_load_samplerstate(gs_device_t *device,
 
- 			      gs_samplerstate_t *samplerstate, int unit)
 
- {
 
- 	ID3D11SamplerState *state = NULL;
 
- 	if (device->curSamplers[unit] == samplerstate)
 
- 		return;
 
- 	if (samplerstate)
 
- 		state = samplerstate->state;
 
- 	device->curSamplers[unit] = samplerstate;
 
- 	device->context->PSSetSamplers(unit, 1, &state);
 
- }
 
- void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader)
 
- {
 
- 	ID3D11VertexShader *shader = NULL;
 
- 	ID3D11InputLayout *layout = NULL;
 
- 	ID3D11Buffer *constants = NULL;
 
- 	if (device->curVertexShader == vertshader)
 
- 		return;
 
- 	gs_vertex_shader *vs = static_cast<gs_vertex_shader *>(vertshader);
 
- 	if (vertshader) {
 
- 		if (vertshader->type != GS_SHADER_VERTEX) {
 
- 			blog(LOG_ERROR, "device_load_vertexshader (D3D11): "
 
- 					"Specified shader is not a vertex "
 
- 					"shader");
 
- 			return;
 
- 		}
 
- 		shader = vs->shader;
 
- 		layout = vs->layout;
 
- 		constants = vs->constants;
 
- 	}
 
- 	device->curVertexShader = vs;
 
- 	device->context->VSSetShader(shader, NULL, 0);
 
- 	device->context->IASetInputLayout(layout);
 
- 	device->context->VSSetConstantBuffers(0, 1, &constants);
 
- }
 
- static inline void clear_textures(gs_device_t *device)
 
- {
 
- 	ID3D11ShaderResourceView *views[GS_MAX_TEXTURES];
 
- 	memset(views, 0, sizeof(views));
 
- 	memset(device->curTextures, 0, sizeof(device->curTextures));
 
- 	device->context->PSSetShaderResources(0, GS_MAX_TEXTURES, views);
 
- }
 
- void device_load_pixelshader(gs_device_t *device, gs_shader_t *pixelshader)
 
- {
 
- 	ID3D11PixelShader *shader = NULL;
 
- 	ID3D11Buffer *constants = NULL;
 
- 	ID3D11SamplerState *states[GS_MAX_TEXTURES];
 
- 	if (device->curPixelShader == pixelshader)
 
- 		return;
 
- 	gs_pixel_shader *ps = static_cast<gs_pixel_shader *>(pixelshader);
 
- 	if (pixelshader) {
 
- 		if (pixelshader->type != GS_SHADER_PIXEL) {
 
- 			blog(LOG_ERROR, "device_load_pixelshader (D3D11): "
 
- 					"Specified shader is not a pixel "
 
- 					"shader");
 
- 			return;
 
- 		}
 
- 		shader = ps->shader;
 
- 		constants = ps->constants;
 
- 		ps->GetSamplerStates(states);
 
- 	} else {
 
- 		memset(states, 0, sizeof(states));
 
- 	}
 
- 	clear_textures(device);
 
- 	device->curPixelShader = ps;
 
- 	device->context->PSSetShader(shader, NULL, 0);
 
- 	device->context->PSSetConstantBuffers(0, 1, &constants);
 
- 	device->context->PSSetSamplers(0, GS_MAX_TEXTURES, states);
 
- 	for (int i = 0; i < GS_MAX_TEXTURES; i++)
 
- 		if (device->curSamplers[i] &&
 
- 		    device->curSamplers[i]->state != states[i])
 
- 			device->curSamplers[i] = nullptr;
 
- }
 
- void device_load_default_samplerstate(gs_device_t *device, bool b_3d, int unit)
 
- {
 
- 	/* TODO */
 
- 	UNUSED_PARAMETER(device);
 
- 	UNUSED_PARAMETER(b_3d);
 
- 	UNUSED_PARAMETER(unit);
 
- }
 
- gs_shader_t *device_get_vertex_shader(const gs_device_t *device)
 
- {
 
- 	return device->curVertexShader;
 
- }
 
- gs_shader_t *device_get_pixel_shader(const gs_device_t *device)
 
- {
 
- 	return device->curPixelShader;
 
- }
 
- gs_texture_t *device_get_render_target(const gs_device_t *device)
 
- {
 
- 	if (device->curRenderTarget == &device->curSwapChain->target)
 
- 		return NULL;
 
- 	return device->curRenderTarget;
 
- }
 
- gs_zstencil_t *device_get_zstencil_target(const gs_device_t *device)
 
- {
 
- 	if (device->curZStencilBuffer == &device->curSwapChain->zs)
 
- 		return NULL;
 
- 	return device->curZStencilBuffer;
 
- }
 
- void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
 
- 			      gs_zstencil_t *zstencil)
 
- {
 
- 	if (device->curSwapChain) {
 
- 		if (!tex)
 
- 			tex = &device->curSwapChain->target;
 
- 		if (!zstencil)
 
- 			zstencil = &device->curSwapChain->zs;
 
- 	}
 
- 	if (device->curRenderTarget == tex &&
 
- 	    device->curZStencilBuffer == zstencil)
 
- 		return;
 
- 	if (tex && tex->type != GS_TEXTURE_2D) {
 
- 		blog(LOG_ERROR,
 
- 		     "device_set_render_target (D3D11): texture is not a 2D texture");
 
- 		return;
 
- 	}
 
- 	gs_texture_2d *const tex2d = static_cast<gs_texture_2d *>(tex);
 
- 	if (device->curRenderTarget != tex2d || device->curRenderSide != 0 ||
 
- 	    device->curZStencilBuffer != zstencil) {
 
- 		device->curRenderTarget = tex2d;
 
- 		device->curRenderSide = 0;
 
- 		device->curZStencilBuffer = zstencil;
 
- 		device->curFramebufferInvalidate = true;
 
- 	}
 
- }
 
- void device_set_cube_render_target(gs_device_t *device, gs_texture_t *tex,
 
- 				   int side, gs_zstencil_t *zstencil)
 
- {
 
- 	if (device->curSwapChain) {
 
- 		if (!tex) {
 
- 			tex = &device->curSwapChain->target;
 
- 			side = 0;
 
- 		}
 
- 		if (!zstencil)
 
- 			zstencil = &device->curSwapChain->zs;
 
