| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235 | 
							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include <util/base.h>
 
- #include "d3d11-subsystem.hpp"
 
- void gs_texture_3d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
 
- {
 
- 	uint32_t rowSizeBits = width * gs_get_format_bpp(format);
 
- 	uint32_t sliceSizeBytes = height * rowSizeBits / 8;
 
- 	uint32_t actual_levels = levels;
 
- 	if (!actual_levels)
 
- 		actual_levels = gs_get_total_levels(width, height, depth);
 
- 	uint32_t newRowSize = rowSizeBits / 8;
 
- 	uint32_t newSlizeSize = sliceSizeBytes;
 
- 	for (uint32_t level = 0; level < actual_levels; ++level) {
 
- 		D3D11_SUBRESOURCE_DATA newSRD;
 
- 		newSRD.pSysMem = data[level].data();
 
- 		newSRD.SysMemPitch = newRowSize;
 
- 		newSRD.SysMemSlicePitch = newSlizeSize;
 
- 		srd.push_back(newSRD);
 
- 		newRowSize /= 2;
 
- 		newSlizeSize /= 4;
 
- 	}
 
- }
 
- void gs_texture_3d::BackupTexture(const uint8_t *const *data)
 
- {
 
- 	this->data.resize(levels);
 
- 	uint32_t w = width;
 
- 	uint32_t h = height;
 
- 	uint32_t d = depth;
 
- 	const uint32_t bbp = gs_get_format_bpp(format);
 
- 	for (uint32_t i = 0; i < levels; i++) {
 
- 		if (!data[i])
 
- 			break;
 
- 		const uint32_t texSize = bbp * w * h * d / 8;
 
- 		this->data[i].resize(texSize);
 
- 		vector<uint8_t> &subData = this->data[i];
 
- 		memcpy(&subData[0], data[i], texSize);
 
- 		if (w > 1)
 
- 			w /= 2;
 
- 		if (h > 1)
 
- 			h /= 2;
 
- 		if (d > 1)
 
- 			d /= 2;
 
- 	}
 
- }
 
- void gs_texture_3d::GetSharedHandle(IDXGIResource *dxgi_res)
 
- {
 
- 	HANDLE handle;
 
- 	HRESULT hr;
 
- 	hr = dxgi_res->GetSharedHandle(&handle);
 
- 	if (FAILED(hr)) {
 
- 		blog(LOG_WARNING,
 
- 		     "GetSharedHandle: Failed to "
 
- 		     "get shared handle: %08lX",
 
- 		     hr);
 
- 	} else {
 
- 		sharedHandle = (uint32_t)(uintptr_t)handle;
 
- 	}
 
- }
 
- void gs_texture_3d::InitTexture(const uint8_t *const *data)
 
- {
 
- 	HRESULT hr;
 
- 	memset(&td, 0, sizeof(td));
 
- 	td.Width = width;
 
- 	td.Height = height;
 
- 	td.Depth = depth;
 
- 	td.MipLevels = genMipmaps ? 0 : levels;
 
- 	td.Format = dxgiFormatResource;
 
- 	td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
 
- 	td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
 
- 	td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
 
- 	if (type == GS_TEXTURE_CUBE)
 
- 		td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
 
- 	if ((flags & GS_SHARED_KM_TEX) != 0)
 
- 		td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
 
- 	else if ((flags & GS_SHARED_TEX) != 0)
 
- 		td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
 
- 	if (data) {
 
- 		BackupTexture(data);
 
- 		InitSRD(srd);
 
- 	}
 
- 	hr = device->device->CreateTexture3D(&td, data ? srd.data() : NULL,
 
- 					     texture.Assign());
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to create 3D texture", hr);
 
- 	if (isShared) {
 
- 		ComPtr<IDXGIResource> dxgi_res;
 
- 		texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
 
- 		hr = texture->QueryInterface(__uuidof(IDXGIResource),
 
- 					     (void **)&dxgi_res);
 
- 		if (FAILED(hr)) {
 
- 			blog(LOG_WARNING,
 
- 			     "InitTexture: Failed to query "
 
