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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #pragma once
 
- #include "../util/c99defs.h"
 
- #include <math.h>
 
- #ifdef __cplusplus
 
- extern "C" {
 
- #endif
 
- struct vec2 {
 
- 	union {
 
- 		struct {
 
- 			float x, y;
 
- 		};
 
- 		float ptr[2];
 
- 	};
 
- };
 
- static inline void vec2_zero(struct vec2 *dst)
 
- {
 
- 	dst->x = 0.0f;
 
- 	dst->y = 0.0f;
 
- }
 
- static inline void vec2_set(struct vec2 *dst, float x, float y)
 
- {
 
- 	dst->x = x;
 
- 	dst->y = y;
 
- }
 
- static inline void vec2_copy(struct vec2 *dst, const struct vec2 *v)
 
- {
 
- 	dst->x = v->x;
 
- 	dst->y = v->y;
 
- }
 
- static inline void vec2_add(struct vec2 *dst, const struct vec2 *v1,
 
- 			    const struct vec2 *v2)
 
- {
 
- 	vec2_set(dst, v1->x + v2->x, v1->y + v2->y);
 
- }
 
- static inline void vec2_sub(struct vec2 *dst, const struct vec2 *v1,
 
- 			    const struct vec2 *v2)
 
- {
 
- 	vec2_set(dst, v1->x - v2->x, v1->y - v2->y);
 
- }
 
- static inline void vec2_mul(struct vec2 *dst, const struct vec2 *v1,
 
- 			    const struct vec2 *v2)
 
- {
 
- 	vec2_set(dst, v1->x * v2->x, v1->y * v2->y);
 
- }
 
- static inline void vec2_div(struct vec2 *dst, const struct vec2 *v1,
 
- 			    const struct vec2 *v2)
 
- {
 
- 	vec2_set(dst, v1->x / v2->x, v1->y / v2->y);
 
- }
 
- static inline void vec2_addf(struct vec2 *dst, const struct vec2 *v, float f)
 
- {
 
- 	vec2_set(dst, v->x + f, v->y + f);
 
- }
 
- static inline void vec2_subf(struct vec2 *dst, const struct vec2 *v, float f)
 
- {
 
- 	vec2_set(dst, v->x - f, v->y - f);
 
- }
 
- static inline void vec2_mulf(struct vec2 *dst, const struct vec2 *v, float f)
 
- {
 
- 	vec2_set(dst, v->x * f, v->y * f);
 
- }
 
- static inline void vec2_divf(struct vec2 *dst, const struct vec2 *v, float f)
 
- {
 
- 	vec2_set(dst, v->x / f, v->y / f);
 
- }
 
- static inline void vec2_neg(struct vec2 *dst, const struct vec2 *v)
 
- {
 
- 	vec2_set(dst, -v->x, -v->y);
 
- }
 
- static inline float vec2_dot(const struct vec2 *v1, const struct vec2 *v2)
 
- {
 
- 	return v1->x * v2->x + v1->y * v2->y;
 
- }
 
- static inline float vec2_len(const struct vec2 *v)
 
- {
 
- 	return sqrtf(v->x * v->x + v->y * v->y);
 
- }
 
- static inline float vec2_dist(const struct vec2 *v1, const struct vec2 *v2)
 
- {
 
- 	struct vec2 temp;
 
- 	vec2_sub(&temp, v1, v2);
 
- 	return vec2_len(&temp);
 
- }
 
- static inline void vec2_minf(struct vec2 *dst, const struct vec2 *v, float val)
 
- {
 
- 	if (v->x < val)
 
- 		dst->x = val;
 
- 	if (v->y < val)
 
- 		dst->y = val;
 
- }
 
- static inline void vec2_min(struct vec2 *dst, const struct vec2 *v,
 
- 			    const struct vec2 *min_v)
 
- {
 
- 	if (v->x < min_v->x)
 
- 		dst->x = min_v->x;
 
- 	if (v->y < min_v->y)
 
- 		dst->y = min_v->y;
 
- }
 
- static inline void vec2_maxf(struct vec2 *dst, const struct vec2 *v, float val)
 
- {
 
- 	if (v->x > val)
 
- 		dst->x = val;
 
- 	if (v->y > val)
 
- 		dst->y = val;
 
- }
 
- static inline void vec2_max(struct vec2 *dst, const struct vec2 *v,
 
- 			    const struct vec2 *max_v)
 
- {
 
- 	if (v->x > max_v->x)
 
- 		dst->x = max_v->x;
 
- 	if (v->y > max_v->y)
 
- 		dst->y = max_v->y;
 
- }
 
- EXPORT void vec2_abs(struct vec2 *dst, const struct vec2 *v);
 
- EXPORT void vec2_floor(struct vec2 *dst, const struct vec2 *v);
 
- EXPORT void vec2_ceil(struct vec2 *dst, const struct vec2 *v);
 
- EXPORT int vec2_close(const struct vec2 *v1, const struct vec2 *v2,
 
- 		      float epsilon);
 
- EXPORT void vec2_norm(struct vec2 *dst, const struct vec2 *v);
 
- #ifdef __cplusplus
 
- }
 
- #endif
 
 
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