window-basic-preview.cpp 34 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #define HANDLE_RADIUS 4.0f
  11. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  12. #if QT_VERSION >= QT_VERSION_CHECK(5, 6, 0)
  13. #define SUPPORTS_FRACTIONAL_SCALING
  14. #endif
  15. /* TODO: make C++ math classes and clean up code here later */
  16. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  17. : OBSQTDisplay(parent, flags)
  18. {
  19. ResetScrollingOffset();
  20. setMouseTracking(true);
  21. }
  22. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  23. {
  24. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  25. #ifdef SUPPORTS_FRACTIONAL_SCALING
  26. float pixelRatio = main->devicePixelRatioF();
  27. #else
  28. float pixelRatio = main->devicePixelRatio();
  29. #endif
  30. float scale = pixelRatio / main->previewScale;
  31. vec2 pos;
  32. vec2_set(&pos,
  33. (float(event->x()) - main->previewX / pixelRatio) * scale,
  34. (float(event->y()) - main->previewY / pixelRatio) * scale);
  35. return pos;
  36. }
  37. struct SceneFindData {
  38. const vec2 &pos;
  39. OBSSceneItem item;
  40. bool selectBelow;
  41. obs_sceneitem_t *group = nullptr;
  42. SceneFindData(const SceneFindData &) = delete;
  43. SceneFindData(SceneFindData &&) = delete;
  44. SceneFindData& operator=(const SceneFindData &) = delete;
  45. SceneFindData& operator=(SceneFindData &&) = delete;
  46. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  47. : pos (pos_),
  48. selectBelow (selectBelow_)
  49. {}
  50. };
  51. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  52. {
  53. obs_source_t *source = obs_sceneitem_get_source(item);
  54. uint32_t flags = obs_source_get_output_flags(source);
  55. return (flags & OBS_SOURCE_VIDEO) != 0;
  56. }
  57. static bool CloseFloat(float a, float b, float epsilon=0.01)
  58. {
  59. using std::abs;
  60. return abs(a-b) <= epsilon;
  61. }
  62. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  63. void *param)
  64. {
  65. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  66. matrix4 transform;
  67. matrix4 invTransform;
  68. vec3 transformedPos;
  69. vec3 pos3;
  70. vec3 pos3_;
  71. if (!SceneItemHasVideo(item))
  72. return true;
  73. if (obs_sceneitem_locked(item))
  74. return true;
  75. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  76. obs_sceneitem_get_box_transform(item, &transform);
  77. matrix4_inv(&invTransform, &transform);
  78. vec3_transform(&transformedPos, &pos3, &invTransform);
  79. vec3_transform(&pos3_, &transformedPos, &transform);
  80. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  81. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  82. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  83. if (data->selectBelow && obs_sceneitem_selected(item)) {
  84. if (data->item)
  85. return false;
  86. else
  87. data->selectBelow = false;
  88. }
  89. data->item = item;
  90. }
  91. UNUSED_PARAMETER(scene);
  92. return true;
  93. }
  94. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  95. {
  96. vec3 result;
  97. vec3_set(&result, x, y, 0.0f);
  98. vec3_transform(&result, &result, &mat);
  99. return result;
  100. }
  101. static inline vec2 GetOBSScreenSize()
  102. {
  103. obs_video_info ovi;
  104. vec2 size;
  105. vec2_zero(&size);
  106. if (obs_get_video_info(&ovi)) {
  107. size.x = float(ovi.base_width);
  108. size.y = float(ovi.base_height);
  109. }
  110. return size;
  111. }
  112. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  113. {
  114. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  115. vec2 screenSize = GetOBSScreenSize();
  116. vec3 clampOffset;
  117. vec3_zero(&clampOffset);
  118. const bool snap = config_get_bool(GetGlobalConfig(),
  119. "BasicWindow", "SnappingEnabled");
  120. if (snap == false)
  121. return clampOffset;
  122. const bool screenSnap = config_get_bool(GetGlobalConfig(),
  123. "BasicWindow", "ScreenSnapping");
  124. const bool centerSnap = config_get_bool(GetGlobalConfig(),
  125. "BasicWindow", "CenterSnapping");
  126. const float clampDist = config_get_double(GetGlobalConfig(),
  127. "BasicWindow", "SnapDistance") / main->previewScale;
  128. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  129. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  130. // Left screen edge.
  131. if (screenSnap &&
  132. fabsf(tl.x) < clampDist)
  133. clampOffset.x = -tl.x;
  134. // Right screen edge.
  135. if (screenSnap &&
  136. fabsf(clampOffset.x) < EPSILON &&
  137. fabsf(screenSize.x - br.x) < clampDist)
  138. clampOffset.x = screenSize.x - br.x;
  139. // Horizontal center.
  140. if (centerSnap &&
  141. fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  142. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  143. clampOffset.x = screenSize.x / 2.0f - centerX;
  144. // Top screen edge.
  145. if (screenSnap &&
  146. fabsf(tl.y) < clampDist)
  147. clampOffset.y = -tl.y;
  148. // Bottom screen edge.
  149. if (screenSnap &&
  150. fabsf(clampOffset.y) < EPSILON &&
  151. fabsf(screenSize.y - br.y) < clampDist)
  152. clampOffset.y = screenSize.y - br.y;
  153. // Vertical center.
