gl-capture.c 22 KB

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  1. #ifdef _MSC_VER
  2. #pragma warning(disable : 4214) /* nonstandard extension, non-int bitfield */
  3. #pragma warning(disable : 4054) /* function pointer to data pointer */
  4. #endif
  5. #include <windows.h>
  6. #define COBJMACROS
  7. #include <dxgi.h>
  8. #include <d3d11.h>
  9. #include "gl-decs.h"
  10. #include "graphics-hook.h"
  11. #include "../funchook.h"
  12. #define DUMMY_WINDOW_CLASS_NAME L"graphics_hook_gl_dummy_window"
  13. /* clang-format off */
  14. static const GUID GUID_IDXGIFactory1 =
  15. {0x770aae78, 0xf26f, 0x4dba, {0xa8, 0x29, 0x25, 0x3c, 0x83, 0xd1, 0xb3, 0x87}};
  16. static const GUID GUID_IDXGIResource =
  17. {0x035f3ab4, 0x482e, 0x4e50, {0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b}};
  18. /* clang-format on */
  19. static struct func_hook swap_buffers;
  20. static struct func_hook wgl_swap_layer_buffers;
  21. static struct func_hook wgl_swap_buffers;
  22. static struct func_hook wgl_delete_context;
  23. static bool darkest_dungeon_fix = false;
  24. static bool functions_initialized = false;
  25. struct gl_data {
  26. HDC hdc;
  27. uint32_t base_cx;
  28. uint32_t base_cy;
  29. uint32_t cx;
  30. uint32_t cy;
  31. DXGI_FORMAT format;
  32. GLuint fbo;
  33. bool using_shtex;
  34. bool using_scale;
  35. bool shmem_fallback;
  36. union {
  37. /* shared texture */
  38. struct {
  39. struct shtex_data *shtex_info;
  40. ID3D11Device *d3d11_device;
  41. ID3D11DeviceContext *d3d11_context;
  42. ID3D11Texture2D *d3d11_tex;
  43. IDXGISwapChain *dxgi_swap;
  44. HANDLE gl_device;
  45. HANDLE gl_dxobj;
  46. HANDLE handle;
  47. HWND hwnd;
  48. GLuint texture;
  49. };
  50. /* shared memory */
  51. struct {
  52. struct shmem_data *shmem_info;
  53. int cur_tex;
  54. int copy_wait;
  55. GLuint pbos[NUM_BUFFERS];
  56. GLuint textures[NUM_BUFFERS];
  57. bool texture_ready[NUM_BUFFERS];
  58. bool texture_mapped[NUM_BUFFERS];
  59. };
  60. };
  61. };
  62. static HMODULE gl = NULL;
  63. static bool nv_capture_available = false;
  64. static struct gl_data data = {0};
  65. static inline bool gl_error(const char *func, const char *str)
  66. {
  67. GLenum error = glGetError();
  68. if (error != 0) {
  69. hlog("%s: %s: %lu", func, str, error);
  70. return true;
  71. }
  72. return false;
  73. }
  74. static void gl_free(void)
  75. {
  76. capture_free();
  77. if (data.using_shtex) {
  78. if (data.gl_dxobj)
  79. jimglDXUnregisterObjectNV(data.gl_device,
  80. data.gl_dxobj);
  81. if (data.gl_device)
  82. jimglDXCloseDeviceNV(data.gl_device);
  83. if (data.texture)
  84. glDeleteTextures(1, &data.texture);
  85. if (data.d3d11_tex)
  86. ID3D11Resource_Release(data.d3d11_tex);
  87. if (data.d3d11_context)
  88. ID3D11DeviceContext_Release(data.d3d11_context);
  89. if (data.d3d11_device)
  90. ID3D11Device_Release(data.d3d11_device);
  91. if (data.dxgi_swap)
  92. IDXGISwapChain_Release(data.dxgi_swap);
  93. if (data.hwnd)
  94. DestroyWindow(data.hwnd);
  95. } else {
  96. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  97. if (data.pbos[i]) {
  98. if (data.texture_mapped[i]) {
  99. glBindBuffer(GL_PIXEL_PACK_BUFFER,
  100. data.pbos[i]);
