obs-video.c 26 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013-2014 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <time.h>
  15. #include <stdlib.h>
  16. #include "obs.h"
  17. #include "obs-internal.h"
  18. #include "graphics/vec4.h"
  19. #include "media-io/format-conversion.h"
  20. #include "media-io/video-frame.h"
  21. static uint64_t tick_sources(uint64_t cur_time, uint64_t last_time)
  22. {
  23. struct obs_core_data *data = &obs->data;
  24. struct obs_source *source;
  25. uint64_t delta_time;
  26. float seconds;
  27. if (!last_time)
  28. last_time = cur_time -
  29. video_output_get_frame_time(obs->video.video);
  30. delta_time = cur_time - last_time;
  31. seconds = (float)((double)delta_time / 1000000000.0);
  32. /* ------------------------------------- */
  33. /* call tick callbacks */
  34. pthread_mutex_lock(&obs->data.draw_callbacks_mutex);
  35. for (size_t i = obs->data.tick_callbacks.num; i > 0; i--) {
  36. struct tick_callback *callback;
  37. callback = obs->data.tick_callbacks.array + (i - 1);
  38. callback->tick(callback->param, seconds);
  39. }
  40. pthread_mutex_unlock(&obs->data.draw_callbacks_mutex);
  41. /* ------------------------------------- */
  42. /* call the tick function of each source */
  43. pthread_mutex_lock(&data->sources_mutex);
  44. source = data->first_source;
  45. while (source) {
  46. obs_source_video_tick(source, seconds);
  47. source = (struct obs_source*)source->context.next;
  48. }
  49. pthread_mutex_unlock(&data->sources_mutex);
  50. return cur_time;
  51. }
  52. /* in obs-display.c */
  53. extern void render_display(struct obs_display *display);
  54. static inline void render_displays(void)
  55. {
  56. struct obs_display *display;
  57. if (!obs->data.valid)
  58. return;
  59. gs_enter_context(obs->video.graphics);
  60. /* render extra displays/swaps */
  61. pthread_mutex_lock(&obs->data.displays_mutex);
  62. display = obs->data.first_display;
  63. while (display) {
  64. render_display(display);
  65. display = display->next;
  66. }
  67. pthread_mutex_unlock(&obs->data.displays_mutex);
  68. gs_leave_context();
  69. }
  70. static inline void set_render_size(uint32_t width, uint32_t height)
  71. {
  72. gs_enable_depth_test(false);
  73. gs_set_cull_mode(GS_NEITHER);
  74. gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f);
  75. gs_set_viewport(0, 0, width, height);
  76. }
  77. static inline void unmap_last_surface(struct obs_core_video *video)
  78. {
  79. if (video->mapped_surface) {
  80. gs_stagesurface_unmap(video->mapped_surface);
  81. video->mapped_surface = NULL;
  82. }
  83. }
  84. static const char *render_main_texture_name = "render_main_texture";
  85. static inline void render_main_texture(struct obs_core_video *video,
  86. int cur_texture)
  87. {
  88. profile_start(render_main_texture_name);
  89. struct vec4 clear_color;
  90. vec4_set(&clear_color, 0.0f, 0.0f, 0.0f, 0.0f);
  91. gs_set_render_target(video->render_textures[cur_texture], NULL);
  92. gs_clear(GS_CLEAR_COLOR, &clear_color, 1.0f, 0);
  93. set_render_size(video->base_width, video->base_height);
  94. pthread_mutex_lock(&obs->data.draw_callbacks_mutex);
  95. for (size_t i = obs->data.draw_callbacks.num; i > 0; i--) {
  96. struct draw_callback *callback;
  97. callback = obs->data.draw_callbacks.array + (i - 1);
  98. callback->draw(callback->param,
  99. video->base_width, video->base_height);
  100. }
  101. pthread_mutex_unlock(&obs->data.draw_callbacks_mutex);
  102. obs_view_render(&obs->data.main_view);
  103. video->textures_rendered[cur_texture] = true;