- 	}
 
- 	if (device->curRenderTarget == tex && device->curRenderSide == side &&
 
- 	    device->curZStencilBuffer == zstencil)
 
- 		return;
 
- 	if (tex->type != GS_TEXTURE_CUBE) {
 
- 		blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
 
- 				"texture is not a cube texture");
 
- 		return;
 
- 	}
 
- 	gs_texture_2d *const tex2d = static_cast<gs_texture_2d *>(tex);
 
- 	if (device->curRenderTarget != tex2d || device->curRenderSide != side ||
 
- 	    device->curZStencilBuffer != zstencil) {
 
- 		device->curRenderTarget = tex2d;
 
- 		device->curRenderSide = side;
 
- 		device->curZStencilBuffer = zstencil;
 
- 		device->curFramebufferInvalidate = true;
 
- 	}
 
- }
 
- void device_enable_framebuffer_srgb(gs_device_t *device, bool enable)
 
- {
 
- 	if (device->curFramebufferSrgb != enable) {
 
- 		device->curFramebufferSrgb = enable;
 
- 		device->curFramebufferInvalidate = true;
 
- 	}
 
- }
 
- bool device_framebuffer_srgb_enabled(gs_device_t *device)
 
- {
 
- 	return device->curFramebufferSrgb;
 
- }
 
- inline void gs_device::CopyTex(ID3D11Texture2D *dst, uint32_t dst_x,
 
- 			       uint32_t dst_y, gs_texture_t *src,
 
- 			       uint32_t src_x, uint32_t src_y, uint32_t src_w,
 
- 			       uint32_t src_h)
 
- {
 
- 	if (src->type != GS_TEXTURE_2D)
 
- 		throw "Source texture must be a 2D texture";
 
- 	gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(src);
 
- 	if (dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 &&
 
- 	    src_w == 0 && src_h == 0) {
 
- 		context->CopyResource(dst, tex2d->texture);
 
- 	} else {
 
- 		D3D11_BOX sbox;
 
- 		sbox.left = src_x;
 
- 		if (src_w > 0)
 
- 			sbox.right = src_x + src_w;
 
- 		else
 
- 			sbox.right = tex2d->width - 1;
 
- 		sbox.top = src_y;
 
- 		if (src_h > 0)
 
- 			sbox.bottom = src_y + src_h;
 
- 		else
 
- 			sbox.bottom = tex2d->height - 1;
 
- 		sbox.front = 0;
 
- 		sbox.back = 1;
 
- 		context->CopySubresourceRegion(dst, 0, dst_x, dst_y, 0,
 
- 					       tex2d->texture, 0, &sbox);
 
- 	}
 
- }
 
- static DXGI_FORMAT get_copy_compare_format(gs_color_format format)
 
- {
 
- 	switch (format) {
 
- 	case GS_RGBA_UNORM:
 
- 		return DXGI_FORMAT_R8G8B8A8_TYPELESS;
 
- 	case GS_BGRX_UNORM:
 
- 		return DXGI_FORMAT_B8G8R8X8_TYPELESS;
 
- 	case GS_BGRA_UNORM:
 
- 		return DXGI_FORMAT_B8G8R8A8_TYPELESS;
 
- 	default:
 
- 		return ConvertGSTextureFormatResource(format);
 
- 	}
 
- }
 
- void device_copy_texture_region(gs_device_t *device, gs_texture_t *dst,
 
- 				uint32_t dst_x, uint32_t dst_y,
 
- 				gs_texture_t *src, uint32_t src_x,
 
- 				uint32_t src_y, uint32_t src_w, uint32_t src_h)
 
- {
 
- 	try {
 
- 		gs_texture_2d *src2d = static_cast<gs_texture_2d *>(src);
 
- 		gs_texture_2d *dst2d = static_cast<gs_texture_2d *>(dst);
 
- 		if (!src)
 
- 			throw "Source texture is NULL";
 
- 		if (!dst)
 
- 			throw "Destination texture is NULL";
 
- 		if (src->type != GS_TEXTURE_2D || dst->type != GS_TEXTURE_2D)
 
- 			throw "Source and destination textures must be a 2D "
 
- 			      "textures";
 
- 		if (get_copy_compare_format(dst->format) !=
 
- 		    get_copy_compare_format(src->format))
 
- 			throw "Source and destination formats do not match";
 
- 		/* apparently casting to the same type that the variable
 
- 		 * already exists as is supposed to prevent some warning
 
- 		 * when used with the conditional operator? */
 
- 		uint32_t copyWidth = (uint32_t)src_w ? (uint32_t)src_w
 
- 						     : (src2d->width - src_x);
 
- 		uint32_t copyHeight = (uint32_t)src_h ? (uint32_t)src_h
 
- 						      : (src2d->height - src_y);
 
- 		uint32_t dstWidth = dst2d->width - dst_x;
 
- 		uint32_t dstHeight = dst2d->height - dst_y;
 
- 		if (dstWidth < copyWidth || dstHeight < copyHeight)
 
- 			throw "Destination texture region is not big "
 
- 			      "enough to hold the source region";
 
- 		if (dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 &&
 
- 		    src_w == 0 && src_h == 0) {
 
- 			copyWidth = 0;
 
- 			copyHeight = 0;
 
- 		}
 
- 		device->CopyTex(dst2d->texture, dst_x, dst_y, src, src_x, src_y,
 
- 				copyWidth, copyHeight);
 
- 	} catch (const char *error) {
 
- 		blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
 
- 	}
 
- }
 
- void device_copy_texture(gs_device_t *device, gs_texture_t *dst,
 
- 			 gs_texture_t *src)
 
- {
 
- 	device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
 
- }
 
- void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
 
- 			  gs_texture_t *src)
 
- {
 
- 	try {
 
- 		gs_texture_2d *src2d = static_cast<gs_texture_2d *>(src);
 
- 		if (!src)
 
- 			throw "Source texture is NULL";
 
- 		if (src->type != GS_TEXTURE_2D)
 
- 			throw "Source texture must be a 2D texture";
 
- 		if (!dst)
 
- 			throw "Destination surface is NULL";
 
- 		if (dst->format != GS_UNKNOWN && dst->format != src->format)
 
- 			throw "Source and destination formats do not match";
 
- 		if (dst->width != src2d->width || dst->height != src2d->height)
 