- 			     "interface: %08lX",
 
- 			     hr);
 
- 		} else {
 
- 			GetSharedHandle(dxgi_res);
 
- 			if (flags & GS_SHARED_KM_TEX) {
 
- 				ComPtr<IDXGIKeyedMutex> km;
 
- 				hr = texture->QueryInterface(
 
- 					__uuidof(IDXGIKeyedMutex),
 
- 					(void **)&km);
 
- 				if (FAILED(hr)) {
 
- 					throw HRError("Failed to query "
 
- 						      "IDXGIKeyedMutex",
 
- 						      hr);
 
- 				}
 
- 				km->AcquireSync(0, INFINITE);
 
- 				acquired = true;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void gs_texture_3d::InitResourceView()
 
- {
 
- 	HRESULT hr;
 
- 	memset(&viewDesc, 0, sizeof(viewDesc));
 
- 	viewDesc.Format = dxgiFormatView;
 
- 	viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
 
- 	viewDesc.Texture3D.MostDetailedMip = 0;
 
- 	viewDesc.Texture3D.MipLevels = genMipmaps || !levels ? -1 : levels;
 
- 	hr = device->device->CreateShaderResourceView(texture, &viewDesc,
 
- 						      shaderRes.Assign());
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to create 3D SRV", hr);
 
- 	viewDescLinear = viewDesc;
 
- 	viewDescLinear.Format = dxgiFormatViewLinear;
 
- 	if (dxgiFormatView == dxgiFormatViewLinear) {
 
- 		shaderResLinear = shaderRes;
 
- 	} else {
 
- 		hr = device->device->CreateShaderResourceView(
 
- 			texture, &viewDescLinear, shaderResLinear.Assign());
 
- 		if (FAILED(hr))
 
- 			throw HRError("Failed to create linear 3D SRV", hr);
 
- 	}
 
- }
 
- #define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
 
- gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t width,
 
- 			     uint32_t height, uint32_t depth,
 
- 			     gs_color_format colorFormat, uint32_t levels,
 
- 			     const uint8_t *const *data, uint32_t flags_)
 
- 	: gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D, levels,
 
- 		     colorFormat),
 
- 	  width(width),
 
- 	  height(height),
 
- 	  depth(depth),
 
- 	  flags(flags_),
 
- 	  dxgiFormatResource(ConvertGSTextureFormatResource(format)),
 
- 	  dxgiFormatView(ConvertGSTextureFormatView(format)),
 
- 	  dxgiFormatViewLinear(ConvertGSTextureFormatViewLinear(format)),
 
- 	  isDynamic((flags_ & GS_DYNAMIC) != 0),
 
- 	  isShared((flags_ & SHARED_FLAGS) != 0),
 
- 	  genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
 
- 	  sharedHandle(GS_INVALID_HANDLE)
 
- {
 
- 	InitTexture(data);
 
- 	InitResourceView();
 
- }
 
- gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t handle)
 
- 	: gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D),
 
- 	  isShared(true),
 
- 	  sharedHandle(handle)
 
- {
 
- 	HRESULT hr;
 
- 	hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle,
 
- 						IID_PPV_ARGS(texture.Assign()));
 
- 	if (FAILED(hr))
 
- 		throw HRError("Failed to open shared 3D texture", hr);
 
- 	texture->GetDesc(&td);
 
- 	const gs_color_format format = ConvertDXGITextureFormat(td.Format);
 
- 	this->type = GS_TEXTURE_3D;
 
- 	this->format = format;
 
- 	this->levels = 1;
 
- 	this->device = device;
 
- 	this->width = td.Width;
 
- 	this->height = td.Height;
 
- 	this->depth = td.Depth;
 
- 	this->dxgiFormatResource = ConvertGSTextureFormatResource(format);
 
- 	this->dxgiFormatView = ConvertGSTextureFormatView(format);
 
- 	this->dxgiFormatViewLinear = ConvertGSTextureFormatViewLinear(format);
 
- 	InitResourceView();
 
- }
 
 
  |