  104. profile_end(render_main_texture_name);
  105. }
  106. static inline gs_effect_t *get_scale_effect_internal(
  107. struct obs_core_video *video)
  108. {
  109. /* if the dimension is under half the size of the original image,
  110. * bicubic/lanczos can't sample enough pixels to create an accurate
  111. * image, so use the bilinear low resolution effect instead */
  112. if (video->output_width < (video->base_width / 2) &&
  113. video->output_height < (video->base_height / 2)) {
  114. return video->bilinear_lowres_effect;
  115. }
  116. switch (video->scale_type) {
  117. case OBS_SCALE_BILINEAR: return video->default_effect;
  118. case OBS_SCALE_LANCZOS: return video->lanczos_effect;
  119. case OBS_SCALE_BICUBIC:
  120. default:;
  121. }
  122. return video->bicubic_effect;
  123. }
  124. static inline bool resolution_close(struct obs_core_video *video,
  125. uint32_t width, uint32_t height)
  126. {
  127. long width_cmp = (long)video->base_width - (long)width;
  128. long height_cmp = (long)video->base_height - (long)height;
  129. return labs(width_cmp) <= 16 && labs(height_cmp) <= 16;
  130. }
  131. static inline gs_effect_t *get_scale_effect(struct obs_core_video *video,
  132. uint32_t width, uint32_t height)
  133. {
  134. if (resolution_close(video, width, height)) {
  135. return video->default_effect;
  136. } else {
  137. /* if the scale method couldn't be loaded, use either bicubic
  138. * or bilinear by default */
  139. gs_effect_t *effect = get_scale_effect_internal(video);
  140. if (!effect)
  141. effect = !!video->bicubic_effect ?
  142. video->bicubic_effect :
  143. video->default_effect;
  144. return effect;
  145. }
  146. }
  147. static const char *render_output_texture_name = "render_output_texture";
  148. static inline void render_output_texture(struct obs_core_video *video,
  149. int cur_texture, int prev_texture)
  150. {
  151. profile_start(render_output_texture_name);
  152. gs_texture_t *texture = video->render_textures[prev_texture];
  153. gs_texture_t *target = video->output_textures[cur_texture];
  154. uint32_t width = gs_texture_get_width(target);
  155. uint32_t height = gs_texture_get_height(target);
  156. struct vec2 base_i;
  157. vec2_set(&base_i,
  158. 1.0f / (float)video->base_width,
  159. 1.0f / (float)video->base_height);
  160. gs_effect_t *effect = get_scale_effect(video, width, height);
  161. gs_technique_t *tech;
  162. if (video->ovi.output_format == VIDEO_FORMAT_RGBA) {
  163. tech = gs_effect_get_technique(effect, "Draw");
  164. } else {
  165. tech = gs_effect_get_technique(effect, "DrawMatrix");
  166. }
  167. gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
  168. gs_eparam_t *matrix = gs_effect_get_param_by_name(effect,
  169. "color_matrix");
  170. gs_eparam_t *bres_i = gs_effect_get_param_by_name(effect,
  171. "base_dimension_i");
  172. size_t passes, i;
  173. if (!video->textures_rendered[prev_texture])
  174. goto end;
  175. gs_set_render_target(target, NULL);
  176. set_render_size(width, height);
  177. if (bres_i)
  178. gs_effect_set_vec2(bres_i, &base_i);
  179. gs_effect_set_val(matrix, video->color_matrix, sizeof(float) * 16);
  180. gs_effect_set_texture(image, texture);
  181. gs_enable_blending(false);
  182. passes = gs_technique_begin(tech);
  183. for (i = 0; i < passes; i++) {
  184. gs_technique_begin_pass(tech, i);
  185. gs_draw_sprite(texture, 0, width, height);
  186. gs_technique_end_pass(tech);
  187. }
  188. gs_technique_end(tech);
  189. gs_enable_blending(true);
  190. video->textures_output[cur_texture] = true;
  191. end:
  192. profile_end(render_output_texture_name);
  193. }
  194. static inline void set_eparam(gs_effect_t *effect, const char *name, float val)
  195. {
  196. gs_eparam_t *param = gs_effect_get_param_by_name(effect, name);
  197. gs_effect_set_float(param, val);
  198. }
  199. static const char *render_convert_texture_name = "render_convert_texture";
  200. static void render_convert_texture(struct obs_core_video *video,
  201. int cur_texture, int prev_texture)
  202. {
  203. profile_start(render_convert_texture_name);
  204. gs_texture_t *texture = video->output_textures[prev_texture];
  205. gs_texture_t *target = video->convert_textures[cur_texture];
  206. float fwidth = (float)video->output_width;
  207. float fheight = (float)video->output_height;
  208. size_t passes, i;
  209. gs_effect_t *effect = video->conversion_effect;
  210. gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
  211. gs_technique_t *tech = gs_effect_get_technique(effect,
  212. video->conversion_tech);
  213. if (!video->textures_output[prev_texture])
  214. goto end;
  215. set_eparam(effect, "u_plane_offset", (float)video->plane_offsets[1]);
  216. set_eparam(effect, "v_plane_offset", (float)video->plane_offsets[2]);
  217. set_eparam(effect, "width", fwidth);
  218. set_eparam(effect, "height", fheight);
  219. set_eparam(effect, "width_i", 1.0f / fwidth);
  220. set_eparam(effect, "height_i", 1.0f / fheight);
  221. set_eparam(effect, "width_d2", fwidth * 0.5f);
  222. set_eparam(effect, "height_d2", fheight * 0.5f);
  223. set_eparam(effect, "width_d2_i", 1.0f / (fwidth * 0.5f));
  224. set_eparam(effect, "height_d2_i", 1.0f / (fheight * 0.5f));
  225. set_eparam(effect, "input_height", (float)video->conversion_height);
  226. gs_effect_set_texture(image, texture);
  227. gs_set_render_target(target, NULL);
  228. set_render_size(video->output_width, video->conversion_height);
  229. gs_enable_blending(false);
  230. passes = gs_technique_begin(tech);
  231. for (i = 0; i < passes; i++) {
  232. gs_technique_begin_pass(tech, i);
  233. gs_draw_sprite(texture, 0, video->output_width,
  234. video->conversion_height);
  235. gs_technique_end_pass(tech);
  236. }
  237. gs_technique_end(tech);
  238. gs_enable_blending(true);
  239. video->textures_converted[cur_texture] = true;
  240. end:
  241. profile_end(render_convert_texture_name);
  242. }
  243. static void render_nv12(struct obs_core_video *video, gs_texture_t *target,
  244. int cur_texture, int prev_texture, const char *tech_name,
  245. uint32_t width, uint32_t height)
  246. {
  247. gs_texture_t *texture = video->output_textures[prev_texture];
  248. gs_effect_t *effect = video->conversion_effect;
  249. gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
  250. gs_technique_t *tech = gs_effect_get_technique(effect, tech_name);
  251. size_t passes, i;
  252. gs_effect_set_texture(image, texture);
  253. gs_set_render_target(target, NULL);
  254. set_render_size(width, height);
  255. gs_enable_blending(false);
  256. passes = gs_technique_begin(tech);
  257. for (i = 0; i < passes; i++) {
  258. gs_technique_begin_pass(tech, i);
  259. gs_draw_sprite(texture, 0, width, height);
  260. gs_technique_end_pass(tech);
  261. }
  262. gs_technique_end(tech);
  263. gs_enable_blending(true);
  264. }
  265. static const char *render_convert_nv12_name = "render_convert_texture_nv12";
  266. static void render_convert_texture_nv12(struct obs_core_video *video,
  267. int cur_texture, int prev_texture)
  268. {
  269. profile_start(render_convert_nv12_name);
  270. if (!video->textures_output[prev_texture])
