d3d11-subsystem.cpp 63 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <cinttypes>
  15. #include <util/base.h>
  16. #include <util/platform.h>
  17. #include <util/dstr.h>
  18. #include <util/util.hpp>
  19. #include <graphics/matrix3.h>
  20. #include <d3d9.h>
  21. #include "d3d11-subsystem.hpp"
  22. struct UnsupportedHWError : HRError {
  23. inline UnsupportedHWError(const char *str, HRESULT hr)
  24. : HRError(str, hr)
  25. {
  26. }
  27. };
  28. #ifdef _MSC_VER
  29. /* alignment warning - despite the fact that alignment is already fixed */
  30. #pragma warning(disable : 4316)
  31. #endif
  32. static inline void LogD3D11ErrorDetails(HRError error, gs_device_t *device)
  33. {
  34. if (error.hr == DXGI_ERROR_DEVICE_REMOVED) {
  35. HRESULT DeviceRemovedReason =
  36. device->device->GetDeviceRemovedReason();
  37. blog(LOG_ERROR, " Device Removed Reason: %08lX",
  38. DeviceRemovedReason);
  39. }
  40. }
  41. static const IID dxgiFactory2 = {0x50c83a1c,
  42. 0xe072,
  43. 0x4c48,
  44. {0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6,
  45. 0xd0}};
  46. gs_obj::gs_obj(gs_device_t *device_, gs_type type)
  47. : device(device_), obj_type(type)
  48. {
  49. prev_next = &device->first_obj;
  50. next = device->first_obj;
  51. device->first_obj = this;
  52. if (next)
  53. next->prev_next = &next;
  54. }
  55. gs_obj::~gs_obj()
  56. {
  57. if (prev_next)
  58. *prev_next = next;
  59. if (next)
  60. next->prev_next = prev_next;
  61. }
  62. static inline void make_swap_desc(DXGI_SWAP_CHAIN_DESC &desc,
  63. const gs_init_data *data)
  64. {
  65. memset(&desc, 0, sizeof(desc));
  66. desc.BufferCount = data->num_backbuffers;
  67. desc.BufferDesc.Format = ConvertGSTextureFormat(data->format);
  68. desc.BufferDesc.Width = data->cx;
  69. desc.BufferDesc.Height = data->cy;
  70. desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  71. desc.OutputWindow = (HWND)data->window.hwnd;
  72. desc.SampleDesc.Count = 1;
  73. desc.Windowed = true;
  74. }
  75. void gs_swap_chain::InitTarget(uint32_t cx, uint32_t cy)
  76. {
  77. HRESULT hr;
  78. target.width = cx;
  79. target.height = cy;
  80. hr = swap->GetBuffer(0, __uuidof(ID3D11Texture2D),
  81. (void **)target.texture.Assign());
  82. if (FAILED(hr))
  83. throw HRError("Failed to get swap buffer texture", hr);
  84. hr = device->device->CreateRenderTargetView(
  85. target.texture, NULL, target.renderTarget[0].Assign());
  86. if (FAILED(hr))
  87. throw HRError("Failed to create swap render target view", hr);
  88. }
  89. void gs_swap_chain::InitZStencilBuffer(uint32_t cx, uint32_t cy)
  90. {
  91. zs.width = cx;
  92. zs.height = cy;
  93. if (zs.format != GS_ZS_NONE && cx != 0 && cy != 0) {
  94. zs.InitBuffer();
  95. } else {
  96. zs.texture.Clear();
  97. zs.view.Clear();
  98. }
  99. }
  100. void gs_swap_chain::Resize(uint32_t cx, uint32_t cy)
  101. {
  102. RECT clientRect;
  103. HRESULT hr;
  104. target.texture.Clear();
  105. target.renderTarget[0].Clear();
  106. zs.texture.Clear();
  107. zs.view.Clear();
  108. initData.cx = cx;
  109. initData.cy = cy;
  110. if (cx == 0 || cy == 0) {
  111. GetClientRect(hwnd, &clientRect);
  112. if (cx == 0)
  113. cx = clientRect.right;
  114. if (cy == 0)
  115. cy = clientRect.bottom;
  116. }
  117. hr = swap->ResizeBuffers(numBuffers, cx, cy, target.dxgiFormat, 0);
  118. if (FAILED(hr))
  119. throw HRError("Failed to resize swap buffers", hr);
  120. InitTarget(cx, cy);
  121. InitZStencilBuffer(cx, cy);
  122. }
  123. void gs_swap_chain::Init()
  124. {
  125. target.device = device;
  126. target.isRenderTarget = true;
  127. target.format = initData.format;
  128. target.dxgiFormat = ConvertGSTextureFormat(initData.format);
  129. InitTarget(initData.cx, initData.cy);
  130. zs.device = device;
  131. zs.format = initData.zsformat;
  132. zs.dxgiFormat = ConvertGSZStencilFormat(initData.zsformat);
  133. InitZStencilBuffer(initData.cx, initData.cy);
  134. }
  135. gs_swap_chain::gs_swap_chain(gs_device *device, const gs_init_data *data)
  136. : gs_obj(device, gs_type::gs_swap_chain),
  137. numBuffers(data->num_backbuffers),
  138. hwnd((HWND)data->window.hwnd),
  139. initData(*data)
  140. {
  141. HRESULT hr;
  142. make_swap_desc(swapDesc, data);
  143. hr = device->factory->CreateSwapChain(device->device, &swapDesc,
  144. swap.Assign());
  145. if (FAILED(hr))
  146. throw HRError("Failed to create swap chain", hr);
  147. /* Ignore Alt+Enter */
  148. device->factory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
  149. Init();
  150. }
  151. void gs_device::InitCompiler()
  152. {
  153. char d3dcompiler[40] = {};
  154. int ver = 49;
  155. while (ver > 30) {
  156. sprintf(d3dcompiler, "D3DCompiler_%02d.dll", ver);
  157. HMODULE module = LoadLibraryA(d3dcompiler);
  158. if (module) {
  159. d3dCompile = (pD3DCompile)GetProcAddress(module,
  160. "D3DCompile");
  161. #ifdef DISASSEMBLE_SHADERS
  162. d3dDisassemble = (pD3DDisassemble)GetProcAddress(
  163. module, "D3DDisassemble");
  164. #endif
  165. if (d3dCompile) {
  166. return;
  167. }
  168. FreeLibrary(module);
  169. }
  170. ver--;
  171. }
  172. throw "Could not find any D3DCompiler libraries. Make sure you've "
  173. "installed the <a href=\"https://obsproject.com/go/dxwebsetup\">"
  174. "DirectX components</a> that OBS Studio requires.";
  175. }
  176. void gs_device::InitFactory(uint32_t adapterIdx)
  177. {
  178. HRESULT hr;
  179. IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2
  180. : __uuidof(IDXGIFactory1);
  181. hr = CreateDXGIFactory1(factoryIID, (void **)factory.Assign());
  182. if (FAILED(hr))
  183. throw UnsupportedHWError("Failed to create DXGIFactory", hr);
  184. hr = factory->EnumAdapters1(adapterIdx, &adapter);
  185. if (FAILED(hr))
  186. throw UnsupportedHWError("Failed to enumerate DXGIAdapter", hr);
  187. }
  188. const static D3D_FEATURE_LEVEL featureLevels[] = {
  189. D3D_FEATURE_LEVEL_11_0,
  190. D3D_FEATURE_LEVEL_10_1,
  191. D3D_FEATURE_LEVEL_10_0,
  192. D3D_FEATURE_LEVEL_9_3,
  193. };
  194. /* ------------------------------------------------------------------------- */
  195. #define VERT_IN_OUT \
  196. "\
  197. struct VertInOut { \
  198. float4 pos : POSITION; \
  199. }; "
  200. #define NV12_Y_PS \
  201. VERT_IN_OUT "\
  202. float main(VertInOut vert_in) : TARGET \
  203. { \
  204. return 1.0; \
  205. }"
  206. #define NV12_UV_PS \
  207. VERT_IN_OUT "\
  208. float2 main(VertInOut vert_in) : TARGET \
  209. { \
  210. return float2(1.0, 1.0); \
  211. }"
  212. #define NV12_VS \
  213. VERT_IN_OUT "\
  214. VertInOut main(VertInOut vert_in) \
  215. { \
  216. VertInOut vert_out; \
  217. vert_out.pos = float4(vert_in.pos.xyz, 1.0); \
  218. return vert_out; \
  219. } "
  220. /* ------------------------------------------------------------------------- */
  221. #define NV12_CX 128
  222. #define NV12_CY 128
  223. bool gs_device::HasBadNV12Output()
  224. try {
  225. vec3 points[4];
  226. vec3_set(&points[0], -1.0f, -1.0f, 0.0f);
  227. vec3_set(&points[1], -1.0f, 1.0f, 0.0f);
  228. vec3_set(&points[2], 1.0f, -1.0f, 0.0f);
  229. vec3_set(&points[3], 1.0f, 1.0f, 0.0f);
  230. gs_texture_2d nv12_y(this, NV12_CX, NV12_CY, GS_R8, 1, nullptr,
  231. GS_RENDER_TARGET | GS_SHARED_KM_TEX, GS_TEXTURE_2D,
  232. false, true);
  233. gs_texture_2d nv12_uv(this, nv12_y.texture,
  234. GS_RENDER_TARGET | GS_SHARED_KM_TEX);
  235. gs_vertex_shader nv12_vs(this, "", NV12_VS);
  236. gs_pixel_shader nv12_y_ps(this, "", NV12_Y_PS);
  237. gs_pixel_shader nv12_uv_ps(this, "", NV12_UV_PS);
  238. gs_stage_surface nv12_stage(this, NV12_CX, NV12_CY);
  239. gs_vb_data *vbd = gs_vbdata_create();
  240. vbd->num = 4;
  241. vbd->points = (vec3 *)bmemdup(&points, sizeof(points));
  242. gs_vertex_buffer buf(this, vbd, 0);
  243. device_load_vertexbuffer(this, &buf);
  244. device_load_vertexshader(this, &nv12_vs);
  245. context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
  246. device_set_viewport(this, 0, 0, NV12_CX, NV12_CY);
  247. device_set_cull_mode(this, GS_NEITHER);
  248. device_enable_depth_test(this, false);
  249. device_enable_blending(this, false);
  250. LoadVertexBufferData();
  251. device_set_render_target(this, &nv12_y, nullptr);
  252. device_load_pixelshader(this, &nv12_y_ps);
  253. UpdateBlendState();
  254. UpdateRasterState();
  255. UpdateZStencilState();
  256. context->Draw(4, 0);
  257. device_set_viewport(this, 0, 0, NV12_CX / 2, NV12_CY / 2);
  258. device_set_render_target(this, &nv12_uv, nullptr);
  259. device_load_pixelshader(this, &nv12_uv_ps);
  260. UpdateBlendState();
  261. UpdateRasterState();
  262. UpdateZStencilState();
  263. context->Draw(4, 0);
  264. device_load_pixelshader(this, nullptr);
  265. device_load_vertexbuffer(this, nullptr);
  266. device_load_vertexshader(this, nullptr);
  267. device_set_render_target(this, nullptr, nullptr);
  268. device_stage_texture(this, &nv12_stage, &nv12_y);
  269. uint8_t *data;
  270. uint32_t linesize;
  271. bool bad_driver = false;
  272. if (gs_stagesurface_map(&nv12_stage, &data, &linesize)) {
  273. bad_driver = data[linesize * NV12_CY] == 0;
  274. gs_stagesurface_unmap(&nv12_stage);
  275. } else {
  276. throw "Could not map surface";
  277. }
  278. if (bad_driver) {
