d3d11-capture.cpp 9.1 KB

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  1. #include <d3d11.h>
  2. #include <dxgi.h>
  3. #include "dxgi-helpers.hpp"
  4. #include "graphics-hook.h"
  5. #include "../funchook.h"
  6. struct d3d11_data {
  7. ID3D11Device *device; /* do not release */
  8. ID3D11DeviceContext *context; /* do not release */
  9. uint32_t cx;
  10. uint32_t cy;
  11. DXGI_FORMAT format;
  12. bool using_shtex;
  13. bool multisampled;
  14. ID3D11Texture2D *scale_tex;
  15. ID3D11ShaderResourceView *scale_resource;
  16. ID3D11VertexShader *vertex_shader;
  17. ID3D11InputLayout *vertex_layout;
  18. ID3D11PixelShader *pixel_shader;
  19. ID3D11SamplerState *sampler_state;
  20. ID3D11BlendState *blend_state;
  21. ID3D11DepthStencilState *zstencil_state;
  22. ID3D11RasterizerState *raster_state;
  23. ID3D11Buffer *vertex_buffer;
  24. union {
  25. /* shared texture */
  26. struct {
  27. struct shtex_data *shtex_info;
  28. ID3D11Texture2D *texture;
  29. ID3D11RenderTargetView *render_target;
  30. HANDLE handle;
  31. };
  32. /* shared memory */
  33. struct {
  34. ID3D11Texture2D *copy_surfaces[NUM_BUFFERS];
  35. bool texture_ready[NUM_BUFFERS];
  36. bool texture_mapped[NUM_BUFFERS];
  37. uint32_t pitch;
  38. struct shmem_data *shmem_info;
  39. int cur_tex;
  40. int copy_wait;
  41. };
  42. };
  43. };
  44. static struct d3d11_data data = {};
  45. void d3d11_free(void)
  46. {
  47. if (data.scale_tex)
  48. data.scale_tex->Release();
  49. if (data.scale_resource)
  50. data.scale_resource->Release();
  51. if (data.vertex_shader)
  52. data.vertex_shader->Release();
  53. if (data.vertex_layout)
  54. data.vertex_layout->Release();
  55. if (data.pixel_shader)
  56. data.pixel_shader->Release();
  57. if (data.sampler_state)
  58. data.sampler_state->Release();
  59. if (data.blend_state)
  60. data.blend_state->Release();
  61. if (data.zstencil_state)
  62. data.zstencil_state->Release();
  63. if (data.raster_state)
  64. data.raster_state->Release();
  65. if (data.vertex_buffer)
  66. data.vertex_buffer->Release();
  67. capture_free();
  68. if (data.using_shtex) {
  69. if (data.texture)
  70. data.texture->Release();
  71. if (data.render_target)
  72. data.render_target->Release();
  73. } else {
  74. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  75. if (data.copy_surfaces[i]) {
  76. if (data.texture_mapped[i])
  77. data.context->Unmap(
  78. data.copy_surfaces[i], 0);
  79. data.copy_surfaces[i]->Release();
  80. }
  81. }
  82. }
  83. memset(&data, 0, sizeof(data));
  84. hlog("----------------- d3d11 capture freed ----------------");
  85. }
  86. static bool create_d3d11_stage_surface(ID3D11Texture2D **tex)
  87. {
  88. HRESULT hr;
  89. D3D11_TEXTURE2D_DESC desc = {};
  90. desc.Width = data.cx;
  91. desc.Height = data.cy;
  92. desc.Format = data.format;
  93. desc.MipLevels = 1;
  94. desc.ArraySize = 1;
  95. desc.SampleDesc.Count = 1;
  96. desc.Usage = D3D11_USAGE_STAGING;
  97. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  98. hr = data.device->CreateTexture2D(&desc, nullptr, tex);
  99. if (FAILED(hr)) {
  100. hlog_hr("create_d3d11_stage_surface: failed to create texture",
  101. hr);
  102. return false;
  103. }
  104. return true;
  105. }
  106. static bool create_d3d11_tex(uint32_t cx, uint32_t cy, ID3D11Texture2D **tex,
  107. ID3D11ShaderResourceView **resource,
  108. ID3D11RenderTargetView **render_target,
  109. HANDLE *handle)
  110. {
  111. UINT flags = 0;
  112. UINT misc_flags = 0;
  113. HRESULT hr;
  114. if (!!resource)
  115. flags |= D3D11_BIND_SHADER_RESOURCE;
  116. if (!!render_target)