  271. goto end;
  272. render_nv12(video, video->convert_textures[cur_texture],
  273. cur_texture, prev_texture, "NV12_Y",
  274. video->output_width, video->output_height);
  275. render_nv12(video, video->convert_uv_textures[cur_texture],
  276. cur_texture, prev_texture, "NV12_UV",
  277. video->output_width / 2, video->output_height / 2);
  278. video->textures_converted[cur_texture] = true;
  279. end:
  280. profile_end(render_convert_nv12_name);
  281. }
  282. static const char *stage_output_texture_name = "stage_output_texture";
  283. static inline void stage_output_texture(struct obs_core_video *video,
  284. int cur_texture, int prev_texture)
  285. {
  286. profile_start(stage_output_texture_name);
  287. gs_texture_t *texture;
  288. bool texture_ready;
  289. gs_stagesurf_t *copy = video->copy_surfaces[cur_texture];
  290. if (video->gpu_conversion) {
  291. texture = video->convert_textures[prev_texture];
  292. texture_ready = video->textures_converted[prev_texture];
  293. } else {
  294. texture = video->output_textures[prev_texture];
  295. texture_ready = video->textures_output[prev_texture];
  296. }
  297. unmap_last_surface(video);
  298. if (!texture_ready)
  299. goto end;
  300. gs_stage_texture(copy, texture);
  301. video->textures_copied[cur_texture] = true;
  302. end:
  303. profile_end(stage_output_texture_name);
  304. }
  305. #ifdef _WIN32
  306. static inline bool queue_frame(struct obs_core_video *video, bool raw_active,
  307. struct obs_vframe_info *vframe_info, int prev_texture)
  308. {
  309. bool duplicate = !video->gpu_encoder_avail_queue.size ||
  310. (video->gpu_encoder_queue.size && vframe_info->count > 1);
  311. if (duplicate) {
  312. struct obs_tex_frame *tf = circlebuf_data(
  313. &video->gpu_encoder_queue,
  314. video->gpu_encoder_queue.size - sizeof(*tf));
  315. /* texture-based encoding is stopping */
  316. if (!tf) {
  317. return false;
  318. }
  319. tf->count++;
  320. os_sem_post(video->gpu_encode_semaphore);
  321. goto finish;
  322. }
  323. struct obs_tex_frame tf;
  324. circlebuf_pop_front(&video->gpu_encoder_avail_queue, &tf, sizeof(tf));
  325. if (tf.released) {
  326. gs_texture_acquire_sync(tf.tex, tf.lock_key, GS_WAIT_INFINITE);
  327. tf.released = false;
  328. }
  329. /* the vframe_info->count > 1 case causing a copy can only happen if by
  330. * some chance the very first frame has to be duplicated for whatever
  331. * reason. otherwise, it goes to the 'duplicate' case above, which
  332. * will ensure better performance. */
  333. if (raw_active || vframe_info->count > 1) {
  334. gs_copy_texture(tf.tex, video->convert_textures[prev_texture]);
  335. } else {
  336. gs_texture_t *tex = video->convert_textures[prev_texture];
  337. gs_texture_t *tex_uv = video->convert_uv_textures[prev_texture];
  338. video->convert_textures[prev_texture] = tf.tex;
  339. video->convert_uv_textures[prev_texture] = tf.tex_uv;
  340. tf.tex = tex;
  341. tf.tex_uv = tex_uv;
  342. tf.handle = gs_texture_get_shared_handle(tex);
  343. }
  344. tf.count = 1;
  345. tf.timestamp = vframe_info->timestamp;
  346. tf.released = true;
  347. gs_texture_release_sync(tf.tex, ++tf.lock_key);
  348. circlebuf_push_back(&video->gpu_encoder_queue, &tf, sizeof(tf));
  349. os_sem_post(video->gpu_encode_semaphore);
  350. finish:
  351. return --vframe_info->count;
  352. }
  353. extern void full_stop(struct obs_encoder *encoder);
  354. static inline void encode_gpu(struct obs_core_video *video, bool raw_active,
  355. struct obs_vframe_info *vframe_info, int prev_texture)
  356. {