  154. if (centerSnap &&
  155. fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  156. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  157. clampOffset.y = screenSize.y / 2.0f - centerY;
  158. return clampOffset;
  159. }
  160. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  161. {
  162. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  163. OBSScene scene = main->GetCurrentScene();
  164. if (!scene)
  165. return OBSSceneItem();
  166. SceneFindData data(pos, selectBelow);
  167. obs_scene_enum_items(scene, FindItemAtPos, &data);
  168. return data.item;
  169. }
  170. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  171. void *param)
  172. {
  173. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  174. matrix4 transform;
  175. vec3 transformedPos;
  176. vec3 pos3;
  177. if (!SceneItemHasVideo(item))
  178. return true;
  179. if (obs_sceneitem_is_group(item)) {
  180. data->group = item;
  181. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  182. data->group = nullptr;
  183. if (data->item) {
  184. return false;
  185. }
  186. }
  187. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  188. obs_sceneitem_get_box_transform(item, &transform);
  189. if (data->group) {
  190. matrix4 parent_transform;
  191. obs_sceneitem_get_draw_transform(data->group, &parent_transform);
  192. matrix4_mul(&transform, &transform, &parent_transform);
  193. }
  194. matrix4_inv(&transform, &transform);
  195. vec3_transform(&transformedPos, &pos3, &transform);
  196. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  197. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  198. if (obs_sceneitem_selected(item)) {
  199. data->item = item;
  200. return false;
  201. }
  202. }
  203. UNUSED_PARAMETER(scene);
  204. return true;
  205. }
  206. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  207. {
  208. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  209. OBSScene scene = main->GetCurrentScene();
  210. if (!scene)
  211. return false;
  212. SceneFindData data(pos, false);
  213. obs_scene_enum_items(scene, CheckItemSelected, &data);
  214. return !!data.item;
  215. }
  216. struct HandleFindData {
  217. const vec2 &pos;
  218. const float radius;
  219. matrix4 parent_xform;
  220. OBSSceneItem item;
  221. ItemHandle handle = ItemHandle::None;
  222. HandleFindData(const HandleFindData &) = delete;
  223. HandleFindData(HandleFindData &&) = delete;
  224. HandleFindData& operator=(const HandleFindData &) = delete;
  225. HandleFindData& operator=(HandleFindData &&) = delete;
  226. inline HandleFindData(const vec2 &pos_, float scale)
  227. : pos (pos_),
  228. radius (HANDLE_SEL_RADIUS / scale)
  229. {
  230. matrix4_identity(&parent_xform);
  231. }
  232. inline HandleFindData(const HandleFindData &hfd,
  233. obs_sceneitem_t *parent)
  234. : pos (hfd.pos),
  235. radius (hfd.radius),
  236. item (hfd.item),
  237. handle (hfd.handle)
  238. {
  239. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  240. }
  241. };
  242. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  243. void *param)
  244. {
  245. HandleFindData &data = *reinterpret_cast<HandleFindData*>(param);
  246. if (!obs_sceneitem_selected(item)) {
  247. if (obs_sceneitem_is_group(item)) {
  248. HandleFindData newData(data, item);
  249. obs_sceneitem_group_enum_items(item, FindHandleAtPos,
  250. &newData);
  251. data.item = newData.item;
  252. data.handle = newData.handle;
  253. }
  254. return true;
  255. }
  256. matrix4 transform;
  257. vec3 pos3;
  258. float closestHandle = data.radius;
  259. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  260. obs_sceneitem_get_box_transform(item, &transform);
  261. auto TestHandle = [&] (float x, float y, ItemHandle handle)
  262. {
  263. vec3 handlePos = GetTransformedPos(x, y, transform);
  264. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  265. float dist = vec3_dist(&handlePos, &pos3);
  266. if (dist < data.radius) {
  267. if (dist < closestHandle) {
  268. closestHandle = dist;
  269. data.handle = handle;
  270. data.item = item;
  271. }
  272. }
  273. };
  274. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  275. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  276. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  277. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  278. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  279. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  280. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  281. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  282. UNUSED_PARAMETER(scene);
  283. return true;
  284. }
  285. static vec2 GetItemSize(obs_sceneitem_t *item)
  286. {
  287. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  288. vec2 size;
  289. if (boundsType != OBS_BOUNDS_NONE) {
  290. obs_sceneitem_get_bounds(item, &size);
  291. } else {