  101. glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
  102. glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
  103. }
  104. glDeleteBuffers(1, &data.pbos[i]);
  105. }
  106. if (data.textures[i])
  107. glDeleteTextures(1, &data.textures[i]);
  108. }
  109. }
  110. if (data.fbo)
  111. glDeleteFramebuffers(1, &data.fbo);
  112. gl_error("gl_free", "GL error occurred on free");
  113. memset(&data, 0, sizeof(data));
  114. hlog("------------------ gl capture freed ------------------");
  115. }
  116. static inline void *base_get_proc(const char *name)
  117. {
  118. return (void *)GetProcAddress(gl, name);
  119. }
  120. static inline void *wgl_get_proc(const char *name)
  121. {
  122. return (void *)jimglGetProcAddress(name);
  123. }
  124. static inline void *get_proc(const char *name)
  125. {
  126. void *func = wgl_get_proc(name);
  127. if (!func)
  128. func = base_get_proc(name);
  129. return func;
  130. }
  131. static void init_nv_functions(void)
  132. {
  133. jimglDXSetResourceShareHandleNV =
  134. get_proc("wglDXSetResourceShareHandleNV");
  135. jimglDXOpenDeviceNV = get_proc("wglDXOpenDeviceNV");
  136. jimglDXCloseDeviceNV = get_proc("wglDXCloseDeviceNV");
  137. jimglDXRegisterObjectNV = get_proc("wglDXRegisterObjectNV");
  138. jimglDXUnregisterObjectNV = get_proc("wglDXUnregisterObjectNV");
  139. jimglDXObjectAccessNV = get_proc("wglDXObjectAccessNV");
  140. jimglDXLockObjectsNV = get_proc("wglDXLockObjectsNV");
  141. jimglDXUnlockObjectsNV = get_proc("wglDXUnlockObjectsNV");
  142. nv_capture_available =
  143. !!jimglDXSetResourceShareHandleNV && !!jimglDXOpenDeviceNV &&
  144. !!jimglDXCloseDeviceNV && !!jimglDXRegisterObjectNV &&
  145. !!jimglDXUnregisterObjectNV && !!jimglDXObjectAccessNV &&
  146. !!jimglDXLockObjectsNV && !!jimglDXUnlockObjectsNV;
  147. if (nv_capture_available)
  148. hlog("Shared-texture OpenGL capture available");
  149. }
  150. #define GET_PROC(cur_func, ptr, func) \
  151. do { \
  152. ptr = get_proc(#func); \
  153. if (!ptr) { \
  154. hlog("%s: failed to get function '%s'", #cur_func, \
  155. #func); \
  156. success = false; \
  157. } \
  158. } while (false)
  159. static bool init_gl_functions(void)
  160. {
  161. bool success = true;
  162. jimglGetProcAddress = base_get_proc("wglGetProcAddress");
  163. if (!jimglGetProcAddress) {
  164. hlog("init_gl_functions: failed to get wglGetProcAddress");
  165. return false;
  166. }
  167. GET_PROC(init_gl_functions, jimglMakeCurrent, wglMakeCurrent);
  168. GET_PROC(init_gl_functions, jimglGetCurrentDC, wglGetCurrentDC);
  169. GET_PROC(init_gl_functions, jimglGetCurrentContext,
  170. wglGetCurrentContext);
  171. GET_PROC(init_gl_functions, glTexImage2D, glTexImage2D);
  172. GET_PROC(init_gl_functions, glReadBuffer, glReadBuffer);
  173. GET_PROC(init_gl_functions, glGetTexImage, glGetTexImage);
  174. GET_PROC(init_gl_functions, glDrawBuffer, glDrawBuffer);
  175. GET_PROC(init_gl_functions, glGetError, glGetError);
  176. GET_PROC(init_gl_functions, glBufferData, glBufferData);
  177. GET_PROC(init_gl_functions, glDeleteBuffers, glDeleteBuffers);
  178. GET_PROC(init_gl_functions, glDeleteTextures, glDeleteTextures);
  179. GET_PROC(init_gl_functions, glGenBuffers, glGenBuffers);