- 			throw "Source and destination must have the same "
 
- 			      "dimensions";
 
- 		device->CopyTex(dst->texture, 0, 0, src, 0, 0, 0, 0);
 
- 	} catch (const char *error) {
 
- 		blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
 
- 	}
 
- }
 
- extern "C" void reset_duplicators(void);
 
- void device_begin_frame(gs_device_t *device)
 
- {
 
- 	/* does nothing in D3D11 */
 
- 	UNUSED_PARAMETER(device);
 
- 	reset_duplicators();
 
- }
 
- void device_begin_scene(gs_device_t *device)
 
- {
 
- 	clear_textures(device);
 
- }
 
- void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
 
- 		 uint32_t start_vert, uint32_t num_verts)
 
- {
 
- 	try {
 
- 		if (!device->curVertexShader)
 
- 			throw "No vertex shader specified";
 
- 		if (!device->curPixelShader)
 
- 			throw "No pixel shader specified";
 
- 		if (!device->curVertexBuffer && (num_verts == 0))
 
- 			throw "No vertex buffer specified";
 
- 		if (!device->curSwapChain && !device->curRenderTarget)
 
- 			throw "No render target or swap chain to render to";
 
- 		device->FlushOutputViews();
 
- 		gs_effect_t *effect = gs_get_effect();
 
- 		if (effect)
 
- 			gs_effect_update_params(effect);
 
- 		device->LoadVertexBufferData();
 
- 		device->UpdateBlendState();
 
- 		device->UpdateRasterState();
 
- 		device->UpdateZStencilState();
 
- 		device->UpdateViewProjMatrix();
 
- 		device->curVertexShader->UploadParams();
 
- 		device->curPixelShader->UploadParams();
 
- 	} catch (const char *error) {
 
- 		blog(LOG_ERROR, "device_draw (D3D11): %s", error);
 
- 		return;
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR, "device_draw (D3D11): %s (%08lX)", error.str,
 
- 		     error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 		return;
 
- 	}
 
- 	D3D11_PRIMITIVE_TOPOLOGY newTopology = ConvertGSTopology(draw_mode);
 
- 	if (device->curToplogy != newTopology) {
 
- 		device->context->IASetPrimitiveTopology(newTopology);
 
- 		device->curToplogy = newTopology;
 
- 	}
 
- 	if (device->curIndexBuffer) {
 
- 		if (num_verts == 0)
 
- 			num_verts = (uint32_t)device->curIndexBuffer->num;
 
- 		device->context->DrawIndexed(num_verts, start_vert, 0);
 
- 	} else {
 
- 		if (num_verts == 0)
 
- 			num_verts = (uint32_t)device->curVertexBuffer->numVerts;
 
- 		device->context->Draw(num_verts, start_vert);
 
- 	}
 
- }
 
- void device_end_scene(gs_device_t *device)
 
- {
 
- 	/* does nothing in D3D11 */
 
- 	UNUSED_PARAMETER(device);
 
- }
 
- void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swapchain)
 
- {
 
- 	gs_texture_t *target = device->curRenderTarget;
 
- 	gs_zstencil_t *zs = device->curZStencilBuffer;
 
- 	bool is_cube =
 
- 		device->curRenderTarget
 
- 			? (device->curRenderTarget->type == GS_TEXTURE_CUBE)
 
- 			: false;
 
- 	if (device->curSwapChain) {
 
- 		if (target == &device->curSwapChain->target)
 
- 			target = NULL;
 
- 		if (zs == &device->curSwapChain->zs)
 
- 			zs = NULL;
 
- 	}
 
- 	device->curSwapChain = swapchain;
 
- 	if (is_cube)
 
- 		device_set_cube_render_target(device, target,
 
- 					      device->curRenderSide, zs);
 
- 	else
 
- 		device_set_render_target(device, target, zs);
 
- }
 
- void device_clear(gs_device_t *device, uint32_t clear_flags,
 
- 		  const struct vec4 *color, float depth, uint8_t stencil)
 
- {
 
- 	int side = device->curRenderSide;
 
- 	if ((clear_flags & GS_CLEAR_COLOR) != 0 && device->curRenderTarget)
 
- 		device->context->ClearRenderTargetView(
 
- 			device->curRenderTarget->renderTarget[side],
 
- 			color->ptr);
 
- 	if (device->curZStencilBuffer) {
 
- 		uint32_t flags = 0;
 
- 		if ((clear_flags & GS_CLEAR_DEPTH) != 0)
 
- 			flags |= D3D11_CLEAR_DEPTH;
 
- 		if ((clear_flags & GS_CLEAR_STENCIL) != 0)
 
- 			flags |= D3D11_CLEAR_STENCIL;
 
- 		if (flags && device->curZStencilBuffer->view)
 
- 			device->context->ClearDepthStencilView(
 
- 				device->curZStencilBuffer->view, flags, depth,
 
- 				stencil);
 
- 	}
 
- }
 
- void device_present(gs_device_t *device)
 
- {
 
- 	gs_swap_chain *const curSwapChain = device->curSwapChain;
 
- 	if (curSwapChain) {
 
- 		/* Skip Present at frame limit to avoid stall */
 
- 		const HANDLE hWaitable = curSwapChain->hWaitable;
 
- 		if ((hWaitable == NULL) ||
 
- 		    WaitForSingleObject(hWaitable, 0) == WAIT_OBJECT_0) {
 
- 			const HRESULT hr = curSwapChain->swap->Present(
 
- 				0, curSwapChain->presentFlags);
 
- 			if (hr == DXGI_ERROR_DEVICE_REMOVED ||
 
- 			    hr == DXGI_ERROR_DEVICE_RESET) {
 
- 				device->RebuildDevice();
 
- 			}
 
- 		}
 
- 	} else {
 
- 		blog(LOG_WARNING, "device_present (D3D11): No active swap");
 
- 	}
 
- }
 
- void device_flush(gs_device_t *device)
 
- {
 
- 	device->context->Flush();
 
- }
 
- void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode)
 
- {
 
- 	if (mode == device->rasterState.cullMode)
 
- 		return;
 
- 	device->rasterState.cullMode = mode;
 
- 	device->rasterStateChanged = true;
 
- }
 
- enum gs_cull_mode device_get_cull_mode(const gs_device_t *device)
 
- {
 
- 	return device->rasterState.cullMode;
 
