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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include "gl-subsystem.h"
- bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
- GLenum format, GLint internal_format, bool compressed,
- uint32_t width, uint32_t height, uint32_t size, void ***p_data)
- {
- bool success = true;
- void **data = p_data ? *p_data : NULL;
- uint32_t i;
- for (i = 0; i < num_levels; i++) {
- if (compressed) {
- glCompressedTexImage2D(target, i, internal_format,
- width, height, 0, size,
- data ? *data : NULL);
- if (!gl_success("glCompressedTexImage2D"))
- success = false;
- } else {
- glTexImage2D(target, i, internal_format, width, height,
- 0, format, type, data ? *data : NULL);
- if (!gl_success("glTexImage2D"))
- success = false;
- }
- if (data)
- data++;
- size /= 4;
- width /= 2;
- height /= 2;
- if (width == 0) width = 1;
- if (height == 0) height = 1;
- }
- if (data)
- *p_data = data;
- return success;
- }
- bool gl_copy_texture(struct gs_device *device,
- GLuint dst, GLenum dst_target,
- GLuint src, GLenum src_target,
- uint32_t width, uint32_t height)
- {
- bool success = false;
- if (device->copy_type == COPY_TYPE_ARB) {
- glCopyImageSubData(src, src_target, 0, 0, 0, 0,
- dst, dst_target, 0, 0, 0, 0,
- width, height, 1);
- success = gl_success("glCopyImageSubData");
- } else if (device->copy_type == COPY_TYPE_NV) {
- glCopyImageSubDataNV(src, src_target, 0, 0, 0, 0,
- dst, dst_target, 0, 0, 0, 0,
- width, height, 1);
- success = gl_success("glCopyImageSubDataNV");
- } else if (device->copy_type == COPY_TYPE_FBO_BLIT) {
- /* TODO (implement FBOs) */
- }
- return success;
- }
- bool gl_create_buffer(GLenum target, GLuint *buffer, GLsizeiptr size,
- const GLvoid *data, GLenum usage)
- {
- bool success;
- if (!gl_gen_buffers(1, buffer))
- return false;
- if (!gl_bind_buffer(target, *buffer))
- return false;
- glBufferData(target, size, data, usage);
- success = gl_success("glBufferData");
- gl_bind_buffer(target, 0);
- return success;
- }
- bool update_buffer(GLenum target, GLuint buffer, void *data, size_t size)
- {
- void *ptr;
- bool success = true;
- if (!gl_bind_buffer(target, buffer))
- return false;
- ptr = glMapBuffer(target, GL_WRITE_ONLY);
- success = gl_success("glMapBuffer");
- if (success && ptr) {
- memcpy(ptr, data, size);
- glUnmapBuffer(target);
- }
- gl_bind_buffer(target, 0);
- return success;
- }
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