  180. GET_PROC(init_gl_functions, glGenTextures, glGenTextures);
  181. GET_PROC(init_gl_functions, glMapBuffer, glMapBuffer);
  182. GET_PROC(init_gl_functions, glUnmapBuffer, glUnmapBuffer);
  183. GET_PROC(init_gl_functions, glBindBuffer, glBindBuffer);
  184. GET_PROC(init_gl_functions, glGetIntegerv, glGetIntegerv);
  185. GET_PROC(init_gl_functions, glBindTexture, glBindTexture);
  186. GET_PROC(init_gl_functions, glGenFramebuffers, glGenFramebuffers);
  187. GET_PROC(init_gl_functions, glDeleteFramebuffers, glDeleteFramebuffers);
  188. GET_PROC(init_gl_functions, glBindFramebuffer, glBindFramebuffer);
  189. GET_PROC(init_gl_functions, glBlitFramebuffer, glBlitFramebuffer);
  190. GET_PROC(init_gl_functions, glFramebufferTexture2D,
  191. glFramebufferTexture2D);
  192. init_nv_functions();
  193. return success;
  194. }
  195. static void get_window_size(HDC hdc, uint32_t *cx, uint32_t *cy)
  196. {
  197. HWND hwnd = WindowFromDC(hdc);
  198. RECT rc = {0};
  199. if (darkest_dungeon_fix) {
  200. *cx = 1920;
  201. *cy = 1080;
  202. } else {
  203. GetClientRect(hwnd, &rc);
  204. *cx = rc.right;
  205. *cy = rc.bottom;
  206. }
  207. }
  208. static inline bool gl_shtex_init_window(void)
  209. {
  210. data.hwnd = CreateWindowExW(
  211. 0, DUMMY_WINDOW_CLASS_NAME, L"Dummy GL window, ignore",
  212. WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, 0, 0, 2, 2, NULL,
  213. NULL, GetModuleHandle(NULL), NULL);
  214. if (!data.hwnd) {
  215. hlog("gl_shtex_init_window: failed to create window: %d",
  216. GetLastError());
  217. return false;
  218. }
  219. return true;
  220. }
  221. typedef HRESULT(WINAPI *create_dxgi_factory1_t)(REFIID, void **);
  222. static const D3D_FEATURE_LEVEL feature_levels[] = {
  223. D3D_FEATURE_LEVEL_11_0,
  224. D3D_FEATURE_LEVEL_10_1,
  225. D3D_FEATURE_LEVEL_10_0,
  226. };
  227. static inline bool gl_shtex_init_d3d11(void)
  228. {
  229. D3D_FEATURE_LEVEL level_used;
  230. IDXGIFactory1 *factory;
  231. IDXGIAdapter *adapter;
  232. HRESULT hr;
  233. HMODULE d3d11 = load_system_library("d3d11.dll");
  234. if (!d3d11) {
  235. hlog("gl_shtex_init_d3d11: failed to load D3D11.dll: %d",
  236. GetLastError());
  237. return false;
  238. }
  239. HMODULE dxgi = load_system_library("dxgi.dll");
  240. if (!dxgi) {
  241. hlog("gl_shtex_init_d3d11: failed to load DXGI.dll: %d",
  242. GetLastError());
  243. return false;
  244. }
  245. DXGI_SWAP_CHAIN_DESC desc = {0};
  246. desc.BufferCount = 2;
  247. desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
  248. desc.BufferDesc.Width = 2;
  249. desc.BufferDesc.Height = 2;
  250. desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  251. desc.SampleDesc.Count = 1;
  252. desc.Windowed = true;
  253. desc.OutputWindow = data.hwnd;
  254. create_dxgi_factory1_t create_factory =
  255. (void *)GetProcAddress(dxgi, "CreateDXGIFactory1");
  256. if (!create_factory) {
  257. hlog("gl_shtex_init_d3d11: failed to load CreateDXGIFactory1 "
  258. "procedure: %d",
  259. GetLastError());
  260. return false;
  261. }
  262. PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN create =
  263. (void *)GetProcAddress(d3d11, "D3D11CreateDeviceAndSwapChain");
  264. if (!create) {
  265. hlog("gl_shtex_init_d3d11: failed to load "