  279. blog(LOG_WARNING, "Bad NV12 texture handling detected! "
  280. "Disabling NV12 texture support.");
  281. }
  282. return bad_driver;
  283. } catch (const HRError &error) {
  284. blog(LOG_WARNING, "HasBadNV12Output failed: %s (%08lX)", error.str,
  285. error.hr);
  286. return false;
  287. } catch (const char *error) {
  288. blog(LOG_WARNING, "HasBadNV12Output failed: %s", error);
  289. return false;
  290. }
  291. void gs_device::InitDevice(uint32_t adapterIdx)
  292. {
  293. wstring adapterName;
  294. DXGI_ADAPTER_DESC desc;
  295. D3D_FEATURE_LEVEL levelUsed = D3D_FEATURE_LEVEL_9_3;
  296. HRESULT hr = 0;
  297. adpIdx = adapterIdx;
  298. uint32_t createFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
  299. #ifdef _DEBUG
  300. //createFlags |= D3D11_CREATE_DEVICE_DEBUG;
  301. #endif
  302. adapterName = (adapter->GetDesc(&desc) == S_OK) ? desc.Description
  303. : L"<unknown>";
  304. BPtr<char> adapterNameUTF8;
  305. os_wcs_to_utf8_ptr(adapterName.c_str(), 0, &adapterNameUTF8);
  306. blog(LOG_INFO, "Loading up D3D11 on adapter %s (%" PRIu32 ")",
  307. adapterNameUTF8.Get(), adapterIdx);
  308. hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL,
  309. createFlags, featureLevels,
  310. sizeof(featureLevels) /
  311. sizeof(D3D_FEATURE_LEVEL),
  312. D3D11_SDK_VERSION, device.Assign(), &levelUsed,
  313. context.Assign());
  314. if (FAILED(hr))
  315. throw UnsupportedHWError("Failed to create device", hr);
  316. blog(LOG_INFO, "D3D11 loaded successfully, feature level used: %x",
  317. (unsigned int)levelUsed);
  318. /* ---------------------------------------- */
  319. /* check for nv12 texture output support */
  320. nv12Supported = false;
  321. /* Intel CopyResource is very slow with NV12 */
  322. if (desc.VendorId == 0x8086) {
  323. return;
  324. }
  325. ComQIPtr<ID3D11Device1> d3d11_1(device);
  326. if (!d3d11_1) {
  327. return;
  328. }
  329. /* needs to support extended resource sharing */
  330. D3D11_FEATURE_DATA_D3D11_OPTIONS opts = {};
  331. hr = d3d11_1->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &opts,
  332. sizeof(opts));
  333. if (FAILED(hr) || !opts.ExtendedResourceSharing) {
  334. return;
  335. }
  336. /* needs to support the actual format */
  337. UINT support = 0;
  338. hr = device->CheckFormatSupport(DXGI_FORMAT_NV12, &support);
  339. if (FAILED(hr)) {
  340. return;
  341. }
  342. if ((support & D3D11_FORMAT_SUPPORT_TEXTURE2D) == 0) {
  343. return;
  344. }
  345. /* must be usable as a render target */
  346. if ((support & D3D11_FORMAT_SUPPORT_RENDER_TARGET) == 0) {
  347. return;
  348. }
  349. if (HasBadNV12Output()) {
  350. return;
  351. }
  352. nv12Supported = true;
  353. }
  354. static inline void ConvertStencilSide(D3D11_DEPTH_STENCILOP_DESC &desc,
  355. const StencilSide &side)
  356. {
  357. desc.StencilFunc = ConvertGSDepthTest(side.test);
  358. desc.StencilFailOp = ConvertGSStencilOp(side.fail);
  359. desc.StencilDepthFailOp = ConvertGSStencilOp(side.zfail);
  360. desc.StencilPassOp = ConvertGSStencilOp(side.zpass);
  361. }
  362. ID3D11DepthStencilState *gs_device::AddZStencilState()
  363. {
  364. HRESULT hr;
  365. D3D11_DEPTH_STENCIL_DESC dsd;
  366. ID3D11DepthStencilState *state;
  367. dsd.DepthEnable = zstencilState.depthEnabled;
  368. dsd.DepthFunc = ConvertGSDepthTest(zstencilState.depthFunc);
  369. dsd.DepthWriteMask = zstencilState.depthWriteEnabled
  370. ? D3D11_DEPTH_WRITE_MASK_ALL
  371. : D3D11_DEPTH_WRITE_MASK_ZERO;
  372. dsd.StencilEnable = zstencilState.stencilEnabled;
  373. dsd.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
  374. dsd.StencilWriteMask = zstencilState.stencilWriteEnabled
  375. ? D3D11_DEFAULT_STENCIL_WRITE_MASK
  376. : 0;
  377. ConvertStencilSide(dsd.FrontFace, zstencilState.stencilFront);
  378. ConvertStencilSide(dsd.BackFace, zstencilState.stencilBack);
  379. SavedZStencilState savedState(zstencilState, dsd);
  380. hr = device->CreateDepthStencilState(&dsd, savedState.state.Assign());
  381. if (FAILED(hr))
  382. throw HRError("Failed to create depth stencil state", hr);
  383. state = savedState.state;
  384. zstencilStates.push_back(savedState);
  385. return state;
  386. }
  387. ID3D11RasterizerState *gs_device::AddRasterState()
  388. {
  389. HRESULT hr;
  390. D3D11_RASTERIZER_DESC rd;
  391. ID3D11RasterizerState *state;
  392. memset(&rd, 0, sizeof(rd));
  393. /* use CCW to convert to a right-handed coordinate system */
  394. rd.FrontCounterClockwise = true;
  395. rd.FillMode = D3D11_FILL_SOLID;
  396. rd.CullMode = ConvertGSCullMode(rasterState.cullMode);
  397. rd.DepthClipEnable = true;
  398. rd.ScissorEnable = rasterState.scissorEnabled;
  399. SavedRasterState savedState(rasterState, rd);
  400. hr = device->CreateRasterizerState(&rd, savedState.state.Assign());
  401. if (FAILED(hr))
  402. throw HRError("Failed to create rasterizer state", hr);
  403. state = savedState.state;
  404. rasterStates.push_back(savedState);
  405. return state;
  406. }
  407. ID3D11BlendState *gs_device::AddBlendState()
  408. {
  409. HRESULT hr;
  410. D3D11_BLEND_DESC bd;
  411. ID3D11BlendState *state;
  412. memset(&bd, 0, sizeof(bd));
  413. for (int i = 0; i < 8; i++) {
  414. bd.RenderTarget[i].BlendEnable = blendState.blendEnabled;
  415. bd.RenderTarget[i].BlendOp = D3D11_BLEND_OP_ADD;
  416. bd.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
  417. bd.RenderTarget[i].SrcBlend =
  418. ConvertGSBlendType(blendState.srcFactorC);
  419. bd.RenderTarget[i].DestBlend =
  420. ConvertGSBlendType(blendState.destFactorC);
  421. bd.RenderTarget[i].SrcBlendAlpha =
  422. ConvertGSBlendType(blendState.srcFactorA);
  423. bd.RenderTarget[i].DestBlendAlpha =
  424. ConvertGSBlendType(blendState.destFactorA);
  425. bd.RenderTarget[i].RenderTargetWriteMask =
  426. (blendState.redEnabled ? D3D11_COLOR_WRITE_ENABLE_RED
  427. : 0) |
  428. (blendState.greenEnabled
  429. ? D3D11_COLOR_WRITE_ENABLE_GREEN
  430. : 0) |
  431. (blendState.blueEnabled ? D3D11_COLOR_WRITE_ENABLE_BLUE
  432. : 0) |
  433. (blendState.alphaEnabled
  434. ? D3D11_COLOR_WRITE_ENABLE_ALPHA
  435. : 0);
  436. }
  437. SavedBlendState savedState(blendState, bd);
  438. hr = device->CreateBlendState(&bd, savedState.state.Assign());
  439. if (FAILED(hr))
  440. throw HRError("Failed to create blend state", hr);
  441. state = savedState.state;
  442. blendStates.push_back(savedState);
  443. return state;
  444. }
  445. void gs_device::UpdateZStencilState()
  446. {
  447. ID3D11DepthStencilState *state = NULL;
  448. if (!zstencilStateChanged)
  449. return;
  450. for (size_t i = 0; i < zstencilStates.size(); i++) {
  451. SavedZStencilState &s = zstencilStates[i];
  452. if (memcmp(&s, &zstencilState, sizeof(zstencilState)) == 0) {
  453. state = s.state;
  454. break;
  455. }
  456. }
  457. if (!state)
  458. state = AddZStencilState();
  459. if (state != curDepthStencilState) {
  460. context->OMSetDepthStencilState(state, 0);
  461. curDepthStencilState = state;
  462. }
  463. zstencilStateChanged = false;
  464. }
  465. void gs_device::UpdateRasterState()
  466. {
  467. ID3D11RasterizerState *state = NULL;
  468. if (!rasterStateChanged)
  469. return;
  470. for (size_t i = 0; i < rasterStates.size(); i++) {
  471. SavedRasterState &s = rasterStates[i];
  472. if (memcmp(&s, &rasterState, sizeof(rasterState)) == 0) {
  473. state = s.state;
  474. break;
  475. }
  476. }
  477. if (!state)
  478. state = AddRasterState();
  479. if (state != curRasterState) {
  480. context->RSSetState(state);
  481. curRasterState = state;
  482. }
  483. rasterStateChanged = false;
  484. }
  485. void gs_device::UpdateBlendState()
  486. {
  487. ID3D11BlendState *state = NULL;
  488. if (!blendStateChanged)
  489. return;
  490. for (size_t i = 0; i < blendStates.size(); i++) {
  491. SavedBlendState &s = blendStates[i];
  492. if (memcmp(&s, &blendState, sizeof(blendState)) == 0) {
  493. state = s.state;
  494. break;
  495. }
  496. }
  497. if (!state)
  498. state = AddBlendState();
  499. if (state != curBlendState) {
  500. float f[4] = {1.0f, 1.0f, 1.0f, 1.0f};
  501. context->OMSetBlendState(state, f, 0xFFFFFFFF);
  502. curBlendState = state;
  503. }
  504. blendStateChanged = false;
  505. }
  506. void gs_device::UpdateViewProjMatrix()
  507. {
  508. gs_matrix_get(&curViewMatrix);
  509. /* negate Z col of the view matrix for right-handed coordinate system */
  510. curViewMatrix.x.z = -curViewMatrix.x.z;
  511. curViewMatrix.y.z = -curViewMatrix.y.z;
  512. curViewMatrix.z.z = -curViewMatrix.z.z;
  513. curViewMatrix.t.z = -curViewMatrix.t.z;
  514. matrix4_mul(&curViewProjMatrix, &curViewMatrix, &curProjMatrix);
  515. matrix4_transpose(&curViewProjMatrix, &curViewProjMatrix);
  516. if (curVertexShader->viewProj)
  517. gs_shader_set_matrix4(curVertexShader->viewProj,
  518. &curViewProjMatrix);
  519. }
  520. gs_device::gs_device(uint32_t adapterIdx)
  521. : curToplogy(D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED)
  522. {
  523. matrix4_identity(&curProjMatrix);
  524. matrix4_identity(&curViewMatrix);
  525. matrix4_identity(&curViewProjMatrix);
  526. memset(&viewport, 0, sizeof(viewport));
  527. for (size_t i = 0; i < GS_MAX_TEXTURES; i++) {
  528. curTextures[i] = NULL;
  529. curSamplers[i] = NULL;
  530. }