  117. flags |= D3D11_BIND_RENDER_TARGET;
  118. if (!!handle)
  119. misc_flags |= D3D11_RESOURCE_MISC_SHARED;
  120. D3D11_TEXTURE2D_DESC desc = {};
  121. desc.Width = cx;
  122. desc.Height = cy;
  123. desc.MipLevels = 1;
  124. desc.ArraySize = 1;
  125. desc.Format = data.format;
  126. desc.BindFlags = flags;
  127. desc.SampleDesc.Count = 1;
  128. desc.Usage = D3D11_USAGE_DEFAULT;
  129. desc.MiscFlags = misc_flags;
  130. hr = data.device->CreateTexture2D(&desc, nullptr, tex);
  131. if (FAILED(hr)) {
  132. hlog_hr("create_d3d11_tex: failed to create texture", hr);
  133. return false;
  134. }
  135. if (!!resource) {
  136. D3D11_SHADER_RESOURCE_VIEW_DESC res_desc = {};
  137. res_desc.Format = data.format;
  138. res_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  139. res_desc.Texture2D.MipLevels = 1;
  140. hr = data.device->CreateShaderResourceView(*tex, &res_desc,
  141. resource);
  142. if (FAILED(hr)) {
  143. hlog_hr("create_d3d11_tex: failed to create resource "
  144. "view",
  145. hr);
  146. return false;
  147. }
  148. }
  149. if (!!render_target) {
  150. hr = data.device->CreateRenderTargetView(*tex, nullptr,
  151. render_target);
  152. if (FAILED(hr)) {
  153. hlog_hr("create_d3d11_tex: failed to create render "
  154. "target view",
  155. hr);
  156. return false;
  157. }
  158. }
  159. if (!!handle) {
  160. IDXGIResource *dxgi_res;
  161. hr = (*tex)->QueryInterface(__uuidof(IDXGIResource),
  162. (void **)&dxgi_res);
  163. if (FAILED(hr)) {
  164. hlog_hr("create_d3d11_tex: failed to query "
  165. "IDXGIResource interface from texture",
  166. hr);
  167. return false;
  168. }
  169. hr = dxgi_res->GetSharedHandle(handle);
  170. dxgi_res->Release();
  171. if (FAILED(hr)) {
  172. hlog_hr("create_d3d11_tex: failed to get shared handle",
  173. hr);
  174. return false;
  175. }
  176. }
  177. return true;
  178. }
  179. static inline bool d3d11_init_format(IDXGISwapChain *swap, HWND &window)
  180. {
  181. DXGI_SWAP_CHAIN_DESC desc;
  182. HRESULT hr;
  183. hr = swap->GetDesc(&desc);
  184. if (FAILED(hr)) {
  185. hlog_hr("d3d11_init_format: swap->GetDesc failed", hr);
  186. return false;
  187. }
  188. data.format = fix_dxgi_format(desc.BufferDesc.Format);
  189. data.multisampled = desc.SampleDesc.Count > 1;
  190. window = desc.OutputWindow;
  191. data.cx = desc.BufferDesc.Width;
  192. data.cy = desc.BufferDesc.Height;
  193. return true;
  194. }
  195. static bool d3d11_shmem_init_buffers(size_t idx)
  196. {
  197. bool success;
  198. success = create_d3d11_stage_surface(&data.copy_surfaces[idx]);
  199. if (!success) {
  200. hlog("d3d11_shmem_init_buffers: failed to create copy surface");
  201. return false;
  202. }
  203. if (idx == 0) {
  204. D3D11_MAPPED_SUBRESOURCE map = {};
  205. HRESULT hr;
  206. hr = data.context->Map(data.copy_surfaces[idx], 0,
  207. D3D11_MAP_READ, 0, &map);
  208. if (FAILED(hr)) {
  209. hlog_hr("d3d11_shmem_init_buffers: failed to get "
  210. "pitch",
  211. hr);
  212. return false;
  213. }
  214. data.pitch = map.RowPitch;
  215. data.context->Unmap(data.copy_surfaces[idx], 0);
  216. }
  217. return true;
  218. }
  219. static bool d3d11_shmem_init(HWND window)
  220. {
  221. data.using_shtex = false;
  222. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  223. if (!d3d11_shmem_init_buffers(i)) {
  224. return false;
  225. }
  226. }
  227. if (!capture_init_shmem(&data.shmem_info, window, data.cx, data.cy,
  228. data.pitch, data.format, false)) {
  229. return false;
  230. }
  231. hlog("d3d11 memory capture successful");
  232. return true;
  233. }
  234. static bool d3d11_shtex_init(HWND window)