  266. "D3D11CreateDeviceAndSwapChain procedure: %d",
  267. GetLastError());
  268. return false;
  269. }
  270. hr = create_factory(&GUID_IDXGIFactory1, (void **)&factory);
  271. if (FAILED(hr)) {
  272. hlog_hr("gl_shtex_init_d3d11: failed to create factory", hr);
  273. return false;
  274. }
  275. hr = IDXGIFactory1_EnumAdapters1(factory, 0,
  276. (IDXGIAdapter1 **)&adapter);
  277. IDXGIFactory1_Release(factory);
  278. if (FAILED(hr)) {
  279. hlog_hr("gl_shtex_init_d3d11: failed to create adapter", hr);
  280. return false;
  281. }
  282. hr = create(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, feature_levels,
  283. sizeof(feature_levels) / sizeof(D3D_FEATURE_LEVEL),
  284. D3D11_SDK_VERSION, &desc, &data.dxgi_swap,
  285. &data.d3d11_device, &level_used, &data.d3d11_context);
  286. IDXGIAdapter_Release(adapter);
  287. if (FAILED(hr)) {
  288. hlog_hr("gl_shtex_init_d3d11: failed to create device", hr);
  289. return false;
  290. }
  291. return true;
  292. }
  293. static inline bool gl_shtex_init_d3d11_tex(void)
  294. {
  295. IDXGIResource *dxgi_res;
  296. HRESULT hr;
  297. D3D11_TEXTURE2D_DESC desc = {0};
  298. desc.Width = data.cx;
  299. desc.Height = data.cy;
  300. desc.MipLevels = 1;
  301. desc.ArraySize = 1;
  302. desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
  303. desc.SampleDesc.Count = 1;
  304. desc.Usage = D3D11_USAGE_DEFAULT;
  305. desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
  306. desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
  307. hr = ID3D11Device_CreateTexture2D(data.d3d11_device, &desc, NULL,
  308. &data.d3d11_tex);
  309. if (FAILED(hr)) {
  310. hlog_hr("gl_shtex_init_d3d11_tex: failed to create texture",
  311. hr);
  312. return false;
  313. }
  314. hr = ID3D11Device_QueryInterface(data.d3d11_tex, &GUID_IDXGIResource,
  315. (void **)&dxgi_res);
  316. if (FAILED(hr)) {
  317. hlog_hr("gl_shtex_init_d3d11_tex: failed to get IDXGIResource",
  318. hr);
  319. return false;
  320. }
  321. hr = IDXGIResource_GetSharedHandle(dxgi_res, &data.handle);
  322. IDXGIResource_Release(dxgi_res);
  323. if (FAILED(hr)) {
  324. hlog_hr("gl_shtex_init_d3d11_tex: failed to get shared handle",
  325. hr);
  326. return false;
  327. }
  328. return true;
  329. }
  330. static inline bool gl_shtex_init_gl_tex(void)
  331. {
  332. data.gl_device = jimglDXOpenDeviceNV(data.d3d11_device);
  333. if (!data.gl_device) {
  334. hlog("gl_shtex_init_gl_tex: failed to open device");
  335. return false;
  336. }
  337. glGenTextures(1, &data.texture);
  338. if (gl_error("gl_shtex_init_gl_tex", "failed to generate texture")) {
  339. return false;
  340. }
  341. data.gl_dxobj = jimglDXRegisterObjectNV(data.gl_device, data.d3d11_tex,
  342. data.texture, GL_TEXTURE_2D,
  343. WGL_ACCESS_WRITE_DISCARD_NV);
  344. if (!data.gl_dxobj) {
  345. hlog("gl_shtex_init_gl_tex: failed to register object");
  346. return false;
  347. }
  348. return true;
  349. }
  350. static inline bool gl_init_fbo(void)
  351. {
  352. glGenFramebuffers(1, &data.fbo);
  353. return !gl_error("gl_init_fbo", "failed to initialize FBO");
  354. }
  355. static bool gl_shtex_init(HWND window)
  356. {
  357. if (!gl_shtex_init_window()) {
  358. return false;