  531. InitCompiler();
  532. InitFactory(adapterIdx);
  533. InitDevice(adapterIdx);
  534. device_set_render_target(this, NULL, NULL);
  535. }
  536. gs_device::~gs_device()
  537. {
  538. context->ClearState();
  539. }
  540. const char *device_get_name(void)
  541. {
  542. return "Direct3D 11";
  543. }
  544. int device_get_type(void)
  545. {
  546. return GS_DEVICE_DIRECT3D_11;
  547. }
  548. const char *device_preprocessor_name(void)
  549. {
  550. return "_D3D11";
  551. }
  552. static inline void
  553. EnumD3DAdapters(bool (*callback)(void *, const char *, uint32_t), void *param)
  554. {
  555. ComPtr<IDXGIFactory1> factory;
  556. ComPtr<IDXGIAdapter1> adapter;
  557. HRESULT hr;
  558. UINT i;
  559. IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2
  560. : __uuidof(IDXGIFactory1);
  561. hr = CreateDXGIFactory1(factoryIID, (void **)factory.Assign());
  562. if (FAILED(hr))
  563. throw HRError("Failed to create DXGIFactory", hr);
  564. for (i = 0; factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
  565. DXGI_ADAPTER_DESC desc;
  566. char name[512] = "";
  567. hr = adapter->GetDesc(&desc);
  568. if (FAILED(hr))
  569. continue;
  570. /* ignore Microsoft's 'basic' renderer' */
  571. if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
  572. continue;
  573. os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
  574. if (!callback(param, name, i))
  575. break;
  576. }
  577. }
  578. bool device_enum_adapters(bool (*callback)(void *param, const char *name,
  579. uint32_t id),
  580. void *param)
  581. {
  582. try {
  583. EnumD3DAdapters(callback, param);
  584. return true;
  585. } catch (const HRError &error) {
  586. blog(LOG_WARNING, "Failed enumerating devices: %s (%08lX)",
  587. error.str, error.hr);
  588. return false;
  589. }
  590. }
  591. static inline void LogAdapterMonitors(IDXGIAdapter1 *adapter)
  592. {
  593. UINT i;
  594. ComPtr<IDXGIOutput> output;
  595. for (i = 0; adapter->EnumOutputs(i, &output) == S_OK; ++i) {
  596. DXGI_OUTPUT_DESC desc;
  597. if (FAILED(output->GetDesc(&desc)))
  598. continue;
  599. RECT rect = desc.DesktopCoordinates;
  600. blog(LOG_INFO,
  601. "\t output %u: "
  602. "pos={%d, %d}, "
  603. "size={%d, %d}, "
  604. "attached=%s",
  605. i, rect.left, rect.top, rect.right - rect.left,
  606. rect.bottom - rect.top,
  607. desc.AttachedToDesktop ? "true" : "false");
  608. }
  609. }
  610. static inline void LogD3DAdapters()
  611. {
  612. ComPtr<IDXGIFactory1> factory;
  613. ComPtr<IDXGIAdapter1> adapter;
  614. HRESULT hr;
  615. UINT i;
  616. blog(LOG_INFO, "Available Video Adapters: ");
  617. IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2
  618. : __uuidof(IDXGIFactory1);
  619. hr = CreateDXGIFactory1(factoryIID, (void **)factory.Assign());
  620. if (FAILED(hr))
  621. throw HRError("Failed to create DXGIFactory", hr);
  622. for (i = 0; factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
  623. DXGI_ADAPTER_DESC desc;
  624. char name[512] = "";
  625. hr = adapter->GetDesc(&desc);
  626. if (FAILED(hr))
  627. continue;
  628. /* ignore Microsoft's 'basic' renderer' */
  629. if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
  630. continue;
  631. os_wcs_to_utf8(desc.Description, 0, name, sizeof(name));
  632. blog(LOG_INFO, "\tAdapter %u: %s", i, name);
  633. blog(LOG_INFO, "\t Dedicated VRAM: %u",
  634. desc.DedicatedVideoMemory);
  635. blog(LOG_INFO, "\t Shared VRAM: %u",
  636. desc.SharedSystemMemory);
  637. /* driver version */
  638. LARGE_INTEGER umd;
  639. hr = adapter->CheckInterfaceSupport(__uuidof(IDXGIDevice),
  640. &umd);
  641. if (SUCCEEDED(hr)) {
  642. const uint64_t version = umd.QuadPart;
  643. const uint16_t aa = (version >> 48) & 0xffff;
  644. const uint16_t bb = (version >> 32) & 0xffff;
  645. const uint16_t ccccc = (version >> 16) & 0xffff;
  646. const uint16_t ddddd = version & 0xffff;
  647. blog(LOG_INFO,
  648. "\t Driver Version: %" PRIu16 ".%" PRIu16
  649. ".%" PRIu16 ".%" PRIu16,
  650. aa, bb, ccccc, ddddd);
  651. } else {
  652. blog(LOG_INFO, "\t Driver Version: Unknown (0x%X)",
  653. (unsigned)hr);
  654. }
  655. LogAdapterMonitors(adapter);
  656. }
  657. }
  658. int device_create(gs_device_t **p_device, uint32_t adapter)
  659. {
  660. gs_device *device = NULL;
  661. int errorcode = GS_SUCCESS;
  662. try {
  663. blog(LOG_INFO, "---------------------------------");
  664. blog(LOG_INFO, "Initializing D3D11...");
  665. LogD3DAdapters();
  666. device = new gs_device(adapter);
  667. } catch (const UnsupportedHWError &error) {
  668. blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
  669. error.hr);
  670. errorcode = GS_ERROR_NOT_SUPPORTED;
  671. } catch (const HRError &error) {
  672. blog(LOG_ERROR, "device_create (D3D11): %s (%08lX)", error.str,
  673. error.hr);
  674. errorcode = GS_ERROR_FAIL;
  675. }
  676. *p_device = device;
  677. return errorcode;
  678. }
  679. void device_destroy(gs_device_t *device)
  680. {
  681. delete device;
  682. }
  683. void device_enter_context(gs_device_t *device)
  684. {
  685. /* does nothing */
  686. UNUSED_PARAMETER(device);
  687. }
  688. void device_leave_context(gs_device_t *device)
  689. {
  690. /* does nothing */
  691. UNUSED_PARAMETER(device);
  692. }
  693. void *device_get_device_obj(gs_device_t *device)
  694. {
  695. return (void *)device->device.Get();
  696. }
  697. gs_swapchain_t *device_swapchain_create(gs_device_t *device,
  698. const struct gs_init_data *data)
  699. {
  700. gs_swap_chain *swap = NULL;
  701. try {
  702. swap = new gs_swap_chain(device, data);
  703. } catch (const HRError &error) {
  704. blog(LOG_ERROR, "device_swapchain_create (D3D11): %s (%08lX)",
  705. error.str, error.hr);
  706. LogD3D11ErrorDetails(error, device);
  707. }
  708. return swap;
  709. }
  710. void device_resize(gs_device_t *device, uint32_t cx, uint32_t cy)
  711. {
  712. if (!device->curSwapChain) {
  713. blog(LOG_WARNING, "device_resize (D3D11): No active swap");
  714. return;
  715. }
  716. try {
  717. ID3D11RenderTargetView *renderView = NULL;
  718. ID3D11DepthStencilView *depthView = NULL;
  719. int i = device->curRenderSide;
  720. device->context->OMSetRenderTargets(1, &renderView, depthView);
  721. device->curSwapChain->Resize(cx, cy);
  722. if (device->curRenderTarget)
  723. renderView = device->curRenderTarget->renderTarget[i];
  724. if (device->curZStencilBuffer)
  725. depthView = device->curZStencilBuffer->view;
  726. device->context->OMSetRenderTargets(1, &renderView, depthView);
  727. } catch (const HRError &error) {
  728. blog(LOG_ERROR, "device_resize (D3D11): %s (%08lX)", error.str,
  729. error.hr);
  730. LogD3D11ErrorDetails(error, device);
  731. }
  732. }
  733. void device_get_size(const gs_device_t *device, uint32_t *cx, uint32_t *cy)
  734. {
  735. if (device->curSwapChain) {
  736. *cx = device->curSwapChain->target.width;
  737. *cy = device->curSwapChain->target.height;
  738. } else {
  739. blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
  740. *cx = 0;
  741. *cy = 0;
  742. }
  743. }
  744. uint32_t device_get_width(const gs_device_t *device)
  745. {
  746. if (device->curSwapChain) {
  747. return device->curSwapChain->target.width;
  748. } else {
  749. blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
  750. return 0;
  751. }
  752. }
  753. uint32_t device_get_height(const gs_device_t *device)
  754. {
  755. if (device->curSwapChain) {
  756. return device->curSwapChain->target.height;
  757. } else {
  758. blog(LOG_ERROR, "device_get_size (D3D11): no active swap");
  759. return 0;
  760. }
  761. }
  762. gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
  763. uint32_t height,
  764. enum gs_color_format color_format,
  765. uint32_t levels, const uint8_t **data,
  766. uint32_t flags)
  767. {
  768. gs_texture *texture = NULL;
  769. try {
  770. texture = new gs_texture_2d(device, width, height, color_format,
  771. levels, data, flags, GS_TEXTURE_2D,
  772. false);
  773. } catch (const HRError &error) {
  774. blog(LOG_ERROR, "device_texture_create (D3D11): %s (%08lX)",
  775. error.str, error.hr);
  776. LogD3D11ErrorDetails(error, device);
  777. } catch (const char *error) {
  778. blog(LOG_ERROR, "device_texture_create (D3D11): %s", error);
  779. }
  780. return texture;
  781. }
  782. gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size,
  783. enum gs_color_format color_format,
  784. uint32_t levels, const uint8_t **data,
  785. uint32_t flags)
  786. {
  787. gs_texture *texture = NULL;
  788. try {
  789. texture = new gs_texture_2d(device, size, size, color_format,
  790. levels, data, flags,
  791. GS_TEXTURE_CUBE, false);
  792. } catch (const HRError &error) {
  793. blog(LOG_ERROR,
  794. "device_cubetexture_create (D3D11): %s "
  795. "(%08lX)",
  796. error.str, error.hr);
  797. LogD3D11ErrorDetails(error, device);
  798. } catch (const char *error) {
  799. blog(LOG_ERROR, "device_cubetexture_create (D3D11): %s", error);
  800. }
  801. return texture;
  802. }
  803. gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
  804. uint32_t height, uint32_t depth,
  805. enum gs_color_format color_format,
  806. uint32_t levels, const uint8_t **data,
  807. uint32_t flags)
  808. {
  809. /* TODO */