- }
 
- void device_enable_blending(gs_device_t *device, bool enable)
 
- {
 
- 	if (enable == device->blendState.blendEnabled)
 
- 		return;
 
- 	device->blendState.blendEnabled = enable;
 
- 	device->blendStateChanged = true;
 
- }
 
- void device_enable_depth_test(gs_device_t *device, bool enable)
 
- {
 
- 	if (enable == device->zstencilState.depthEnabled)
 
- 		return;
 
- 	device->zstencilState.depthEnabled = enable;
 
- 	device->zstencilStateChanged = true;
 
- }
 
- void device_enable_stencil_test(gs_device_t *device, bool enable)
 
- {
 
- 	if (enable == device->zstencilState.stencilEnabled)
 
- 		return;
 
- 	device->zstencilState.stencilEnabled = enable;
 
- 	device->zstencilStateChanged = true;
 
- }
 
- void device_enable_stencil_write(gs_device_t *device, bool enable)
 
- {
 
- 	if (enable == device->zstencilState.stencilWriteEnabled)
 
- 		return;
 
- 	device->zstencilState.stencilWriteEnabled = enable;
 
- 	device->zstencilStateChanged = true;
 
- }
 
- void device_enable_color(gs_device_t *device, bool red, bool green, bool blue,
 
- 			 bool alpha)
 
- {
 
- 	if (device->blendState.redEnabled == red &&
 
- 	    device->blendState.greenEnabled == green &&
 
- 	    device->blendState.blueEnabled == blue &&
 
- 	    device->blendState.alphaEnabled == alpha)
 
- 		return;
 
- 	device->blendState.redEnabled = red;
 
- 	device->blendState.greenEnabled = green;
 
- 	device->blendState.blueEnabled = blue;
 
- 	device->blendState.alphaEnabled = alpha;
 
- 	device->blendStateChanged = true;
 
- }
 
- void device_blend_function(gs_device_t *device, enum gs_blend_type src,
 
- 			   enum gs_blend_type dest)
 
- {
 
- 	if (device->blendState.srcFactorC == src &&
 
- 	    device->blendState.destFactorC == dest &&
 
- 	    device->blendState.srcFactorA == src &&
 
- 	    device->blendState.destFactorA == dest)
 
- 		return;
 
- 	device->blendState.srcFactorC = src;
 
- 	device->blendState.destFactorC = dest;
 
- 	device->blendState.srcFactorA = src;
 
- 	device->blendState.destFactorA = dest;
 
- 	device->blendStateChanged = true;
 
- }
 
- void device_blend_function_separate(gs_device_t *device,
 
- 				    enum gs_blend_type src_c,
 
- 				    enum gs_blend_type dest_c,
 
- 				    enum gs_blend_type src_a,
 
- 				    enum gs_blend_type dest_a)
 
- {
 
- 	if (device->blendState.srcFactorC == src_c &&
 
- 	    device->blendState.destFactorC == dest_c &&
 
- 	    device->blendState.srcFactorA == src_a &&
 
- 	    device->blendState.destFactorA == dest_a)
 
- 		return;
 
- 	device->blendState.srcFactorC = src_c;
 
- 	device->blendState.destFactorC = dest_c;
 
- 	device->blendState.srcFactorA = src_a;
 
- 	device->blendState.destFactorA = dest_a;
 
- 	device->blendStateChanged = true;
 
- }
 
- void device_blend_op(gs_device_t *device, enum gs_blend_op_type op)
 
- {
 
- 	if (device->blendState.op == op)
 
- 		return;
 
- 	device->blendState.op = op;
 
- 	device->blendStateChanged = true;
 
- }
 
- void device_depth_function(gs_device_t *device, enum gs_depth_test test)
 
- {
 
- 	if (device->zstencilState.depthFunc == test)
 
- 		return;
 
- 	device->zstencilState.depthFunc = test;
 
- 	device->zstencilStateChanged = true;
 
- }
 
- static inline void update_stencilside_test(gs_device_t *device,
 
- 					   StencilSide &side,
 
- 					   gs_depth_test test)
 
- {
 
- 	if (side.test == test)
 
- 		return;
 
- 	side.test = test;
 
- 	device->zstencilStateChanged = true;
 
- }
 
- void device_stencil_function(gs_device_t *device, enum gs_stencil_side side,
 
- 			     enum gs_depth_test test)
 
- {
 
- 	int sideVal = (int)side;
 
- 	if (sideVal & GS_STENCIL_FRONT)
 
- 		update_stencilside_test(
 
- 			device, device->zstencilState.stencilFront, test);
 
- 	if (sideVal & GS_STENCIL_BACK)
 
- 		update_stencilside_test(
 
- 			device, device->zstencilState.stencilBack, test);
 
- }
 
- static inline void update_stencilside_op(gs_device_t *device, StencilSide &side,
 
- 					 enum gs_stencil_op_type fail,
 
- 					 enum gs_stencil_op_type zfail,
 
- 					 enum gs_stencil_op_type zpass)
 
- {
 
- 	if (side.fail == fail && side.zfail == zfail && side.zpass == zpass)
 
- 		return;
 
- 	side.fail = fail;
 
- 	side.zfail = zfail;
 
- 	side.zpass = zpass;
 
- 	device->zstencilStateChanged = true;
 
- }
 
- void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
 
- 		       enum gs_stencil_op_type fail,
 
- 		       enum gs_stencil_op_type zfail,
 
- 		       enum gs_stencil_op_type zpass)
 
- {
 
- 	int sideVal = (int)side;
 
- 	if (sideVal & GS_STENCIL_FRONT)
 
- 		update_stencilside_op(device,
 
- 				      device->zstencilState.stencilFront, fail,
 
- 				      zfail, zpass);
 
- 	if (sideVal & GS_STENCIL_BACK)
 
- 		update_stencilside_op(device, device->zstencilState.stencilBack,
 
- 				      fail, zfail, zpass);
 
- }
 
- void device_set_viewport(gs_device_t *device, int x, int y, int width,
 
- 			 int height)
 
- {
 
- 	D3D11_VIEWPORT vp;
 
- 	memset(&vp, 0, sizeof(vp));
 
- 	vp.MaxDepth = 1.0f;
 
- 	vp.TopLeftX = (float)x;
 
- 	vp.TopLeftY = (float)y;
 
