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- /******************************************************************************
- Copyright (C) 2013 by Hugh Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include "gl-subsystem.h"
- static inline bool upload_texture_cube(struct gs_texture_cube *tex, void **data)
- {
- uint32_t row_size = tex->size * gs_get_format_bpp(tex->base.format);
- uint32_t tex_size = tex->size * row_size / 8;
- uint32_t num_levels = tex->base.levels;
- bool compressed = gs_is_compressed_format(tex->base.format);
- GLenum gl_type = get_gl_format_type(tex->base.format);
- bool success = true;
- uint32_t i;
- if (!num_levels)
- num_levels = gs_num_total_levels(tex->size, tex->size);
- for (i = 0; i < 6; i++) {
- GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
- if (!gl_bind_texture(target, tex->base.texture))
- success = false;
- if (!gl_init_face(target, gl_type, num_levels,
- tex->base.gl_format,
- tex->base.gl_internal_format,
- compressed, tex->size, tex->size,
- tex_size, &data))
- success = false;
- if (!gl_bind_texture(target, 0))
- success = false;
- if (data)
- data++;
- }
- return success;
- }
- texture_t device_create_cubetexture(device_t device, uint32_t size,
- enum gs_color_format color_format, uint32_t levels,
- void **data, uint32_t flags)
- {
- struct gs_texture_cube *tex = bmalloc(sizeof(struct gs_texture_cube));
- memset(tex, 0, sizeof(struct gs_texture_2d));
- tex->base.device = device;
- tex->base.type = GS_TEXTURE_CUBE;
- tex->base.format = color_format;
- tex->base.levels = levels;
- tex->base.gl_format = convert_gs_format(color_format);
- tex->base.gl_internal_format = convert_gs_internal_format(color_format);
- tex->base.gl_target = GL_TEXTURE_CUBE_MAP;
- tex->base.is_render_target = flags & GS_RENDERTARGET;
- tex->base.gen_mipmaps = flags & GS_BUILDMIPMAPS;
- tex->size = size;
- if (!gl_gen_textures(1, &tex->base.texture))
- goto fail;
- if (!upload_texture_cube(tex, data))
- goto fail;
- return (texture_t)tex;
- fail:
- cubetexture_destroy((texture_t)tex);
- blog(LOG_ERROR, "device_create_cubetexture (GL) failed");
- return NULL;
- }
- void cubetexture_destroy(texture_t tex)
- {
- if (!tex)
- return;
- if (tex->texture) {
- glDeleteTextures(1, &tex->texture);
- gl_success("glDeleteTextures");
- }
- bfree(tex);
- }
- static inline bool is_texture_cube(texture_t tex, const char *func)
- {
- bool is_texcube = tex->type == GS_TEXTURE_CUBE;
- if (!is_texcube)
- blog(LOG_ERROR, "%s (GL) failed: Not a cubemap texture", func);
- return is_texcube;
- }
- uint32_t cubetexture_getsize(texture_t cubetex)
- {
- struct gs_texture_cube *cube = (struct gs_texture_cube*)cubetex;
- if (!is_texture_cube(cubetex, "cubetexture_getsize"))
- return 0;
- return cube->size;
- }
- enum gs_color_format cubetexture_getcolorformat(texture_t cubetex)
- {
- return cubetex->format;
- }
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