dxgi-capture.cpp 5.5 KB

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  1. #define _CRT_SECURE_NO_WARNINGS
  2. #include <d3d10_1.h>
  3. #include <d3d11.h>
  4. #include <dxgi.h>
  5. #include <d3dcompiler.h>
  6. #include "d3d1x_shaders.hpp"
  7. #include "graphics-hook.h"
  8. #include "../funchook.h"
  9. typedef HRESULT (STDMETHODCALLTYPE *resize_buffers_t)(IDXGISwapChain*, UINT,
  10. UINT, UINT, DXGI_FORMAT, UINT);
  11. typedef HRESULT (STDMETHODCALLTYPE *present_t)(IDXGISwapChain*, UINT, UINT);
  12. static struct func_hook resize_buffers;
  13. static struct func_hook present;
  14. struct dxgi_swap_data {
  15. IDXGISwapChain *swap;
  16. void (*capture)(void*, void*);
  17. void (*free)(void);
  18. };
  19. static struct dxgi_swap_data data = {};
  20. static bool setup_dxgi(IDXGISwapChain *swap)
  21. {
  22. const char *process_name = get_process_name();
  23. bool ignore_d3d10 = false;
  24. IUnknown *device;
  25. HRESULT hr;
  26. /* Call of duty ghosts allows the context to be queried as a d3d10
  27. * context when it's actually a d3d11 context. Why this is I don't
  28. * quite know. */
  29. if (_strcmpi(process_name, "iw6sp64_ship.exe") == 0 ||
  30. _strcmpi(process_name, "iw6mp64_ship.exe") == 0) {
  31. ignore_d3d10 = true;
  32. }
  33. if (!ignore_d3d10) {
  34. hr = swap->GetDevice(__uuidof(ID3D10Device), (void**)&device);
  35. if (SUCCEEDED(hr)) {
  36. data.swap = swap;
  37. data.capture = d3d10_capture;
  38. data.free = d3d10_free;
  39. device->Release();
  40. return true;
  41. }
  42. }
  43. hr = swap->GetDevice(__uuidof(ID3D11Device), (void**)&device);
  44. if (SUCCEEDED(hr)) {
  45. data.swap = swap;
  46. data.capture = d3d11_capture;
  47. data.free = d3d11_free;
  48. device->Release();
  49. return true;
  50. }
  51. return false;
  52. }
  53. static HRESULT STDMETHODCALLTYPE hook_resize_buffers(IDXGISwapChain *swap,
  54. UINT buffer_count, UINT width, UINT height, DXGI_FORMAT format,
  55. UINT flags)
  56. {
  57. HRESULT hr;
  58. if (!!data.free)
  59. data.free();
  60. data.swap = nullptr;
  61. data.free = nullptr;
  62. data.capture = nullptr;
  63. unhook(&resize_buffers);
  64. resize_buffers_t call = (resize_buffers_t)resize_buffers.call_addr;
  65. hr = call(swap, buffer_count, width, height, format, flags);
  66. rehook(&resize_buffers);
  67. return hr;
  68. }
  69. static inline IDXGIResource *get_dxgi_backbuffer(IDXGISwapChain *swap)
  70. {
  71. IDXGIResource *res = nullptr;
  72. HRESULT hr;
  73. hr = swap->GetBuffer(0, __uuidof(ID3D11Resource), (void**)&res);
  74. if (FAILED(hr))
  75. hlog_hr("get_dxgi_backbuffer: GetBuffer failed", hr);
  76. return res;
  77. }
  78. static HRESULT STDMETHODCALLTYPE hook_present(IDXGISwapChain *swap,
  79. UINT sync_interval, UINT flags)
  80. {
  81. IDXGIResource *backbuffer = nullptr;
  82. bool test_draw = (flags & DXGI_PRESENT_TEST) != 0;
  83. bool capture;
  84. HRESULT hr;
  85. if (!data.swap && !capture_active()) {
  86. setup_dxgi(swap);
  87. }
  88. capture = !test_draw && swap == data.swap && !!data.capture;
  89. if (capture) {
  90. backbuffer = get_dxgi_backbuffer(swap);
  91. capture = !!backbuffer;
  92. if (capture && !global_hook_info->capture_overlay)
  93. data.capture(swap, backbuffer);
  94. }
  95. unhook(&present);