  292. obs_source_t *source = obs_sceneitem_get_source(item);
  293. obs_sceneitem_crop crop;
  294. vec2 scale;
  295. obs_sceneitem_get_scale(item, &scale);
  296. obs_sceneitem_get_crop(item, &crop);
  297. size.x = float(obs_source_get_width(source) -
  298. crop.left - crop.right) * scale.x;
  299. size.y = float(obs_source_get_height(source) -
  300. crop.top - crop.bottom) * scale.y;
  301. }
  302. return size;
  303. }
  304. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
  305. {
  306. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  307. OBSScene scene = main->GetCurrentScene();
  308. if (!scene)
  309. return;
  310. #ifdef SUPPORTS_FRACTIONAL_SCALING
  311. float scale = main->previewScale / main->devicePixelRatioF();
  312. #else
  313. float scale = main->previewScale / main->devicePixelRatio();
  314. #endif
  315. vec2 scaled_pos = pos;
  316. vec2_divf(&scaled_pos, &scaled_pos, scale);
  317. HandleFindData data(scaled_pos, scale);
  318. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  319. stretchItem = std::move(data.item);
  320. stretchHandle = data.handle;
  321. if (stretchHandle != ItemHandle::None) {
  322. matrix4 boxTransform;
  323. vec3 itemUL;
  324. float itemRot;
  325. stretchItemSize = GetItemSize(stretchItem);
  326. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  327. itemRot = obs_sceneitem_get_rot(stretchItem);
  328. vec3_from_vec4(&itemUL, &boxTransform.t);
  329. /* build the item space conversion matrices */
  330. matrix4_identity(&itemToScreen);
  331. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
  332. 0.0f, 0.0f, 1.0f, RAD(itemRot));
  333. matrix4_translate3f(&itemToScreen, &itemToScreen,
  334. itemUL.x, itemUL.y, 0.0f);
  335. matrix4_identity(&screenToItem);
  336. matrix4_translate3f(&screenToItem, &screenToItem,
  337. -itemUL.x, -itemUL.y, 0.0f);
  338. matrix4_rotate_aa4f(&screenToItem, &screenToItem,
  339. 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  340. obs_sceneitem_get_crop(stretchItem, &startCrop);
  341. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  342. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  343. cropSize.x = float(obs_source_get_width(source) -
  344. startCrop.left - startCrop.right);
  345. cropSize.y = float(obs_source_get_height(source) -
  346. startCrop.top - startCrop.bottom);
  347. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  348. if (stretchGroup) {
  349. obs_sceneitem_get_draw_transform(stretchGroup,
  350. &invGroupTransform);
  351. matrix4_inv(&invGroupTransform,
  352. &invGroupTransform);
  353. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  354. }
  355. }
  356. }
  357. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  358. {
  359. if (!IsFixedScaling() || event->isAutoRepeat()) {
  360. OBSQTDisplay::keyPressEvent(event);
  361. return;
  362. }
  363. switch (event->key()) {
  364. case Qt::Key_Space:
  365. setCursor(Qt::OpenHandCursor);
  366. scrollMode = true;
  367. break;
  368. }
  369. OBSQTDisplay::keyPressEvent(event);
  370. }
  371. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  372. {
  373. if (event->isAutoRepeat()) {
  374. OBSQTDisplay::keyReleaseEvent(event);
  375. return;
  376. }
  377. switch (event->key()) {
  378. case Qt::Key_Space:
  379. scrollMode = false;
  380. setCursor(Qt::ArrowCursor);
  381. break;
  382. }
  383. OBSQTDisplay::keyReleaseEvent(event);
  384. }
  385. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  386. {
  387. if (scrollMode && IsFixedScaling()
  388. && event->orientation() == Qt::Vertical) {
  389. if (event->delta() > 0)
  390. SetScalingLevel(scalingLevel + 1);
  391. else if (event->delta() < 0)
  392. SetScalingLevel(scalingLevel - 1);
  393. emit DisplayResized();
  394. }
  395. OBSQTDisplay::wheelEvent(event);
  396. }
  397. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  398. {
  399. if (scrollMode && IsFixedScaling() &&
  400. event->button() == Qt::LeftButton) {
  401. setCursor(Qt::ClosedHandCursor);
  402. scrollingFrom.x = event->x();
  403. scrollingFrom.y = event->y();
  404. return;
  405. }
  406. if (event->button() == Qt::RightButton) {
  407. scrollMode = false;
  408. setCursor(Qt::ArrowCursor);
  409. }
  410. if (locked) {
  411. OBSQTDisplay::mousePressEvent(event);
  412. return;
  413. }
  414. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  415. #ifdef SUPPORTS_FRACTIONAL_SCALING
  416. float pixelRatio = main->devicePixelRatioF();
  417. #else
  418. float pixelRatio = main->devicePixelRatio();
  419. #endif
  420. float x = float(event->x()) - main->previewX / pixelRatio;
  421. float y = float(event->y()) - main->previewY / pixelRatio;
  422. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  423. bool altDown = (modifiers & Qt::AltModifier);
  424. OBSQTDisplay::mousePressEvent(event);
  425. if (event->button() != Qt::LeftButton &&