  810. UNUSED_PARAMETER(device);
  811. UNUSED_PARAMETER(width);
  812. UNUSED_PARAMETER(height);
  813. UNUSED_PARAMETER(depth);
  814. UNUSED_PARAMETER(color_format);
  815. UNUSED_PARAMETER(levels);
  816. UNUSED_PARAMETER(data);
  817. UNUSED_PARAMETER(flags);
  818. return NULL;
  819. }
  820. gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width,
  821. uint32_t height,
  822. enum gs_zstencil_format format)
  823. {
  824. gs_zstencil_buffer *zstencil = NULL;
  825. try {
  826. zstencil =
  827. new gs_zstencil_buffer(device, width, height, format);
  828. } catch (const HRError &error) {
  829. blog(LOG_ERROR, "device_zstencil_create (D3D11): %s (%08lX)",
  830. error.str, error.hr);
  831. LogD3D11ErrorDetails(error, device);
  832. }
  833. return zstencil;
  834. }
  835. gs_stagesurf_t *device_stagesurface_create(gs_device_t *device, uint32_t width,
  836. uint32_t height,
  837. enum gs_color_format color_format)
  838. {
  839. gs_stage_surface *surf = NULL;
  840. try {
  841. surf = new gs_stage_surface(device, width, height,
  842. color_format);
  843. } catch (const HRError &error) {
  844. blog(LOG_ERROR,
  845. "device_stagesurface_create (D3D11): %s "
  846. "(%08lX)",
  847. error.str, error.hr);
  848. LogD3D11ErrorDetails(error, device);
  849. }
  850. return surf;
  851. }
  852. gs_samplerstate_t *
  853. device_samplerstate_create(gs_device_t *device,
  854. const struct gs_sampler_info *info)
  855. {
  856. gs_sampler_state *ss = NULL;
  857. try {
  858. ss = new gs_sampler_state(device, info);
  859. } catch (const HRError &error) {
  860. blog(LOG_ERROR,
  861. "device_samplerstate_create (D3D11): %s "
  862. "(%08lX)",
  863. error.str, error.hr);
  864. LogD3D11ErrorDetails(error, device);
  865. }
  866. return ss;
  867. }
  868. gs_shader_t *device_vertexshader_create(gs_device_t *device,
  869. const char *shader_string,
  870. const char *file, char **error_string)
  871. {
  872. gs_vertex_shader *shader = NULL;
  873. try {
  874. shader = new gs_vertex_shader(device, file, shader_string);
  875. } catch (const HRError &error) {
  876. blog(LOG_ERROR,
  877. "device_vertexshader_create (D3D11): %s "
  878. "(%08lX)",
  879. error.str, error.hr);
  880. LogD3D11ErrorDetails(error, device);
  881. } catch (const ShaderError &error) {
  882. const char *buf =
  883. (const char *)error.errors->GetBufferPointer();
  884. if (error_string)
  885. *error_string = bstrdup(buf);
  886. blog(LOG_ERROR,
  887. "device_vertexshader_create (D3D11): "
  888. "Compile warnings/errors for %s:\n%s",
  889. file, buf);
  890. } catch (const char *error) {
  891. blog(LOG_ERROR, "device_vertexshader_create (D3D11): %s",
  892. error);
  893. }
  894. return shader;
  895. }
  896. gs_shader_t *device_pixelshader_create(gs_device_t *device,
  897. const char *shader_string,
  898. const char *file, char **error_string)
  899. {
  900. gs_pixel_shader *shader = NULL;
  901. try {
  902. shader = new gs_pixel_shader(device, file, shader_string);
  903. } catch (const HRError &error) {
  904. blog(LOG_ERROR,
  905. "device_pixelshader_create (D3D11): %s "
  906. "(%08lX)",
  907. error.str, error.hr);
  908. LogD3D11ErrorDetails(error, device);
  909. } catch (const ShaderError &error) {
  910. const char *buf =
  911. (const char *)error.errors->GetBufferPointer();
  912. if (error_string)
  913. *error_string = bstrdup(buf);
  914. blog(LOG_ERROR,
  915. "device_pixelshader_create (D3D11): "
  916. "Compiler warnings/errors for %s:\n%s",
  917. file, buf);
  918. } catch (const char *error) {
  919. blog(LOG_ERROR, "device_pixelshader_create (D3D11): %s", error);
  920. }
  921. return shader;
  922. }
  923. gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
  924. struct gs_vb_data *data,
  925. uint32_t flags)
  926. {
  927. gs_vertex_buffer *buffer = NULL;
  928. try {
  929. buffer = new gs_vertex_buffer(device, data, flags);
  930. } catch (const HRError &error) {
  931. blog(LOG_ERROR,
  932. "device_vertexbuffer_create (D3D11): %s "
  933. "(%08lX)",
  934. error.str, error.hr);
  935. LogD3D11ErrorDetails(error, device);
  936. } catch (const char *error) {
  937. blog(LOG_ERROR, "device_vertexbuffer_create (D3D11): %s",
  938. error);
  939. }
  940. return buffer;
  941. }
  942. gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device,
  943. enum gs_index_type type,
  944. void *indices, size_t num,
  945. uint32_t flags)
  946. {
  947. gs_index_buffer *buffer = NULL;
  948. try {
  949. buffer = new gs_index_buffer(device, type, indices, num, flags);
  950. } catch (const HRError &error) {
  951. blog(LOG_ERROR, "device_indexbuffer_create (D3D11): %s (%08lX)",
  952. error.str, error.hr);
  953. LogD3D11ErrorDetails(error, device);
  954. }
  955. return buffer;
  956. }
  957. gs_timer_t *device_timer_create(gs_device_t *device)
  958. {
  959. gs_timer *timer = NULL;
  960. try {
  961. timer = new gs_timer(device);
  962. } catch (const HRError &error) {
  963. blog(LOG_ERROR, "device_timer_create (D3D11): %s (%08lX)",
  964. error.str, error.hr);
  965. LogD3D11ErrorDetails(error, device);
  966. }
  967. return timer;
  968. }
  969. gs_timer_range_t *device_timer_range_create(gs_device_t *device)
  970. {
  971. gs_timer_range *range = NULL;
  972. try {
  973. range = new gs_timer_range(device);
  974. } catch (const HRError &error) {
  975. blog(LOG_ERROR, "device_timer_range_create (D3D11): %s (%08lX)",
  976. error.str, error.hr);
  977. LogD3D11ErrorDetails(error, device);
  978. }
  979. return range;
  980. }
  981. enum gs_texture_type device_get_texture_type(const gs_texture_t *texture)
  982. {
  983. return texture->type;
  984. }
  985. void gs_device::LoadVertexBufferData()
  986. {
  987. if (curVertexBuffer == lastVertexBuffer &&
  988. curVertexShader == lastVertexShader)
  989. return;
  990. vector<ID3D11Buffer *> buffers;
  991. vector<uint32_t> strides;
  992. vector<uint32_t> offsets;
  993. if (curVertexBuffer && curVertexShader) {
  994. curVertexBuffer->MakeBufferList(curVertexShader, buffers,
  995. strides);
  996. } else {
  997. size_t buffersToClear =
  998. curVertexShader ? curVertexShader->NumBuffersExpected()
  999. : 0;
  1000. buffers.resize(buffersToClear);
  1001. strides.resize(buffersToClear);
  1002. }
  1003. offsets.resize(buffers.size());
  1004. context->IASetVertexBuffers(0, (UINT)buffers.size(), buffers.data(),
  1005. strides.data(), offsets.data());
  1006. lastVertexBuffer = curVertexBuffer;
  1007. lastVertexShader = curVertexShader;
  1008. }
  1009. void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vertbuffer)
  1010. {
  1011. if (device->curVertexBuffer == vertbuffer)
  1012. return;
  1013. device->curVertexBuffer = vertbuffer;
  1014. }
  1015. void device_load_indexbuffer(gs_device_t *device, gs_indexbuffer_t *indexbuffer)
  1016. {
  1017. DXGI_FORMAT format;
  1018. ID3D11Buffer *buffer;
  1019. if (device->curIndexBuffer == indexbuffer)
  1020. return;
  1021. if (indexbuffer) {
  1022. switch (indexbuffer->indexSize) {
  1023. case 2:
  1024. format = DXGI_FORMAT_R16_UINT;
  1025. break;
  1026. default:
  1027. case 4:
  1028. format = DXGI_FORMAT_R32_UINT;
  1029. break;
  1030. }
  1031. buffer = indexbuffer->indexBuffer;
  1032. } else {
  1033. buffer = NULL;
  1034. format = DXGI_FORMAT_R32_UINT;
  1035. }
  1036. device->curIndexBuffer = indexbuffer;
  1037. device->context->IASetIndexBuffer(buffer, format, 0);
  1038. }
  1039. void device_load_texture(gs_device_t *device, gs_texture_t *tex, int unit)
  1040. {
  1041. ID3D11ShaderResourceView *view = NULL;
  1042. if (device->curTextures[unit] == tex)
  1043. return;
  1044. if (tex)
  1045. view = tex->shaderRes;
  1046. device->curTextures[unit] = tex;
  1047. device->context->PSSetShaderResources(unit, 1, &view);
  1048. }
  1049. void device_load_samplerstate(gs_device_t *device,
  1050. gs_samplerstate_t *samplerstate, int unit)
  1051. {
  1052. ID3D11SamplerState *state = NULL;
  1053. if (device->curSamplers[unit] == samplerstate)
  1054. return;
  1055. if (samplerstate)
  1056. state = samplerstate->state;
  1057. device->curSamplers[unit] = samplerstate;
  1058. device->context->PSSetSamplers(unit, 1, &state);
  1059. }
  1060. void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader)
  1061. {
  1062. ID3D11VertexShader *shader = NULL;
  1063. ID3D11InputLayout *layout = NULL;
  1064. ID3D11Buffer *constants = NULL;
  1065. if (device->curVertexShader == vertshader)
  1066. return;
  1067. gs_vertex_shader *vs = static_cast<gs_vertex_shader *>(vertshader);
  1068. if (vertshader) {
  1069. if (vertshader->type != GS_SHADER_VERTEX) {
  1070. blog(LOG_ERROR, "device_load_vertexshader (D3D11): "
  1071. "Specified shader is not a vertex "
  1072. "shader");
  1073. return;
  1074. }
  1075. shader = vs->shader;
  1076. layout = vs->layout;
  1077. constants = vs->constants;
  1078. }
  1079. device->curVertexShader = vs;
  1080. device->context->VSSetShader(shader, NULL, 0);
  1081. device->context->IASetInputLayout(layout);
  1082. device->context->VSSetConstantBuffers(0, 1, &constants);
  1083. }
  1084. static inline void clear_textures(gs_device_t *device)
  1085. {
  1086. ID3D11ShaderResourceView *views[GS_MAX_TEXTURES];
  1087. memset(views, 0, sizeof(views));