  357. while (queue_frame(video, raw_active, vframe_info, prev_texture));
  358. }
  359. static const char *output_gpu_encoders_name = "output_gpu_encoders";
  360. static void output_gpu_encoders(struct obs_core_video *video, bool raw_active,
  361. int prev_texture)
  362. {
  363. profile_start(output_gpu_encoders_name);
  364. if (!video->textures_converted[prev_texture])
  365. goto end;
  366. struct obs_vframe_info vframe_info;
  367. circlebuf_pop_front(&video->vframe_info_buffer_gpu, &vframe_info,
  368. sizeof(vframe_info));
  369. pthread_mutex_lock(&video->gpu_encoder_mutex);
  370. encode_gpu(video, raw_active, &vframe_info, prev_texture);
  371. pthread_mutex_unlock(&video->gpu_encoder_mutex);
  372. end:
  373. profile_end(output_gpu_encoders_name);
  374. }
  375. #endif
  376. static inline void render_video(struct obs_core_video *video,
  377. bool raw_active, const bool gpu_active,
  378. int cur_texture, int prev_texture)
  379. {
  380. gs_begin_scene();
  381. gs_enable_depth_test(false);
  382. gs_set_cull_mode(GS_NEITHER);
  383. render_main_texture(video, cur_texture);
  384. if (raw_active || gpu_active) {
  385. render_output_texture(video, cur_texture, prev_texture);
  386. #ifdef _WIN32
  387. if (gpu_active) {
  388. gs_flush();
  389. }
  390. #endif
  391. }
  392. if (raw_active || gpu_active) {
  393. if (video->gpu_conversion) {
  394. if (video->using_nv12_tex)
  395. render_convert_texture_nv12(video,
  396. cur_texture, prev_texture);
  397. else
  398. render_convert_texture(video,
  399. cur_texture, prev_texture);
  400. }
  401. #ifdef _WIN32
  402. if (gpu_active) {
  403. gs_flush();
  404. output_gpu_encoders(video, raw_active, prev_texture);
  405. }
  406. #endif
  407. if (raw_active)
  408. stage_output_texture(video, cur_texture, prev_texture);
  409. }
  410. gs_set_render_target(NULL, NULL);
  411. gs_enable_blending(true);
  412. gs_end_scene();
  413. }
  414. static inline bool download_frame(struct obs_core_video *video,
  415. int prev_texture, struct video_data *frame)
  416. {
  417. gs_stagesurf_t *surface = video->copy_surfaces[prev_texture];
  418. if (!video->textures_copied[prev_texture])
  419. return false;
  420. if (!gs_stagesurface_map(surface, &frame->data[0], &frame->linesize[0]))
  421. return false;
  422. video->mapped_surface = surface;
  423. return true;
  424. }
  425. static inline uint32_t calc_linesize(uint32_t pos, uint32_t linesize)
  426. {
  427. uint32_t size = pos % linesize;
  428. return size ? size : linesize;
  429. }
  430. static void copy_dealign(
  431. uint8_t *dst, uint32_t dst_pos, uint32_t dst_linesize,
  432. const uint8_t *src, uint32_t src_pos, uint32_t src_linesize,
  433. uint32_t remaining)
  434. {
  435. while (remaining) {
  436. uint32_t src_remainder = src_pos % src_linesize;
  437. uint32_t dst_offset = dst_linesize - src_remainder;
  438. uint32_t src_offset = src_linesize - src_remainder;
  439. if (remaining < dst_offset) {
  440. memcpy(dst + dst_pos, src + src_pos, remaining);
  441. src_pos += remaining;
  442. dst_pos += remaining;
  443. remaining = 0;
  444. } else {
  445. memcpy(dst + dst_pos, src + src_pos, dst_offset);
  446. src_pos += src_offset;
  447. dst_pos += dst_offset;
  448. remaining -= dst_offset;
  449. }
  450. }
  451. }
  452. static inline uint32_t make_aligned_linesize_offset(uint32_t offset,
  453. uint32_t dst_linesize, uint32_t src_linesize)
  454. {
  455. uint32_t remainder = offset % dst_linesize;
  456. return (offset / dst_linesize) * src_linesize + remainder;
  457. }
  458. static void fix_gpu_converted_alignment(struct obs_core_video *video,