  359. }
  360. if (!gl_shtex_init_d3d11()) {
  361. return false;
  362. }
  363. if (!gl_shtex_init_d3d11_tex()) {
  364. return false;
  365. }
  366. if (!gl_shtex_init_gl_tex()) {
  367. return false;
  368. }
  369. if (!gl_init_fbo()) {
  370. return false;
  371. }
  372. if (!capture_init_shtex(&data.shtex_info, window, data.base_cx,
  373. data.base_cy, data.cx, data.cy, data.format,
  374. true, (uintptr_t)data.handle)) {
  375. return false;
  376. }
  377. hlog("gl shared texture capture successful");
  378. return true;
  379. }
  380. static inline bool gl_shmem_init_data(size_t idx, size_t size)
  381. {
  382. glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[idx]);
  383. if (gl_error("gl_shmem_init_data", "failed to bind pbo")) {
  384. return false;
  385. }
  386. glBufferData(GL_PIXEL_PACK_BUFFER, size, 0, GL_STREAM_READ);
  387. if (gl_error("gl_shmem_init_data", "failed to set pbo data")) {
  388. return false;
  389. }
  390. glBindTexture(GL_TEXTURE_2D, data.textures[idx]);
  391. if (gl_error("gl_shmem_init_data", "failed to set bind texture")) {
  392. return false;
  393. }
  394. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, data.cx, data.cy, 0, GL_BGRA,
  395. GL_UNSIGNED_BYTE, NULL);
  396. if (gl_error("gl_shmem_init_data", "failed to set texture data")) {
  397. return false;
  398. }
  399. return true;
  400. }
  401. static inline bool gl_shmem_init_buffers(void)
  402. {
  403. uint32_t size = data.cx * data.cy * 4;
  404. GLint last_pbo;
  405. GLint last_tex;
  406. glGenBuffers(NUM_BUFFERS, data.pbos);
  407. if (gl_error("gl_shmem_init_buffers", "failed to generate buffers")) {
  408. return false;
  409. }
  410. glGenTextures(NUM_BUFFERS, data.textures);
  411. if (gl_error("gl_shmem_init_buffers", "failed to generate textures")) {
  412. return false;
  413. }
  414. glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &last_pbo);
  415. if (gl_error("gl_shmem_init_buffers",
  416. "failed to save pixel pack buffer")) {
  417. return false;
  418. }
  419. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  420. if (gl_error("gl_shmem_init_buffers", "failed to save texture")) {
  421. return false;
  422. }
  423. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  424. if (!gl_shmem_init_data(i, size)) {
  425. return false;
  426. }
  427. }
  428. glBindBuffer(GL_PIXEL_PACK_BUFFER, last_pbo);
  429. glBindTexture(GL_TEXTURE_2D, last_tex);
  430. return true;
  431. }
  432. static bool gl_shmem_init(HWND window)
  433. {
  434. if (!gl_shmem_init_buffers()) {
  435. return false;
  436. }
  437. if (!gl_init_fbo()) {
  438. return false;
  439. }
  440. if (!capture_init_shmem(&data.shmem_info, window, data.base_cx,
  441. data.base_cy, data.cx, data.cy, data.cx * 4,
  442. data.format, true)) {
  443. return false;
  444. }
  445. hlog("gl memory capture successful");
  446. return true;
  447. }
  448. #define INIT_SUCCESS 0
  449. #define INIT_FAILED -1
  450. #define INIT_SHTEX_FAILED -2
  451. static int gl_init(HDC hdc)
  452. {
  453. HWND window = WindowFromDC(hdc);
  454. int ret = INIT_FAILED;
  455. bool success = false;
  456. RECT rc = {0};
  457. if (darkest_dungeon_fix) {
  458. data.base_cx = 1920;
  459. data.base_cy = 1080;