  426. event->button() != Qt::RightButton)
  427. return;
  428. if (event->button() == Qt::LeftButton)
  429. mouseDown = true;
  430. if (altDown)
  431. cropping = true;
  432. vec2_set(&startPos, x, y);
  433. GetStretchHandleData(startPos);
  434. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  435. startPos.x = std::round(startPos.x);
  436. startPos.y = std::round(startPos.y);
  437. mouseOverItems = SelectedAtPos(startPos);
  438. vec2_zero(&lastMoveOffset);
  439. }
  440. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  441. {
  442. obs_sceneitem_t *selectedItem =
  443. reinterpret_cast<obs_sceneitem_t*>(param);
  444. if (obs_sceneitem_is_group(item))
  445. obs_sceneitem_group_enum_items(item, select_one, param);
  446. obs_sceneitem_select(item, (selectedItem == item));
  447. UNUSED_PARAMETER(scene);
  448. return true;
  449. }
  450. void OBSBasicPreview::DoSelect(const vec2 &pos)
  451. {
  452. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  453. OBSScene scene = main->GetCurrentScene();
  454. OBSSceneItem item = GetItemAtPos(pos, true);
  455. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
  456. }
  457. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  458. {
  459. OBSSceneItem item = GetItemAtPos(pos, false);
  460. if (!item)
  461. return;
  462. bool selected = obs_sceneitem_selected(item);
  463. obs_sceneitem_select(item, !selected);
  464. }
  465. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  466. {
  467. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  468. if (modifiers & Qt::ControlModifier)
  469. DoCtrlSelect(pos);
  470. else
  471. DoSelect(pos);
  472. }
  473. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  474. {
  475. if (scrollMode)
  476. setCursor(Qt::OpenHandCursor);
  477. if (locked) {
  478. OBSQTDisplay::mouseReleaseEvent(event);
  479. return;
  480. }
  481. if (mouseDown) {
  482. vec2 pos = GetMouseEventPos(event);
  483. if (!mouseMoved)
  484. ProcessClick(pos);
  485. if (stretchGroup) {
  486. obs_sceneitem_defer_group_resize_end(stretchGroup);
  487. }
  488. stretchItem = nullptr;
  489. stretchGroup = nullptr;
  490. mouseDown = false;
  491. mouseMoved = false;
  492. cropping = false;
  493. }
  494. }
  495. struct SelectedItemBounds {
  496. bool first = true;
  497. vec3 tl, br;
  498. };
  499. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  500. void *param)
  501. {
  502. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
  503. vec3 t[4];
  504. auto add_bounds = [data, &t] ()
  505. {
  506. for (const vec3 &v : t) {
  507. if (data->first) {
  508. vec3_copy(&data->tl, &v);
  509. vec3_copy(&data->br, &v);
  510. data->first = false;
  511. } else {
  512. vec3_min(&data->tl, &data->tl, &v);
  513. vec3_max(&data->br, &data->br, &v);
  514. }
  515. }
  516. };
  517. if (obs_sceneitem_is_group(item)) {
  518. SelectedItemBounds sib;
  519. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  520. if (!sib.first) {
  521. matrix4 xform;
  522. obs_sceneitem_get_draw_transform(item, &xform);
  523. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  524. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  525. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  526. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  527. vec3_transform(&t[0], &t[0], &xform);
  528. vec3_transform(&t[1], &t[1], &xform);
  529. vec3_transform(&t[2], &t[2], &xform);
  530. vec3_transform(&t[3], &t[3], &xform);
  531. add_bounds();
  532. }
  533. }
  534. if (!obs_sceneitem_selected(item))
  535. return true;
  536. matrix4 boxTransform;
  537. obs_sceneitem_get_box_transform(item, &boxTransform);
  538. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  539. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  540. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  541. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  542. add_bounds();
  543. UNUSED_PARAMETER(scene);
  544. return true;
  545. }
  546. struct OffsetData {
  547. float clampDist;
  548. vec3 tl, br, offset;
  549. };
  550. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  551. void *param)
  552. {
  553. OffsetData *data = reinterpret_cast<OffsetData*>(param);
  554. if (obs_sceneitem_selected(item))
  555. return true;
  556. matrix4 boxTransform;
  557. obs_sceneitem_get_box_transform(item, &boxTransform);
  558. vec3 t[4] = {
  559. GetTransformedPos(0.0f, 0.0f, boxTransform),
  560. GetTransformedPos(1.0f, 0.0f, boxTransform),
  561. GetTransformedPos(0.0f, 1.0f, boxTransform),
  562. GetTransformedPos(1.0f, 1.0f, boxTransform)
  563. };
  564. bool first = true;
  565. vec3 tl, br;
  566. vec3_zero(&tl);
  567. vec3_zero(&br);
  568. for (const vec3 &v : t) {
  569. if (first) {
  570. vec3_copy(&tl, &v);
  571. vec3_copy(&br, &v);
  572. first = false;
  573. } else {
  574. vec3_min(&tl, &tl, &v);
