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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #pragma once
 
- #include "math-defs.h"
 
- #include "vec3.h"
 
- #ifdef __cplusplus
 
- extern "C" {
 
- #endif
 
- struct matrix3;
 
- struct matrix4;
 
- struct plane {
 
- 	struct vec3 dir;
 
- 	float dist;
 
- };
 
- static inline void plane_copy(struct plane *dst, const struct plane *p)
 
- {
 
- 	vec3_copy(&dst->dir, &p->dir);
 
- 	dst->dist = p->dist;
 
- }
 
- static inline void plane_set(struct plane *dst, const struct vec3 *dir,
 
- 			     float dist)
 
- {
 
- 	vec3_copy(&dst->dir, dir);
 
- 	dst->dist = dist;
 
- }
 
- static inline void plane_setf(struct plane *dst, float a, float b, float c,
 
- 			      float d)
 
- {
 
- 	vec3_set(&dst->dir, a, b, c);
 
- 	dst->dist = d;
 
- }
 
- EXPORT void plane_from_tri(struct plane *dst, const struct vec3 *v1,
 
- 			   const struct vec3 *v2, const struct vec3 *v3);
 
- EXPORT void plane_transform(struct plane *dst, const struct plane *p,
 
- 			    const struct matrix4 *m);
 
- EXPORT void plane_transform3x4(struct plane *dst, const struct plane *p,
 
- 			       const struct matrix3 *m);
 
- EXPORT bool plane_intersection_ray(const struct plane *p,
 
- 				   const struct vec3 *orig,
 
- 				   const struct vec3 *dir, float *t);
 
- EXPORT bool plane_intersection_line(const struct plane *p,
 
- 				    const struct vec3 *v1,
 
- 				    const struct vec3 *v2, float *t);
 
- EXPORT bool plane_tri_inside(const struct plane *p, const struct vec3 *v1,
 
- 			     const struct vec3 *v2, const struct vec3 *v3,
 
- 			     float precision);
 
- EXPORT bool plane_line_inside(const struct plane *p, const struct vec3 *v1,
 
- 			      const struct vec3 *v2, float precision);
 
- static inline bool plane_close(const struct plane *p1, const struct plane *p2,
 
- 			       float precision)
 
- {
 
- 	return vec3_close(&p1->dir, &p2->dir, precision) &&
 
- 	       close_float(p1->dist, p2->dist, precision);
 
- }
 
- static inline bool plane_coplanar(const struct plane *p1,
 
- 				  const struct plane *p2, float precision)
 
- {
 
- 	float cos_angle = vec3_dot(&p1->dir, &p2->dir);
 
- 	if (close_float(cos_angle, 1.0f, precision))
 
- 		return close_float(p1->dist, p2->dist, precision);
 
- 	else if (close_float(cos_angle, -1.0f, precision))
 
- 		return close_float(-p1->dist, p2->dist, precision);
 
- 	return false;
 
- }
 
- #ifdef __cplusplus
 
- }
 
- #endif
 
 
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