- 	vp.Width = (float)width;
 
- 	vp.Height = (float)height;
 
- 	device->context->RSSetViewports(1, &vp);
 
- 	device->viewport.x = x;
 
- 	device->viewport.y = y;
 
- 	device->viewport.cx = width;
 
- 	device->viewport.cy = height;
 
- }
 
- void device_get_viewport(const gs_device_t *device, struct gs_rect *rect)
 
- {
 
- 	memcpy(rect, &device->viewport, sizeof(gs_rect));
 
- }
 
- void device_set_scissor_rect(gs_device_t *device, const struct gs_rect *rect)
 
- {
 
- 	D3D11_RECT d3drect;
 
- 	device->rasterState.scissorEnabled = (rect != NULL);
 
- 	if (rect != NULL) {
 
- 		d3drect.left = rect->x;
 
- 		d3drect.top = rect->y;
 
- 		d3drect.right = rect->x + rect->cx;
 
- 		d3drect.bottom = rect->y + rect->cy;
 
- 		device->context->RSSetScissorRects(1, &d3drect);
 
- 	}
 
- 	device->rasterStateChanged = true;
 
- }
 
- void device_ortho(gs_device_t *device, float left, float right, float top,
 
- 		  float bottom, float zNear, float zFar)
 
- {
 
- 	matrix4 *dst = &device->curProjMatrix;
 
- 	float rml = right - left;
 
- 	float bmt = bottom - top;
 
- 	float fmn = zFar - zNear;
 
- 	vec4_zero(&dst->x);
 
- 	vec4_zero(&dst->y);
 
- 	vec4_zero(&dst->z);
 
- 	vec4_zero(&dst->t);
 
- 	dst->x.x = 2.0f / rml;
 
- 	dst->t.x = (left + right) / -rml;
 
- 	dst->y.y = 2.0f / -bmt;
 
- 	dst->t.y = (bottom + top) / bmt;
 
- 	dst->z.z = 1.0f / fmn;
 
- 	dst->t.z = zNear / -fmn;
 
- 	dst->t.w = 1.0f;
 
- }
 
- void device_frustum(gs_device_t *device, float left, float right, float top,
 
- 		    float bottom, float zNear, float zFar)
 
- {
 
- 	matrix4 *dst = &device->curProjMatrix;
 
- 	float rml = right - left;
 
- 	float bmt = bottom - top;
 
- 	float fmn = zFar - zNear;
 
- 	float nearx2 = 2.0f * zNear;
 
- 	vec4_zero(&dst->x);
 
- 	vec4_zero(&dst->y);
 
- 	vec4_zero(&dst->z);
 
- 	vec4_zero(&dst->t);
 
- 	dst->x.x = nearx2 / rml;
 
- 	dst->z.x = (left + right) / -rml;
 
- 	dst->y.y = nearx2 / -bmt;
 
- 	dst->z.y = (bottom + top) / bmt;
 
- 	dst->z.z = zFar / fmn;
 
- 	dst->t.z = (zNear * zFar) / -fmn;
 
- 	dst->z.w = 1.0f;
 
- }
 
- void device_projection_push(gs_device_t *device)
 
- {
 
- 	mat4float mat;
 
- 	memcpy(&mat, &device->curProjMatrix, sizeof(matrix4));
 
- 	device->projStack.push_back(mat);
 
- }
 
- void device_projection_pop(gs_device_t *device)
 
- {
 
- 	if (device->projStack.empty())
 
- 		return;
 
- 	const mat4float &mat = device->projStack.back();
 
- 	memcpy(&device->curProjMatrix, &mat, sizeof(matrix4));
 
- 	device->projStack.pop_back();
 
- }
 
- void gs_swapchain_destroy(gs_swapchain_t *swapchain)
 
- {
 
- 	if (swapchain->device->curSwapChain == swapchain)
 
- 		device_load_swapchain(swapchain->device, nullptr);
 
- 	delete swapchain;
 
- }
 
- void gs_texture_destroy(gs_texture_t *tex)
 
- {
 
- 	delete tex;
 
- }
 
- uint32_t gs_texture_get_width(const gs_texture_t *tex)
 
- {
 
- 	if (tex->type != GS_TEXTURE_2D)
 
- 		return 0;
 
- 	return static_cast<const gs_texture_2d *>(tex)->width;
 
- }
 
- uint32_t gs_texture_get_height(const gs_texture_t *tex)
 
- {
 
- 	if (tex->type != GS_TEXTURE_2D)
 
- 		return 0;
 
- 	return static_cast<const gs_texture_2d *>(tex)->height;
 
- }
 
- enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
 
- {
 
- 	if (tex->type != GS_TEXTURE_2D)
 
- 		return GS_UNKNOWN;
 
- 	return static_cast<const gs_texture_2d *>(tex)->format;
 
- }
 
- bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
 
- {
 
- 	HRESULT hr;
 
- 	if (tex->type != GS_TEXTURE_2D)
 
- 		return false;
 
- 	gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
 
- 	D3D11_MAPPED_SUBRESOURCE map;
 
- 	hr = tex2d->device->context->Map(tex2d->texture, 0,
 
- 					 D3D11_MAP_WRITE_DISCARD, 0, &map);
 
- 	if (FAILED(hr))
 
- 		return false;
 
- 	*ptr = (uint8_t *)map.pData;
 
- 	*linesize = map.RowPitch;
 
- 	return true;
 
- }
 
- void gs_texture_unmap(gs_texture_t *tex)
 
- {
 
- 	if (tex->type != GS_TEXTURE_2D)
 
- 		return;
 
- 	gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
 
- 	tex2d->device->context->Unmap(tex2d->texture, 0);
 
- }
 
- void *gs_texture_get_obj(gs_texture_t *tex)
 
- {
 
- 	if (tex->type != GS_TEXTURE_2D)
 
- 		return nullptr;
 
- 	gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
 
- 	return tex2d->texture.Get();
 
- }
 
- void gs_cubetexture_destroy(gs_texture_t *cubetex)
 
- {
 
- 	delete cubetex;
 
- }
 
- uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
 
- {
 
- 	if (cubetex->type != GS_TEXTURE_CUBE)
 
- 		return 0;
 
- 	const gs_texture_2d *tex = static_cast<const gs_texture_2d *>(cubetex);
 
- 	return tex->width;
 