  575. vec3_max(&br, &br, &v);
  576. }
  577. }
  578. // Snap to other source edges
  579. #define EDGE_SNAP(l, r, x, y) \
  580. do { \
  581. double dist = fabsf(l.x - data->r.x); \
  582. if (dist < data->clampDist && \
  583. fabsf(data->offset.x) < EPSILON && \
  584. data->tl.y < br.y && \
  585. data->br.y > tl.y && \
  586. (fabsf(data->offset.x) > dist || data->offset.x < EPSILON)) \
  587. data->offset.x = l.x - data->r.x; \
  588. } while (false)
  589. EDGE_SNAP(tl, br, x, y);
  590. EDGE_SNAP(tl, br, y, x);
  591. EDGE_SNAP(br, tl, x, y);
  592. EDGE_SNAP(br, tl, y, x);
  593. #undef EDGE_SNAP
  594. UNUSED_PARAMETER(scene);
  595. return true;
  596. }
  597. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  598. {
  599. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  600. OBSScene scene = main->GetCurrentScene();
  601. SelectedItemBounds data;
  602. obs_scene_enum_items(scene, AddItemBounds, &data);
  603. data.tl.x += offset.x;
  604. data.tl.y += offset.y;
  605. data.br.x += offset.x;
  606. data.br.y += offset.y;
  607. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  608. const bool snap = config_get_bool(GetGlobalConfig(),
  609. "BasicWindow", "SnappingEnabled");
  610. const bool sourcesSnap = config_get_bool(GetGlobalConfig(),
  611. "BasicWindow", "SourceSnapping");
  612. if (snap == false)
  613. return;
  614. if (sourcesSnap == false) {
  615. offset.x += snapOffset.x;
  616. offset.y += snapOffset.y;
  617. return;
  618. }
  619. const float clampDist = config_get_double(GetGlobalConfig(),
  620. "BasicWindow", "SnapDistance") / main->previewScale;
  621. OffsetData offsetData;
  622. offsetData.clampDist = clampDist;
  623. offsetData.tl = data.tl;
  624. offsetData.br = data.br;
  625. vec3_copy(&offsetData.offset, &snapOffset);
  626. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  627. if (fabsf(offsetData.offset.x) > EPSILON ||
  628. fabsf(offsetData.offset.y) > EPSILON) {
  629. offset.x += offsetData.offset.x;
  630. offset.y += offsetData.offset.y;
  631. } else {
  632. offset.x += snapOffset.x;
  633. offset.y += snapOffset.y;
  634. }
  635. }
  636. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  637. {
  638. if (obs_sceneitem_locked(item))
  639. return true;
  640. bool selected = obs_sceneitem_selected(item);
  641. vec2 *offset = reinterpret_cast<vec2*>(param);
  642. if (obs_sceneitem_is_group(item) && !selected) {
  643. matrix4 transform;
  644. vec3 new_offset;
  645. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  646. obs_sceneitem_get_draw_transform(item, &transform);
  647. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  648. matrix4_inv(&transform, &transform);
  649. vec3_transform(&new_offset, &new_offset, &transform);
  650. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  651. }
  652. if (selected) {
  653. vec2 pos;
  654. obs_sceneitem_get_pos(item, &pos);
  655. vec2_add(&pos, &pos, offset);
  656. obs_sceneitem_set_pos(item, &pos);
  657. }
  658. UNUSED_PARAMETER(scene);
  659. return true;
  660. }
  661. void OBSBasicPreview::MoveItems(const vec2 &pos)
  662. {
  663. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  664. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  665. OBSScene scene = main->GetCurrentScene();
  666. vec2 offset, moveOffset;
  667. vec2_sub(&offset, &pos, &startPos);
  668. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  669. if (!(modifiers & Qt::ControlModifier))
  670. SnapItemMovement(moveOffset);
  671. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  672. obs_scene_enum_items(scene, move_items, &moveOffset);
  673. }
  674. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  675. {
  676. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  677. vec3 pos;
  678. vec3_zero(&pos);
  679. if (alignment & OBS_ALIGN_LEFT)
  680. pos.x = tl.x;
  681. else if (alignment & OBS_ALIGN_RIGHT)
  682. pos.x = br.x;
  683. else
  684. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  685. if (alignment & OBS_ALIGN_TOP)
  686. pos.y = tl.y;
  687. else if (alignment & OBS_ALIGN_BOTTOM)
  688. pos.y = br.y;
  689. else
  690. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  691. return pos;
  692. }
  693. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  694. const vec2 &baseSize)
  695. {
  696. float baseAspect = baseSize.x / baseSize.y;
  697. float aspect = size.x / size.y;
  698. uint32_t stretchFlags = (uint32_t)stretchHandle;
  699. if (stretchHandle == ItemHandle::TopLeft ||
  700. stretchHandle == ItemHandle::TopRight ||
  701. stretchHandle == ItemHandle::BottomLeft ||
  702. stretchHandle == ItemHandle::BottomRight) {
  703. if (aspect < baseAspect) {
  704. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  705. (size.y <= 0.0f && size.x <= 0.0f))
  706. size.x = size.y * baseAspect;
  707. else
  708. size.x = size.y * baseAspect * -1.0f;
  709. } else {