  459. struct video_frame *output, const struct video_data *input)
  460. {
  461. uint32_t src_linesize = input->linesize[0];
  462. uint32_t dst_linesize = output->linesize[0] * 4;
  463. uint32_t src_pos = 0;
  464. for (size_t i = 0; i < 3; i++) {
  465. if (video->plane_linewidth[i] == 0)
  466. break;
  467. src_pos = make_aligned_linesize_offset(video->plane_offsets[i],
  468. dst_linesize, src_linesize);
  469. copy_dealign(output->data[i], 0, dst_linesize,
  470. input->data[0], src_pos, src_linesize,
  471. video->plane_sizes[i]);
  472. }
  473. }
  474. static void set_gpu_converted_data(struct obs_core_video *video,
  475. struct video_frame *output, const struct video_data *input,
  476. const struct video_output_info *info)
  477. {
  478. if (input->linesize[0] == video->output_width*4) {
  479. struct video_frame frame;
  480. for (size_t i = 0; i < 3; i++) {
  481. if (video->plane_linewidth[i] == 0)
  482. break;
  483. frame.linesize[i] = video->plane_linewidth[i];
  484. frame.data[i] =
  485. input->data[0] + video->plane_offsets[i];
  486. }
  487. video_frame_copy(output, &frame, info->format, info->height);
  488. } else if (video->using_nv12_tex) {
  489. int width = (int)info->width;
  490. int height = (int)info->height;
  491. int width_d2 = width / 2;
  492. int height_d2 = height / 2;
  493. int height_d4 = height_d2 / 2;
  494. uint8_t *out_y = output->data[0];
  495. uint8_t *out_uv = output->data[1];
  496. uint8_t *in = input->data[0];
  497. for (size_t y = 0; y < height; y++) {
  498. memcpy(out_y, in, width);
  499. out_y += output->linesize[0];
  500. in += input->linesize[0];
  501. }
  502. for (size_t y = 0; y < height_d2; y++) {
  503. memcpy(out_uv, in, width);
  504. out_uv += output->linesize[0];
  505. in += input->linesize[0];
  506. }
  507. } else {
  508. fix_gpu_converted_alignment(video, output, input);
  509. }
  510. }
  511. static void convert_frame(
  512. struct video_frame *output, const struct video_data *input,
  513. const struct video_output_info *info)
  514. {
  515. if (info->format == VIDEO_FORMAT_I420) {
  516. compress_uyvx_to_i420(
  517. input->data[0], input->linesize[0],
  518. 0, info->height,
  519. output->data, output->linesize);
  520. } else if (info->format == VIDEO_FORMAT_NV12) {
  521. compress_uyvx_to_nv12(
  522. input->data[0], input->linesize[0],
  523. 0, info->height,
  524. output->data, output->linesize);
  525. } else if (info->format == VIDEO_FORMAT_I444) {
  526. convert_uyvx_to_i444(
  527. input->data[0], input->linesize[0],
  528. 0, info->height,
  529. output->data, output->linesize);
  530. } else {
  531. blog(LOG_ERROR, "convert_frame: unsupported texture format");
  532. }
  533. }
  534. static inline void copy_rgbx_frame(
  535. struct video_frame *output, const struct video_data *input,
  536. const struct video_output_info *info)
  537. {
  538. uint8_t *in_ptr = input->data[0];
  539. uint8_t *out_ptr = output->data[0];
  540. /* if the line sizes match, do a single copy */
  541. if (input->linesize[0] == output->linesize[0]) {
  542. memcpy(out_ptr, in_ptr, input->linesize[0] * info->height);
  543. } else {
  544. for (size_t y = 0; y < info->height; y++) {
  545. memcpy(out_ptr, in_ptr, info->width * 4);
  546. in_ptr += input->linesize[0];
  547. out_ptr += output->linesize[0];
  548. }
  549. }
  550. }
  551. static inline void output_video_data(struct obs_core_video *video,
  552. struct video_data *input_frame, int count)
  553. {
  554. const struct video_output_info *info;
  555. struct video_frame output_frame;
