obs-scene.c 8.4 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "graphics/math-defs.h"
  15. #include "obs-scene.h"
  16. static inline void signal_item_destroy(struct obs_scene_item *item,
  17. struct calldata *params)
  18. {
  19. calldata_setptr(params, "scene", item->parent);
  20. calldata_setptr(params, "item", item);
  21. signal_handler_signal(item->parent->source->signals, "remove",
  22. params);
  23. calldata_clear(params);
  24. }
  25. static const char *scene_getname(const char *locale)
  26. {
  27. /* TODO: locale lookup of display name */
  28. return "Scene";
  29. }
  30. static void *scene_create(obs_data_t settings, struct obs_source *source)
  31. {
  32. struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
  33. scene->source = source;
  34. scene->first_item = NULL;
  35. if (pthread_mutex_init(&scene->mutex, NULL) != 0) {
  36. blog(LOG_ERROR, "scene_create: Couldn't initialize mutex");
  37. bfree(scene);
  38. return NULL;
  39. }
  40. return scene;
  41. }
  42. static void scene_destroy(void *data)
  43. {
  44. struct obs_scene *scene = data;
  45. struct obs_scene_item *item = scene->first_item;
  46. struct calldata params = {0};
  47. while (item) {
  48. struct obs_scene_item *del_item = item;
  49. item = item->next;
  50. signal_item_destroy(del_item, &params);
  51. if (del_item->source)
  52. obs_source_release(del_item->source);
  53. bfree(del_item);
  54. }
  55. calldata_free(&params);
  56. pthread_mutex_destroy(&scene->mutex);
  57. bfree(scene);
  58. }
  59. static uint32_t scene_get_output_flags(void *data)
  60. {
  61. return SOURCE_VIDEO;
  62. }
  63. static inline void detach_sceneitem(struct obs_scene_item *item)
  64. {
  65. if (item->prev)
  66. item->prev->next = item->next;
  67. else
  68. item->parent->first_item = item->next;
  69. if (item->next)
  70. item->next->prev = item->prev;
  71. }
  72. static inline void attach_sceneitem(struct obs_scene_item *item,
  73. struct obs_scene_item *prev)
  74. {
  75. item->prev = prev;
  76. if (prev) {
  77. item->next = prev->next;
  78. if (prev->next)
  79. prev->next->prev = item;
  80. prev->next = item;
  81. } else {
  82. item->next = item->parent->first_item;
  83. item->parent->first_item = item;
  84. }
  85. }
  86. static void scene_video_render(void *data)
  87. {
  88. struct obs_scene *scene = data;
  89. struct obs_scene_item *item = scene->first_item;
  90. pthread_mutex_lock(&scene->mutex);
  91. while (item) {
  92. if (obs_source_removed(item->source)) {
  93. struct obs_scene_item *del_item = item;
  94. item = item->next;
  95. obs_sceneitem_destroy(del_item);
  96. continue;
  97. }
  98. gs_matrix_push();
  99. gs_matrix_translate3f(item->origin.x, item->origin.y, 0.0f);
  100. gs_matrix_scale3f(item->scale.x, item->scale.y, 1.0f);
  101. gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(-item->rot));
  102. gs_matrix_translate3f(-item->pos.x, -item->pos.y, 0.0f);
  103. obs_source_video_render(item->source);
  104. gs_matrix_pop();
  105. item = item->next;
  106. }
  107. pthread_mutex_unlock(&scene->mutex);
  108. }
  109. static uint32_t scene_getsize(void *data)
  110. {
  111. return 0;
  112. }
  113. static const struct source_info scene_info =
  114. {
  115. .id = "scene",
  116. .getname = scene_getname,
  117. .create = scene_create,
  118. .destroy = scene_destroy,
  119. .get_output_flags = scene_get_output_flags,
  120. .video_render = scene_video_render,
  121. .getwidth = scene_getsize,
  122. .getheight = scene_getsize,
  123. };
  124. obs_scene_t obs_scene_create(const char *name)
  125. {
  126. struct obs_source *source = bmalloc(sizeof(struct obs_source));
  127. struct obs_scene *scene;
  128. memset(source, 0, sizeof(struct obs_source));
  129. if (!obs_source_init_handlers(source)) {
  130. bfree(source);
  131. return NULL;
  132. }
  133. source->settings = obs_data_create();
  134. scene = scene_create(source->settings, source);
  135. source->data = scene;
  136. assert(scene);
  137. if (!scene) {
  138. obs_data_release(source->settings);
  139. bfree(source);
  140. return NULL;
  141. }
  142. source->name = bstrdup(name);
  143. source->type = SOURCE_SCENE;
  144. scene->source = source;
  145. obs_source_init(source, &scene_info);
  146. memcpy(&source->callbacks, &scene_info, sizeof(struct source_info));
  147. return scene;
  148. }
  149. int obs_scene_addref(obs_scene_t scene)
  150. {
  151. return obs_source_addref(scene->source);
  152. }
  153. int obs_scene_release(obs_scene_t scene)
  154. {
  155. if (scene)
  156. return obs_source_release(scene->source);