  710. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  711. (size.y <= 0.0f && size.x <= 0.0f))
  712. size.y = size.x / baseAspect;
  713. else
  714. size.y = size.x / baseAspect * -1.0f;
  715. }
  716. } else if (stretchHandle == ItemHandle::TopCenter ||
  717. stretchHandle == ItemHandle::BottomCenter) {
  718. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  719. (size.y <= 0.0f && size.x <= 0.0f))
  720. size.x = size.y * baseAspect;
  721. else
  722. size.x = size.y * baseAspect * -1.0f;
  723. } else if (stretchHandle == ItemHandle::CenterLeft ||
  724. stretchHandle == ItemHandle::CenterRight) {
  725. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  726. (size.y <= 0.0f && size.x <= 0.0f))
  727. size.y = size.x / baseAspect;
  728. else
  729. size.y = size.x / baseAspect * -1.0f;
  730. }
  731. size.x = std::round(size.x);
  732. size.y = std::round(size.y);
  733. if (stretchFlags & ITEM_LEFT)
  734. tl.x = br.x - size.x;
  735. else if (stretchFlags & ITEM_RIGHT)
  736. br.x = tl.x + size.x;
  737. if (stretchFlags & ITEM_TOP)
  738. tl.y = br.y - size.y;
  739. else if (stretchFlags & ITEM_BOTTOM)
  740. br.y = tl.y + size.y;
  741. }
  742. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  743. {
  744. uint32_t stretchFlags = (uint32_t)stretchHandle;
  745. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  746. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  747. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  748. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  749. vec3 boundingTL;
  750. vec3 boundingBR;
  751. vec3_copy(&boundingTL, &newTL);
  752. vec3_min(&boundingTL, &boundingTL, &newTR);
  753. vec3_min(&boundingTL, &boundingTL, &newBL);
  754. vec3_min(&boundingTL, &boundingTL, &newBR);
  755. vec3_copy(&boundingBR, &newTL);
  756. vec3_max(&boundingBR, &boundingBR, &newTR);
  757. vec3_max(&boundingBR, &boundingBR, &newBL);
  758. vec3_max(&boundingBR, &boundingBR, &newBR);
  759. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  760. vec3_add(&offset, &offset, &newTL);
  761. vec3_transform(&offset, &offset, &screenToItem);
  762. vec3_sub(&offset, &offset, &tl);
  763. if (stretchFlags & ITEM_LEFT)
  764. tl.x += offset.x;
  765. else if (stretchFlags & ITEM_RIGHT)
  766. br.x += offset.x;
  767. if (stretchFlags & ITEM_TOP)
  768. tl.y += offset.y;
  769. else if (stretchFlags & ITEM_BOTTOM)
  770. br.y += offset.y;
  771. }
  772. static float maxfunc(float x, float y)
  773. {
  774. return x > y ? x : y;
  775. }
  776. static float minfunc(float x, float y)
  777. {
  778. return x < y ? x : y;
  779. }
  780. void OBSBasicPreview::CropItem(const vec2 &pos)
  781. {
  782. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  783. uint32_t stretchFlags = (uint32_t)stretchHandle;
  784. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  785. vec3 tl, br, pos3;
  786. vec3_zero(&tl);
  787. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  788. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  789. vec3_transform(&pos3, &pos3, &screenToItem);
  790. obs_sceneitem_crop crop = startCrop;
  791. vec2 scale;
  792. obs_sceneitem_get_scale(stretchItem, &scale);
  793. vec2 max_tl;
  794. vec2 max_br;
  795. vec2_set(&max_tl,
  796. float(-crop.left) * scale.x,
  797. float(-crop.top) * scale.y);
  798. vec2_set(&max_br,
  799. stretchItemSize.x + crop.right * scale.x,
  800. stretchItemSize.y + crop.bottom * scale.y);
  801. typedef std::function<float (float, float)> minmax_func_t;
  802. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  803. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  804. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  805. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  806. pos3.x = min_x(pos3.x, max_br.x);
  807. pos3.x = max_x(pos3.x, max_tl.x);
  808. pos3.y = min_y(pos3.y, max_br.y);
  809. pos3.y = max_y(pos3.y, max_tl.y);
  810. if (stretchFlags & ITEM_LEFT) {
  811. float maxX = stretchItemSize.x - (2.0 * scale.x);
  812. pos3.x = tl.x = min_x(pos3.x, maxX);
  813. } else if (stretchFlags & ITEM_RIGHT) {
  814. float minX = (2.0 * scale.x);
  815. pos3.x = br.x = max_x(pos3.x, minX);
  816. }
  817. if (stretchFlags & ITEM_TOP) {
  818. float maxY = stretchItemSize.y - (2.0 * scale.y);
  819. pos3.y = tl.y = min_y(pos3.y, maxY);
  820. } else if (stretchFlags & ITEM_BOTTOM) {
  821. float minY = (2.0 * scale.y);
  822. pos3.y = br.y = max_y(pos3.y, minY);
  823. }
  824. #define ALIGN_X (ITEM_LEFT|ITEM_RIGHT)
  825. #define ALIGN_Y (ITEM_TOP|ITEM_BOTTOM)
  826. vec3 newPos;
  827. vec3_zero(&newPos);
  828. uint32_t align_x = (align & ALIGN_X);
  829. uint32_t align_y = (align & ALIGN_Y);
  830. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  831. newPos.x = pos3.x;
  832. else if (align & ITEM_RIGHT)
  833. newPos.x = stretchItemSize.x;
  834. else if (!(align & ITEM_LEFT))