  1088. memset(device->curTextures, 0, sizeof(device->curTextures));
  1089. device->context->PSSetShaderResources(0, GS_MAX_TEXTURES, views);
  1090. }
  1091. void device_load_pixelshader(gs_device_t *device, gs_shader_t *pixelshader)
  1092. {
  1093. ID3D11PixelShader *shader = NULL;
  1094. ID3D11Buffer *constants = NULL;
  1095. ID3D11SamplerState *states[GS_MAX_TEXTURES];
  1096. if (device->curPixelShader == pixelshader)
  1097. return;
  1098. gs_pixel_shader *ps = static_cast<gs_pixel_shader *>(pixelshader);
  1099. if (pixelshader) {
  1100. if (pixelshader->type != GS_SHADER_PIXEL) {
  1101. blog(LOG_ERROR, "device_load_pixelshader (D3D11): "
  1102. "Specified shader is not a pixel "
  1103. "shader");
  1104. return;
  1105. }
  1106. shader = ps->shader;
  1107. constants = ps->constants;
  1108. ps->GetSamplerStates(states);
  1109. } else {
  1110. memset(states, 0, sizeof(states));
  1111. }
  1112. clear_textures(device);
  1113. device->curPixelShader = ps;
  1114. device->context->PSSetShader(shader, NULL, 0);
  1115. device->context->PSSetConstantBuffers(0, 1, &constants);
  1116. device->context->PSSetSamplers(0, GS_MAX_TEXTURES, states);
  1117. for (int i = 0; i < GS_MAX_TEXTURES; i++)
  1118. if (device->curSamplers[i] &&
  1119. device->curSamplers[i]->state != states[i])
  1120. device->curSamplers[i] = nullptr;
  1121. }
  1122. void device_load_default_samplerstate(gs_device_t *device, bool b_3d, int unit)
  1123. {
  1124. /* TODO */
  1125. UNUSED_PARAMETER(device);
  1126. UNUSED_PARAMETER(b_3d);
  1127. UNUSED_PARAMETER(unit);
  1128. }
  1129. gs_shader_t *device_get_vertex_shader(const gs_device_t *device)
  1130. {
  1131. return device->curVertexShader;
  1132. }
  1133. gs_shader_t *device_get_pixel_shader(const gs_device_t *device)
  1134. {
  1135. return device->curPixelShader;
  1136. }
  1137. gs_texture_t *device_get_render_target(const gs_device_t *device)
  1138. {
  1139. if (device->curRenderTarget == &device->curSwapChain->target)
  1140. return NULL;
  1141. return device->curRenderTarget;
  1142. }
  1143. gs_zstencil_t *device_get_zstencil_target(const gs_device_t *device)
  1144. {
  1145. if (device->curZStencilBuffer == &device->curSwapChain->zs)
  1146. return NULL;
  1147. return device->curZStencilBuffer;
  1148. }
  1149. void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
  1150. gs_zstencil_t *zstencil)
  1151. {
  1152. if (device->curSwapChain) {
  1153. if (!tex)
  1154. tex = &device->curSwapChain->target;
  1155. if (!zstencil)
  1156. zstencil = &device->curSwapChain->zs;
  1157. }
  1158. if (device->curRenderTarget == tex &&
  1159. device->curZStencilBuffer == zstencil)
  1160. return;
  1161. if (tex && tex->type != GS_TEXTURE_2D) {
  1162. blog(LOG_ERROR, "device_set_render_target (D3D11): "
  1163. "texture is not a 2D texture");
  1164. return;
  1165. }
  1166. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
  1167. if (tex2d && !tex2d->renderTarget[0]) {
  1168. blog(LOG_ERROR, "device_set_render_target (D3D11): "
  1169. "texture is not a render target");
  1170. return;
  1171. }
  1172. ID3D11RenderTargetView *rt = tex2d ? tex2d->renderTarget[0].Get()
  1173. : nullptr;
  1174. device->curRenderTarget = tex2d;
  1175. device->curRenderSide = 0;
  1176. device->curZStencilBuffer = zstencil;
  1177. device->context->OMSetRenderTargets(
  1178. 1, &rt, zstencil ? zstencil->view : nullptr);
  1179. }
  1180. void device_set_cube_render_target(gs_device_t *device, gs_texture_t *tex,
  1181. int side, gs_zstencil_t *zstencil)
  1182. {
  1183. if (device->curSwapChain) {
  1184. if (!tex) {
  1185. tex = &device->curSwapChain->target;
  1186. side = 0;
  1187. }
  1188. if (!zstencil)
  1189. zstencil = &device->curSwapChain->zs;
  1190. }
  1191. if (device->curRenderTarget == tex && device->curRenderSide == side &&
  1192. device->curZStencilBuffer == zstencil)
  1193. return;
  1194. if (tex->type != GS_TEXTURE_CUBE) {
  1195. blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
  1196. "texture is not a cube texture");
  1197. return;
  1198. }
  1199. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
  1200. if (!tex2d->renderTarget[side]) {
  1201. blog(LOG_ERROR, "device_set_cube_render_target (D3D11): "
  1202. "texture is not a render target");
  1203. return;
  1204. }
  1205. ID3D11RenderTargetView *rt = tex2d->renderTarget[0];
  1206. device->curRenderTarget = tex2d;
  1207. device->curRenderSide = side;
  1208. device->curZStencilBuffer = zstencil;
  1209. device->context->OMSetRenderTargets(1, &rt, zstencil->view);
  1210. }
  1211. inline void gs_device::CopyTex(ID3D11Texture2D *dst, uint32_t dst_x,
  1212. uint32_t dst_y, gs_texture_t *src,
  1213. uint32_t src_x, uint32_t src_y, uint32_t src_w,
  1214. uint32_t src_h)
  1215. {
  1216. if (src->type != GS_TEXTURE_2D)
  1217. throw "Source texture must be a 2D texture";
  1218. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(src);
  1219. if (dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 &&
  1220. src_w == 0 && src_h == 0) {
  1221. context->CopyResource(dst, tex2d->texture);
  1222. } else {
  1223. D3D11_BOX sbox;
  1224. sbox.left = src_x;
  1225. if (src_w > 0)
  1226. sbox.right = src_x + src_w;
  1227. else
  1228. sbox.right = tex2d->width - 1;
  1229. sbox.top = src_y;
  1230. if (src_h > 0)
  1231. sbox.bottom = src_y + src_h;
  1232. else
  1233. sbox.bottom = tex2d->height - 1;
  1234. sbox.front = 0;
  1235. sbox.back = 1;
  1236. context->CopySubresourceRegion(dst, 0, dst_x, dst_y, 0,
  1237. tex2d->texture, 0, &sbox);
  1238. }
  1239. }
  1240. void device_copy_texture_region(gs_device_t *device, gs_texture_t *dst,
  1241. uint32_t dst_x, uint32_t dst_y,
  1242. gs_texture_t *src, uint32_t src_x,
  1243. uint32_t src_y, uint32_t src_w, uint32_t src_h)
  1244. {
  1245. try {
  1246. gs_texture_2d *src2d = static_cast<gs_texture_2d *>(src);
  1247. gs_texture_2d *dst2d = static_cast<gs_texture_2d *>(dst);
  1248. if (!src)
  1249. throw "Source texture is NULL";
  1250. if (!dst)
  1251. throw "Destination texture is NULL";
  1252. if (src->type != GS_TEXTURE_2D || dst->type != GS_TEXTURE_2D)
  1253. throw "Source and destination textures must be a 2D "
  1254. "textures";
  1255. if (dst->format != src->format)
  1256. throw "Source and destination formats do not match";
  1257. /* apparently casting to the same type that the variable
  1258. * already exists as is supposed to prevent some warning
  1259. * when used with the conditional operator? */
  1260. uint32_t copyWidth = (uint32_t)src_w ? (uint32_t)src_w
  1261. : (src2d->width - src_x);
  1262. uint32_t copyHeight = (uint32_t)src_h ? (uint32_t)src_h
  1263. : (src2d->height - src_y);
  1264. uint32_t dstWidth = dst2d->width - dst_x;
  1265. uint32_t dstHeight = dst2d->height - dst_y;
  1266. if (dstWidth < copyWidth || dstHeight < copyHeight)
  1267. throw "Destination texture region is not big "
  1268. "enough to hold the source region";
  1269. if (dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 &&
  1270. src_w == 0 && src_h == 0) {
  1271. copyWidth = 0;
  1272. copyHeight = 0;
  1273. }
  1274. device->CopyTex(dst2d->texture, dst_x, dst_y, src, src_x, src_y,
  1275. copyWidth, copyHeight);
  1276. } catch (const char *error) {
  1277. blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
  1278. }
  1279. }
  1280. void device_copy_texture(gs_device_t *device, gs_texture_t *dst,
  1281. gs_texture_t *src)
  1282. {
  1283. device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
  1284. }
  1285. void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
  1286. gs_texture_t *src)
  1287. {
  1288. try {
  1289. gs_texture_2d *src2d = static_cast<gs_texture_2d *>(src);
  1290. if (!src)
  1291. throw "Source texture is NULL";
  1292. if (src->type != GS_TEXTURE_2D)
  1293. throw "Source texture must be a 2D texture";
  1294. if (!dst)
  1295. throw "Destination surface is NULL";
  1296. if (dst->format != GS_UNKNOWN && dst->format != src->format)
  1297. throw "Source and destination formats do not match";
  1298. if (dst->width != src2d->width || dst->height != src2d->height)
  1299. throw "Source and destination must have the same "
  1300. "dimensions";
  1301. device->CopyTex(dst->texture, 0, 0, src, 0, 0, 0, 0);
  1302. } catch (const char *error) {
  1303. blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
  1304. }
  1305. }
  1306. void device_begin_scene(gs_device_t *device)
  1307. {
  1308. clear_textures(device);
  1309. }
  1310. void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
  1311. uint32_t start_vert, uint32_t num_verts)
  1312. {
  1313. try {
  1314. if (!device->curVertexShader)
  1315. throw "No vertex shader specified";
  1316. if (!device->curPixelShader)
  1317. throw "No pixel shader specified";
  1318. if (!device->curVertexBuffer && (num_verts == 0))
  1319. throw "No vertex buffer specified";
  1320. if (!device->curSwapChain && !device->curRenderTarget)
  1321. throw "No render target or swap chain to render to";
  1322. gs_effect_t *effect = gs_get_effect();
  1323. if (effect)
  1324. gs_effect_update_params(effect);
  1325. device->LoadVertexBufferData();
  1326. device->UpdateBlendState();
  1327. device->UpdateRasterState();
  1328. device->UpdateZStencilState();
  1329. device->UpdateViewProjMatrix();