  460. } else {
  461. GetClientRect(window, &rc);
  462. data.base_cx = rc.right;
  463. data.base_cy = rc.bottom;
  464. }
  465. data.hdc = hdc;
  466. data.format = DXGI_FORMAT_B8G8R8A8_UNORM;
  467. data.using_scale = global_hook_info->use_scale;
  468. data.using_shtex = nv_capture_available &&
  469. !global_hook_info->force_shmem &&
  470. !data.shmem_fallback;
  471. if (data.using_scale) {
  472. data.cx = global_hook_info->cx;
  473. data.cy = global_hook_info->cy;
  474. } else {
  475. data.cx = data.base_cx;
  476. data.cy = data.base_cy;
  477. }
  478. if (data.using_shtex) {
  479. success = gl_shtex_init(window);
  480. if (!success)
  481. ret = INIT_SHTEX_FAILED;
  482. } else {
  483. success = gl_shmem_init(window);
  484. }
  485. if (!success)
  486. gl_free();
  487. else
  488. ret = INIT_SUCCESS;
  489. return ret;
  490. }
  491. static void gl_copy_backbuffer(GLuint dst)
  492. {
  493. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, data.fbo);
  494. if (gl_error("gl_copy_backbuffer", "failed to bind FBO")) {
  495. return;
  496. }
  497. glBindTexture(GL_TEXTURE_2D, dst);
  498. if (gl_error("gl_copy_backbuffer", "failed to bind texture")) {
  499. return;
  500. }
  501. glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
  502. GL_TEXTURE_2D, dst, 0);
  503. if (gl_error("gl_copy_backbuffer", "failed to set frame buffer")) {
  504. return;
  505. }
  506. glReadBuffer(GL_BACK);
  507. /* darkest dungeon fix */
  508. darkest_dungeon_fix = glGetError() == GL_INVALID_OPERATION &&
  509. _strcmpi(process_name, "Darkest.exe") == 0;
  510. glDrawBuffer(GL_COLOR_ATTACHMENT0);
  511. if (gl_error("gl_copy_backbuffer", "failed to set draw buffer")) {
  512. return;
  513. }
  514. glBlitFramebuffer(0, 0, data.base_cx, data.base_cy, 0, 0, data.cx,
  515. data.cy, GL_COLOR_BUFFER_BIT, GL_LINEAR);
  516. gl_error("gl_copy_backbuffer", "failed to blit");
  517. }
  518. static void gl_shtex_capture(void)
  519. {
  520. GLint last_fbo;
  521. GLint last_tex;
  522. jimglDXLockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
  523. glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
  524. if (gl_error("gl_shtex_capture", "failed to get last fbo")) {
  525. return;
  526. }
  527. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  528. if (gl_error("gl_shtex_capture", "failed to get last texture")) {
  529. return;
  530. }
  531. gl_copy_backbuffer(data.texture);
  532. glBindTexture(GL_TEXTURE_2D, last_tex);
  533. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
  534. jimglDXUnlockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
  535. IDXGISwapChain_Present(data.dxgi_swap, 0, 0);
  536. }
  537. static inline void gl_shmem_capture_queue_copy(void)
  538. {
  539. for (int i = 0; i < NUM_BUFFERS; i++) {
  540. if (data.texture_ready[i]) {
  541. GLvoid *buffer;
  542. data.texture_ready[i] = false;
  543. glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[i]);
  544. if (gl_error("gl_shmem_capture_queue_copy",
  545. "failed to bind pbo")) {
  546. return;
  547. }
  548. buffer =
  549. glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
  550. if (buffer) {
  551. data.texture_mapped[i] = true;
  552. shmem_copy_data(i, buffer);
  553. }
  554. break;
  555. }