- }
 
- enum gs_color_format
 
- gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
 
- {
 
- 	if (cubetex->type != GS_TEXTURE_CUBE)
 
- 		return GS_UNKNOWN;
 
- 	const gs_texture_2d *tex = static_cast<const gs_texture_2d *>(cubetex);
 
- 	return tex->format;
 
- }
 
- void gs_voltexture_destroy(gs_texture_t *voltex)
 
- {
 
- 	delete voltex;
 
- }
 
- uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
 
- {
 
- 	/* TODO */
 
- 	UNUSED_PARAMETER(voltex);
 
- 	return 0;
 
- }
 
- uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
 
- {
 
- 	/* TODO */
 
- 	UNUSED_PARAMETER(voltex);
 
- 	return 0;
 
- }
 
- uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
 
- {
 
- 	/* TODO */
 
- 	UNUSED_PARAMETER(voltex);
 
- 	return 0;
 
- }
 
- enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
 
- {
 
- 	/* TODO */
 
- 	UNUSED_PARAMETER(voltex);
 
- 	return GS_UNKNOWN;
 
- }
 
- void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
 
- {
 
- 	delete stagesurf;
 
- }
 
- uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
 
- {
 
- 	return stagesurf->width;
 
- }
 
- uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
 
- {
 
- 	return stagesurf->height;
 
- }
 
- enum gs_color_format
 
- gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
 
- {
 
- 	return stagesurf->format;
 
- }
 
- bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
 
- 			 uint32_t *linesize)
 
- {
 
- 	D3D11_MAPPED_SUBRESOURCE map;
 
- 	if (FAILED(stagesurf->device->context->Map(stagesurf->texture, 0,
 
- 						   D3D11_MAP_READ, 0, &map)))
 
- 		return false;
 
- 	*data = (uint8_t *)map.pData;
 
- 	*linesize = map.RowPitch;
 
- 	return true;
 
- }
 
- void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
 
- {
 
- 	stagesurf->device->context->Unmap(stagesurf->texture, 0);
 
- }
 
- void gs_zstencil_destroy(gs_zstencil_t *zstencil)
 
- {
 
- 	delete zstencil;
 
- }
 
- void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
 
- {
 
- 	if (!samplerstate)
 
- 		return;
 
- 	if (samplerstate->device)
 
- 		for (int i = 0; i < GS_MAX_TEXTURES; i++)
 
- 			if (samplerstate->device->curSamplers[i] ==
 
- 			    samplerstate)
 
- 				samplerstate->device->curSamplers[i] = nullptr;
 
- 	delete samplerstate;
 
- }
 
- void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
 
- {
 
- 	if (vertbuffer && vertbuffer->device->lastVertexBuffer == vertbuffer)
 
- 		vertbuffer->device->lastVertexBuffer = nullptr;
 
- 	delete vertbuffer;
 
- }
 
- static inline void gs_vertexbuffer_flush_internal(gs_vertbuffer_t *vertbuffer,
 
- 						  const gs_vb_data *data)
 
- {
 
- 	size_t num_tex = data->num_tex < vertbuffer->uvBuffers.size()
 
- 				 ? data->num_tex
 
- 				 : vertbuffer->uvBuffers.size();
 
- 	if (!vertbuffer->dynamic) {
 
- 		blog(LOG_ERROR, "gs_vertexbuffer_flush: vertex buffer is "
 
- 				"not dynamic");
 
- 		return;
 
- 	}
 
- 	if (data->points)
 
- 		vertbuffer->FlushBuffer(vertbuffer->vertexBuffer, data->points,
 
- 					sizeof(vec3));
 
- 	if (vertbuffer->normalBuffer && data->normals)
 
- 		vertbuffer->FlushBuffer(vertbuffer->normalBuffer, data->normals,
 
- 					sizeof(vec3));
 
- 	if (vertbuffer->tangentBuffer && data->tangents)
 
- 		vertbuffer->FlushBuffer(vertbuffer->tangentBuffer,
 
- 					data->tangents, sizeof(vec3));
 
- 	if (vertbuffer->colorBuffer && data->colors)
 
- 		vertbuffer->FlushBuffer(vertbuffer->colorBuffer, data->colors,
 
- 					sizeof(uint32_t));
 
- 	for (size_t i = 0; i < num_tex; i++) {
 
- 		gs_tvertarray &tv = data->tvarray[i];
 
- 		vertbuffer->FlushBuffer(vertbuffer->uvBuffers[i], tv.array,
 
- 					tv.width * sizeof(float));
 
- 	}
 
- }
 
- void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
 
- {
 
- 	gs_vertexbuffer_flush_internal(vertbuffer, vertbuffer->vbd.data);
 
- }
 
- void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
 
- 				  const gs_vb_data *data)
 
- {
 
- 	gs_vertexbuffer_flush_internal(vertbuffer, data);
 
- }
 
- struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
 
- {
 
- 	return vertbuffer->vbd.data;
 
- }
 
- void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
 
- {
 
- 	delete indexbuffer;
 
- }
 
- static inline void gs_indexbuffer_flush_internal(gs_indexbuffer_t *indexbuffer,
 
- 						 const void *data)
 
- {
 
- 	HRESULT hr;
 
- 	if (!indexbuffer->dynamic)
 
- 		return;
 
- 	D3D11_MAPPED_SUBRESOURCE map;
 
- 	hr = indexbuffer->device->context->Map(
 
- 		indexbuffer->indexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
 
- 	if (FAILED(hr))
 
- 		return;
 
- 	memcpy(map.pData, data, indexbuffer->num * indexbuffer->indexSize);
 
- 	indexbuffer->device->context->Unmap(indexbuffer->indexBuffer, 0);
 
- }
 
- void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
 
- {
 
- 	gs_indexbuffer_flush_internal(indexbuffer, indexbuffer->indices.data);
 
- }
 
- void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
 
- 				 const void *data)
 
- {
 
- 	gs_indexbuffer_flush_internal(indexbuffer, data);
 
- }
 
- void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
 
- {
 
- 	return indexbuffer->indices.data;
 
- }
 
- size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
 
- {
 
- 	return indexbuffer->num;
 
- }
 
- enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
 
- {
 
- 	return indexbuffer->type;
 
- }
 
- void gs_timer_destroy(gs_timer_t *timer)
 
- {
 
- 	delete timer;
 