  1330. device->curVertexShader->UploadParams();
  1331. device->curPixelShader->UploadParams();
  1332. } catch (const char *error) {
  1333. blog(LOG_ERROR, "device_draw (D3D11): %s", error);
  1334. return;
  1335. } catch (const HRError &error) {
  1336. blog(LOG_ERROR, "device_draw (D3D11): %s (%08lX)", error.str,
  1337. error.hr);
  1338. LogD3D11ErrorDetails(error, device);
  1339. return;
  1340. }
  1341. D3D11_PRIMITIVE_TOPOLOGY newTopology = ConvertGSTopology(draw_mode);
  1342. if (device->curToplogy != newTopology) {
  1343. device->context->IASetPrimitiveTopology(newTopology);
  1344. device->curToplogy = newTopology;
  1345. }
  1346. if (device->curIndexBuffer) {
  1347. if (num_verts == 0)
  1348. num_verts = (uint32_t)device->curIndexBuffer->num;
  1349. device->context->DrawIndexed(num_verts, start_vert, 0);
  1350. } else {
  1351. if (num_verts == 0)
  1352. num_verts = (uint32_t)device->curVertexBuffer->numVerts;
  1353. device->context->Draw(num_verts, start_vert);
  1354. }
  1355. }
  1356. void device_end_scene(gs_device_t *device)
  1357. {
  1358. /* does nothing in D3D11 */
  1359. UNUSED_PARAMETER(device);
  1360. }
  1361. void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swapchain)
  1362. {
  1363. gs_texture_t *target = device->curRenderTarget;
  1364. gs_zstencil_t *zs = device->curZStencilBuffer;
  1365. bool is_cube =
  1366. device->curRenderTarget
  1367. ? (device->curRenderTarget->type == GS_TEXTURE_CUBE)
  1368. : false;
  1369. if (device->curSwapChain) {
  1370. if (target == &device->curSwapChain->target)
  1371. target = NULL;
  1372. if (zs == &device->curSwapChain->zs)
  1373. zs = NULL;
  1374. }
  1375. device->curSwapChain = swapchain;
  1376. if (is_cube)
  1377. device_set_cube_render_target(device, target,
  1378. device->curRenderSide, zs);
  1379. else
  1380. device_set_render_target(device, target, zs);
  1381. }
  1382. void device_clear(gs_device_t *device, uint32_t clear_flags,
  1383. const struct vec4 *color, float depth, uint8_t stencil)
  1384. {
  1385. int side = device->curRenderSide;
  1386. if ((clear_flags & GS_CLEAR_COLOR) != 0 && device->curRenderTarget)
  1387. device->context->ClearRenderTargetView(
  1388. device->curRenderTarget->renderTarget[side],
  1389. color->ptr);
  1390. if (device->curZStencilBuffer) {
  1391. uint32_t flags = 0;
  1392. if ((clear_flags & GS_CLEAR_DEPTH) != 0)
  1393. flags |= D3D11_CLEAR_DEPTH;
  1394. if ((clear_flags & GS_CLEAR_STENCIL) != 0)
  1395. flags |= D3D11_CLEAR_STENCIL;
  1396. if (flags && device->curZStencilBuffer->view)
  1397. device->context->ClearDepthStencilView(
  1398. device->curZStencilBuffer->view, flags, depth,
  1399. stencil);
  1400. }
  1401. }
  1402. void device_present(gs_device_t *device)
  1403. {
  1404. HRESULT hr;
  1405. if (device->curSwapChain) {
  1406. hr = device->curSwapChain->swap->Present(0, 0);
  1407. if (hr == DXGI_ERROR_DEVICE_REMOVED ||
  1408. hr == DXGI_ERROR_DEVICE_RESET) {
  1409. device->RebuildDevice();
  1410. }
  1411. } else {
  1412. blog(LOG_WARNING, "device_present (D3D11): No active swap");
  1413. }
  1414. }
  1415. extern "C" void reset_duplicators(void);
  1416. void device_flush(gs_device_t *device)
  1417. {
  1418. device->context->Flush();
  1419. reset_duplicators();
  1420. }
  1421. void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode)
  1422. {
  1423. if (mode == device->rasterState.cullMode)
  1424. return;
  1425. device->rasterState.cullMode = mode;
  1426. device->rasterStateChanged = true;
  1427. }
  1428. enum gs_cull_mode device_get_cull_mode(const gs_device_t *device)
  1429. {
  1430. return device->rasterState.cullMode;
  1431. }
  1432. void device_enable_blending(gs_device_t *device, bool enable)
  1433. {
  1434. if (enable == device->blendState.blendEnabled)
  1435. return;
  1436. device->blendState.blendEnabled = enable;
  1437. device->blendStateChanged = true;
  1438. }
  1439. void device_enable_depth_test(gs_device_t *device, bool enable)
  1440. {
  1441. if (enable == device->zstencilState.depthEnabled)
  1442. return;
  1443. device->zstencilState.depthEnabled = enable;
  1444. device->zstencilStateChanged = true;
  1445. }
  1446. void device_enable_stencil_test(gs_device_t *device, bool enable)
  1447. {
  1448. if (enable == device->zstencilState.stencilEnabled)
  1449. return;
  1450. device->zstencilState.stencilEnabled = enable;
  1451. device->zstencilStateChanged = true;
  1452. }
  1453. void device_enable_stencil_write(gs_device_t *device, bool enable)
  1454. {
  1455. if (enable == device->zstencilState.stencilWriteEnabled)
  1456. return;
  1457. device->zstencilState.stencilWriteEnabled = enable;
  1458. device->zstencilStateChanged = true;
  1459. }
  1460. void device_enable_color(gs_device_t *device, bool red, bool green, bool blue,
  1461. bool alpha)
  1462. {
  1463. if (device->blendState.redEnabled == red &&
  1464. device->blendState.greenEnabled == green &&
  1465. device->blendState.blueEnabled == blue &&
  1466. device->blendState.alphaEnabled == alpha)
  1467. return;
  1468. device->blendState.redEnabled = red;
  1469. device->blendState.greenEnabled = green;
  1470. device->blendState.blueEnabled = blue;
  1471. device->blendState.alphaEnabled = alpha;
  1472. device->blendStateChanged = true;
  1473. }
  1474. void device_blend_function(gs_device_t *device, enum gs_blend_type src,
  1475. enum gs_blend_type dest)
  1476. {
  1477. if (device->blendState.srcFactorC == src &&
  1478. device->blendState.destFactorC == dest &&
  1479. device->blendState.srcFactorA == src &&
  1480. device->blendState.destFactorA == dest)
  1481. return;
  1482. device->blendState.srcFactorC = src;
  1483. device->blendState.destFactorC = dest;
  1484. device->blendState.srcFactorA = src;
  1485. device->blendState.destFactorA = dest;
  1486. device->blendStateChanged = true;
  1487. }
  1488. void device_blend_function_separate(gs_device_t *device,
  1489. enum gs_blend_type src_c,
  1490. enum gs_blend_type dest_c,
  1491. enum gs_blend_type src_a,
  1492. enum gs_blend_type dest_a)
  1493. {
  1494. if (device->blendState.srcFactorC == src_c &&
  1495. device->blendState.destFactorC == dest_c &&
  1496. device->blendState.srcFactorA == src_a &&
  1497. device->blendState.destFactorA == dest_a)
  1498. return;
  1499. device->blendState.srcFactorC = src_c;
  1500. device->blendState.destFactorC = dest_c;
  1501. device->blendState.srcFactorA = src_a;
  1502. device->blendState.destFactorA = dest_a;
  1503. device->blendStateChanged = true;
  1504. }
  1505. void device_depth_function(gs_device_t *device, enum gs_depth_test test)
  1506. {
  1507. if (device->zstencilState.depthFunc == test)
  1508. return;
  1509. device->zstencilState.depthFunc = test;
  1510. device->zstencilStateChanged = true;
  1511. }
  1512. static inline void update_stencilside_test(gs_device_t *device,
  1513. StencilSide &side,
  1514. gs_depth_test test)
  1515. {
  1516. if (side.test == test)
  1517. return;
  1518. side.test = test;
  1519. device->zstencilStateChanged = true;
  1520. }
  1521. void device_stencil_function(gs_device_t *device, enum gs_stencil_side side,
  1522. enum gs_depth_test test)
  1523. {
  1524. int sideVal = (int)side;
  1525. if (sideVal & GS_STENCIL_FRONT)
  1526. update_stencilside_test(
  1527. device, device->zstencilState.stencilFront, test);
  1528. if (sideVal & GS_STENCIL_BACK)
  1529. update_stencilside_test(
  1530. device, device->zstencilState.stencilBack, test);
  1531. }
  1532. static inline void update_stencilside_op(gs_device_t *device, StencilSide &side,
  1533. enum gs_stencil_op_type fail,
  1534. enum gs_stencil_op_type zfail,
  1535. enum gs_stencil_op_type zpass)
  1536. {
  1537. if (side.fail == fail && side.zfail == zfail && side.zpass == zpass)
  1538. return;
  1539. side.fail = fail;
  1540. side.zfail = zfail;
  1541. side.zpass = zpass;
  1542. device->zstencilStateChanged = true;
  1543. }
  1544. void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
  1545. enum gs_stencil_op_type fail,
  1546. enum gs_stencil_op_type zfail,
  1547. enum gs_stencil_op_type zpass)
  1548. {
  1549. int sideVal = (int)side;
  1550. if (sideVal & GS_STENCIL_FRONT)
  1551. update_stencilside_op(device,
  1552. device->zstencilState.stencilFront, fail,
  1553. zfail, zpass);
  1554. if (sideVal & GS_STENCIL_BACK)
  1555. update_stencilside_op(device, device->zstencilState.stencilBack,
  1556. fail, zfail, zpass);
  1557. }
  1558. void device_set_viewport(gs_device_t *device, int x, int y, int width,
  1559. int height)
  1560. {
  1561. D3D11_VIEWPORT vp;
  1562. memset(&vp, 0, sizeof(vp));
  1563. vp.MaxDepth = 1.0f;
  1564. vp.TopLeftX = (float)x;
  1565. vp.TopLeftY = (float)y;
  1566. vp.Width = (float)width;
  1567. vp.Height = (float)height;
  1568. device->context->RSSetViewports(1, &vp);
  1569. device->viewport.x = x;
  1570. device->viewport.y = y;
  1571. device->viewport.cx = width;
  1572. device->viewport.cy = height;
  1573. }
  1574. void device_get_viewport(const gs_device_t *device, struct gs_rect *rect)
  1575. {
  1576. memcpy(rect, &device->viewport, sizeof(gs_rect));
  1577. }
  1578. void device_set_scissor_rect(gs_device_t *device, const struct gs_rect *rect)
  1579. {
  1580. D3D11_RECT d3drect;