  235. {
  236. ID3D11ShaderResourceView *resource = nullptr;
  237. bool success;
  238. data.using_shtex = true;
  239. success = create_d3d11_tex(data.cx, data.cy, &data.texture, &resource,
  240. &data.render_target, &data.handle);
  241. if (resource)
  242. resource->Release();
  243. if (!success) {
  244. hlog("d3d11_shtex_init: failed to create texture");
  245. return false;
  246. }
  247. if (!capture_init_shtex(&data.shtex_info, window, data.cx, data.cy,
  248. data.format, false, (uintptr_t)data.handle)) {
  249. return false;
  250. }
  251. hlog("d3d11 shared texture capture successful");
  252. return true;
  253. }
  254. static void d3d11_init(IDXGISwapChain *swap)
  255. {
  256. HWND window;
  257. HRESULT hr;
  258. hr = swap->GetDevice(__uuidof(ID3D11Device), (void **)&data.device);
  259. if (FAILED(hr)) {
  260. hlog_hr("d3d11_init: failed to get device from swap", hr);
  261. return;
  262. }
  263. data.device->Release();
  264. data.device->GetImmediateContext(&data.context);
  265. data.context->Release();
  266. if (!d3d11_init_format(swap, window)) {
  267. return;
  268. }
  269. const bool success = global_hook_info->force_shmem
  270. ? d3d11_shmem_init(window)
  271. : d3d11_shtex_init(window);
  272. if (!success)
  273. d3d11_free();
  274. }
  275. static inline void d3d11_copy_texture(ID3D11Resource *dst, ID3D11Resource *src)
  276. {
  277. if (data.multisampled) {
  278. data.context->ResolveSubresource(dst, 0, src, 0, data.format);
  279. } else {
  280. data.context->CopyResource(dst, src);
  281. }
  282. }
  283. static inline void d3d11_shtex_capture(ID3D11Resource *backbuffer)
  284. {
  285. d3d11_copy_texture(data.texture, backbuffer);
  286. }
  287. static void d3d11_shmem_capture_copy(int i)
  288. {
  289. D3D11_MAPPED_SUBRESOURCE map;
  290. HRESULT hr;
  291. if (data.texture_ready[i]) {
  292. data.texture_ready[i] = false;
  293. hr = data.context->Map(data.copy_surfaces[i], 0, D3D11_MAP_READ,
  294. 0, &map);
  295. if (SUCCEEDED(hr)) {
  296. data.texture_mapped[i] = true;
  297. shmem_copy_data(i, map.pData);
  298. }
  299. }
  300. }
  301. static inline void d3d11_shmem_capture(ID3D11Resource *backbuffer)
  302. {
  303. int next_tex;
  304. next_tex = (data.cur_tex + 1) % NUM_BUFFERS;
  305. d3d11_shmem_capture_copy(next_tex);
  306. if (data.copy_wait < NUM_BUFFERS - 1) {
  307. data.copy_wait++;
  308. } else {
  309. if (shmem_texture_data_lock(data.cur_tex)) {
  310. data.context->Unmap(data.copy_surfaces[data.cur_tex],
  311. 0);
  312. data.texture_mapped[data.cur_tex] = false;
  313. shmem_texture_data_unlock(data.cur_tex);
  314. }
  315. d3d11_copy_texture(data.copy_surfaces[data.cur_tex],
  316. backbuffer);
  317. data.texture_ready[data.cur_tex] = true;
  318. }
  319. data.cur_tex = next_tex;
  320. }
  321. void d3d11_capture(void *swap_ptr, void *backbuffer_ptr, bool)
  322. {
  323. IDXGIResource *dxgi_backbuffer = (IDXGIResource *)backbuffer_ptr;
  324. IDXGISwapChain *swap = (IDXGISwapChain *)swap_ptr;
  325. HRESULT hr;
  326. if (capture_should_stop()) {
  327. d3d11_free();
  328. }
  329. if (capture_should_init()) {
  330. d3d11_init(swap);
  331. }
  332. if (capture_ready()) {
  333. ID3D11Resource *backbuffer;
  334. hr = dxgi_backbuffer->QueryInterface(__uuidof(ID3D11Resource),
  335. (void **)&backbuffer);
  336. if (FAILED(hr)) {
  337. hlog_hr("d3d11_shtex_capture: failed to get "
  338. "backbuffer",
  339. hr);
  340. return;
  341. }
  342. if (data.using_shtex)
  343. d3d11_shtex_capture(backbuffer);
  344. else
  345. d3d11_shmem_capture(backbuffer);
  346. backbuffer->Release();
  347. }
  348. }