  556. }
  557. }
  558. static inline void gl_shmem_capture_stage(GLuint dst_pbo, GLuint src_tex)
  559. {
  560. glBindTexture(GL_TEXTURE_2D, src_tex);
  561. if (gl_error("gl_shmem_capture_stage", "failed to bind src_tex")) {
  562. return;
  563. }
  564. glBindBuffer(GL_PIXEL_PACK_BUFFER, dst_pbo);
  565. if (gl_error("gl_shmem_capture_stage", "failed to bind dst_pbo")) {
  566. return;
  567. }
  568. glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
  569. if (gl_error("gl_shmem_capture_stage", "failed to read src_tex")) {
  570. return;
  571. }
  572. }
  573. static void gl_shmem_capture(void)
  574. {
  575. int next_tex;
  576. GLint last_fbo;
  577. GLint last_tex;
  578. glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
  579. if (gl_error("gl_shmem_capture", "failed to get last fbo")) {
  580. return;
  581. }
  582. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  583. if (gl_error("gl_shmem_capture", "failed to get last texture")) {
  584. return;
  585. }
  586. gl_shmem_capture_queue_copy();
  587. next_tex = (data.cur_tex == NUM_BUFFERS - 1) ? 0 : data.cur_tex + 1;
  588. gl_copy_backbuffer(data.textures[next_tex]);
  589. if (data.copy_wait < NUM_BUFFERS - 1) {
  590. data.copy_wait++;
  591. } else {
  592. GLuint src = data.textures[next_tex];
  593. GLuint dst = data.pbos[next_tex];
  594. if (shmem_texture_data_lock(next_tex)) {
  595. glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
  596. data.texture_mapped[next_tex] = false;
  597. shmem_texture_data_unlock(next_tex);
  598. }
  599. gl_shmem_capture_stage(dst, src);
  600. data.texture_ready[next_tex] = true;
  601. }
  602. glBindTexture(GL_TEXTURE_2D, last_tex);
  603. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
  604. }
  605. static void gl_capture(HDC hdc)
  606. {
  607. static bool critical_failure = false;
  608. if (critical_failure) {
  609. return;
  610. }
  611. if (!functions_initialized) {
  612. functions_initialized = init_gl_functions();
  613. if (!functions_initialized) {
  614. critical_failure = true;
  615. return;
  616. }
  617. }
  618. /* reset error flag */
  619. glGetError();
  620. if (capture_should_stop()) {
  621. gl_free();
  622. }
  623. if (capture_should_init()) {
  624. if (gl_init(hdc) == INIT_SHTEX_FAILED) {
  625. data.shmem_fallback = true;
  626. gl_init(hdc);
  627. }
  628. }
  629. if (capture_ready() && hdc == data.hdc) {
  630. uint32_t new_cx;
  631. uint32_t new_cy;
  632. /* reset capture if resized */
  633. get_window_size(hdc, &new_cx, &new_cy);
  634. if (new_cx != data.base_cx || new_cy != data.base_cy) {
  635. if (new_cx != 0 && new_cy != 0)
  636. gl_free();
  637. return;
  638. }
  639. if (data.using_shtex)
  640. gl_shtex_capture();
  641. else
  642. gl_shmem_capture();
  643. }
  644. }
  645. static BOOL WINAPI hook_swap_buffers(HDC hdc)
  646. {
  647. BOOL ret;
  648. if (!global_hook_info->capture_overlay)
  649. gl_capture(hdc);
  650. unhook(&swap_buffers);
  651. BOOL(WINAPI * call)(HDC) = swap_buffers.call_addr;
  652. ret = call(hdc);
  653. rehook(&swap_buffers);
  654. if (global_hook_info->capture_overlay)
  655. gl_capture(hdc);
  656. return ret;
  657. }
  658. static BOOL WINAPI hook_wgl_swap_buffers(HDC hdc)
  659. {