  1581. device->rasterState.scissorEnabled = (rect != NULL);
  1582. if (rect != NULL) {
  1583. d3drect.left = rect->x;
  1584. d3drect.top = rect->y;
  1585. d3drect.right = rect->x + rect->cx;
  1586. d3drect.bottom = rect->y + rect->cy;
  1587. device->context->RSSetScissorRects(1, &d3drect);
  1588. }
  1589. device->rasterStateChanged = true;
  1590. }
  1591. void device_ortho(gs_device_t *device, float left, float right, float top,
  1592. float bottom, float zNear, float zFar)
  1593. {
  1594. matrix4 *dst = &device->curProjMatrix;
  1595. float rml = right - left;
  1596. float bmt = bottom - top;
  1597. float fmn = zFar - zNear;
  1598. vec4_zero(&dst->x);
  1599. vec4_zero(&dst->y);
  1600. vec4_zero(&dst->z);
  1601. vec4_zero(&dst->t);
  1602. dst->x.x = 2.0f / rml;
  1603. dst->t.x = (left + right) / -rml;
  1604. dst->y.y = 2.0f / -bmt;
  1605. dst->t.y = (bottom + top) / bmt;
  1606. dst->z.z = 1.0f / fmn;
  1607. dst->t.z = zNear / -fmn;
  1608. dst->t.w = 1.0f;
  1609. }
  1610. void device_frustum(gs_device_t *device, float left, float right, float top,
  1611. float bottom, float zNear, float zFar)
  1612. {
  1613. matrix4 *dst = &device->curProjMatrix;
  1614. float rml = right - left;
  1615. float bmt = bottom - top;
  1616. float fmn = zFar - zNear;
  1617. float nearx2 = 2.0f * zNear;
  1618. vec4_zero(&dst->x);
  1619. vec4_zero(&dst->y);
  1620. vec4_zero(&dst->z);
  1621. vec4_zero(&dst->t);
  1622. dst->x.x = nearx2 / rml;
  1623. dst->z.x = (left + right) / -rml;
  1624. dst->y.y = nearx2 / -bmt;
  1625. dst->z.y = (bottom + top) / bmt;
  1626. dst->z.z = zFar / fmn;
  1627. dst->t.z = (zNear * zFar) / -fmn;
  1628. dst->z.w = 1.0f;
  1629. }
  1630. void device_projection_push(gs_device_t *device)
  1631. {
  1632. mat4float mat;
  1633. memcpy(&mat, &device->curProjMatrix, sizeof(matrix4));
  1634. device->projStack.push_back(mat);
  1635. }
  1636. void device_projection_pop(gs_device_t *device)
  1637. {
  1638. if (device->projStack.empty())
  1639. return;
  1640. const mat4float &mat = device->projStack.back();
  1641. memcpy(&device->curProjMatrix, &mat, sizeof(matrix4));
  1642. device->projStack.pop_back();
  1643. }
  1644. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1645. {
  1646. if (swapchain->device->curSwapChain == swapchain)
  1647. device_load_swapchain(swapchain->device, nullptr);
  1648. delete swapchain;
  1649. }
  1650. void gs_texture_destroy(gs_texture_t *tex)
  1651. {
  1652. delete tex;
  1653. }
  1654. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1655. {
  1656. if (tex->type != GS_TEXTURE_2D)
  1657. return 0;
  1658. return static_cast<const gs_texture_2d *>(tex)->width;
  1659. }
  1660. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1661. {
  1662. if (tex->type != GS_TEXTURE_2D)
  1663. return 0;
  1664. return static_cast<const gs_texture_2d *>(tex)->height;
  1665. }
  1666. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1667. {
  1668. if (tex->type != GS_TEXTURE_2D)
  1669. return GS_UNKNOWN;
  1670. return static_cast<const gs_texture_2d *>(tex)->format;
  1671. }
  1672. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1673. {
  1674. HRESULT hr;
  1675. if (tex->type != GS_TEXTURE_2D)
  1676. return false;
  1677. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
  1678. D3D11_MAPPED_SUBRESOURCE map;
  1679. hr = tex2d->device->context->Map(tex2d->texture, 0,
  1680. D3D11_MAP_WRITE_DISCARD, 0, &map);
  1681. if (FAILED(hr))
  1682. return false;
  1683. *ptr = (uint8_t *)map.pData;
  1684. *linesize = map.RowPitch;
  1685. return true;
  1686. }
  1687. void gs_texture_unmap(gs_texture_t *tex)
  1688. {
  1689. if (tex->type != GS_TEXTURE_2D)
  1690. return;
  1691. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
  1692. tex2d->device->context->Unmap(tex2d->texture, 0);
  1693. }
  1694. void *gs_texture_get_obj(gs_texture_t *tex)
  1695. {
  1696. if (tex->type != GS_TEXTURE_2D)
  1697. return nullptr;
  1698. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
  1699. return tex2d->texture.Get();
  1700. }
  1701. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1702. {
  1703. delete cubetex;
  1704. }
  1705. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1706. {
  1707. if (cubetex->type != GS_TEXTURE_CUBE)
  1708. return 0;
  1709. const gs_texture_2d *tex = static_cast<const gs_texture_2d *>(cubetex);
  1710. return tex->width;
  1711. }
  1712. enum gs_color_format
  1713. gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
  1714. {
  1715. if (cubetex->type != GS_TEXTURE_CUBE)
  1716. return GS_UNKNOWN;
  1717. const gs_texture_2d *tex = static_cast<const gs_texture_2d *>(cubetex);
  1718. return tex->format;
  1719. }
  1720. void gs_voltexture_destroy(gs_texture_t *voltex)
  1721. {
  1722. delete voltex;
  1723. }
  1724. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1725. {
  1726. /* TODO */
  1727. UNUSED_PARAMETER(voltex);
  1728. return 0;
  1729. }
  1730. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1731. {
  1732. /* TODO */
  1733. UNUSED_PARAMETER(voltex);
  1734. return 0;
  1735. }
  1736. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1737. {
  1738. /* TODO */
  1739. UNUSED_PARAMETER(voltex);
  1740. return 0;
  1741. }
  1742. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1743. {
  1744. /* TODO */
  1745. UNUSED_PARAMETER(voltex);
  1746. return GS_UNKNOWN;
  1747. }
  1748. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1749. {
  1750. delete stagesurf;
  1751. }
  1752. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1753. {
  1754. return stagesurf->width;
  1755. }
  1756. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1757. {
  1758. return stagesurf->height;
  1759. }
  1760. enum gs_color_format
  1761. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
  1762. {
  1763. return stagesurf->format;
  1764. }
  1765. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1766. uint32_t *linesize)
  1767. {
  1768. D3D11_MAPPED_SUBRESOURCE map;
  1769. if (FAILED(stagesurf->device->context->Map(stagesurf->texture, 0,
  1770. D3D11_MAP_READ, 0, &map)))
  1771. return false;
  1772. *data = (uint8_t *)map.pData;
  1773. *linesize = map.RowPitch;
  1774. return true;
  1775. }
  1776. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1777. {
  1778. stagesurf->device->context->Unmap(stagesurf->texture, 0);
  1779. }
  1780. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1781. {
  1782. delete zstencil;
  1783. }
  1784. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1785. {
  1786. if (!samplerstate)
  1787. return;
  1788. if (samplerstate->device)
  1789. for (int i = 0; i < GS_MAX_TEXTURES; i++)
  1790. if (samplerstate->device->curSamplers[i] ==
  1791. samplerstate)
  1792. samplerstate->device->curSamplers[i] = nullptr;
  1793. delete samplerstate;
  1794. }
  1795. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1796. {
  1797. if (vertbuffer && vertbuffer->device->lastVertexBuffer == vertbuffer)
  1798. vertbuffer->device->lastVertexBuffer = nullptr;
  1799. delete vertbuffer;
  1800. }
  1801. static inline void gs_vertexbuffer_flush_internal(gs_vertbuffer_t *vertbuffer,
  1802. const gs_vb_data *data)
  1803. {
  1804. size_t num_tex = data->num_tex < vertbuffer->uvBuffers.size()
  1805. ? data->num_tex
  1806. : vertbuffer->uvBuffers.size();
  1807. if (!vertbuffer->dynamic) {
  1808. blog(LOG_ERROR, "gs_vertexbuffer_flush: vertex buffer is "
  1809. "not dynamic");
  1810. return;
  1811. }
  1812. if (data->points)
  1813. vertbuffer->FlushBuffer(vertbuffer->vertexBuffer, data->points,
  1814. sizeof(vec3));
  1815. if (vertbuffer->normalBuffer && data->normals)
  1816. vertbuffer->FlushBuffer(vertbuffer->normalBuffer, data->normals,
  1817. sizeof(vec3));
  1818. if (vertbuffer->tangentBuffer && data->tangents)
  1819. vertbuffer->FlushBuffer(vertbuffer->tangentBuffer,
  1820. data->tangents, sizeof(vec3));
  1821. if (vertbuffer->colorBuffer && data->colors)
  1822. vertbuffer->FlushBuffer(vertbuffer->colorBuffer, data->colors,
  1823. sizeof(uint32_t));
  1824. for (size_t i = 0; i < num_tex; i++) {
  1825. gs_tvertarray &tv = data->tvarray[i];
  1826. vertbuffer->FlushBuffer(vertbuffer->uvBuffers[i], tv.array,
  1827. tv.width * sizeof(float));
  1828. }
  1829. }
  1830. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1831. {
  1832. gs_vertexbuffer_flush_internal(vertbuffer, vertbuffer->vbd.data);
  1833. }
  1834. void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  1835. const gs_vb_data *data)
  1836. {
  1837. gs_vertexbuffer_flush_internal(vertbuffer, data);
  1838. }
  1839. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1840. {
  1841. return vertbuffer->vbd.data;
  1842. }
  1843. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1844. {
  1845. delete indexbuffer;
  1846. }
  1847. static inline void gs_indexbuffer_flush_internal(gs_indexbuffer_t *indexbuffer,
  1848. const void *data)
  1849. {
  1850. HRESULT hr;
  1851. if (!indexbuffer->dynamic)
  1852. return;
  1853. D3D11_MAPPED_SUBRESOURCE map;
  1854. hr = indexbuffer->device->context->Map(
  1855. indexbuffer->indexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
  1856. if (FAILED(hr))
  1857. return;
  1858. memcpy(map.pData, data, indexbuffer->num * indexbuffer->indexSize);
