| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 | 
							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #pragma once
 
- #include "vec3.h"
 
- #include "axisang.h"
 
- /* 3x4 Matrix */
 
- #ifdef __cplusplus
 
- extern "C" {
 
- #endif
 
- struct matrix4;
 
- struct matrix3 {
 
- 	struct vec3 x;
 
- 	struct vec3 y;
 
- 	struct vec3 z;
 
- 	struct vec3 t;
 
- };
 
- static inline void matrix3_copy(struct matrix3 *dst, const struct matrix3 *m)
 
- {
 
- 	vec3_copy(&dst->x, &m->x);
 
- 	vec3_copy(&dst->y, &m->y);
 
- 	vec3_copy(&dst->z, &m->z);
 
- 	vec3_copy(&dst->t, &m->t);
 
- }
 
- static inline void matrix3_identity(struct matrix3 *dst)
 
- {
 
- 	vec3_zero(&dst->x);
 
- 	vec3_zero(&dst->y);
 
- 	vec3_zero(&dst->z);
 
- 	vec3_zero(&dst->t);
 
- 	dst->x.x = dst->y.y = dst->z.z = 1.0f;
 
- }
 
- EXPORT void matrix3_from_quat(struct matrix3 *dst, const struct quat *q);
 
- EXPORT void matrix3_from_axisang(struct matrix3 *dst, const struct axisang *aa);
 
- EXPORT void matrix3_from_matrix4(struct matrix3 *dst, const struct matrix4 *m);
 
- EXPORT void matrix3_mul(struct matrix3 *dst, const struct matrix3 *m1,
 
- 			const struct matrix3 *m2);
 
- static inline void matrix3_translate(struct matrix3 *dst,
 
- 				     const struct matrix3 *m,
 
- 				     const struct vec3 *v)
 
- {
 
- 	vec3_sub(&dst->t, &m->t, v);
 
- }
 
- EXPORT void matrix3_rotate(struct matrix3 *dst, const struct matrix3 *m,
 
- 			   const struct quat *q);
 
- EXPORT void matrix3_rotate_aa(struct matrix3 *dst, const struct matrix3 *m,
 
- 			      const struct axisang *aa);
 
- EXPORT void matrix3_scale(struct matrix3 *dst, const struct matrix3 *m,
 
- 			  const struct vec3 *v);
 
- EXPORT void matrix3_transpose(struct matrix3 *dst, const struct matrix3 *m);
 
- EXPORT void matrix3_inv(struct matrix3 *dst, const struct matrix3 *m);
 
- EXPORT void matrix3_mirror(struct matrix3 *dst, const struct matrix3 *m,
 
- 			   const struct plane *p);
 
- EXPORT void matrix3_mirrorv(struct matrix3 *dst, const struct matrix3 *m,
 
- 			    const struct vec3 *v);
 
- static inline void matrix3_translate3f(struct matrix3 *dst,
 
- 				       const struct matrix3 *m, float x,
 
- 				       float y, float z)
 
- {
 
- 	struct vec3 v;
 
- 	vec3_set(&v, x, y, z);
 
- 	matrix3_translate(dst, m, &v);
 
- }
 
- static inline void matrix3_rotate_aa4f(struct matrix3 *dst,
 
- 				       const struct matrix3 *m, float x,
 
- 				       float y, float z, float rot)
 
- {
 
- 	struct axisang aa;
 
- 	axisang_set(&aa, x, y, z, rot);
 
- 	matrix3_rotate_aa(dst, m, &aa);
 
- }
 
- static inline void matrix3_scale3f(struct matrix3 *dst, const struct matrix3 *m,
 
- 				   float x, float y, float z)
 
- {
 
- 	struct vec3 v;
 
- 	vec3_set(&v, x, y, z);
 
- 	matrix3_scale(dst, m, &v);
 
- }
 
- #ifdef __cplusplus
 
- }
 
- #endif
 
 
  |