- }
 
- void gs_timer_begin(gs_timer_t *timer)
 
- {
 
- 	timer->device->context->End(timer->query_begin);
 
- }
 
- void gs_timer_end(gs_timer_t *timer)
 
- {
 
- 	timer->device->context->End(timer->query_end);
 
- }
 
- bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
 
- {
 
- 	uint64_t begin, end;
 
- 	HRESULT hr_begin, hr_end;
 
- 	do {
 
- 		hr_begin = timer->device->context->GetData(
 
- 			timer->query_begin, &begin, sizeof(begin), 0);
 
- 	} while (hr_begin == S_FALSE);
 
- 	do {
 
- 		hr_end = timer->device->context->GetData(timer->query_end, &end,
 
- 							 sizeof(end), 0);
 
- 	} while (hr_end == S_FALSE);
 
- 	const bool succeeded = SUCCEEDED(hr_begin) && SUCCEEDED(hr_end);
 
- 	if (succeeded)
 
- 		*ticks = end - begin;
 
- 	return succeeded;
 
- }
 
- void gs_timer_range_destroy(gs_timer_range_t *range)
 
- {
 
- 	delete range;
 
- }
 
- void gs_timer_range_begin(gs_timer_range_t *range)
 
- {
 
- 	range->device->context->Begin(range->query_disjoint);
 
- }
 
- void gs_timer_range_end(gs_timer_range_t *range)
 
- {
 
- 	range->device->context->End(range->query_disjoint);
 
- }
 
- bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
 
- 			     uint64_t *frequency)
 
- {
 
- 	D3D11_QUERY_DATA_TIMESTAMP_DISJOINT timestamp_disjoint;
 
- 	HRESULT hr;
 
- 	do {
 
- 		hr = range->device->context->GetData(range->query_disjoint,
 
- 						     ×tamp_disjoint,
 
- 						     sizeof(timestamp_disjoint),
 
- 						     0);
 
- 	} while (hr == S_FALSE);
 
- 	const bool succeeded = SUCCEEDED(hr);
 
- 	if (succeeded) {
 
- 		*disjoint = timestamp_disjoint.Disjoint;
 
- 		*frequency = timestamp_disjoint.Frequency;
 
- 	}
 
- 	return succeeded;
 
- }
 
- gs_timer::gs_timer(gs_device_t *device) : gs_obj(device, gs_type::gs_timer)
 
- {
 
- 	Rebuild(device->device);
 
- }
 
- gs_timer_range::gs_timer_range(gs_device_t *device)
 
- 	: gs_obj(device, gs_type::gs_timer_range)
 
- {
 
- 	Rebuild(device->device);
 
- }
 
- extern "C" EXPORT bool device_gdi_texture_available(void)
 
- {
 
- 	return true;
 
- }
 
- extern "C" EXPORT bool device_shared_texture_available(void)
 
- {
 
- 	return true;
 
- }
 
- extern "C" EXPORT bool device_nv12_available(gs_device_t *device)
 
- {
 
- 	return device->nv12Supported;
 
- }
 
- extern "C" EXPORT void device_debug_marker_begin(gs_device_t *,
 
- 						 const char *markername,
 
- 						 const float color[4])
 
- {
 
- 	D3DCOLOR bgra = D3DCOLOR_ARGB((DWORD)(255.0f * color[3]),
 
- 				      (DWORD)(255.0f * color[0]),
 
- 				      (DWORD)(255.0f * color[1]),
 
- 				      (DWORD)(255.0f * color[2]));
 
- 	wchar_t wide[64];
 
- 	os_utf8_to_wcs(markername, 0, wide, _countof(wide));
 
- 	D3DPERF_BeginEvent(bgra, wide);
 
- }
 
- extern "C" EXPORT void device_debug_marker_end(gs_device_t *)
 
- {
 
- 	D3DPERF_EndEvent();
 
- }
 
- extern "C" EXPORT gs_texture_t *
 
- device_texture_create_gdi(gs_device_t *device, uint32_t width, uint32_t height)
 
- {
 
- 	gs_texture *texture = nullptr;
 
- 	try {
 
- 		texture = new gs_texture_2d(device, width, height,
 
- 					    GS_BGRA_UNORM, 1, nullptr,
 
- 					    GS_RENDER_TARGET, GS_TEXTURE_2D,
 
- 					    true);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s (%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	} catch (const char *error) {
 
- 		blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s", error);
 
- 	}
 
- 	return texture;
 
- }
 
- static inline bool TextureGDICompatible(gs_texture_2d *tex2d, const char *func)
 
- {
 
- 	if (!tex2d->isGDICompatible) {
 
- 		blog(LOG_ERROR, "%s (D3D11): Texture is not GDI compatible",
 
- 		     func);
 
- 		return false;
 
- 	}
 
- 	return true;
 
- }
 
- extern "C" EXPORT void *gs_texture_get_dc(gs_texture_t *tex)
 
- {
 
- 	HDC hDC = nullptr;
 
- 	if (tex->type != GS_TEXTURE_2D)
 
- 		return nullptr;
 
- 	gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
 
- 	if (!TextureGDICompatible(tex2d, "gs_texture_get_dc"))
 
- 		return nullptr;
 
- 	if (!tex2d->gdiSurface)
 
- 		return nullptr;
 
- 	tex2d->gdiSurface->GetDC(true, &hDC);
 
- 	return hDC;
 
- }
 
- extern "C" EXPORT void gs_texture_release_dc(gs_texture_t *tex)
 
- {
 
- 	if (tex->type != GS_TEXTURE_2D)
 
- 		return;
 
- 	gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
 
- 	if (!TextureGDICompatible(tex2d, "gs_texture_release_dc"))
 
- 		return;
 
- 	tex2d->gdiSurface->ReleaseDC(nullptr);
 
- }
 
- extern "C" EXPORT gs_texture_t *device_texture_open_shared(gs_device_t *device,
 
- 							   uint32_t handle)
 
- {
 
- 	gs_texture *texture = nullptr;
 
- 	try {
 
- 		texture = new gs_texture_2d(device, handle);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s (%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	} catch (const char *error) {
 
- 		blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s", error);
 
- 	}
 
- 	return texture;
 
- }
 
- extern "C" EXPORT gs_texture_t *
 
- device_texture_open_nt_shared(gs_device_t *device, uint32_t handle)
 