  660. BOOL ret;
  661. if (!global_hook_info->capture_overlay)
  662. gl_capture(hdc);
  663. unhook(&wgl_swap_buffers);
  664. BOOL(WINAPI * call)(HDC) = wgl_swap_buffers.call_addr;
  665. ret = call(hdc);
  666. rehook(&wgl_swap_buffers);
  667. if (global_hook_info->capture_overlay)
  668. gl_capture(hdc);
  669. return ret;
  670. }
  671. static BOOL WINAPI hook_wgl_swap_layer_buffers(HDC hdc, UINT planes)
  672. {
  673. BOOL ret;
  674. if (!global_hook_info->capture_overlay)
  675. gl_capture(hdc);
  676. unhook(&wgl_swap_layer_buffers);
  677. BOOL(WINAPI * call)(HDC, UINT) = wgl_swap_layer_buffers.call_addr;
  678. ret = call(hdc, planes);
  679. rehook(&wgl_swap_layer_buffers);
  680. if (global_hook_info->capture_overlay)
  681. gl_capture(hdc);
  682. return ret;
  683. }
  684. static BOOL WINAPI hook_wgl_delete_context(HGLRC hrc)
  685. {
  686. BOOL ret;
  687. if (capture_active() && functions_initialized) {
  688. HDC last_hdc = jimglGetCurrentDC();
  689. HGLRC last_hrc = jimglGetCurrentContext();
  690. jimglMakeCurrent(data.hdc, hrc);
  691. gl_free();
  692. jimglMakeCurrent(last_hdc, last_hrc);
  693. }
  694. unhook(&wgl_delete_context);
  695. BOOL(WINAPI * call)(HGLRC) = wgl_delete_context.call_addr;
  696. ret = call(hrc);
  697. rehook(&wgl_delete_context);
  698. return ret;
  699. }
  700. static bool gl_register_window(void)
  701. {
  702. WNDCLASSW wc = {0};
  703. wc.style = CS_OWNDC;
  704. wc.hInstance = GetModuleHandle(NULL);
  705. wc.lpfnWndProc = DefWindowProc;
  706. wc.lpszClassName = DUMMY_WINDOW_CLASS_NAME;
  707. if (!RegisterClassW(&wc)) {
  708. hlog("gl_register_window: failed to register window class: %d",
  709. GetLastError());
  710. return false;
  711. }
  712. return true;
  713. }
  714. bool hook_gl(void)
  715. {
  716. void *wgl_dc_proc;
  717. void *wgl_slb_proc;
  718. void *wgl_sb_proc;
  719. gl = get_system_module("opengl32.dll");
  720. if (!gl) {
  721. return false;
  722. }
  723. /* "life is feudal: your own" somehow uses both opengl and directx at
  724. * the same time, so blacklist it from capturing opengl */
  725. const char *process_name = get_process_name();
  726. if (_strcmpi(process_name, "yo_cm_client.exe") == 0 ||
  727. _strcmpi(process_name, "cm_client.exe") == 0) {
  728. hlog("Ignoring opengl for game: %s", process_name);
  729. return true;
  730. }
  731. if (!gl_register_window()) {
  732. return true;
  733. }
  734. wgl_dc_proc = base_get_proc("wglDeleteContext");
  735. wgl_slb_proc = base_get_proc("wglSwapLayerBuffers");
  736. wgl_sb_proc = base_get_proc("wglSwapBuffers");
  737. hook_init(&swap_buffers, SwapBuffers, hook_swap_buffers, "SwapBuffers");
  738. if (wgl_dc_proc) {
  739. hook_init(&wgl_delete_context, wgl_dc_proc,
  740. hook_wgl_delete_context, "wglDeleteContext");
  741. rehook(&wgl_delete_context);
  742. }
  743. if (wgl_slb_proc) {
  744. hook_init(&wgl_swap_layer_buffers, wgl_slb_proc,
  745. hook_wgl_swap_layer_buffers, "wglSwapLayerBuffers");
  746. rehook(&wgl_swap_layer_buffers);
  747. }
  748. if (wgl_sb_proc) {
  749. hook_init(&wgl_swap_buffers, wgl_sb_proc, hook_wgl_swap_buffers,
  750. "wglSwapBuffers");
  751. rehook(&wgl_swap_buffers);
  752. }
  753. rehook(&swap_buffers);
  754. return true;
  755. }