  556. bool locked;
  557. info = video_output_get_info(video->video);
  558. locked = video_output_lock_frame(video->video, &output_frame, count,
  559. input_frame->timestamp);
  560. if (locked) {
  561. if (video->gpu_conversion) {
  562. set_gpu_converted_data(video, &output_frame,
  563. input_frame, info);
  564. } else if (format_is_yuv(info->format)) {
  565. convert_frame(&output_frame, input_frame, info);
  566. } else {
  567. copy_rgbx_frame(&output_frame, input_frame, info);
  568. }
  569. video_output_unlock_frame(video->video);
  570. }
  571. }
  572. static inline void video_sleep(struct obs_core_video *video,
  573. bool raw_active, const bool gpu_active,
  574. uint64_t *p_time, uint64_t interval_ns)
  575. {
  576. struct obs_vframe_info vframe_info;
  577. uint64_t cur_time = *p_time;
  578. uint64_t t = cur_time + interval_ns;
  579. int count;
  580. if (os_sleepto_ns(t)) {
  581. *p_time = t;
  582. count = 1;
  583. } else {
  584. count = (int)((os_gettime_ns() - cur_time) / interval_ns);
  585. *p_time = cur_time + interval_ns * count;
  586. }
  587. video->total_frames += count;
  588. video->lagged_frames += count - 1;
  589. vframe_info.timestamp = cur_time;
  590. vframe_info.count = count;
  591. if (raw_active)
  592. circlebuf_push_back(&video->vframe_info_buffer, &vframe_info,
  593. sizeof(vframe_info));
  594. if (gpu_active)
  595. circlebuf_push_back(&video->vframe_info_buffer_gpu,
  596. &vframe_info, sizeof(vframe_info));
  597. }
  598. static const char *output_frame_gs_context_name = "gs_context(video->graphics)";
  599. static const char *output_frame_render_video_name = "render_video";
  600. static const char *output_frame_download_frame_name = "download_frame";
  601. static const char *output_frame_gs_flush_name = "gs_flush";
  602. static const char *output_frame_output_video_data_name = "output_video_data";
  603. static inline void output_frame(bool raw_active, const bool gpu_active)
  604. {
  605. struct obs_core_video *video = &obs->video;
  606. int cur_texture = video->cur_texture;
  607. int prev_texture = cur_texture == 0 ? NUM_TEXTURES-1 : cur_texture-1;
  608. struct video_data frame;
  609. bool active = raw_active || gpu_active;
  610. bool frame_ready;
  611. memset(&frame, 0, sizeof(struct video_data));
  612. profile_start(output_frame_gs_context_name);
  613. gs_enter_context(video->graphics);
  614. profile_start(output_frame_render_video_name);
  615. render_video(video, raw_active, gpu_active, cur_texture, prev_texture);
  616. profile_end(output_frame_render_video_name);
  617. if (raw_active) {
  618. profile_start(output_frame_download_frame_name);
  619. frame_ready = download_frame(video, prev_texture, &frame);
  620. profile_end(output_frame_download_frame_name);
  621. }
  622. profile_start(output_frame_gs_flush_name);
  623. gs_flush();
  624. profile_end(output_frame_gs_flush_name);
  625. gs_leave_context();
  626. profile_end(output_frame_gs_context_name);
  627. if (raw_active && frame_ready) {
  628. struct obs_vframe_info vframe_info;
  629. circlebuf_pop_front(&video->vframe_info_buffer, &vframe_info,
  630. sizeof(vframe_info));
  631. frame.timestamp = vframe_info.timestamp;
  632. profile_start(output_frame_output_video_data_name);
  633. output_video_data(video, &frame, vframe_info.count);
  634. profile_end(output_frame_output_video_data_name);
  635. }
  636. if (++video->cur_texture == NUM_TEXTURES)
  637. video->cur_texture = 0;
  638. }
  639. #define NBSP "\xC2\xA0"
  640. static void clear_base_frame_data(void)
  641. {
  642. struct obs_core_video *video = &obs->video;