  835. newPos.x = stretchItemSize.x * 0.5f;
  836. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  837. newPos.y = pos3.y;
  838. else if (align & ITEM_BOTTOM)
  839. newPos.y = stretchItemSize.y;
  840. else if (!(align & ITEM_TOP))
  841. newPos.y = stretchItemSize.y * 0.5f;
  842. #undef ALIGN_X
  843. #undef ALIGN_Y
  844. crop = startCrop;
  845. if (stretchFlags & ITEM_LEFT)
  846. crop.left += int(std::round(tl.x / scale.x));
  847. else if (stretchFlags & ITEM_RIGHT)
  848. crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x));
  849. if (stretchFlags & ITEM_TOP)
  850. crop.top += int(std::round(tl.y / scale.y));
  851. else if (stretchFlags & ITEM_BOTTOM)
  852. crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y));
  853. vec3_transform(&newPos, &newPos, &itemToScreen);
  854. newPos.x = std::round(newPos.x);
  855. newPos.y = std::round(newPos.y);
  856. #if 0
  857. vec3 curPos;
  858. vec3_zero(&curPos);
  859. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  860. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  861. int(curPos.x), int(curPos.y),
  862. int(newPos.x), int(newPos.y));
  863. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  864. crop.left, crop.top,
  865. crop.right, crop.bottom);
  866. #endif
  867. obs_sceneitem_defer_update_begin(stretchItem);
  868. obs_sceneitem_set_crop(stretchItem, &crop);
  869. if (boundsType == OBS_BOUNDS_NONE)
  870. obs_sceneitem_set_pos(stretchItem, (vec2*)&newPos);
  871. obs_sceneitem_defer_update_end(stretchItem);
  872. }
  873. void OBSBasicPreview::StretchItem(const vec2 &pos)
  874. {
  875. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  876. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  877. uint32_t stretchFlags = (uint32_t)stretchHandle;
  878. bool shiftDown = (modifiers & Qt::ShiftModifier);
  879. vec3 tl, br, pos3;
  880. vec3_zero(&tl);
  881. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  882. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  883. vec3_transform(&pos3, &pos3, &screenToItem);
  884. if (stretchFlags & ITEM_LEFT)
  885. tl.x = pos3.x;
  886. else if (stretchFlags & ITEM_RIGHT)
  887. br.x = pos3.x;
  888. if (stretchFlags & ITEM_TOP)
  889. tl.y = pos3.y;
  890. else if (stretchFlags & ITEM_BOTTOM)
  891. br.y = pos3.y;
  892. if (!(modifiers & Qt::ControlModifier))
  893. SnapStretchingToScreen(tl, br);
  894. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  895. vec2 baseSize;
  896. vec2_set(&baseSize,
  897. float(obs_source_get_width(source)),
  898. float(obs_source_get_height(source)));
  899. vec2 size;
  900. vec2_set(&size,br. x - tl.x, br.y - tl.y);
  901. if (boundsType != OBS_BOUNDS_NONE) {
  902. if (shiftDown)
  903. ClampAspect(tl, br, size, baseSize);
  904. if (tl.x > br.x) std::swap(tl.x, br.x);
  905. if (tl.y > br.y) std::swap(tl.y, br.y);
  906. vec2_abs(&size, &size);
  907. obs_sceneitem_set_bounds(stretchItem, &size);
  908. } else {
  909. obs_sceneitem_crop crop;
  910. obs_sceneitem_get_crop(stretchItem, &crop);
  911. baseSize.x -= float(crop.left + crop.right);
  912. baseSize.y -= float(crop.top + crop.bottom);
  913. if (!shiftDown)
  914. ClampAspect(tl, br, size, baseSize);
  915. vec2_div(&size, &size, &baseSize);
  916. obs_sceneitem_set_scale(stretchItem, &size);
  917. }
  918. pos3 = CalculateStretchPos(tl, br);
  919. vec3_transform(&pos3, &pos3, &itemToScreen);
  920. vec2 newPos;
  921. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  922. obs_sceneitem_set_pos(stretchItem, &newPos);
  923. }
  924. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  925. {
  926. if (scrollMode && event->buttons() == Qt::LeftButton) {
  927. scrollingOffset.x += event->x() - scrollingFrom.x;
  928. scrollingOffset.y += event->y() - scrollingFrom.y;
  929. scrollingFrom.x = event->x();
  930. scrollingFrom.y = event->y();
  931. emit DisplayResized();
  932. return;
  933. }
  934. if (locked)
  935. return;
  936. if (mouseDown) {
  937. vec2 pos = GetMouseEventPos(event);
  938. if (!mouseMoved && !mouseOverItems &&
  939. stretchHandle == ItemHandle::None) {
  940. ProcessClick(startPos);
  941. mouseOverItems = SelectedAtPos(startPos);
  942. }
  943. pos.x = std::round(pos.x);
  944. pos.y = std::round(pos.y);
  945. if (stretchHandle != ItemHandle::None) {
  946. OBSBasic *main = reinterpret_cast<OBSBasic*>(
  947. App()->GetMainWindow());
  948. OBSScene scene = main->GetCurrentScene();
  949. obs_sceneitem_t *group = obs_sceneitem_get_group(
  950. scene, stretchItem);
  951. if (group) {
  952. vec3 group_pos;
  953. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  954. vec3_transform(&group_pos, &group_pos,
  955. &invGroupTransform);
  956. pos.x = group_pos.x;
  957. pos.y = group_pos.y;
  958. }
  959. if (cropping)
  960. CropItem(pos);
  961. else
  962. StretchItem(pos);
  963. } else if (mouseOverItems) {
  964. MoveItems(pos);
