gl-texture2d.c 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220
  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. static bool upload_texture_2d(struct gs_texture_2d *tex, void **data)
  16. {
  17. uint32_t row_size = tex->width * gs_get_format_bpp(tex->base.format);
  18. uint32_t tex_size = tex->height * row_size / 8;
  19. uint32_t num_levels = tex->base.levels;
  20. bool compressed = gs_is_compressed_format(tex->base.format);
  21. bool success;
  22. if (!num_levels)
  23. num_levels = gs_num_total_levels(tex->width, tex->height);
  24. if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
  25. return false;
  26. success = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type, num_levels,
  27. tex->base.gl_format, tex->base.gl_internal_format,
  28. compressed, tex->width, tex->height, tex_size, &data);
  29. if (!gl_bind_texture(GL_TEXTURE_2D, 0))
  30. success = false;
  31. return success;
  32. }
  33. static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
  34. {
  35. GLsizeiptr size;
  36. bool success = true;
  37. if (!gl_gen_buffers(1, &tex->unpack_buffer))
  38. return false;
  39. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
  40. return false;
  41. size = tex->width * gs_get_format_bpp(tex->base.format);
  42. if (!gs_is_compressed_format(tex->base.format)) {
  43. size /= 8;
  44. size = (size+3) & 0xFFFFFFFC;
  45. size *= tex->height;
  46. } else {
  47. size *= tex->height;
  48. size /= 8;
  49. }
  50. glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
  51. if (!gl_success("glBufferData"))
  52. success = false;
  53. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
  54. success = false;
  55. return success;
  56. }
  57. texture_t device_create_texture(device_t device, uint32_t width,
  58. uint32_t height, enum gs_color_format color_format,
  59. uint32_t levels, void **data, uint32_t flags)
  60. {
  61. struct gs_texture_2d *tex = bmalloc(sizeof(struct gs_texture_2d));
  62. memset(tex, 0, sizeof(struct gs_texture_2d));
  63. tex->base.device = device;
  64. tex->base.type = GS_TEXTURE_2D;
  65. tex->base.format = color_format;
  66. tex->base.levels = levels;
  67. tex->base.gl_format = convert_gs_format(color_format);
  68. tex->base.gl_internal_format = convert_gs_internal_format(color_format);
  69. tex->base.gl_type = get_gl_format_type(color_format);
  70. tex->base.gl_target = GL_TEXTURE_2D;
  71. tex->base.is_dynamic = flags & GS_DYNAMIC;
  72. tex->base.is_render_target = flags & GS_RENDERTARGET;
  73. tex->base.gen_mipmaps = flags & GS_BUILDMIPMAPS;
  74. tex->width = width;
  75. tex->height = height;
  76. if (!gl_gen_textures(1, &tex->base.texture))
  77. goto fail;
  78. if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
  79. goto fail;
  80. if (!upload_texture_2d(tex, data))
  81. goto fail;
  82. return (texture_t)tex;
  83. fail:
  84. texture_destroy((texture_t)tex);
  85. blog(LOG_ERROR, "device_create_texture (GL) failed");
  86. return NULL;
  87. }
  88. static inline bool is_texture_2d(texture_t tex, const char *func)
  89. {
  90. bool is_tex2d = tex->type == GS_TEXTURE_2D;
  91. if (!is_tex2d)
  92. blog(LOG_ERROR, "%s (GL) failed: Not a 2D texture", func);
  93. return is_tex2d;
  94. }
  95. void texture_destroy(texture_t tex)
  96. {
  97. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  98. if (!tex)
  99. return;
  100. if (!is_texture_2d(tex, "texture_destroy"))
  101. return;
  102. if (tex->is_dynamic && tex2d->unpack_buffer)
  103. gl_delete_buffers(1, &tex2d->unpack_buffer);
  104. if (tex->texture)
  105. gl_delete_textures(1, &tex->texture);
  106. bfree(tex);
  107. }
  108. uint32_t texture_getwidth(texture_t tex)
  109. {
  110. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  111. if (!is_texture_2d(tex, "texture_getwidth"))
  112. return 0;
  113. return tex2d->width;
  114. }
  115. uint32_t texture_getheight(texture_t tex)
  116. {
  117. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  118. if (!is_texture_2d(tex, "texture_getheight"))
  119. return 0;
  120. return tex2d->height;
  121. }
  122. enum gs_color_format texture_getcolorformat(texture_t tex)
  123. {
  124. return tex->format;
  125. }
  126. bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width)
  127. {
  128. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  129. if (!is_texture_2d(tex, "texture_map"))
  130. goto fail;
  131. if (!tex2d->base.is_dynamic) {
  132. blog(LOG_ERROR, "Texture is not dynamic");
  133. goto fail;
  134. }
  135. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
  136. goto fail;
  137. *ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
  138. if (!gl_success("glMapBuffer"))
  139. goto fail;
  140. gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
  141. *byte_width = tex2d->width * gs_get_format_bpp(tex->format) / 8;
  142. *byte_width = (*byte_width + 3) & 0xFFFFFFFC;
  143. return true;
  144. fail:
  145. blog(LOG_ERROR, "texture_map (GL) failed");
  146. return false;
  147. }
  148. void texture_unmap(texture_t tex)
  149. {
  150. struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
  151. if (!is_texture_2d(tex, "texture_unmap"))
  152. goto failed;
  153. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
  154. goto failed;
  155. glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
  156. if (!gl_success("glUnmapBuffer"))
  157. goto failed;
  158. if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
  159. goto failed;
  160. glTexImage2D(GL_TEXTURE_2D, 0, tex->gl_internal_format,
  161. tex2d->width, tex2d->height, 0,
  162. tex->gl_format, tex->gl_type, 0);
  163. if (!gl_success("glTexImage2D"))
  164. goto failed;
  165. gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
  166. gl_bind_texture(GL_TEXTURE_2D, 0);
  167. return;
  168. failed:
  169. gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
  170. gl_bind_texture(GL_TEXTURE_2D, 0);
  171. blog(LOG_ERROR, "texture_unmap (GL) failed");
  172. }