  643. memset(video->textures_copied, 0, sizeof(video->textures_copied));
  644. memset(video->textures_converted, 0, sizeof(video->textures_converted));
  645. circlebuf_free(&video->vframe_info_buffer);
  646. video->cur_texture = 0;
  647. }
  648. static void clear_raw_frame_data(void)
  649. {
  650. struct obs_core_video *video = &obs->video;
  651. memset(video->textures_copied, 0, sizeof(video->textures_copied));
  652. memset(video->textures_converted, 0, sizeof(video->textures_converted));
  653. circlebuf_free(&video->vframe_info_buffer);
  654. }
  655. #ifdef _WIN32
  656. static void clear_gpu_frame_data(void)
  657. {
  658. struct obs_core_video *video = &obs->video;
  659. circlebuf_free(&video->vframe_info_buffer_gpu);
  660. }
  661. #endif
  662. static const char *tick_sources_name = "tick_sources";
  663. static const char *render_displays_name = "render_displays";
  664. static const char *output_frame_name = "output_frame";
  665. void *obs_graphics_thread(void *param)
  666. {
  667. uint64_t last_time = 0;
  668. uint64_t interval = video_output_get_frame_time(obs->video.video);
  669. uint64_t frame_time_total_ns = 0;
  670. uint64_t fps_total_ns = 0;
  671. uint32_t fps_total_frames = 0;
  672. bool gpu_was_active = false;
  673. bool raw_was_active = false;
  674. bool was_active = false;
  675. obs->video.video_time = os_gettime_ns();
  676. os_set_thread_name("libobs: graphics thread");
  677. const char *video_thread_name =
  678. profile_store_name(obs_get_profiler_name_store(),
  679. "obs_graphics_thread(%g"NBSP"ms)", interval / 1000000.);
  680. profile_register_root(video_thread_name, interval);
  681. srand((unsigned int)time(NULL));
  682. while (!video_output_stopped(obs->video.video)) {
  683. uint64_t frame_start = os_gettime_ns();
  684. uint64_t frame_time_ns;
  685. bool raw_active = obs->video.raw_active > 0;
  686. #ifdef _WIN32
  687. bool gpu_active = obs->video.gpu_encoder_active > 0;
  688. #else
  689. const bool gpu_active = 0;
  690. #endif
  691. bool active = raw_active || gpu_active;
  692. if (!was_active && active)
  693. clear_base_frame_data();
  694. if (!raw_was_active && raw_active)
  695. clear_raw_frame_data();
  696. #ifdef _WIN32
  697. if (!gpu_was_active && gpu_active)
  698. clear_gpu_frame_data();
  699. #endif
  700. raw_was_active = raw_active;
  701. gpu_was_active = gpu_active;
  702. was_active = active;
  703. profile_start(video_thread_name);
  704. profile_start(tick_sources_name);
  705. last_time = tick_sources(obs->video.video_time, last_time);
  706. profile_end(tick_sources_name);
  707. profile_start(output_frame_name);
  708. output_frame(raw_active, gpu_active);
  709. profile_end(output_frame_name);
  710. profile_start(render_displays_name);
  711. render_displays();
  712. profile_end(render_displays_name);
  713. frame_time_ns = os_gettime_ns() - frame_start;
  714. profile_end(video_thread_name);
  715. profile_reenable_thread();
  716. video_sleep(&obs->video, raw_active, gpu_active,
  717. &obs->video.video_time, interval);
  718. frame_time_total_ns += frame_time_ns;
  719. fps_total_ns += (obs->video.video_time - last_time);
  720. fps_total_frames++;
  721. if (fps_total_ns >= 1000000000ULL) {
  722. obs->video.video_fps = (double)fps_total_frames /
  723. ((double)fps_total_ns / 1000000000.0);
  724. obs->video.video_avg_frame_time_ns =
  725. frame_time_total_ns / (uint64_t)fps_total_frames;
  726. frame_time_total_ns = 0;
  727. fps_total_ns = 0;
  728. fps_total_frames = 0;
  729. }
  730. }
  731. UNUSED_PARAMETER(param);
  732. return NULL;
  733. }