  1859. indexbuffer->device->context->Unmap(indexbuffer->indexBuffer, 0);
  1860. }
  1861. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1862. {
  1863. gs_indexbuffer_flush_internal(indexbuffer, indexbuffer->indices.data);
  1864. }
  1865. void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  1866. const void *data)
  1867. {
  1868. gs_indexbuffer_flush_internal(indexbuffer, data);
  1869. }
  1870. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1871. {
  1872. return indexbuffer->indices.data;
  1873. }
  1874. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1875. {
  1876. return indexbuffer->num;
  1877. }
  1878. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1879. {
  1880. return indexbuffer->type;
  1881. }
  1882. void gs_timer_destroy(gs_timer_t *timer)
  1883. {
  1884. delete timer;
  1885. }
  1886. void gs_timer_begin(gs_timer_t *timer)
  1887. {
  1888. timer->device->context->End(timer->query_begin);
  1889. }
  1890. void gs_timer_end(gs_timer_t *timer)
  1891. {
  1892. timer->device->context->End(timer->query_end);
  1893. }
  1894. bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
  1895. {
  1896. uint64_t begin, end;
  1897. HRESULT hr_begin, hr_end;
  1898. do {
  1899. hr_begin = timer->device->context->GetData(
  1900. timer->query_begin, &begin, sizeof(begin), 0);
  1901. } while (hr_begin == S_FALSE);
  1902. do {
  1903. hr_end = timer->device->context->GetData(timer->query_end, &end,
  1904. sizeof(end), 0);
  1905. } while (hr_end == S_FALSE);
  1906. const bool succeeded = SUCCEEDED(hr_begin) && SUCCEEDED(hr_end);
  1907. if (succeeded)
  1908. *ticks = end - begin;
  1909. return succeeded;
  1910. }
  1911. void gs_timer_range_destroy(gs_timer_range_t *range)
  1912. {
  1913. delete range;
  1914. }
  1915. void gs_timer_range_begin(gs_timer_range_t *range)
  1916. {
  1917. range->device->context->Begin(range->query_disjoint);
  1918. }
  1919. void gs_timer_range_end(gs_timer_range_t *range)
  1920. {
  1921. range->device->context->End(range->query_disjoint);
  1922. }
  1923. bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  1924. uint64_t *frequency)
  1925. {
  1926. D3D11_QUERY_DATA_TIMESTAMP_DISJOINT timestamp_disjoint;
  1927. HRESULT hr;
  1928. do {
  1929. hr = range->device->context->GetData(range->query_disjoint,
  1930. &timestamp_disjoint,
  1931. sizeof(timestamp_disjoint),
  1932. 0);
  1933. } while (hr == S_FALSE);
  1934. const bool succeeded = SUCCEEDED(hr);
  1935. if (succeeded) {
  1936. *disjoint = timestamp_disjoint.Disjoint;
  1937. *frequency = timestamp_disjoint.Frequency;
  1938. }
  1939. return succeeded;
  1940. }
  1941. gs_timer::gs_timer(gs_device_t *device) : gs_obj(device, gs_type::gs_timer)
  1942. {
  1943. Rebuild(device->device);
  1944. }
  1945. gs_timer_range::gs_timer_range(gs_device_t *device)
  1946. : gs_obj(device, gs_type::gs_timer_range)
  1947. {
  1948. Rebuild(device->device);
  1949. }
  1950. extern "C" EXPORT bool device_gdi_texture_available(void)
  1951. {
  1952. return true;
  1953. }
  1954. extern "C" EXPORT bool device_shared_texture_available(void)
  1955. {
  1956. return true;
  1957. }
  1958. extern "C" EXPORT bool device_nv12_available(gs_device_t *device)
  1959. {
  1960. return device->nv12Supported;
  1961. }
  1962. extern "C" EXPORT void device_debug_marker_begin(gs_device_t *,
  1963. const char *markername,
  1964. const float color[4])
  1965. {
  1966. D3DCOLOR bgra = D3DCOLOR_ARGB((DWORD)(255.0f * color[3]),
  1967. (DWORD)(255.0f * color[0]),
  1968. (DWORD)(255.0f * color[1]),
  1969. (DWORD)(255.0f * color[2]));
  1970. wchar_t wide[64];
  1971. os_utf8_to_wcs(markername, 0, wide, _countof(wide));
  1972. D3DPERF_BeginEvent(bgra, wide);
  1973. }
  1974. extern "C" EXPORT void device_debug_marker_end(gs_device_t *)
  1975. {
  1976. D3DPERF_EndEvent();
  1977. }
  1978. extern "C" EXPORT gs_texture_t *
  1979. device_texture_create_gdi(gs_device_t *device, uint32_t width, uint32_t height)
  1980. {
  1981. gs_texture *texture = nullptr;
  1982. try {
  1983. texture = new gs_texture_2d(device, width, height, GS_BGRA, 1,
  1984. nullptr, GS_RENDER_TARGET,
  1985. GS_TEXTURE_2D, true);
  1986. } catch (const HRError &error) {
  1987. blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s (%08lX)",
  1988. error.str, error.hr);
  1989. LogD3D11ErrorDetails(error, device);
  1990. } catch (const char *error) {
  1991. blog(LOG_ERROR, "device_texture_create_gdi (D3D11): %s", error);
  1992. }
  1993. return texture;
  1994. }
  1995. static inline bool TextureGDICompatible(gs_texture_2d *tex2d, const char *func)
  1996. {
  1997. if (!tex2d->isGDICompatible) {
  1998. blog(LOG_ERROR, "%s (D3D11): Texture is not GDI compatible",
  1999. func);
  2000. return false;
  2001. }
  2002. return true;
  2003. }
  2004. extern "C" EXPORT void *gs_texture_get_dc(gs_texture_t *tex)
  2005. {
  2006. HDC hDC = nullptr;
  2007. if (tex->type != GS_TEXTURE_2D)
  2008. return nullptr;
  2009. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
  2010. if (!TextureGDICompatible(tex2d, "gs_texture_get_dc"))
  2011. return nullptr;
  2012. if (!tex2d->gdiSurface)
  2013. return nullptr;
  2014. tex2d->gdiSurface->GetDC(true, &hDC);
  2015. return hDC;
  2016. }
  2017. extern "C" EXPORT void gs_texture_release_dc(gs_texture_t *tex)
  2018. {
  2019. if (tex->type != GS_TEXTURE_2D)
  2020. return;
  2021. gs_texture_2d *tex2d = static_cast<gs_texture_2d *>(tex);
  2022. if (!TextureGDICompatible(tex2d, "gs_texture_release_dc"))
  2023. return;
  2024. tex2d->gdiSurface->ReleaseDC(nullptr);
  2025. }
  2026. extern "C" EXPORT gs_texture_t *device_texture_open_shared(gs_device_t *device,
  2027. uint32_t handle)
  2028. {
  2029. gs_texture *texture = nullptr;
  2030. try {
  2031. texture = new gs_texture_2d(device, handle);
  2032. } catch (const HRError &error) {
  2033. blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s (%08lX)",
  2034. error.str, error.hr);
  2035. LogD3D11ErrorDetails(error, device);
  2036. } catch (const char *error) {
  2037. blog(LOG_ERROR, "gs_texture_open_shared (D3D11): %s", error);
  2038. }
  2039. return texture;
  2040. }
  2041. extern "C" EXPORT uint32_t device_texture_get_shared_handle(gs_texture_t *tex)
  2042. {
  2043. gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
  2044. if (tex->type != GS_TEXTURE_2D)
  2045. return GS_INVALID_HANDLE;
  2046. return tex2d->isShared ? tex2d->sharedHandle : GS_INVALID_HANDLE;
  2047. }
  2048. int device_texture_acquire_sync(gs_texture_t *tex, uint64_t key, uint32_t ms)
  2049. {
  2050. gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
  2051. if (tex->type != GS_TEXTURE_2D)
  2052. return -1;
  2053. if (tex2d->acquired)
  2054. return 0;
  2055. ComQIPtr<IDXGIKeyedMutex> keyedMutex(tex2d->texture);
  2056. if (!keyedMutex)
  2057. return -1;
  2058. HRESULT hr = keyedMutex->AcquireSync(key, ms);
  2059. if (hr == S_OK) {
  2060. tex2d->acquired = true;
  2061. return 0;
  2062. } else if (hr == WAIT_TIMEOUT) {
  2063. return ETIMEDOUT;
  2064. }
  2065. return -1;
  2066. }
  2067. extern "C" EXPORT int device_texture_release_sync(gs_texture_t *tex,
  2068. uint64_t key)
  2069. {
  2070. gs_texture_2d *tex2d = reinterpret_cast<gs_texture_2d *>(tex);
  2071. if (tex->type != GS_TEXTURE_2D)
  2072. return -1;
  2073. if (!tex2d->acquired)
  2074. return 0;
  2075. ComQIPtr<IDXGIKeyedMutex> keyedMutex(tex2d->texture);
  2076. if (!keyedMutex)
  2077. return -1;
  2078. HRESULT hr = keyedMutex->ReleaseSync(key);
  2079. if (hr == S_OK) {
  2080. tex2d->acquired = false;
  2081. return 0;
  2082. }
  2083. return -1;
  2084. }
  2085. extern "C" EXPORT bool
  2086. device_texture_create_nv12(gs_device_t *device, gs_texture_t **p_tex_y,
  2087. gs_texture_t **p_tex_uv, uint32_t width,
  2088. uint32_t height, uint32_t flags)
  2089. {
  2090. if (!device->nv12Supported)
  2091. return false;
  2092. *p_tex_y = nullptr;
  2093. *p_tex_uv = nullptr;
  2094. gs_texture_2d *tex_y;
  2095. gs_texture_2d *tex_uv;
  2096. try {
  2097. tex_y = new gs_texture_2d(device, width, height, GS_R8, 1,
  2098. nullptr, flags, GS_TEXTURE_2D, false,
  2099. true);
  2100. tex_uv = new gs_texture_2d(device, tex_y->texture, flags);
  2101. } catch (const HRError &error) {
  2102. blog(LOG_ERROR, "gs_texture_create_nv12 (D3D11): %s (%08lX)",
  2103. error.str, error.hr);
  2104. LogD3D11ErrorDetails(error, device);
  2105. return false;
  2106. } catch (const char *error) {
  2107. blog(LOG_ERROR, "gs_texture_create_nv12 (D3D11): %s", error);
  2108. return false;
  2109. }
  2110. tex_y->pairedNV12texture = tex_uv;
  2111. tex_uv->pairedNV12texture = tex_y;
  2112. *p_tex_y = tex_y;
  2113. *p_tex_uv = tex_uv;
  2114. return true;
  2115. }
  2116. extern "C" EXPORT gs_stagesurf_t *
  2117. device_stagesurface_create_nv12(gs_device_t *device, uint32_t width,
  2118. uint32_t height)
  2119. {
  2120. gs_stage_surface *surf = NULL;
  2121. try {
  2122. surf = new gs_stage_surface(device, width, height);
  2123. } catch (const HRError &error) {
  2124. blog(LOG_ERROR,
  2125. "device_stagesurface_create (D3D11): %s "
  2126. "(%08lX)",
  2127. error.str, error.hr);
  2128. LogD3D11ErrorDetails(error, device);
  2129. }
  2130. return surf;
  2131. }