  157. return 0;
  158. }
  159. obs_source_t obs_scene_getsource(obs_scene_t scene)
  160. {
  161. return scene->source;
  162. }
  163. obs_scene_t obs_scene_fromsource(obs_source_t source)
  164. {
  165. if (source->type != SOURCE_SCENE)
  166. return NULL;
  167. return source->data;
  168. }
  169. obs_sceneitem_t obs_scene_findsource(obs_scene_t scene, const char *name)
  170. {
  171. struct obs_scene_item *item;
  172. pthread_mutex_lock(&scene->mutex);
  173. item = scene->first_item;
  174. while (item) {
  175. if (strcmp(item->source->name, name) == 0) {
  176. break;
  177. }
  178. item = item->next;
  179. }
  180. pthread_mutex_unlock(&scene->mutex);
  181. return item;
  182. }
  183. void obs_scene_enum_items(obs_scene_t scene,
  184. bool (*callback)(obs_scene_t, obs_sceneitem_t, void*),
  185. void *param)
  186. {
  187. struct obs_scene_item *item;
  188. pthread_mutex_lock(&scene->mutex);
  189. item = scene->first_item;
  190. while (item) {
  191. if (!callback(scene, item, param))
  192. break;
  193. item = item->next;
  194. }
  195. pthread_mutex_unlock(&scene->mutex);
  196. }
  197. obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source)
  198. {
  199. struct obs_scene_item *last;
  200. struct obs_scene_item *item = bmalloc(sizeof(struct obs_scene_item));
  201. struct calldata params = {0};
  202. memset(item, 0, sizeof(struct obs_scene_item));
  203. item->source = source;
  204. item->visible = true;
  205. item->parent = scene;
  206. vec2_set(&item->scale, 1.0f, 1.0f);
  207. if (source)
  208. obs_source_addref(source);
  209. pthread_mutex_lock(&scene->mutex);
  210. last = scene->first_item;
  211. if (!last) {
  212. scene->first_item = item;
  213. } else {
  214. while (last->next)
  215. last = last->next;
  216. last->next = item;
  217. item->prev = last;
  218. }
  219. pthread_mutex_unlock(&scene->mutex);
  220. calldata_setptr(&params, "scene", scene);
  221. calldata_setptr(&params, "item", item);
  222. signal_handler_signal(scene->source->signals, "add", &params);
  223. calldata_free(&params);
  224. return item;
  225. }
  226. int obs_sceneitem_destroy(obs_sceneitem_t item)
  227. {
  228. int ref = 0;
  229. if (item) {
  230. struct calldata params = {0};
  231. signal_item_destroy(item, &params);
  232. calldata_free(&params);
  233. pthread_mutex_lock(&item->parent->mutex);
  234. detach_sceneitem(item);
  235. pthread_mutex_unlock(&item->parent->mutex);
  236. if (item->source)
  237. ref = obs_source_release(item->source);
  238. bfree(item);
  239. }
  240. return ref;
  241. }
  242. obs_scene_t obs_sceneitem_getscene(obs_sceneitem_t item)
  243. {
  244. return item->parent;
  245. }
  246. obs_source_t obs_sceneitem_getsource(obs_sceneitem_t item)
  247. {
  248. return item->source;
  249. }
  250. void obs_sceneitem_setpos(obs_sceneitem_t item, const struct vec2 *pos)
  251. {
  252. vec2_copy(&item->pos, pos);
  253. }
  254. void obs_sceneitem_setrot(obs_sceneitem_t item, float rot)
  255. {
  256. item->rot = rot;
  257. }
  258. void obs_sceneitem_setorigin(obs_sceneitem_t item, const struct vec2 *origin)
  259. {
  260. vec2_copy(&item->origin, origin);
  261. }
  262. void obs_sceneitem_setscale(obs_sceneitem_t item, const struct vec2 *scale)
  263. {
  264. vec2_copy(&item->scale, scale);
  265. }
  266. void obs_sceneitem_setorder(obs_sceneitem_t item, enum order_movement movement)
  267. {
  268. struct obs_scene *scene = item->parent;
  269. pthread_mutex_lock(&scene->mutex);
  270. detach_sceneitem(item);
  271. if (movement == ORDER_MOVE_UP) {
  272. attach_sceneitem(item, item->prev);
  273. } else if (movement == ORDER_MOVE_DOWN) {
  274. attach_sceneitem(item, item->next);
  275. } else if (movement == ORDER_MOVE_TOP) {
  276. struct obs_scene_item *last = item->next;
  277. if (!last) {
  278. last = item->prev;
  279. } else {
  280. while (last->next)
  281. last = last->next;
  282. }
  283. attach_sceneitem(item, last);
  284. } else if (movement == ORDER_MOVE_BOTTOM) {
  285. attach_sceneitem(item, NULL);
  286. }
  287. pthread_mutex_unlock(&scene->mutex);
  288. }
  289. void obs_sceneitem_getpos(obs_sceneitem_t item, struct vec2 *pos)
  290. {
  291. vec2_copy(pos, &item->pos);
  292. }
  293. float obs_sceneitem_getrot(obs_sceneitem_t item)
  294. {
  295. return item->rot;
  296. }
  297. void obs_sceneitem_getorigin(obs_sceneitem_t item, struct vec2 *origin)
  298. {
  299. vec2_copy(origin, &item->origin);
  300. }
  301. void obs_sceneitem_getscale(obs_sceneitem_t item, struct vec2 *scale)
  302. {
  303. vec2_copy(scale, &item->scale);
  304. }