- {
 
- 	gs_texture *texture = nullptr;
 
- 	try {
 
- 		texture = new gs_texture_2d(device, handle, true);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR, "gs_texture_open_nt_shared (D3D11): %s (%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	} catch (const char *error) {
 
- 		blog(LOG_ERROR, "gs_texture_open_nt_shared (D3D11): %s", error);
 
- 	}
 
- 	return texture;
 
- }
 
- extern "C" EXPORT uint32_t device_texture_get_shared_handle(gs_texture_t *tex)
 
- {
 
- 	gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
 
- 	if (tex->type != GS_TEXTURE_2D)
 
- 		return GS_INVALID_HANDLE;
 
- 	return tex2d->isShared ? tex2d->sharedHandle : GS_INVALID_HANDLE;
 
- }
 
- extern "C" EXPORT gs_texture_t *device_texture_wrap_obj(gs_device_t *device,
 
- 							void *obj)
 
- {
 
- 	gs_texture *texture = nullptr;
 
- 	try {
 
- 		texture = new gs_texture_2d(device, (ID3D11Texture2D *)obj);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR, "gs_texture_wrap_obj (D3D11): %s (%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	} catch (const char *error) {
 
- 		blog(LOG_ERROR, "gs_texture_wrap_obj (D3D11): %s", error);
 
- 	}
 
- 	return texture;
 
- }
 
- int device_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
 
- {
 
- 	gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
 
- 	if (tex->type != GS_TEXTURE_2D)
 
- 		return -1;
 
- 	if (tex2d->acquired)
 
- 		return 0;
 
- 	ComQIPtr<IDXGIKeyedMutex> keyedMutex(tex2d->texture);
 
- 	if (!keyedMutex)
 
- 		return -1;
 
- 	HRESULT hr = keyedMutex->AcquireSync(key, ms);
 
- 	if (hr == S_OK) {
 
- 		tex2d->acquired = true;
 
- 		return 0;
 
- 	} else if (hr == WAIT_TIMEOUT) {
 
- 		return ETIMEDOUT;
 
- 	}
 
- 	return -1;
 
- }
 
- extern "C" EXPORT int device_texture_release_sync(gs_texture_t *tex,
 
- 						  uint64_t key)
 
- {
 
- 	gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
 
- 	if (tex->type != GS_TEXTURE_2D)
 
- 		return -1;
 
- 	if (!tex2d->acquired)
 
- 		return 0;
 
- 	ComQIPtr<IDXGIKeyedMutex> keyedMutex(tex2d->texture);
 
- 	if (!keyedMutex)
 
- 		return -1;
 
- 	HRESULT hr = keyedMutex->ReleaseSync(key);
 
- 	if (hr == S_OK) {
 
- 		tex2d->acquired = false;
 
- 		return 0;
 
- 	}
 
- 	return -1;
 
- }
 
- extern "C" EXPORT bool
 
- device_texture_create_nv12(gs_device_t *device, gs_texture_t **p_tex_y,
 
- 			   gs_texture_t **p_tex_uv, uint32_t width,
 
- 			   uint32_t height, uint32_t flags)
 
- {
 
- 	if (!device->nv12Supported)
 
- 		return false;
 
- 	*p_tex_y = nullptr;
 
- 	*p_tex_uv = nullptr;
 
- 	gs_texture_2d *tex_y;
 
- 	gs_texture_2d *tex_uv;
 
- 	try {
 
- 		tex_y = new gs_texture_2d(device, width, height, GS_R8, 1,
 
- 					  nullptr, flags, GS_TEXTURE_2D, false,
 
- 					  true);
 
- 		tex_uv = new gs_texture_2d(device, tex_y->texture, flags);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR, "gs_texture_create_nv12 (D3D11): %s (%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 		return false;
 
- 	} catch (const char *error) {
 
- 		blog(LOG_ERROR, "gs_texture_create_nv12 (D3D11): %s", error);
 
- 		return false;
 
- 	}
 
- 	tex_y->pairedNV12texture = tex_uv;
 
- 	tex_uv->pairedNV12texture = tex_y;
 
- 	*p_tex_y = tex_y;
 
- 	*p_tex_uv = tex_uv;
 
- 	return true;
 
- }
 
- extern "C" EXPORT gs_stagesurf_t *
 
- device_stagesurface_create_nv12(gs_device_t *device, uint32_t width,
 
- 				uint32_t height)
 
- {
 
- 	gs_stage_surface *surf = NULL;
 
- 	try {
 
- 		surf = new gs_stage_surface(device, width, height);
 
- 	} catch (const HRError &error) {
 
- 		blog(LOG_ERROR,
 
- 		     "device_stagesurface_create (D3D11): %s "
 
- 		     "(%08lX)",
 
- 		     error.str, error.hr);
 
- 		LogD3D11ErrorDetails(error, device);
 
- 	}
 
- 	return surf;
 
- }
 
- extern "C" EXPORT void
 
- device_register_loss_callbacks(gs_device_t *device,
 
- 			       const gs_device_loss *callbacks)
 
- {
 
- 	device->loss_callbacks.emplace_back(*callbacks);
 
- }
 
- extern "C" EXPORT void device_unregister_loss_callbacks(gs_device_t *device,
 
- 							void *data)
 
- {
 
- 	for (auto iter = device->loss_callbacks.begin();
 
- 	     iter != device->loss_callbacks.end(); ++iter) {
 
- 		if (iter->data == data) {
 
- 			device->loss_callbacks.erase(iter);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- uint32_t gs_get_adapter_count(void)
 
- {
 
- 	uint32_t count = 0;
 
- 	ComPtr<IDXGIFactory1> factory;
 
- 	HRESULT hr = CreateDXGIFactory1(IID_PPV_ARGS(&factory));
 
- 	if (SUCCEEDED(hr)) {
 
- 		ComPtr<IDXGIAdapter1> adapter;
 
- 		for (UINT i = 0;
 
- 		     factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
 
- 			DXGI_ADAPTER_DESC desc;
 
- 			if (SUCCEEDED(adapter->GetDesc(&desc))) {
 
- 				/* ignore Microsoft's 'basic' renderer' */
 
- 				if (desc.VendorId != 0x1414 &&
 
- 				    desc.DeviceId != 0x8c) {
 
- 					++count;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	return count;
 
- }
 
 
  |