  96. present_t call = (present_t)present.call_addr;
  97. hr = call(swap, sync_interval, flags);
  98. rehook(&present);
  99. if (capture) {
  100. if (global_hook_info->capture_overlay)
  101. data.capture(swap, backbuffer);
  102. backbuffer->Release();
  103. }
  104. return hr;
  105. }
  106. static pD3DCompile get_compiler(void)
  107. {
  108. pD3DCompile compile = nullptr;
  109. char d3dcompiler[40] = {};
  110. int ver = 49;
  111. while (ver > 30) {
  112. sprintf_s(d3dcompiler, 40, "D3DCompiler_%02d.dll", ver);
  113. HMODULE module = LoadLibraryA(d3dcompiler);
  114. if (module) {
  115. compile = (pD3DCompile)GetProcAddress(module,
  116. "D3DCompile");
  117. if (compile) {
  118. break;
  119. }
  120. }
  121. ver--;
  122. }
  123. return compile;
  124. }
  125. static uint8_t vertex_shader_data[1024];
  126. static uint8_t pixel_shader_data[1024];
  127. static size_t vertex_shader_size = 0;
  128. static size_t pixel_shader_size = 0;
  129. bool hook_dxgi(void)
  130. {
  131. pD3DCompile compile;
  132. ID3D10Blob *blob;
  133. HMODULE dxgi_module = get_system_module("dxgi.dll");
  134. HRESULT hr;
  135. void *present_addr;
  136. void *resize_addr;
  137. if (!dxgi_module) {
  138. return false;
  139. }
  140. compile = get_compiler();
  141. if (!compile) {
  142. hlog("hook_dxgi: failed to find d3d compiler library");
  143. return true;
  144. }
  145. /* ---------------------- */
  146. hr = compile(vertex_shader_string, sizeof(vertex_shader_string),
  147. "vertex_shader_string", nullptr, nullptr, "main",
  148. "vs_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
  149. nullptr);
  150. if (FAILED(hr)) {
  151. hlog_hr("hook_dxgi: failed to compile vertex shader", hr);
  152. return true;
  153. }
  154. vertex_shader_size = (size_t)blob->GetBufferSize();
  155. memcpy(vertex_shader_data, blob->GetBufferPointer(),
  156. blob->GetBufferSize());
  157. blob->Release();
  158. /* ---------------------- */
  159. hr = compile(pixel_shader_string, sizeof(pixel_shader_string),
  160. "pixel_shader_string", nullptr, nullptr, "main",
  161. "ps_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
  162. nullptr);
  163. if (FAILED(hr)) {
  164. hlog_hr("hook_dxgi: failed to compile pixel shader", hr);
  165. return true;
  166. }
  167. pixel_shader_size = (size_t)blob->GetBufferSize();
  168. memcpy(pixel_shader_data, blob->GetBufferPointer(),
  169. blob->GetBufferSize());
  170. blob->Release();
  171. /* ---------------------- */
  172. present_addr = get_offset_addr(dxgi_module,
  173. global_hook_info->offsets.dxgi.present);
  174. resize_addr = get_offset_addr(dxgi_module,
  175. global_hook_info->offsets.dxgi.resize);
  176. hook_init(&present, present_addr, (void*)hook_present,
  177. "IDXGISwapChain::Present");
  178. hook_init(&resize_buffers, resize_addr, (void*)hook_resize_buffers,
  179. "IDXGISwapChain::ResizeBuffers");
  180. rehook(&resize_buffers);
  181. rehook(&present);
  182. hlog("Hooked DXGI");
  183. return true;
  184. }
  185. uint8_t *get_d3d1x_vertex_shader(size_t *size)
  186. {
  187. *size = vertex_shader_size;
  188. return vertex_shader_data;
  189. }
  190. uint8_t *get_d3d1x_pixel_shader(size_t *size)
  191. {
  192. *size = pixel_shader_size;
  193. return pixel_shader_data;
  194. }