  965. }
  966. mouseMoved = true;
  967. }
  968. }
  969. static void DrawCircleAtPos(float x, float y)
  970. {
  971. struct vec3 pos;
  972. vec3_set(&pos, x, y, 0.0f);
  973. struct matrix4 matrix;
  974. gs_matrix_get(&matrix);
  975. vec3_transform(&pos, &pos, &matrix);
  976. gs_matrix_push();
  977. gs_matrix_identity();
  978. gs_matrix_translate(&pos);
  979. gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
  980. gs_draw(GS_LINESTRIP, 0, 0);
  981. gs_matrix_pop();
  982. }
  983. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  984. {
  985. return crop->left > 0 ||
  986. crop->top > 0 ||
  987. crop->right > 0 ||
  988. crop->bottom > 0;
  989. }
  990. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  991. obs_sceneitem_t *item, void *param)
  992. {
  993. if (obs_sceneitem_locked(item))
  994. return true;
  995. if (!SceneItemHasVideo(item))
  996. return true;
  997. if (obs_sceneitem_is_group(item)) {
  998. matrix4 mat;
  999. obs_sceneitem_get_draw_transform(item, &mat);
  1000. gs_matrix_push();
  1001. gs_matrix_mul(&mat);
  1002. obs_sceneitem_group_enum_items(item, DrawSelectedItem, param);
  1003. gs_matrix_pop();
  1004. }
  1005. if (!obs_sceneitem_selected(item))
  1006. return true;
  1007. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  1008. matrix4 boxTransform;
  1009. matrix4 invBoxTransform;
  1010. obs_sceneitem_get_box_transform(item, &boxTransform);
  1011. matrix4_inv(&invBoxTransform, &boxTransform);
  1012. vec3 bounds[] = {
  1013. {{{0.f, 0.f, 0.f}}},
  1014. {{{1.f, 0.f, 0.f}}},
  1015. {{{0.f, 1.f, 0.f}}},
  1016. {{{1.f, 1.f, 0.f}}},
  1017. };
  1018. bool visible = std::all_of(std::begin(bounds), std::end(bounds),
  1019. [&](const vec3 &b)
  1020. {
  1021. vec3 pos;
  1022. vec3_transform(&pos, &b, &boxTransform);
  1023. vec3_transform(&pos, &pos, &invBoxTransform);
  1024. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1025. });
  1026. if (!visible)
  1027. return true;
  1028. obs_transform_info info;
  1029. obs_sceneitem_get_info(item, &info);
  1030. gs_load_vertexbuffer(main->circle);
  1031. gs_matrix_push();
  1032. gs_matrix_mul(&boxTransform);
  1033. DrawCircleAtPos(0.0f, 0.0f);
  1034. DrawCircleAtPos(0.0f, 1.0f);
  1035. DrawCircleAtPos(1.0f, 0.0f);
  1036. DrawCircleAtPos(1.0f, 1.0f);
  1037. DrawCircleAtPos(0.5f, 0.0f);
  1038. DrawCircleAtPos(0.0f, 0.5f);
  1039. DrawCircleAtPos(0.5f, 1.0f);
  1040. DrawCircleAtPos(1.0f, 0.5f);
  1041. obs_sceneitem_crop crop;
  1042. obs_sceneitem_get_crop(item, &crop);
  1043. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1044. vec4 color;
  1045. gs_effect_t *eff = gs_get_effect();
  1046. gs_eparam_t *param = gs_effect_get_param_by_name(eff, "color");
  1047. #define DRAW_SIDE(side, vb) \
  1048. if (crop.side > 0) \
  1049. vec4_set(&color, 0.0f, 1.0f, 0.0f, 1.0f); \
  1050. else \
  1051. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f); \
  1052. gs_effect_set_vec4(param, &color); \
  1053. gs_load_vertexbuffer(main->vb); \
  1054. gs_draw(GS_LINESTRIP, 0, 0);
  1055. DRAW_SIDE(left, boxLeft);
  1056. DRAW_SIDE(top, boxTop);
  1057. DRAW_SIDE(right, boxRight);
  1058. DRAW_SIDE(bottom, boxBottom);
  1059. #undef DRAW_SIDE
  1060. } else {
  1061. gs_load_vertexbuffer(main->box);
  1062. gs_draw(GS_LINESTRIP, 0, 0);
  1063. }
  1064. gs_matrix_pop();
  1065. UNUSED_PARAMETER(scene);
  1066. UNUSED_PARAMETER(param);
  1067. return true;
  1068. }
  1069. void OBSBasicPreview::DrawSceneEditing()
  1070. {
  1071. if (locked)
  1072. return;
  1073. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  1074. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1075. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1076. vec4 color;
  1077. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  1078. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1079. gs_technique_begin(tech);
  1080. gs_technique_begin_pass(tech, 0);
  1081. OBSScene scene = main->GetCurrentScene();
  1082. if (scene) {
  1083. gs_matrix_push();
  1084. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1085. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1086. gs_matrix_pop();
  1087. }
  1088. gs_load_vertexbuffer(nullptr);
  1089. gs_technique_end_pass(tech);
  1090. gs_technique_end(tech);
  1091. }
  1092. void OBSBasicPreview::ResetScrollingOffset()
  1093. {
  1094. vec2_zero(&scrollingOffset);
  1095. }
  1096. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal) {
  1097. float newScalingAmountVal = pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1098. scalingLevel = newScalingLevelVal;
  1099. SetScalingAmount(newScalingAmountVal);
  1100. }
  1101. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal) {
  1102. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1103. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1104. scalingAmount = newScalingAmountVal;
  1105. }